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- /*
- /$$ /$$ /$$$$$$ /$$$$$$$ /$$$$$$$
- | $$$ | $$ /$$__ $$ | $$__ $$| $$__ $$
- | $$$$| $$| $$ \__/ | $$ \ $$| $$ \ $$
- | $$ $$ $$| $$ /$$$$ /$$$$$$| $$$$$$$/| $$$$$$$/
- | $$ $$$$| $$|_ $$|______/| $$__ $$| $$____/
- | $$\ $$$| $$ \ $$ | $$ \ $$| $$
- | $$ \ $$| $$$$$$/ | $$ | $$| $$
- |__/ \__/ \______/ |__/ |__/|__/
- Citizenship System
- Next Generation Gaming, LLC
- (created by Next Generation Gaming Development Team)
-
- * Copyright (c) 2016, Next Generation Gaming, LLC
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are not permitted in any case.
- *
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- /*
- NationSel_InitNationNameText(Text:txtInit)
- {
- TextDrawUseBox(txtInit, 0);
- TextDrawLetterSize(txtInit,1.25,3.0);
- TextDrawFont(txtInit, 0);
- TextDrawSetShadow(txtInit,0);
- TextDrawSetOutline(txtInit,1);
- TextDrawColor(txtInit,0xEEEEEEFF);
- TextDrawBackgroundColor(txtNationSelHelper,0x000000FF);
- }
- NationSel_InitTextDraws()
- {
- // Init our observer helper text display
- txtSanAndreas = TextDrawCreate(10.0, 380.0, "San Andreas");
- NationSel_InitNationNameText(txtSanAndreas);
- txtTierraRobada = TextDrawCreate(10.0, 380.0, "Tierro Robada");
- NationSel_InitNationNameText(txtTierraRobada);
- // Init our observer helper text display
- txtNationSelHelper = TextDrawCreate(10.0, 415.0,
- " Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
- TextDrawUseBox(txtNationSelHelper, 1);
- TextDrawBoxColor(txtNationSelHelper,0x222222BB);
- TextDrawLetterSize(txtNationSelHelper,0.3,1.0);
- TextDrawTextSize(txtNationSelHelper,400.0,40.0);
- TextDrawFont(txtNationSelHelper, 2);
- TextDrawSetShadow(txtNationSelHelper,0);
- TextDrawSetOutline(txtNationSelHelper,1);
- TextDrawBackgroundColor(txtNationSelHelper,0x000000FF);
- TextDrawColor(txtNationSelHelper,0xFFFFFFFF);
- txtNationSelMain = TextDrawCreate(10.0, 50.0, "Select Your Nation");
- TextDrawUseBox(txtNationSelMain, 0);
- TextDrawLetterSize(txtNationSelMain, 1.25, 3.0);
- TextDrawFont(txtNationSelMain, 1);
- TextDrawSetShadow(txtNationSelMain, 0);
- TextDrawSetOutline(txtNationSelMain, 1);
- TextDrawBackgroundColor(txtNationSelMain, 0x000000FF);
- TextDrawColor(txtNationSelMain, 0xFFFFFFFF);
- }
- NationSel_SetupSelectedNation(playerid)
- {
- if(PlayerNationSelection[playerid] == -1) {
- PlayerNationSelection[playerid] = NATION_SAN_ANDREAS;
- }
- if(PlayerNationSelection[playerid] == NATION_SAN_ANDREAS) {
- SetPlayerInterior(playerid,0);
- SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
- SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
- TextDrawShowForPlayer(playerid,txtSanAndreas);
- TextDrawHideForPlayer(playerid,txtTierraRobada);
- }
- else if(PlayerNationSelection[playerid] == NATION_TIERRA_ROBADA) {
- SetPlayerInterior(playerid,0);
- SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
- SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
- TextDrawHideForPlayer(playerid,txtSanAndreas);
- TextDrawShowForPlayer(playerid,txtTierraRobada);
