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- /*----------------------------------------------------------------------------*\
- ==============================
- y_hooks - Hook any callback!
- ==============================
- Description:
- Automatically hooks any callbacks with a very simple syntax.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the SA:MP callback hooks include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2008
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- Peter, Cam - Support.
- ZeeX, g_aSlice/Slice, Popz, others - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 2.0
- Changelog:
- 25/02/12:
- Extracted most of the code to a separate file.
- 17/03/11:
- Second complete re-write using another new technique. Now VERY fast!
- Updated OnPlayerUpdate code using Google63's SCTRL jump code.
- 06/08/10:
- First version
- \*----------------------------------------------------------------------------*/
- #include <YSI\internal\y_version>
- #include <a_samp>
- #include <YSI\y_debug>
- #include <YSI\y_amx>
- #define ALS_PREFIX S@@
- #if !defined YSI_FILTERSCRIPT
- new
- bool:YSI_FILTERSCRIPT = false;
- #endif
- #define hook%0On%1(%2) UNIQUE_FUNCTION<@yH_%1...>(%2);UNIQUE_FUNCTION<@yH_%1...>(%2)
- //#define master_hook%0On%1(%2) UNIQUE_FUNCTION<@yH_%1...>(%2);UNIQUE_FUNCTION<@yH_%1...>(%2)<>{return ALS_R_%1;}UNIQUE_FUNCTION<@yH_%1...>(%2)<_YCM:y>
- #define rehook%0On%1(%2) UNIQUE_FUNCTION<@yH_%1...>(%2)
- #define Hook:%0On%1(%2) UNIQUE_FUNCTION<@yH_%1...%0>(%2);UNIQUE_FUNCTION<@yH_%1...%0>(%2)
- #include <YSI\y_als>
- /*#if !defined OnPlayerLogin
- #endif
- #if !defined OnPlayerLogout
- #endif*/
- //forward Hooks_OnPlayerLogin(playerid, yid);
- //forward Hooks_OnPlayerLogout(playerid, yid);
- //hook OnPlayerConnect
- #if !defined HOOKS_MAX_UPDATES
- // Slight increase from the previous version.
- #define HOOKS_MAX_UPDATES (8)
- #endif
- // One of the few places where this is still used.
- ALS_DATA<>
- // These defines now use the much more generic ALS code so that the list of
- // callbacks is only done in one place.
- #define HOOK_R_INT<%0,%2>(%3) return Bit_GetBit(Bit:gs_ALS,_:ALS_On%0)?P@(#ALS_PREFIX"_On"#%0,#%2#q,ALS_RS_%3):ret;
- #define HOOK_RETURN<%0> ALS_DO:HOOK_R_INT<%0>
- #define HOOK_C_INT<%0,%2>(%3) if(Bit_GetBit(Bit:gs_ALS,_:ALS_On%0))return P@(#ALS_PREFIX"_On"#%0,#%2#q,ALS_RS_%3);hooks_do_hooks_call_no_als:return ret;
- #define HOOK_CALL<%0> ALS_DO:HOOK_C_INT<%0>
- enum E_FUNC_HOOK_DATA
- {
- E_FUNC_HOOK_DATA_START,
- E_FUNC_HOOK_DATA_END
- }
- static stock
- YSI_g_sCallbackAddresses[HOOKS_MAX_UPDATES * _:ALS],
- YSI_g_sCallbackData[ALS][E_FUNC_HOOK_DATA],
- YSI_g_sLastFoundIndex;
- Hooks_RedirectPublic(from[], to[])
- {
- P:4("Hooks_RedirectPublic called: \"%s\", \"%s\"", from, to);
- new
- addr;
- if (AMX_GetPublicEntry(0, addr, from))
- {
- new
- pointer,
- ret = AMX_Read(addr);
- if (AMX_GetPublicPointer(0, pointer, to))
- {
- AMX_Write(addr, pointer);
- }
- else
- {
- // Can't find the next element, just remove this callback entirely.
- // Note that in some cases the previous ALS include will have
- // already (due to the constant chaining order) determined that
- // there IS a next callback for this type (because there is) and set
- // some internal variable stating this fact. When it comes to call
- // it, however, the callback will no longer exist (unless PAWN
- // buffers callbacks in an efficient structure, which is possible).
- // UPDATE: Clearly not.
- AMX_Write(addr, -1);
- }
- return ret;
- }
- return 0;
- }
- static Hooks_AddOne(idx, &toaddidx, struc[E_FUNC_HOOK_DATA])
- {
- // This is a combination between the count and the end point.
- ++struc[E_FUNC_HOOK_DATA_END];
- if (toaddidx == sizeof (YSI_g_sCallbackAddresses))
- {
- if (struc[E_FUNC_HOOK_DATA_START] != sizeof (YSI_g_sCallbackAddresses))
- {
- YSI_g_sLastFoundIndex = idx;
- }
- }
- else
- {
- new
- addr = (idx - 1) * 8 + AMX_HEADER_PUBLICS;
- #emit LREF.S.pri addr
- #emit STOR.S.pri addr
- YSI_g_sCallbackAddresses[toaddidx++] = addr;
- }
- }
- static Hooks_FindAll(name[], &toaddidx, struc[E_FUNC_HOOK_DATA], &count)
- {
- P:4("Hooks_FindAll called: %s %d", name, toaddidx);
- new
- buffer[32],
- len = strlen(name);
- struc[E_FUNC_HOOK_DATA_START] = toaddidx;
- struc[E_FUNC_HOOK_DATA_END] = toaddidx;
- for (new idx; (idx = AMX_GetPublicNamePrefix(idx, buffer, _A<@yH_>)); )
- {
- if (!strcmp(name, buffer[1], false, len))
- {
- Hooks_AddOne(idx, toaddidx, struc);
- }
- }
- if (struc[E_FUNC_HOOK_DATA_START] < sizeof (YSI_g_sCallbackAddresses) && struc[E_FUNC_HOOK_DATA_END] >= sizeof (YSI_g_sCallbackAddresses))
- {
- P:W("y_hooks buffer exhausted, resorting to slow method.");
- }
- count = struc[E_FUNC_HOOK_DATA_END] - struc[E_FUNC_HOOK_DATA_START];
- // Don't store the end, if the count goes off the end of the addresses array
- // then we need to just start reading from the AMX directly.
