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removebuilding.pwn 2.6 KB

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  1. #include <a_samp>
  2. #undef MAX_PLAYERS
  3. #define MAX_PLAYERS 700
  4. public OnFilterScriptInit() {
  5. print("RemoveBuilding Filterscript Initiated");
  6. }
  7. public OnPlayerConnect(playerid)
  8. {
  9. //SF VIP Lounge Exterior
  10. RemoveBuildingForPlayer(playerid, 10662, -2453.6563, 514.5000, 24.4375, 0.25);
  11. RemoveBuildingForPlayer(playerid, 966, -2436.8516, 495.4531, 28.9531, 0.25);
  12. RemoveBuildingForPlayer(playerid, 967, -2438.7266, 495.0078, 29.1016, 0.25);
  13. RemoveBuildingForPlayer(playerid, 968, -2436.8125, 495.4688, 29.6797, 0.25);
  14. RemoveBuildingForPlayer(playerid, 10611, -2453.6563, 514.5000, 24.4375, 0.25);
  15. //SFPD Pole
  16. RemoveBuildingForPlayer(playerid, 1226, -1707.1094, 681.4453, 27.7422, 0.25);
  17. //SFPD Dumpsters
  18. RemoveBuildingForPlayer(playerid, 10248, -1680.9922, 683.2344, 19.0469, 0.25);
  19. RemoveBuildingForPlayer(playerid, 6253, 1305.4688, -1619.7422, 13.3984, 0.25); //Hedge in LS
  20. RemoveBuildingForPlayer(playerid, 6046, 1305.4688, -1619.7422, 13.3984, 0.25); //Hedge in LS
  21. //Farva's Garage
  22. RemoveBuildingForPlayer(playerid, 3260, -1431.0234, -968.3203, 200.8125, 0.25);
  23. RemoveBuildingForPlayer(playerid, 3260, -1437.0391, -968.3203, 200.8125, 0.25);
  24. RemoveBuildingForPlayer(playerid, 3260, -1437.9766, -967.2344, 200.8125, 0.25);
  25. RemoveBuildingForPlayer(playerid, 3260, -1435.0391, -968.3203, 200.8125, 0.25);
  26. RemoveBuildingForPlayer(playerid, 3260, -1433.0313, -968.3203, 200.8125, 0.25);
  27. RemoveBuildingForPlayer(playerid, 3260, -1427.0391, -968.3203, 200.8125, 0.25);
  28. RemoveBuildingForPlayer(playerid, 3260, -1429.0391, -968.3203, 200.8125, 0.25);
  29. RemoveBuildingForPlayer(playerid, 3260, -1425.0391, -968.3203, 200.8125, 0.25);
  30. RemoveBuildingForPlayer(playerid, 3260, -1424.0391, -967.2969, 200.8125, 0.25);
  31. RemoveBuildingForPlayer(playerid, 3260, -1437.9766, -965.2344, 200.8125, 0.25);
  32. RemoveBuildingForPlayer(playerid, 3260, -1437.9766, -963.2344, 200.8125, 0.25);
  33. RemoveBuildingForPlayer(playerid, 3260, -1431.0313, -962.1016, 200.8125, 0.25);
  34. RemoveBuildingForPlayer(playerid, 3260, -1433.0313, -962.1016, 200.8125, 0.25);
  35. RemoveBuildingForPlayer(playerid, 3260, -1435.0391, -962.1016, 200.8125, 0.25);
  36. RemoveBuildingForPlayer(playerid, 3260, -1437.0391, -962.1016, 200.8125, 0.25);
  37. RemoveBuildingForPlayer(playerid, 3260, -1427.0391, -962.1016, 200.8125, 0.25);
  38. RemoveBuildingForPlayer(playerid, 3260, -1429.0313, -962.1016, 200.8125, 0.25);
  39. RemoveBuildingForPlayer(playerid, 3260, -1425.0391, -962.1016, 200.8125, 0.25);
  40. RemoveBuildingForPlayer(playerid, 3260, -1423.0000, -962.2500, 200.8125, 0.25);
  41. RemoveBuildingForPlayer(playerid, 3260, -1423.2969, -965.4609, 200.8125, 0.25);
  42. return 1;
  43. }