- }
- }
- NationSel_SwitchToNextNation(playerid)
- {
- PlayerNationSelection[playerid]++;
- if(PlayerNationSelection[playerid] > NATION_TIERRA_ROBADA) {
- PlayerNationSelection[playerid] = NATION_SAN_ANDREAS;
- }
- PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
- NationSel_SetupSelectedNation(playerid);
- }
- NationSel_SwitchToPrevNation(playerid)
- {
- PlayerNationSelection[playerid]--;
- if(PlayerNationSelection[playerid] < NATION_SAN_ANDREAS) {
- PlayerNationSelection[playerid] = NATION_TIERRA_ROBADA;
- }
- PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
- NationSel_SetupSelectedNation(playerid);
- }
- NationSel_HandleNationSelection(playerid)
- {
- new Keys,ud,lr;
- new Float:diff = float(TRCitizens)/float(TotalCitizens)*100;
- GetPlayerKeys(playerid,Keys,ud,lr);
- if(PlayerNationSelection[playerid] == -1) {
- NationSel_SwitchToNextNation(playerid);
- return;
- }
- if(Keys & KEY_FIRE)
- {
- PlayerHasNationSelected[playerid] = 1;
- TextDrawHideForPlayer(playerid,txtNationSelHelper);
- TextDrawHideForPlayer(playerid,txtNationSelMain);
- TextDrawHideForPlayer(playerid,txtSanAndreas);
- TextDrawHideForPlayer(playerid,txtTierraRobada);
- RegistrationStep[playerid] = 0;
- PlayerInfo[playerid][pTut] = 1;
- gOoc[playerid] = 0; gNews[playerid] = 0;
- TogglePlayerControllable(playerid, 1);
- SetCamBack(playerid);
- DeletePVar(playerid, "MedicBill");
- SetPlayerColor(playerid,TEAM_HIT_COLOR);
- SetPlayerInterior(playerid,0);
- SetHealth(playerid, 100);
- for(new x;x<10000;x++)
- {
- new rand=random(300);
- if(PlayerInfo[playerid][pSex] == 2)
- {
- if(IsValidSkin(rand) && IsFemaleSpawnSkin(rand))
- {
- PlayerInfo[playerid][pModel] = rand;
- SetPlayerSkin(playerid, rand);
- break;
- }
- }
- else
- {
- if(IsValidSkin(rand) && !IsFemaleSkin(rand))
- {
- PlayerInfo[playerid][pModel] = rand;
- SetPlayerSkin(playerid, rand);
- break;
- }
- }
- }
- SetCameraBehindPlayer(playerid);
- SetPlayerVirtualWorld(playerid, 0);
- if(NATION_SAN_ANDREAS == PlayerNationSelection[playerid])
- {
- PlayerInfo[playerid][pNation] = 0;
- switch(random(2))
- {
- case 0:
- {
- SetPlayerPos(playerid, 1715.1201,-1903.1711,13.5665);
- SetPlayerFacingAngle(playerid, 360.0);
- }
- case 1:
- {
- SetPlayerPos(playerid, -1969.0737,138.1210,27.6875);
- SetPlayerFacingAngle(playerid, 90.0);
- }
- }
- }
- else if(NATION_TIERRA_ROBADA == PlayerNationSelection[playerid])
- {
- if(floatround(diff) >= 30)
- {
- AddNationQueue(playerid, 1, 1);
- SendClientMessageEx(playerid, COLOR_RED, "The nation of New Robada is currently full. You have been placed into a queue to join.");
- switch(random(2))
- {
- case 0:
- {
- SetPlayerPos(playerid, 1715.1201,-1903.1711,13.5665);
- SetPlayerFacingAngle(playerid, 360.0);
- }
- case 1:
- {
- SetPlayerPos(playerid, -1969.0737,138.1210,27.6875);
- SetPlayerFacingAngle(playerid, 90.0);
- }
- }
- }
- else
- {
- AddNationQueue(playerid, 1, 2);
- switch(random(2))
- {
- case 0:
- {
- SetPlayerPos(playerid, 1699.2, 1435.1, 10.7);
- SetPlayerFacingAngle(playerid, 270.0);
- }
- case 1:
- {
- SetPlayerPos(playerid, -1446.5997, 2608.4478, 55.8359);
- SetPlayerFacingAngle(playerid, 180.0);
- }
- }
- }
- }
- return;
- }
- if(lr > 0) {
- NationSel_SwitchToNextNation(playerid);
- }
- else if(lr < 0) {
- NationSel_SwitchToPrevNation(playerid);
- }
- }*/
- stock NationCheck(playerid, giveplayerid) {
- if(PlayerInfo[playerid][pNation] != PlayerInfo[giveplayerid][pNation]) {
- SendClientMessageEx(playerid, COLOR_GRAD1, "This person is not part of your nation and can therefore not be processed.");
- return 0;
- }
- return 1;
- }
- stock GetPlayerNation(playerid) {
- szMiscArray[0] = 0;
- switch(PlayerInfo[playerid][pNation]) {
- case 0: szMiscArray = "San Andreas";
- case 1: szMiscArray = "New Robada";
- case 2: szMiscArray = "None";
- }
- return szMiscArray;
- }
- CMD:apply(playerid, params[])
- {
- new choice[3];
- if(sscanf(params, "s[3]", choice))
- {
- SendClientMessageEx(playerid, COLOR_GREY, "USAGE: /apply [SA|NR]");
- return 1;
- }
- if(PlayerInfo[playerid][pFreezeBank] || PlayerInfo[playerid][pFreezeHouse] || PlayerInfo[playerid][pFreezeCar]) {
- return SendClientMessageEx(playerid, COLOR_GRAD1, "The current nation you're in has frozen your assets. Therefore, you cannot apply.");
- }
- if(strcmp(choice, "sa", true) == 0)
- {
- if(PlayerInfo[playerid][pNation] == 0) return SendClientMessageEx(playerid, COLOR_GREY, "You're currently part of San Andreas.");
- CheckNationQueue(playerid, 0);
- }
- else if(strcmp(choice, "nr", true) == 0)
- {
- if(PlayerInfo[playerid][pNation] == 1) return SendClientMessageEx(playerid, COLOR_GREY, "You're currently part of New Robada.");
- CheckNationQueue(playerid, 1);
- }
- return 1;
- }
- CMD:checkapps(playerid, params[])
- {
- if((0 <= PlayerInfo[playerid][pLeader] < MAX_GROUPS) && arrGroupData[PlayerInfo[playerid][pLeader]][g_iGroupType] == GROUP_TYPE_GOV)
- {
- switch(arrGroupData[PlayerInfo[playerid][pMember]][g_iAllegiance])
- {
- case 1: mysql_tquery(MainPipeline, "SELECT `playerid`, `name`, `date` FROM `nation_queue` WHERE `nation` = 0 AND `status` = 1 ORDER BY `id` ASC", "NationQueueQueryFinish", "iii", playerid, 0, AppQueue);
- case 2: mysql_tquery(MainPipeline, "SELECT `playerid`, `name`, `date` FROM `nation_queue` WHERE `nation` = 1 AND `status` = 1 ORDER BY `id` ASC", "NationQueueQueryFinish", "iii", playerid, 1, AppQueue);
- }
- }
- else SendClientMessage(playerid, COLOR_GREY, "You are not the leader of a Government agency.");
- return 1;
- }
- CMD:deport(playerid, params[])
- {
- if((0 <= PlayerInfo[playerid][pLeader] < MAX_GROUPS) && arrGroupData[PlayerInfo[playerid][pLeader]][g_iGroupType] == GROUP_TYPE_GOV)
- {
- new string[128], giveplayerid;
- if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_GREY, "USAGE: /deport [player]");
- if(!IsPlayerConnected(giveplayerid)) SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
- else if(!ProxDetectorS(5.0, playerid, giveplayerid)) SendClientMessageEx(playerid, COLOR_GREY, "You are not close enough to the deportee.");