- P:4("Hooks_FindAll end: %s %d %d", name, toaddidx, count);
- }
- #define HOOKS_DO_ONE_CALLBACK<%0> ALS_DETECT<%0>Hooks_FindAll(#%0,cidx,YSI_g_sCallbackData[ALS_On%0],count);if(!count)Hooks_RedirectPublic(#On%0,#S@@_On%0);
- #define HOOKS_DO_ONE_SPECIAL<%0> Hooks_FindAll(#%0,cidx,YSI_g_sCallbackData[ALS_On%0],count);if(count)state y_hooks_%0 : y_hooks_%0_some;else state y_hooks_%0 : y_hooks_%0_none;
- static Hooks_OnScriptInit()
- {
- P:2("Hooks_OnScriptInit called");
- new
- cidx,
- count;
- //HOOKS_DO_ONE_CALLBACK<AnyScriptInit>
- //HOOKS_DO_ONE_CALLBACK<AnyScriptExit>
- HOOKS_DO_ONE_CALLBACK<ScriptInit>
- HOOKS_DO_ONE_CALLBACK<ScriptExit>
- HOOKS_DO_ONE_CALLBACK<GameModeInit>
- HOOKS_DO_ONE_CALLBACK<GameModeExit>
- HOOKS_DO_ONE_CALLBACK<FilterScriptInit>
- HOOKS_DO_ONE_CALLBACK<FilterScriptExit>
- HOOKS_DO_ONE_CALLBACK<PlayerConnect>
- HOOKS_DO_ONE_CALLBACK<PlayerDisconnect>
- HOOKS_DO_ONE_CALLBACK<PlayerSpawn>
- HOOKS_DO_ONE_CALLBACK<PlayerDeath>
- HOOKS_DO_ONE_CALLBACK<VehicleSpawn>
- HOOKS_DO_ONE_CALLBACK<VehicleDeath>
- HOOKS_DO_ONE_CALLBACK<PlayerText>
- HOOKS_DO_ONE_CALLBACK<PlayerCommandText>
- HOOKS_DO_ONE_CALLBACK<PlayerRequestClass>
- HOOKS_DO_ONE_CALLBACK<PlayerEnterVehicle>
- HOOKS_DO_ONE_CALLBACK<PlayerExitVehicle>
- HOOKS_DO_ONE_CALLBACK<PlayerStateChange>
- HOOKS_DO_ONE_CALLBACK<PlayerEnterCheckpoint>
- HOOKS_DO_ONE_CALLBACK<PlayerLeaveCheckpoint>
- HOOKS_DO_ONE_CALLBACK<PlayerEnterRaceCheckpoint>
- HOOKS_DO_ONE_CALLBACK<PlayerLeaveRaceCheckpoint>
- HOOKS_DO_ONE_CALLBACK<RconCommand>
- HOOKS_DO_ONE_CALLBACK<PlayerRequestSpawn>
- HOOKS_DO_ONE_CALLBACK<ObjectMoved>
- HOOKS_DO_ONE_CALLBACK<PlayerObjectMoved>
- HOOKS_DO_ONE_CALLBACK<PlayerPickUpPickup>
- HOOKS_DO_ONE_CALLBACK<VehicleMod>
- HOOKS_DO_ONE_CALLBACK<EnterExitModShop>
- HOOKS_DO_ONE_CALLBACK<VehiclePaintjob>
- HOOKS_DO_ONE_CALLBACK<VehicleRespray>
- HOOKS_DO_ONE_CALLBACK<VehicleDamageStatusUpdate>
- HOOKS_DO_ONE_CALLBACK<PlayerSelectedMenuRow>
- HOOKS_DO_ONE_CALLBACK<PlayerExitedMenu>
- HOOKS_DO_ONE_CALLBACK<PlayerInteriorChange>
- HOOKS_DO_ONE_CALLBACK<PlayerKeyStateChange>
- HOOKS_DO_ONE_CALLBACK<RconLoginAttempt>
- HOOKS_DO_ONE_CALLBACK<PlayerUpdate>
- HOOKS_DO_ONE_CALLBACK<PlayerStreamIn>
- HOOKS_DO_ONE_CALLBACK<PlayerStreamOut>
- HOOKS_DO_ONE_CALLBACK<VehicleStreamIn>
- HOOKS_DO_ONE_CALLBACK<VehicleStreamOut>
- HOOKS_DO_ONE_CALLBACK<DialogResponse>
- HOOKS_DO_ONE_CALLBACK<PlayerClickPlayer>
- HOOKS_DO_ONE_CALLBACK<PlayerGiveDamage>
- HOOKS_DO_ONE_CALLBACK<PlayerTakeDamage>
- HOOKS_DO_ONE_CALLBACK<PlayerClickMap>
- HOOKS_DO_ONE_CALLBACK<UnoccupiedVehicleUpdate>
- // YSI callbacks.
