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- /**--------------------------------------------------------------------------**\
- ==============================
- y_hooks - Hook any callback!
- ==============================
- Description:
- Automatically hooks any callbacks with a very simple syntax.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the SA:MP callback hooks include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2008
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- Peter, Cam - Support.
- ZeeX, g_aSlice/Slice, Popz, others - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 2.0
- Changelog:
- 02/01/13:
- Rewrote the system to do away with ALS.
- Removed overflow checks in every callback.
- Streamlined code.
- 14/04/12:
- Added crash fix from Slice, now returning correct values.
- Fixed ALS detection of mode callbacks.
- 25/02/12:
- Extracted most of the code to a separate file.
- 17/03/11:
- Second complete re-write using another new technique. Now VERY fast!
- Updated OnPlayerUpdate code using Google63's SCTRL jump code.
- 06/08/10:
- First version
- </remarks>
- \**--------------------------------------------------------------------------**/
- #include "internal\y_version"
- #include <a_samp>
- #include "y_debug"
- #include "y_amx"
- #include "internal\y_plugins"
- #define ALS_MAKE<%0...%1> %0S@@%1
- #if !defined YSI_FILTERSCRIPT
- new
- bool:YSI_FILTERSCRIPT = false;
- #endif
- #define hook%0On%1(%2) UNIQUE_FUNCTION<@yH_%1...>(%2);UNIQUE_FUNCTION<@yH_%1...>(%2)
- #define rehook%0On%1(%2) UNIQUE_FUNCTION<@yH_%1...>(%2)
- #define Hook:%0On%1(%2) UNIQUE_FUNCTION<@yH_%1...%0>(%2);UNIQUE_FUNCTION<@yH_%1...%0>(%2)
- #include "y_als"
- #if !defined HOOKS_MAX_UPDATES
- // Slight increase from the previous version.
- #define HOOKS_MAX_UPDATES (8)
- #endif
- // These defines now use the much more generic ALS code so that the list of
- // callbacks is only done in one place.
- #define HOOK_R_INT<%0,%2>(%3) return ALS_MAKE<..._On%0>(ALS_TS_%3);
- #define HOOK_RETURN<%0> ALS_DO:HOOK_R_INT<%0>
- #define HOOK_F_INT<%0,%2>(%3) forward ALS_MAKE<..._On%0>(ALS_KS_%3);
- #define HOOK_FORWARD<%0> ALS_DO:HOOK_F_INT<%0>
- #define HOOK_C_INT<%0,%2>(%3) ret=ALS_MAKE<..._On%0>(ALS_TS_%3);hooks_do_hooks_call_no_als:return ret;
- #define HOOK_CALL<%0> ALS_DO:HOOK_C_INT<%0>
- static stock
- YSI_g_sCallbackAddresses[HOOKS_MAX_UPDATES * _:ALS],
- YSI_g_sCallbackStart[ALS],
- YSI_g_sCallbackEnd[ALS];
- static Hooks_Blank_Return1N()
- {
- // Bug fix from Slice.
- return -1;
- }
- static Hooks_Blank_Return0()
- {
- return 0;
- }
- static Hooks_Blank_Return1()
- {
- return 1;
- }
- stock Hooks_RedirectPublic(from[], to[], final = 1)
- {
- //return 0;
- P:4("Hooks_RedirectPublic called: \"%s\", \"%s\"", from, to);
- new
- addr = strfind(from, "(");
- if (addr != -1) from[addr] = '\0';
- if (AMX_GetPublicEntry(0, addr, from))
- {
- new
- pointer,
- ret = AMX_Read(addr);
- if (AMX_GetPublicPointer(0, pointer, to))
- {
- AMX_Write(addr, pointer);
- }
- else
- {
- // Can't find the next element, just remove this callback entirely.
- // Note that in some cases the previous ALS include will have
- // already (due to the constant chaining order) determined that
- // there IS a next callback for this type (because there is) and set
- // some internal variable stating this fact. When it comes to call
- // it, however, the callback will no longer exist (unless PAWN
- // buffers callbacks in an efficient structure, which is possible).
- // UPDATE: Clearly not.
- switch (final)
- {
- case 0:
- {
- #emit CONST.pri Hooks_Blank_Return0
- #emit STOR.S.pri pointer
- }
- case -1:
- {
- #emit CONST.pri Hooks_Blank_Return1N
- #emit STOR.S.pri pointer
- }
- default:
- {
- #emit CONST.pri Hooks_Blank_Return1
- #emit STOR.S.pri pointer
- }
- }
- AMX_Write(addr, pointer);
- }
- return ret;
- }
- return 0;
- }
- /**--------------------------------------------------------------------------**\
- <summary>Hooks_AddOne</summary>
- <param name="idx">Public function table index.</param>
- <param name="&toaddidx">Current slot in the global array.</param>
- <returns>
- -
- </returns>
- <remarks>
- Stores a public function by index in to the array of function pointers.
- </remarks>
- \**--------------------------------------------------------------------------**/
- static Hooks_AddOne(idx, &toaddidx)
- {
- // This is a combination between the count and the end point.
- if (toaddidx == sizeof (YSI_g_sCallbackAddresses))
- {
- P:E("Out of y_hooks callback addresses");
- }
- else
- {
- new
- addr = (idx - 1) * 8 + AMX_HEADER_PUBLICS;
- #emit LREF.S.pri addr
- #emit STOR.S.pri addr
- YSI_g_sCallbackAddresses[toaddidx++] = addr;
- }
- }
- /**--------------------------------------------------------------------------**\
- <summary>Hooks_FindAll</summary>
- <param name="name[]">Callback to find.</param>
- <param name="&toaddidx">Current slot in the global array.</param>
- <param name="&start">Where to store the start index.</param>
- <param name="&end">Where to store the end index.</param>
- <returns>
- -
- </returns>
- <remarks>
- Finds all public functions with the standard y_hooks prefix and a suffix of
- the given string, as well as the y_hooks ALS next call (if there is one).
- </remarks>
- \**--------------------------------------------------------------------------**/
- static Hooks_FindAll(name[], &toaddidx, &start, &end)
- {
- P:4("Hooks_FindAll called: %s %d", name, toaddidx);
- P:4("Hooks_FindAll called: %s %d", name, toaddidx);
- new
- buffer[32],
- len = strlen(name),
- idx;
- start = toaddidx - 1;
- // Find all the y_hooks "hook" callbacks.
- while ((idx = AMX_GetPublicNamePrefix(idx, buffer, _A<@yH_>)))
- {
- if (!strcmp(name, buffer[1], false, len) && ('0' <= buffer{4 + len} <= '9'))
- {
- P:6("%d (%d) %s", idx, toaddidx, unpack(buffer));
- Hooks_AddOne(idx, toaddidx);
- }
- }
- // Find the next item in the ALS call chain.
- buffer = "S@@_On";
- strcat(buffer, name);
- // Add 1 as the return of "funcidx" doesn't quite match the return of y_amx.
- if ((idx = funcidx(buffer) + 1))
- {
- P:5("%d (%d) %s", idx, toaddidx, buffer);
- Hooks_AddOne(idx, toaddidx);
- }
- end = toaddidx - 1;
- // Don't store the end, if the count goes off the end of the addresses array
- // then we need to just start reading from the AMX directly.
- P:4("Hooks_FindAll end: %s %d %d", name, toaddidx, end - (start + 1));
- return end - start;
- }
- /**--------------------------------------------------------------------------**\
- <summary>Hooks_RemovePublic</summary>
- <param name="from[]">Public function to remove.</param>
- <param name="final">The return address to use instead.</param>
- <returns>
- The address of "func".
- </returns>
- <remarks>
- Replaces a public function with another function that only returns the given
- value (must be -1, 0, or 1).
- </remarks>
- \**--------------------------------------------------------------------------**/
- static Hooks_RemovePublic(from[], final)
- {
- P:4("Hooks_RemovePublic called: \"%s\", %d", from, final);
- // The macros used add an extra "(" on to the name. Remove it.
