furniture.pwn 122 KB

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  1. /*
  2. Furniture System
  3. by Jingles
  4. Integrated the Texture Studio by Pottus.
  5. */
  6. #include <YSI\y_hooks>
  7. #define MAX_CATALOG 1000
  8. #define MAX_TILES 16
  9. #define PREVIEW_STATE_NONE 0
  10. #define PREVIEW_STATE_ALLTEXTURES 1
  11. #define PREVIEW_STATE_THEME 2
  12. #define PREVIEW_STATE_SEARCH 3
  13. #define PREVIEW_STATE_SELECT 4
  14. #define DEFAULT_TEXTURE 1000
  15. #define MAX_THEME_TEXTURES 100
  16. #define MAX_SEARCH_TEXTURES 1000
  17. enum eFurnitureCatalog {
  18. fc_iModelID,
  19. fc_iTypeID,
  20. fc_szName[32],
  21. fc_iPrice,
  22. fc_iVIP
  23. }
  24. new arrFurnitureCatalog[MAX_CATALOG][eFurnitureCatalog];
  25. new FurnitureSystem = 1,
  26. textm_Selected3DTextureMenu[MAX_PLAYERS] = { -1, ...},
  27. textm_SelectedTile[MAX_PLAYERS];
  28. enum TextMenuParams {
  29. Float:textm_fRot,
  30. bool:textm_bExists,
  31. textm_iTiles,
  32. textm_iObjectID[MAX_TILES],
  33. Float:textm_OrigPosX[MAX_TILES],
  34. Float:textm_OrigPosY[MAX_TILES],
  35. Float:textm_OrigPosZ[MAX_TILES],
  36. Float:textm_AddX,
  37. Float:textm_AddY,
  38. textm_iSelectColor[MAX_TILES],
  39. textm_iUnselectColor[MAX_TILES],
  40. textm_iPlayerID
  41. }
  42. new TextureMenuInfo[MAX_PLAYERS][TextMenuParams];
  43. enum TextMenuInfo {
  44. ptextm_TPreviewState,
  45. ptextm_CurrTextureIndex,
  46. ptextm_Menus3D,
  47. ptextm_CurrThemeIndex,
  48. PlayerText:Menu3D_Model_Info,
  49. }
  50. new PlayerTextureMenuInfo[MAX_PLAYERS][TextMenuInfo];
  51. new PlayerTextureThemeIndex[MAX_PLAYERS][100]; // Max of 100 textures in a theme.
  52. new ListItemTextureTrackId[MAX_PLAYERS][MAX_SEARCH_TEXTURES];
  53. hook OnGameModeInit() {
  54. FurnitureTDInit();
  55. }
  56. hook OnPlayerConnect(playerid) {
  57. Furniture_ResetPVars(playerid);
  58. FurniturePlayerTDInit(playerid);
  59. Reset3DTextureMenuVars(playerid);
  60. }
  61. hook OnPlayerDisconnect(playerid, reason) {
  62. Furniture_ResetPVars(playerid);
  63. Unload3DTextureMenu(playerid);
  64. }
  65. hook OnPlayerClickTextDraw(playerid, Text:clickedid) {
  66. if(clickedid == Furniture_TD[21]) FurnitureMenu(playerid, 5); // Painting
  67. if(clickedid == Furniture_TD[22]) FurnitureMenu(playerid, 4); // Building
  68. if(clickedid == Furniture_TD[7]) BuildIcons(playerid, 1);
  69. if(clickedid == Furniture_TD[18] || clickedid == Furniture_TD[18]) FurnitureMenu(playerid, 2); // Build Mode.
  70. if(clickedid == Furniture_TD[8]) FurnitureMenu(playerid, 3); // Sell Mode.
  71. if(clickedid == Furniture_TD[9]) FurnitureMenu(playerid, 1); // Buy Mode.
  72. if(clickedid == Furniture_TD[13]) cmd_furniture(playerid, "");
  73. if(clickedid == Furniture_TD[14]) cmd_furniturehelp(playerid, "");
  74. if(clickedid == Furniture_TD[16]) cmd_furnitureresetpos(playerid, "");
  75. if(clickedid == Furniture_TD[10]) FurniturePermit(playerid);
  76. return 1;
  77. }
  78. hook OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
  79. if(OnPlayerKeyStateChange3DMenu(playerid,newkeys,oldkeys)) return 1;
  80. if(newkeys & KEY_SPRINT && newkeys & KEY_CROUCH) {
  81. if(GetPVarType(playerid, PVAR_FURNITURE_EDITING)) {
  82. new Float:fPos[3],
  83. iObjectID = GetPVarInt(playerid, PVAR_FURNITURE_EDITING);
  84. GetXYInFrontOfPlayer(playerid, fPos[0], fPos[1], 1.0);
  85. SetDynamicObjectPos(iObjectID, fPos[0], fPos[1], fPos[2]);
  86. }
  87. }
  88. if(newkeys & KEY_LOOK_BEHIND && GetPVarInt(playerid, PVAR_FURNITURE)) {
  89. if(!Bit_State(arrPlayerBits[playerid], f_bCursor)) {
  90. Bit_On(arrPlayerBits[playerid], f_bCursor);
  91. SelectTextDraw(playerid, 0xF6FBFCFF);
  92. }
  93. else {
  94. CancelSelectTextDraw(playerid);
  95. Bit_Off(arrPlayerBits[playerid], f_bCursor);
  96. }
  97. return 1;
  98. }
  99. return 1;
  100. }
  101. hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
  102. if(arrAntiCheat[playerid][ac_iFlags][AC_DIALOGSPOOFING] > 0) return 1;
  103. switch(dialogid) {
  104. case DIALOG_FURNITURE: {
  105. if(!response) return 1;
  106. switch(listitem) {
  107. case 0: FurnitureMenu(playerid, 1);
  108. case 1: FurnitureMenu(playerid, 2);
  109. case 2: FurnitureMenu(playerid, 3);
  110. }
  111. }
  112. case DIALOG_FURNITURE_BUY: {
  113. if(!response) return FurnitureMenu(playerid, 0);
  114. szMiscArray[0] = 0;
  115. new x;
  116. for(new i; i < MAX_CATALOG; ++i) {
  117. if(arrFurnitureCatalog[i][fc_iTypeID] == listitem) {
  118. if(arrFurnitureCatalog[i][fc_iModelID] != 0) {
  119. if(arrFurnitureCatalog[i][fc_iVIP] == 1) format(szMiscArray, sizeof(szMiscArray), "%s{FFFF00}(VIP) %s ($%s){FFFFFF}\n", szMiscArray, arrFurnitureCatalog[i][fc_szName], number_format(arrFurnitureCatalog[i][fc_iPrice]));
  120. else format(szMiscArray, sizeof(szMiscArray), "%s\n%s ($%s)", szMiscArray, arrFurnitureCatalog[i][fc_szName], number_format(arrFurnitureCatalog[i][fc_iPrice]));
  121. ListItemTrackId[playerid][x] = i;
  122. ++x;
  123. }
  124. else break;
  125. }
  126. }
  127. new szTitle[32];
  128. format(szTitle, sizeof(szTitle), "Furniture - %s", szFurnitureCategories[listitem]);
  129. ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_BUYSELECT, DIALOG_STYLE_LIST, szTitle, szMiscArray, "Buy", "Cancel");
  130. }
  131. case DIALOG_FURNITURE_BUYSELECT: {
  132. if(response) {
  133. new i = ListItemTrackId[playerid][listitem];
  134. SetPVarInt(playerid, "frncat", i);
  135. if(PlayerInfo[playerid][pDonateRank] < arrFurnitureCatalog[i][fc_iVIP] && PlayerInfo[playerid][pAdmin] < 4) return SendClientMessageEx(playerid, COLOR_GRAD1, "Your VIP level is not high enough to buy this piece of furniture.");
  136. PreviewFurniture(playerid, arrFurnitureCatalog[i][fc_iModelID], true);
  137. SetPVarInt(playerid, PVAR_FURNITURE_BUYMODEL, arrFurnitureCatalog[i][fc_iModelID]);
  138. format(szMiscArray, sizeof(szMiscArray), "Would you like to buy this %s for $%s and %s materials?", GetFurnitureName(arrFurnitureCatalog[i][fc_iModelID]), number_format(GetFurniturePrice(arrFurnitureCatalog[i][fc_iModelID])), number_format(GetFurniturePrice(arrFurnitureCatalog[i][fc_iModelID]) / 10));
  139. ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_BUYCONFIRM, DIALOG_STYLE_MSGBOX, "Furniture Menu | Confirm Purchase", szMiscArray, "Buy", "Cancel");
  140. }
  141. else FurnitureMenu(playerid, 1);
  142. }
  143. case DIALOG_FURNITURE_BUYCONFIRM: {
  144. PreviewFurniture(playerid, -1, false);
  145. if(!response) {
  146. FurnitureMenu(playerid, 1);
  147. DeletePVar(playerid, PVAR_FURNITURE_BUYMODEL);
  148. }
  149. else {
  150. new iModelID = GetPVarInt(playerid, PVAR_FURNITURE_BUYMODEL),
  151. iHouseID = GetHouseID(playerid),
  152. iSlotID = -1;
  153. iSlotID = GetNextFurnitureSlotID(playerid, iHouseID);
  154. if(iSlotID > GetMaxFurnitureSlots(playerid) || iSlotID == -1) return SendClientMessageEx(playerid, COLOR_GRAD1, "You do not have any furniture slots left.");
  155. new iPrice = GetFurniturePrice(iModelID);
  156. if(GetPlayerMoney(playerid) < iPrice) return SendClientMessageEx(playerid, COLOR_GRAD1, "You do not have enough money to buy this.");
  157. if(PlayerInfo[playerid][pMats] < floatround((iPrice / 10))) return SendClientMessageEx(playerid, COLOR_GRAD1, "You do not have enough materials to make this.");
  158. new Float:fPos[3],
  159. iVW = GetPlayerVirtualWorld(playerid);
  160. GetPlayerPos(playerid, fPos[0], fPos[1], fPos[2]);
  161. defer FurnitureControl(playerid, fPos[0], fPos[1], fPos[2]);
  162. GetXYInFrontOfPlayer(playerid, fPos[0], fPos[1], 1.5);
  163. HouseInfo[iHouseID][hFurniture][iSlotID] = CreateDynamicObject(iModelID, fPos[0], fPos[1], fPos[2], 0.0, 0.0, 0.0, iVW);
  164. if(IsADoor(iModelID)) {
  165. new iLocalDoorArea = CreateDynamicSphere(fPos[0], fPos[1], fPos[2], 5.0, HouseInfo[iHouseID][hIntVW]),
  166. szData[3];
  167. szData[0] = iHouseID;
  168. szData[1] = HouseInfo[iHouseID][hFurniture][iSlotID];
  169. szData[2] = 0;
  170. Streamer_SetArrayData(STREAMER_TYPE_AREA, iLocalDoorArea, E_STREAMER_EXTRA_ID, szData, sizeof(szData)); // Assign Object ID to Area.
  171. }
  172. Streamer_SetIntData(STREAMER_TYPE_OBJECT, HouseInfo[iHouseID][hFurniture][iSlotID], E_STREAMER_EXTRA_ID, iHouseID);
  173. GivePlayerCash(playerid, -iPrice);
  174. PlayerInfo[playerid][pMats] -= (iPrice / 10);
  175. SetPVarInt(playerid, PVAR_FURNITURE_SLOT, iSlotID);
  176. SetPVarInt(playerid, PVAR_FURNITURE_EDITING, HouseInfo[iHouseID][hFurniture][iSlotID]);
  177. TogglePlayerControllable(playerid, false);
  178. CreateFurniture(playerid, iHouseID, iSlotID, iModelID, fPos[0], fPos[1], fPos[2], 0.0, 0.0, 0.0);
  179. EditDynamicObject(playerid, HouseInfo[iHouseID][hFurniture][iSlotID]);
  180. FurnitureEditObject(playerid);
  181. }
  182. }
  183. case DIALOG_FURNITURE_EDIT: {
  184. if(!response) return FurnitureMenu(playerid, 0), DeletePVar(playerid, PVAR_FURNITURE_SLOT), DeletePVar(playerid, PVAR_FURNITURE_EDITING);
  185. new iHouseID = GetHouseID(playerid);
  186. if(GetPVarType(playerid, PVAR_FURNITURE_SLOT)) {
  187. switch(listitem) {
  188. case 0: {
  189. FurnitureEditObject(playerid);
  190. return EditDynamicObject(playerid, GetPVarInt(playerid, PVAR_FURNITURE_EDITING));
  191. }
  192. case 2: SetPVarInt(playerid, "color", 1);
  193. }
  194. return ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_PAINT, DIALOG_STYLE_LIST, "Furniture Menu | Slot", "Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5\n{EE0000}Remove All", "Select", "Cancel");
  195. }
  196. else {
  197. if(IsValidFurniture(iHouseID, listitem, 1)) {
  198. SetPVarInt(playerid, PVAR_FURNITURE_SLOT, listitem);
  199. SetPVarInt(playerid, PVAR_FURNITURE_EDITING, HouseInfo[iHouseID][hFurniture][listitem]);
  200. //return ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_EDIT, DIALOG_STYLE_LIST, "Furniture Menu | Edit", "Move position\nChange texture\nChange color", "Select", "Back");
  201. return ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_EDIT, DIALOG_STYLE_LIST, "Furniture Menu | Edit", "Move position\nChange texture", "Select", "Back");
  202. }
  203. else SendClientMessage(playerid, COLOR_GRAD1, "There's no furniture in that slot.");
  204. }
  205. }
  206. case DIALOG_FURNITURE_SELL: {
  207. if(!response) return FurnitureMenu(playerid, 0), DeletePVar(playerid, "SellFurniture");
  208. new iHouseID = GetHouseID(playerid),
  209. iSlotID = GetPVarInt(playerid, PVAR_FURNITURE_SLOT),
  210. iModelID = Streamer_GetIntData(STREAMER_TYPE_OBJECT, HouseInfo[iHouseID][hFurniture][iSlotID], E_STREAMER_MODEL_ID);
  211. DeletePVar(playerid, "SellFurniture");
  212. SellFurniture(playerid, iHouseID, iSlotID, GetFurniturePrice(iModelID));
  213. DeletePVar(playerid, PVAR_FURNITURE_SLOT);
  214. return 1;
  215. }
  216. case DIALOG_FURNITURE_PAINT: {
  217. if(!response) return 1;
  218. //return ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_PAINT2, DIALOG_STYLE_LIST, "Furniture Menu | Slot", "Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5\n{EE0000}Remove All", "Select", "Cancel");
  219. SendClientMessageEx(playerid, COLOR_GRAD1, "** Use ~k~~GROUP_CONTROL_BWD~ and ~k~~CONVERSATION_NO~ to browse. Press ~k~~CONVERSATION_YES~ to choose.");
  220. SendClientMessageEx(playerid, COLOR_GRAD1, "** Press ~k~~PED_LOOKBEHIND~ to cancel. Press ~k~~PED_DUCK~ to remove all textures.");
  221. PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] = PREVIEW_STATE_SELECT;
  222. textm_SelectedTile[playerid] = 0;
  223. #define MAX_OBJECT_TEXTSLOTS 5
  224. new iTmpModel[MAX_OBJECT_TEXTSLOTS],
  225. szTXDName[MAX_OBJECT_TEXTSLOTS][32],
  226. szTextureName[MAX_OBJECT_TEXTSLOTS][32],
  227. iColor,
  228. iObjectID = GetPVarInt(playerid, PVAR_FURNITURE_EDITING);
  229. GetDynamicObjectMaterial(iObjectID, 0, iTmpModel[0], szTXDName[0], szTextureName[0], iColor, 32, 32);
  230. SetDynamicObjectMaterial(iObjectID, 0, iTmpModel[0], szTXDName[0], szTextureName[0], 0xFFFFFFFF);
  231. for(new iIndex = 1; iIndex < MAX_OBJECT_TEXTSLOTS; ++iIndex) { // Skip 0, that one remains bright.
