y_languages.inc 12 KB

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  1. /**--------------------------------------------------------------------------**\
  2. ==================================
  3. Y Sever Includes - Language Code
  4. ==================================
  5. Description:
  6. Handles language features - loading, listing and which one a player is.
  7. Legal:
  8. Version: MPL 1.1
  9. The contents of this file are subject to the Mozilla Public License Version
  10. 1.1 (the "License"); you may not use this file except in compliance with
  11. the License. You may obtain a copy of the License at
  12. http://www.mozilla.org/MPL/
  13. Software distributed under the License is distributed on an "AS IS" basis,
  14. WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
  15. for the specific language governing rights and limitations under the
  16. License.
  17. The Original Code is the YSI ini include.
  18. The Initial Developer of the Original Code is Alex "Y_Less" Cole.
  19. Portions created by the Initial Developer are Copyright (C) 2011
  20. the Initial Developer. All Rights Reserved.
  21. Contributors:
  22. ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
  23. Thanks:
  24. JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
  25. ZeeX - Very productive conversations.
  26. koolk - IsPlayerinAreaEx code.
  27. TheAlpha - Danish translation.
  28. breadfish - German translation.
  29. Fireburn - Dutch translation.
  30. yom - French translation.
  31. 50p - Polish translation.
  32. Zamaroht - Spanish translation.
  33. Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
  34. for me to strive to better.
  35. Pixels^ - Running XScripters where the idea was born.
  36. Matite - Pestering me to release it and using it.
  37. Very special thanks to:
  38. Thiadmer - PAWN, whose limits continue to amaze me!
  39. Kye/Kalcor - SA:MP.
  40. SA:MP Team past, present and future - SA:MP.
  41. Version:
  42. 1.0
  43. Changelog:
  44. 02/12/11:
  45. Updated Langs_Add to accept the parameters in either order.
  46. 01/05/11:
  47. First version.
  48. Functions:
  49. Public:
  50. -
  51. Core:
  52. -
  53. Stock:
  54. -
  55. Static:
  56. -
  57. Inline:
  58. -
  59. API:
  60. -
  61. Callbacks:
  62. -
  63. Definitions:
  64. -
  65. Enums:
  66. -
  67. Macros:
  68. -
  69. Tags:
  70. -
  71. Variables:
  72. Global:
  73. -
  74. Static:
  75. -
  76. Commands:
  77. -
  78. Compile options:
  79. -
  80. Operators:
  81. -
  82. </remarks>
  83. \**--------------------------------------------------------------------------**/
  84. #include "internal\y_version"
  85. #define YSIM_U_DISABLE
  86. #include "y_master"
  87. #include "y_hooks"
  88. #if !defined MAX_LANGUAGES
  89. #define MAX_LANGUAGES (4)
  90. #endif
  91. #if !defined YSI_MAX_LANGUAGES
  92. #define YSI_MAX_LANGUAGES (Language:MAX_LANGUAGES)
  93. #endif
  94. #define NO_LANGUAGE (Language:-1)
  95. #define MAX_LANGUAGE_NAME (16)
  96. #define Language_IsValid(%0) (Language:0 <= (%0) < YSI_MAX_LANGUAGES && YSI_g_sLanguages[(%0)][0])
  97. //#define FOREIGN forward
  98. //#define GLOBAL stock
  99. static stock
  100. Language:YSI_g_sPlayerLanguage[MAX_PLAYERS] = {NO_LANGUAGE, ...},
  101. YSI_g_sLanguageCodes[YSI_MAX_STRING],
  102. YSI_g_sLanguages[YSI_MAX_LANGUAGES][MAX_LANGUAGE_NAME],
  103. Language:YSI_g_sLanguageCount;
  104. /**--------------------------------------------------------------------------**\
  105. <summary>-</summary>
  106. <returns>
  107. -
  108. </returns>
  109. <remarks>
  110. -
  111. </remarks>
  112. \**--------------------------------------------------------------------------**/
  113. #define Langs_Add Langs_AddLanguage
  114. #define Languages_Add Langs_AddLanguage
  115. #define Languages_AddLanguage Langs_AddLanguage
  116. foreign Language:_Langs_AddLanguage(string:code[], string:name[]);
  117. global Language:_Langs_AddLanguage(string:code[], string:name[])
  118. {
  119. // Get the 2 character language short code.
