hungergames.pwn 20 KB

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  1. /*
  2. /$$ /$$ /$$$$$$ /$$$$$$$ /$$$$$$$
  3. | $$$ | $$ /$$__ $$ | $$__ $$| $$__ $$
  4. | $$$$| $$| $$ \__/ | $$ \ $$| $$ \ $$
  5. | $$ $$ $$| $$ /$$$$ /$$$$$$| $$$$$$$/| $$$$$$$/
  6. | $$ $$$$| $$|_ $$|______/| $$__ $$| $$____/
  7. | $$\ $$$| $$ \ $$ | $$ \ $$| $$
  8. | $$ \ $$| $$$$$$/ | $$ | $$| $$
  9. |__/ \__/ \______/ |__/ |__/|__/
  10. Hunger Games
  11. Next Generation Gaming, LLC
  12. (created by Next Generation Gaming Development Team)
  13. * Copyright (c) 2016, Next Generation Gaming, LLC
  14. *
  15. * All rights reserved.
  16. *
  17. * Redistribution and use in source and binary forms, with or without modification,
  18. * are not permitted in any case.
  19. *
  20. *
  21. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  22. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  23. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  24. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  25. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  26. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  27. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  28. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  29. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  30. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  31. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  32. */
  33. stock NextAvailableBackpack()
  34. {
  35. if(hgBackpackCount+1 == 200) return false;
  36. return hgBackpackCount+1;
  37. }
  38. stock GetHungerBackpackName(id)
  39. {
  40. new string[24];
  41. switch(HungerBackpackInfo[id][hgBackpackType])
  42. {
  43. case 1: format(string, sizeof(string), "15 Percent Armour");
  44. case 2: format(string, sizeof(string), "Random Weapon");
  45. case 3: format(string, sizeof(string), "Full Hunger");
  46. case 4: format(string, sizeof(string), "Full Health");
  47. default: format(string, sizeof(string), "NULL");
  48. }
  49. return string;
  50. }
  51. CMD:createbackpack(playerid, params[])
  52. {
  53. new type;
  54. if(sscanf(params, "d", type))
  55. {
  56. SendClientMessageEx(playerid, COLOR_GREY, "USAGE: /createbackpack [type]");
  57. SendClientMessageEx(playerid, COLOR_GREY, "Available Types: Type 1 (Armour) - Type 2 (Random Weapon) - Type 3 (Full Hunger) - Type 4 (Full Health).");
  58. return true;
  59. }
  60. if(type < 1 || type > 4) return SendClientMessageEx(playerid, COLOR_GRAD1, "Invalid Type!");
  61. new id = NextAvailableBackpack();
  62. if(PlayerInfo[playerid][pAdmin] >= 1337)
  63. {
  64. if(id)
  65. {
  66. new Float: mypos[3];
  67. GetPlayerPos(playerid, mypos[0], mypos[1], mypos[2]);
  68. HungerBackpackInfo[id][hgBackpackType] = type;
  69. HungerBackpackInfo[id][hgBackpackPos][0] = mypos[0];
  70. HungerBackpackInfo[id][hgBackpackPos][1] = mypos[1];
  71. HungerBackpackInfo[id][hgBackpackPos][2] = mypos[2];
  72. AddNewBackpack(id);
  73. new string[128];
  74. format(string, sizeof(string), "You have successfully created a Hunger Games Backpack {FF0000}(Type: %s){FFFFFF}.", GetHungerBackpackName(id));