- HOOKS_DO_ONE_SPECIAL<PlayerLogin>
- HOOKS_DO_ONE_SPECIAL<PlayerLogout>
- //ALS_DETECT<%0>Hooks_FindAll(#%0,cidx,YSI_g_sCallbackData[ALS_On%0],count);if(!count)Hooks_RedirectPublic(#On%0,#S@@_On%0);
- //ALS_DETECT<%0>Hooks_FindAll(#%0,cidx,YSI_g_sCallbackData[ALS_On%0],count);if(!count)Hooks_RedirectPublic(#On%0,#S@@_On%0);
- #if defined YSI_LOCK_MODE
- YSI_gLockData[1] = floatround(floatlog(_LOCK_LEN_0 + 1), floatround_ceil);
- YSI_gLockData[0] = 5 + YSI_gLockData[1];
- YSI_gLockData[2] = YSI_gLockData[0] - 5;
- if (~strval(YSI_gLockData[5]) != ~_LOCK_IP_0)
- {
- y_lock 2;
- }
- YSI_gLockData[2] -= YSI_gLockData[1];
- YSI_gLockData[YSI_gLockData[2] + 1] -= YSI_gLockData[0];
- YSI_gLockData[1] += '.' + 5;
- /*if (~strval(YSI_gLockData[5]) != 0xFFFFFF80)
- {
- y_lock 3;
- }*/
- #endif
- new
- end = YSI_g_sCallbackData[ALS_OnScriptInit][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnScriptInit][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_ScriptInit;
- if (start == end)
- {
- // We need to use this version of the return code instead of jumping to
- // the end of the function because "#emit" can only see labels BEFORE
- // where it is in the code. This is quite annoying but can be worked
- // around in this case.
- P:2("Hooks_OnScriptInit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnScriptInit));
- hooks_do_hooks_call_no_als:
- return;
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- //#emit CONST.alt 0xFFFFFFFF
- //#emit PUSH.alt
- /*#emit HEAP 4
- #emit STOR.I
- #emit PUSH.alt
- printf("%d");
- #emit STACK 4
- #emit HEAP 0xFFFFFFFC*/
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_ScriptInit");
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnScriptInit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnScriptInit));
- }
- static Hooks_OnScriptExit()
- {
- P:2("Hooks_OnScriptExit called");
- new
- end = YSI_g_sCallbackData[ALS_OnScriptExit][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnScriptExit][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_ScriptExit;
- if (start == end)
- {
- P:2("Hooks_OnScriptExit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnScriptExit));
- hooks_do_hooks_call_no_als:
- return;
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_ScriptExit");
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnScriptExit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnScriptExit));
- }
- public OnGameModeInit()
- {
- P:2("Hooks_OnGameModeInit called: %d", YSI_FILTERSCRIPT);
- if (!YSI_FILTERSCRIPT)
- {
- Hooks_OnScriptInit();
- //Hooks_OnAnyScriptInit();
- #if defined YSI_LOCK_MODE
- //if (strval(YSI_gLockData[9]) + strval(YSI_gLockData[11]) + strval(YSI_gLockData[13]) != 1)
- if (strval(YSI_gLockData[strfind(YSI_gLockData[5], YSI_gLockData[1])]) | strval(YSI_gLockData[strfind(YSI_gLockData[YSI_gLockData[0]], YSI_gLockData[1], _, 1)]) << 8 != _LOCK_IP_1 | _LOCK_IP_2 << 8)
- {
- y_lock 4;
- }
- #endif
- }
- new
- end = YSI_g_sCallbackData[ALS_OnGameModeInit][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnGameModeInit][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_GameModeInit;
- if (start == end)
- {
- P:2("Hooks_OnGameModeInit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnGameModeInit));
- //printf("%d", ret);
- //printf("%d", Bit_GetBit(Bit:gs_ALS, _:ALS_OnGameModeInit));
- //printf("%d", P@("S@@_OnGameModeInit", ""));
- HOOK_CALL<GameModeInit>
- //hooks_do_hooks_call_no_als:
- //printf("end 2");
- //return 1;
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- // Note that this label is embedded in the "HOOK_CALL" macro above.
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_GameModeInit");
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnGameModeInit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnGameModeInit));
- HOOK_RETURN<GameModeInit>
- //return 1;
- }
- #if defined _ALS_OnGameModeInit
- #undef OnGameModeInit
- #else
- #define _ALS_OnGameModeInit
- #endif
- #define OnGameModeInit S@@_OnGameModeInit
- ALS_FORWARD<GameModeInit>
- public OnGameModeExit()
- {
- P:2("Hooks_OnGameModeExit called");
- if (!YSI_FILTERSCRIPT)
- {
- Hooks_OnScriptExit();
- //Hooks_OnAnyScriptExit();
- }
- new
- end = YSI_g_sCallbackData[ALS_OnGameModeExit][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnGameModeExit][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_GameModeExit;
- if (start == end)
- {
- P:2("Hooks_OnGameModeExit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnGameModeExit));
- HOOK_CALL<GameModeExit>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_GameModeExit");
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnGameModeExit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnGameModeExit));
- HOOK_RETURN<GameModeExit>
- }
- #if defined _ALS_OnGameModeExit
- #undef OnGameModeExit
- #else
- #define _ALS_OnGameModeExit
- #endif
- #define OnGameModeExit S@@_OnGameModeExit
- ALS_FORWARD<GameModeExit>
- /*static Hooks_OnAnyScriptInit()
- {
- P:2("Hooks_OnAnyScriptInit called");
- new
- end = YSI_g_sCallbackData[ALS_OnAnyScriptInit][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnAnyScriptInit][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerCommandText;
- if (start == end)
- {
- P:2("Hooks_OnAnyScriptInit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnAnyScriptInit));
- //HOOK_CALL<AnyScriptInit>
- hooks_do_hooks_call_no_als:
- return;
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- // Note that this label is embedded in the "HOOK_CALL" macro above.