- else if(PlayerInfo[playerid][pNation] == 0 && PlayerInfo[giveplayerid][pNation] == 0) SendClientMessageEx(playerid, COLOR_GREY, "You can't deport a citizen of San Andreas!");
- else
- {
- format(string, sizeof(string), "* You deported %s!", GetPlayerNameEx(giveplayerid));
- SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
- DeletePVar(giveplayerid, "IsFrozen");
- TogglePlayerControllable(giveplayerid, 1);
- ClearAnimationsEx(giveplayerid);
- SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_NONE);
- PlayerCuffed[giveplayerid] = 0;
- DeletePVar(giveplayerid, "PlayerCuffed");
- PlayerCuffedTime[giveplayerid] = 0;
- if(PlayerInfo[playerid][pNation] == 0 && PlayerInfo[giveplayerid][pNation] == 1)
- {
- switch(random(2))
- {
- case 0:
- {
- SetPlayerPos(giveplayerid, 2231.578613, -48.729660, 26.484375);
- SetPlayerFacingAngle(giveplayerid, 270.0);
- }
- case 1:
- {
- SetPlayerPos(giveplayerid, 2231.578613, -48.729660, 26.484375);
- SetPlayerFacingAngle(giveplayerid, 180.0);
- }
- }
- SendClientMessageEx(giveplayerid, COLOR_RED, "You have been deported back to New Robada.");
- }
- else if(PlayerInfo[playerid][pNation] == 1 && PlayerInfo[giveplayerid][pNation] == 0)
- {
- switch(random(2))
- {
- case 0:
- {
- SetPlayerPos(giveplayerid, 1715.1201,-1903.1711,13.5665);
- SetPlayerFacingAngle(giveplayerid, 360.0);
- }
- case 1:
- {
- SetPlayerPos(giveplayerid, -1969.0737,138.1210,27.6875);
- SetPlayerFacingAngle(giveplayerid, 90.0);
- }
- }
- SendClientMessageEx(giveplayerid, COLOR_RED, "You have been deported back to San Andreas.");
- }
- else if(PlayerInfo[playerid][pNation] == 0 && PlayerInfo[giveplayerid][pNation] == 0)
- {
- switch(random(2))
- {
- case 0:
- {
- SetPlayerPos(giveplayerid, 1715.1201,-1903.1711,13.5665);
- SetPlayerFacingAngle(giveplayerid, 360.0);
- }
- case 1:
- {
- SetPlayerPos(giveplayerid, -1969.0737,138.1210,27.6875);
- SetPlayerFacingAngle(giveplayerid, 90.0);
- }
- }
- PlayerInfo[giveplayerid][pNation] = 2;
- SendClientMessageEx(giveplayerid, COLOR_RED, "You were deported from your country. You have lost your citizenship.");
- }
- else if(PlayerInfo[playerid][pNation] == 1 && PlayerInfo[giveplayerid][pNation] == 1)
- {
- switch(random(2))
- {
- case 0:
- {
- SetPlayerPos(giveplayerid, 1715.1201,-1903.1711,13.5665);
- SetPlayerFacingAngle(giveplayerid, 360.0);
- }
- case 1:
- {
- SetPlayerPos(giveplayerid, -1969.0737,138.1210,27.6875);
- SetPlayerFacingAngle(giveplayerid, 90.0);
- }
- }
- PlayerInfo[giveplayerid][pNation] = 2;
- SendClientMessageEx(giveplayerid, COLOR_RED, "You were deported from your country. You have lost your citizenship.");
- }
- }
- }
- else SendClientMessage(playerid, COLOR_GREY, "You are not the leader of a Government agency.");
- return 1;
- }
- // Citizenship Commands
- /*CMD:grantcitizenship(playerid, params[]) {
- new iGroupID = PlayerInfo[playerid][pLeader];
- if((0 <= iGroupID < MAX_GROUPS)) {
- }
- else SendClientMessageEx(playerid, COLOR_GRAD1, "Only authorized business employees may use this command.");
- return 1;
- }*/
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