- new
- addr = strfind(from, "(");
- from[addr] = '\0';
- if (AMX_GetPublicEntry(0, addr, from))
- {
- new
- pointer,
- ret = AMX_Read(addr);
- switch (final)
- {
- case 0:
- {
- #emit CONST.pri Hooks_Blank_Return0
- #emit STOR.S.pri pointer
- }
- case -1:
- {
- #emit CONST.pri Hooks_Blank_Return1N
- #emit STOR.S.pri pointer
- }
- default:
- {
- #emit CONST.pri Hooks_Blank_Return1
- #emit STOR.S.pri pointer
- }
- }
- AMX_Write(addr, pointer);
- return ret;
- }
- return 0;
- }
- #define HOOKS_STRIP_ME)%0, ,
- #define HOOKS_DO_ONE_CALLBACK<%0> if(!Hooks_FindAll(#%0,cidx,_:YSI_g_sCallbackStart[ALS_On%0],_:YSI_g_sCallbackEnd[ALS_On%0]))Hooks_RemovePublic(#On%0(HOOKS_STRIP_ME),ALS_R_%0);
- //#define HOOKS_DO_ONE_CALLBACK<%0> Hooks_FindAll(#%0,cidx,_:YSI_g_sCallbackStart[ALS_On%0],_:YSI_g_sCallbackEnd[ALS_On%0]);
- //static Hooks_OnScriptInit()
- public OnScriptInit()
- {
- P:2("Hooks_OnScriptInit called");
- #if defined S@@_OnScriptInit
- S@@_OnScriptInit();
- #endif
- new
- cidx;
- printf(" ");
- for (new i = 0; i != 1000000; ++i) {}
- printf(" ");
- // Initialise the data for all the callbacks.
- HOOKS_DO_ONE_CALLBACK<ScriptInit>
- HOOKS_DO_ONE_CALLBACK<ScriptExit>
- HOOKS_DO_ONE_CALLBACK<GameModeInit>
- HOOKS_DO_ONE_CALLBACK<GameModeExit>
- HOOKS_DO_ONE_CALLBACK<FilterScriptInit>
- HOOKS_DO_ONE_CALLBACK<FilterScriptExit>
- HOOKS_DO_ONE_CALLBACK<PlayerConnect>
- HOOKS_DO_ONE_CALLBACK<PlayerDisconnect>
- HOOKS_DO_ONE_CALLBACK<PlayerSpawn>
- HOOKS_DO_ONE_CALLBACK<PlayerDeath>
- HOOKS_DO_ONE_CALLBACK<VehicleSpawn>
- HOOKS_DO_ONE_CALLBACK<VehicleDeath>
- HOOKS_DO_ONE_CALLBACK<PlayerText>
- HOOKS_DO_ONE_CALLBACK<PlayerCommandText>
- HOOKS_DO_ONE_CALLBACK<PlayerRequestClass>
- HOOKS_DO_ONE_CALLBACK<PlayerEnterVehicle>
- HOOKS_DO_ONE_CALLBACK<PlayerExitVehicle>
- HOOKS_DO_ONE_CALLBACK<PlayerStateChange>
- HOOKS_DO_ONE_CALLBACK<PlayerEnterCheckpoint>
- HOOKS_DO_ONE_CALLBACK<PlayerLeaveCheckpoint>
- HOOKS_DO_ONE_CALLBACK<PlayerEnterRaceCheckpoint>
- HOOKS_DO_ONE_CALLBACK<PlayerLeaveRaceCheckpoint>
- HOOKS_DO_ONE_CALLBACK<RconCommand>
- HOOKS_DO_ONE_CALLBACK<PlayerRequestSpawn>
- HOOKS_DO_ONE_CALLBACK<ObjectMoved>
- HOOKS_DO_ONE_CALLBACK<PlayerObjectMoved>
- HOOKS_DO_ONE_CALLBACK<PlayerPickUpPickup>
- HOOKS_DO_ONE_CALLBACK<VehicleMod>
- HOOKS_DO_ONE_CALLBACK<EnterExitModShop>
- HOOKS_DO_ONE_CALLBACK<VehiclePaintjob>
- HOOKS_DO_ONE_CALLBACK<VehicleRespray>
- HOOKS_DO_ONE_CALLBACK<VehicleDamageStatusUpdate>
- HOOKS_DO_ONE_CALLBACK<PlayerSelectedMenuRow>
- HOOKS_DO_ONE_CALLBACK<PlayerExitedMenu>
- HOOKS_DO_ONE_CALLBACK<PlayerInteriorChange>
- HOOKS_DO_ONE_CALLBACK<PlayerKeyStateChange>
- HOOKS_DO_ONE_CALLBACK<RconLoginAttempt>
- HOOKS_DO_ONE_CALLBACK<PlayerUpdate>
- HOOKS_DO_ONE_CALLBACK<PlayerStreamIn>
- HOOKS_DO_ONE_CALLBACK<PlayerStreamOut>
- HOOKS_DO_ONE_CALLBACK<VehicleStreamIn>
- HOOKS_DO_ONE_CALLBACK<VehicleStreamOut>
- HOOKS_DO_ONE_CALLBACK<DialogResponse>
- HOOKS_DO_ONE_CALLBACK<PlayerClickPlayer>
- HOOKS_DO_ONE_CALLBACK<PlayerGiveDamage>
- HOOKS_DO_ONE_CALLBACK<PlayerTakeDamage>
- HOOKS_DO_ONE_CALLBACK<PlayerClickMap>
- HOOKS_DO_ONE_CALLBACK<UnoccupiedVehicleUpdate>
- // 0.3e
- HOOKS_DO_ONE_CALLBACK<PlayerClickTextDraw>
- HOOKS_DO_ONE_CALLBACK<PlayerClickPlayerTextDraw>
- HOOKS_DO_ONE_CALLBACK<PlayerEditObject>
- HOOKS_DO_ONE_CALLBACK<PlayerEditAttachedObject>
- HOOKS_DO_ONE_CALLBACK<PlayerSelectObject>
- // YSI
- HOOKS_DO_ONE_CALLBACK<PlayerEnterArea>
- HOOKS_DO_ONE_CALLBACK<PlayerLeaveArea>
- HOOKS_DO_ONE_CALLBACK<PlayerFinishRace>
- HOOKS_DO_ONE_CALLBACK<PlayerExitRace>
- HOOKS_DO_ONE_CALLBACK<RaceEnd>
- // Streamer plugin.
- #if defined _YSI_PLUGINS_STREAMER
- HOOKS_DO_ONE_CALLBACK<DynamicObjectMoved>
- HOOKS_DO_ONE_CALLBACK<PlayerEditDynamicObject>
- HOOKS_DO_ONE_CALLBACK<PlayerSelectDynamicObject>
- HOOKS_DO_ONE_CALLBACK<PlayerPickUpDynamicPickup>
- HOOKS_DO_ONE_CALLBACK<PlayerEnterDynamicCP>
- HOOKS_DO_ONE_CALLBACK<PlayerLeaveDynamicCP>
- HOOKS_DO_ONE_CALLBACK<PlayerEnterDynamicRaceCP>
- HOOKS_DO_ONE_CALLBACK<PlayerLeaveDynamicRaceCP>
- HOOKS_DO_ONE_CALLBACK<PlayerEnterDynamicArea>
- HOOKS_DO_ONE_CALLBACK<PlayerLeaveDynamicArea>
- #endif
- // YSI callbacks.
- HOOKS_DO_ONE_CALLBACK<PlayerLogin>
- HOOKS_DO_ONE_CALLBACK<PlayerLogout>
- #if defined YSI_LOCK_MODE
- YSI_gLockData[1] = floatround(floatlog(_LOCK_LEN_0 + 1), floatround_ceil);
- YSI_gLockData[0] = 5 + YSI_gLockData[1];
- YSI_gLockData[2] = YSI_gLockData[0] - 5;
- if (~strval(YSI_gLockData[5]) != ~_LOCK_IP_0)
- {
- y_lock 2;
- }
- YSI_gLockData[2] -= YSI_gLockData[1];
- YSI_gLockData[YSI_gLockData[2] + 1] -= YSI_gLockData[0];
- YSI_gLockData[1] += '.' + 5;
- #endif
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnScriptInit],
- start = _:YSI_g_sCallbackStart[ALS_OnScriptInit];
- #if defined S@@_OnScriptInit
- // Do all but one other callback - we already did the ALS forward first.