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_AnyScriptInit");
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnAnyScriptInit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnAnyScriptInit));
- //HOOK_RETURN<AnyScriptInit>
- }
- static Hooks_OnAnyScriptExit()
- {
- P:2("Hooks_OnAnyScriptExit called");
- new
- end = YSI_g_sCallbackData[ALS_OnAnyScriptExit][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnAnyScriptExit][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerCommandText;
- if (start == end)
- {
- P:2("Hooks_OnAnyScriptExit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnAnyScriptExit));
- //HOOK_CALL<AnyScriptExit>
- hooks_do_hooks_call_no_als:
- return;
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_AnyScriptExit");
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnAnyScriptExit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnAnyScriptExit));
- //HOOK_RETURN<AnyScriptExit>
- }*/
- public OnFilterScriptInit()
- {
- P:2("Hooks_OnFilterScriptInit called");
- Hooks_OnScriptInit();
- #if defined YSI_LOCK_MODE
- if (strval(YSI_gLockData[strfind(YSI_gLockData[5], YSI_gLockData[1])]) | strval(YSI_gLockData[strfind(YSI_gLockData[YSI_gLockData[0]], YSI_gLockData[1], _, 1)]) << 8 != _LOCK_IP_1 | _LOCK_IP_2 << 8)
- {
- y_lock 4;
- }
- /*if (strval(YSI_gLockData[9]) + strval(YSI_gLockData[11]) + strval(YSI_gLockData[13]) != 1)
- {
- y_lock 5;
- }*/
- #endif
- //Hooks_OnAnyScriptInit();
- YSI_FILTERSCRIPT = true;
- new
- end = YSI_g_sCallbackData[ALS_OnFilterScriptInit][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnFilterScriptInit][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_FilterScriptInit;
- if (start == end)
- {
- P:2("Hooks_OnFilterScriptInit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnFilterScriptInit));
- HOOK_CALL<FilterScriptInit>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_FilterScriptInit");
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnFilterScriptInit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnFilterScriptInit));
- HOOK_RETURN<FilterScriptInit>
- }
- #if defined _ALS_OnFilterScriptInit
- #undef OnFilterScriptInit
- #else
- #define _ALS_OnFilterScriptInit
- #endif
- #define OnFilterScriptInit S@@_OnFilterScriptInit
- ALS_FORWARD<FilterScriptInit>
- public OnFilterScriptExit()
- {
- P:2("Hooks_OnFilterScriptExit called");
- Hooks_OnScriptExit();
- //Hooks_OnAnyScriptExit();
- new
- end = YSI_g_sCallbackData[ALS_OnFilterScriptExit][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnFilterScriptExit][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_FilterScriptExit;
- if (start == end)
- {
- P:2("Hooks_OnFilterScriptExit end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnFilterScriptExit));
- HOOK_CALL<FilterScriptExit>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_FilterScriptExit");
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnFilterScriptExit end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnFilterScriptExit));
- HOOK_RETURN<FilterScriptExit>
- }
- #if defined _ALS_OnFilterScriptExit
- #undef OnFilterScriptExit
- #else
- #define _ALS_OnFilterScriptExit
- #endif
- #define OnFilterScriptExit S@@_OnFilterScriptExit
- ALS_FORWARD<FilterScriptExit>
- public OnPlayerConnect(playerid)
- {
- P:2("Hooks_OnPlayerConnect called: %d", playerid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerConnect][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerConnect][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerConnect;
- if (start == end)
- {
- P:2("Hooks_OnPlayerConnect end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerConnect));
- HOOK_CALL<PlayerConnect>
- }
- new
- pointer,
- idx,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements. This was an experiment to play with the
- // stack so we only ever need to push the parameters and return address once
- // and do the loop using the return address! Shame I've not got it working
- // yet really!
- /*#emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 20
- #emit PUSH.pri
- // This is done twice so that the second time the loop runs (which isn't
- // actually done by "while" anymore, the loop is hidden) the code's correct.
- #emit STACK 12
- // This is where the code above makes the SCTRL call return to!
- #emit STACK 0xFFFFFFF4
- //while (start != re)
- // NOTE: THIS IS A LOOP! I know it doesn't look like one but it is!
- if (start != re)*/
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Clean up the stack.
