/**--------------------------------------------------------------------------**\ =========================== Y Sever Includes - Bit Core =========================== Description: Provides functions for bit manipulation and bit arrays greater than 32bits. The arrays are usually bigger than required due to cell boundaries but this shouldn't cause a major problem (bit tests on the 101st bit of a 100 bit array won't return 0 for out of bounds, but the 129th will). Note that y_commands has a few optimisations which bypass the code in here so any modifications to bit array layouts will need to be reflected there. Legal: Version: MPL 1.1 The contents of this file are subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is the YSI bit include. The Initial Developer of the Original Code is Alex "Y_Less" Cole. Portions created by the Initial Developer are Copyright (C) 2011 the Initial Developer. All Rights Reserved. Contributors: ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice Thanks: JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL. ZeeX - Very productive conversations. koolk - IsPlayerinAreaEx code. TheAlpha - Danish translation. breadfish - German translation. Fireburn - Dutch translation. yom - French translation. 50p - Polish translation. Zamaroht - Spanish translation. Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for me to strive to better. Pixels^ - Running XScripters where the idea was born. Matite - Pestering me to release it and using it. Very special thanks to: Thiadmer - PAWN, whose limits continue to amaze me! Kye/Kalcor - SA:MP. SA:MP Team past, present and future - SA:MP. Version: 0.2 Changelog: 21/10/12: Changed "Bit_Display" to print in the correct order. 22/02/12: Added the "BITS" iterator. 01/12/08: Rewrote most of the code to use shifts and ands not divs and mods. 24/06/07: Added Bit_GetBit 18/06/07: Added Bit_GetCount 30/04/07: Added Bit_SetAll 15/04/07: First version. Functions: Public: - Core: - Stock: Bit_Set - Sets a slot to the given value. Bit_Get - Gets a slot state. Bit_SetAll - Sets all the slots in an array to the same thing. Bit_GetAll - Gets the number of 1s in a bit array. Static: - Inline: Bit_Bits - Gets the number of cells required for a bit array. Bit_Let - Sets a slot to 1. Bit_Vet - Sets a slot to 0. Bit_GetBits - Gets the bit at a slot unsafely. API: - Callbacks: - Definitions: CELLSHIFT - Number of bits that can hold "cellbits" Enums: - Macros: - Tags: Bit - Bit array type. Variables: Global: - Static: - Commands: - Compile options: - \**--------------------------------------------------------------------------**/ #include "internal\y_version" #include "y_debug" #include "y_utils" #include "y_cell" // This is redefined below, don't worry. It's like this so the function // prototypes can use a familiar syntax. #define BitArray:%1<%2> Bit:%1[%2] #if cellbits == 32 #define CELLSHIFT (5) #else #if cellbits == 64 #define CELLSHIFT (6) #else #if cellbits == 16 #define CELLSHIFT (4) #else #error Unkown cell size #endif #endif #endif /**--------------------------------------------------------------------------**\ Bit_Bits Number of bits required. Number of cells required for the bit array. - \**--------------------------------------------------------------------------**/ // If this ever changes, update the size reference in y_users. #define Bit_Bits(%1) (((%1)+cellbits-1)/cellbits) /**--------------------------------------------------------------------------**\ Bit_Slot Value to get the slot for. The true array slot for this value. - \**--------------------------------------------------------------------------**/ #define Bit_Slot(%1) ((_:%1)>>>CELLSHIFT) /**--------------------------------------------------------------------------**\ Bit_Mask Value to get the mask for The bit in the array slot to use. - \**--------------------------------------------------------------------------**/ #define Bit_Mask(%1) (Bit:(1<<((_:%1)&cellbits-1))) /**--------------------------------------------------------------------------**\ Bit_GetBit Array of bits. Bit slot. State of the provided slot, 0 on fail. Unsafe but faster for when you're sure you're within range. \**--------------------------------------------------------------------------**/ #define Bit_GetBit(%1,%2) (%1[(%2)>>>CELLSHIFT]&Bit:(1<<((%2)&cellbits-1))) /**--------------------------------------------------------------------------**\ Bit_Get Array of bits. Bit slot. Size of