- --end;
- #endif
- while (start++ != end)
- {
- //printf("%d %d", start, end);
- #emit PUSH.C 0
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- }
- return ALS_R_ScriptInit;
- }
- #if defined _ALS_OnScriptInit
- #undef OnScriptInit
- #else
- #define _ALS_OnScriptInit
- #endif
- #define OnScriptInit S@@_OnScriptInit
- #if defined S@@_OnScriptInit
- forward S@@_OnScriptInit();
- #endif
- public OnScriptExit()
- {
- P:2("Hooks_OnScriptExit called");
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnScriptExit],
- start = _:YSI_g_sCallbackStart[ALS_OnScriptExit];
- while (start++ != end)
- {
- #emit PUSH.C 0
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- }
- return ALS_R_ScriptExit;
- }
- #if defined _ALS_OnScriptExit
- #undef OnScriptExit
- #else
- #define _ALS_OnScriptExit
- #endif
- #define OnScriptExit S@@_OnScriptExit
- HOOK_FORWARD<ScriptExit>
- public OnGameModeInit()
- {
- P:2("Hooks_OnGameModeInit called");
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnGameModeInit],
- start = _:YSI_g_sCallbackStart[ALS_OnGameModeInit];
- while (start++ != end)
- {
- //printf("Hooks_OnGameModeInit: %d %d %d", start, end, YSI_g_sCallbackAddresses[start]);
- #emit PUSH.C 0
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- }
- return ALS_R_GameModeInit;
- }
- #if defined _ALS_OnGameModeInit
- #undef OnGameModeInit
- #else
- #define _ALS_OnGameModeInit
- #endif
- #define OnGameModeInit S@@_OnGameModeInit
- HOOK_FORWARD<GameModeInit>
- public OnGameModeExit()
- {
- P:2("Hooks_OnGameModeExit called %d %d %d", _:ALS_OnGameModeExit, _:YSI_g_sCallbackStart[ALS_OnGameModeExit], _:YSI_g_sCallbackEnd[ALS_OnGameModeExit]);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnGameModeExit],
- start = _:YSI_g_sCallbackStart[ALS_OnGameModeExit];
- while (start++ != end)
- {
- //printf("Hooks_OnGameModeExit: %d %d", start, end);
- //printf("Hooks_OnGameModeExit: %d", YSI_g_sCallbackAddresses[start]);
- #emit PUSH.C 0
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- }
- return ALS_R_GameModeExit;
- }
- #if defined _ALS_OnGameModeExit
- #undef OnGameModeExit
- #else
- #define _ALS_OnGameModeExit
- #endif
- #define OnGameModeExit S@@_OnGameModeExit
- HOOK_FORWARD<GameModeExit>
- public OnFilterScriptInit()
- {
- P:2("Hooks_OnFilterScriptInit called");
- #if defined YSI_LOCK_MODE
- if (strval(YSI_gLockData[strfind(YSI_gLockData[5], YSI_gLockData[1])]) | strval(YSI_gLockData[strfind(YSI_gLockData[YSI_gLockData[0]], YSI_gLockData[1], _, 1)]) << 8 != _LOCK_IP_1 | _LOCK_IP_2 << 8)
- {
- y_lock 4;
- }
- #endif
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnFilterScriptInit],
- start = _:YSI_g_sCallbackStart[ALS_OnFilterScriptInit];
- while (start++ != end)
- {
- #emit PUSH.C 0
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- }
- return ALS_R_FilterScriptInit;
- }
- #if defined _ALS_OnFilterScriptInit
- #undef OnFilterScriptInit
- #else
- #define _ALS_OnFilterScriptInit
- #endif
- #define OnFilterScriptInit S@@_OnFilterScriptInit
- HOOK_FORWARD<FilterScriptInit>
- public OnFilterScriptExit()
- {
- P:2("Hooks_OnFilterScriptExit called");
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnFilterScriptExit],
- start = _:YSI_g_sCallbackStart[ALS_OnFilterScriptExit];
- while (start++ != end)
- {
- #emit PUSH.C 0
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- }
- return ALS_R_FilterScriptExit;
- }
- #if defined _ALS_OnFilterScriptExit
- #undef OnFilterScriptExit
- #else
- #define _ALS_OnFilterScriptExit
- #endif
- #define OnFilterScriptExit S@@_OnFilterScriptExit
- HOOK_FORWARD<FilterScriptExit>
- public OnPlayerConnect(playerid)
- {
- P:2("Hooks_OnPlayerConnect called: %d", playerid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerConnect],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerConnect],
- ret = ALS_R_PlayerConnect;
- while (start++ != end)
- {
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect S@@_OnPlayerConnect
- HOOK_FORWARD<PlayerConnect>
- public OnPlayerDisconnect(playerid, reason)
- {
- P:2("Hooks_OnPlayerDisconnect called: %d, %d", playerid, reason);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerDisconnect],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerDisconnect],
- ret = ALS_R_PlayerDisconnect;
- while (start++ != end)
- {
- #emit PUSH.S reason
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- // alt = f()
- // pri = 0xFFFFFFFE
- // push (f() & 0xFFFFFFFE)
- // pri = ret & f()
- // ret = (f() & 0xFFFFFFFE) | (ret & f())
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerDisconnect
- #undef OnPlayerDisconnect
- #else
- #define _ALS_OnPlayerDisconnect
- #endif
- #define OnPlayerDisconnect S@@_OnPlayerDisconnect
- HOOK_FORWARD<PlayerDisconnect>
- public OnPlayerSpawn(playerid)
- {
- P:2("Hooks_OnPlayerSpawn called: %d", playerid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerSpawn],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerSpawn],
- ret = ALS_R_PlayerSpawn;
- while (start++ != end)
- {
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerSpawn
- #undef OnPlayerSpawn
- #else
- #define _ALS_OnPlayerSpawn
- #endif
- #define OnPlayerSpawn S@@_OnPlayerSpawn
- HOOK_FORWARD<PlayerSpawn>
- public OnPlayerDeath(playerid, killerid, reason)
- {
- P:2("Hooks_OnPlayerDeath called: %d, %d, %d", playerid, killerid, reason);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerDeath],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerDeath],
- ret = ALS_R_PlayerDeath;
- while (start++ != end)
- {
- #emit PUSH.S reason
- #emit PUSH.S killerid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerDeath
- #undef OnPlayerDeath
- #else
- #define _ALS_OnPlayerDeath
- #endif
- #define OnPlayerDeath S@@_OnPlayerDeath
- HOOK_FORWARD<PlayerDeath>
- public OnVehicleSpawn(vehicleid)
- {
- P:2("Hooks_OnVehicleSpawn called: %d", vehicleid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnVehicleSpawn],
- start = _:YSI_g_sCallbackStart[ALS_OnVehicleSpawn],
- ret = ALS_R_VehicleSpawn;
- while (start++ != end)
- {
- #emit PUSH.S vehicleid
- #emit PUSH.C 4
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnVehicleSpawn
- #undef OnVehicleSpawn
- #else
- #define _ALS_OnVehicleSpawn
- #endif
- #define OnVehicleSpawn S@@_OnVehicleSpawn
- HOOK_FORWARD<VehicleSpawn>
- public OnVehicleDeath(vehicleid, killerid)
- {
- P:2("Hooks_OnVehicleDeath called: %d, %d", vehicleid, killerid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnVehicleDeath],
- start = _:YSI_g_sCallbackStart[ALS_OnVehicleDeath],
- ret = ALS_R_VehicleDeath;
- while (start++ != end)
- {
- #emit PUSH.S killerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnVehicleDeath
- #undef OnVehicleDeath
- #else
- #define _ALS_OnVehicleDeath
- #endif
- #define OnVehicleDeath S@@_OnVehicleDeath
- HOOK_FORWARD<VehicleDeath>
- public OnPlayerText(playerid, text[])
- {
- P:2("Hooks_OnPlayerText called: %d, \"%s\"", playerid, text);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerText],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerText],
- ret = ALS_R_PlayerText;
- while (start++ != end)
- {
- #emit PUSH.S text
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerText
- #undef OnPlayerText
- #else
- #define _ALS_OnPlayerText
- #endif
- #define OnPlayerText S@@_OnPlayerText
- HOOK_FORWARD<PlayerText>
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- P:2("Hooks_OnPlayerCommandText called: %d, \"%s\"", playerid, cmdtext);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerCommandText],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerCommandText],
- ret = ALS_R_PlayerCommandText;
- while (start++ != end)
- {
- #emit PUSH.S cmdtext
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- // THIS CODE IS SUBTLY DIFFERENT!
