/**--------------------------------------------------------------------------**\ ======================================= y_scriptinit - Two useful callbacks. ======================================= Description: This file provides "OnScriptInit" and "OnScriptExit" which are called at the start and end of the current script, regardless of what the type of the script is (note: doesn't support NPC modes). It also provides "YSI_FILTERSCRIPT" as a (partial) replacement for "FILTERSCRIPT" which detects what the mode is at runtime for a more reliable system (but it is a run-time variable, not a compile-time constant). Legal: Version: MPL 1.1 The contents of this file are subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is the YSI scriptinit include. The Initial Developer of the Original Code is Alex "Y_Less" Cole. Portions created by the Initial Developer are Copyright (C) 2011 the Initial Developer. All Rights Reserved. Contributors: ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice Thanks: JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL. ZeeX - Very productive conversations. koolk - IsPlayerinAreaEx code. TheAlpha - Danish translation. breadfish - German translation. Fireburn - Dutch translation. yom - French translation. 50p - Polish translation. Zamaroht - Spanish translation. Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for me to strive to better. Pixels^ - Running XScripters where the idea was born. Matite - Pestering me to release it and using it. Very special thanks to: Thiadmer - PAWN, whose limits continue to amaze me! Kye/Kalcor - SA:MP. SA:MP Team past, present and future - SA:MP. Version: 1.0 Changelog: 30/04/11: First version \**--------------------------------------------------------------------------**/ #include #include "internal\y_natives" forward _ScriptInit_FixState(); #if defined FILTERSCRIPT #if !defined YSI_FILTERSCRIPT stock bool:YSI_FILTERSCRIPT = true; #endif public OnFilterScriptInit() { state _script_init_fix_state : true; #if defined ScriptInit_OnScriptInit ScriptInit_OnScriptInit(); #endif #if defined YSI_LOCK_MODE if (strlen(YSI_gLockData[5]) != floatround(floatlog(_LOCK_LEN_0 + 1), floatround_ceil) + 1 + floatround(floatlog(_LOCK_LEN_1 + 1), floatround_ceil) + 1 + floatround(floatlog(_LOCK_LEN_2 + 1), floatround_ceil) + 1 + floatround(floatlog(_LOCK_LEN_3 + 1), floatround_ceil)) { y_lock 6; } #endif #if defined ScriptInit_OnFilterScriptInit return ScriptInit_OnFilterScriptInit(); #else return 1; #endif } #if defined ScriptInit_OnFilterScriptInit forward ScriptInit_OnFilterScriptInit(); #endif #if defined _ALS_OnFilterScriptInit #undef OnFilterScriptInit #else #define _ALS_OnFilterScriptInit #endif #define OnFilterScriptInit ScriptInit_OnFilterScriptInit #else // People can't be trusted to use "FILTERSCRIPT"... #if !defined YSI_FILTERSCRIPT new bool:YSI_FILTERSCRIPT = false; #endif public OnFilterScriptInit() { state _script_init_fix_state : true; YSI_FILTERSCRIPT = true; #if defined ScriptInit_OnScriptInit ScriptInit_OnScriptInit(); #endif #if defined YSI_LOCK_MODE new str[16]; format(str, sizeof (str), "%c%c%c%c%c%c%c%c%c%c%c", '%', 'd', '.', '%', 'd', '.', '%', 'd', '.', '%', 'd'); format(str, sizeof (str), str, _LOCK_IP_0, _LOCK_IP_1, _LOCK_IP_2, _LOCK_IP_3); if (strlen(YSI_gLockData[5]) != strlen(str)) { y_lock 7; } #endif #if defined ScriptInit_OnFilterScriptInit return ScriptInit_OnFilterScriptInit(); #else return 1; #endif } public OnGameModeInit() { if (YSI_FILTERSCRIPT) { state _script_init_fix_state : true; #if defined ScriptInit_OnGameModeInit return ScriptInit_OnGameModeInit(); #else return 1; #endif } else { state _script_init_fix_state : false; #if defined ScriptInit_OnScriptInit ScriptInit_OnScriptInit(); #endif #if defined YSI_LOCK_MODE if (YSI_gLockData[ floatround(floatlog(_LOCK_LEN_0 + 1), floatround_ceil) + 1 + floatround(floatlog(_LOCK_LEN_1 + 1), floatround_ceil) + 1 + floatround(floatlog(_LOCK_LEN_2 + 1), floatround_ceil) + floatround(floatlog(_LOCK_LEN_3 + 1), floatround_ceil)] == '\0' || YSI_gLockData[ floatround(floatlog(_LOCK_LEN_0 + 1), floatround_ceil) + 1 + floatround(floatlog(_LOCK_LEN_1 + 1), floatround_ceil) + 1 + floatround(floatlog(_LOCK_LEN_2 + 1), floatround_ceil) + 1 + floatround(floatlog(_LOCK_LEN_3 + 1), floatround_ceil) + 1] == '\0') { y_lock 8; } #endif #if defined ScriptInit_OnGameModeInit return ScriptInit_OnGameModeInit(); #else return 1; #endif } } #if defined _ALS_OnGameModeInit #undef OnGameModeInit #else #define _ALS_OnGameModeInit #endif #define OnGameModeInit ScriptInit_OnGameModeInit #if defined ScriptInit_OnGameModeInit forward ScriptInit_OnGameModeInit(); #endif #if defined _ALS_OnFilterScriptInit #undef OnFilterScriptInit #else #define _ALS_OnFilterScriptInit #endif #define OnFilterScriptInit ScriptInit_OnFilterScriptInit #if defined ScriptInit_OnFilterScriptInit forward ScriptInit_OnFilterScriptInit(); #endif #endif #if defined FILTERSCRIPT public OnFilterScriptExit() { #if defined ScriptInit_OnScriptExit ScriptInit_OnScriptExit(); #endif #if defined ScriptInit_OnFilterScriptExit new ret = ScriptInit_OnFilterScriptExit(); #endif #if defined __YSI_SpecialExit __YSI_SpecialExit(); #endif #if defined ScriptInit_OnFilterScriptExit return ret; #else return 1; #endif } #if defined _ALS_OnFilterScriptExit #undef OnFilterScriptExit #else #define _ALS_OnFilterScriptExit #endif #define OnFilterScriptExit ScriptInit_OnFilterScriptExit #if defined ScriptInit_OnFilterScriptExit forward ScriptInit_OnFilterScriptExit(); #endif #else public OnFilterScriptExit() { if (YSI_FILTERSCRIPT) { #if defined ScriptInit_OnScriptExit ScriptInit_OnScriptExit(); #endif #if defined ScriptInit_OnFilterScriptExit new ret = ScriptInit_OnFilterScriptExit(); #endif #if defined __YSI_SpecialExit __YSI_SpecialExit(); #endif #if defined ScriptInit_OnFilterScriptExit return ret; #else return 1; #endif } return 1; } public OnGameModeExit() { if (YSI_FILTERSCRIPT) { #if defined ScriptInit_OnGameModeExit return ScriptInit_OnGameModeExit(); #else return 1; #endif } else { #if defined ScriptInit_OnScriptExit ScriptInit_OnScriptExit(); #endif #if defined ScriptInit_OnGameModeExit new ret = ScriptInit_OnGameModeExit(); #endif #if defined __YSI_SpecialExit __YSI_SpecialExit(); #endif #if defined ScriptInit_OnGameModeExit return ret; #else return 1; #endif } } #if defined _ALS_OnGameModeExit #undef OnGameModeExit #else #define _ALS_OnGameModeExit #endif #define OnGameModeExit ScriptInit_OnGameModeExit #if defined _ALS_OnFilterScriptExit #undef OnFilterScriptExit #else #define _ALS_OnFilterScriptExit #endif #define OnFilterScriptExit ScriptInit_OnFilterScriptExit #if defined ScriptInit_OnFilterScriptExit forward ScriptInit_OnFilterScriptExit(); #endif #if defined ScriptInit_OnGameModeExit forward ScriptInit_OnGameModeExit(); #endif #endif #define OnScriptInit ScriptInit_OnScriptInit #define _ALS_OnScriptInit #if defined ScriptInit_OnScriptInit forward ScriptInit_OnScriptInit(); #endif #define OnScriptExit ScriptInit_OnScriptExit #define _ALS_OnScriptExit #if defined ScriptInit_OnScriptExit forward ScriptInit_OnScriptExit(); #endif #define _YSI_SpecialExit __YSI_SpecialExit #define _ALS__YSI_SpecialExit #if defined __YSI_SpecialExit forward __YSI_SpecialExit(); #endif // I'm not quite sure what causes it, but there seems to be a bug in the // compiler somewhere which messes up the "ysi_debug" automaton and the // "YSI_FILTERSCRIPT" variable :(. public _ScriptInit_FixState() <_script_init_fix_state : true> { } public _ScriptInit_FixState() <_script_init_fix_state : false> { }