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- /*----------------------------------------------------------------------------*-
- ========================================
- y_playerarray - Bit arrays of players!
- ========================================
- Description:
- This code provides arrays of players who can do things. This is for support
- of the text system which can take arrays of player ids, bit arrays or just a
- single ID.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the SA:MP script information include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2008
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk
-
- Thanks:
- Peter, Cam - Support.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN.
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
- Version:
- 1.0
- Changelog:
- 29/11/10:
- First version
- -*----------------------------------------------------------------------------*/
- #include <YSI\internal\y_version>
- #include <YSI\y_bit>
- #include <a_samp>
- #define PA_TYPE_NONE (-1)
- #define PA_TYPE_BOOL (-2)
- #define PA_TYPE_ID (-3)
- #define PA_TYPE_PA (-4)
- #define PlayerArray:%0<%1> Bit:%0[%1]//={Bit:-1}
- #define PA_DEC<%0> static stock PlayerArray:_YSI_g_sPlayerDataA[%0]<MAX_PLAYERS>;//const _YSI_g_sPlayerDataS=%0;
- #define PA_INT<%0,%2> PA_Init(_YSI_g_sPlayerDataA[(%0)],(%2));
- #define PA_ADD<%0,%1> PA+(_YSI_g_sPlayerDataA[(%0)],(%1));
- #define PA_REM<%0,%1> PA-(_YSI_g_sPlayerDataA[(%0)],(%1));
- #define PA_SET<%0,%1,%2> (%2)?(PA+(_YSI_g_sPlayerDataA[(%0)],(%1))):(PA-(_YSI_g_sPlayerDataA[(%0)],(%1)));
- //#define PA_Init() {Bit:-1}
- stock PA_Init(Bit:a[], bool:init = false, s = bits<MAX_PLAYERS>)
- {
- --s;
- new
- Bit:m = init ? (Bit:-1) : (Bit:0);
- a[0] = Bit:PA_TYPE_PA;
- while (s)
- {
- a[s--] = m;
- }
- }
- //#define PA_Get(%1,%2) bool:(%1[Bit_Slot(%2)+1]&Bit_Mask(%2))
- /*stock PA_Assign(PlayerArray:array<>, slot, value, count = bitsof (array))
- {
- if (slot >= count) return;
- if (set) array[Bit_Slot(slot) + 1] |= Bit_Mask(slot);
- else array[Bit_Slot(slot) + 1] &= ~Bit_Mask(slot);
- }*/
- stock Bit:operator+(Bit:oper2, PlayerArray:oper1)
- {
- return oper2 | Bit_Mask(_:oper1);
- }
- stock Bit:operator-(Bit:oper2, PlayerArray:oper1)
- {
- return oper2 & ~Bit_Mask(_:oper1);
- }
- stock bool:operator==(Bit:oper2, PlayerArray:oper1)
- {
- return bool:(oper2 & Bit_Mask(_:oper1));
- }
- stock bool:operator!=(Bit:oper2, PlayerArray:oper1)
- {
- return !(oper2 & Bit_Mask(_:oper1));
- }
- /*stock Bit:operator&(Bit:oper2, PlayerArray:oper1)
- {
- #pragma unused oper1
- return oper2;
- }
- stock Bit:operator|(Bit:oper2, PlayerArray:oper1)
- {
- #pragma unused oper1
- return oper2 & Bit_Mask(_:oper1);
- }*/
- //#define PA%0(%1,%2) (Bit:(%1[Bit_Slot(%2)+1]%0=PlayerArray:(%2))&Bit_Mask(%2))
- #define PA%0(%1,%2) (%1[Bit_Slot(%2)+1]%0=PlayerArray:(%2))
- /*stock PA_Set(PlayerArray:array<>, slot, bool:set, count = bitsof (array))
- {
- if (slot >= count) return;
- if (set) array[Bit_Slot(slot) + 1] |= Bit_Mask(slot);
- else array[Bit_Slot(slot) + 1] &= ~Bit_Mask(slot);
- }*/
- #undef PlayerArray
- #define PlayerArray:%0<%1> Bit:%0[bits<%1>+1]//={Bit:-1}
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