#if defined _INC_y_dialog
#endinput
#endif
#define _INC_y_dialog
/**
*
*
* Provides functions for dealing with dialogs, without needing to worry about
* IDs or huge "OnDialogResponse" callbacks.
*
* 0.1
*
*//** *//*
Legal:
Version: MPL 1.1
The contents of this file are subject to the Mozilla Public License Version
1.1 the "License"; you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
for the specific language governing rights and limitations under the
License.
The Original Code is the YSI framework.
The Initial Developer of the Original Code is Alex "Y_Less" Cole.
Portions created by the Initial Developer are Copyright C 2011
the Initial Developer. All Rights Reserved.
Contributors:
Y_Less
koolk
JoeBullet/Google63
g_aSlice/Slice
Misiur
samphunter
tianmeta
maddinat0r
spacemud
Crayder
Dayvison
Ahmad45123
Zeex
irinel1996
Yiin-
Chaprnks
Konstantinos
Masterchen09
Southclaws
PatchwerkQWER
m0k1
paulommu
udan111
Thanks:
JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
ZeeX - Very productive conversations.
koolk - IsPlayerinAreaEx code.
TheAlpha - Danish translation.
breadfish - German translation.
Fireburn - Dutch translation.
yom - French translation.
50p - Polish translation.
Zamaroht - Spanish translation.
Los - Portuguese translation.
Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for
me to strive to better.
Pixels^ - Running XScripters where the idea was born.
Matite - Pestering me to release it and using it.
Very special thanks to:
Thiadmer - PAWN, whose limits continue to amaze me!
Kye/Kalcor - SA:MP.
SA:MP Team past, present and future - SA:MP.
Optional plugins:
Gamer_Z - GPS.
Incognito - Streamer.
Me - sscanf2, fixes2, Whirlpool.
*/
// y_dialog - does stuff with dialogs.
#include "..\YSI_Internal\y_version"
#include "..\YSI_Data\y_bit"
#include "..\YSI_Coding\y_remote"
#include "..\YSI_Coding\y_inline"
#include "..\YSI_Data\y_iterate"
#include "..\YSI_Coding\y_hooks"
#include "..\YSI_Storage\y_amx"
#define YSIM_U_DISABLE
#define MASTER 54
#include "..\YSI_Core\y_master"
#if !defined MAX_DIALOGS
#define MAX_DIALOGS (2000)
#endif
// This is actually QUITE A LOT of data, I should maybe sort that out.
static stock
BitArray:YSI_g_sIDs = {Bit:-1, ...},
BitArray:YSI_g_sFree,
YSI_g_sPlayerDialog[MAX_PLAYERS] = {-1, ...},
YSI_g_sDialogPlayers[MAX_DIALOGS],
YSI_g_sDialogMasters[MAX_DIALOGS] = {-1, ...},
YSI_g_sDialogInfo[MAX_DIALOGS][E_CALLBACK_DATA];
/*stock Dialog_ObtainID()
{
new
data = Dialog_DoObtainID();
YSI_g_sDialogInfo[data][E_CALLBACK_DATA_POINTER] = 0;
return data;
}*/
foreign Dialog_ObtainID();
global Dialog_ObtainID()
{
for (new i = 0; i != sizeof (YSI_g_sIDs); ++i)
{
if (YSI_g_sIDs[i])
{
new
Bit:b = YSI_g_sIDs[i],
data = Cell_GetLowestBit(b);
YSI_g_sIDs[i] ^= Bit:Cell_GetLowestComponent(b);
data += (i * 32);
YSI_g_sDialogPlayers[data] = 0;
YSI_g_sDialogMasters[data] = -1;
//YSI_g_sDialogInfo[data][E_CALLBACK_DATA_POINTER] = 0;
return data;
}
}
return -1;
//
}
foreign Dialog_TryObtainID(id);
global Dialog_TryObtainID(id)
{
if (Bit_Get(YSI_g_sIDs, id))
{
Bit_Vet(YSI_g_sIDs, id);
YSI_g_sDialogPlayers[id] = 0;
YSI_g_sDialogMasters[id] = -1;
//YSI_g_sDialogInfo[data][E_CALLBACK_DATA_POINTER] = 0;
return id;
}
P:C(else P:E("Dialog ID %d already in use", id););
return -1;
}
foreign Dialog_Get(playerid);
global Dialog_Get(playerid)
{
return YSI_g_sPlayerDialog[playerid];
}
foreign void:Dialog_Garbage(dialogid);
global void:Dialog_Garbage(dialogid)
{
Bit_Let(YSI_g_sFree, dialogid);
//return 1;
}
foreign void:Dialog_Free(dialogid);
global void:Dialog_Free(dialogid)
{
Bit_Vet(YSI_g_sFree, dialogid);
Bit_Let(YSI_g_sIDs, dialogid);
if (YSI_g_sDialogPlayers[dialogid])
{
YSI_g_sDialogPlayers[dialogid] = 0;
foreach (new i : Player)
{
if (YSI_g_sPlayerDialog[i] == dialogid)
{
ShowPlayerDialog(i, -1, 0, NULL, NULL, NULL, NULL);
YSI_g_sPlayerDialog[i] = -1;
}
}
}
//return 1;
}
foreign Dialog_Set(playerid, dialogid);
global Dialog_Set(playerid, dialogid)
{
new
old = YSI_g_sPlayerDialog[playerid];
if (dialogid != old)
{
if (dialogid != -1)
{
++YSI_g_sDialogPlayers[dialogid];
}
YSI_g_sPlayerDialog[playerid] = dialogid;
if (old != -1)
{
if (--YSI_g_sDialogPlayers[old] == 0)
{
if (Bit_Get(YSI_g_sFree, old))
{
YSI_g_sDialogMasters[old] = -1;
Bit_Vet(YSI_g_sFree, old);
Bit_Let(YSI_g_sIDs, old);
// "old" destroyed.
