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- //************************************************************************************************************************************
- // You may edit these values if you like
- //************************************************************************************************************************************
- // Default max number of players is set to 500, re-define it to 50
- #undef MAX_PLAYERS
- #define MAX_PLAYERS 50
- // Bank system
- new bool:IntrestEnabled = true; // The intrest has been enabled (or disabled when false)
- new Float:BankIntrest = 0.001; // The intrest a player receives every hour is by default 0.1% (0.001 means 0.1%)
- // Setting this to 1.0 would mean 100%, that would double the player's bank account every hour)
- // Set timer-delay for exiting houses (this timer freezes a player when he exits a house, this allows the game to load the environment
- // before the player starts to fall, also the player's vehicles assigned to the house he exits from, are respawned by this timer)
- new ExitHouseTimer = 1000;
- new ExitBusinessTimer = 1000;
- // This allows you to toggle the red houses on the map (bought houses appear on the map as red house icons when this is set to "true")
- new bool:ShowBoughtHouses = false;
- // Define maximum fuel amount (default: 5000) and maximum price for a complete refuel (default: 1000)
- // Changing MaxFuel changes how fast a vehicle will run without fuel
- // (setting it to 2500 for example, let's vehicles run out of fuel twice as fast)
- // RefuelMaxPrice is the price you pay for a total refuel (when the vehicle has no more fuel), the price to pay is calculated
- // by the amount of fuel to refuel (pay 50% of RefuelMaxPrice when vehicle has half a fuel-tank left)
- new MaxFuel = 5000;
- new RefuelMaxPrice = 1000;
- // Define housing parameters
- #define MAX_HOUSES 2000 // Defines the maximum number of houses that can be created
- #define MAX_HOUSESPERPLAYER 2 // Defines the maximum number of houses that any player can own
- #define HouseUpgradePercent 100 // Defines the percentage for upgrading a house (house of 10m can be upgraded for 5m when set to 50)
- #define ParkRange 150.0 // Defines the range for parking the vehicle around the house (default = 150m)
- // Define business parameters
- #define MAX_BUSINESS 1000 // Defines the maximum number of businesses that can be created
- #define MAX_BUSINESSPERPLAYER 2 // Defines the maximum number of businesses that any player can own
- // Defines for the toll-system
- #define MAX_TOLLGATES 20
- // Defines for spikestrips
- #define MAX_SPIKESTRIPS 10 // Defines a maximum of 10 spikestrips
- // Defines for the speedcameras
- #define MAX_CAMERAS 100
- // Defines for police
- new bool:PoliceGetsWeapons = false;
- // These are the weapons that a police player will get when "PoliceGetsWeapons = true"
- // 5 = Baseball Bat
- // 24 = Desert Eagle
- // 25 = Shotgun
- // 28 = Micro SMG
- // 30 = AK-47
- // 34 = Sniper Rifle
- // 38 = Minigun
- // 39 = Satchel Charge
- // 41 = Spraycan
- // 10 = Purple Dildo
- // 46 = Parachute
- // 40 = Detonator
- new APoliceWeapons[12] = {5, 24, 25, 28, 30, 34, 38, 39, 41, 10, 46, 40};
- new PoliceWeaponsAmmo = 5000;
- // Jailing system variables
- new DefaultJailTime = 120; // Set default jailtime to 2 minutes
- new DefaultFinePerStar = 1000; // Set the fine for each wanted level (star)
- new DefaultWarnTimeBeforeJail = 60; // Allow the wanted player 60 seconds to pull over (always set this value to multiples of 5: 5, 10, 15, 20, ...)
- // Courier variables
- new Float:CourierJobRange = 1000.0;
- new PaymentPerPackage = 500;
- // Unclamp price per vehicle
- new UnclampPricePerVehicle = 20000;
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