- #emit LOAD.S.alt ret
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerCommandText
- #undef OnPlayerCommandText
- #else
- #define _ALS_OnPlayerCommandText
- #endif
- #define OnPlayerCommandText S@@_OnPlayerCommandText
- HOOK_FORWARD<PlayerCommandText>
- public OnPlayerRequestClass(playerid, classid)
- {
- P:2("Hooks_OnPlayerRequestClass called: %d, %d", playerid, classid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerRequestClass],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerRequestClass],
- ret = ALS_R_PlayerRequestClass;
- while (start++ != end)
- {
- #emit PUSH.S classid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerRequestClass
- #undef OnPlayerRequestClass
- #else
- #define _ALS_OnPlayerRequestClass
- #endif
- #define OnPlayerRequestClass S@@_OnPlayerRequestClass
- HOOK_FORWARD<PlayerRequestClass>
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- P:2("Hooks_OnPlayerEnterVehicle called: %d, %d, %d", playerid, vehicleid, ispassenger);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerEnterVehicle],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerEnterVehicle],
- ret = ALS_R_PlayerEnterVehicle;
- while (start++ != end)
- {
- #emit PUSH.S ispassenger
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerEnterVehicle
- #undef OnPlayerEnterVehicle
- #else
- #define _ALS_OnPlayerEnterVehicle
- #endif
- #define OnPlayerEnterVehicle S@@_OnPlayerEnterVehicle
- HOOK_FORWARD<PlayerEnterVehicle>
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- P:2("Hooks_OnPlayerExitVehicle called: %d, %d", playerid, vehicleid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerExitVehicle],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerExitVehicle],
- ret = ALS_R_PlayerExitVehicle;
- while (start++ != end)
- {
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerExitVehicle
- #undef OnPlayerExitVehicle
- #else
- #define _ALS_OnPlayerExitVehicle
- #endif
- #define OnPlayerExitVehicle S@@_OnPlayerExitVehicle
- HOOK_FORWARD<PlayerExitVehicle>
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- P:2("Hooks_OnPlayerStateChange called: %d, %d, %d", playerid, newstate, oldstate);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerStateChange],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerStateChange],
- ret = ALS_R_PlayerStateChange;
- while (start++ != end)
- {
- #emit PUSH.S oldstate
- #emit PUSH.S newstate
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerStateChange
- #undef OnPlayerStateChange
- #else
- #define _ALS_OnPlayerStateChange
- #endif
- #define OnPlayerStateChange S@@_OnPlayerStateChange
- HOOK_FORWARD<PlayerStateChange>
- public OnPlayerEnterCheckpoint(playerid)
- {
- P:2("Hooks_OnPlayerEnterCheckpoint called: %d", playerid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerEnterCheckpoint],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerEnterCheckpoint],
- ret = ALS_R_PlayerEnterCheckpoint;
- while (start++ != end)
- {
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerEnterCheckpoint
- #undef OnPlayerEnterCheckpoint
- #else
- #define _ALS_OnPlayerEnterCheckpoint
- #endif
- #define OnPlayerEnterCheckpoint S@@_OnPlayerEnterCheckpoint
- HOOK_FORWARD<PlayerEnterCheckpoint>
- public OnPlayerLeaveCheckpoint(playerid)
- {
- P:2("Hooks_OnPlayerLeaveCheckpoint called: %d", playerid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerLeaveCheckpoint],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerLeaveCheckpoint],
- ret = ALS_R_PlayerLeaveCheckpoint;
- while (start++ != end)
- {
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerLeaveCheckpoint
- #undef OnPlayerLeaveCheckpoint
- #else
- #define _ALS_OnPlayerLeaveCheckpoint
- #endif
- #define OnPlayerLeaveCheckpoint S@@_OnPlayerLeaveCheckpoint
- HOOK_FORWARD<PlayerLeaveCheckpoint>
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- P:2("Hooks_OnPlayerEnterRaceCheckpoint called: %d", playerid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerEnterRaceCheckpoint],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerEnterRaceCheckpoint],
- ret = ALS_R_PlayerEnterRaceCheckpoint;
- while (start++ != end)
- {
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerEnterRaceCP
- #undef OnPlayerEnterRaceCheckpoint
- #else
- #define _ALS_OnPlayerEnterRaceCP
- #endif
- #define OnPlayerEnterRaceCheckpoint S@@_OnPlayerEnterRaceCheckpoint
- HOOK_FORWARD<PlayerEnterRaceCheckpoint>
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- P:2("Hooks_OnPlayerLeaveRaceCheckpoint called: %d", playerid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerLeaveRaceCheckpoint],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerLeaveRaceCheckpoint],
- ret = ALS_R_PlayerLeaveRaceCheckpoint;
- while (start++ != end)
- {
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerLeaveRaceCP
- #undef OnPlayerLeaveRaceCheckpoint
- #else
- #define _ALS_OnPlayerLeaveRaceCP
- #endif
- #define OnPlayerLeaveRaceCheckpoint S@@_OnPlayerLeaveRaceCheckpoint
- HOOK_FORWARD<PlayerLeaveRaceCheckpoint>
- public OnRconCommand(cmd[])
- {
- P:2("Hooks_OnRconCommand called: \"%s\"", cmd);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnRconCommand],
- start = _:YSI_g_sCallbackStart[ALS_OnRconCommand],
- ret = ALS_R_RconCommand;
- while (start++ != end)
- {
- #emit PUSH.S cmd
- #emit PUSH.C 4
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnRconCommand
- #undef OnRconCommand
- #else
- #define _ALS_OnRconCommand
- #endif
- #define OnRconCommand S@@_OnRconCommand
- HOOK_FORWARD<RconCommand>
- public OnPlayerRequestSpawn(playerid)
- {
- P:2("Hooks_OnPlayerRequestSpawn called: %d", playerid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerRequestSpawn],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerRequestSpawn],
- ret = ALS_R_PlayerRequestSpawn;
- while (start++ != end)
- {
- //printf("start: %d", start);
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- //printf("ret: %d", ret);
- }
- return ret;
- }
- #if defined _ALS_OnPlayerRequestSpawn
- #undef OnPlayerRequestSpawn
- #else
- #define _ALS_OnPlayerRequestSpawn
- #endif
- #define OnPlayerRequestSpawn S@@_OnPlayerRequestSpawn
- HOOK_FORWARD<PlayerRequestSpawn>
- public OnObjectMoved(objectid)
- {
- P:2("Hooks_OnObjectMoved called: %d", objectid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnObjectMoved],
- start = _:YSI_g_sCallbackStart[ALS_OnObjectMoved],
- ret = ALS_R_ObjectMoved;
- while (start++ != end)
- {
- #emit PUSH.S objectid
- #emit PUSH.C 4
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnObjectMoved
- #undef OnObjectMoved
- #else
- #define _ALS_OnObjectMoved
- #endif
- #define OnObjectMoved S@@_OnObjectMoved
- HOOK_FORWARD<ObjectMoved>
- public OnPlayerObjectMoved(playerid, objectid)
- {
- P:2("Hooks_OnPlayerObjectMoved called: %d, %d", playerid, objectid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerObjectMoved],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerObjectMoved],
- ret = ALS_R_PlayerObjectMoved;
- while (start++ != end)
- {
- #emit PUSH.S objectid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerObjectMoved
- #undef OnPlayerObjectMoved
- #else
- #define _ALS_OnPlayerObjectMoved
- #endif
- #define OnPlayerObjectMoved S@@_OnPlayerObjectMoved
- HOOK_FORWARD<PlayerObjectMoved>
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- P:2("Hooks_OnPlayerPickUpPickup called: %d, %d", playerid, pickupid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerPickUpPickup],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerPickUpPickup],
- ret = ALS_R_PlayerPickUpPickup;
- while (start++ != end)