  75. SendClientMessageEx(playerid, COLOR_WHITE, string);
  76. }
  77. else
  78. {
  79. SendClientMessageEx(playerid, COLOR_RED, "The server has reached the maximum amount of Hunger Games Backpacks.");
  80. }
  81. }
  82. else
  83. {
  84. SendClientMessageEx(playerid, COLOR_GRAD1, "You're not authorized to use this command!");
  85. }
  86. return true;
  87. }
  88. CMD:starthunger(playerid, params[])
  89. {
  90. if(PlayerInfo[playerid][pAdmin] >= 1337)
  91. {
  92. if(hgActive != 0) return SendClientMessageEx(playerid, COLOR_GRAD1, "The Hunger Games event has already been started.");
  93. SendClientMessageToAll(COLOR_LIGHTBLUE, "The Hunger Games event is begining in 2 minutes, type /joinhunger to participate.");
  94. hgActive = 1;
  95. hgCountdown = 120;
  96. }
  97. else
  98. {
  99. SendClientMessageEx(playerid, COLOR_GRAD1, "You're not authorized to use this command!");
  100. }
  101. return true;
  102. }
  103. CMD:endhunger(playerid, params[])
  104. {
  105. if(PlayerInfo[playerid][pAdmin] >= 1337)
  106. {
  107. if(hgActive > 0)
  108. {
  109. foreach(new i: Player)
  110. {
  111. if(HungerPlayerInfo[i][hgInEvent] == 1)
  112. {
  113. SetHealth(i, HungerPlayerInfo[i][hgLastHealth]);
  114. SetArmour(i, HungerPlayerInfo[i][hgLastArmour]);
  115. SetPlayerVirtualWorld(i, HungerPlayerInfo[i][hgLastVW]);
  116. SetPlayerInterior(i, HungerPlayerInfo[i][hgLastInt]);
  117. SetPlayerPos(i, HungerPlayerInfo[i][hgLastPosition][0], HungerPlayerInfo[i][hgLastPosition][1], HungerPlayerInfo[i][hgLastPosition][2]);
  118. ResetPlayerWeapons(i);
  119. for(new w = 0; w < 12; w++)
  120. {
  121. PlayerInfo[i][pGuns][w] = HungerPlayerInfo[i][hgLastWeapon][w];
  122. if(PlayerInfo[i][pGuns][w] > 0 && PlayerInfo[i][pAGuns][w] == 0)
  123. {
  124. GivePlayerValidWeapon(i, PlayerInfo[i][pGuns][w]);
  125. }
  126. }
  127. HungerPlayerInfo[i][hgInEvent] = 0;
  128. hgPlayerCount--;
  129. HideHungerGamesTextdraw(i);
  130. for(new v = 0; v < 600; v++)
  131. {
  132. if(IsValidDynamic3DTextLabel(HungerBackpackInfo[v][hgBackpack3DText]))
  133. {
  134. DestroyDynamic3DTextLabel(HungerBackpackInfo[v][hgBackpack3DText]);
  135. }
  136. if(IsValidDynamicPickup(HungerBackpackInfo[v][hgBackpackPickupId]))
  137. {
  138. DestroyDynamicPickup(HungerBackpackInfo[v][hgBackpackPickupId]);
  139. }
  140. HungerBackpackInfo[v][hgActiveEx] = 0;
  141. }
  142. new string[128];
  143. format(string, sizeof(string), "Players in event: %d", hgPlayerCount);
  144. PlayerTextDrawSetString(i, HungerPlayerInfo[i][hgPlayerText], string);
  145. hgActive = 0;
  146. SendClientMessageToAll(COLOR_LIGHTBLUE, "** The Hunger Games Event has been ended by an Administrator.");
  147. }
  148. }
  149. }
  150. }
  151. return true;
  152. }
  153. CMD:leavehunger(playerid, params[])
  154. {
  155. if(HungerPlayerInfo[playerid][hgInEvent] != 1) return SendClientMessageEx(playerid, COLOR_GREY, "You're not in the Hunger Games event.");
  156. if(hgActive == 2)
  157. {
  158. if(hgPlayerCount == 3)
