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- /*
- /$$ /$$ /$$$$$$ /$$$$$$$ /$$$$$$$
- | $$$ | $$ /$$__ $$ | $$__ $$| $$__ $$
- | $$$$| $$| $$ \__/ | $$ \ $$| $$ \ $$
- | $$ $$ $$| $$ /$$$$ /$$$$$$| $$$$$$$/| $$$$$$$/
- | $$ $$$$| $$|_ $$|______/| $$__ $$| $$____/
- | $$\ $$$| $$ \ $$ | $$ \ $$| $$
- | $$ \ $$| $$$$$$/ | $$ | $$| $$
- |__/ \__/ \______/ |__/ |__/|__/
- Arms Dealer Revision
- Winterfield
- Next Generation Gaming, LLC
- (created by Next Generation Gaming Development Team)
-
- * Copyright (c) 2016, Next Generation Gaming, LLC
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are not permitted in any case.
- *
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- CMD:sellgun(playerid, params[])
- {
- if(PlayerTied[playerid] != 0 || PlayerCuffed[playerid] != 0 || PlayerInfo[playerid][pJailTime] > 0 || GetPVarInt(playerid, "Injured")) return SendClientMessageEx(playerid, COLOR_GRAD2, "You cannot do this at this time.");
- if(PlayerInfo[playerid][pJailTime] && strfind(PlayerInfo[playerid][pPrisonReason], "[OOC]", true) != -1) return SendClientMessageEx(playerid, COLOR_GREY, "OOC prisoners are restricted to only speak in /b");
- if(PlayerInfo[playerid][pJob] == 9 || PlayerInfo[playerid][pJob2] == 9 || PlayerInfo[playerid][pJob3] == 9)
- {
- if(GetPVarInt(playerid, "pSellGunTime") > gettime()) return SendClientMessageEx(playerid, COLOR_GRAD1, "You must wait 10 seconds before selling another gun.");
- if(GetPVarType(playerid, "WatchingTV") || GetPVarType(playerid, "PreviewingTV")) return SendClientMessage(playerid, COLOR_GRAD1, "You cannot use drugs while watching TV.");
- if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_GRAD1, "You cannot sell a gun while in a vehicle!");
- if(HungerPlayerInfo[playerid][hgInEvent] != 0) return SendClientMessageEx(playerid, COLOR_GREY, " You cannot do this while being in the Hunger Games Event!");
- #if defined zombiemode
- if(zombieevent == 1 && GetPVarType(playerid, "pIsZombie")) return SendClientMessageEx(playerid, COLOR_GREY, "Zombies can't use this.");
- #endif
- if(GetPVarType(playerid, "PlayerCuffed") || GetPVarInt(playerid, "pBagged") >= 1 || GetPVarType(playerid, "IsFrozen") || PlayerInfo[playerid][pHospital] || (PlayerInfo[playerid][pJailTime] > 0 && strfind(PlayerInfo[playerid][pPrisonReason], "[OOC]", true) != -1))
- return SendClientMessage(playerid, COLOR_GRAD2, "You can't do that at this time!");
- if(GetPVarType(playerid, "AttemptingLockPick")) return SendClientMessageEx(playerid, COLOR_WHITE, "You are attempting to lockpick, please wait.");
- if(GetPVarType(playerid, "IsInArena")) return SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while being in an arena!");
- if(PlayerInfo[playerid][pHospital]) return SendClientMessageEx(playerid, COLOR_GREY, "You cannot do this at this time.");
- szMiscArray[0] = 0;
- new id, weapon[16];
- if(sscanf(params, "us[16]", id, weapon))
- {
- SendClientMessageEx(playerid, COLOR_WHITE, "-------------------------------------");
- switch(PlayerInfo[playerid][pArmsSkill])
- {
- case 0 .. 49: // level 1
- {
- SendClientMessageEx(playerid, COLOR_GRAD1, "flowers(100) knuckles(100)");
- SendClientMessageEx(playerid, COLOR_WHITE, "bat(100) cane(100)");
- SendClientMessageEx(playerid, COLOR_GRAD1, "shovel(100) club(100)");
- SendClientMessageEx(playerid, COLOR_WHITE, "pool(100) katana(100)");
- SendClientMessageEx(playerid, COLOR_GRAD1, "dildo(100) 9mm(500)");
- SendClientMessageEx(playerid, COLOR_WHITE, "sdpistol(1000)");
- }
- case 50 .. 199: // level 2
- {
- SendClientMessageEx(playerid, COLOR_GRAD1, "flowers(100) knuckles(100)");
- SendClientMessageEx(playerid, COLOR_WHITE, "bat(100) cane(100)");
- SendClientMessageEx(playerid, COLOR_GRAD1, "shovel(100) club(100)");
- SendClientMessageEx(playerid, COLOR_WHITE, "pool(100) katana(100)");
- SendClientMessageEx(playerid, COLOR_GRAD1, "dildo(100) 9mm(500)");