- {
- #emit PUSH.S pickupid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerPickUpPickup
- #undef OnPlayerPickUpPickup
- #else
- #define _ALS_OnPlayerPickUpPickup
- #endif
- #define OnPlayerPickUpPickup S@@_OnPlayerPickUpPickup
- HOOK_FORWARD<PlayerPickUpPickup>
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- P:2("Hooks_OnVehicleMod called: %d, %d, %d", playerid, vehicleid, componentid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnVehicleMod],
- start = _:YSI_g_sCallbackStart[ALS_OnVehicleMod],
- ret = ALS_R_VehicleMod;
- while (start++ != end)
- {
- #emit PUSH.S componentid
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnVehicleMod
- #undef OnVehicleMod
- #else
- #define _ALS_OnVehicleMod
- #endif
- #define OnVehicleMod S@@_OnVehicleMod
- HOOK_FORWARD<VehicleMod>
- public OnEnterExitModShop(playerid, enterexit, interiorid)
- {
- P:2("Hooks_OnEnterExitModShop called: %d, %d, %d", playerid, enterexit, interiorid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnEnterExitModShop],
- start = _:YSI_g_sCallbackStart[ALS_OnEnterExitModShop],
- ret = ALS_R_EnterExitModShop;
- while (start++ != end)
- {
- #emit PUSH.S interiorid
- #emit PUSH.S enterexit
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnEnterExitModShop
- #undef OnEnterExitModShop
- #else
- #define _ALS_OnEnterExitModShop
- #endif
- #define OnEnterExitModShop S@@_OnEnterExitModShop
- HOOK_FORWARD<EnterExitModShop>
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- P:2("Hooks_OnVehiclePaintjob called: %d, %d, %d", playerid, vehicleid, paintjobid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnVehiclePaintjob],
- start = _:YSI_g_sCallbackStart[ALS_OnVehiclePaintjob],
- ret = ALS_R_VehiclePaintjob;
- while (start++ != end)
- {
- #emit PUSH.S paintjobid
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnVehiclePaintjob
- #undef OnVehiclePaintjob
- #else
- #define _ALS_OnVehiclePaintjob
- #endif
- #define OnVehiclePaintjob S@@_OnVehiclePaintjob
- HOOK_FORWARD<VehiclePaintjob>
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- P:2("Hooks_OnVehicleRespray called: %d, %d, %d, %d", playerid, vehicleid, color1, color2);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnVehicleRespray],
- start = _:YSI_g_sCallbackStart[ALS_OnVehicleRespray],
- ret = ALS_R_VehicleRespray;
- while (start++ != end)
- {
- #emit PUSH.S color2
- #emit PUSH.S color1
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 16
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnVehicleRespray
- #undef OnVehicleRespray
- #else
- #define _ALS_OnVehicleRespray
- #endif
- #define OnVehicleRespray S@@_OnVehicleRespray
- HOOK_FORWARD<VehicleRespray>
- public OnVehicleDamageStatusUpdate(vehicleid, playerid)
- {
- P:2("Hooks_OnVehicleDamageStatusUpdate called: %d, %d", vehicleid, playerid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnVehicleDamageStatusUpdate],
- start = _:YSI_g_sCallbackStart[ALS_OnVehicleDamageStatusUpdate],
- ret = ALS_R_VehicleDamageStatusUpdate;
- while (start++ != end)
- {
- #emit PUSH.S playerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnVehicleDamageStatusUpd
- #undef OnVehicleDamageStatusUpdate
- #else
- #define _ALS_OnVehicleDamageStatusUpd
- #endif
- #define OnVehicleDamageStatusUpdate S@@_OnVehicleDamageStatusUpdate
- HOOK_FORWARD<VehicleDamageStatusUpdate>
- public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
- {
- P:2("Hooks_OnUnoccupiedVehicleUpdate called: %d, %d, %d", vehicleid, playerid, passenger_seat);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnUnoccupiedVehicleUpdate],
- start = _:YSI_g_sCallbackStart[ALS_OnUnoccupiedVehicleUpdate],
- ret = ALS_R_UnoccupiedVehicleUpdate;
- while (start++ != end)
- {
- #emit PUSH.S passenger_seat
- #emit PUSH.S playerid
- #emit PUSH.S vehicleid
- // I wonder if I could hack the stack with a negative number so that when
- // the called function returns it puts all the header data BACK on to the
- // stack instead of removing the parameters and header.
- #emit PUSH.C 12
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnUnoccupiedVehicleUpdate
- #undef OnUnoccupiedVehicleUpdate
- #else
- #define _ALS_OnUnoccupiedVehicleUpdate
- #endif
- #define OnUnoccupiedVehicleUpdate S@@_OnUnoccupiedVehicleUpdate
- HOOK_FORWARD<UnoccupiedVehicleUpdate>
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- P:2("Hooks_OnPlayerSelectedMenuRow called: %d, %d", playerid, row);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerSelectedMenuRow],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerSelectedMenuRow],
- ret = ALS_R_PlayerSelectedMenuRow;
- while (start++ != end)
- {
- #emit PUSH.S row
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerSelectedMenuRow
- #undef OnPlayerSelectedMenuRow
- #else
- #define _ALS_OnPlayerSelectedMenuRow
- #endif
- #define OnPlayerSelectedMenuRow S@@_OnPlayerSelectedMenuRow
- HOOK_FORWARD<PlayerSelectedMenuRow>
- public OnPlayerExitedMenu(playerid)
- {
- P:2("Hooks_OnPlayerExitedMenu called: %d", playerid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerExitedMenu],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerExitedMenu],
- ret = ALS_R_PlayerExitedMenu;
- while (start++ != end)
- {
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerExitedMenu
- #undef OnPlayerExitedMenu
- #else
- #define _ALS_OnPlayerExitedMenu
- #endif
- #define OnPlayerExitedMenu S@@_OnPlayerExitedMenu
- HOOK_FORWARD<PlayerExitedMenu>
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- P:2("Hooks_OnPlayerInteriorChange called: %d, %d, %d", playerid, newinteriorid, oldinteriorid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerInteriorChange],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerInteriorChange],
- ret = ALS_R_PlayerInteriorChange;
- while (start++ != end)
- {
- #emit PUSH.S oldinteriorid
- #emit PUSH.S newinteriorid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerInteriorChange
- #undef OnPlayerInteriorChange
- #else
- #define _ALS_OnPlayerInteriorChange
- #endif
- #define OnPlayerInteriorChange S@@_OnPlayerInteriorChange
- HOOK_FORWARD<PlayerInteriorChange>
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- P:2("Hooks_OnPlayerKeyStateChange called: %d, %d, %d", playerid, newkeys, oldkeys);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerKeyStateChange],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerKeyStateChange],
- ret = ALS_R_PlayerKeyStateChange;
- while (start++ != end)
- {
- #emit PUSH.S oldkeys
- #emit PUSH.S newkeys
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerKeyStateChange
- #undef OnPlayerKeyStateChange
- #else
- #define _ALS_OnPlayerKeyStateChange
- #endif
- #define OnPlayerKeyStateChange S@@_OnPlayerKeyStateChange
- HOOK_FORWARD<PlayerKeyStateChange>
- public OnRconLoginAttempt(ip[], password[], success)
- {
- P:2("Hooks_OnRconLoginAttempt called: \"%s\", \"%s\", %d", ip, password, success);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnRconLoginAttempt],
- start = _:YSI_g_sCallbackStart[ALS_OnRconLoginAttempt],
- ret = ALS_R_RconLoginAttempt;
- while (start++ != end)
- {
- #emit PUSH.S success
- #emit PUSH.S password
- #emit PUSH.S ip
- #emit PUSH.C 12
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnRconLoginAttempt
- #undef OnRconLoginAttempt
- #else
- #define _ALS_OnRconLoginAttempt
- #endif
- #define OnRconLoginAttempt S@@_OnRconLoginAttempt
- HOOK_FORWARD<RconLoginAttempt>
- public OnPlayerUpdate(playerid)
- {
- P:7("Hooks_OnPlayerUpdate called: %d", playerid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerUpdate],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerUpdate],