  232. GetDynamicObjectMaterial(iObjectID, iIndex, iTmpModel[iIndex], szTXDName[iIndex], szTextureName[iIndex], iColor, 32, 32);
  233. SetDynamicObjectMaterial(iObjectID, iIndex, iTmpModel[iIndex], szTXDName[iIndex], szTextureName[iIndex], 0xFF999999);
  234. /*
  235. if(isnull(szTXDName[iIndex])) {
  236. SetPVarInt(playerid, "maxtextslots", iIndex);
  237. break;
  238. }
  239. */
  240. }
  241. PlayerTextDrawSetString(playerid, Furniture_PTD[playerid][2], "Slot: 1");
  242. PlayerTextDrawShow(playerid, Furniture_PTD[playerid][2]);
  243. format(szMiscArray, sizeof(szMiscArray), "Name: %s", szTextureName[0]);
  244. PlayerTextDrawSetString(playerid, Furniture_PTD[playerid][3], szMiscArray);
  245. PlayerTextDrawShow(playerid, Furniture_PTD[playerid][3]);
  246. CancelSelectTextDraw(playerid);
  247. return 1;
  248. }
  249. case DIALOG_FURNITURE_PAINT2: {
  250. if(!response) return DeletePVar(playerid, "color"), DeletePVar(playerid, "textslot"), DeletePVar(playerid, "studorfind"), DeletePVar(playerid, "textsearch"), DeletePVar(playerid, "studio"), DeletePVar(playerid, "processtext");
  251. if(GetPVarType(playerid, "studorfind")) {
  252. DeletePVar(playerid, "studorfind");
  253. switch(listitem) {
  254. case 0: SetPVarInt(playerid, "studio", 1);
  255. case 1: SetPVarInt(playerid, "textsearch", 1);
  256. case 2: {
  257. SetPVarInt(playerid, "color", 1);
  258. format(szMiscArray, sizeof(szMiscArray), "%s", MakeColorMenu());
  259. return ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_PAINT2, DIALOG_STYLE_LIST, "Furniture Menu | Select Color", szMiscArray, "Select", "Cancel");
  260. }
  261. }
  262. SetPVarInt(playerid, "processtext", 1);
  263. return ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_PAINT2, DIALOG_STYLE_INPUT, "Furniture Menu | Search Texture", "Please insert a keyword for your texture. Leave it empty if you want to browse all.", "Select", "Cancel");
  264. }
  265. if(GetPVarType(playerid, "processtext")) {
  266. new x;
  267. DeletePVar(playerid, "processtext");
  268. if(isnull(inputtext) && GetPVarType(playerid, "studio")) {
  269. PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] = PREVIEW_STATE_ALLTEXTURES;
  270. SendClientMessageEx(playerid, COLOR_GRAD1, "[Furniture]: Displaying all textures.");
  271. }
  272. else {
  273. for(new i; i < sizeof(arrTextures); ++i) {
  274. if(strfind(arrTextures[i][text_TXDName], inputtext, true) != -1 || strfind(arrTextures[i][text_TextureName], inputtext, true) != -1) {
  275. if(x > MAX_SEARCH_TEXTURES) {
  276. format(szMiscArray, sizeof(szMiscArray), "** Your search contains more than %d results. Therefore the maximum will be displayed.", MAX_SEARCH_TEXTURES);
  277. SendClientMessageEx(playerid, COLOR_YELLOW, szMiscArray);
  278. break;
  279. }
  280. ListItemTextureTrackId[playerid][x] = i;
  281. format(szMiscArray, sizeof(szMiscArray), "%s%s\n", szMiscArray, arrTextures[i][text_TextureName]);
  282. x++;
  283. }
  284. }
  285. }
  286. if(GetPVarType(playerid, "studio")) {
  287. DeletePVar(playerid, "studio");
  288. if(PlayerTextureMenuInfo[playerid][ptextm_Menus3D] != -1) return SendClientMessageEx(playerid, COLOR_GRAD1, "You already have an in-world texture menu.");
  289. if(PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] != PREVIEW_STATE_ALLTEXTURES) {
  290. PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] = PREVIEW_STATE_SEARCH;
  291. }
  292. new Float:fPos[4];
  293. GetPlayerPos(playerid, fPos[0], fPos[1], fPos[2]);
  294. GetPlayerFacingAngle(playerid, fPos[3]);
  295. fPos[0] = (fPos[0] + 1.75 * floatsin(-fPos[3] + -90, degrees));
  296. fPos[1] = (fPos[1] + 1.75 * floatcos(-fPos[3] + -90, degrees));
  297. fPos[0] = (fPos[0] + 2.0 * floatsin(-fPos[3], degrees));
  298. fPos[1] = (fPos[1] + 2.0 * floatcos(-fPos[3], degrees));
  299. SendClientMessageEx(playerid, COLOR_GRAD1, "** Next series: ~k~~GROUP_CONTROL_BWD~ and ~k~~SNEAK_ABOUT~ - Previous series: ~k~~CONVERSATION_NO~ and ~k~~SNEAK_ABOUT~.");
  300. PlayerTextureMenuInfo[playerid][ptextm_Menus3D] = Create3DTextureMenu(playerid, fPos[0], fPos[1], fPos[2], fPos[3], 16);
  301. // Update textures
  302. switch(PlayerTextureMenuInfo[playerid][ptextm_TPreviewState]) {
  303. case PREVIEW_STATE_SEARCH: {
  304. for(new i = 0; i < 16; i++) {
  305. Set3DTextureMenuTile(PlayerTextureMenuInfo[playerid][ptextm_Menus3D], i, 0, arrTextures[ListItemTextureTrackId[playerid][i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]]][text_TModel],
  306. arrTextures[ListItemTextureTrackId[playerid][i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]]][text_TXDName], arrTextures[ListItemTextureTrackId[playerid][i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]]][text_TextureName], 0, 0xFF999999);
  307. }
  308. }
  309. default: {
  310. for(new i = 0; i < 16; i++) {
  311. Set3DTextureMenuTile(PlayerTextureMenuInfo[playerid][ptextm_Menus3D], i, 0, arrTextures[i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]][text_TModel],
  312. arrTextures[i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]][text_TXDName], arrTextures[i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]][text_TextureName], 0, 0xFF999999);
  313. }
  314. }
  315. }
  316. Select3DTextureMenu(playerid, PlayerTextureMenuInfo[playerid][ptextm_Menus3D]);
  317. //PlayerTextDrawShow(playerid, PlayerTextureMenuInfo[playerid][Menu3D_Model_Info]);
  318. return 1;
  319. }
  320. if(GetPVarType(playerid, "textsearch")) {
  321. if(!x) return ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_PAINT2, DIALOG_STYLE_INPUT, "Furniture Menu | Search Texture", "Your keyword didn't come up with any results. Please try again.", "Select", "Cancel");
  322. DeletePVar(playerid, "textsearch");
  323. return ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_PAINT2, DIALOG_STYLE_LIST, "Furniture Menu | Select Texture", szMiscArray, "Select", "Cancel");
  324. }
  325. }
  326. if(!GetPVarType(playerid, "textslot")) {
  327. if(strcmp(inputtext, "Remove All", true) == 0) return ReloadFurniture(playerid);
  328. szMiscArray[0] = 0;
  329. SetPVarInt(playerid, "textslot", listitem);
  330. switch(GetPVarType(playerid, "color")) {
  331. case 0: {
  332. //for(new i; i < sizeof(szFurnitureTextures); ++i) format(szMiscArray, sizeof(szMiscArray), "%s%s\n", szMiscArray, szFurnitureTextures[i][0]);
  333. //return ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_PAINT2, DIALOG_STYLE_LIST, "Furniture Menu | Texture Lab", szMiscArray, "Select", "Cancel");
  334. SetPVarInt(playerid, "studorfind", 1);
  335. return ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_PAINT2, DIALOG_STYLE_LIST, "Furniture Menu | Texturing", "Texture Studio\nSearch Texture", "Select", "Cancel");
  336. }
  337. case 1: return ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_PAINT2, DIALOG_STYLE_INPUT, "Furniture Menu | Color Lab", "Please enter a HEX color code.", "Select", "Cancel");
  338. }
  339. }
  340. else {
  341. new iObjectID = GetPVarInt(playerid, PVAR_FURNITURE_EDITING),
  342. iSlotID = GetPVarInt(playerid, PVAR_FURNITURE_SLOT),
  343. iTextSlot = GetPVarInt(playerid, "textslot"),
  344. iHouseID = GetHouseID(playerid);
  345. switch(GetPVarType(playerid, "color")) {
  346. case 0: ProcessFurnitureTexture(iHouseID, iSlotID, iObjectID, iTextSlot, ListItemTextureTrackId[playerid][listitem], 0, 1);
  347. case 1: ProcessFurnitureTexture(iHouseID, iSlotID, iObjectID, iTextSlot, 0, GetFurnitureColorCode(listitem), 1);
  348. }
  349. DeletePVar(playerid, PVAR_FURNITURE_EDITING);
  350. DeletePVar(playerid, PVAR_FURNITURE_SLOT);
  351. DeletePVar(playerid, "textslot");
  352. DeletePVar(playerid, "color");
  353. SendClientMessageEx(playerid, COLOR_YELLOW, "[Furniture]: {CCCCCC}You successfully painted the furniture.");
  354. return 1;
  355. }
  356. }
  357. case DIALOG_PERMITBUILDER: {
  358. if(isnull(inputtext) || !response) return DeletePVar(playerid, "PRMBLD");
  359. if(!GetPVarType(playerid, "PRMBLD")) {
  360. new uPlayer;
  361. sscanf(inputtext, "u", uPlayer);
  362. if(!IsPlayerConnected(uPlayer)) return SendClientMessageEx(playerid, COLOR_GRAD1, "You specified an invalid player id.");
  363. SetPVarInt(playerid, "PRMBLD", uPlayer);
  364. format(szMiscArray, sizeof(szMiscArray), "[Furniture]: {DDDDDD}Which house would like like to permit {FFFF00}%s {DDDDDD}to build in?", GetPlayerNameEx(uPlayer));
  365. SendClientMessage(playerid, COLOR_YELLOW, szMiscArray);
  366. ShowPlayerDialogEx(playerid, DIALOG_PERMITBUILDER, DIALOG_STYLE_LIST, "Furniture | Permit Builder", "House 1\nHouse 2\nHouse3", "Select", "Cancel");
  367. }
  368. else {
  369. new iHouseID;
  370. switch(listitem) {
  371. case 0: {
  372. if(PlayerInfo[playerid][pPhousekey] == INVALID_HOUSE_ID) return SendClientMessageEx(playerid, COLOR_GRAD1, "You don't have a house in this slot."), DeletePVar(playerid, "PRMBLD");
  373. iHouseID = PlayerInfo[playerid][pPhousekey];
  374. }
  375. case 1: {
  376. if(PlayerInfo[playerid][pPhousekey2] == INVALID_HOUSE_ID) return SendClientMessageEx(playerid, COLOR_GRAD1, "You don't have a house in this slot."), DeletePVar(playerid, "PRMBLD");
  377. iHouseID = PlayerInfo[playerid][pPhousekey2];
  378. }
  379. case 2: {
  380. if(PlayerInfo[playerid][pPhousekey3] == INVALID_HOUSE_ID) return SendClientMessageEx(playerid, COLOR_GRAD1, "You don't have a house in this slot."), DeletePVar(playerid, "PRMBLD");
  381. iHouseID = PlayerInfo[playerid][pPhousekey3];
  382. }
  383. default: return SendClientMessageEx(playerid, COLOR_GRAD1, "You specified an invalid house ID."), DeletePVar(playerid, "PRMBLD");
  384. }
  385. new giveplayerid = GetPVarInt(playerid, "PRMBLD");
  386. PlayerInfo[giveplayerid][pHouseBuilder] = iHouseID;
  387. DeletePVar(playerid, "PRMBLD");
  388. format(szMiscArray, sizeof(szMiscArray), "%s granted you the permission to build in their house. Your previous home permissions have been replaced.", GetPlayerNameEx(playerid));
  389. SendClientMessageEx(giveplayerid, COLOR_YELLOW, szMiscArray);
  390. format(szMiscArray, sizeof(szMiscArray), "You have granted %s the permission to build in your house.", GetPlayerNameEx(giveplayerid));
  391. SendClientMessageEx(playerid, COLOR_YELLOW, szMiscArray);
  392. }
  393. }
  394. case DIALOG_FURNITURE_DESCONFIRM: {
  395. if(response) {
  396. new iHouseID = GetHouseID(playerid);
  397. if(iHouseID == INVALID_HOUSE_ID) return SendClientMessageEx(playerid, COLOR_GRAD1, "You are not in a house.");
  398. for(new i; i < MAX_FURNITURE_SLOTS; ++i) DestroyFurniture(iHouseID, i);
  399. SendClientMessageEx(playerid, COLOR_YELLOW, "You successfully destroyed all the house's furniture.");
  400. }
  401. else SendClientMessageEx(playerid, COLOR_GRAD1, "You cancelled destroying all the house's furniture.");
  402. }
  403. }
  404. return 0;
  405. }
  406. public OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z) {
  407. if(GetPVarType(playerid, "copdestroyfur")) {
  408. new iHouseID = GetHouseID(playerid),
  409. i,
  410. iData;
  411. iData = Streamer_GetIntData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_EXTRA_ID);
  412. if(iHouseID != iData) return SendClientMessageEx(playerid, COLOR_GRAD1, "This object is not a piece of furniture.");
  413. for(i = 0; i < MAX_FURNITURE_SLOTS; ++i) if(HouseInfo[iHouseID][hFurniture][i] == objectid) break;
  414. if(IsValidFurniture(iHouseID, i, 1)) {
  415. DestroyDynamicObject(HouseInfo[iHouseID][hFurniture][i]);
  416. DeletePVar(playerid, "copdestroyfur");
  417. format(szMiscArray, sizeof(szMiscArray), "** %s destroyed a piece of furniture.", GetPlayerNameEx(playerid));
  418. SendGroupMessage(GROUP_TYPE_LEA, COLOR_DBLUE, szMiscArray);
  419. }
  420. else SendClientMessageEx(playerid, COLOR_GRAD1, "You didn't specify a piece of furniture.");
  421. }
  422. if(GetPVarType(playerid, PVAR_FURNITURE)) {
  423. CancelEdit(playerid);
  424. new iHouseID = GetHouseID(playerid),
  425. i,
  426. iData;
  427. iData = Streamer_GetIntData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_EXTRA_ID);
  428. if(iHouseID != iData) return SendClientMessageEx(playerid, COLOR_GRAD1, "This object is not a piece of furniture.");
  429. for(i = 0; i < MAX_FURNITURE_SLOTS; ++i) if(HouseInfo[iHouseID][hFurniture][i] == objectid) break;
  430. if(GetPVarType(playerid, "SellFurniture")) {
  431. SetPVarInt(playerid, PVAR_FURNITURE_SLOT, i);
  432. format(szMiscArray, sizeof(szMiscArray), "Are you sure you want to sell the %s for $%s?",
  433. GetFurnitureName(GetDynamicObjectModel(HouseInfo[iHouseID][hFurniture][i])), number_format(GetFurniturePrice(GetDynamicObjectModel(HouseInfo[iHouseID][hFurniture][i]))));
  434. ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_SELL, DIALOG_STYLE_MSGBOX, "Furniture Menu | Confirm", szMiscArray, "Sell", "Cancel");
  435. return 1;
  436. }
  437. else if(GetPVarType(playerid, "paint")) {
  438. DeletePVar(playerid, "paint");
  439. PlayerTextDrawSetPreviewModel(playerid, Furniture_PTD[playerid][0], modelid);
  440. PlayerTextDrawSetPreviewRot(playerid, Furniture_PTD[playerid][0], 345.000000, 0.000000, 0.000000, 1.300000);
  441. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][0]);
  442. PlayerTextDrawShow(playerid, Furniture_PTD[playerid][0]);
  443. TextDrawShowForPlayer(playerid, Furniture_TD[23]);
  444. TextDrawShowForPlayer(playerid, Furniture_TD[24]);
  445. BuildIcons(playerid, 0);
  446. SetPVarInt(playerid, PVAR_FURNITURE_SLOT, i);
  447. SetPVarInt(playerid, PVAR_FURNITURE_EDITING, objectid);
  448. //ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_PAINT2, DIALOG_STYLE_LIST, "Furniture Menu | Texture Slot", "Slot 1\nSlot 2\nSlot 3\nSlot 4\nSlot 5\n{EE0000}Remove All", "Select", "Cancel");
  449. // New texture browser on the object:
  450. SendClientMessageEx(playerid, COLOR_GRAD1, "** Use ~k~~GROUP_CONTROL_BWD~ and ~k~~CONVERSATION_NO~ to browse. Press ~k~~CONVERSATION_YES~ to choose.");
  451. SendClientMessageEx(playerid, COLOR_GRAD1, "** Press ~k~~PED_LOOKBEHIND~ to cancel. Press ~k~~PED_DUCK~ to remove all textures.");
  452. PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] = PREVIEW_STATE_SELECT;
  453. textm_SelectedTile[playerid] = 0;
  454. #define MAX_OBJECT_TEXTSLOTS 5
  455. new iTmpModel[MAX_OBJECT_TEXTSLOTS],
  456. szTXDName[MAX_OBJECT_TEXTSLOTS][32],
  457. szTextureName[MAX_OBJECT_TEXTSLOTS][32],
  458. iColor,
  459. iObjectID = GetPVarInt(playerid, PVAR_FURNITURE_EDITING);
  460. GetDynamicObjectMaterial(iObjectID, 0, iTmpModel[0], szTXDName[0], szTextureName[0], iColor, 32, 32);
  461. SetDynamicObjectMaterial(iObjectID, 0, iTmpModel[0], szTXDName[0], szTextureName[0], 0xFFFFFFFF);
  462. for(new iIndex = 1; iIndex < MAX_OBJECT_TEXTSLOTS; ++iIndex) { // Skip 0, that one remains bright.
  463. GetDynamicObjectMaterial(iObjectID, iIndex, iTmpModel[iIndex], szTXDName[iIndex], szTextureName[iIndex], iColor, 32, 32);
  464. SetDynamicObjectMaterial(iObjectID, iIndex, iTmpModel[iIndex], szTXDName[iIndex], szTextureName[iIndex], 0xFF999999);
  465. /*
  466. if(isnull(szTXDName[iIndex])) {
  467. SetPVarInt(playerid, "maxtextslots", iIndex);
  468. format(szMiscArray, sizeof(szMiscArray), "Text slots: %d", iIndex);
  469. SendClientMessageEx(playerid, COLOR_WHITE, szMiscArray);
  470. break;
  471. }
  472. */
  473. }
  474. PlayerTextDrawSetString(playerid, Furniture_PTD[playerid][2], "Slot: 1");
  475. PlayerTextDrawShow(playerid, Furniture_PTD[playerid][2]);
  476. format(szMiscArray, sizeof(szMiscArray), "Name: %s", szTextureName[0]);
  477. PlayerTextDrawSetString(playerid, Furniture_PTD[playerid][3], szMiscArray);
  478. PlayerTextDrawShow(playerid, Furniture_PTD[playerid][3]);
  479. CancelSelectTextDraw(playerid);
  480. }
  481. else {
  482. EditFurniture(playerid, objectid, modelid);
  483. BuildIcons(playerid, 0);
  484. }
  485. }
  486. return 1;
  487. }
  488. timer FurnitureControl[1000](playerid, Float:X, Float:Y, Float:Z) {
  489. TogglePlayerControllable(playerid, true);
  490. SetPlayerPos(playerid, X, Y, Z);
  491. }
  492. timer FurnitureEditObject[5000](playerid) {
  493. new Float:fPos[6];
  494. GetPlayerPos(playerid, fPos[0], fPos[1], fPos[2]);
  495. if(!GetPVarType(playerid, "furnfirst")) {
  496. SetPVarInt(playerid, "furnfirst", 1);
  497. SetPVarFloat(playerid, "PX", fPos[0]);
  498. SetPVarFloat(playerid, "PY", fPos[1]);
  499. SetPVarFloat(playerid, "PZ", fPos[2]);
  500. defer FurnitureEditObject(playerid);
  501. return 1;
  502. }
  503. fPos[3] = GetPVarFloat(playerid, "PX");
  504. fPos[4] = GetPVarFloat(playerid, "PY");
  505. fPos[5] = GetPVarFloat(playerid, "PZ");
  506. if(!IsPlayerInRangeOfPoint(playerid, 15.0, fPos[3], fPos[4], fPos[5])) {
  507. CancelEdit(playerid);
  508. DeletePVar(playerid, "furnfirst");
  509. new iHouseID = GetPVarInt(playerid, PVAR_INHOUSE);
  510. Player_StreamPrep(playerid, HouseInfo[iHouseID][hInteriorX], HouseInfo[iHouseID][hInteriorY], HouseInfo[iHouseID][hInteriorZ], FREEZE_TIME);
  511. SendClientMessageEx(playerid, COLOR_GRAD1, "You went too far away.");
  512. return 1;
  513. }
  514. if(fPos[5] > (fPos[2] + 2.0)) {
  515. CancelEdit(playerid);
  516. DeletePVar(playerid, "furnfirst");
  517. new iHouseID = GetPVarInt(playerid, PVAR_INHOUSE);
  518. Player_StreamPrep(playerid, HouseInfo[iHouseID][hInteriorX], HouseInfo[iHouseID][hInteriorY], HouseInfo[iHouseID][hInteriorZ], FREEZE_TIME);
  519. SendClientMessageEx(playerid, COLOR_GRAD1, "You went too far away.");
  520. return 1;
  521. }
  522. return 1;
  523. }
  524. timer Furniture_HousePosition[5000](playerid, iHouseID) {
  525. Player_StreamPrep(playerid, HouseInfo[iHouseID][hInteriorX], HouseInfo[iHouseID][hInteriorY], HouseInfo[iHouseID][hInteriorZ], FREEZE_TIME);
  526. }
  527. timer RehashHouseFurniture[10000](iHouseID) {
  528. mysql_format(MainPipeline, szMiscArray, sizeof(szMiscArray), "SELECT * FROM `furniture` WHERE `houseid` = '%d'", iHouseID);
  529. mysql_tquery(MainPipeline, szMiscArray, "OnRehashHouseFurniture", "i", iHouseID);
  530. }
  531. BuildIcons(playerid, choice) {
  532. switch(choice) {
  533. case 0: {
  534. TextDrawHideForPlayer(playerid, Furniture_TD[19]);
  535. TextDrawHideForPlayer(playerid, Furniture_TD[20]);
  536. TextDrawHideForPlayer(playerid, Furniture_TD[21]);
  537. TextDrawHideForPlayer(playerid, Furniture_TD[22]);
  538. }
  539. case 1: {
  540. TextDrawShowForPlayer(playerid, Furniture_TD[19]);
  541. TextDrawShowForPlayer(playerid, Furniture_TD[20]);
  542. TextDrawShowForPlayer(playerid, Furniture_TD[21]);
  543. TextDrawShowForPlayer(playerid, Furniture_TD[22]);
  544. }
  545. }
  546. }
  547. GetMaxFurnitureSlots(playerid) {
  548. new iMaxSlots;
  549. switch(PlayerInfo[playerid][pDonateRank]) {
  550. case 1: iMaxSlots = 35; // Bronze VIPs
  551. case 2: iMaxSlots = 40; // Silver VIPs
  552. case 3: iMaxSlots = 50; // Gold VIPs
  553. case 4: iMaxSlots = 75; // Platinum VIPs
  554. default: iMaxSlots = 30; // Regular
  555. }
  556. iMaxSlots += PlayerInfo[playerid][pFurnitureSlots];
  557. if(iMaxSlots >= MAX_FURNITURE_SLOTS) iMaxSlots = MAX_FURNITURE_SLOTS-1;
  558. if(IsAdminLevel(playerid, ADMIN_SENIOR, 0)) iMaxSlots = MAX_FURNITURE_SLOTS-1;
  559. return iMaxSlots;
  560. }
  561. EditFurniture(playerid, objectid, modelid) {
  562. new iHouseID = GetHouseID(playerid);
  563. DeletePVar(playerid, "furnfirst");
  564. for(new i; i < MAX_FURNITURE_SLOTS; ++i) if(HouseInfo[iHouseID][hFurniture][i] == objectid) SetPVarInt(playerid, PVAR_FURNITURE_SLOT, i);
  565. SetPVarInt(playerid, PVAR_FURNITURE_EDITING, objectid);
  566. FurnitureEditObject(playerid);
  567. PlayerTextDrawSetPreviewModel(playerid, Furniture_PTD[playerid][0], modelid);
  568. PlayerTextDrawSetPreviewRot(playerid, Furniture_PTD[playerid][0], 345.000000, 0.000000, 0.000000, 1.300000);
  569. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][0]);
  570. PlayerTextDrawShow(playerid, Furniture_PTD[playerid][0]);
  571. TextDrawShowForPlayer(playerid, Furniture_TD[23]);
  572. TextDrawShowForPlayer(playerid, Furniture_TD[24]);
  573. EditDynamicObject(playerid, objectid);
  574. }
  575. PreviewFurniture(playerid, iModelID, bool:show) {
  576. switch(show) {
  577. case 0: {
  578. DeletePVar(playerid, "FurnPreview");
  579. TextDrawHideForPlayer(playerid, Furniture_TD[25]);
  580. TextDrawHideForPlayer(playerid, Furniture_TD[26]);
  581. TextDrawHideForPlayer(playerid, Furniture_TD[27]);
  582. PlayerTextDrawSetPreviewModel(playerid, Furniture_PTD[playerid][0], GetPlayerSkin(playerid));
  583. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][0]);
  584. PlayerTextDrawShow(playerid, Furniture_PTD[playerid][0]);
  585. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][1]);
  586. }
  587. default: {
  588. TextDrawShowForPlayer(playerid, Furniture_TD[25]);
  589. TextDrawShowForPlayer(playerid, Furniture_TD[26]);
  590. TextDrawShowForPlayer(playerid, Furniture_TD[27]);
  591. PlayerTextDrawSetPreviewModel(playerid, Furniture_PTD[playerid][0], iModelID);
  592. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][0]);
  593. PlayerTextDrawShow(playerid, Furniture_PTD[playerid][0]);
  594. PlayerTextDrawSetPreviewModel(playerid, Furniture_PTD[playerid][1], iModelID);
  595. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][1]);
  596. PlayerTextDrawShow(playerid, Furniture_PTD[playerid][1]);
  597. SetPVarInt(playerid, "FurnPreview", 1);
  598. defer AnimateFurniturePreview(playerid, 0);
  599. }
  600. }
  601. }
  602. timer AnimateFurniturePreview[1000](playerid, rotation) {
  603. if(GetPVarType(playerid, "FurnPreview")) {
  604. PlayerTextDrawSetPreviewRot(playerid, Furniture_PTD[playerid][1], -16.000000, 0.000000, rotation, 1.000000);
  605. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][1]);
  606. PlayerTextDrawShow(playerid, Furniture_PTD[playerid][1]);
  607. defer AnimateFurniturePreview(playerid, rotation+45);
  608. }
  609. }
  610. FurnitureListInit() {
  611. // Loading from MySQL database.
