towandlock.pwn 4.3 KB

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  1. //-------------------------------------------
  2. // TowCars Filter Script v1.0
  3. // Designed for SA-MP v0.2.2
  4. // Created by zeruel_angel
  5. // Locks added by Sew_Sumi
  6. //-------------------------------------------
  7. #include <a_samp>
  8. new TowTruckers=0;
  9. new IsTowTrucker[MAX_PLAYERS];
  10. new lockstate[MAX_VEHICLES]=-1;
  11. new lastcar[MAX_PLAYERS];
  12. public OnFilterScriptInit()
  13. {
  14. print("\n TowCars Filter Script v1.0 Loading...\n**********************\n (Zeruel_Angel)\n");
  15. }
  16. public OnFilterScriptExit()
  17. {
  18. print("\n TowCars Script UnLoaded\n********************************************\n\n");
  19. return 1;
  20. }
  21. public OnPlayerStateChange(playerid, newstate, oldstate)
  22. {
  23. if(newstate==PLAYER_STATE_DRIVER)
  24. {
  25. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
  26. {
  27. IsTowTrucker[playerid]=1;
  28. TowTruckers++;
  29. GameTextForPlayer(playerid, "~r~~k~~TOGGLE_SUBMISSIONS~~w~ to tow a car.",3000,4);
  30. }
  31. if(GetPlayerVehicleID(playerid)!=lastcar[playerid])
  32. {
  33. lockstate[lastcar[playerid]]=0;
  34. lastcar[playerid]=GetPlayerVehicleID(playerid);
  35. }
  36. }
  37. if((newstate==PLAYER_STATE_ONFOOT)&&(IsTowTrucker[playerid]==1))
  38. {
  39. IsTowTrucker[playerid]=0;
  40. TowTruckers--;
  41. }
  42. return 1;
  43. }
  44. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  45. {
  46. if((newkeys==KEY_SUBMISSION)&&(IsPlayerInAnyVehicle(playerid))&&(GetPlayerState(playerid)==PLAYER_STATE_DRIVER))
  47. {
  48. if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
  49. {
  50. new Float:pX,Float:pY,Float:pZ;
  51. GetPlayerPos(playerid,pX,pY,pZ);
  52. new Float:vX,Float:vY,Float:vZ;
  53. new Found=0;
  54. new vid=0;
  55. while((vid<MAX_VEHICLES)&&(!Found))
  56. {
  57. vid++;
  58. GetVehiclePos(vid,vX,vY,vZ);
  59. if((floatabs(pX-vX)<7.0)&&(floatabs(pY-vY)<7.0)&&(floatabs(pZ-vZ)<7.0)&&(vid!=GetPlayerVehicleID(playerid)))
  60. {
  61. Found=1;
  62. if (IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
  63. {
  64. DetachTrailerFromVehicle(GetPlayerVehicleID(playerid));
  65. SendClientMessage(playerid,0xFFFF00AA,"Car droped!");
  66. }
  67. else
  68. {
  69. AttachTrailerToVehicle(vid,GetPlayerVehicleID(playerid));
  70. SendClientMessage(playerid,0xFF00AA,"Car towed!");
  71. }
  72. }
  73. }
  74. if(!Found)
  75. {
  76. SendClientMessage(playerid,0x888888AA,"There is no car in range.");
  77. }
  78. }
  79. }
  80. if((newkeys==KEY_ANALOG_UP)&&(IsPlayerInAnyVehicle(playerid))&&(GetPlayerState(playerid)==PLAYER_STATE_DRIVER))
  81. {
  82. if(GetPlayerScore(playerid)>4)
  83. {
  84. new vehicleid = GetPlayerVehicleID(playerid);
  85. if(lockstate[vehicleid]==1)
  86. {
  87. lockstate[vehicleid]=0;
  88. GameTextForPlayer(playerid, "~g~Car unlocked.",3000,4);
  89. for(new i = 0; i <= MAX_PLAYERS; i++)
  90. {
  91. if(!IsVehicleStreamedIn(vehicleid,i)) continue;
  92. SetVehicleParamsForPlayer(vehicleid,i,0,0);
  93. }
  94. }
  95. }
  96. }
  97. if((newkeys==KEY_ANALOG_DOWN)&&(IsPlayerInAnyVehicle(playerid))&&(GetPlayerState(playerid)==PLAYER_STATE_DRIVER))
  98. {
  99. if(GetPlayerScore(playerid)>4)
  100. {
  101. if(lockstate[GetPlayerVehicleID(playerid)]==0)
  102. {
  103. new vehicleid = GetPlayerVehicleID(playerid);
  104. lockstate[vehicleid]=1;
  105. GameTextForPlayer(playerid, "~r~Car locked",3000,4);
  106. for(new i = 0; i <= MAX_PLAYERS; i++)
  107. {
  108. if(!IsVehicleStreamedIn(vehicleid,i)) continue;
  109. SetVehicleParamsForPlayer(vehicleid,i,0,1);
  110. }
  111. }
  112. }
  113. }
  114. if((newkeys==KEY_CROUCH)&&lockstate[lastcar[playerid]]>0&&(GetPlayerState(playerid)==PLAYER_STATE_ONFOOT))
  115. {
  116. if(GetPlayerScore(playerid)>4)
  117. {
  118. lockstate[lastcar[playerid]]=0;
  119. GameTextForPlayer(playerid, "~g~Car unlocked.",3000,4);
  120. for(new i = 0; i <= MAX_PLAYERS; i++)
  121. {
  122. if(!IsVehicleStreamedIn(lastcar[playerid], i)) continue;
  123. SetVehicleParamsForPlayer(lastcar[playerid],i,0,0);
  124. }
  125. }
  126. }
  127. }
  128. public OnVehicleStreamIn(vehicleid, forplayerid)
  129. {
  130. if(lockstate[vehicleid]==1)
  131. {
  132. SetVehicleParamsForPlayer(vehicleid,forplayerid,0,1);
  133. }
  134. }
  135. public OnPlayerDisconnect(playerid)
  136. {
  137. if (IsTowTrucker[playerid]==1)
  138. {
  139. IsTowTrucker[playerid]=0;
  140. TowTruckers--;
  141. }
  142. lockstate[lastcar[playerid]]=0;
  143. lastcar[playerid]=-1;
  144. return 1;
  145. }
  146. public OnPlayerConnect(playerid)
  147. {
  148. lastcar[playerid]=-1;
  149. }
  150. public OnPlayerStreamIn(playerid, forplayerid)
  151. {
  152. }
  153. public OnPlayerStreamOut(playerid, forplayerid)
  154. {
  155. }