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alttabbing.pwn 1.9 KB

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  1. #include a_samp
  2. #include foreach
  3. new Points[MAX_PLAYERS];
  4. new PlayerTick[MAX_PLAYERS];
  5. new PlayerTickOld[MAX_PLAYERS];
  6. new Text3D:PausedPlayerText[MAX_PLAYERS];
  7. new Labeled[MAX_PLAYERS];
  8. new Tabbed[MAX_PLAYERS];
  9. new Spawned[MAX_PLAYERS];
  10. forward watcher();
  11. public OnFilterScriptInit()
  12. {
  13. SetTimer("watcher", 1000, 1);
  14. }
  15. public OnFilterScriptExit()
  16. {
  17. }
  18. public OnPlayerConnect(playerid)
  19. {
  20. Spawned[playerid] = 0;
  21. PlayerTick[playerid]=2;
  22. PlayerTickOld[playerid]=1;
  23. Points[playerid]=0;
  24. Labeled[playerid]=0;
  25. Tabbed[playerid]=0;
  26. }
  27. public OnPlayerDisconnect(playerid, reason)
  28. {
  29. Spawned[playerid] = 0;
  30. Points[playerid]=0;
  31. if(Labeled[playerid]==1)
  32. {
  33. Delete3DTextLabel(PausedPlayerText[playerid]);
  34. Labeled[playerid]=0;
  35. }
  36. }
  37. public OnPlayerSpawn(playerid)
  38. {
  39. Spawned[playerid] = 1;
  40. }
  41. public OnPlayerUpdate(playerid)
  42. {
  43. PlayerTick[playerid]=GetTickCount();
  44. }
  45. public watcher()
  46. {
  47. foreach(Player, i)
  48. {
  49. if(PlayerTickOld[i]==PlayerTick[i])
  50. {
  51. if(Points[i]<40)
  52. {
  53. Points[i]++;
  54. }
  55. Tabbed[i]=1;
  56. }
  57. if(PlayerTickOld[i]!=PlayerTick[i]&&Points[i]>0)
  58. {
  59. Points[i]--;
  60. if(Labeled[i]&&Tabbed[i]&&Spawned[i])
  61. {
  62. GameTextForPlayer(i, "~g~Please ~w~refrain from ~r~Alt~w~-~r~Tabbing.", 3000, 6);
  63. Update3DTextLabelText(PausedPlayerText[i],0xFF44FFFF,"Has returned...");
  64. Points[i]--;
  65. }
  66. }
  67. if(Points[i]>=10&&Labeled[i]&&Tabbed[i])
  68. {
  69. Update3DTextLabelText(PausedPlayerText[i],0xFF1111FF,"Paused\nHas been for a while");
  70. }
  71. if(Points[i]>=2&&!Labeled[i])
  72. {
  73. PausedPlayerText[i] = Create3DTextLabel("Paused\n.\nCould be\nConnection Issues.", 0xFF4444FF,0.0,0.0,0.0,40.0,0);
  74. Attach3DTextLabelToPlayer(PausedPlayerText[i],i,0,0,-1);
  75. Labeled[i]=1;
  76. }
  77. if(Points[i]<=0&&Labeled[i])
  78. {
  79. Delete3DTextLabel(PausedPlayerText[i]);
  80. Labeled[i]=0;
  81. }
  82. PlayerTickOld[i]=PlayerTick[i];
  83. }
  84. }