  612. mysql_tquery(MainPipeline, "SELECT * FROM `furniturecatalog`", "OnLoadFurnitureList", "");
  613. }
  614. forward OnLoadFurnitureList();
  615. public OnLoadFurnitureList() {
  616. szMiscArray[0] = 0;
  617. new iRows,
  618. iCount;
  619. cache_get_row_count(iRows);
  620. if(!iRows || mysql_errno(MainPipeline)) print("[Furniture System]: No catalog found in the database.");
  621. while(iCount < iRows) {
  622. cache_get_value_name_int(iCount, "type", arrFurnitureCatalog[iCount][fc_iTypeID]);
  623. cache_get_value_name_int(iCount, "modelid", arrFurnitureCatalog[iCount][fc_iModelID]);
  624. cache_get_value_name(iCount, "name", arrFurnitureCatalog[iCount][fc_szName], 32);
  625. cache_get_value_name_int(iCount, "price", arrFurnitureCatalog[iCount][fc_iPrice]);
  626. cache_get_value_name_int(iCount, "vip", arrFurnitureCatalog[iCount][fc_iVIP]);
  627. ++iCount;
  628. }
  629. printf("[Furniture System] Loaded %d pieces of furniture from the catalog.", iCount);
  630. return 1;
  631. }
  632. IsValidFurniture(iHouseID, iSlotID, check) {
  633. switch(check) {
  634. case 0: if(IsValidDynamicObject(HouseInfo[iHouseID][hFurniture][iSlotID])) return 1;
  635. default: if(Streamer_GetIntData(STREAMER_TYPE_OBJECT, HouseInfo[iHouseID][hFurniture][iSlotID], E_STREAMER_EXTRA_ID) == iHouseID && IsValidDynamicObject(HouseInfo[iHouseID][hFurniture][iSlotID])) return 1;
  636. }
  637. return 0;
  638. }
  639. GetNextFurnitureSlotID(playerid, iHouseID) {
  640. new iSlotID = -1,
  641. iMaxSlots = GetMaxFurnitureSlots(playerid);
  642. for(new i; i < iMaxSlots; ++i) {
  643. if(!IsValidFurniture(iHouseID, i, 0)) {
  644. iSlotID = i;
  645. break;
  646. }
  647. }
  648. return iSlotID;
  649. }
  650. GetHouseID(playerid) {
  651. for(new i; i < MAX_HOUSES; i++) {
  652. if(IsPlayerInRangeOfPoint(playerid, 50, HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]) && GetPlayerVirtualWorld(playerid) == HouseInfo[i][hIntVW] && GetPlayerInterior(playerid) == HouseInfo[i][hIntIW]) return i;
  653. }
  654. return INVALID_HOUSE_ID;
  655. }
  656. HousePermissionCheck(playerid, iHouseID) {
  657. if(PlayerInfo[playerid][pPhousekey] == iHouseID) return 1;
  658. if(PlayerInfo[playerid][pPhousekey2] == iHouseID) return 1;
  659. if(PlayerInfo[playerid][pPhousekey3] == iHouseID) return 1;
  660. if(PlayerInfo[playerid][pHouseBuilder] == iHouseID) return 1;
  661. if(IsAdminLevel(playerid, ADMIN_SENIOR, 0)) return 1;
  662. return 0;
  663. }
  664. FurnitureMenu(playerid, menu = 0) {
  665. DeletePVar(playerid, "paint");
  666. new iHouseID = GetHouseID(playerid);
  667. if(iHouseID == INVALID_HOUSE_ID) {
  668. cmd_furniture(playerid, "");
  669. return SendClientMessageEx(playerid, COLOR_GRAD1, "You are not in a house anymore.");
  670. }
  671. if(!HousePermissionCheck(playerid, iHouseID)) {
  672. cmd_furniture(playerid, "");
  673. return SendClientMessageEx(playerid, COLOR_GRAD1, "You are not allowed to modify this house's furniture.");
  674. }
  675. switch(menu) {
  676. case 0: {
  677. if(!GetPVarInt(playerid, PVAR_FURNITURE)) {
  678. SetPVarInt(playerid, PVAR_FURNITURE, 1);
  679. SelectTextDraw(playerid, 0xF6FBFCFF);
  680. PlayerTextDrawSetPreviewModel(playerid, Furniture_PTD[playerid][0], PlayerInfo[playerid][pModel]);
  681. PlayerTextDrawSetPreviewRot(playerid, Furniture_PTD[playerid][0], 345.000000, 0.000000, 320.000000, 1.000000);
  682. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][0]);
  683. PlayerTextDrawShow(playerid, Furniture_PTD[playerid][0]);
  684. TextDrawShowForPlayer(playerid, Furniture_TD[0]);
  685. TextDrawShowForPlayer(playerid, Furniture_TD[1]);
  686. TextDrawShowForPlayer(playerid, Furniture_TD[2]);
  687. TextDrawShowForPlayer(playerid, Furniture_TD[3]);
  688. TextDrawShowForPlayer(playerid, Furniture_TD[4]);
  689. TextDrawShowForPlayer(playerid, Furniture_TD[5]);
  690. TextDrawShowForPlayer(playerid, Furniture_TD[6]);
  691. TextDrawShowForPlayer(playerid, Furniture_TD[7]);
  692. TextDrawShowForPlayer(playerid, Furniture_TD[8]);
  693. TextDrawShowForPlayer(playerid, Furniture_TD[9]);
  694. TextDrawShowForPlayer(playerid, Furniture_TD[10]);
  695. TextDrawShowForPlayer(playerid, Furniture_TD[11]);
  696. TextDrawShowForPlayer(playerid, Furniture_TD[12]);
  697. TextDrawShowForPlayer(playerid, Furniture_TD[13]);
  698. TextDrawShowForPlayer(playerid, Furniture_TD[14]);
  699. TextDrawShowForPlayer(playerid, Furniture_TD[15]);
  700. TextDrawShowForPlayer(playerid, Furniture_TD[16]);
  701. TextDrawShowForPlayer(playerid, Furniture_TD[17]);
  702. TextDrawShowForPlayer(playerid, Furniture_TD[18]);
  703. TextDrawShowForPlayer(playerid, Furniture_TD[28]);
  704. }
  705. else {
  706. TextDrawHideForPlayer(playerid, Furniture_TD[23]);
  707. TextDrawHideForPlayer(playerid, Furniture_TD[24]);
  708. SelectTextDraw(playerid, 0xF6FBFCFF);
  709. DeletePVar(playerid, PVAR_FURNITURE_EDITING);
  710. DeletePVar(playerid, PVAR_FURNITURE_SLOT);
  711. }
  712. /*return ShowPlayerDialogEx(playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "Furniture Menu", "\
  713. Buy furniture\n\
  714. Edit furniture\n\
  715. Sell furniture\n", "Select", "Cancel");
  716. */
  717. }
  718. case 1: { // Buy furniture.
  719. return ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_BUY, DIALOG_STYLE_LIST, "Furniture Menu | Categories", FurnitureCatalog(), "Select", "Back");
  720. }
  721. case 2: { // Edit your own furniture.
  722. szMiscArray[0] = 0;
  723. TextDrawShowForPlayer(playerid, Furniture_TD[23]);
  724. TextDrawShowForPlayer(playerid, Furniture_TD[24]);
  725. new iMaxSlots = GetMaxFurnitureSlots(playerid);
  726. for(new i; i < iMaxSlots; ++i) {
  727. if(IsValidFurniture(iHouseID, i, 1)) format(szMiscArray, sizeof(szMiscArray), "%s[%d] %s\n", szMiscArray, i, GetFurnitureName(Streamer_GetIntData(STREAMER_TYPE_OBJECT, HouseInfo[iHouseID][hFurniture][i], E_STREAMER_MODEL_ID)));
  728. else format(szMiscArray, sizeof(szMiscArray), "%s[%d] %s\n", szMiscArray, i, "None");
  729. }
  730. if(isnull(szMiscArray)) return SendClientMessageEx(playerid, COLOR_GRAD1, "You do not have any furniture.");
  731. return ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_EDIT, DIALOG_STYLE_LIST, "Furniture Menu | Edit", szMiscArray, "Select", "Cancel");
  732. }
  733. case 3: { // Sell furniture.
  734. SetPVarInt(playerid, "SellFurniture", 1);
  735. SelectObject(playerid);
  736. return 1;
  737. /*
  738. new iMaxSlots = GetMaxFurnitureSlots(playerid);
  739. for(new i; i < iMaxSlots; ++i) {
  740. if(IsValidDynamicObject(HouseInfo[iHouseID][hFurniture][i])) format(szMiscArray, sizeof(szMiscArray), "%s[%d] %s\n", szMiscArray, i, GetFurnitureName(Streamer_GetIntData(STREAMER_TYPE_OBJECT, HouseInfo[iHouseID][hFurniture][i], E_STREAMER_MODEL_ID)));
  741. else format(szMiscArray, sizeof(szMiscArray), "%s[%d] %s\n", szMiscArray, i, "None");
  742. }
  743. return ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_SELL, DIALOG_STYLE_LIST, "Furniture Menu | Sell", szMiscArray, "Select", "Cancel");
  744. */
  745. }
  746. case 4: { // New Build Mode.
  747. SelectObject(playerid);
  748. return 1;
  749. }
  750. case 5: { // Paint
  751. SetPVarInt(playerid, "paint", 1);
  752. SelectObject(playerid);
  753. return 1;
  754. }
  755. }
  756. return 1;
  757. }
  758. FurnitureCatalog() {
  759. szMiscArray[0] = 0;
  760. for(new i; i < sizeof(szFurnitureCategories); ++i) {
  761. format(szMiscArray, sizeof(szMiscArray), "%s%s\n", szMiscArray, szFurnitureCategories[i]);
  762. }
  763. return szMiscArray;
  764. }
  765. GetFurnitureName(iModelID) {
  766. new szName[32];
  767. for(new i; i < MAX_CATALOG; ++i) {
  768. if(iModelID == arrFurnitureCatalog[i][fc_iModelID]) {
  769. strins(szName, arrFurnitureCatalog[i][fc_szName], 0, sizeof(szName));
  770. return szName;
  771. }
  772. }
  773. szName = "None";
  774. return szName;
  775. }
  776. GetFurniturePrice(iModelID) {
  777. for(new i; i < MAX_CATALOG; ++i) {
  778. if(iModelID == arrFurnitureCatalog[i][fc_iModelID]) {
  779. return arrFurnitureCatalog[i][fc_iPrice];
  780. }
  781. }
  782. return 0;
  783. }
  784. SellFurniture(playerid, iHouseID, iSlotID, iPrice) {
  785. format(szMiscArray, sizeof(szMiscArray), "You have sold the %s for $%s", GetFurnitureName(GetDynamicObjectModel(HouseInfo[iHouseID][hFurniture][iSlotID])), number_format(iPrice));
  786. SendClientMessage(playerid, COLOR_YELLOW, szMiscArray);
  787. DestroyFurniture(iHouseID, iSlotID);
  788. }
  789. GetDynamicObjectModel(iObjectID) {
  790. return Streamer_GetIntData(STREAMER_TYPE_OBJECT, iObjectID, E_STREAMER_MODEL_ID);
  791. }
  792. forward OnRevokeBuildPerms();
  793. public OnRevokeBuildPerms() {
  794. new iRows;
  795. cache_get_row_count(iRows);
  796. if(!iRows) return 1;
  797. for(new row; row < iRows; ++row) {
  798. new value;
  799. cache_get_value_name_int(row, "id", value);
  800. mysql_format(MainPipeline, szMiscArray, sizeof(szMiscArray), "UPDATE `accounts` SET `HouseBuilder` = '%d' WHERE `id` = '%d'", INVALID_HOUSE_ID, value);
  801. mysql_tquery(MainPipeline, szMiscArray, "OnQueryFinish", "i", SENDDATA_THREAD);
  802. }
  803. return 1;
  804. }
  805. Furniture_ResetPVars(playerid) {
  806. DeletePVar(playerid, "SellFurniture");
  807. DeletePVar(playerid, "color");
  808. DeletePVar(playerid, "textslot");
  809. DeletePVar(playerid, "PRMBLD");
  810. DeletePVar(playerid, "paint");
  811. DeletePVar(playerid, "furnfirst");
  812. DeletePVar(playerid, "PX");
  813. DeletePVar(playerid, "PY");
  814. DeletePVar(playerid, "PZ");
  815. }
  816. FurniturePermit(playerid) {
  817. ShowPlayerDialogEx(playerid, DIALOG_PERMITBUILDER, DIALOG_STYLE_INPUT, "Furniture | Permit Builder", "Enter the ID or name of the person you would like to permit to build in your house.", "Select", "Cancel");
  818. }
  819. stock LoadFurniture() {
  820. mysql_tquery(MainPipeline, "SELECT * FROM `furniture`", "OnLoadFurniture", "");
  821. }
  822. forward OnLoadFurniture();
  823. public OnLoadFurniture() {
  824. new iRows, iCount, value, Float:fValue;
  825. cache_get_row_count(iRows);
  826. for(iCount = 0; iCount < iRows; ++iCount) {
  827. ProcessFurniture(
  828. cache_get_value_name_int(iCount, "houseid", value),
  829. cache_get_value_name_int(iCount, "slotid", value),
  830. cache_get_value_name_int(iCount, "modelid", value),
  831. cache_get_value_name_float(iCount, "x", fValue),
  832. cache_get_value_name_float(iCount, "y", fValue),
  833. cache_get_value_name_float(iCount, "z", fValue),
  834. cache_get_value_name_float(iCount, "rx", fValue),
  835. cache_get_value_name_float(iCount, "ry", fValue),
  836. cache_get_value_name_float(iCount, "rz", fValue),
  837. cache_get_value_name_int(iCount, "text0", value),
  838. cache_get_value_name_int(iCount, "text1", value),
  839. cache_get_value_name_int(iCount, "text2", value),
  840. cache_get_value_name_int(iCount, "text3", value),
  841. cache_get_value_name_int(iCount, "text4", value),
  842. cache_get_value_name_int(iCount, "col0", value),
  843. cache_get_value_name_int(iCount, "col1", value),
  844. cache_get_value_name_int(iCount, "col2", value),
  845. cache_get_value_name_int(iCount, "col3", value),
  846. cache_get_value_name_int(iCount, "col4", value));
  847. }
  848. //return printf("[Furniture] Loaded %d pieces of furniture from the database.", iCount);
  849. return 1;
  850. }
  851. forward OnRehashHouseFurniture(iHouseID);
  852. public OnRehashHouseFurniture(iHouseID) {
  853. new iRows;
  854. cache_get_row_count(iRows);
  855. if(!iRows) return 1;
  856. new iCount, value, Float:fValue;
  857. for(iCount = 0; iCount < iRows; ++iCount) {
  858. ProcessFurniture(
  859. iHouseID,
  860. cache_get_value_name_int(iCount, "slotid", value),
  861. cache_get_value_name_int(iCount, "modelid", value),
  862. cache_get_value_name_float(iCount, "x", fValue),
  863. cache_get_value_name_float(iCount, "y", fValue),
  864. cache_get_value_name_float(iCount, "z", fValue),
  865. cache_get_value_name_float(iCount, "rx", fValue),
  866. cache_get_value_name_float(iCount, "ry", fValue),
  867. cache_get_value_name_float(iCount, "rz", fValue),
  868. cache_get_value_name_int(iCount, "text0", value),
  869. cache_get_value_name_int(iCount, "text1", value),
  870. cache_get_value_name_int(iCount, "text2", value),
  871. cache_get_value_name_int(iCount, "text3", value),
  872. cache_get_value_name_int(iCount, "text4", value),
  873. cache_get_value_name_int(iCount, "col0", value),
  874. cache_get_value_name_int(iCount, "col1", value),
  875. cache_get_value_name_int(iCount, "col2", value),
  876. cache_get_value_name_int(iCount, "col3", value),
  877. cache_get_value_name_int(iCount, "col4", value));
  878. }
  879. return printf("[Furniture] Loaded %d pieces of furniture from the database.", iCount);
  880. }
  881. // Check first/last visitor
  882. // House_VistorCheck(playerid, iHouseID, choice) {
  883. House_VistorCheck(iHouseID) {
  884. if(!HouseInfo[iHouseID][hFurnitureLoaded]) {
  885. HouseInfo[iHouseID][hFurnitureLoaded] = 1;
  886. for(new o = 0; o < MAX_FURNITURE_SLOTS; o++) {
  887. HouseInfo[iHouseID][hFurniture][o] = -1;
  888. }
  889. mysql_format(MainPipeline, szMiscArray, sizeof(szMiscArray), "SELECT * FROM `furniture` WHERE `houseid` = '%d'", iHouseID);
  890. mysql_tquery(MainPipeline, szMiscArray, "OnLoadFurniture", "");
  891. /*
  892. new iCount;
  893. foreach(new p : Player) {
  894. if(PlayerInfo[p][pVW] == HouseInfo[iHouseID][hIntVW] && IsPlayerInRangeOfPoint(p, 40, HouseInfo[iHouseID][hInteriorX], HouseInfo[iHouseID][hInteriorY], HouseInfo[iHouseID][hInteriorZ])) {
  895. if(p == playerid) continue;
  896. iCount++;
  897. }
  898. }
  899. if(!iCount) {
  900. switch(choice) {
  901. case 0: { // Enter House
  902. HouseInfo[iHouseID][hFurnitureLoaded] = 1;
  903. format(szMiscArray, sizeof(szMiscArray), "SELECT * FROM `furniture` WHERE `houseid` = '%d'", iHouseID);
  904. mysql_tquery(MainPipeline, szMiscArray, true, "OnLoadFurniture", ""); // load the furniture
  905. }
  906. case 1: {
  907. for(new i; i < MAX_FURNITURE_SLOTS; ++i) {
  908. if(IsValidFurniture(iHouseID, i, 1)) DestroyDynamicObject(HouseInfo[iHouseID][hFurniture][i]); // Exit House
  909. }
  910. }
  911. }
  912. }
  913. */
  914. }
  915. }
  916. CreateFurniture(playerid, iHouseID, iSlotID, iModelID, Float:X, Float:Y, Float:Z, Float:RX, Float:RY, Float:RZ) {
  917. mysql_format(MainPipeline, szMiscArray, sizeof(szMiscArray), "INSERT INTO `furniture` (`houseid`, `sqlid`, `modelid`, `slotid`, `x`,`y`,`z`, `rx`, `ry`, `rz`) \
  918. VALUES ('%d','%d','%d','%d','%f','%f','%f','%f','%f','%f')", iHouseID, PlayerInfo[playerid][pId], iModelID, iSlotID, X, Y, Z, RX, RY, RZ);
  919. mysql_tquery(MainPipeline, szMiscArray, "OnQueryFinish", "i", SENDDATA_THREAD);
  920. }
  921. ProcessFurniture(iHouseID, iSlotID, iModelID, Float:X, Float:Y, Float:Z, Float:RX, Float:RY, Float:RZ, text0 = -1, text1 = -1, text2 = -1, text3 = -1, text4 = -1, col0 = -1, col1 = -1, col2 = -1, col3 = -1, col4 = -1) {
  922. HouseInfo[iHouseID][hFurniture][iSlotID] = CreateDynamicObject(iModelID, X, Y, Z, RX, RY, RZ, HouseInfo[iHouseID][hIntVW]);
  923. ProcessFurnitureTexture(iHouseID, iSlotID, HouseInfo[iHouseID][hFurniture][iSlotID], 0, text0, col0, 0);
  924. ProcessFurnitureTexture(iHouseID, iSlotID, HouseInfo[iHouseID][hFurniture][iSlotID], 1, text1, col1, 0);
  925. ProcessFurnitureTexture(iHouseID, iSlotID, HouseInfo[iHouseID][hFurniture][iSlotID], 2, text2, col2, 0);
  926. ProcessFurnitureTexture(iHouseID, iSlotID, HouseInfo[iHouseID][hFurniture][iSlotID], 3, text3, col3, 0);
  927. ProcessFurnitureTexture(iHouseID, iSlotID, HouseInfo[iHouseID][hFurniture][iSlotID], 4, text4, col4, 0);
  928. if(IsADoor(iModelID)) {
  929. new iLocalDoorArea = CreateDynamicSphere(X, Y, Z, 5.0, HouseInfo[iHouseID][hIntVW]),
  930. szData[3];
  931. szData[0] = iHouseID;
  932. szData[1] = HouseInfo[iHouseID][hFurniture][iSlotID];
  933. szData[2] = 0;
  934. Streamer_SetArrayData(STREAMER_TYPE_AREA, iLocalDoorArea, E_STREAMER_EXTRA_ID, szData, sizeof(szData)); // Assign Object ID to Area.
  935. }
  936. Streamer_SetIntData(STREAMER_TYPE_OBJECT, HouseInfo[iHouseID][hFurniture][iSlotID], E_STREAMER_EXTRA_ID, iHouseID);
  937. return 1;
  938. }
  939. IsADoor(iModelID) {
  940. switch(iModelID) {
  941. case 1491, 1502, 1492, 1493, 1495, 1500, 1501, 1496, 1497, 1504, 1505, 1506, 1507, 1523, 1536, 1535, 1557, 19302, 19304, 18756, 11714, 3440, 3533, 19943, 1616, 1622: return 1;
  942. }
  943. return 0;
  944. }
  945. ProcessFurnitureTexture(iHouseID, iSlotID, iObjectID, materialindex, input, color = 0, sql = 0) {
  946. if(sql) {
  947. if(color == 0) {
  948. mysql_format(MainPipeline, szMiscArray, sizeof(szMiscArray), "UPDATE `furniture` SET `text%d` = '%d' \
  949. WHERE `houseid` = '%d' AND `slotid` = '%d'", materialindex, input, iHouseID, iSlotID);
  950. }
  951. else {
  952. mysql_format(MainPipeline, szMiscArray, sizeof(szMiscArray), "UPDATE `furniture` SET `col%d` = '%d' \
  953. WHERE `houseid` = '%d' AND `slotid` = '%d'", materialindex, color, iHouseID, iSlotID);
  954. }
  955. mysql_tquery(MainPipeline, szMiscArray, "OnQueryFinish", "i", SENDDATA_THREAD);
  956. }
  957. if(input > 0) SetDynamicObjectMaterial(iObjectID, materialindex, arrTextures[input][text_TModel], arrTextures[input][text_TXDName], arrTextures[input][text_TextureName], color);
  958. else if(input == 0) { // Coloring objects.
  959. new iTmpModel,
  960. szTXDName[32],
  961. szTextureName[32],
  962. iTmpColor;
  963. GetDynamicObjectMaterial(iObjectID, materialindex, iTmpModel, szTXDName, szTextureName, iTmpColor, 32, 32);
  964. SetDynamicObjectMaterial(iObjectID, materialindex, iTmpModel, szTXDName, szTextureName, color);
  965. }
  966. return 1;
  967. }
  968. ReloadFurniture(playerid) {
  969. new iObjectID = GetPVarInt(playerid, PVAR_FURNITURE_EDITING),
  970. iModelID = Streamer_GetIntData(STREAMER_TYPE_OBJECT, iObjectID, E_STREAMER_MODEL_ID),
  971. iSlotID = GetPVarInt(playerid, PVAR_FURNITURE_SLOT),
  972. iHouseID = GetHouseID(playerid),
  973. iLocalDoorArea;
  974. new Float:fPos[6];
  975. Streamer_GetFloatData(STREAMER_TYPE_OBJECT, iObjectID, E_STREAMER_X, fPos[0]);
  976. Streamer_GetFloatData(STREAMER_TYPE_OBJECT, iObjectID, E_STREAMER_Y, fPos[1]);
  977. Streamer_GetFloatData(STREAMER_TYPE_OBJECT, iObjectID, E_STREAMER_Z, fPos[2]);
  978. Streamer_GetFloatData(STREAMER_TYPE_OBJECT, iObjectID, E_STREAMER_R_X, fPos[3]);
  979. Streamer_GetFloatData(STREAMER_TYPE_OBJECT, iObjectID, E_STREAMER_R_Y, fPos[4]);
  980. Streamer_GetFloatData(STREAMER_TYPE_OBJECT, iObjectID, E_STREAMER_R_Z, fPos[5]);
  981. iLocalDoorArea = Streamer_GetIntData(STREAMER_TYPE_OBJECT, iObjectID, E_STREAMER_EXTRA_ID);
  982. DestroyDynamicObject(iObjectID);
  983. HouseInfo[iHouseID][hFurniture][iSlotID] = CreateDynamicObject(iModelID, fPos[0], fPos[1], fPos[2], fPos[3], fPos[4], fPos[5], HouseInfo[iHouseID][hIntVW]);
  984. if(IsADoor(iModelID)) {
  985. new szData[3];
  986. if(IsValidDynamicArea(iLocalDoorArea)) DestroyDynamicArea(iLocalDoorArea);
  987. iLocalDoorArea = CreateDynamicSphere(fPos[0], fPos[1], fPos[2], 5.0, HouseInfo[iHouseID][hIntVW]),
  988. szData[1] = HouseInfo[iHouseID][hFurniture][iSlotID];
  989. szData[2] = 0;
  990. Streamer_SetArrayData(STREAMER_TYPE_AREA, iLocalDoorArea, E_STREAMER_EXTRA_ID, szData, sizeof(szData)); // Assign Object ID to Area.
