// TextDraw developed using Zamaroht's Textdraw Editor 1.0 // On top of script: new Text:Textdraw0; // In OnGameModeInit prefferably, we procced to create our textdraws: Textdraw0 = TextDrawCreate(250.000000, 10.000000, "New Textdraw"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 5); TextDrawLetterSize(Textdraw0, 0.500000, 1.000000); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); TextDrawUseBox(Textdraw0, 1); TextDrawBoxColor(Textdraw0, 255); TextDrawTextSize(Textdraw0, 165.000000, 161.000000); TextDrawSetPreviewModel(Textdraw0, 425); TextDrawSetPreviewRot(Textdraw0, -16.000000, 0.000000, -55.000000, 1.000000); TextDrawSetSelectable(Textdraw0, 0); // You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and // TextDrawDestroy functions to show, hide, and destroy the textdraw.