- SendClientMessageEx(playerid, COLOR_WHITE, "sdpistol(1000) shotgun(4000)");
- SendClientMessageEx(playerid, COLOR_WHITE, "mp5(2500)");
- }
- case 200 .. 699: // level 3
- {
- SendClientMessageEx(playerid, COLOR_GRAD1, "flowers(100) knuckles(100)");
- SendClientMessageEx(playerid, COLOR_WHITE, "bat(100) cane(100)");
- SendClientMessageEx(playerid, COLOR_GRAD1, "shovel(100) club(100)");
- SendClientMessageEx(playerid, COLOR_WHITE, "pool(100) katana(100)");
- SendClientMessageEx(playerid, COLOR_GRAD1, "dildo(100) 9mm(500)");
- SendClientMessageEx(playerid, COLOR_WHITE, "sdpistol(1000) shotgun(4000)");
- SendClientMessageEx(playerid, COLOR_WHITE, "mp5(2500) rifle(3000)");
- }
- case 700 .. 1199:// Level 4
- {
- SendClientMessageEx(playerid, COLOR_GRAD1, "flowers(100) knuckles(100)");
- SendClientMessageEx(playerid, COLOR_WHITE, "bat(100) cane(100)");
- SendClientMessageEx(playerid, COLOR_GRAD1, "shovel(100) club(100)");
- SendClientMessageEx(playerid, COLOR_WHITE, "pool(100) katana(100)");
- SendClientMessageEx(playerid, COLOR_GRAD1, "dildo(100) 9mm(500)");
- SendClientMessageEx(playerid, COLOR_WHITE, "sdpistol(1000) shotgun(4000)");
- SendClientMessageEx(playerid, COLOR_WHITE, "mp5(2500) rifle(3000)");
- SendClientMessageEx(playerid, COLOR_WHITE, "tec9(3000) uzi(2500)");
- }
- default:
- {
- SendClientMessageEx(playerid, COLOR_GRAD1, "flowers(100) knuckles(100)");
- SendClientMessageEx(playerid, COLOR_WHITE, "bat(100) cane(100)");
- SendClientMessageEx(playerid, COLOR_GRAD1, "shovel(100) club(100)");
- SendClientMessageEx(playerid, COLOR_WHITE, "pool(100) katana(100)");
- SendClientMessageEx(playerid, COLOR_GRAD1, "dildo(100) 9mm(500)");
- SendClientMessageEx(playerid, COLOR_WHITE, "sdpistol(1000) shotgun(4000)");
- SendClientMessageEx(playerid, COLOR_WHITE, "mp5(2500) rifle(3000)");
- SendClientMessageEx(playerid, COLOR_WHITE, "tec9(3000) uzi(2500)");
- SendClientMessageEx(playerid, COLOR_WHITE, "deagle(5000)");
- }
- }
- if(PlayerInfo[playerid][pArmsSkill] >= 1200) SendClientMessageEx(playerid, COLOR_WHITE, "ak47(10000) - Requires Gold VIP");
- SendClientMessageEx(playerid, COLOR_WHITE, "-------------------------------------");
- SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /sellgun [playerid] [weapon]");
- return 1;
- }
- if(IsPlayerConnected(id))
- {
- if(IsPlayerInAnyVehicle(id)) return SendClientMessage(playerid, COLOR_GRAD1, "You cannot sell a gun to someone in a vehicle!");
- if(!ProxDetectorS(8.0, playerid, id)) return SendClientMessageEx(playerid, COLOR_GRAD1, "You are not near that player.");
- if(PlayerInfo[id][pConnectHours] < 2 || PlayerInfo[id][pWRestricted] > 0) return SendClientMessageEx(playerid, COLOR_GREY, "That player is currently weapon restricted!");
- if(strcmp(weapon, "Flowers", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 0)
- {
- if(PlayerInfo[playerid][pMats] >= 100)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 100;
- GivePlayerValidWeapon(id, 14);
- }
- else
- {
- SetPVarInt(id, "pSellGun", 14);
- SetPVarInt(id, "pSellGunMats", 100);
- SetPVarInt(id, "pSellGunID", playerid);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "Knuckles", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 0)
- {
- if(PlayerInfo[playerid][pMats] >= 100)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 100;
- GivePlayerValidWeapon(id, 1);
- }
- else
- {
- SetPVarInt(id, "pSellGun", 1);
- SetPVarInt(id, "pSellGunMats", 100);
- SetPVarInt(id, "pSellGunID", playerid);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "Bat", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 0)
- {
- if(PlayerInfo[playerid][pMats] >= 100)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 100;
- GivePlayerValidWeapon(id, 5);
- }
- else
- {
- SetPVarInt(id, "pSellGun", 5);
- SetPVarInt(id, "pSellGunMats", 100);
- SetPVarInt(id, "pSellGunID", playerid);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "Cane", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 0)