- ret = ALS_R_PlayerUpdate;
- while (start++ != end)
- {
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerUpdate
- #undef OnPlayerUpdate
- #else
- #define _ALS_OnPlayerUpdate
- #endif
- #define OnPlayerUpdate S@@_OnPlayerUpdate
- HOOK_FORWARD<PlayerUpdate>
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- P:2("Hooks_OnPlayerStreamIn called: %d, %d", playerid, forplayerid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerStreamIn],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerStreamIn],
- ret = ALS_R_PlayerStreamIn;
- while (start++ != end)
- {
- #emit PUSH.S forplayerid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerStreamIn
- #undef OnPlayerStreamIn
- #else
- #define _ALS_OnPlayerStreamIn
- #endif
- #define OnPlayerStreamIn S@@_OnPlayerStreamIn
- HOOK_FORWARD<PlayerStreamIn>
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- P:2("Hooks_OnPlayerStreamOut called: %d, %d", playerid, forplayerid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerStreamOut],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerStreamOut],
- ret = ALS_R_PlayerStreamOut;
- while (start++ != end)
- {
- #emit PUSH.S forplayerid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerStreamOut
- #undef OnPlayerStreamOut
- #else
- #define _ALS_OnPlayerStreamOut
- #endif
- #define OnPlayerStreamOut S@@_OnPlayerStreamOut
- HOOK_FORWARD<PlayerStreamOut>
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- P:2("Hooks_OnVehicleStreamIn called: %d, %d", vehicleid, forplayerid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnVehicleStreamIn],
- start = _:YSI_g_sCallbackStart[ALS_OnVehicleStreamIn],
- ret = ALS_R_VehicleStreamIn;
- while (start++ != end)
- {
- #emit PUSH.S forplayerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnVehicleStreamIn
- #undef OnVehicleStreamIn
- #else
- #define _ALS_OnVehicleStreamIn
- #endif
- #define OnVehicleStreamIn S@@_OnVehicleStreamIn
- HOOK_FORWARD<VehicleStreamIn>
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- P:2("Hooks_OnVehicleStreamOut called: %d, %d", vehicleid, forplayerid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnVehicleStreamOut],
- start = _:YSI_g_sCallbackStart[ALS_OnVehicleStreamOut],
- ret = ALS_R_VehicleStreamOut;
- while (start++ != end)
- {
- #emit PUSH.S forplayerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnVehicleStreamOut
- #undef OnVehicleStreamOut
- #else
- #define _ALS_OnVehicleStreamOut
- #endif
- #define OnVehicleStreamOut S@@_OnVehicleStreamOut
- HOOK_FORWARD<VehicleStreamOut>
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- P:2("Hooks_OnDialogResponse called: %d, %d, %d, %d, \"%s\"", playerid, dialogid, response, listitem, inputtext);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnDialogResponse],
- start = _:YSI_g_sCallbackStart[ALS_OnDialogResponse],
- ret = ALS_R_DialogResponse;
- while (start++ != end)
- {
- #emit PUSH.S inputtext
- #emit PUSH.S listitem
- #emit PUSH.S response
- #emit PUSH.S dialogid
- #emit PUSH.S playerid
- #emit PUSH.C 20
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnDialogResponse
- #undef OnDialogResponse
- #else
- #define _ALS_OnDialogResponse
- #endif
- #define OnDialogResponse S@@_OnDialogResponse
- HOOK_FORWARD<DialogResponse>
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- P:2("Hooks_OnPlayerClickPlayer called: %d, %d, %d", playerid, clickedplayerid, source);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerClickPlayer],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerClickPlayer],
- ret = ALS_R_PlayerClickPlayer;
- while (start++ != end)
- {
- #emit PUSH.S source
- #emit PUSH.S clickedplayerid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerClickPlayer
- #undef OnPlayerClickPlayer
- #else
- #define _ALS_OnPlayerClickPlayer
- #endif
- #define OnPlayerClickPlayer S@@_OnPlayerClickPlayer
- HOOK_FORWARD<PlayerClickPlayer>
- public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
- {
- P:2("Hooks_OnPlayerTakeDamage called: %d, %d, %f, %d", playerid, issuerid, Float:amount, weaponid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerTakeDamage],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerTakeDamage],
- ret = ALS_R_PlayerTakeDamage;
- while (start++ != end)
- {
- #emit PUSH.S weaponid
- #emit PUSH.S amount
- #emit PUSH.S issuerid
- #emit PUSH.S playerid
- #emit PUSH.C 16
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerTakeDamage
- #undef OnPlayerTakeDamage
- #else
- #define _ALS_OnPlayerTakeDamage
- #endif
- #define OnPlayerTakeDamage S@@_OnPlayerTakeDamage
- HOOK_FORWARD<PlayerTakeDamage>
- public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
- {
- P:2("Hooks_OnPlayerGiveDamage called: %d, %d, %f, %d", playerid, damagedid, Float:amount, weaponid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerGiveDamage],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerGiveDamage],
- ret = ALS_R_PlayerGiveDamage;
- while (start++ != end)
- {
- #emit PUSH.S weaponid
- #emit PUSH.S amount
- #emit PUSH.S damagedid
- #emit PUSH.S playerid
- #emit PUSH.C 16
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerGiveDamage
- #undef OnPlayerGiveDamage
- #else
- #define _ALS_OnPlayerGiveDamage
- #endif
- #define OnPlayerGiveDamage S@@_OnPlayerGiveDamage
- HOOK_FORWARD<PlayerGiveDamage>
- #if !defined _ALS_OnPlayerLogin
- forward OnPlayerLogin(playerid, uid);
- #endif
- public OnPlayerLogin(playerid, uid)
- {
- P:2("Hooks_OnPlayerLogin called: %d, %d", playerid, uid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerLogin],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerLogin],
- ret = ALS_R_PlayerLogin;
- while (start++ != end)
- {
- #emit PUSH.S uid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerLogin
- #undef OnPlayerLogin
- #else
- #define _ALS_OnPlayerLogin
- #endif
- #define OnPlayerLogin S@@_OnPlayerLogin
- HOOK_FORWARD<PlayerLogin>
- #if !defined _ALS_OnPlayerLogout
- forward OnPlayerLogout(playerid, uid);
- #endif
- public OnPlayerLogout(playerid, uid)
- {
- P:2("Hooks_OnPlayerLogout called: %d, %d", playerid, uid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerLogout],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerLogout],
- ret = ALS_R_PlayerLogout;
- while (start++ != end)
- {
- #emit PUSH.S uid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerLogout
- #undef OnPlayerLogout
- #else
- #define _ALS_OnPlayerLogout
- #endif
- #define OnPlayerLogout S@@_OnPlayerLogout
- HOOK_FORWARD<PlayerLogout>
- #if !defined _ALS_OnPlayerEnterArea
- forward OnPlayerEnterArea(playerid, areaid);
- #endif
- public OnPlayerEnterArea(playerid, areaid)
- {
- P:2("Hooks_OnPlayerEnterArea called: %d, %d", playerid, areaid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerEnterArea],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerEnterArea],
- ret = ALS_R_PlayerEnterArea;
- while (start++ != end)
- {
- #emit PUSH.S areaid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerEnterArea
- #undef OnPlayerEnterArea
- #else
- #define _ALS_OnPlayerEnterArea
- #endif
- #define OnPlayerEnterArea S@@_OnPlayerEnterArea
- HOOK_FORWARD<PlayerEnterArea>
- #if !defined _ALS_OnPlayerLeaveArea
- forward OnPlayerLeaveArea(playerid, areaid);
- #endif
- public OnPlayerLeaveArea(playerid, areaid)
- {
- P:2("Hooks_OnPlayerLeaveArea called: %d, %d", playerid, areaid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerLeaveArea],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerLeaveArea],
- ret = ALS_R_PlayerLeaveArea;
- while (start++ != end)
- {