  120. P:2("_Langs_AddLanguage called: %s %s", code, name);
  121. static
  122. ins[4] = "XX|";
  123. if ('a' <= code[0] <= 'z')
  124. {
  125. ins[0] = code[0] & ~0x20;
  126. }
  127. else
  128. {
  129. if (!(ins[0] = code[0]))
  130. {
  131. if (strlen(name) == 2)
  132. {
  133. return _Langs_AddLanguage(name, code);
  134. }
  135. else
  136. {
  137. P:E("Langs_AddLanguage must have a 2 letter code");
  138. return NO_LANGUAGE;
  139. }
  140. }
  141. }
  142. if ('a' <= code[1] <= 'z')
  143. {
  144. ins[1] = code[1] & ~0x20;
  145. }
  146. else
  147. {
  148. if (!(ins[1] = code[1]))
  149. {
  150. if (strlen(name) == 2)
  151. {
  152. return _Langs_AddLanguage(name, code);
  153. }
  154. else
  155. {
  156. P:E("Langs_AddLanguage must have a 2 letter code");
  157. return NO_LANGUAGE;
  158. }
  159. }
  160. }
  161. if (code[2])
  162. {
  163. if (strlen(name) == 2)
  164. {
  165. return _Langs_AddLanguage(name, code);
  166. }
  167. else
  168. {
  169. P:E("Langs_AddLanguage must have a 2 letter code");
  170. return NO_LANGUAGE;
  171. }
  172. }
  173. new
  174. Language:add = YSI_g_sLanguageCount;
  175. for (new Language:i = Language:0; i != YSI_g_sLanguageCount; ++i)
  176. {
  177. if (!YSI_g_sLanguages[i][0])
  178. {
  179. // Add the new language here.
  180. add = i;
  181. }
  182. else if (!strcmp(YSI_g_sLanguages[i], name))
  183. {
  184. // Already exists.
  185. return i;
  186. }
  187. }
  188. if (add < YSI_MAX_LANGUAGES)
  189. {
  190. strins(YSI_g_sLanguageCodes, ins, _:add * 3);
  191. P:5("Langs_AddLanguage: Codes = %s", YSI_g_sLanguageCodes);
  192. strcpy(YSI_g_sLanguages[add], name, MAX_LANGUAGE_NAME);
  193. P:5("Langs_AddLanguage: New = %s (%d, %d)", YSI_g_sLanguages[add], _:add, Language_IsValid(add));
  194. ++YSI_g_sLanguageCount;
  195. return add;
  196. }
  197. return NO_LANGUAGE;
  198. }
  199. /**--------------------------------------------------------------------------**\
  200. <summary>-</summary>
  201. <returns>
  202. -
  203. </returns>
  204. <remarks>
  205. -
  206. </remarks>
  207. \**--------------------------------------------------------------------------**/
  208. #if _YSIM_IS_CLIENT
  209. // Don't give a warning if this is a client script. Note that stubs are
  210. // disabled for this script so this is the only state that makes sense.
  211. stock
  212. #endif
  213. Language:Langs_AddLanguage(string:code[], string:name[])
  214. {
  215. // This is done this way to give a compiler warning when it's not used.