  991. }
  992. Streamer_SetIntData(STREAMER_TYPE_OBJECT, HouseInfo[iHouseID][hFurniture][iSlotID], E_STREAMER_EXTRA_ID, iHouseID);
  993. mysql_format(MainPipeline, szMiscArray, sizeof(szMiscArray), "UPDATE `furniture` SET `text0` = '-1', `text1` = '-1', `text2` = '-1', `text3` = '-1', \
  994. `col0` = '0', `col1` = '0', `col2` = '0', `col3` = '0', `col4` = '0' WHERE `houseid` = '%d' AND `slotid` = '%d'", iHouseID, iSlotID);
  995. mysql_tquery(MainPipeline, szMiscArray, "OnQueryFinish", "i", SENDDATA_THREAD);
  996. return 1;
  997. }
  998. DestroyFurniture(iHouseID, iSlotID) {
  999. if(IsValidFurniture(iHouseID, iSlotID, 1)) {
  1000. DestroyDynamicObject(HouseInfo[iHouseID][hFurniture][iSlotID]);
  1001. HouseInfo[iHouseID][hFurniture][iSlotID] = -1;
  1002. mysql_format(MainPipeline, szMiscArray, sizeof(szMiscArray), "DELETE FROM `furniture` WHERE `houseid` = '%d' AND `slotid` = '%d'", iHouseID, iSlotID);
  1003. mysql_tquery(MainPipeline, szMiscArray, "OnQueryFinish", "i", SENDDATA_THREAD);
  1004. }
  1005. }
  1006. FurniturePlayerTDInit(playerid) {
  1007. Furniture_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 551.000000, 354.000000, "Skin");
  1008. PlayerTextDrawBackgroundColor(playerid, Furniture_PTD[playerid][0], 0);
  1009. PlayerTextDrawFont(playerid, Furniture_PTD[playerid][0], 5);
  1010. PlayerTextDrawLetterSize(playerid, Furniture_PTD[playerid][0], 0.169999, 1.200000);
  1011. PlayerTextDrawColor(playerid, Furniture_PTD[playerid][0], -1);
  1012. PlayerTextDrawSetOutline(playerid, Furniture_PTD[playerid][0], 0);
  1013. PlayerTextDrawSetProportional(playerid, Furniture_PTD[playerid][0], 1);
  1014. PlayerTextDrawSetShadow(playerid, Furniture_PTD[playerid][0], 2);
  1015. PlayerTextDrawUseBox(playerid, Furniture_PTD[playerid][0], 1);
  1016. PlayerTextDrawBoxColor(playerid, Furniture_PTD[playerid][0], 0x00000000);
  1017. PlayerTextDrawTextSize(playerid, Furniture_PTD[playerid][0], 80.000000, 74.000000);
  1018. PlayerTextDrawSetPreviewModel(playerid, Furniture_PTD[playerid][0], 93);
  1019. PlayerTextDrawSetPreviewRot(playerid, Furniture_PTD[playerid][0], 345.000000, 0.000000, 320.000000, 1.000000);
  1020. PlayerTextDrawSetSelectable(playerid, Furniture_PTD[playerid][0], 0);
  1021. Furniture_PTD[playerid][1] = CreatePlayerTextDraw(playerid,495.000000, 173.000000, "Model");
  1022. PlayerTextDrawBackgroundColor(playerid, Furniture_PTD[playerid][1], 0);
  1023. PlayerTextDrawFont(playerid, Furniture_PTD[playerid][1], 5);
  1024. PlayerTextDrawColor(playerid, Furniture_PTD[playerid][1], -1);
  1025. PlayerTextDrawSetOutline(playerid, Furniture_PTD[playerid][1], 0);
  1026. PlayerTextDrawSetProportional(playerid, Furniture_PTD[playerid][1], 1);
  1027. PlayerTextDrawSetShadow(playerid, Furniture_PTD[playerid][1], 0);
  1028. PlayerTextDrawUseBox(playerid, Furniture_PTD[playerid][1], 1);
  1029. PlayerTextDrawBoxColor(playerid, Furniture_PTD[playerid][1], 0x00000000);
  1030. PlayerTextDrawTextSize(playerid, Furniture_PTD[playerid][1], 109.000000, 97.000000);
  1031. PlayerTextDrawSetPreviewModel(playerid, Furniture_PTD[playerid][1], 0);
  1032. PlayerTextDrawSetPreviewRot(playerid, Furniture_PTD[playerid][1], -16.000000, 0.000000, -55.000000, 1.000000);
  1033. PlayerTextDrawSetSelectable(playerid, Furniture_PTD[playerid][1], 0);
  1034. Furniture_PTD[playerid][2] = CreatePlayerTextDraw(playerid,627.000000, 287.000000, "Slot: 1");
  1035. PlayerTextDrawAlignment(playerid, Furniture_PTD[playerid][2], 3);
  1036. PlayerTextDrawBackgroundColor(playerid, Furniture_PTD[playerid][2], 255);
  1037. PlayerTextDrawFont(playerid, Furniture_PTD[playerid][2], 2);
  1038. PlayerTextDrawLetterSize(playerid, Furniture_PTD[playerid][2], 0.230000, 1.000000);
  1039. PlayerTextDrawColor(playerid, Furniture_PTD[playerid][2], -1);
  1040. PlayerTextDrawSetOutline(playerid, Furniture_PTD[playerid][2], 0);
  1041. PlayerTextDrawSetProportional(playerid, Furniture_PTD[playerid][2], 1);
  1042. PlayerTextDrawSetShadow(playerid, Furniture_PTD[playerid][2], 1);
  1043. PlayerTextDrawSetSelectable(playerid, Furniture_PTD[playerid][2], 0);
  1044. Furniture_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 628.000000, 299.000000, "Name:");
  1045. PlayerTextDrawAlignment(playerid, Furniture_PTD[playerid][3], 3);
  1046. PlayerTextDrawBackgroundColor(playerid, Furniture_PTD[playerid][3], 255);
  1047. PlayerTextDrawFont(playerid, Furniture_PTD[playerid][3], 2);
  1048. PlayerTextDrawLetterSize(playerid, Furniture_PTD[playerid][3], 0.230000, 1.000000);
  1049. PlayerTextDrawColor(playerid, Furniture_PTD[playerid][3], -1);
  1050. PlayerTextDrawSetOutline(playerid, Furniture_PTD[playerid][3], 0);
  1051. PlayerTextDrawSetProportional(playerid, Furniture_PTD[playerid][3], 1);
  1052. PlayerTextDrawSetShadow(playerid, Furniture_PTD[playerid][3], 1);
  1053. PlayerTextDrawSetSelectable(playerid, Furniture_PTD[playerid][3], 0);
  1054. }
  1055. FurnitureTDInit() {
  1056. // Create the textdraws:
  1057. Furniture_TD[0] = TextDrawCreate(555.000000, 356.000000, "ld_pool:ball");
  1058. TextDrawBackgroundColor(Furniture_TD[0], 255);
  1059. TextDrawFont(Furniture_TD[0], 4);
  1060. TextDrawLetterSize(Furniture_TD[0], 0.209999, 1.200000);
  1061. TextDrawColor(Furniture_TD[0], 9961471);
  1062. TextDrawSetOutline(Furniture_TD[0], 0);
  1063. TextDrawSetProportional(Furniture_TD[0], 1);
  1064. TextDrawSetShadow(Furniture_TD[0], 1);
  1065. TextDrawUseBox(Furniture_TD[0], 1);
  1066. TextDrawBoxColor(Furniture_TD[0], 255);
  1067. TextDrawTextSize(Furniture_TD[0], 74.000000, 73.000000);
  1068. TextDrawSetSelectable(Furniture_TD[0], 0);
  1069. Furniture_TD[1] = TextDrawCreate(572.000000, 322.000000, "ld_pool:ball");
  1070. TextDrawBackgroundColor(Furniture_TD[1], 0);
  1071. TextDrawFont(Furniture_TD[1], 4);
  1072. TextDrawLetterSize(Furniture_TD[1], 0.169999, 1.200000);
  1073. TextDrawColor(Furniture_TD[1], -926365636);
  1074. TextDrawSetOutline(Furniture_TD[1], 0);
  1075. TextDrawSetProportional(Furniture_TD[1], 1);
  1076. TextDrawSetShadow(Furniture_TD[1], 2);
  1077. TextDrawUseBox(Furniture_TD[1], 1);
  1078. TextDrawBoxColor(Furniture_TD[1], 336860200);
  1079. TextDrawTextSize(Furniture_TD[1], 32.000000, 36.000000);
  1080. TextDrawSetSelectable(Furniture_TD[1], 0);
  1081. Furniture_TD[2] = TextDrawCreate(559.000000, 359.000000, "ld_pool:ball");
  1082. TextDrawBackgroundColor(Furniture_TD[2], 255);
  1083. TextDrawFont(Furniture_TD[2], 4);
  1084. TextDrawLetterSize(Furniture_TD[2], 0.209999, 1.200000);
  1085. TextDrawColor(Furniture_TD[2], -1);
  1086. TextDrawSetOutline(Furniture_TD[2], 0);
  1087. TextDrawSetProportional(Furniture_TD[2], 1);
  1088. TextDrawSetShadow(Furniture_TD[2], 1);
  1089. TextDrawUseBox(Furniture_TD[2], 1);
  1090. TextDrawBoxColor(Furniture_TD[2], 255);
  1091. TextDrawTextSize(Furniture_TD[2], 67.000000, 66.000000);
  1092. TextDrawSetSelectable(Furniture_TD[2], 0);
  1093. Furniture_TD[3] = TextDrawCreate(571.000000, 421.000000, "ld_pool:ball");
  1094. TextDrawBackgroundColor(Furniture_TD[3], 255);
  1095. TextDrawFont(Furniture_TD[3], 4);
  1096. TextDrawLetterSize(Furniture_TD[3], 0.209999, 1.200000);
  1097. TextDrawColor(Furniture_TD[3], 1010580500);
  1098. TextDrawSetOutline(Furniture_TD[3], 0);
  1099. TextDrawSetProportional(Furniture_TD[3], 1);
  1100. TextDrawSetShadow(Furniture_TD[3], 1);
  1101. TextDrawUseBox(Furniture_TD[3], 1);
  1102. TextDrawBoxColor(Furniture_TD[3], 255);
  1103. TextDrawTextSize(Furniture_TD[3], 44.000000, -13.000000);
  1104. TextDrawSetSelectable(Furniture_TD[3], 1);
  1105. Furniture_TD[4] = TextDrawCreate(525.000000, 368.000000, "ld_pool:ball");
  1106. TextDrawBackgroundColor(Furniture_TD[4], 0);
  1107. TextDrawFont(Furniture_TD[4], 4);
  1108. TextDrawLetterSize(Furniture_TD[4], 0.169999, 1.200000);
  1109. TextDrawColor(Furniture_TD[4], -926365636);
  1110. TextDrawSetOutline(Furniture_TD[4], 0);
  1111. TextDrawSetProportional(Furniture_TD[4], 1);
  1112. TextDrawSetShadow(Furniture_TD[4], 2);
  1113. TextDrawUseBox(Furniture_TD[4], 1);
  1114. TextDrawBoxColor(Furniture_TD[4], 336860200);
  1115. TextDrawTextSize(Furniture_TD[4], 32.000000, 36.000000);
  1116. TextDrawSetSelectable(Furniture_TD[4], 1);
  1117. Furniture_TD[5] = TextDrawCreate(603.000000, 329.000000, "ld_pool:ball");
  1118. TextDrawBackgroundColor(Furniture_TD[5], 0);
  1119. TextDrawFont(Furniture_TD[5], 4);
  1120. TextDrawLetterSize(Furniture_TD[5], 0.169999, 1.200000);
  1121. TextDrawColor(Furniture_TD[5], -926365636);
  1122. TextDrawSetOutline(Furniture_TD[5], 0);
  1123. TextDrawSetProportional(Furniture_TD[5], 1);
  1124. TextDrawSetShadow(Furniture_TD[5], 2);
  1125. TextDrawUseBox(Furniture_TD[5], 1);
  1126. TextDrawBoxColor(Furniture_TD[5], 336860200);
  1127. TextDrawTextSize(Furniture_TD[5], 32.000000, 36.000000);
  1128. TextDrawSetSelectable(Furniture_TD[5], 1);
  1129. Furniture_TD[6] = TextDrawCreate(542.000000, 335.000000, "ld_pool:ball");
  1130. TextDrawBackgroundColor(Furniture_TD[6], 0);
  1131. TextDrawFont(Furniture_TD[6], 4);
  1132. TextDrawLetterSize(Furniture_TD[6], 0.169999, 1.200000);
  1133. TextDrawColor(Furniture_TD[6], -926365636);
  1134. TextDrawSetOutline(Furniture_TD[6], 0);
  1135. TextDrawSetProportional(Furniture_TD[6], 1);
  1136. TextDrawSetShadow(Furniture_TD[6], 2);
  1137. TextDrawUseBox(Furniture_TD[6], 1);
  1138. TextDrawBoxColor(Furniture_TD[6], 336860200);
  1139. TextDrawTextSize(Furniture_TD[6], 32.000000, 36.000000);
  1140. TextDrawSetSelectable(Furniture_TD[6], 1);
  1141. Furniture_TD[7] = TextDrawCreate(528.000000, 339.000000, "Building mode");
  1142. TextDrawBackgroundColor(Furniture_TD[7], 0);
  1143. TextDrawFont(Furniture_TD[7], 5);
  1144. TextDrawLetterSize(Furniture_TD[7], 0.169999, 1.200000);
  1145. TextDrawColor(Furniture_TD[7], -1);
  1146. TextDrawSetOutline(Furniture_TD[7], 0);
  1147. TextDrawSetProportional(Furniture_TD[7], 1);
  1148. TextDrawSetShadow(Furniture_TD[7], 2);
  1149. TextDrawUseBox(Furniture_TD[7], 1);
  1150. TextDrawBoxColor(Furniture_TD[7], 0);
  1151. TextDrawTextSize(Furniture_TD[7], 66.000000, 31.000000);
  1152. TextDrawSetPreviewModel(Furniture_TD[7], 18635);
  1153. TextDrawSetPreviewRot(Furniture_TD[7], -16.000000, 0.000000, 0.000000, 1.000000);
  1154. TextDrawSetSelectable(Furniture_TD[7], 1);
  1155. Furniture_TD[8] = TextDrawCreate(515.000000, 372.000000, "Sell Mode");
  1156. TextDrawBackgroundColor(Furniture_TD[8], 0);
  1157. TextDrawFont(Furniture_TD[8], 5);
  1158. TextDrawLetterSize(Furniture_TD[8], 0.169999, 1.200000);
  1159. TextDrawColor(Furniture_TD[8], -1);
  1160. TextDrawSetOutline(Furniture_TD[8], 0);
  1161. TextDrawSetProportional(Furniture_TD[8], 1);
  1162. TextDrawSetShadow(Furniture_TD[8], 2);
  1163. TextDrawUseBox(Furniture_TD[8], 1);
  1164. TextDrawBoxColor(Furniture_TD[8], 0);
  1165. TextDrawTextSize(Furniture_TD[8], 53.000000, 27.000000);
  1166. TextDrawSetPreviewModel(Furniture_TD[8], 1274);
  1167. TextDrawSetPreviewRot(Furniture_TD[8], 0.000000, 0.000000, 180.000000, 1.000000);
  1168. TextDrawSetSelectable(Furniture_TD[8], 1);
  1169. Furniture_TD[9] = TextDrawCreate(570.000000, 324.000000, "Buy Mode");
  1170. TextDrawBackgroundColor(Furniture_TD[9], 0);
  1171. TextDrawFont(Furniture_TD[9], 5);
  1172. TextDrawLetterSize(Furniture_TD[9], 0.169999, 1.200000);
  1173. TextDrawColor(Furniture_TD[9], -1);
  1174. TextDrawSetOutline(Furniture_TD[9], 0);
  1175. TextDrawSetProportional(Furniture_TD[9], 1);
  1176. TextDrawSetShadow(Furniture_TD[9], 2);
  1177. TextDrawUseBox(Furniture_TD[9], 1);
  1178. TextDrawBoxColor(Furniture_TD[9], 0);
  1179. TextDrawTextSize(Furniture_TD[9], 37.000000, 33.000000);
  1180. TextDrawSetPreviewModel(Furniture_TD[9], 1272);
  1181. TextDrawSetPreviewRot(Furniture_TD[9], 0.000000, 0.000000, 180.000000, 1.000000);
  1182. TextDrawSetSelectable(Furniture_TD[9], 1);
  1183. Furniture_TD[10] = TextDrawCreate(602.000000, 332.000000, "Permit Builder");
  1184. TextDrawBackgroundColor(Furniture_TD[10], 0);
  1185. TextDrawFont(Furniture_TD[10], 5);
  1186. TextDrawLetterSize(Furniture_TD[10], 0.169999, 1.200000);
  1187. TextDrawColor(Furniture_TD[10], -1);
  1188. TextDrawSetOutline(Furniture_TD[10], 0);
  1189. TextDrawSetProportional(Furniture_TD[10], 1);
  1190. TextDrawSetShadow(Furniture_TD[10], 2);
  1191. TextDrawUseBox(Furniture_TD[10], 1);
  1192. TextDrawBoxColor(Furniture_TD[10], 0);
  1193. TextDrawTextSize(Furniture_TD[10], 32.000000, 30.000000);
  1194. TextDrawSetPreviewModel(Furniture_TD[10], 1314);
  1195. TextDrawSetPreviewRot(Furniture_TD[10], 0.000000, 0.000000, 180.000000, 1.000000);
  1196. TextDrawSetSelectable(Furniture_TD[10], 1);
  1197. Furniture_TD[11] = TextDrawCreate(603.000000, 424.000000, "ld_pool:ball");
  1198. TextDrawBackgroundColor(Furniture_TD[11], 0);
  1199. TextDrawFont(Furniture_TD[11], 4);
  1200. TextDrawLetterSize(Furniture_TD[11], 0.169999, 1.200000);
  1201. TextDrawColor(Furniture_TD[11], -926365636);
  1202. TextDrawSetOutline(Furniture_TD[11], 0);
  1203. TextDrawSetProportional(Furniture_TD[11], 1);
  1204. TextDrawSetShadow(Furniture_TD[11], 2);
  1205. TextDrawUseBox(Furniture_TD[11], 1);
  1206. TextDrawBoxColor(Furniture_TD[11], 336860200);
  1207. TextDrawTextSize(Furniture_TD[11], 13.000000, 14.000000);
  1208. TextDrawSetSelectable(Furniture_TD[11], 1);
  1209. Furniture_TD[12] = TextDrawCreate(617.000000, 413.000000, "ld_pool:ball");
  1210. TextDrawBackgroundColor(Furniture_TD[12], 0);
  1211. TextDrawFont(Furniture_TD[12], 4);
  1212. TextDrawLetterSize(Furniture_TD[12], 0.169999, 1.200000);
  1213. TextDrawColor(Furniture_TD[12], -926365636);
  1214. TextDrawSetOutline(Furniture_TD[12], 0);
  1215. TextDrawSetProportional(Furniture_TD[12], 1);
  1216. TextDrawSetShadow(Furniture_TD[12], 2);
  1217. TextDrawUseBox(Furniture_TD[12], 1);
  1218. TextDrawBoxColor(Furniture_TD[12], 336860200);
  1219. TextDrawTextSize(Furniture_TD[12], 13.000000, 14.000000);
  1220. TextDrawSetSelectable(Furniture_TD[12], 1);
  1221. Furniture_TD[13] = TextDrawCreate(618.000000, 414.000000, "LD_CHAT:thumbdn");
  1222. TextDrawBackgroundColor(Furniture_TD[13], 0);
  1223. TextDrawFont(Furniture_TD[13], 4);
  1224. TextDrawLetterSize(Furniture_TD[13], 0.169999, 1.200000);
  1225. TextDrawColor(Furniture_TD[13], -926365636);
  1226. TextDrawSetOutline(Furniture_TD[13], 0);
  1227. TextDrawSetProportional(Furniture_TD[13], 1);
  1228. TextDrawSetShadow(Furniture_TD[13], 2);
  1229. TextDrawUseBox(Furniture_TD[13], 1);
  1230. TextDrawBoxColor(Furniture_TD[13], 336860200);
  1231. TextDrawTextSize(Furniture_TD[13], 12.000000, 12.000000);
  1232. TextDrawSetSelectable(Furniture_TD[13], 1);
  1233. Furniture_TD[14] = TextDrawCreate(604.000000, 425.000000, "Info");
  1234. TextDrawBackgroundColor(Furniture_TD[14], 0);
  1235. TextDrawFont(Furniture_TD[14], 5);
  1236. TextDrawLetterSize(Furniture_TD[14], 0.169999, 1.200000);
  1237. TextDrawColor(Furniture_TD[14], -926365636);
  1238. TextDrawSetOutline(Furniture_TD[14], 0);
  1239. TextDrawSetProportional(Furniture_TD[14], 1);
  1240. TextDrawSetShadow(Furniture_TD[14], 0);
  1241. TextDrawUseBox(Furniture_TD[14], 1);
  1242. TextDrawBoxColor(Furniture_TD[14], 336860200);