- {
- if(PlayerInfo[playerid][pMats] >= 100)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 100;
- GivePlayerValidWeapon(id, 15);
- }
- else
- {
- SetPVarInt(id, "pSellGun", 15);
- SetPVarInt(id, "pSellGunMats", 100);
- SetPVarInt(id, "pSellGunID", playerid);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "Shovel", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 0)
- {
- if(PlayerInfo[playerid][pMats] >= 100)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 100;
- GivePlayerValidWeapon(id, 6);
- }
- else
- {
- SetPVarInt(id, "pSellGun", 6);
- SetPVarInt(id, "pSellGunMats", 100);
- SetPVarInt(id, "pSellGunID", playerid);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "Club", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 0)
- {
- if(PlayerInfo[playerid][pMats] >= 100)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 100;
- GivePlayerValidWeapon(id, 2);
- }
- else
- {
- SetPVarInt(id, "pSellGun", 2);
- SetPVarInt(id, "pSellGunMats", 100);
- SetPVarInt(id, "pSellGunID", playerid);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "Pool", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 0)
- {
- if(PlayerInfo[playerid][pMats] >= 100)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 100;
- GivePlayerValidWeapon(id, 7);
- }
- else
- {
- SetPVarInt(id, "pSellGun", 7);
- SetPVarInt(id, "pSellGunMats", 100);
- SetPVarInt(id, "pSellGunID", playerid);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "Katana", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 0)
- {
- if(PlayerInfo[playerid][pMats] >= 100)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 100;
- GivePlayerValidWeapon(id, 8);
- }
- else
- {
- SetPVarInt(id, "pSellGun", 8);
- SetPVarInt(id, "pSellGunMats", 100);
- SetPVarInt(id, "pSellGunID", playerid);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "Dildo", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 0)
- {
- if(PlayerInfo[playerid][pMats] >= 100)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 100;
- GivePlayerValidWeapon(id, 10);
- }
- else
- {
- SetPVarInt(id, "pSellGun", 10);
- SetPVarInt(id, "pSellGunMats", 100);
- SetPVarInt(id, "pSellGunID", playerid);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "9mm", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 0)
- {
- if(PlayerInfo[playerid][pMats] >= 500)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 500;
- GivePlayerValidWeapon(id, 22);
- PlayerInfo[playerid][pArmsSkill] += 1;
- }
- else
- {
- SetPVarInt(id, "pSellGun", 22);
- SetPVarInt(id, "pSellGunMats", 500);
- SetPVarInt(id, "pSellGunID", playerid);
- SetPVarInt(id, "pSellGunXP", 1);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "Shotgun", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 50)
- {
- if(PlayerInfo[playerid][pMats] >= 4000)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 4000;
- GivePlayerValidWeapon(id, 25);
- PlayerInfo[playerid][pArmsSkill] += 1;
- }
- else
- {
- SetPVarInt(id, "pSellGun", 25);
- SetPVarInt(id, "pSellGunMats", 4000);
- SetPVarInt(id, "pSellGunID", playerid);
- SetPVarInt(id, "pSellGunXP", 1);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "SDPistol", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 0)
- {
- if(PlayerInfo[playerid][pMats] >= 1000)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 1000;
- GivePlayerValidWeapon(id, 23);
- PlayerInfo[playerid][pArmsSkill] += 1;
- }
- else
- {
- SetPVarInt(id, "pSellGun", 23);
- SetPVarInt(id, "pSellGunMats", 1000);
- SetPVarInt(id, "pSellGunID", playerid);
- SetPVarInt(id, "pSellGunXP", 1);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "Uzi", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 700)
- {
- if(PlayerInfo[playerid][pMats] >= 2500)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 2500;
- GivePlayerValidWeapon(id, 28);
- PlayerInfo[playerid][pArmsSkill] += 1;
- }
- else
- {