  159. {
  160. new szmessage[128];
  161. format(szmessage, sizeof(szmessage), "** %s has came in third place in the Hunger Games Event.", GetPlayerNameEx(playerid));
  162. SendClientMessageToAll(COLOR_LIGHTBLUE, szmessage);
  163. SetHealth(playerid, HungerPlayerInfo[playerid][hgLastHealth]);
  164. SetArmour(playerid, HungerPlayerInfo[playerid][hgLastArmour]);
  165. SetPlayerVirtualWorld(playerid, HungerPlayerInfo[playerid][hgLastVW]);
  166. SetPlayerInterior(playerid, HungerPlayerInfo[playerid][hgLastInt]);
  167. SetPlayerPos(playerid, HungerPlayerInfo[playerid][hgLastPosition][0], HungerPlayerInfo[playerid][hgLastPosition][1], HungerPlayerInfo[playerid][hgLastPosition][2]);
  168. ResetPlayerWeapons(playerid);
  169. HungerPlayerInfo[playerid][hgInEvent] = 0;
  170. hgPlayerCount--;
  171. HideHungerGamesTextdraw(playerid);
  172. PlayerInfo[playerid][pRewardDrawChance] += 10;
  173. SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "** You have been given 10 Draw Chances for the Fall Into Fun Event.");
  174. for(new w = 0; w < 12; w++)
  175. {
  176. PlayerInfo[playerid][pGuns][w] = HungerPlayerInfo[playerid][hgLastWeapon][w];
  177. if(PlayerInfo[playerid][pGuns][w] > 0 && PlayerInfo[playerid][pAGuns][w] == 0)
  178. {
  179. GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][w]);
  180. }
  181. }
  182. }
  183. else if(hgPlayerCount == 2)
  184. {
  185. new szmessage[128];
  186. format(szmessage, sizeof(szmessage), "** %s has came in second place in the Hunger Games Event.", GetPlayerNameEx(playerid));
  187. SendClientMessageToAll(COLOR_LIGHTBLUE, szmessage);
  188. SetHealth(playerid, HungerPlayerInfo[playerid][hgLastHealth]);
  189. SetArmour(playerid, HungerPlayerInfo[playerid][hgLastArmour]);
  190. SetPlayerVirtualWorld(playerid, HungerPlayerInfo[playerid][hgLastVW]);
  191. SetPlayerInterior(playerid, HungerPlayerInfo[playerid][hgLastInt]);
  192. SetPlayerPos(playerid, HungerPlayerInfo[playerid][hgLastPosition][0], HungerPlayerInfo[playerid][hgLastPosition][1], HungerPlayerInfo[playerid][hgLastPosition][2]);
  193. ResetPlayerWeapons(playerid);
  194. HungerPlayerInfo[playerid][hgInEvent] = 0;
  195. hgPlayerCount--;
  196. HideHungerGamesTextdraw(playerid);
  197. PlayerInfo[playerid][pRewardDrawChance] += 25;
  198. SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "** You have been given 25 Draw Chances for the Fall Into Fun Event.");
  199. for(new w = 0; w < 12; w++)
  200. {
  201. PlayerInfo[playerid][pGuns][w] = HungerPlayerInfo[playerid][hgLastWeapon][w];
  202. if(PlayerInfo[playerid][pGuns][w] > 0 && PlayerInfo[playerid][pAGuns][w] == 0)
  203. {
  204. GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][w]);
  205. }
  206. }
  207. foreach(new i: Player)
  208. {
  209. if(HungerPlayerInfo[i][hgInEvent] == 1)
  210. {
  211. format(szmessage, sizeof(szmessage), "** %s has came in first place in the Hunger Games Event.", GetPlayerNameEx(i));
  212. SendClientMessageToAll(COLOR_LIGHTBLUE, szmessage);
  213. SetHealth(i, HungerPlayerInfo[i][hgLastHealth]);