  1243. TextDrawTextSize(Furniture_TD[14], 12.000000, 12.000000);
  1244. TextDrawSetPreviewModel(Furniture_TD[14], 1239);
  1245. TextDrawSetPreviewRot(Furniture_TD[14], -16.000000, 0.000000, 0.000000, 1.000000);
  1246. TextDrawSetSelectable(Furniture_TD[14], 1);
  1247. Furniture_TD[15] = TextDrawCreate(624.000000, 367.000000, "ld_pool:ball");
  1248. TextDrawBackgroundColor(Furniture_TD[15], 0);
  1249. TextDrawFont(Furniture_TD[15], 4);
  1250. TextDrawLetterSize(Furniture_TD[15], 0.169999, 1.200000);
  1251. TextDrawColor(Furniture_TD[15], -926365636);
  1252. TextDrawSetOutline(Furniture_TD[15], 0);
  1253. TextDrawSetProportional(Furniture_TD[15], 1);
  1254. TextDrawSetShadow(Furniture_TD[15], 2);
  1255. TextDrawUseBox(Furniture_TD[15], 1);
  1256. TextDrawBoxColor(Furniture_TD[15], 336860200);
  1257. TextDrawTextSize(Furniture_TD[15], 13.000000, 14.000000);
  1258. TextDrawSetSelectable(Furniture_TD[15], 1);
  1259. Furniture_TD[16] = TextDrawCreate(625.000000, 367.000000, "LD_CHAT:badchat");
  1260. TextDrawBackgroundColor(Furniture_TD[16], 0);
  1261. TextDrawFont(Furniture_TD[16], 4);
  1262. TextDrawLetterSize(Furniture_TD[16], 0.169999, 1.200000);
  1263. TextDrawColor(Furniture_TD[16], -926365636);
  1264. TextDrawSetOutline(Furniture_TD[16], 0);
  1265. TextDrawSetProportional(Furniture_TD[16], 1);
  1266. TextDrawSetShadow(Furniture_TD[16], 2);
  1267. TextDrawUseBox(Furniture_TD[16], 1);
  1268. TextDrawBoxColor(Furniture_TD[16], 336860200);
  1269. TextDrawTextSize(Furniture_TD[16], 12.000000, 12.000000);
  1270. TextDrawSetSelectable(Furniture_TD[16], 1);
  1271. Furniture_TD[17] = TextDrawCreate(543.000000, 404.000000, "ld_pool:ball");
  1272. TextDrawBackgroundColor(Furniture_TD[17], 0);
  1273. TextDrawFont(Furniture_TD[17], 4);
  1274. TextDrawLetterSize(Furniture_TD[17], 0.169999, 1.200000);
  1275. TextDrawColor(Furniture_TD[17], -926365636);
  1276. TextDrawSetOutline(Furniture_TD[17], 0);
  1277. TextDrawSetProportional(Furniture_TD[17], 1);
  1278. TextDrawSetShadow(Furniture_TD[17], 2);
  1279. TextDrawUseBox(Furniture_TD[17], 1);
  1280. TextDrawBoxColor(Furniture_TD[17], 336860200);
  1281. TextDrawTextSize(Furniture_TD[17], 20.000000, 21.000000);
  1282. TextDrawSetPreviewModel(Furniture_TD[17], 18635);
  1283. TextDrawSetPreviewRot(Furniture_TD[17], -16.000000, 0.000000, 0.000000, 1.000000);
  1284. TextDrawSetSelectable(Furniture_TD[17], 1);
  1285. Furniture_TD[18] = TextDrawCreate(542.000000, 404.000000, "House Icon 2");
  1286. TextDrawBackgroundColor(Furniture_TD[18], 0);
  1287. TextDrawFont(Furniture_TD[18], 5);
  1288. TextDrawLetterSize(Furniture_TD[18], 0.169999, 1.200000);
  1289. TextDrawColor(Furniture_TD[18], -1);
  1290. TextDrawSetOutline(Furniture_TD[18], 1);
  1291. TextDrawSetProportional(Furniture_TD[18], 1);
  1292. TextDrawUseBox(Furniture_TD[18], 1);
  1293. TextDrawBoxColor(Furniture_TD[18], 0);
  1294. TextDrawTextSize(Furniture_TD[18], 22.000000, 21.000000);
  1295. TextDrawSetPreviewModel(Furniture_TD[18], 1273);
  1296. TextDrawSetPreviewRot(Furniture_TD[18], 0.000000, 0.000000, 180.000000, 1.000000);
  1297. TextDrawSetSelectable(Furniture_TD[18], 1);
  1298. Furniture_TD[19] = TextDrawCreate(542.000000, 310.000000, "ld_pool:ball");
  1299. TextDrawBackgroundColor(Furniture_TD[19], 0);
  1300. TextDrawFont(Furniture_TD[19], 4);
  1301. TextDrawLetterSize(Furniture_TD[19], 0.169999, 1.200000);
  1302. TextDrawColor(Furniture_TD[19], -926365636);
  1303. TextDrawSetOutline(Furniture_TD[19], 0);
  1304. TextDrawSetProportional(Furniture_TD[19], 1);
  1305. TextDrawSetShadow(Furniture_TD[19], 2);
  1306. TextDrawUseBox(Furniture_TD[19], 1);
  1307. TextDrawBoxColor(Furniture_TD[19], 336860200);
  1308. TextDrawTextSize(Furniture_TD[19], 25.000000, 27.000000);
  1309. TextDrawSetPreviewModel(Furniture_TD[19], 18635);
  1310. TextDrawSetPreviewRot(Furniture_TD[19], -16.000000, 0.000000, 0.000000, 1.000000);
  1311. TextDrawSetSelectable(Furniture_TD[19], 1);
  1312. Furniture_TD[20] = TextDrawCreate(519.000000, 333.000000, "ld_pool:ball");
  1313. TextDrawBackgroundColor(Furniture_TD[20], 0);
  1314. TextDrawFont(Furniture_TD[20], 4);
  1315. TextDrawLetterSize(Furniture_TD[20], 0.169999, 1.200000);
  1316. TextDrawColor(Furniture_TD[20], -926365636);
  1317. TextDrawSetOutline(Furniture_TD[20], 0);
  1318. TextDrawSetProportional(Furniture_TD[20], 1);
  1319. TextDrawSetShadow(Furniture_TD[20], 2);
  1320. TextDrawUseBox(Furniture_TD[20], 1);
  1321. TextDrawBoxColor(Furniture_TD[20], 336860200);
  1322. TextDrawTextSize(Furniture_TD[20], 25.000000, 27.000000);
  1323. TextDrawSetPreviewModel(Furniture_TD[20], 18635);
  1324. TextDrawSetPreviewRot(Furniture_TD[20], -16.000000, 0.000000, 0.000000, 1.000000);
  1325. TextDrawSetSelectable(Furniture_TD[20], 1);
  1326. Furniture_TD[21] = TextDrawCreate(540.000000, 310.000000, "Paint");
  1327. TextDrawBackgroundColor(Furniture_TD[21], -256);
  1328. TextDrawFont(Furniture_TD[21], 5);
  1329. TextDrawLetterSize(Furniture_TD[21], 0.169999, 1.200000);
  1330. TextDrawColor(Furniture_TD[21], -922753281);
  1331. TextDrawSetOutline(Furniture_TD[21], 0);
  1332. TextDrawSetProportional(Furniture_TD[21], 1);
  1333. TextDrawSetShadow(Furniture_TD[21], 0);
  1334. TextDrawUseBox(Furniture_TD[21], 1);
  1335. TextDrawBoxColor(Furniture_TD[21], 0);
  1336. TextDrawTextSize(Furniture_TD[21], 29.000000, 27.000000);
  1337. TextDrawSetPreviewModel(Furniture_TD[21], 19468);
  1338. TextDrawSetPreviewRot(Furniture_TD[21], 0.000000, 0.000000, 180.000000, 1.000000);
  1339. TextDrawSetSelectable(Furniture_TD[21], 1);
  1340. Furniture_TD[22] = TextDrawCreate(517.000000, 333.000000, "Build");
  1341. TextDrawBackgroundColor(Furniture_TD[22], -256);
  1342. TextDrawFont(Furniture_TD[22], 5);
  1343. TextDrawLetterSize(Furniture_TD[22], 0.169999, 1.200000);
  1344. TextDrawColor(Furniture_TD[22], -1);
  1345. TextDrawSetOutline(Furniture_TD[22], 0);
  1346. TextDrawSetProportional(Furniture_TD[22], 1);
  1347. TextDrawSetShadow(Furniture_TD[22], 0);
  1348. TextDrawUseBox(Furniture_TD[22], 1);
  1349. TextDrawBoxColor(Furniture_TD[22], 0);
  1350. TextDrawTextSize(Furniture_TD[22], 29.000000, 27.000000);
  1351. TextDrawSetPreviewModel(Furniture_TD[22], 3096);
  1352. TextDrawSetPreviewRot(Furniture_TD[22], 0.000000, 45.000000, 0.000000, 1.000000);
  1353. TextDrawSetSelectable(Furniture_TD[22], 1);
  1354. Furniture_TD[23] = TextDrawCreate(523.000000, 426.000000, "Building Mode");
  1355. TextDrawAlignment(Furniture_TD[23], 2);
  1356. TextDrawBackgroundColor(Furniture_TD[23], 255);
  1357. TextDrawFont(Furniture_TD[23], 2);
  1358. TextDrawLetterSize(Furniture_TD[23], 0.250000, 1.000000);
  1359. TextDrawColor(Furniture_TD[23], -1);
  1360. TextDrawSetOutline(Furniture_TD[23], 0);
  1361. TextDrawSetProportional(Furniture_TD[23], 1);
  1362. TextDrawSetShadow(Furniture_TD[23], 1);
  1363. TextDrawSetSelectable(Furniture_TD[23], 1);
  1364. Furniture_TD[24] = TextDrawCreate(448.000000, 437.000000, "Use the CROUCH & SPRINT key to move the object to you.");
  1365. TextDrawAlignment(Furniture_TD[24], 2);
  1366. TextDrawBackgroundColor(Furniture_TD[24], 255);
  1367. TextDrawFont(Furniture_TD[24], 2);
  1368. TextDrawLetterSize(Furniture_TD[24], 0.150000, 1.000000);
  1369. TextDrawColor(Furniture_TD[24], -926355201);
  1370. TextDrawSetOutline(Furniture_TD[24], 0);
  1371. TextDrawSetProportional(Furniture_TD[24], 1);
  1372. TextDrawSetShadow(Furniture_TD[24], 0);
  1373. TextDrawSetSelectable(Furniture_TD[24], 0);
  1374. Furniture_TD[25] = TextDrawCreate(490.000000, 168.000000, "ld_pool:ball");
  1375. TextDrawBackgroundColor(Furniture_TD[25], 255);
  1376. TextDrawFont(Furniture_TD[25], 4);
  1377. TextDrawLetterSize(Furniture_TD[25], 0.500000, 1.000000);
  1378. TextDrawColor(Furniture_TD[25], 9961471);
  1379. TextDrawSetOutline(Furniture_TD[25], 0);
  1380. TextDrawSetProportional(Furniture_TD[25], 1);
  1381. TextDrawSetShadow(Furniture_TD[25], 1);
  1382. TextDrawUseBox(Furniture_TD[25], 1);
  1383. TextDrawBoxColor(Furniture_TD[25], 255);
  1384. TextDrawTextSize(Furniture_TD[25], 122.000000, 111.000000);
  1385. TextDrawSetSelectable(Furniture_TD[25], 0);
  1386. Furniture_TD[26] = TextDrawCreate(495.000000, 173.000000, "ld_pool:ball");
  1387. TextDrawBackgroundColor(Furniture_TD[26], 255);
  1388. TextDrawFont(Furniture_TD[26], 4);
  1389. TextDrawLetterSize(Furniture_TD[26], 0.500000, 1.000000);
  1390. TextDrawSetOutline(Furniture_TD[26], 0);
  1391. TextDrawSetProportional(Furniture_TD[26], 1);
  1392. TextDrawSetShadow(Furniture_TD[26], 1);
  1393. TextDrawUseBox(Furniture_TD[26], 1);
  1394. TextDrawBoxColor(Furniture_TD[26], 255);
  1395. TextDrawTextSize(Furniture_TD[26], 112.000000, 101.000000);
  1396. TextDrawSetSelectable(Furniture_TD[26], 0);
  1397. Furniture_TD[27] = TextDrawCreate(517.000000, 240.000000, "ld_pool:ball");
  1398. TextDrawBackgroundColor(Furniture_TD[27], 255);
  1399. TextDrawFont(Furniture_TD[27], 4);
  1400. TextDrawLetterSize(Furniture_TD[27], 0.500000, 1.000000);
  1401. TextDrawColor(Furniture_TD[27], 20);
  1402. TextDrawSetOutline(Furniture_TD[27], 0);
  1403. TextDrawSetProportional(Furniture_TD[27], 1);
  1404. TextDrawSetShadow(Furniture_TD[27], 1);
  1405. TextDrawUseBox(Furniture_TD[27], 1);
  1406. TextDrawBoxColor(Furniture_TD[27], 255);
  1407. TextDrawTextSize(Furniture_TD[27], 66.000000, 32.000000);
  1408. TextDrawSetSelectable(Furniture_TD[27], 0);
  1409. Furniture_TD[28] = TextDrawCreate(544.000000, 439.000000, "Furniture System - by Jingles");
  1410. TextDrawBackgroundColor(Furniture_TD[28], 255);
  1411. TextDrawFont(Furniture_TD[28], 2);
  1412. TextDrawLetterSize(Furniture_TD[28], 0.139999, 0.899999);
  1413. TextDrawColor(Furniture_TD[28], -156);
  1414. TextDrawSetOutline(Furniture_TD[28], 0);
  1415. TextDrawSetProportional(Furniture_TD[28], 1);
  1416. TextDrawSetShadow(Furniture_TD[28], 0);
  1417. TextDrawSetSelectable(Furniture_TD[28], 0);
  1418. }
  1419. MakeColorMenu() {
  1420. szMiscArray[0] = 0;
  1421. strcat(szMiscArray, "{F0F8FF}AliceBlue\n\
  1422. {FAEBD7}AntiqueWhite\n\
  1423. {00FFFF}Aqua\n\
  1424. {7FFFD4}Aquamarine\n\
  1425. {F0FFFF}Azure\n\
  1426. {F5F5DC}Beige\n\
  1427. {FFE4C4}Bisque\n\
  1428. {000000}Black\n\
  1429. {FFEBCD}BlanchedAlmond\n\
  1430. {0000FF}Blue\n\
  1431. {8A2BE2}BlueViolet\n\
  1432. {A52A2A}Brown\n\
  1433. {DEB887}BurlyWood\n\
  1434. {5F9EA0}CadetBlue\n\
  1435. {7FFF00}Chartreuse\n\
  1436. {D2691E}Chocolate\n\
  1437. {FF7F50}Coral\n\
  1438. {6495ED}CornflowerBlue\n\
  1439. {FFF8DC}Cornsilk\n\
  1440. {DC143C}Crimson\n\
  1441. {00FFFF}Cyan\n\
  1442. {00008B}DarkBlue\n\
  1443. {008B8B}DarkCyan\n");
  1444. strcat(szMiscArray, "{B8860B}DarkGoldenRod\n\
  1445. {A9A9A9}DarkGray\n\
  1446. {A9A9A9}DarkGrey\n\
  1447. {006400}DarkGreen\n\
  1448. {BDB76B}DarkKhaki\n\
  1449. {8B008B}DarkMagenta\n\
  1450. {556B2F}DarkOliveGreen\n\
  1451. {FF8C00}DarkOrange\n\
  1452. {9932CC}DarkOrchid\n\
  1453. {8B0000}DarkRed\n\
  1454. {E9967A}DarkSalmon\n\
  1455. {8FBC8F}DarkSeaGreen\n\
  1456. {483D8B}DarkSlateBlue\n\
  1457. {2F4F4F}DarkSlateGray\n\
  1458. {2F4F4F}DarkSlateGrey\n\
  1459. {00CED1}DarkTurquoise\n\
  1460. {9400D3}DarkViolet\n\
  1461. {FF1493}DeepPink\n\
  1462. {00BFFF}DeepSkyBlue\n\
  1463. {696969}DimGray\n");
  1464. strcat(szMiscArray, "{696969}DimGrey\n\
  1465. {1E90FF}DodgerBlue\n\
  1466. {B22222}FireBrick\n\
  1467. {FFFAF0}FloralWhite\n\
  1468. {228B22}ForestGreen\n\
  1469. {FF00FF}Fuchsia\n\
  1470. {DCDCDC}Gainsboro\n\
  1471. {F8F8FF}GhostWhite\n\
  1472. {FFD700}Gold\n\
  1473. {DAA520}GoldenRod\n\
  1474. {808080}Gray\n\
  1475. {808080}Grey\n\
  1476. {008000}Green\n\
  1477. {ADFF2F}GreenYellow\n\
  1478. {F0FFF0}HoneyDew\n\
  1479. {FF69B4}HotPink\n\
  1480. {CD5C5C}IndianRed\n\
  1481. {4B0082}Indigo\n");
  1482. strcat(szMiscArray, "{FFFFF0}Ivory\n\
  1483. {F0E68C}Khaki\n\
  1484. {E6E6FA}Lavender\n\
  1485. {FFF0F5}LavenderBlush\n\
  1486. {7CFC00}LawnGreen\n\
  1487. {FFFACD}LemonChiffon\n\
  1488. {ADD8E6}LightBlue\n\
  1489. {F08080}LightCoral\n\
  1490. {E0FFFF}LightCyan\n\
  1491. {FAFAD2}LightGoldenRodYellow\n\
  1492. {D3D3D3}LightGray\n\
  1493. {D3D3D3}LightGrey\n\
  1494. {90EE90}LightGreen\n\
  1495. {FFB6C1}LightPink\n\
  1496. {FFA07A}LightSalmon\n\
  1497. {20B2AA}LightSeaGreen\n");
  1498. strcat(szMiscArray, "\
  1499. {87CEFA}LightSkyBlue\n\
  1500. {778899}LightSlateGray\n\
  1501. {778899}LightSlateGrey\n\
  1502. {B0C4DE}LightSteelBlue\n\
  1503. {FFFFE0}LightYellow\n\
  1504. {00FF00}Lime\n\
  1505. {32CD32}LimeGreen\n\
  1506. {FAF0E6}Linen\n\
  1507. {7B68EE}MediumSlateBlue\n\
  1508. {00FA9A}MediumSpringGreen\n\
  1509. {48D1CC}MediumTurquoise\n\
  1510. {C71585}MediumVioletRed\n\
  1511. {191970}MidnightBlue\n\
  1512. {F5FFFA}MintCream\n\
  1513. {FFE4E1}MistyRose\n\
  1514. {FFE4B5}Moccasin\n\
  1515. {FFDEAD}NavajoWhite\n\
  1516. {000080}Navy\n\
  1517. {FDF5E6}OldLace\n", 0);
  1518. strcat(szMiscArray, "{808000}Olive\n\
  1519. {6B8E23}OliveDrab\n\
  1520. {FFA500}Orange\n\
  1521. {FF4500}OrangeRed\n\
  1522. {DA70D6}Orchid\n\
  1523. {EEE8AA}PaleGoldenRod\n\
  1524. {98FB98}PaleGreen\n\
  1525. {AFEEEE}PaleTurquoise\n\
  1526. {DB7093}PaleVioletRed\n\
  1527. {FFEFD5}PapayaWhip\n\
  1528. {FFDAB9}PeachPuff\n\
  1529. {CD853F}Peru\n\
  1530. {FFC0CB}Pink\n\
  1531. {DDA0DD}Plum\n\
  1532. {B0E0E6}PowderBlue\n\
  1533. {800080}Purple\n\
  1534. {663399}RebeccaPurple\n\
  1535. {FF0000}Red\n");
  1536. strcat(szMiscArray, "{BC8F8F}RosyBrown\n\
  1537. {4169E1}RoyalBlue\n\
  1538. {8B4513}SaddleBrown\n\
  1539. {FA8072}Salmon\n\
  1540. {F4A460}SandyBrown\n\
  1541. {2E8B57}SeaGreen\n\
  1542. {FFF5EE}SeaShell\n\
  1543. {A0522D}Sienna\n\
  1544. {C0C0C0}Silver\n\
  1545. {87CEEB}SkyBlue\n\
  1546. {6A5ACD}SlateBlue\n\
  1547. {708090}SlateGray\n\
  1548. {708090}SlateGrey\n\
  1549. {FFFAFA}Snow\n\
  1550. {00FF7F}SpringGreen\n\
  1551. {4682B4}SteelBlue\n\
  1552. {D2B48C}Tan\n\
  1553. {008080}Teal\n\
  1554. {D8BFD8}Thistle\n");
  1555. strcat(szMiscArray, "{FF6347}Tomato\n\
  1556. {40E0D0}Turquoise\n\
  1557. {EE82EE}Violet\n\
  1558. {F5DEB3}Wheat\n\
  1559. {FFFFFF}White\n\
  1560. {F5F5F5}WhiteSmoke\n\
  1561. {FFFF00}Yellow\n\
  1562. {9ACD32}YellowGreen");
  1563. return szMiscArray;
  1564. }
  1565. GetFurnitureColorCode(id) {
  1566. new iColorCode;
  1567. switch(id) {
  1568. case 0: iColorCode = 0xFFF0F8FF;
  1569. case 1: iColorCode = 0xFFFAEBD7;
  1570. case 2: iColorCode = 0xFF00FFFF;
  1571. case 3: iColorCode = 0xFF7FFFD4;
  1572. case 4: iColorCode = 0xFFF0FFFF;
  1573. case 5: iColorCode = 0xFFF5F5DC;
  1574. case 6: iColorCode = 0xFFFFE4C4;
  1575. case 7: iColorCode = 0xFF000000;
  1576. case 8: iColorCode = 0xFFFFEBCD;
  1577. case 9: iColorCode = 0xFF0000FF;
  1578. case 10: iColorCode = 0xFF8A2BE2;
  1579. case 11: iColorCode = 0xFFA52A2A;
  1580. case 12: iColorCode = 0xFFDEB887;
  1581. case 13: iColorCode = 0xFF5F9EA0;
  1582. case 14: iColorCode = 0xFF7FFF00;
  1583. case 15: iColorCode = 0xFFD2691E;
  1584. case 16: iColorCode = 0xFFFF7F50;
  1585. case 17: iColorCode = 0xFF6495ED;
  1586. case 18: iColorCode = 0xFFFFF8DC;
  1587. case 19: iColorCode = 0xFFDC143C;
