db.pwn 356 B

1234567891011121314
  1. #include <a_samp>
  2. public OnPlayerStateChange(playerid, newstate, oldstate)
  3. {
  4. if(newstate==PLAYER_STATE_PASSENGER)
  5. {
  6. new gun,tmp;
  7. GetPlayerWeaponData(playerid,4,gun,tmp);
  8. #pragma unused tmp
  9. if(gun)SetPlayerArmedWeapon(playerid,gun);
  10. else SetPlayerArmedWeapon(playerid,0);
  11. }
  12. return 1;
  13. }