array. State of the provided slot, 0 on fail. - native Bit_Get(BitArray:array<>, slot); \**--------------------------------------------------------------------------**/ #define Bit_Get(%1,%2) bool:Bit_GetBit(Bit:%1,_:%2) /**--------------------------------------------------------------------------**\ Bit_Let Array of bits. Bit slot. - Sets the slot to 1. \**--------------------------------------------------------------------------**/ #define Bit_Let(%1,%2) %1[(%2)>>>CELLSHIFT]|=Bit:(1<<((%2)&cellbits-1)) /**--------------------------------------------------------------------------**\ Bit_Vet Array of bits. Bit slot. - Sets the slot to 0. \**--------------------------------------------------------------------------**/ #define Bit_Vet(%1,%2) %1[(%2)>>>CELLSHIFT]&=Bit:~(1<<((%2)&cellbits-1)) /**--------------------------------------------------------------------------**\ Bit_Set Array of bits. Bit slot. State to set the slot to. Size of array. - - native Bit_Set(BitArray:array<>, slot, bool:set, size = sizeof (array)); \**--------------------------------------------------------------------------**/ stock Bit_Set(BitArray:array<>, slot, bool:set)//, size = sizeof (array)) { //if (slot >>> CELLSHIFT >= size) return; if (set) Bit_Let(array, slot); else Bit_Vet(array, slot); } //#define Bit_Set(%0,%1,%2) ((%2)?Bit_Let(%0,(%1)):Bit_Vet(%0,(%1))) /**--------------------------------------------------------------------------**\ Bit_SetAll Array to set all values of. Wether to set them all 0 or 1. Size of array. - - native Bit_SetAll(BitArray:array<>, bool:set, size = sizeof (array)); \**--------------------------------------------------------------------------**/ stock Bit_SetAll(BitArray:array<>, bool:set, size = sizeof (array)) { new Bit:val = (set) ? (Bit:0xFFFFFFFF) : (Bit:0); for (new i = 0; i != size; ++i) array[i] = val; } /**--------------------------------------------------------------------------**\ Bit_GetCount Array to count. Size of array. Number of 1s in the array. Code from: http://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel native Bit_Count(BitArray:array<>, size = sizeof (array)); \**--------------------------------------------------------------------------**/ #define Bit_Count Bit_GetCount stock Bit_GetCount(BitArray:array<>, size = sizeof (array)) { new count, v; for (new i = 0; i != size; ++i) { v = _:array[i]; v = v - ((v >>> 1) & 0x55555555); v = (v & 0x33333333) + ((v >>> 2) & 0x33333333); count += ((v + (v >>> 4) & 0xF0F0F0F) * 0x1010101) >>> 24; } return count; } stock Bit_Display(BitArray:array<>, size = sizeof (array)) { new ret[YSI_MAX_STRING], val; while (size--) { val = Cell_ReverseBits(array[size]); format(ret, sizeof (ret), "%016b%016b%s", val >>> 16, val & 0xFFFF, ret); } //P:7("Bit_Display called: %s, %i", ret, size); return ret; } #define bitsof(%0) (sizeof(%0)*cellbits) stock Bits@YSII_Ag(BitArray:data<>, start, size = sizeof (data)) { P:3("YSI_gABITSFunc called: %s, %i", Bit_Display(data, size), start); static const scDeBruijn[] = { 0, 1, 28, 2, 29, 14, 24, 3, 30, 22, 20, 15, 25, 17, 4, 8, 31, 27, 13, 23, 21, 19, 16, 7, 26, 12, 18, 6, 11, 5, 10, 9 }; ++start; new cur, i = Bit_Slot(start); if (i == size) { return -1; } // Blank out the lowest bits to get the lowest bit not yet used. if ((cur = (_:data[i] & ~((1 << (start & (cellbits - 1))) - 1)))) { //printf("%d %d %d %d", cur, data[i], start, ~((1 << (start & (cellbits - 1))) - 1)); // Bits left in the current cell. return (i * cellbits) + scDeBruijn[((cur & -cur) * 0x077CB531) >>> 27]; } ++i; while (i != size) { if ((cur = _:data[i])) { return (i * cellbits) + scDeBruijn[((cur & -cur) * 0x077CB531) >>> 27]; } ++i; } return -1; } stock Blanks@YSII_Ag(BitArray:data<>, start, size = sizeof (data)) { P:3("YSI_gABlanksFunc called: %s, %i", Bit_Display(data), start); static const scDeBruijn[] = { 0, 1, 28, 2, 29, 14, 24, 3, 30, 22, 20, 15, 25, 17, 4, 8, 31, 27, 13, 23, 21, 19, 16, 7, 26, 12, 18, 6, 11, 5, 10, 9 }; //++start; new cur, i = Bit_Slot(start); if (i == size) { return -1; } if ((cur = ~(_:(data[i] & ~((1 << (start & (cellbits - 1))) - 1))))) { // Bits left in the current cell. return (i * cellbits) + scDeBruijn[((cur & -cur) * 0x077CB531) >>> 27]; } ++i; while (i != size) { if ((cur = ~_:data[i])) { return (i * cellbits) + scDeBruijn[((cur & -cur) * 0x077CB531) >>> 27]; } ++i; } return -1; } #define bits<%1> Bit_Bits(%1) #undef BitArray #define BitArray:%1<%2> Bit:%1[bits<%2>]