- #emit PUSH.S areaid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerLeaveArea
- #undef OnPlayerLeaveArea
- #else
- #define _ALS_OnPlayerLeaveArea
- #endif
- #define OnPlayerLeaveArea S@@_OnPlayerLeaveArea
- HOOK_FORWARD<PlayerLeaveArea>
- #if !defined _ALS_OnPlayerFinishRace
- forward OnPlayerFinishRace(playerid, race, position, prize, time);
- #endif
- public OnPlayerFinishRace(playerid, race, position, prize, time)
- {
- P:2("Hooks_OnPlayerFinishRace called: %d, %d, %d, %d, %d", playerid, race, position, prize, time);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerFinishRace],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerFinishRace],
- ret = ALS_R_PlayerFinishRace;
- while (start++ != end)
- {
- #emit PUSH.S time
- #emit PUSH.S prize
- #emit PUSH.S position
- #emit PUSH.S race
- #emit PUSH.S playerid
- #emit PUSH.C 20
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerFinishRace
- #undef OnPlayerFinishRace
- #else
- #define _ALS_OnPlayerFinishRace
- #endif
- #define OnPlayerFinishRace S@@_OnPlayerFinishRace
- HOOK_FORWARD<PlayerFinishRace>
- #if !defined _ALS_OnPlayerExitRace
- forward OnPlayerExitRace(playerid, race);
- #endif
- public OnPlayerExitRace(playerid, race)
- {
- P:2("Hooks_OnPlayerExitRace called: %d, %d", playerid, race);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerExitRace],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerExitRace],
- ret = ALS_R_PlayerExitRace;
- while (start++ != end)
- {
- #emit PUSH.S race
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerExitRace
- #undef OnPlayerExitRace
- #else
- #define _ALS_OnPlayerExitRace
- #endif
- #define OnPlayerExitRace S@@_OnPlayerExitRace
- HOOK_FORWARD<PlayerExitRace>
- #if !defined _ALS_OnRaceEnd
- forward OnRaceEnd(race);
- #endif
- public OnRaceEnd(race)
- {
- P:2("Hooks_OnRaceEnd called: %d", race);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnRaceEnd],
- start = _:YSI_g_sCallbackStart[ALS_OnRaceEnd],
- ret = ALS_R_RaceEnd;
- while (start++ != end)
- {
- #emit PUSH.S race
- #emit PUSH.C 4
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnRaceEnd
- #undef OnRaceEnd
- #else
- #define _ALS_OnRaceEnd
- #endif
- #define OnRaceEnd S@@_OnRaceEnd
- HOOK_FORWARD<RaceEnd>
- #if !defined OnPlayerClickMap
- #undef ALS_MAKE
- #endinput
- #endif
- public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
- {
- P:2("Hooks_OnPlayerClickMap called: %d, %f, %f, %f", playerid, fX, fY, fZ);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerClickMap],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerClickMap],
- ret = ALS_R_PlayerClickMap;
- while (start++ != end)
- {
- #emit PUSH.S fZ
- #emit PUSH.S fY
- #emit PUSH.S fX
- #emit PUSH.S playerid
- #emit PUSH.C 16
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerClickMap
- #undef OnPlayerClickMap
- #else
- #define _ALS_OnPlayerClickMap
- #endif
- #define OnPlayerClickMap S@@_OnPlayerClickMap
- HOOK_FORWARD<PlayerClickMap>
- public OnPlayerClickTextDraw(playerid, Text:clickedid)
- {
- P:2("Hooks_OnPlayerClickTextDraw called: %d, %d", playerid, _:clickedid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerClickTextDraw],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerClickTextDraw],
- ret = ALS_R_PlayerClickTextDraw;
- while (start++ != end)
- {
- #emit PUSH.S clickedid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerClickTextDraw
- #undef OnPlayerClickTextDraw
- #else
- #define _ALS_OnPlayerClickTextDraw
- #endif
- #define OnPlayerClickTextDraw S@@_OnPlayerClickTextDraw
- HOOK_FORWARD<PlayerClickTextDraw>
- public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
- {
- P:2("Hooks_OnPlayerClickPlayerTextDraw called: %d, %d", playerid, _:playertextid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerClickPlayerTextDraw],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerClickPlayerTextDraw],
- ret = ALS_R_PlayerClickPlayerTextDraw;
- while (start++ != end)
- {
- #emit PUSH.S playertextid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerClickPlayerTD
- #undef OnPlayerClickPlayerTextDraw
- #else
- #define _ALS_OnPlayerClickPlayerTD
- #endif
- #define OnPlayerClickPlayerTextDraw S@@_OnPlayerClickPlayerTextDraw
- HOOK_FORWARD<PlayerClickPlayerTextDraw>
- public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
- {
- P:2("Hooks_OnPlayerEditObject called: %d, %d, %d, %d, %f, %f, %f, %f, %f, %f", playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerEditObject],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerEditObject],
- ret = ALS_R_PlayerEditObject;
- while (start++ != end)
- {
- #emit PUSH.S fRotZ
- #emit PUSH.S fRotY
- #emit PUSH.S fRotX
- #emit PUSH.S fZ
- #emit PUSH.S fY
- #emit PUSH.S fX
- #emit PUSH.S response
- #emit PUSH.S objectid
- #emit PUSH.S playerobject
- #emit PUSH.S playerid
- #emit PUSH.C 40
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerEditObject
- #undef OnPlayerEditObject
- #else
- #define _ALS_OnPlayerEditObject
- #endif
- #define OnPlayerEditObject S@@_OnPlayerEditObject
- HOOK_FORWARD<PlayerEditObject>
- public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
- {
- P:2("Hooks_OnPlayerEditAttachedObject called: %d, %d, %d, %d, %d, %f, %f, %f, %f, %f, %f, %f, %f, %f", playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerEditAttachedObject],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerEditAttachedObject],
- ret = ALS_R_PlayerEditAttachedObject;
- while (start++ != end)
- {
- #emit PUSH.S fScaleZ
- #emit PUSH.S fScaleY
- #emit PUSH.S fScaleX
- #emit PUSH.S fRotZ
- #emit PUSH.S fRotY
- #emit PUSH.S fRotX
- #emit PUSH.S fOffsetZ
- #emit PUSH.S fOffsetY
- #emit PUSH.S fOffsetX
- #emit PUSH.S boneid
- #emit PUSH.S modelid
- #emit PUSH.S index
- #emit PUSH.S response
- #emit PUSH.S playerid
- #emit PUSH.C 56
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerEditAttachedObject
- #undef OnPlayerEditAttachedObject
- #else
- #define _ALS_OnPlayerEditAttachedObject
- #endif
- #define OnPlayerEditAttachedObject S@@_OnPlayerEditAttachedObject
- HOOK_FORWARD<PlayerEditAttachedObject>
- //forward S@@_OnPlayerEditAttachedObject(playerid,response,index,modelid,boneid,Float:fOffsetX,Float:fOffsetY,Float:fOffsetZ,Float:fRotX,Float:fRotY,Float:fRotZ,Float:fScaleX,Float:fScaleY,Float:fScaleZ);
- //public S@@_OnPlayerEditAttachedObject(playerid,response,index,modelid,boneid,Float:fOffsetX,Float:fOffsetY,Float:fOffsetZ,Float:fRotX,Float:fRotY,Float:fRotZ,Float:fScaleX,Float:fScaleY,Float:fScaleZ)<_ALS_:unhooked>{return 1;}
- //public S@@_OnPlayerEditAttachedObject(playerid,response,index,modelid,boneid,Float:fOffsetX,Float:fOffsetY,Float:fOffsetZ,Float:fRotX,Float:fRotY,Float:fRotZ,Float:fScaleX,Float:fScaleY,Float:fScaleZ)<>{return 1;}
- public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
- {
- P:2("Hooks_OnPlayerSelectObject called: %d, %d, %d, %d, %f, %f, %f", playerid, type, objectid, modelid, fX, fY, fZ);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerSelectObject],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerSelectObject],
- ret = ALS_R_PlayerSelectObject;
- while (start++ != end)
- {
- #emit PUSH.S fZ
- #emit PUSH.S fY
- #emit PUSH.S fX
- #emit PUSH.S modelid
- #emit PUSH.S objectid
- #emit PUSH.S type
- #emit PUSH.S playerid
- #emit PUSH.C 28
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerSelectObject
- #undef OnPlayerSelectObject
- #else
- #define _ALS_OnPlayerSelectObject
- #endif
- #define OnPlayerSelectObject S@@_OnPlayerSelectObject
- HOOK_FORWARD<PlayerSelectObject>
- // Allow hooking of streamer plugin callbacks.