  1588. case 20: iColorCode = 0xFF00FFFF;
  1589. case 21: iColorCode = 0xFF00008B;
  1590. case 22: iColorCode = 0xFF008B8B;
  1591. case 23: iColorCode = 0xFFB8860B;
  1592. case 24: iColorCode = 0xFFA9A9A9;
  1593. case 25: iColorCode = 0xFFA9A9A9;
  1594. case 26: iColorCode = 0xFF006400;
  1595. case 27: iColorCode = 0xFFBDB76B;
  1596. case 28: iColorCode = 0xFF8B008B;
  1597. case 29: iColorCode = 0xFF556B2F;
  1598. case 30: iColorCode = 0xFFFF8C00;
  1599. case 31: iColorCode = 0xFF9932CC;
  1600. case 32: iColorCode = 0xFF8B0000;
  1601. case 33: iColorCode = 0xFFE9967A;
  1602. case 34: iColorCode = 0xFF8FBC8F;
  1603. case 35: iColorCode = 0xFF483D8B;
  1604. case 36: iColorCode = 0xFF2F4F4F;
  1605. case 37: iColorCode = 0xFF2F4F4F;
  1606. case 38: iColorCode = 0xFF00CED1;
  1607. case 39: iColorCode = 0xFF9400D3;
  1608. case 40: iColorCode = 0xFFFF1493;
  1609. case 41: iColorCode = 0xFF00BFFF;
  1610. case 42: iColorCode = 0xFF696969;
  1611. case 43: iColorCode = 0xFF696969;
  1612. case 44: iColorCode = 0xFF1E90FF;
  1613. case 45: iColorCode = 0xFFB22222;
  1614. case 46: iColorCode = 0xFFFFFAF0;
  1615. case 47: iColorCode = 0xFF228B22;
  1616. case 48: iColorCode = 0xFFFF00FF;
  1617. case 49: iColorCode = 0xFFDCDCDC;
  1618. case 50: iColorCode = 0xFFF8F8FF;
  1619. case 51: iColorCode = 0xFFFFD700;
  1620. case 52: iColorCode = 0xFFDAA520;
  1621. case 53: iColorCode = 0xFF808080;
  1622. case 54: iColorCode = 0xFF808080;
  1623. case 55: iColorCode = 0xFF008000;
  1624. case 56: iColorCode = 0xFFADFF2F;
  1625. case 57: iColorCode = 0xFFF0FFF0;
  1626. case 58: iColorCode = 0xFFFF69B4;
  1627. case 59: iColorCode = 0xFFCD5C5C;
  1628. case 60: iColorCode = 0xFF4B0082;
  1629. case 61: iColorCode = 0xFFFFFFF0;
  1630. case 62: iColorCode = 0xFFF0E68C;
  1631. case 63: iColorCode = 0xFFE6E6FA;
  1632. case 64: iColorCode = 0xFFFFF0F5;
  1633. case 65: iColorCode = 0xFF7CFC00;
  1634. case 66: iColorCode = 0xFFFFFACD;
  1635. case 67: iColorCode = 0xFFADD8E6;
  1636. case 68: iColorCode = 0xFFF08080;
  1637. case 69: iColorCode = 0xFFE0FFFF;
  1638. case 70: iColorCode = 0xFFFAFAD2;
  1639. case 71: iColorCode = 0xFFD3D3D3;
  1640. case 72: iColorCode = 0xFFD3D3D3;
  1641. case 73: iColorCode = 0xFF90EE90;
  1642. case 74: iColorCode = 0xFFFFB6C1;
  1643. case 75: iColorCode = 0xFFFFA07A;
  1644. case 76: iColorCode = 0xFF20B2AA;
  1645. case 77: iColorCode = 0xFF87CEFA;
  1646. case 78: iColorCode = 0xFF778899;
  1647. case 79: iColorCode = 0xFF778899;
  1648. case 80: iColorCode = 0xFFB0C4DE;
  1649. case 81: iColorCode = 0xFFFFFFE0;
  1650. case 82: iColorCode = 0xFF00FF00;
  1651. case 83: iColorCode = 0xFF32CD32;
  1652. case 84: iColorCode = 0xFFFAF0E6;
  1653. case 85: iColorCode = 0xFFFF00FF;
  1654. case 86: iColorCode = 0xFF800000;
  1655. case 87: iColorCode = 0xFF66CDAA;
  1656. case 88: iColorCode = 0xFF0000CD;
  1657. case 89: iColorCode = 0xFFBA55D3;
  1658. case 90: iColorCode = 0xFF9370DB;
  1659. case 91: iColorCode = 0xFF3CB371;
  1660. case 92: iColorCode = 0xFF7B68EE;
  1661. case 93: iColorCode = 0xFF00FA9A;
  1662. case 94: iColorCode = 0xFF48D1CC;
  1663. case 95: iColorCode = 0xFFC71585;
  1664. case 96: iColorCode = 0xFF191970;
  1665. case 97: iColorCode = 0xFFF5FFFA;
  1666. case 98: iColorCode = 0xFFFFE4E1;
  1667. case 99: iColorCode = 0xFFFFE4B5;
  1668. case 100: iColorCode = 0xFFFFDEAD;
  1669. case 101: iColorCode = 0xFF000080;
  1670. case 102: iColorCode = 0xFFFDF5E6;
  1671. case 103: iColorCode = 0xFF808000;
  1672. case 104: iColorCode = 0xFF6B8E23;
  1673. case 105: iColorCode = 0xFFFFA500;
  1674. case 106: iColorCode = 0xFFFF4500;
  1675. case 107: iColorCode = 0xFFDA70D6;
  1676. case 108: iColorCode = 0xFFEEE8AA;
  1677. case 109: iColorCode = 0xFF98FB98;
  1678. case 110: iColorCode = 0xFFAFEEEE;
  1679. case 111: iColorCode = 0xFFDB7093;
  1680. case 112: iColorCode = 0xFFFFEFD5;
  1681. case 113: iColorCode = 0xFFFFDAB9;
  1682. case 114: iColorCode = 0xFFCD853F;
  1683. case 115: iColorCode = 0xFFFFC0CB;
  1684. case 116: iColorCode = 0xFFDDA0DD;
  1685. case 117: iColorCode = 0xFFB0E0E6;
  1686. case 118: iColorCode = 0xFF800080;
  1687. case 119: iColorCode = 0xFF663399;
  1688. case 120: iColorCode = 0xFFFF0000;
  1689. case 121: iColorCode = 0xFFBC8F8F;
  1690. case 122: iColorCode = 0xFF4169E1;
  1691. case 123: iColorCode = 0xFF8B4513;
  1692. case 124: iColorCode = 0xFFFA8072;
  1693. case 125: iColorCode = 0xFFF4A460;
  1694. case 126: iColorCode = 0xFF2E8B57;
  1695. case 127: iColorCode = 0xFFFFF5EE;
  1696. case 128: iColorCode = 0xFFA0522D;
  1697. case 129: iColorCode = 0xFFC0C0C0;
  1698. case 130: iColorCode = 0xFF87CEEB;
  1699. case 131: iColorCode = 0xFF6A5ACD;
  1700. case 132: iColorCode = 0xFF708090;
  1701. case 133: iColorCode = 0xFF708090;
  1702. case 134: iColorCode = 0xFFFFFAFA;
  1703. case 135: iColorCode = 0xFF00FF7F;
  1704. case 136: iColorCode = 0xFF4682B4;
  1705. case 137: iColorCode = 0xFFD2B48C;
  1706. case 138: iColorCode = 0xFF008080;
  1707. case 139: iColorCode = 0xFFD8BFD8;
  1708. case 140: iColorCode = 0xFFFF6347;
  1709. case 141: iColorCode = 0xFF40E0D0;
  1710. case 142: iColorCode = 0xFFEE82EE;
  1711. case 143: iColorCode = 0xFFF5DEB3;
  1712. case 144: iColorCode = 0xFFFFFFFF;
  1713. case 145: iColorCode = 0xFFF5F5F5;
  1714. case 146: iColorCode = 0xFFFFFF00;
  1715. default: iColorCode = 0xFF9ACD32;
  1716. }
  1717. return iColorCode;
  1718. }
  1719. CMD:furniturehelp(playerid, params[]) {
  1720. SendClientMessageEx(playerid, COLOR_YELLOW, "[Furniture] {CCCCCC}/furniture | /myslots | /furnitureresetpos | /permitbuilder | /revokebuilders | /destroyallfurniture | {FF2222}Press ~k~~PED_LOOKBEHIND~ (twice) to toggle the mouse cursor.");
  1721. SendClientMessageEx(playerid, COLOR_YELLOW, "[Furniture] {CCCCCC}/unfurnishhouse (remove default GTA:SA furniture) | /furnishhouse (add default GTA:SA furniture)");
  1722. SendClientMessageEx(playerid, COLOR_YELLOW, "[Furniture] {CCCCCC}Blue House = Buy Furniture | Hammer = Build Mode (wrench = position, bucket = painting). | !-icon = Panic Button.");
  1723. SendClientMessageEx(playerid, COLOR_YELLOW, "[Furniture] {CCCCCC}Dollar Icon = Sell Furniture | Green House = List of your furniture. | Red Puppets = Assign Build Permissions to Player.");
  1724. if(IsAdminLevel(playerid, ADMIN_GENERAL, 0)) SendClientMessageEx(playerid, COLOR_YELLOW, "[Furniture] {FFFF00}/destroyfuniture | /destroyallfurniture | /rehashcatalog");
  1725. return 1;
  1726. }
  1727. CMD:furnituresystem(playerid, params[]) {
  1728. if(!IsAdminLevel(playerid, ADMIN_SENIOR, 1)) return 1;
  1729. if(FurnitureSystem) {
  1730. FurnitureSystem = 0;
  1731. format(szMiscArray, sizeof(szMiscArray), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) disabled the Furniture System", GetPlayerNameEx(playerid), playerid);
  1732. ABroadCast(COLOR_YELLOW, szMiscArray, 2);
  1733. }
  1734. else {
  1735. FurnitureSystem = 1;
  1736. format(szMiscArray, sizeof(szMiscArray), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) enabled the Furniture System", GetPlayerNameEx(playerid), playerid);
  1737. ABroadCast(COLOR_YELLOW, szMiscArray, 2);
  1738. }
  1739. return 1;
  1740. }
  1741. CMD:myslots(playerid, params[]) {
  1742. format(szMiscArray, sizeof(szMiscArray), "** You have %d furniture slots you can use.", GetMaxFurnitureSlots(playerid));
  1743. SendClientMessageEx(playerid, COLOR_GRAD1, szMiscArray);
  1744. return 1;
  1745. }
  1746. CMD:furniture(playerid, params[]) {
  1747. if(!FurnitureSystem) return 1;
  1748. if(GetPVarType(playerid, PVAR_FURNITURE)) {
  1749. TextDrawHideForPlayer(playerid, Furniture_TD[0]);
  1750. TextDrawHideForPlayer(playerid, Furniture_TD[1]);
  1751. TextDrawHideForPlayer(playerid, Furniture_TD[2]);
  1752. TextDrawHideForPlayer(playerid, Furniture_TD[3]);
  1753. TextDrawHideForPlayer(playerid, Furniture_TD[4]);
  1754. TextDrawHideForPlayer(playerid, Furniture_TD[5]);
  1755. TextDrawHideForPlayer(playerid, Furniture_TD[6]);
  1756. TextDrawHideForPlayer(playerid, Furniture_TD[7]);
  1757. TextDrawHideForPlayer(playerid, Furniture_TD[8]);
  1758. TextDrawHideForPlayer(playerid, Furniture_TD[9]);
  1759. TextDrawHideForPlayer(playerid, Furniture_TD[10]);
  1760. TextDrawHideForPlayer(playerid, Furniture_TD[11]);
  1761. TextDrawHideForPlayer(playerid, Furniture_TD[12]);
  1762. TextDrawHideForPlayer(playerid, Furniture_TD[13]);
  1763. TextDrawHideForPlayer(playerid, Furniture_TD[14]);
  1764. TextDrawHideForPlayer(playerid, Furniture_TD[15]);
  1765. TextDrawHideForPlayer(playerid, Furniture_TD[16]);
  1766. TextDrawHideForPlayer(playerid, Furniture_TD[17]);
  1767. TextDrawHideForPlayer(playerid, Furniture_TD[18]);
  1768. TextDrawHideForPlayer(playerid, Furniture_TD[19]);
  1769. TextDrawHideForPlayer(playerid, Furniture_TD[20]);
  1770. TextDrawHideForPlayer(playerid, Furniture_TD[21]);
  1771. TextDrawHideForPlayer(playerid, Furniture_TD[22]);
  1772. TextDrawHideForPlayer(playerid, Furniture_TD[23]);
  1773. TextDrawHideForPlayer(playerid, Furniture_TD[24]);
  1774. TextDrawHideForPlayer(playerid, Furniture_TD[25]);
  1775. TextDrawHideForPlayer(playerid, Furniture_TD[26]);
  1776. TextDrawHideForPlayer(playerid, Furniture_TD[27]);
  1777. TextDrawHideForPlayer(playerid, Furniture_TD[28]);
  1778. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][0]);
  1779. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][1]);
  1780. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][2]);
  1781. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][3]);
  1782. CancelSelectTextDraw(playerid);
  1783. DeletePVar(playerid, PVAR_FURNITURE);
  1784. DeletePVar(playerid, PVAR_INHOUSE);
  1785. DeletePVar(playerid, PVAR_FURNITURE_SLOT);
  1786. DeletePVar(playerid, PVAR_FURNITURE_EDITING);
  1787. DeletePVar(playerid, PVAR_FURNITURE_BUYMODEL);
  1788. Furniture_ResetPVars(playerid);
  1789. Exit3DTextureMenu(playerid);
  1790. }
  1791. else {
  1792. new i = GetHouseID(playerid);
  1793. if(i == INVALID_HOUSE_ID) return SendClientMessageEx(playerid, COLOR_GRAD1, "You must be in a house.");
  1794. if(!HousePermissionCheck(playerid, i)) return SendClientMessage(playerid, COLOR_GRAD1, "You do not have the permission to edit this house's furniture.");
  1795. FurnitureMenu(playerid, 0);
  1796. SetPVarInt(playerid, PVAR_INHOUSE, i);
  1797. }
  1798. return 1;
  1799. }
  1800. CMD:setfurnitureslots(playerid, params[]) {
  1801. if(!FurnitureSystem) return 1;
  1802. if(IsAdminLevel(playerid, ADMIN_HEAD, 0)) {
  1803. new uPlayer,
  1804. iAmount;
  1805. if(sscanf(params, "ud", uPlayer, iAmount)) return SendClientMessageEx(playerid, COLOR_GRAD1, "USAGE: /setfurnitureslots [playerid] [slots]");
  1806. if(!IsPlayerConnected(uPlayer)) return SendClientMessageEx(playerid, COLOR_GRAD1, "This player is not online.");
  1807. if(!(0 < iAmount < MAX_FURNITURE_SLOTS)) return SendClientMessageEx(playerid, COLOR_GRAD1, "You specified an invalid amount.");
  1808. PlayerInfo[uPlayer][pFurnitureSlots] = iAmount;
  1809. format(szMiscArray, sizeof(szMiscArray), "Administrator %s set your furniture slots to %d.", GetPlayerNameEx(playerid), iAmount);
  1810. SendClientMessageEx(uPlayer, COLOR_YELLOW, szMiscArray);
  1811. format(szMiscArray, sizeof(szMiscArray), "You set %s's furniture slots to %d.", GetPlayerNameEx(uPlayer), iAmount);
  1812. SendClientMessageEx(playerid, COLOR_YELLOW, szMiscArray);
  1813. format(szMiscArray, sizeof(szMiscArray), "Administrator %s set %s's furniture slots to %d.", GetPlayerNameEx(playerid), GetPlayerNameEx(uPlayer), iAmount);
  1814. ABroadCast(COLOR_YELLOW, szMiscArray, 2);
  1815. format(szMiscArray, sizeof(szMiscArray), "%s set %s's (%d) furniture slots to %d.", GetPlayerNameExt(playerid), GetPlayerNameExt(uPlayer), PlayerInfo[uPlayer][pId], iAmount);
  1816. Log("logs/furniture.log", szMiscArray);
  1817. }
  1818. else SendClientMessageEx(playerid, COLOR_GRAD1, "You do not have the authority to use this command.");
  1819. return 1;
  1820. }
  1821. CMD:destroyallfurniture(playerid, params[]) {
  1822. if(!FurnitureSystem) return 1;
  1823. new iHouseID = GetHouseID(playerid);
  1824. if(iHouseID == INVALID_HOUSE_ID) return SendClientMessageEx(playerid, COLOR_GRAD1, "You are not in a house.");
  1825. if(HouseInfo[iHouseID][hOwnerID] != GetPlayerSQLId(playerid) && PlayerInfo[playerid][pAdmin] < 2) return SendClientMessageEx(playerid, COLOR_GRAD1, "Only the house owner can do this.");
  1826. ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_DESCONFIRM, DIALOG_STYLE_MSGBOX, "Destroy Furniture", "{FFFFFF}Are you sure you want to {FF0000}permantenly destroy {FFFFFF}this house's furniture?", "Yes", "No");
  1827. return 1;
  1828. }
  1829. CMD:unfurnishhouse(playerid, params[]) {
  1830. if(!FurnitureSystem) return 1;
  1831. new iHouseID = GetHouseID(playerid),
  1832. Float:fHouseZ,
  1833. fDistance;
  1834. // if(!HousePermissionCheck(playerid, iHouseID)) return SendClientMessageEx(playerid, COLOR_GRAD1, "You cannot do this in this house.");
  1835. if(HouseInfo[iHouseID][hOwnerID] != GetPlayerSQLId(playerid)) return SendClientMessageEx(playerid, COLOR_GRAD1, "Only the house owner can do this.");
  1836. for(new i; i < sizeof(InteriorsList); ++i) {
  1837. fDistance = floatround(GetDistanceBetweenPoints(HouseInfo[iHouseID][hInteriorX], HouseInfo[iHouseID][hInteriorY], HouseInfo[iHouseID][hInteriorZ],
  1838. InteriorsList[i][0], InteriorsList[i][1], InteriorsList[i][2]), floatround_round);
  1839. if(fDistance < 40 && HouseInfo[iHouseID][hIntIW] == floatround(InteriorsList[i][3])) {
  1840. fHouseZ = InteriorsList[i][2];
  1841. break;
  1842. }
  1843. }
  1844. if(fHouseZ == 0) return SendClientMessageEx(playerid, COLOR_GRAD1, "This task cannot be completed for your house interior type.");
  1845. if(HouseInfo[iHouseID][hInteriorZ] > fHouseZ + 25.0) return SendClientMessageEx(playerid, COLOR_GRAD1, "Your house is already unfurnished.");
  1846. HouseInfo[iHouseID][hInteriorZ] = fHouseZ + 30;
  1847. HouseInfo[iHouseID][hCustomInterior] = 1;
  1848. SaveHouse(iHouseID);
  1849. new Float:fPos[6];
  1850. for(new i; i < MAX_FURNITURE_SLOTS; ++i) {
  1851. if(IsValidFurniture(iHouseID, i, 1)) {
  1852. new iModelID = GetDynamicObjectModel(HouseInfo[iHouseID][hFurniture][i]);
  1853. GetDynamicObjectPos(HouseInfo[iHouseID][hFurniture][i], fPos[0], fPos[1], fPos[2]);
  1854. GetDynamicObjectRot(HouseInfo[iHouseID][hFurniture][i], fPos[3], fPos[4], fPos[5]);
  1855. //DestroyDynamicObject(HouseInfo[iHouseID][hFurniture][i]);
  1856. fPos[2] = fPos[2] + 30.0;
  1857. if(IsADoor(iModelID)) {
  1858. new iLocalDoorArea = Streamer_GetIntData(STREAMER_TYPE_OBJECT, HouseInfo[iHouseID][hFurniture][i], E_STREAMER_EXTRA_ID),
  1859. szData[3];
  1860. if(IsValidDynamicArea(iLocalDoorArea)) DestroyDynamicArea(iLocalDoorArea);
  1861. iLocalDoorArea = CreateDynamicSphere(fPos[0], fPos[1], fPos[2], 5.0, HouseInfo[iHouseID][hIntVW]);
  1862. szData[0] = iHouseID;
  1863. szData[1] = HouseInfo[iHouseID][hFurniture][i];
  1864. szData[2] = 0;
  1865. Streamer_SetArrayData(STREAMER_TYPE_AREA, iLocalDoorArea, E_STREAMER_EXTRA_ID, szData, sizeof(szData)); // Assign Object ID to Area.