  216. return _Langs_AddLanguage(code, name);
  217. }
  218. #pragma tabsize 4
  219. /**--------------------------------------------------------------------------**\
  220. <summary>-</summary>
  221. <returns>
  222. -
  223. </returns>
  224. <remarks>
  225. -
  226. </remarks>
  227. \**--------------------------------------------------------------------------**/
  228. foreign Language:Langs_GetLanguageAt(id);
  229. global Language:Langs_GetLanguageAt(id)
  230. {
  231. for (new Language:x = Language:0; x != YSI_MAX_LANGUAGES; ++x)
  232. {
  233. if (YSI_g_sLanguages[x][0])
  234. {
  235. if (!id--)
  236. {
  237. return x;
  238. }
  239. }
  240. }
  241. return NO_LANGUAGE;
  242. }
  243. /**--------------------------------------------------------------------------**\
  244. <summary>-</summary>
  245. <returns>
  246. -
  247. </returns>
  248. <remarks>
  249. -
  250. </remarks>
  251. \**--------------------------------------------------------------------------**/
  252. foreign void:Langs_RemoveLanguage(Language:l);
  253. global void:Langs_RemoveLanguage(Language:l)
  254. {
  255. if (Language_IsValid(l))
  256. {
  257. // Interestingly, this library is one of the few times I have used
  258. // native string functions rather than hand-rolled ones (except for
  259. // strcat used in strcpy). It just so happens that they map well here.
  260. strdel(YSI_g_sLanguageCodes, _:l * 3, _:l * 3 + 3);
  261. YSI_g_sLanguages[l][0] = '\0';
  262. //return 1;
  263. }
  264. //return 0;
  265. }
  266. /**--------------------------------------------------------------------------**\
  267. <summary>-</summary>
  268. <returns>
  269. -
  270. </returns>
  271. <remarks>
  272. -
  273. </remarks>
  274. \**--------------------------------------------------------------------------**/
  275. foreign Language:Langs_GetLanguage(string:identifier[]);
  276. global Language:Langs_GetLanguage(string:identifier[])
  277. {
  278. if (strlen(identifier) > 2)
  279. {
  280. // Search for the language by full name.
  281. for (new Language:i = Language:0; i != YSI_g_sLanguageCount; ++i)
  282. {
  283. if (YSI_g_sLanguages[i][0] && !strcmp(YSI_g_sLanguages[i], identifier, true))
  284. {
  285. return i;
  286. }
  287. }
  288. }
  289. else
  290. {
  291. // Search for the language by short name.
  292. new
  293. pos = strfind(YSI_g_sLanguageCodes, identifier, true);
  294. if (pos != -1)
  295. {
  296. return Language:(pos / 3);
  297. }
  298. }
  299. return NO_LANGUAGE;
  300. }
  301. /**--------------------------------------------------------------------------**\
  302. <summary>-</summary>
  303. <returns>
  304. -
  305. </returns>
  306. <remarks>
  307. -
  308. </remarks>
  309. \**--------------------------------------------------------------------------**/
  310. foreign Language:Langs_GetLanguageCount();
  311. global Language:Langs_GetLanguageCount()
  312. {
  313. return YSI_g_sLanguageCount;
  314. }
  315. /**--------------------------------------------------------------------------**\
  316. <summary>-</summary>
  317. <returns>
  318. -
  319. </returns>
  320. <remarks>
  321. -
  322. </remarks>
  323. \**--------------------------------------------------------------------------**/
  324. foreign string:Langs_GetLanguageCodes();
  325. global string:Langs_GetLanguageCodes()
  326. {
  327. // I don't quite know what this will do yet, as in how it will work...
  328. return YSI_g_sLanguageCodes;
  329. }
  330. /**--------------------------------------------------------------------------**\
  331. <summary>-</summary>
  332. <returns>
  333. -
  334. </returns>
  335. <remarks>
  336. -
  337. </remarks>
  338. \**--------------------------------------------------------------------------**/
  339. foreign string:Langs_GetName(Language:l);
  340. global string:Langs_GetName(Language:l)
  341. {
  342. // I don't quite know what this will do yet, as in how it will work...