  214. SetArmour(i, HungerPlayerInfo[i][hgLastArmour]);
  215. SetPlayerVirtualWorld(i, HungerPlayerInfo[i][hgLastVW]);
  216. SetPlayerInterior(i, HungerPlayerInfo[i][hgLastInt]);
  217. SetPlayerPos(i, HungerPlayerInfo[i][hgLastPosition][0], HungerPlayerInfo[i][hgLastPosition][1], HungerPlayerInfo[i][hgLastPosition][2]);
  218. ResetPlayerWeapons(i);
  219. HungerPlayerInfo[i][hgInEvent] = 0;
  220. hgPlayerCount--;
  221. SetPVarInt(i, "hungerEx", 1);
  222. HideHungerGamesTextdraw(i);
  223. PlayerInfo[i][pRewardDrawChance] += 50;
  224. SendClientMessageEx(i, COLOR_LIGHTBLUE, "** You have been given 50 Draw Chances for the Fall Into Fun Event.");
  225. hgActive = 0;
  226. for(new w = 0; w < 12; w++)
  227. {
  228. PlayerInfo[i][pGuns][w] = HungerPlayerInfo[i][hgLastWeapon][w];
  229. if(PlayerInfo[i][pGuns][w] > 0 && PlayerInfo[i][pAGuns][w] == 0)
  230. {
  231. GivePlayerValidWeapon(i, PlayerInfo[i][pGuns][w]);
  232. }
  233. }
  234. }
  235. }
  236. for(new i = 0; i < 600; i++)
  237. {
  238. if(IsValidDynamic3DTextLabel(HungerBackpackInfo[i][hgBackpack3DText]))
  239. {
  240. DestroyDynamic3DTextLabel(HungerBackpackInfo[i][hgBackpack3DText]);
  241. }
  242. if(IsValidDynamicPickup(HungerBackpackInfo[i][hgBackpackPickupId]))
  243. {
  244. DestroyDynamicPickup(HungerBackpackInfo[i][hgBackpackPickupId]);
  245. }
  246. HungerBackpackInfo[i][hgActiveEx] = 0;
  247. }
  248. }
  249. else if(hgPlayerCount > 3 || hgPlayerCount == 1)
  250. {
  251. SetHealth(playerid, HungerPlayerInfo[playerid][hgLastHealth]);
  252. SetArmour(playerid, HungerPlayerInfo[playerid][hgLastArmour]);
  253. SetPlayerVirtualWorld(playerid, HungerPlayerInfo[playerid][hgLastVW]);
  254. SetPlayerInterior(playerid, HungerPlayerInfo[playerid][hgLastInt]);
  255. SetPlayerPos(playerid, HungerPlayerInfo[playerid][hgLastPosition][0], HungerPlayerInfo[playerid][hgLastPosition][1], HungerPlayerInfo[playerid][hgLastPosition][2]);
  256. ResetPlayerWeapons(playerid);
  257. SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You have died and has been removed from the Hunger Games Event, better luck next time.");
  258. HungerPlayerInfo[playerid][hgInEvent] = 0;
  259. hgPlayerCount--;
  260. HideHungerGamesTextdraw(playerid);
  261. for(new w = 0; w < 12; w++)
  262. {
  263. PlayerInfo[playerid][pGuns][w] = HungerPlayerInfo[playerid][hgLastWeapon][w];
  264. if(PlayerInfo[playerid][pGuns][w] > 0 && PlayerInfo[playerid][pAGuns][w] == 0)
  265. {
  266. GivePlayerValidWeapon(playerid, PlayerInfo[playerid][pGuns][w]);
  267. }
  268. }
  269. }
  270. }
  271. else return SendClientMessageEx(playerid, COLOR_GRAD1, "You cannot leave at this stage of the event.");
  272. new string[128];
  273. format(string, sizeof(string), "Players in event: %d", hgPlayerCount);
  274. foreach(new i: Player)
  275. {
  276. PlayerTextDrawSetString(i, HungerPlayerInfo[i][hgPlayerText], string);
  277. }
  278. return true;
  279. }
  280. CMD:joinhunger(playerid, params[])
  281. {
  282. if(hgActive == 0) return SendClientMessageEx(playerid, COLOR_GRAD1, "The Hunger Games event has not been announced!");