  1866. }
  1867. SetDynamicObjectPos(HouseInfo[iHouseID][hFurniture][i], fPos[0], fPos[1], fPos[2]);
  1868. SetDynamicObjectRot(HouseInfo[iHouseID][hFurniture][i], fPos[3], fPos[4], fPos[5]);
  1869. mysql_format(MainPipeline, szMiscArray, sizeof(szMiscArray), "UPDATE `furniture` SET `z` = '%f' WHERE `houseid` = '%d' AND `slotid` = '%d'", fPos[2], iHouseID, i);
  1870. mysql_tquery(MainPipeline, szMiscArray, "OnQueryFinish", "i", SENDDATA_THREAD);
  1871. }
  1872. }
  1873. RehashHouse(iHouseID);
  1874. // defer RehashHouseFurniture(iHouseID);
  1875. foreach(new p : Player) {
  1876. if(PlayerInfo[p][pVW] == PlayerInfo[playerid][pVW] && ProxDetectorS(50, playerid, p)) {
  1877. SendClientMessageEx(p, COLOR_GRAD1, "You will be moved to the unfurnished version of the house.");
  1878. defer Furniture_HousePosition(p, iHouseID);
  1879. }
  1880. }
  1881. return 1;
  1882. }
  1883. CMD:furnishhouse(playerid, params[]) {
  1884. if(!FurnitureSystem) return 1;
  1885. new iHouseID = GetHouseID(playerid),
  1886. Float:fHouseZ,
  1887. fDistance;
  1888. // if(!HousePermissionCheck(playerid, iHouseID)) return SendClientMessageEx(playerid, COLOR_GRAD1, "You cannot do this in this house.");
  1889. if(HouseInfo[iHouseID][hOwnerID] != GetPlayerSQLId(playerid)) return SendClientMessageEx(playerid, COLOR_GRAD1, "Only the house owner can do this.");
  1890. for(new i; i < sizeof(InteriorsList); ++i) {
  1891. fDistance = floatround(GetDistanceBetweenPoints(HouseInfo[iHouseID][hInteriorX], HouseInfo[iHouseID][hInteriorY], HouseInfo[iHouseID][hInteriorZ],
  1892. InteriorsList[i][0], InteriorsList[i][1], InteriorsList[i][2]), floatround_round);
  1893. if(fDistance < 40 && HouseInfo[iHouseID][hIntIW] == floatround(InteriorsList[i][3])) {
  1894. fHouseZ = InteriorsList[i][2];
  1895. break;
  1896. }
  1897. }
  1898. if(fHouseZ == 0) return SendClientMessageEx(playerid, COLOR_GRAD1, "This task cannot be completed for your house interior type.");
  1899. if(HouseInfo[iHouseID][hInteriorZ] < fHouseZ + 25.0) return SendClientMessageEx(playerid, COLOR_GRAD1, "Your house is already furnished.");
  1900. HouseInfo[iHouseID][hInteriorZ] = fHouseZ;
  1901. HouseInfo[iHouseID][hCustomInterior] = 0;
  1902. SaveHouse(iHouseID);
  1903. new Float:fPos[6];
  1904. for(new i; i < MAX_FURNITURE_SLOTS; ++i) {
  1905. if(IsValidFurniture(iHouseID, i, 1)) {
  1906. new iModelID = GetDynamicObjectModel(HouseInfo[iHouseID][hFurniture][i]);
  1907. GetDynamicObjectPos(HouseInfo[iHouseID][hFurniture][i], fPos[0], fPos[1], fPos[2]);
  1908. GetDynamicObjectRot(HouseInfo[iHouseID][hFurniture][i], fPos[3], fPos[4], fPos[5]);
  1909. fPos[2] = fPos[2] - 30.0;
  1910. if(IsADoor(iModelID)) {
  1911. new iLocalDoorArea = Streamer_GetIntData(STREAMER_TYPE_OBJECT, HouseInfo[iHouseID][hFurniture][i], E_STREAMER_EXTRA_ID),
  1912. szData[3];
  1913. if(IsValidDynamicArea(iLocalDoorArea)) DestroyDynamicArea(iLocalDoorArea);
  1914. iLocalDoorArea = CreateDynamicSphere(fPos[0], fPos[1], fPos[2], 5.0, HouseInfo[iHouseID][hIntVW]);
  1915. szData[0] = iHouseID;
  1916. szData[1] = HouseInfo[iHouseID][hFurniture][i];
  1917. szData[2] = 0;
  1918. Streamer_SetArrayData(STREAMER_TYPE_AREA, iLocalDoorArea, E_STREAMER_EXTRA_ID, szData, sizeof(szData)); // Assign Object ID to Area.
  1919. }
  1920. //HouseInfo[iHouseID][hFurniture][i] = CreateDynamicObject(iModelID, fPos[0], fPos[1], fPos[2], fPos[3], fPos[4], fPos[5], HouseInfo[iHouseID][hIntVW]);
  1921. SetDynamicObjectPos(HouseInfo[iHouseID][hFurniture][i], fPos[0], fPos[1], fPos[2]);
  1922. SetDynamicObjectRot(HouseInfo[iHouseID][hFurniture][i], fPos[3], fPos[4], fPos[5]);
  1923. mysql_format(MainPipeline, szMiscArray, sizeof(szMiscArray), "UPDATE `furniture` SET `z` = '%f' WHERE `houseid` = '%d' AND `slotid` = '%d'", fPos[2], iHouseID, i);
  1924. mysql_tquery(MainPipeline, szMiscArray, "OnQueryFinish", "i", SENDDATA_THREAD);
  1925. }
  1926. }
  1927. RehashHouse(iHouseID);
  1928. foreach(new p : Player) {
  1929. if(PlayerInfo[p][pVW] == PlayerInfo[playerid][pVW] && ProxDetectorS(50, playerid, p)) {
  1930. SendClientMessageEx(p, COLOR_GRAD1, "You will be moved to the unfurnished version of the house.");
  1931. defer Furniture_HousePosition(p, iHouseID);
  1932. }
  1933. }
  1934. return 1;
  1935. }
  1936. forward OnEditFurniture();
  1937. public OnEditFurniture() {
  1938. if(mysql_errno()) return SendClientMessageToAll(0, "[Furniture] Did not save.");
  1939. return 1;
  1940. }
  1941. CMD:furnitureresetpos(playerid, params[]) {
  1942. if(!FurnitureSystem) return 1;
  1943. if(GetPVarType(playerid, PVAR_FURNITURE)) {
  1944. new i = GetHouseID(playerid);
  1945. if(i == INVALID_HOUSE_ID) {
  1946. cmd_furniture(playerid, "");
  1947. return SendClientMessageEx(playerid, COLOR_GRAD1, "You must be in a house.");
  1948. }
  1949. new iHouseID = GetPVarInt(playerid, PVAR_INHOUSE);
  1950. Player_StreamPrep(playerid, HouseInfo[iHouseID][hInteriorX], HouseInfo[iHouseID][hInteriorY], HouseInfo[iHouseID][hInteriorZ], FREEZE_TIME);
  1951. }
  1952. else SendClientMessageEx(playerid, COLOR_GRAD1, "You can only use this when you are falling while positioning a piece of furniture.");
  1953. return 1;
  1954. }
  1955. CMD:destroyfurniture(playerid, params[]) {
  1956. if(!FurnitureSystem) return 1;
  1957. new iHouseID = GetHouseID(playerid),
  1958. iSlotID;
  1959. if(!IsAdminLevel(playerid, ADMIN_GENERAL, 1)) return 1;
  1960. if(iHouseID == INVALID_HOUSE_ID) return SendClientMessageEx(playerid, COLOR_GRAD1, "You are not in a house");
  1961. if(sscanf(params, "d", iSlotID)) return SendClientMessageEx(playerid, COLOR_GREY, "Usage: /destroyfurniture [slot].");
  1962. if(!IsValidFurniture(iHouseID, iSlotID, 1)) return SendClientMessageEx(playerid, COLOR_GRAD1, "You specified an invalid slot.");
  1963. DestroyFurniture(iHouseID, iSlotID);
  1964. return 1;
  1965. }
  1966. CMD:copdestroy(playerid, params[]) {
  1967. if(!FurnitureSystem) return 1;
  1968. new iHouseID = GetHouseID(playerid);
  1969. if(!IsACop(playerid)) return SendClientMessageEx(playerid, COLOR_GRAD1, "You are not a cop.");
  1970. if(iHouseID == INVALID_HOUSE_ID) return SendClientMessageEx(playerid, COLOR_GRAD1, "You are not in a house");
  1971. SetPVarInt(playerid, "copdestroyfur", 1);
  1972. SelectObject(playerid);
  1973. return 1;
  1974. }
  1975. CMD:revokebuilders(playerid, params[]) {
  1976. if(!FurnitureSystem) return 1;
  1977. new iHouseID;
  1978. if(sscanf(params, "d", iHouseID)) return SendClientMessageEx(playerid, COLOR_GRAD1, "Usage: /revokebuilder [house (1, 2, 3)]");
  1979. switch(iHouseID) {
  1980. case 1: {
  1981. if(PlayerInfo[playerid][pPhousekey] == INVALID_HOUSE_ID) return SendClientMessageEx(playerid, COLOR_GRAD1, "This house slot is not being used.");
  1982. iHouseID = PlayerInfo[playerid][pPhousekey];
  1983. }
  1984. case 2: {
  1985. if(PlayerInfo[playerid][pPhousekey2] == INVALID_HOUSE_ID) return SendClientMessageEx(playerid, COLOR_GRAD1, "This house slot is not being used.");
  1986. iHouseID = PlayerInfo[playerid][pPhousekey2];
  1987. }
  1988. case 3: {
  1989. if(PlayerInfo[playerid][pPhousekey3] == INVALID_HOUSE_ID) return SendClientMessageEx(playerid, COLOR_GRAD1, "This house slot is not being used.");
  1990. iHouseID = PlayerInfo[playerid][pPhousekey3];
  1991. }
  1992. default: return SendClientMessageEx(playerid, COLOR_GRAD1, "You specified an invalid house ID.");
  1993. }
  1994. foreach(new i : Player) if(PlayerInfo[playerid][pHouseBuilder] == iHouseID) PlayerInfo[playerid][pHouseBuilder] = INVALID_HOUSE_ID;
  1995. mysql_format(MainPipeline, szMiscArray, sizeof(szMiscArray), "SELECT `id` FROM `accounts` WHERE `HouseBuilder` = '%d'", iHouseID);
  1996. mysql_tquery(MainPipeline, szMiscArray, "OnRevokeBuildPerms", "");
  1997. SendClientMessageEx(playerid, COLOR_YELLOW, "All builder's permissions have been revoked.");
  1998. return 1;
  1999. }
  2000. CMD:door(playerid, params[]) {
  2001. if(GetHouseID(playerid) == INVALID_HOUSE_ID) return SendClientMessageEx(playerid, COLOR_GRAD1, "You must be in a house.");
  2002. if(IsPlayerInAnyDynamicArea(playerid)) {
  2003. new areaid[4],
  2004. iObjectID,
  2005. iState,
  2006. Float:fPos[6],
  2007. szData[3];
  2008. GetPlayerDynamicAreas(playerid, areaid);
  2009. for(new i; i < sizeof(areaid); ++i) {
  2010. Streamer_GetArrayData(STREAMER_TYPE_AREA, areaid[i], E_STREAMER_EXTRA_ID, szData, sizeof(szData));
  2011. iObjectID = szData[1];
  2012. iState = szData[2];
  2013. if(IsValidDynamicObject(iObjectID)) {
  2014. if(IsDynamicObjectMoving(iObjectID)) return 1;
  2015. GetDynamicObjectPos(iObjectID, fPos[0], fPos[1], fPos[2]);
  2016. GetDynamicObjectRot(iObjectID, fPos[3], fPos[4], fPos[5]);
  2017. if(IsPlayerInRangeOfPoint(playerid, 5.0, fPos[0], fPos[1], fPos[2])) {
  2018. switch(iState) {
  2019. case 0: {
  2020. szData[2] = 1;
  2021. MoveDynamicObject(iObjectID, fPos[0] + 0.01, fPos[1], fPos[2], 0.03, fPos[3], fPos[4], fPos[5] + 90.0);
  2022. Streamer_SetArrayData(STREAMER_TYPE_AREA, areaid[i], E_STREAMER_EXTRA_ID, szData, sizeof(szData));
  2023. }
  2024. case 1: {
  2025. szData[2] = 0;
  2026. MoveDynamicObject(iObjectID, fPos[0] - 0.01, fPos[1], fPos[2], 0.03, fPos[3], fPos[4], fPos[5] - 90.0);
  2027. Streamer_SetArrayData(STREAMER_TYPE_AREA, areaid[i], E_STREAMER_EXTRA_ID, szData, sizeof(szData));
  2028. }
  2029. }
  2030. }
  2031. }
  2032. }
  2033. }
  2034. return 1;
  2035. }
  2036. CMD:rehashcatalog(playerid, params[]) {
  2037. if(IsAdminLevel(playerid, ADMIN_HEAD, 1)) {
  2038. for(new i; i < MAX_CATALOG; ++i) {
  2039. arrFurnitureCatalog[i][fc_iModelID] = 0;
  2040. arrFurnitureCatalog[i][fc_iTypeID] = 0;
  2041. arrFurnitureCatalog[i][fc_szName][0] = 0;
  2042. arrFurnitureCatalog[i][fc_iPrice] = 0;
  2043. }
  2044. FurnitureListInit();
  2045. SendClientMessageEx(playerid, COLOR_GRAD1, "Rehasing the furniture catalog...");
  2046. }
  2047. return 1;
  2048. }
  2049. // Texture Studio (by Pottus).
  2050. Create3DTextureMenu(playerid, Float:X, Float:Y, Float:Z, Float:R, tiles) {
  2051. if(!(0 < tiles <= MAX_TILES)) return -1;
  2052. foreach(new i : Player) {
  2053. if(TextureMenuInfo[i][textm_bExists]) continue;
  2054. new Float:NextX,
  2055. Float:NextY,
  2056. idx,
  2057. binc;
  2058. TextureMenuInfo[i][textm_fRot] = R;
  2059. TextureMenuInfo[i][textm_iTiles] = tiles;
  2060. TextureMenuInfo[i][textm_AddX] = 0.25*floatsin(R, degrees);
  2061. TextureMenuInfo[i][textm_AddY] = -floatcos(R, degrees) * 0.25;
  2062. NextX = floatcos(R, degrees)+0.05*floatcos(R, degrees);
  2063. NextY = floatsin(R, degrees)+0.05*floatsin(R, degrees);
  2064. for(new b = 0; b < tiles; b++) {
  2065. if(b%4 == 0 && b != 0) idx++,binc+=4;
  2066. TextureMenuInfo[i][textm_iObjectID][b] = CreateDynamicObject(2661, X + NextX * idx, Y + NextY * idx, Z + 1.65 - 0.55 * (b - binc), 0, 0, R, .playerid = playerid);
  2067. GetDynamicObjectPos(TextureMenuInfo[i][textm_iObjectID][b], TextureMenuInfo[i][textm_OrigPosX][b], TextureMenuInfo[i][textm_OrigPosY][b], TextureMenuInfo[i][textm_OrigPosZ][b]);
  2068. }
  2069. TextureMenuInfo[i][textm_bExists] = true;
  2070. TextureMenuInfo[i][textm_iPlayerID] = playerid;
  2071. Streamer_Update(playerid);
  2072. return i;
  2073. }
  2074. return -1;
  2075. }
  2076. Set3DTextureMenuTile(i, tile, index, model, txd[], texture[], selectcolor, unselectcolor) {
  2077. if(!TextureMenuInfo[i][textm_bExists]) return 0;
  2078. if(!(0 < tile <= TextureMenuInfo[i][textm_iTiles])) return 0;
  2079. if(!IsValidDynamicObject(TextureMenuInfo[i][textm_iObjectID][tile])) return 0;
  2080. TextureMenuInfo[i][textm_iSelectColor][tile] = selectcolor;
  2081. TextureMenuInfo[i][textm_iUnselectColor][tile] = unselectcolor;
  2082. if(textm_SelectedTile[TextureMenuInfo[i][textm_iPlayerID]] == tile) SetDynamicObjectMaterial(TextureMenuInfo[i][textm_iObjectID][tile], index, model, txd, texture, selectcolor);
  2083. else SetDynamicObjectMaterial(TextureMenuInfo[i][textm_iObjectID][tile], index, model, txd, texture, unselectcolor);
  2084. return 1;
  2085. }
  2086. Select3DTextureMenu(playerid, i) {
  2087. if(!TextureMenuInfo[i][textm_bExists]) return -1;
  2088. if(TextureMenuInfo[i][textm_iPlayerID] != playerid) return -1;
  2089. if(textm_Selected3DTextureMenu[playerid] != -1) CancelSelect3DTextureMenu(playerid);
  2090. textm_SelectedTile[playerid] = 0;
  2091. textm_Selected3DTextureMenu[playerid] = i;
  2092. new model,
  2093. txd[32],
  2094. texture[32],
  2095. color;
  2096. GetDynamicObjectMaterial(TextureMenuInfo[i][textm_iObjectID][0], 0, model, txd, texture, color);
  2097. SetDynamicObjectMaterial(TextureMenuInfo[i][textm_iObjectID][0], 0, model, txd, texture, TextureMenuInfo[i][textm_iSelectColor][0]);
  2098. MoveDynamicObject(TextureMenuInfo[i][textm_iObjectID][0], TextureMenuInfo[i][textm_OrigPosX][0] + TextureMenuInfo[i][textm_AddX], TextureMenuInfo[i][textm_OrigPosY][0] + TextureMenuInfo[i][textm_AddY], TextureMenuInfo[i][textm_OrigPosZ][0], 1.0);
  2099. return 1;
  2100. }
  2101. CancelSelect3DTextureMenu(playerid) {
  2102. if(textm_Selected3DTextureMenu[playerid] == -1) return -1;
  2103. new i = textm_Selected3DTextureMenu[playerid];
  2104. new model,
  2105. txd[32],
  2106. texture[32],
  2107. color;
  2108. GetDynamicObjectMaterial(TextureMenuInfo[i][textm_iObjectID][textm_SelectedTile[playerid]], 0, model, txd, texture, color);
  2109. SetDynamicObjectMaterial(TextureMenuInfo[i][textm_iObjectID][textm_SelectedTile[playerid]], 0, model, txd, texture, TextureMenuInfo[i][textm_iUnselectColor][textm_SelectedTile[playerid]]);
  2110. MoveDynamicObject(TextureMenuInfo[i][textm_iObjectID][textm_SelectedTile[playerid]], TextureMenuInfo[i][textm_OrigPosX][textm_SelectedTile[playerid]],
  2111. TextureMenuInfo[i][textm_OrigPosY][textm_SelectedTile[playerid]], TextureMenuInfo[i][textm_OrigPosZ][textm_SelectedTile[playerid]], 1.0);
  2112. textm_Selected3DTextureMenu[playerid] = -1;
  2113. textm_SelectedTile[playerid] = -1;
  2114. PlayerTextureMenuInfo[playerid][ptextm_Menus3D] = -1;
  2115. return 1;
  2116. }
  2117. Destroy3DTextureMenu(i) {
  2118. if(!TextureMenuInfo[i][textm_bExists]) return -1;
  2119. if(textm_Selected3DTextureMenu[TextureMenuInfo[i][textm_iPlayerID]] == i) CancelSelect3DTextureMenu(TextureMenuInfo[i][textm_iPlayerID]);
  2120. for(new idx = 0; idx < TextureMenuInfo[i][textm_iTiles]; idx++) {
  2121. if(IsValidDynamicObject(TextureMenuInfo[i][textm_iObjectID][idx])) DestroyDynamicObject(TextureMenuInfo[i][textm_iObjectID][idx]);
  2122. TextureMenuInfo[i][textm_iObjectID][idx] = INVALID_OBJECT_ID;
  2123. }
  2124. TextureMenuInfo[i][textm_bExists] = false;
  2125. TextureMenuInfo[i][textm_iTiles] = 0;
  2126. TextureMenuInfo[i][textm_AddX] = 0.0;
  2127. TextureMenuInfo[i][textm_AddY] = 0.0;
  2128. TextureMenuInfo[i][textm_iPlayerID] = INVALID_PLAYER_ID;
  2129. return 1;
  2130. }
  2131. Exit3DTextureMenu(playerid) {
  2132. PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] = PREVIEW_STATE_NONE;
  2133. PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] = 0;
  2134. PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex] = 0;
  2135. if(PlayerTextureMenuInfo[playerid][ptextm_Menus3D] != -1) {
  2136. Destroy3DTextureMenu(PlayerTextureMenuInfo[playerid][ptextm_Menus3D]);
  2137. PlayerTextureMenuInfo[playerid][ptextm_Menus3D] = -1;
  2138. }
  2139. textm_SelectedTile[playerid] = false;
  2140. textm_Selected3DTextureMenu[playerid] = -1;
  2141. }
  2142. Reset3DTextureMenuVars(playerid) {
  2143. textm_Selected3DTextureMenu[playerid] = -1;
  2144. textm_SelectedTile[playerid] = -1;
  2145. PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] = PREVIEW_STATE_NONE;
  2146. PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] = 0;
  2147. PlayerTextureMenuInfo[playerid][ptextm_Menus3D] = -1;
  2148. PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex] = 0;
  2149. TextureMenuInfo[playerid][textm_fRot] = 0;
  2150. TextureMenuInfo[playerid][textm_bExists] = false;
  2151. TextureMenuInfo[playerid][textm_iPlayerID] = INVALID_PLAYER_ID;
  2152. }
  2153. Unload3DTextureMenu(playerid) {
  2154. if(textm_Selected3DTextureMenu[playerid] != -1) CancelSelect3DTextureMenu(playerid);
  2155. }
  2156. OnPlayerKeyStateChange3DMenu(playerid, newkeys, oldkeys) {
  2157. #pragma unused oldkeys
  2158. if(textm_Selected3DTextureMenu[playerid] != -1 || PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] == PREVIEW_STATE_SELECT) {
  2159. new MenuID = textm_Selected3DTextureMenu[playerid];
  2160. if(PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] == PREVIEW_STATE_SELECT) {
  2161. #define MAX_OBJECT_TEXTSLOTS 5
  2162. new
  2163. iTmpModel[MAX_OBJECT_TEXTSLOTS],
  2164. szTXDName[MAX_OBJECT_TEXTSLOTS][32],
  2165. szTextureName[MAX_OBJECT_TEXTSLOTS][32],
  2166. iColor,
  2167. iObjectID = GetPVarInt(playerid, PVAR_FURNITURE_EDITING);
  2168. if(newkeys == KEY_NO) { // Next
  2169. if(textm_SelectedTile[playerid] == MAX_OBJECT_TEXTSLOTS) textm_SelectedTile[playerid] = -1; // So we start at 0.