- SetPVarInt(id, "pSellGun", 28);
- SetPVarInt(id, "pSellGunMats", 2500);
- SetPVarInt(id, "pSellGunID", playerid);
- SetPVarInt(id, "pSellGunXP", 1);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "Tec9", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 700)
- {
- if(PlayerInfo[playerid][pMats] >= 3000)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 3000;
- GivePlayerValidWeapon(id, 32);
- PlayerInfo[playerid][pArmsSkill] += 1;
- }
- else
- {
- SetPVarInt(id, "pSellGun", 32);
- SetPVarInt(id, "pSellGunMats", 3000);
- SetPVarInt(id, "pSellGunID", playerid);
- SetPVarInt(id, "pSellGunXP", 1);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "Rifle", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 200)
- {
- if(PlayerInfo[playerid][pMats] >= 3000)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 3000;
- GivePlayerValidWeapon(id, 33);
- PlayerInfo[playerid][pArmsSkill] += 1;
- }
- else
- {
- SetPVarInt(id, "pSellGun", 33);
- SetPVarInt(id, "pSellGunMats", 3000);
- SetPVarInt(id, "pSellGunID", playerid);
- SetPVarInt(id, "pSellGunXP", 1);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "MP5", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 200)
- {
- if(PlayerInfo[playerid][pMats] >= 2500)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 2500;
- GivePlayerValidWeapon(id, 29);
- PlayerInfo[playerid][pArmsSkill] += 1;
- }
- else
- {
- SetPVarInt(id, "pSellGun", 29);
- SetPVarInt(id, "pSellGunMats", 2500);
- SetPVarInt(id, "pSellGunID", playerid);
- SetPVarInt(id, "pSellGunXP", 1);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "Deagle", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 1200)
- {
- if(PlayerInfo[playerid][pMats] >= 5000)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 5000;
- GivePlayerValidWeapon(id, 24);
- PlayerInfo[playerid][pArmsSkill] += 1;
- }
- else
- {
- SetPVarInt(id, "pSellGun", 24);
- SetPVarInt(id, "pSellGunMats", 5000);
- SetPVarInt(id, "pSellGunID", playerid);
- SetPVarInt(id, "pSellGunXP", 1);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else if(strcmp(weapon, "AK47", true) == 0 && PlayerInfo[playerid][pArmsSkill] >= 1200)
- {
- if(PlayerInfo[playerid][pDonateRank] > 2) {
- if(PlayerInfo[playerid][pMats] >= 10000)
- {
- if(id == playerid)
- {
- PlayerInfo[playerid][pMats] -= 10000;
- GivePlayerValidWeapon(id, 30);
- PlayerInfo[playerid][pArmsSkill] += 1;
- }
- else
- {
- SetPVarInt(id, "pSellGun", 30);
- SetPVarInt(id, "pSellGunMats", 10000);
- SetPVarInt(id, "pSellGunID", playerid);
- SetPVarInt(id, "pSellGunXP", 1);
- }
- }
- else return SendClientMessage(playerid, COLOR_WHITE, "You do not have enough materials!");
- }
- else return SendClientMessageEx(playerid, COLOR_WHITE, "You need to be a Gold VIP to craft this weapon!");
- }
- else
- {
- return SendClientMessageEx(playerid, COLOR_GRAD1, "Invalid Weapon!");
- }
- weapon[0] = toupper(weapon[0]);
- if(id == playerid)
- {
- format(szMiscArray, sizeof(szMiscArray), "%s crafts a %s from their materials, handing it to themselves.", GetPlayerNameEx(playerid), weapon);
- ProxDetector(30.0, playerid, szMiscArray, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); // Just a little 'classic' feel to it. -Winterfield
- }
- else
- {
- format(szMiscArray, sizeof(szMiscArray), "You have offered %s a %s.", GetPlayerNameEx(id), weapon);
- SendClientMessage(playerid, COLOR_LIGHTBLUE, szMiscArray);
- format(szMiscArray, sizeof(szMiscArray), "%s has offered to sell you a %s, type /accept weapon to accept it.", GetPlayerNameEx(playerid), weapon);
- SendClientMessage(id, COLOR_LIGHTBLUE, szMiscArray);
- }
- SetPVarInt(playerid, "pSellGunTime", gettime() + 10);
- return 1; // Added so the error message would work.
- }
- else return SendClientMessageEx(playerid, COLOR_WHITE, "That player is not currently online, please try again!");
- }
- SendClientMessage(playerid, COLOR_WHITE, "You are not an Arms Dealer!");
- return 1;
- }
|