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerConnect");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- //#emit STACK 12
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerConnect end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerConnect));
- HOOK_RETURN<PlayerConnect>
- }
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect S@@_OnPlayerConnect
- ALS_FORWARD<PlayerConnect>
- public OnPlayerDisconnect(playerid, reason)
- {
- P:2("Hooks_OnPlayerDisconnect called: %d, %d", playerid, reason);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerDisconnect][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerDisconnect][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerDisconnect;
- if (start == end)
- {
- P:2("Hooks_OnPlayerDisconnect end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerDisconnect));
- HOOK_CALL<PlayerDisconnect>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S reason
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerDisconnect");
- #emit PUSH.S reason
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerDisconnect end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerDisconnect));
- HOOK_RETURN<PlayerDisconnect>
- }
- #if defined _ALS_OnPlayerDisconnect
- #undef OnPlayerDisconnect
- #else
- #define _ALS_OnPlayerDisconnect
- #endif
- #define OnPlayerDisconnect S@@_OnPlayerDisconnect
- ALS_FORWARD<PlayerDisconnect>
- public OnPlayerSpawn(playerid)
- {
- P:2("Hooks_OnPlayerSpawn called: %d", playerid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerSpawn][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerSpawn][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerSpawn;
- if (start == end)
- {
- P:2("Hooks_OnPlayerSpawn end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerSpawn));
- HOOK_CALL<PlayerSpawn>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerSpawn");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerSpawn end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerSpawn));
- HOOK_RETURN<PlayerSpawn>
- }
- #if defined _ALS_OnPlayerSpawn
- #undef OnPlayerSpawn
- #else
- #define _ALS_OnPlayerSpawn
- #endif
- #define OnPlayerSpawn S@@_OnPlayerSpawn
- ALS_FORWARD<PlayerSpawn>
- public OnPlayerDeath(playerid, killerid, reason)
- {
- P:2("Hooks_OnPlayerDeath called: %d, %d, %d", playerid, killerid, reason);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerDeath][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerDeath][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerDeath;
- if (start == end)
- {
- P:2("Hooks_OnPlayerDeath end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerDeath));
- HOOK_CALL<PlayerDeath>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S reason
- #emit PUSH.S killerid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerDeath");
- #emit PUSH.S reason
- #emit PUSH.S killerid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerDeath end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerDeath));
- HOOK_RETURN<PlayerDeath>
- }
- #if defined _ALS_OnPlayerDeath
- #undef OnPlayerDeath
- #else
- #define _ALS_OnPlayerDeath
- #endif
- #define OnPlayerDeath S@@_OnPlayerDeath
- ALS_FORWARD<PlayerDeath>
- public OnVehicleSpawn(vehicleid)
- {
- P:2("Hooks_OnVehicleSpawn called: %d", vehicleid);
- new
- end = YSI_g_sCallbackData[ALS_OnVehicleSpawn][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehicleSpawn][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_VehicleSpawn;
- if (start == end)
- {
- P:2("Hooks_OnVehicleSpawn end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleSpawn));
- HOOK_CALL<VehicleSpawn>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S vehicleid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleSpawn");
- #emit PUSH.S vehicleid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnVehicleSpawn end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleSpawn));
- HOOK_RETURN<VehicleSpawn>
- }
- #if defined _ALS_OnVehicleSpawn
- #undef OnVehicleSpawn
- #else
- #define _ALS_OnVehicleSpawn
- #endif
- #define OnVehicleSpawn S@@_OnVehicleSpawn
- ALS_FORWARD<VehicleSpawn>
- public OnVehicleDeath(vehicleid, killerid)
- {
- P:2("Hooks_OnVehicleDeath called: %d, %d", vehicleid, killerid);
- new
- end = YSI_g_sCallbackData[ALS_OnVehicleDeath][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehicleDeath][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_VehicleDeath;
- if (start == end)
- {
- P:2("Hooks_OnVehicleDeath end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleDeath));
- HOOK_CALL<VehicleDeath>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S killerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleDeath");
- #emit PUSH.S killerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnVehicleDeath end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleDeath));
- HOOK_RETURN<VehicleDeath>
- }
- #if defined _ALS_OnVehicleDeath
- #undef OnVehicleDeath
- #else
- #define _ALS_OnVehicleDeath
- #endif
- #define OnVehicleDeath S@@_OnVehicleDeath
- ALS_FORWARD<VehicleDeath>
- public OnPlayerText(playerid, text[])
- {
- P:2("Hooks_OnPlayerText called: %d, \"%s\"", playerid, text);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerText][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerText][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerText;
- if (start == end)
- {
- P:2("Hooks_OnPlayerText end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerText));
- HOOK_CALL<PlayerText>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S text
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerText");
- #emit PUSH.S text
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerText end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerText));
- HOOK_RETURN<PlayerText>
- }
- #if defined _ALS_OnPlayerText
- #undef OnPlayerText
- #else
- #define _ALS_OnPlayerText
- #endif
- #define OnPlayerText S@@_OnPlayerText
- ALS_FORWARD<PlayerText>
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- P:2("Hooks_OnPlayerCommandText called: %d, \"%s\"", playerid, cmdtext);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerCommandText][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerCommandText][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerCommandText;
- if (start == end)
- {