return 0;
}
}
}
}
// "old" still exists.
return 1;
}
stock Dialog_ShowCallback(playerid, callback:callback, style, string:title[], string:caption[], string:button1[], string:button2[] = "", dialog = -1)
{
new
ret = Dialog_Show(playerid, style, title, caption, button1, button2, dialog),
data[E_CALLBACK_DATA];
if (Callback_Get(callback, data, _F))
{
Dialog_SetCallbackData(ret, data);
}
return ret;
}
stock Dialog_ShowCallbackData(playerid, callback[E_CALLBACK_DATA], style, string:title[], string:caption[], string:button1[], string:button2[] = "", dialog = -1)
{
new
ret = Dialog_Show(playerid, style, title, caption, button1, button2, dialog);
Dialog_SetCallbackData(ret, callback);
return ret;
}
stock Dialog_Show(playerid, style, string:title[], string:caption[], string:button1[], string:button2[] = "", dialog = -1)
{
if (dialog == -1)
{
dialog = Dialog_ObtainID();
Dialog_Garbage(dialog);
}
ShowPlayerDialog(playerid, dialog, style, title, caption, button1, button2);
Dialog_Set(playerid, dialog);
return dialog;
}
stock Dialog_Hide(playerid)
{
// This almost looks like a Windows API function call!
ShowPlayerDialog(playerid, -1, 0, NULL, NULL, NULL, NULL);
return Dialog_Set(playerid, -1);
}
hook OnPlayerDisconnect(playerid, reason)
{
#pragma unused reason
Dialog_Hide(playerid);
return 1;
}
remotefunc void:Dialog_SetMaster(dialogid, master)
{
//printf("SETTING %d MASTER: %d", dialogid, master);
YSI_g_sDialogMasters[dialogid] = master;
//YSI_g_sDialogInfo[dialogid][E_CALLBACK_DATA_POINTER] = 0;
}
stock Dialog_GetMaster(dialogid)
{
return YSI_g_sDialogMasters[dialogid];
}
stock Dialog_SetCallback(dialogid, callback:callback)
{
new
data[E_CALLBACK_DATA];
if (Callback_Get(callback, data, _F))
{
Dialog_SetCallbackData(dialogid, data);
}
P:C(else P:E("Could not find dialog callback %s", _:callback););
}
stock Dialog_SetCallbackData(dialogid, callback[E_CALLBACK_DATA])
{
broadcastfunc Dialog_SetMaster(dialogid, _@);
YSI_g_sDialogInfo[dialogid] = callback;
}
// xhunterx editing all day
hook OnPlayerConnect(playerid) {
YSI_g_sPlayerDialog[playerid] = -1;
return 1;
}
// Need to somehow integrate this new dialogs library with the text library.
hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
P:1("Dialog_OnDialogResponse called: %d %d %d %d %s", playerid, dialogid, response, listitem, inputtext);
// Apparently there's a hack to alter this.
dialogid = Dialog_Get(playerid);
P:5("Dialog_OnDialogResponse: dialog = %d", dialogid);
if (dialogid == -1)
{
return 0;
}
P:5("Dialog_OnDialogResponse: master = %d, %d", YSI_g_sDialogMasters[dialogid], _@);
if(YSI_g_sDialogMasters[dialogid] == -1) {
if(Master_Caller() == _@) {
SetTimerEx("DialogSetToNone", 0, false, "i", playerid);
}
return 0;
}
if (YSI_g_sDialogMasters[dialogid] != _@)
{
return 0;
}
// Dialogs close automaticaly.
if (Dialog_Set(playerid, -1))
{
P:5("OnDialogResponse: Not free");
if (YSI_g_sDialogInfo[dialogid][E_CALLBACK_DATA_POINTER])
{
//printf("Calling function at 0x%08x", YSI_g_sDialogInfo[dialogid][E_CALLBACK_DATA_POINTER]);
Callback_Call(YSI_g_sDialogInfo[dialogid], playerid, dialogid, response, listitem, inputtext);
return 1;
}
}
else
{
// Or it will screw up when you show a new dialog from a dialog.
P:5("OnDialogResponse: Already freed");
new
dat[E_CALLBACK_DATA];
dat = YSI_g_sDialogInfo[dialogid];
// Callback no longer needed.
if (dat[E_CALLBACK_DATA_POINTER])
{
//printf("Calling function at 0x%08x", dat[E_CALLBACK_DATA_POINTER]);
Callback_Call(dat, playerid, dialogid, response, listitem, inputtext);
Callback_Release(dat);
return 1;
}
}
//Dialog_Set(playerid, -1);
return 0;
}
forward DialogSetToNone(playerid);
public DialogSetToNone(playerid) {
Dialog_Set(playerid, -1);
return 1;
}
/*stock _ShowPlayerDialog(playerid, dialog, style, string:title[], string:caption[], string:button1[], string:button2[])
{
Dialog_TryObtainID(dialog);
YSI_g_sDialogInfo[dialog][E_CALLBACK_DATA_POINTER] = 0;
ShowPlayerDialog(playerid, dialog, style, title, caption, button1, button2);
return 0;
}
#if defined _ALS_ShowPlayerDialog
#undef ShowPlayerDialog
#else
#define _ALS_ShowPlayerDialog
#endif
#define ShowPlayerDialog _ShowPlayerDialog
#define HidePlayerDialog Dialog_Hide*/
/*stock HidePlayerDialog(playerid)
{
ShowPlayerDialog(playerid, -1, 0, NULL, NULL, NULL, NULL);
}*/
#include "..\YSI_Core\y_master"