- #if !defined _YSI_PLUGINS_STREAMER
- #undef ALS_MAKE
- #endinput
- #endif
- public OnDynamicObjectMoved(objectid)
- {
- P:2("Hooks_OnDynamicObjectMoved called: %d", objectid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnDynamicObjectMoved],
- start = _:YSI_g_sCallbackStart[ALS_OnDynamicObjectMoved],
- ret = ALS_R_DynamicObjectMoved;
- while (start++ != end)
- {
- #emit PUSH.S objectid
- #emit PUSH.C 4
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnDynamicObjectMoved
- #undef OnDynamicObjectMoved
- #else
- #define _ALS_OnDynamicObjectMoved
- #endif
- #define OnDynamicObjectMoved S@@_OnDynamicObjectMoved
- HOOK_FORWARD<DynamicObjectMoved>
- public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
- {
- P:2("Hooks_OnPlayerEditDynamicObject called: %d, %d, %d, %f, %f, %f, %f, %f, %f", playerid, objectid, response, x, y, z, rx, ry, rz);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerEditDynamicObject],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerEditDynamicObject],
- ret = ALS_R_PlayerEditDynamicObject;
- while (start++ != end)
- {
- #emit PUSH.S rz
- #emit PUSH.S ry
- #emit PUSH.S rx
- #emit PUSH.S z
- #emit PUSH.S y
- #emit PUSH.S x
- #emit PUSH.S response
- #emit PUSH.S objectid
- #emit PUSH.S playerid
- #emit PUSH.C 36
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerEditDynamicObject
- #undef OnPlayerEditDynamicObject
- #else
- #define _ALS_OnPlayerEditDynamicObject
- #endif
- #define OnPlayerEditDynamicObject S@@_OnPlayerEditDynamicObject
- HOOK_FORWARD<PlayerEditDynamicObject>
- //forward S@@_OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz);
- //public S@@_OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)<_ALS_:unhooked>{return 1;}
- //public S@@_OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)<>{return 1;}
- public OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)
- {
- P:2("Hooks_OnPlayerSelectDynamicObject called: %d, %d, %d, %f, %f, %f", playerid, objectid, modelid, x, y, z);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerSelectDynamicObject],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerSelectDynamicObject],
- ret = ALS_R_PlayerSelectDynamicObject;
- while (start++ != end)
- {
- #emit PUSH.S z
- #emit PUSH.S y
- #emit PUSH.S x
- #emit PUSH.S modelid
- #emit PUSH.S objectid
- #emit PUSH.S playerid
- #emit PUSH.C 24
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerSelectDynamicObj
- #undef OnPlayerSelectDynamicObject
- #else
- #define _ALS_OnPlayerSelectDynamicObj
- #endif
- #define OnPlayerSelectDynamicObject S@@_OnPlayerSelectDynamicObject
- HOOK_FORWARD<PlayerSelectDynamicObject>
- //forward S@@_OnPlayerEditDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
- //public S@@_OnPlayerEditDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)<_ALS_:unhooked>{return 1;}
- //public S@@_OnPlayerEditDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z)<>{return 1;}
- public OnPlayerPickUpDynamicPickup(playerid, pickupid)
- {
- P:2("Hooks_OnPlayerPickUpDynamicPickup called: %d, %d", playerid, pickupid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerPickUpDynamicPickup],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerPickUpDynamicPickup],
- ret = ALS_R_PlayerPickUpDynamicPickup;
- while (start++ != end)
- {
- #emit PUSH.S pickupid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerPickUpDynamicPUp
- #undef OnPlayerPickUpDynamicPickup
- #else
- #define _ALS_OnPlayerPickUpDynamicPUp
- #endif
- #define OnPlayerPickUpDynamicPickup S@@_OnPlayerPickUpDynamicPickup
- HOOK_FORWARD<PlayerPickUpDynamicPickup>
- public OnPlayerEnterDynamicCP(playerid, checkpointid)
- {
- P:2("Hooks_OnPlayerEnterDynamicCP called: %d, %d", playerid, checkpointid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerEnterDynamicCP],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerEnterDynamicCP],
- ret = ALS_R_PlayerEnterDynamicCP;
- while (start++ != end)
- {
- #emit PUSH.S checkpointid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerEnterDynamicCP
- #undef OnPlayerEnterDynamicCP
- #else
- #define _ALS_OnPlayerEnterDynamicCP
- #endif
- #define OnPlayerEnterDynamicCP S@@_OnPlayerEnterDynamicCP
- HOOK_FORWARD<PlayerEnterDynamicCP>
- public OnPlayerLeaveDynamicCP(playerid, checkpointid)
- {
- P:2("Hooks_OnPlayerLeaveDynamicCP called: %d, %d", playerid, checkpointid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerLeaveDynamicCP],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerLeaveDynamicCP],
- ret = ALS_R_PlayerLeaveDynamicCP;
- while (start++ != end)
- {
- #emit PUSH.S checkpointid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerLeaveDynamicCP
- #undef OnPlayerLeaveDynamicCP
- #else
- #define _ALS_OnPlayerLeaveDynamicCP
- #endif
- #define OnPlayerLeaveDynamicCP S@@_OnPlayerLeaveDynamicCP
- HOOK_FORWARD<PlayerLeaveDynamicCP>
- public OnPlayerEnterDynamicRaceCP(playerid, checkpointid)
- {
- P:2("Hooks_OnPlayerEnterDynamicRaceCP called: %d, %d", playerid, checkpointid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerEnterDynamicRaceCP],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerEnterDynamicRaceCP],
- ret = ALS_R_PlayerEnterDynamicRaceCP;
- while (start++ != end)
- {
- #emit PUSH.S checkpointid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerEnterDynamicRaceCP
- #undef OnPlayerEnterDynamicRaceCP
- #else
- #define _ALS_OnPlayerEnterDynamicRaceCP
- #endif
- #define OnPlayerEnterDynamicRaceCP S@@_OnPlayerEnterDynamicRaceCP
- HOOK_FORWARD<PlayerEnterDynamicRaceCP>
- public OnPlayerLeaveDynamicRaceCP(playerid, checkpointid)
- {
- P:2("Hooks_OnPlayerLeaveDynamicRaceCP called: %d, %d", playerid, checkpointid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerLeaveDynamicRaceCP],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerLeaveDynamicRaceCP],
- ret = ALS_R_PlayerLeaveDynamicRaceCP;
- while (start++ != end)
- {
- #emit PUSH.S checkpointid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerLeaveDynamicRaceCP
- #undef OnPlayerLeaveDynamicRaceCP
- #else
- #define _ALS_OnPlayerLeaveDynamicRaceCP
- #endif
- #define OnPlayerLeaveDynamicRaceCP S@@_OnPlayerLeaveDynamicRaceCP
- HOOK_FORWARD<PlayerLeaveDynamicRaceCP>
- public OnPlayerEnterDynamicArea(playerid, areaid)
- {
- P:2("Hooks_OnPlayerEnterDynamicArea called: %d, %d", playerid, areaid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerEnterDynamicArea],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerEnterDynamicArea],
- ret = ALS_R_PlayerEnterDynamicArea;
- while (start++ != end)
- {
- #emit PUSH.S areaid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerEnterDynamicArea
- #undef OnPlayerEnterDynamicArea
- #else
- #define _ALS_OnPlayerEnterDynamicArea
- #endif
- #define OnPlayerEnterDynamicArea S@@_OnPlayerEnterDynamicArea
- HOOK_FORWARD<PlayerEnterDynamicArea>
- public OnPlayerLeaveDynamicArea(playerid, areaid)
- {
- P:2("Hooks_OnPlayerLeaveDynamicArea called: %d, %d", playerid, areaid);
- new
- end = _:YSI_g_sCallbackEnd[ALS_OnPlayerLeaveDynamicArea],
- start = _:YSI_g_sCallbackStart[ALS_OnPlayerLeaveDynamicArea],
- ret = ALS_R_PlayerLeaveDynamicArea;
- while (start++ != end)
- {
- #emit PUSH.S areaid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit CONST.alt YSI_g_sCallbackAddresses
- #emit LOAD.S.pri start
- //#emit INC.pri
- //#emit STOR.S.pri start
- #emit LIDX
- #emit MOVE.alt
- #emit LCTRL 6
- #emit ADD.C 24
- #emit PUSH.pri
- #emit MOVE.pri
- #emit SCTRL 6
- #emit MOVE.alt
- #emit CONST.pri 0xFFFFFFFE
- #emit AND
- #emit PUSH.pri
- #emit LOAD.S.pri ret
- #emit AND
- #emit POP.alt
- #emit OR
- #emit STOR.S.pri ret
- if (ret < 0) return ret + 1;
- }
- return ret;
- }
- #if defined _ALS_OnPlayerLeaveDynamicArea
- #undef OnPlayerLeaveDynamicArea
- #else
- #define _ALS_OnPlayerLeaveDynamicArea
- #endif
- #define OnPlayerLeaveDynamicArea S@@_OnPlayerLeaveDynamicArea
- HOOK_FORWARD<PlayerLeaveDynamicArea>
- #undef ALS_MAKE
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