- P:2("Hooks_OnPlayerCommandText end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerCommandText));
- HOOK_CALL<PlayerCommandText>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S cmdtext
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerCommandText");
- #emit PUSH.S cmdtext
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerCommandText end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerCommandText));
- HOOK_RETURN<PlayerCommandText>
- }
- #if defined _ALS_OnPlayerCommandText
- #undef OnPlayerCommandText
- #else
- #define _ALS_OnPlayerCommandText
- #endif
- #define OnPlayerCommandText S@@_OnPlayerCommandText
- ALS_FORWARD<PlayerCommandText>
- public OnPlayerRequestClass(playerid, classid)
- {
- P:2("Hooks_OnPlayerRequestClass called: %d, %d", playerid, classid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerRequestClass][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerRequestClass][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerRequestClass;
- if (start == end)
- {
- P:2("Hooks_OnPlayerRequestClass end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerRequestClass));
- HOOK_CALL<PlayerRequestClass>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S classid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerRequestClass");
- #emit PUSH.S classid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerRequestClass end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerRequestClass));
- HOOK_RETURN<PlayerRequestClass>
- }
- #if defined _ALS_OnPlayerRequestClass
- #undef OnPlayerRequestClass
- #else
- #define _ALS_OnPlayerRequestClass
- #endif
- #define OnPlayerRequestClass S@@_OnPlayerRequestClass
- ALS_FORWARD<PlayerRequestClass>
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- P:2("Hooks_OnPlayerEnterVehicle called: %d, %d, %d", playerid, vehicleid, ispassenger);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerEnterVehicle][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerEnterVehicle][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerEnterVehicle;
- if (start == end)
- {
- P:2("Hooks_OnPlayerEnterVehicle end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterVehicle));
- HOOK_CALL<PlayerEnterVehicle>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S ispassenger
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerEnterVehicle");
- #emit PUSH.S ispassenger
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerEnterVehicle end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterVehicle));
- HOOK_RETURN<PlayerEnterVehicle>
- }
- #if defined _ALS_OnPlayerEnterVehicle
- #undef OnPlayerEnterVehicle
- #else
- #define _ALS_OnPlayerEnterVehicle
- #endif
- #define OnPlayerEnterVehicle S@@_OnPlayerEnterVehicle
- ALS_FORWARD<PlayerEnterVehicle>
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- P:2("Hooks_OnPlayerExitVehicle called: %d, %d", playerid, vehicleid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerExitVehicle][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerExitVehicle][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerExitVehicle;
- if (start == end)
- {
- P:2("Hooks_OnPlayerExitVehicle end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerExitVehicle));
- HOOK_CALL<PlayerExitVehicle>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerExitVehicle");
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerExitVehicle end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerExitVehicle));
- HOOK_RETURN<PlayerExitVehicle>
- }
- #if defined _ALS_OnPlayerExitVehicle
- #undef OnPlayerExitVehicle
- #else
- #define _ALS_OnPlayerExitVehicle
- #endif
- #define OnPlayerExitVehicle S@@_OnPlayerExitVehicle
- ALS_FORWARD<PlayerExitVehicle>
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- P:2("Hooks_OnPlayerStateChange called: %d, %d, %d", playerid, newstate, oldstate);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerStateChange][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerStateChange][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerStateChange;
- if (start == end)
- {
- P:2("Hooks_OnPlayerStateChange end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStateChange));
- HOOK_CALL<PlayerStateChange>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S oldstate
- #emit PUSH.S newstate
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerStateChange");
- #emit PUSH.S oldstate
- #emit PUSH.S newstate
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerStateChange end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStateChange));
- HOOK_RETURN<PlayerStateChange>
- }
- #if defined _ALS_OnPlayerStateChange
- #undef OnPlayerStateChange
- #else
- #define _ALS_OnPlayerStateChange
- #endif
- #define OnPlayerStateChange S@@_OnPlayerStateChange
- ALS_FORWARD<PlayerStateChange>
- public OnPlayerEnterCheckpoint(playerid)
- {
- P:2("Hooks_OnPlayerEnterCheckpoint called: %d", playerid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerEnterCheckpoint][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerEnterCheckpoint][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerEnterCheckpoint;
- if (start == end)
- {
- P:2("Hooks_OnPlayerEnterCheckpoint end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterCheckpoint));
- HOOK_CALL<PlayerEnterCheckpoint>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerEnterCheckpoint");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerEnterCheckpoint end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterCheckpoint));
- HOOK_RETURN<PlayerEnterCheckpoint>
- }
- #if defined _ALS_OnPlayerEnterCheckpoint
- #undef OnPlayerEnterCheckpoint
- #else
- #define _ALS_OnPlayerEnterCheckpoint
- #endif
- #define OnPlayerEnterCheckpoint S@@_OnPlayerEnterCheckpoint
- ALS_FORWARD<PlayerEnterCheckpoint>
- public OnPlayerLeaveCheckpoint(playerid)
- {
- P:2("Hooks_OnPlayerLeaveCheckpoint called: %d", playerid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerLeaveCheckpoint][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerLeaveCheckpoint][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerLeaveCheckpoint;
- if (start == end)
- {
- P:2("Hooks_OnPlayerLeaveCheckpoint end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLeaveCheckpoint));