  283. if(hgActive == 2) return SendClientMessageEx(playerid, COLOR_GRAD1, "The Hunger Games event has already been started!");
  284. if(GetPVarType(playerid, "IsInArena")) return SendClientMessageEx(playerid,COLOR_GREY,"You cannot do this while being in an arena!");
  285. if(GetPVarInt( playerid, "EventToken") != 0) return SendClientMessageEx(playerid, COLOR_GREY, "You can't use this while you're in an event.");
  286. if(PlayerCuffed[playerid] != 0) return SendClientMessageEx(playerid, COLOR_GREY, "You can't use this while being cuffed.");
  287. if(GetPVarInt(playerid, "WatchingTV")) return SendClientMessageEx(playerid, COLOR_GREY, "You can not do this while watching TV!");
  288. if(PlayerInfo[playerid][pJailTime] > 0) return SendClientMessageEx(playerid,COLOR_GREY,"You can not do this while in jail or prison!");
  289. if(IsPlayerInAnyVehicle(playerid)) return SendClientMessageEx(playerid, COLOR_GREY, "You cannot do this right now.");
  290. if(PlayerInfo[playerid][pAdmin] >= 2) return SendClientMessageEx(playerid, COLOR_GREY, "You cannot join this event as an administrator.");
  291. if(HungerPlayerInfo[playerid][hgInEvent] != 0) return SendClientMessageEx(playerid, COLOR_GREY, "You're already in the Hunger Games event.");
  292. GetPlayerPos(playerid, HungerPlayerInfo[playerid][hgLastPosition][0], HungerPlayerInfo[playerid][hgLastPosition][1], HungerPlayerInfo[playerid][hgLastPosition][2]);
  293. new rand = random(sizeof(hgRandomSpawn));
  294. SetPlayerPos(playerid, hgRandomSpawn[rand][0], hgRandomSpawn[rand][1], hgRandomSpawn[rand][2]);
  295. GetHealth(playerid, HungerPlayerInfo[playerid][hgLastHealth]);
  296. SetHealth(playerid, 9999.9);
  297. GetArmour(playerid, HungerPlayerInfo[playerid][hgLastArmour]);
  298. SetArmour(playerid, 0);
  299. HungerPlayerInfo[playerid][hgLastVW] = GetPlayerVirtualWorld(playerid);
  300. SetPlayerVirtualWorld(playerid, 2039);
  301. HungerPlayerInfo[playerid][hgLastInt] = GetPlayerInterior(playerid);
  302. SetPlayerInterior(playerid, 0);
  303. for(new w = 0; w < 12; w++)
  304. {
  305. HungerPlayerInfo[playerid][hgLastWeapon][w] = PlayerInfo[playerid][pGuns][w];
  306. }
  307. ResetPlayerWeapons(playerid);
  308. pTazer{playerid} = 0;
  309. for(new x;x<MAX_PLAYERTOYS;x++)
  310. {
  311. RemovePlayerAttachedObject(playerid, x);
  312. }
  313. for(new i; i < 11; i++)
  314. {
  315. PlayerHoldingObject[playerid][i] = 0;
  316. }
  317. CreateHungerGamesTextdraw(playerid);
  318. SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You have joined the Hunger Games Event.");
  319. SendClientMessageEx(playerid, COLOR_GRAD1, "* You may leave this event at anytime through /leavehunger.");
  320. SendClientMessageEx(playerid, COLOR_RED, "* Note: You have been given god mode & you cannot leave the area until the event has started.");
  321. HungerPlayerInfo[playerid][hgInEvent] = 1;
  322. hgPlayerCount++;
  323. new string[128];
  324. format(string, sizeof(string), "Players in event: %d", hgPlayerCount);
  325. foreach(new i: Player)
  326. {