  343. new
  344. ret[YSI_MAX_STRING];
  345. if (Language_IsValid(l))
  346. {
  347. strcpy(ret, YSI_g_sLanguages[l]);
  348. }
  349. return ret;
  350. }
  351. /**--------------------------------------------------------------------------**\
  352. <summary>-</summary>
  353. <returns>
  354. -
  355. </returns>
  356. <remarks>
  357. -
  358. </remarks>
  359. \**--------------------------------------------------------------------------**/
  360. foreign string:Langs_GetCode(Language:l);
  361. global string:Langs_GetCode(Language:l)
  362. {
  363. new
  364. ret[YSI_MAX_STRING];
  365. if (Language_IsValid(l))
  366. {
  367. strcpy(ret, YSI_g_sLanguageCodes[_:l * 3], 3);
  368. }
  369. return ret;
  370. }
  371. /**--------------------------------------------------------------------------**\
  372. <summary>-</summary>
  373. <returns>
  374. -
  375. </returns>
  376. <remarks>
  377. -
  378. </remarks>
  379. \**--------------------------------------------------------------------------**/
  380. foreign bool:Langs_IsValid(Language:l);
  381. global bool:Langs_IsValid(Language:l)
  382. {
  383. return Language_IsValid(l);
  384. }
  385. /**--------------------------------------------------------------------------**\
  386. <summary>-</summary>
  387. <returns>
  388. -
  389. </returns>
  390. <remarks>
  391. -
  392. </remarks>
  393. \**--------------------------------------------------------------------------**/
  394. foreign Language:Langs_GetPlayerLanguage(playerid);
  395. global Language:Langs_GetPlayerLanguage(playerid)
  396. {
  397. #if defined _YSI_SPECIAL_DEBUG
  398. #pragma unused playerid
  399. return Language:0;
  400. #else
  401. return YSI_g_sPlayerLanguage[playerid];
  402. #endif
  403. }
  404. /**--------------------------------------------------------------------------**\
  405. <summary>-</summary>
  406. <returns>
  407. -
  408. </returns>
  409. <remarks>
  410. -
  411. </remarks>
  412. \**--------------------------------------------------------------------------**/
  413. foreign Language:Langs_SetPlayerLanguage(playerid, Language:l);
  414. global Language:Langs_SetPlayerLanguage(playerid, Language:l)
  415. {
  416. if (Language_IsValid(l))
  417. {
  418. return YSI_g_sPlayerLanguage[playerid] = l;
  419. }
  420. return NO_LANGUAGE;
  421. }
  422. /**--------------------------------------------------------------------------**\
  423. <summary>-</summary>
  424. <returns>
  425. -
  426. </returns>
  427. <remarks>
  428. -
  429. </remarks>
  430. \**--------------------------------------------------------------------------**/
  431. foreign Language:Langs_SetPlayerCode(playerid, string:code[]);
  432. global Language:Langs_SetPlayerCode(playerid, string:code[])
  433. {
  434. return Langs_SetPlayerLanguage(playerid, Langs_GetLanguage(code));
  435. }
  436. /**--------------------------------------------------------------------------**\
  437. <summary>-</summary>
  438. <returns>
  439. -
  440. </returns>
  441. <remarks>
  442. -
  443. </remarks>
  444. \**--------------------------------------------------------------------------**/
  445. mhook OnPlayerConnect(playerid)
  446. {
  447. for (new Language:i = Language:0; i != YSI_g_sLanguageCount; ++i)
  448. {
  449. //printf("%s", YSI_g_sLanguages[i]);
  450. if (YSI_g_sLanguages[i][0])
  451. {
  452. // They have to default to some language, may as well be the first
  453. // valid one.
  454. YSI_g_sPlayerLanguage[playerid] = i;
  455. // May also add some special functions here to display the language
  456. // messages to a player in all languages, but I think that would be
  457. // better left to the mode writer, then they can integrate it in to
  458. // their own mode introduction.
  459. return 1;
  460. }
  461. }
  462. P:E("No languages set");
  463. return 0;
  464. }
  465. //#define YSI_SET_LAST_GROUP 21
  466. #include "internal\y_grouprevert"