  2170. textm_SelectedTile[playerid]++;
  2171. GetDynamicObjectMaterial(iObjectID, textm_SelectedTile[playerid], iTmpModel[textm_SelectedTile[playerid]], szTXDName[textm_SelectedTile[playerid]], szTextureName[textm_SelectedTile[playerid]], iColor, 32, 32);
  2172. if(isnull(szTXDName[textm_SelectedTile[playerid]])) {
  2173. SetDynamicObjectMaterial(iObjectID, textm_SelectedTile[playerid], -1, "none", "none", 0xFFFFFFFF);
  2174. }
  2175. else SetDynamicObjectMaterial(iObjectID, textm_SelectedTile[playerid], iTmpModel[textm_SelectedTile[playerid]], szTXDName[textm_SelectedTile[playerid]], szTextureName[textm_SelectedTile[playerid]], 0xFFFFFFFF);
  2176. for(new iIndex = 0; iIndex < MAX_OBJECT_TEXTSLOTS; ++iIndex) {
  2177. if(iIndex != textm_SelectedTile[playerid]) {
  2178. GetDynamicObjectMaterial(iObjectID, iIndex, iTmpModel[iIndex], szTXDName[iIndex], szTextureName[iIndex], iColor, 32, 32);
  2179. if(isnull(szTXDName[iIndex])) {
  2180. SetDynamicObjectMaterial(iObjectID, iIndex, -1, "none", "none", 0xFF999999);
  2181. }
  2182. else SetDynamicObjectMaterial(iObjectID, iIndex, iTmpModel[iIndex], szTXDName[iIndex], szTextureName[iIndex], 0xFF999999);
  2183. }
  2184. }
  2185. format(szMiscArray, sizeof(szMiscArray), "Slot: %d", textm_SelectedTile[playerid]+1);
  2186. PlayerTextDrawSetString(playerid, Furniture_PTD[playerid][2], szMiscArray);
  2187. PlayerTextDrawShow(playerid, Furniture_PTD[playerid][2]);
  2188. format(szMiscArray, sizeof(szMiscArray), "Name: %s", szTextureName[textm_SelectedTile[playerid]]);
  2189. PlayerTextDrawSetString(playerid, Furniture_PTD[playerid][3], szMiscArray);
  2190. PlayerTextDrawShow(playerid, Furniture_PTD[playerid][3]);
  2191. return 1;
  2192. }
  2193. if(newkeys == KEY_CTRL_BACK) { // Previous
  2194. if(textm_SelectedTile[playerid] == 0) textm_SelectedTile[playerid] = MAX_OBJECT_TEXTSLOTS;
  2195. textm_SelectedTile[playerid]--;
  2196. GetDynamicObjectMaterial(iObjectID, textm_SelectedTile[playerid], iTmpModel[textm_SelectedTile[playerid]], szTXDName[textm_SelectedTile[playerid]], szTextureName[textm_SelectedTile[playerid]], iColor, 32, 32);
  2197. if(isnull(szTXDName[textm_SelectedTile[playerid]])) {
  2198. SetDynamicObjectMaterial(iObjectID, textm_SelectedTile[playerid], -1, "none", "none", 0xFFFFFFFF);
  2199. }
  2200. else SetDynamicObjectMaterial(iObjectID, textm_SelectedTile[playerid], iTmpModel[textm_SelectedTile[playerid]], szTXDName[textm_SelectedTile[playerid]], szTextureName[textm_SelectedTile[playerid]], 0xFFFFFFFF);
  2201. for(new iIndex = 0; iIndex < MAX_OBJECT_TEXTSLOTS; ++iIndex) {
  2202. if(iIndex != textm_SelectedTile[playerid]) {
  2203. GetDynamicObjectMaterial(iObjectID, iIndex, iTmpModel[iIndex], szTXDName[iIndex], szTextureName[iIndex], iColor, 32, 32);
  2204. if(isnull(szTXDName[iIndex])) {
  2205. SetDynamicObjectMaterial(iObjectID, iIndex, -1, "none", "none", 0xFF999999);
  2206. }
  2207. else SetDynamicObjectMaterial(iObjectID, iIndex, iTmpModel[iIndex], szTXDName[iIndex], szTextureName[iIndex], 0xFF999999);
  2208. }
  2209. }
  2210. format(szMiscArray, sizeof(szMiscArray), "Slot: %d", textm_SelectedTile[playerid]+1);
  2211. PlayerTextDrawSetString(playerid, Furniture_PTD[playerid][2], szMiscArray);
  2212. PlayerTextDrawShow(playerid, Furniture_PTD[playerid][2]);
  2213. format(szMiscArray, sizeof(szMiscArray), "Name: %s", szTextureName[textm_SelectedTile[playerid]]);
  2214. PlayerTextDrawSetString(playerid, Furniture_PTD[playerid][3], szMiscArray);
  2215. PlayerTextDrawShow(playerid, Furniture_PTD[playerid][3]);
  2216. return 1;
  2217. }
  2218. if(newkeys == KEY_YES) { // Accept
  2219. SetPVarInt(playerid, "textslot", textm_SelectedTile[playerid]);
  2220. textm_SelectedTile[playerid] = 0;
  2221. PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] = PREVIEW_STATE_NONE;
  2222. DeletePVar(playerid, "maxtextslots");
  2223. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][2]);
  2224. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][3]);
  2225. for(new iIndex = 0; iIndex < MAX_OBJECT_TEXTSLOTS; ++iIndex) {
  2226. GetDynamicObjectMaterial(iObjectID, iIndex, iTmpModel[iIndex], szTXDName[iIndex], szTextureName[iIndex], iColor, 32, 32);
  2227. if(isnull(szTXDName[iIndex])) {
  2228. SetDynamicObjectMaterial(iObjectID, iIndex, -1, "none", "none", iColor);
  2229. }
  2230. else SetDynamicObjectMaterial(iObjectID, iIndex, iTmpModel[iIndex], szTXDName[iIndex], szTextureName[iIndex], iColor);
  2231. }
  2232. SetPVarInt(playerid, "studorfind", 1);
  2233. ShowPlayerDialogEx(playerid, DIALOG_FURNITURE_PAINT2, DIALOG_STYLE_LIST, "Furniture Menu | Texturing", "Texture Studio\nSearch Texture\nColor Studio", "Select", "Cancel");
  2234. return 1;
  2235. }
  2236. if(newkeys == KEY_LOOK_BEHIND) { // Cancel
  2237. textm_SelectedTile[playerid] = 0;
  2238. PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] = PREVIEW_STATE_NONE;
  2239. DeletePVar(playerid, "maxtextslots");
  2240. DeletePVar(playerid, PVAR_FURNITURE_SLOT);
  2241. DeletePVar(playerid, PVAR_FURNITURE_EDITING);
  2242. SendClientMessageEx(playerid, COLOR_GRAD1, "** You stopped texturizing the object.");
  2243. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][2]);
  2244. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][3]);
  2245. for(new iIndex = 0; iIndex < MAX_OBJECT_TEXTSLOTS; ++iIndex) {
  2246. GetDynamicObjectMaterial(iObjectID, iIndex, iTmpModel[iIndex], szTXDName[iIndex], szTextureName[iIndex], iColor, 32, 32);
  2247. if(isnull(szTXDName[iIndex])) {
  2248. SetDynamicObjectMaterial(iObjectID, iIndex, -1, "none", "none", iColor);
  2249. }
  2250. else SetDynamicObjectMaterial(iObjectID, iIndex, iTmpModel[iIndex], szTXDName[iIndex], szTextureName[iIndex], iColor);
  2251. }
  2252. return 1;
  2253. }
  2254. if(newkeys == KEY_CROUCH) { // Delete textures.
  2255. textm_SelectedTile[playerid] = 0;
  2256. PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] = PREVIEW_STATE_NONE;
  2257. ReloadFurniture(playerid);
  2258. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][2]);
  2259. PlayerTextDrawHide(playerid, Furniture_PTD[playerid][3]);
  2260. return 1;
  2261. }
  2262. return 1;
  2263. }
  2264. if(OnPlayerKeyStateChangeMenu(playerid,newkeys,oldkeys)) return 1;
  2265. if(newkeys == KEY_NO) {
  2266. new model,
  2267. txd[32],
  2268. texture[32],
  2269. color;
  2270. GetDynamicObjectMaterial(TextureMenuInfo[MenuID][textm_iObjectID][textm_SelectedTile[playerid]],0, model, txd, texture, color);
  2271. SetDynamicObjectMaterial(TextureMenuInfo[MenuID][textm_iObjectID][textm_SelectedTile[playerid]],0, model, txd, texture, TextureMenuInfo[MenuID][textm_iUnselectColor][textm_SelectedTile[playerid]]);
  2272. MoveDynamicObject(TextureMenuInfo[MenuID][textm_iObjectID][textm_SelectedTile[playerid]], TextureMenuInfo[MenuID][textm_OrigPosX][textm_SelectedTile[playerid]],
  2273. TextureMenuInfo[MenuID][textm_OrigPosY][textm_SelectedTile[playerid]], TextureMenuInfo[MenuID][textm_OrigPosZ][textm_SelectedTile[playerid]],1.0);
  2274. textm_SelectedTile[playerid]++;
  2275. if(textm_SelectedTile[playerid] == TextureMenuInfo[MenuID][textm_iTiles]) textm_SelectedTile[playerid] = 0;
  2276. GetDynamicObjectMaterial(TextureMenuInfo[MenuID][textm_iObjectID][textm_SelectedTile[playerid]], 0, model, txd, texture, color);
  2277. SetDynamicObjectMaterial(TextureMenuInfo[MenuID][textm_iObjectID][textm_SelectedTile[playerid]], 0, model, txd, texture, TextureMenuInfo[MenuID][textm_iSelectColor][textm_SelectedTile[playerid]]);
  2278. MoveDynamicObject(TextureMenuInfo[MenuID][textm_iObjectID][textm_SelectedTile[playerid]], TextureMenuInfo[MenuID][textm_OrigPosX][textm_SelectedTile[playerid]] + TextureMenuInfo[MenuID][textm_AddX],
  2279. TextureMenuInfo[MenuID][textm_OrigPosY][textm_SelectedTile[playerid]] + TextureMenuInfo[MenuID][textm_AddY], TextureMenuInfo[MenuID][textm_OrigPosZ][textm_SelectedTile[playerid]], 1.0);
  2280. //if(funcidx("OnPlayerChange3DMenuBox") != -1) OnPlayerChange3DMenuBox(playerid, MenuID, textm_SelectedTile[playerid]); set td name
  2281. return 1;
  2282. }
  2283. if(newkeys == KEY_CTRL_BACK) {
  2284. new model,txd[32],
  2285. texture[32],
  2286. color;
  2287. GetDynamicObjectMaterial(TextureMenuInfo[MenuID][textm_iObjectID][textm_SelectedTile[playerid]],0,model, txd, texture, color);
  2288. SetDynamicObjectMaterial(TextureMenuInfo[MenuID][textm_iObjectID][textm_SelectedTile[playerid]],0, model, txd, texture, TextureMenuInfo[MenuID][textm_iUnselectColor][textm_SelectedTile[playerid]]);
  2289. MoveDynamicObject(TextureMenuInfo[MenuID][textm_iObjectID][textm_SelectedTile[playerid]], TextureMenuInfo[MenuID][textm_OrigPosX][textm_SelectedTile[playerid]],
  2290. TextureMenuInfo[MenuID][textm_OrigPosY][textm_SelectedTile[playerid]], TextureMenuInfo[MenuID][textm_OrigPosZ][textm_SelectedTile[playerid]], 1.0);
  2291. textm_SelectedTile[playerid]--;
  2292. if(textm_SelectedTile[playerid] < 0) textm_SelectedTile[playerid] = TextureMenuInfo[MenuID][textm_iTiles]-1;
  2293. GetDynamicObjectMaterial(TextureMenuInfo[MenuID][textm_iObjectID][textm_SelectedTile[playerid]],0, model, txd, texture, color);
  2294. SetDynamicObjectMaterial(TextureMenuInfo[MenuID][textm_iObjectID][textm_SelectedTile[playerid]],0, model, txd, texture, TextureMenuInfo[MenuID][textm_iSelectColor][textm_SelectedTile[playerid]]);
  2295. MoveDynamicObject(TextureMenuInfo[MenuID][textm_iObjectID][textm_SelectedTile[playerid]], TextureMenuInfo[MenuID][textm_OrigPosX][textm_SelectedTile[playerid]] + TextureMenuInfo[MenuID][textm_AddX],
  2296. TextureMenuInfo[MenuID][textm_OrigPosY][textm_SelectedTile[playerid]] + TextureMenuInfo[MenuID][textm_AddY], TextureMenuInfo[MenuID][textm_OrigPosZ][textm_SelectedTile[playerid]], 1.0);
  2297. //if(funcidx("OnPlayerChange3DMenuBox") != -1) OnPlayerChange3DMenuBox(playerid, MenuID, textm_SelectedTile[playerid]); set txd name
  2298. return 1;
  2299. }
  2300. }
  2301. return 0;
  2302. }
  2303. static UpdateThemeTextures(playerid) {
  2304. for(new i = 0; i < 16; i++) {
  2305. if(PlayerTextureThemeIndex[playerid][PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex]+i] >= sizeof(arrTextures) - 1) continue;
  2306. if(PlayerTextureThemeIndex[playerid][PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex]+i] == 0) {
  2307. Set3DTextureMenuTile(PlayerTextureMenuInfo[playerid][ptextm_Menus3D],i,0,
  2308. arrTextures[DEFAULT_TEXTURE][text_TModel],
  2309. arrTextures[DEFAULT_TEXTURE][text_TXDName],
  2310. arrTextures[DEFAULT_TEXTURE][text_TextureName],
  2311. 0, 0xFF999999);
  2312. }
  2313. else {
  2314. Set3DTextureMenuTile(PlayerTextureMenuInfo[playerid][ptextm_Menus3D],i,0,
  2315. arrTextures[PlayerTextureThemeIndex[playerid][i+PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex]]][text_TModel],
  2316. arrTextures[PlayerTextureThemeIndex[playerid][i+PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex]]][text_TXDName],
  2317. arrTextures[PlayerTextureThemeIndex[playerid][i+PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex]]][text_TextureName],
  2318. 0, 0xFF999999);
  2319. }
  2320. }
  2321. }
  2322. OnPlayerKeyStateChangeMenu(playerid,newkeys,oldkeys) {
  2323. #pragma unused oldkeys
  2324. if(newkeys & 16 || oldkeys & 16) return 0;
  2325. //if(EditingMode[playerid] && GetEditMode(playerid) != EDIT_MODE_TEXTURING) return 0;
  2326. // Scroll right
  2327. if(newkeys & KEY_ANALOG_RIGHT || (((newkeys & (KEY_WALK | KEY_NO)) == (KEY_WALK | KEY_NO)) && ((oldkeys & (KEY_WALK | KEY_NO)) != (KEY_WALK | KEY_NO)))) {
  2328. if(PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] == PREVIEW_STATE_ALLTEXTURES) {
  2329. // Next 16 entries
  2330. PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] += 16;
  2331. // Too high of entries set default
  2332. if(PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] >= sizeof(arrTextures)-1) PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] = 1;
  2333. else if(sizeof(arrTextures) - 1 - PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] - 16 < 0) PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] = sizeof(arrTextures) - 16 - 1;
  2334. // Update the textures
  2335. for(new i = 0; i < 16; i++) {
  2336. if(i+PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] >= sizeof(arrTextures) - 1) continue;
  2337. Set3DTextureMenuTile(PlayerTextureMenuInfo[playerid][ptextm_Menus3D], i, 0, arrTextures[i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]][text_TModel],
  2338. arrTextures[i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]][text_TXDName], arrTextures[i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]][text_TextureName], 0, 0xFF999999);
  2339. }
  2340. }
  2341. else if(PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] == PREVIEW_STATE_THEME) {
  2342. PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex] += 16;
  2343. if(PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex] >= MAX_THEME_TEXTURES - 1) PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex] = 1;
  2344. else if(MAX_THEME_TEXTURES - 1 - PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex] - 16 < 0) PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex] = MAX_THEME_TEXTURES - 16 - 1;
  2345. UpdateThemeTextures(playerid);
  2346. }
  2347. else if(PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] == PREVIEW_STATE_SEARCH) {
  2348. // Next 16 entries
  2349. PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] += 16;
  2350. // Too high of entries set default
  2351. if(PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] >= sizeof(arrTextures) - 1) PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] = 1;
  2352. else if(sizeof(arrTextures) - 1 - PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] - 16 < 0) PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] = sizeof(arrTextures) - 16 - 1;
  2353. // Update the textures
  2354. for(new i = 0; i < 16; i++) {
  2355. if(i+PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] >= sizeof(arrTextures) - 1) continue;
  2356. Set3DTextureMenuTile(PlayerTextureMenuInfo[playerid][ptextm_Menus3D], i, 0, arrTextures[ListItemTextureTrackId[playerid][i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]]][text_TModel],
  2357. arrTextures[ListItemTextureTrackId[playerid][i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]]][text_TXDName], arrTextures[ListItemTextureTrackId[playerid][i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]]][text_TextureName], 0, 0xFF999999);
  2358. }
  2359. }
  2360. // Update the info
  2361. //UpdateTextureInfo(playerid, SelectedBox[playerid]);
  2362. return 1;
  2363. }
  2364. // Pressed left (Same as right almost)
  2365. else if(newkeys & KEY_ANALOG_LEFT || (((newkeys & (KEY_WALK | KEY_CTRL_BACK)) == (KEY_WALK | KEY_CTRL_BACK)) && ((oldkeys & (KEY_WALK | KEY_CTRL_BACK)) != (KEY_WALK | KEY_CTRL_BACK))))
  2366. {
  2367. if(PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] == PREVIEW_STATE_ALLTEXTURES)
  2368. {
  2369. // Last 16 entries
  2370. PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] -= 16;
  2371. // Too high of entries set default
  2372. if(PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] < 1) PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] = sizeof(arrTextures) - 16 - 1;
  2373. // Update the textures
  2374. if(PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] >= sizeof(arrTextures) - 1) PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] = sizeof(arrTextures) - 1;
  2375. for(new i = 0; i < 16; i++)
  2376. {
  2377. if(i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] >= sizeof(arrTextures) - 1) continue;
  2378. Set3DTextureMenuTile(PlayerTextureMenuInfo[playerid][ptextm_Menus3D], i, 0, arrTextures[i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]][text_TModel],
  2379. arrTextures[i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]][text_TXDName], arrTextures[i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]][text_TextureName], 0, 0xFF999999);
  2380. }
  2381. }
  2382. else if(PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] == PREVIEW_STATE_THEME) {
  2383. PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex] -= 16;
  2384. if(PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex] < 1) PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex] = MAX_THEME_TEXTURES - 16 - 1;
  2385. if(PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex] >= MAX_THEME_TEXTURES - 1) PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex] = MAX_THEME_TEXTURES - 1;
  2386. UpdateThemeTextures(playerid);
  2387. }
  2388. else if(PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] == PREVIEW_STATE_SEARCH) {
  2389. // Last 16 entries
  2390. PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] -= 16;
  2391. // Too high of entries set default
  2392. if(PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] < 1) PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] = sizeof(arrTextures) - 16 - 1;
  2393. // Update the textures
  2394. if(PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] >= sizeof(arrTextures) - 1) PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] = sizeof(arrTextures) - 1;
  2395. for(new i = 0; i < 16; i++) {
  2396. if(i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] >= sizeof(arrTextures) - 1) continue;
  2397. Set3DTextureMenuTile(PlayerTextureMenuInfo[playerid][ptextm_Menus3D], i, 0, arrTextures[ListItemTextureTrackId[playerid][i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]]][text_TModel],
  2398. arrTextures[ListItemTextureTrackId[playerid][i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]]][text_TXDName], arrTextures[ListItemTextureTrackId[playerid][i + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]]][text_TextureName], 0, 0xFF999999);
  2399. }
  2400. }
  2401. // Update the info
  2402. // UpdateTextureInfo(playerid, SelectedBox[playerid]);
  2403. return 1;
  2404. }
  2405. else if(newkeys & KEY_SPRINT) {
  2406. // Add to your theme
  2407. if(PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] == PREVIEW_STATE_ALLTEXTURES) {
  2408. new addt = AddTextureToTheme(playerid, PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] + textm_SelectedTile[playerid]);
  2409. if(addt >= 0) SendClientMessage(playerid, COLOR_GRAD1, "You successfully added the texture to your theme.");
  2410. else if(addt == -1) SendClientMessage(playerid, COLOR_GRAD1, "This texture already exists in your theme.");
  2411. else if(addt == -2) SendClientMessage(playerid, COLOR_GRAD1, "You cannot add more textures to your theme.");
  2412. return 1;
  2413. }
  2414. }
  2415. else if(newkeys & KEY_YES) {
  2416. new iObjectID = GetPVarInt(playerid, PVAR_FURNITURE_EDITING),
  2417. iSlotID = GetPVarInt(playerid, PVAR_FURNITURE_SLOT),
  2418. iTextSlot = GetPVarInt(playerid, "textslot"),
  2419. iHouseID = GetHouseID(playerid),
  2420. iTextID;
  2421. if(PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] == PREVIEW_STATE_ALLTEXTURES) iTextID = PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex] + textm_SelectedTile[playerid];
  2422. else if(PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] == PREVIEW_STATE_SEARCH) iTextID = ListItemTextureTrackId[playerid][textm_SelectedTile[playerid] + PlayerTextureMenuInfo[playerid][ptextm_CurrTextureIndex]];
  2423. Exit3DTextureMenu(playerid);
  2424. ProcessFurnitureTexture(iHouseID, iSlotID, iObjectID, iTextSlot, iTextID, 0, 1);
  2425. DeletePVar(playerid, PVAR_FURNITURE_EDITING);
  2426. DeletePVar(playerid, PVAR_FURNITURE_SLOT);
  2427. DeletePVar(playerid, "textslot");
  2428. DeletePVar(playerid, "color");
  2429. SendClientMessageEx(playerid, COLOR_YELLOW, "[Furniture]: {CCCCCC}You successfully painted the furniture.");
  2430. SelectTextDraw(playerid, 0xF6FBFCFF);
  2431. return 1;
  2432. /*
  2433. else if(PlayerTextureMenuInfo[playerid][ptextm_TPreviewState] == PREVIEW_STATE_THEME)
  2434. {
  2435. if(TextureAll[playerid])
  2436. {
  2437. format(line, sizeof(line), "/mtsetall %i %i", CurrTexturingIndex[playerid], PlayerTextureThemeIndex[playerid][PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex]+SelectedBox[playerid]]);
  2438. BroadcastCommand(playerid, line);
  2439. }
  2440. else
  2441. {
  2442. format(line, sizeof(line), "/mtset %i %i", CurrTexturingIndex[playerid], PlayerTextureThemeIndex[playerid][PlayerTextureMenuInfo[playerid][ptextm_CurrThemeIndex]+SelectedBox[playerid]]);
  2443. BroadcastCommand(playerid, line);
  2444. }
  2445. return 1;
  2446. }
  2447. */
  2448. }
  2449. else if(newkeys & KEY_LOOK_BEHIND) {
  2450. Exit3DTextureMenu(playerid);
  2451. DeletePVar(playerid, PVAR_FURNITURE_EDITING);
  2452. DeletePVar(playerid, PVAR_FURNITURE_SLOT);
  2453. DeletePVar(playerid, "color");
  2454. DeletePVar(playerid, "textslot");
  2455. SelectTextDraw(playerid, 0xF6FBFCFF);
  2456. }
  2457. return 0;
  2458. }
  2459. static AddTextureToTheme(playerid, index) {
  2460. for(new i = 1; i < MAX_THEME_TEXTURES; i++) {
  2461. if(index == PlayerTextureThemeIndex[playerid][i]) return -1;
  2462. }
  2463. for(new i = 1; i < MAX_THEME_TEXTURES; i++) {
  2464. if(PlayerTextureThemeIndex[playerid][i] == 0) {
  2465. PlayerTextureThemeIndex[playerid][i] = index;
  2466. return i;
  2467. }
  2468. }
  2469. return -2;
  2470. }