  327. PlayerTextDrawSetString(i, HungerPlayerInfo[i][hgPlayerText], string);
  328. }
  329. if(PlayerInfo[playerid][pHungerVoucher] > 0)
  330. {
  331. ShowPlayerDialogEx(playerid, DIALOG_HUNGERGAMES, DIALOG_STYLE_MSGBOX, "Hunger Games Voucher", "Would you like to use a Hunger Games Voucher?", "Yes", "No");
  332. }
  333. return true;
  334. }
  335. CMD:openbackpack(playerid, params[])
  336. {
  337. if(PlayerInfo[playerid][pAdmin] >= 2) return SendClientMessageEx(playerid, COLOR_GRAD1, "You cannot use this command as an administrator.");
  338. if(hgActive == 2)
  339. {
  340. new backpack;
  341. if(HungerPlayerInfo[playerid][hgInEvent] == 1)
  342. {
  343. if(GetPlayerVirtualWorld(playerid) != 2039) return SendClientMessageEx(playerid, COLOR_GRAD1, "You aren't near a backpack.");
  344. for(new i = 0; i < 600; i++)
  345. {
  346. if(IsPlayerInRangeOfPoint(playerid, 1.0, HungerBackpackInfo[i][hgBackpackPos][0], HungerBackpackInfo[i][hgBackpackPos][1], HungerBackpackInfo[i][hgBackpackPos][2]))
  347. {
  348. backpack = i;
  349. }
  350. }
  351. if(HungerBackpackInfo[backpack][hgActiveEx] == 0) // Quick fix for the backpack not disappearing bug
  352. {
  353. return SendClientMessageEx(playerid, COLOR_GRAD1, "This backpack has already been opened and use.");
  354. }
  355. if(HungerBackpackInfo[backpack][hgBackpackType] == 1)
  356. {
  357. new Float: exarmor;
  358. GetArmour(playerid, exarmor);
  359. SetArmour(playerid, exarmor+15);
  360. SendClientMessageEx(playerid, COLOR_GRAD1, "You have picked up the backpack and received 15 percent armor.");
  361. HungerBackpackInfo[backpack][hgActiveEx] = 0;
  362. DestroyDynamic3DTextLabel(HungerBackpackInfo[backpack][hgBackpack3DText]);
  363. DestroyDynamicPickup(HungerBackpackInfo[backpack][hgBackpackPickupId]);
  364. }
  365. else if(HungerBackpackInfo[backpack][hgBackpackType] == 2)
  366. {
  367. new rand = Random(1, 35);
  368. if(rand > 0 && rand < 6)
  369. {
  370. GivePlayerValidWeapon(playerid, 24);
  371. SendClientMessageEx(playerid, COLOR_GRAD1, "You have picked up the backpack and received a deagle.");
  372. HungerBackpackInfo[backpack][hgActiveEx] = 0;
  373. DestroyDynamic3DTextLabel(HungerBackpackInfo[backpack][hgBackpack3DText]);
  374. DestroyDynamicPickup(HungerBackpackInfo[backpack][hgBackpackPickupId]);
  375. }
  376. else if(rand > 5 && rand < 11)
  377. {
  378. GivePlayerValidWeapon(playerid, 25);
  379. SendClientMessageEx(playerid, COLOR_GRAD1, "You have picked up the backpack and received a shotgun.");
  380. HungerBackpackInfo[backpack][hgActiveEx] = 0;
  381. DestroyDynamic3DTextLabel(HungerBackpackInfo[backpack][hgBackpack3DText]);
  382. DestroyDynamicPickup(HungerBackpackInfo[backpack][hgBackpackPickupId]);
  383. }
  384. else if(rand > 10 && rand < 16)
  385. {
  386. GivePlayerValidWeapon(playerid, 29);
  387. SendClientMessageEx(playerid, COLOR_GRAD1, "You have picked up the backpack and received a MP5.");
  388. HungerBackpackInfo[backpack][hgActiveEx] = 0;
  389. DestroyDynamic3DTextLabel(HungerBackpackInfo[backpack][hgBackpack3DText]);