- HOOK_CALL<PlayerLeaveCheckpoint>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLeaveCheckpoint");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerLeaveCheckpoint end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLeaveCheckpoint));
- HOOK_RETURN<PlayerLeaveCheckpoint>
- }
- #if defined _ALS_OnPlayerLeaveCheckpoint
- #undef OnPlayerLeaveCheckpoint
- #else
- #define _ALS_OnPlayerLeaveCheckpoint
- #endif
- #define OnPlayerLeaveCheckpoint S@@_OnPlayerLeaveCheckpoint
- ALS_FORWARD<PlayerLeaveCheckpoint>
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- P:2("Hooks_OnPlayerEnterRaceCheckpoint called: %d", playerid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerEnterRaceCheckpoint][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerEnterRaceCheckpoint][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerEnterRaceCheckpoint;
- if (start == end)
- {
- P:2("Hooks_OnPlayerEnterRaceCheckpoint end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterRaceCheckpoint));
- HOOK_CALL<PlayerEnterRaceCheckpoint>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerEnterRaceCheckpoint");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerEnterRaceCheckpoint end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerEnterRaceCheckpoint));
- HOOK_RETURN<PlayerEnterRaceCheckpoint>
- }
- #if defined _ALS_OnPlayerEnterRaceCP
- #undef OnPlayerEnterRaceCheckpoint
- #else
- #define _ALS_OnPlayerEnterRaceCP
- #endif
- #define OnPlayerEnterRaceCheckpoint S@@_OnPlayerEnterRaceCheckpoint
- ALS_FORWARD<PlayerEnterRaceCheckpoint>
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- P:2("Hooks_OnPlayerLeaveRaceCheckpoint called: %d", playerid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerLeaveRaceCheckpoint][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerLeaveRaceCheckpoint][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerLeaveRaceCheckpoint;
- if (start == end)
- {
- P:2("Hooks_OnPlayerLeaveRaceCheckpoint end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLeaveRaceCheckpoint));
- HOOK_CALL<PlayerLeaveRaceCheckpoint>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLeaveRaceCheckpoint");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerLeaveRaceCheckpoint end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLeaveRaceCheckpoint));
- HOOK_RETURN<PlayerLeaveRaceCheckpoint>
- }
- #if defined _ALS_OnPlayerLeaveRaceCP
- #undef OnPlayerLeaveRaceCheckpoint
- #else
- #define _ALS_OnPlayerLeaveRaceCP
- #endif
- #define OnPlayerLeaveRaceCheckpoint S@@_OnPlayerLeaveRaceCheckpoint
- ALS_FORWARD<PlayerLeaveRaceCheckpoint>
- public OnRconCommand(cmd[])
- {
- P:2("Hooks_OnRconCommand called: \"%s\"", cmd);
- new
- end = YSI_g_sCallbackData[ALS_OnRconCommand][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnRconCommand][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_RconCommand;
- if (start == end)
- {
- P:2("Hooks_OnRconCommand end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnRconCommand));
- HOOK_CALL<RconCommand>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S cmd
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_RconCommand");
- #emit PUSH.S cmd
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnRconCommand end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnRconCommand));
- HOOK_RETURN<RconCommand>
- }
- #if defined _ALS_OnRconCommand
- #undef OnRconCommand
- #else
- #define _ALS_OnRconCommand
- #endif
- #define OnRconCommand S@@_OnRconCommand
- ALS_FORWARD<RconCommand>
- public OnPlayerRequestSpawn(playerid)
- {
- P:2("Hooks_OnPlayerRequestSpawn called: %d", playerid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerRequestSpawn][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerRequestSpawn][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerRequestSpawn;
- if (start == end)
- {
- P:2("Hooks_OnPlayerRequestSpawn end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerRequestSpawn));
- HOOK_CALL<PlayerRequestSpawn>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerRequestSpawn");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerRequestSpawn end: %d %d", _:Bit_GetBit(Bit:gs_ALS,_:ALS_OnPlayerRequestSpawn), ret);
- HOOK_RETURN<PlayerRequestSpawn>
- }
- #if defined _ALS_OnPlayerRequestSpawn
- #undef OnPlayerRequestSpawn
- #else
- #define _ALS_OnPlayerRequestSpawn
- #endif
- #define OnPlayerRequestSpawn S@@_OnPlayerRequestSpawn
- ALS_FORWARD<PlayerRequestSpawn>
- public OnObjectMoved(objectid)
- {
- P:2("Hooks_OnObjectMoved called: %d", objectid);
- new
- end = YSI_g_sCallbackData[ALS_OnObjectMoved][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnObjectMoved][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_ObjectMoved;
- if (start == end)
- {
- P:2("Hooks_OnObjectMoved end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnObjectMoved));
- HOOK_CALL<ObjectMoved>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S objectid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_ObjectMoved");
- #emit PUSH.S objectid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnObjectMoved end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnObjectMoved));
- HOOK_RETURN<ObjectMoved>
- }
- #if defined _ALS_OnObjectMoved
- #undef OnObjectMoved
- #else
- #define _ALS_OnObjectMoved
- #endif
- #define OnObjectMoved S@@_OnObjectMoved
- ALS_FORWARD<ObjectMoved>
- public OnPlayerObjectMoved(playerid, objectid)
- {
- P:2("Hooks_OnPlayerObjectMoved called: %d, %d", playerid, objectid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerObjectMoved][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerObjectMoved][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerObjectMoved;
- if (start == end)
- {
- P:2("Hooks_OnPlayerObjectMoved end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerObjectMoved));
- HOOK_CALL<PlayerObjectMoved>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S objectid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerObjectMoved");
- #emit PUSH.S objectid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerObjectMoved end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerObjectMoved));
- HOOK_RETURN<PlayerObjectMoved>
- }
- #if defined _ALS_OnPlayerObjectMoved
- #undef OnPlayerObjectMoved
- #else
- #define _ALS_OnPlayerObjectMoved
- #endif
- #define OnPlayerObjectMoved S@@_OnPlayerObjectMoved
- ALS_FORWARD<PlayerObjectMoved>