  390. DestroyDynamicPickup(HungerBackpackInfo[backpack][hgBackpackPickupId]);
  391. }
  392. else if(rand > 15 && rand < 26)
  393. {
  394. GivePlayerValidWeapon(playerid, 5);
  395. SendClientMessageEx(playerid, COLOR_GRAD1, "You have picked up the backpack and received a baseball bat.");
  396. HungerBackpackInfo[backpack][hgActiveEx] = 0;
  397. DestroyDynamic3DTextLabel(HungerBackpackInfo[backpack][hgBackpack3DText]);
  398. DestroyDynamicPickup(HungerBackpackInfo[backpack][hgBackpackPickupId]);
  399. }
  400. else if(rand > 25 && rand < 36)
  401. {
  402. GivePlayerValidWeapon(playerid, 22);
  403. SendClientMessageEx(playerid, COLOR_GRAD1, "You have picked up the backpack and received a 9mm.");
  404. HungerBackpackInfo[backpack][hgActiveEx] = 0;
  405. DestroyDynamic3DTextLabel(HungerBackpackInfo[backpack][hgBackpack3DText]);
  406. DestroyDynamicPickup(HungerBackpackInfo[backpack][hgBackpackPickupId]);
  407. }
  408. }
  409. else if(HungerBackpackInfo[backpack][hgBackpackType] == 3)
  410. {
  411. SendClientMessageEx(playerid, COLOR_GRAD1, "You have picked up the backpack and received 100 percent hunger.");
  412. HungerBackpackInfo[backpack][hgActiveEx] = 0;
  413. DestroyDynamic3DTextLabel(HungerBackpackInfo[backpack][hgBackpack3DText]);
  414. DestroyDynamicPickup(HungerBackpackInfo[backpack][hgBackpackPickupId]);
  415. }
  416. else if(HungerBackpackInfo[backpack][hgBackpackType] == 4)
  417. {
  418. SetHealth(playerid, 100.0);
  419. SendClientMessageEx(playerid, COLOR_GRAD1, "You have picked up the backpack and received 100 percent health.");\
  420. HungerBackpackInfo[backpack][hgActiveEx] = 0;
  421. DestroyDynamic3DTextLabel(HungerBackpackInfo[backpack][hgBackpack3DText]);
  422. DestroyDynamicPickup(HungerBackpackInfo[backpack][hgBackpackPickupId]);
  423. }
  424. }
  425. else return SendClientMessageEx(playerid, COLOR_GRAD1, "You're not in the Hunger Games Event");
  426. }
  427. else return SendClientMessageEx(playerid, COLOR_GRAD1, "There's currently no active Hunger Games Event.");
  428. return true;
  429. }
  430. CMD:hungerhelp(playerid, params[])
  431. {
  432. if(PlayerInfo[playerid][pAdmin] >= 1337)
  433. {
  434. SendClientMessageEx(playerid, COLOR_GRAD1, "** Hunger Games: /starthunger /createbackpack /hgplayers /endhunger");
  435. }
  436. SendClientMessageEx(playerid, COLOR_GRAD1, "** Hunger Games: /joinhunger /miscshop (Hunger Voucher) /leavehunger /openbackpack");
  437. return true;
  438. }
  439. CMD:hgplayers(playerid, params[])
  440. {
  441. if(PlayerInfo[playerid][pAdmin] >= 3)
  442. {
  443. new string[128]; // 8024 memory is not enough when there is 400+ players in the event
  444. foreach(new i : Player)
  445. {
  446. if(HungerPlayerInfo[i][hgInEvent] == 1)
  447. {
  448. format(string, sizeof(string), "Player %s (ID %i)", GetPlayerNameEx(i), i);
  449. SendClientMessageEx(playerid, COLOR_GRAD2, string);
  450. }
  451. }
  452. }
  453. else
  454. return SendClientMessageEx(playerid, COLOR_GRAD1, "You're not authorized to use this command!");
  455. return 1;
  456. }