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- P:2("Hooks_OnPlayerPickUpPickup called: %d, %d", playerid, pickupid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerPickUpPickup][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerPickUpPickup][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerPickUpPickup;
- if (start == end)
- {
- P:2("Hooks_OnPlayerPickUpPickup end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerPickUpPickup));
- HOOK_CALL<PlayerPickUpPickup>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S pickupid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerPickUpPickup");
- #emit PUSH.S pickupid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerPickUpPickup end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerPickUpPickup));
- HOOK_RETURN<PlayerPickUpPickup>
- }
- #if defined _ALS_OnPlayerPickUpPickup
- #undef OnPlayerPickUpPickup
- #else
- #define _ALS_OnPlayerPickUpPickup
- #endif
- #define OnPlayerPickUpPickup S@@_OnPlayerPickUpPickup
- ALS_FORWARD<PlayerPickUpPickup>
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- P:2("Hooks_OnVehicleMod called: %d, %d, %d", playerid, vehicleid, componentid);
- new
- end = YSI_g_sCallbackData[ALS_OnVehicleMod][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehicleMod][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_VehicleMod;
- if (start == end)
- {
- P:2("Hooks_OnVehicleMod end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleMod));
- HOOK_CALL<VehicleMod>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S componentid
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleMod");
- #emit PUSH.S componentid
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnVehicleMod end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleMod));
- HOOK_RETURN<VehicleMod>
- }
- #if defined _ALS_OnVehicleMod
- #undef OnVehicleMod
- #else
- #define _ALS_OnVehicleMod
- #endif
- #define OnVehicleMod S@@_OnVehicleMod
- ALS_FORWARD<VehicleMod>
- public OnEnterExitModShop(playerid, enterexit, interiorid)
- {
- P:2("Hooks_OnEnterExitModShop called: %d, %d, %d", playerid, enterexit, interiorid);
- new
- end = YSI_g_sCallbackData[ALS_OnEnterExitModShop][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnEnterExitModShop][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_EnterExitModShop;
- if (start == end)
- {
- P:2("Hooks_OnEnterExitModShop end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnEnterExitModShop));
- HOOK_CALL<EnterExitModShop>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S interiorid
- #emit PUSH.S enterexit
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_EnterExitModShop");
- #emit PUSH.S interiorid
- #emit PUSH.S enterexit
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnEnterExitModShop end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnEnterExitModShop));
- HOOK_RETURN<EnterExitModShop>
- }
- #if defined _ALS_OnEnterExitModShop
- #undef OnEnterExitModShop
- #else
- #define _ALS_OnEnterExitModShop
- #endif
- #define OnEnterExitModShop S@@_OnEnterExitModShop
- ALS_FORWARD<EnterExitModShop>
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- P:2("Hooks_OnVehiclePaintjob called: %d, %d, %d", playerid, vehicleid, paintjobid);
- new
- end = YSI_g_sCallbackData[ALS_OnVehiclePaintjob][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehiclePaintjob][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_VehiclePaintjob;
- if (start == end)
- {
- P:2("Hooks_OnVehiclePaintjob end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehiclePaintjob));
- HOOK_CALL<VehiclePaintjob>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S paintjobid
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehiclePaintjob");
- #emit PUSH.S paintjobid
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnVehiclePaintjob end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehiclePaintjob));
- HOOK_RETURN<VehiclePaintjob>
- }
- #if defined _ALS_OnVehiclePaintjob
- #undef OnVehiclePaintjob
- #else
- #define _ALS_OnVehiclePaintjob
- #endif
- #define OnVehiclePaintjob S@@_OnVehiclePaintjob
- ALS_FORWARD<VehiclePaintjob>
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- P:2("Hooks_OnVehicleRespray called: %d, %d, %d, %d", playerid, vehicleid, color1, color2);
- new
- end = YSI_g_sCallbackData[ALS_OnVehicleRespray][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehicleRespray][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_VehicleRespray;
- if (start == end)
- {
- P:2("Hooks_OnVehicleRespray end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleRespray));
- HOOK_CALL<VehicleRespray>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S color2
- #emit PUSH.S color1
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 16
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleRespray");
- #emit PUSH.S color2
- #emit PUSH.S color1
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 16
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnVehicleRespray end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleRespray));
- HOOK_RETURN<VehicleRespray>
- }
- #if defined _ALS_OnVehicleRespray
- #undef OnVehicleRespray
- #else
- #define _ALS_OnVehicleRespray
- #endif
- #define OnVehicleRespray S@@_OnVehicleRespray
- ALS_FORWARD<VehicleRespray>
- public OnVehicleDamageStatusUpdate(vehicleid, playerid)
- {
- P:2("Hooks_OnVehicleDamageStatusUpdate called: %d, %d", vehicleid, playerid);
- new
- end = YSI_g_sCallbackData[ALS_OnVehicleDamageStatusUpdate][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehicleDamageStatusUpdate][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_VehicleDamageStatusUpdate;
- if (start == end)
- {
- P:2("Hooks_OnVehicleDamageStatusUpdate end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleDamageStatusUpdate));
- HOOK_CALL<VehicleDamageStatusUpdate>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleDamageStatusUpdate");
- #emit PUSH.S playerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnVehicleDamageStatusUpdate end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleDamageStatusUpdate));
- HOOK_RETURN<VehicleDamageStatusUpdate>
- }
- #if defined _ALS_OnVehicleDamageStatusUpd
- #undef OnVehicleDamageStatusUpdate
- #else
- #define _ALS_OnVehicleDamageStatusUpd
- #endif
- #define OnVehicleDamageStatusUpdate S@@_OnVehicleDamageStatusUpdate
- ALS_FORWARD<VehicleDamageStatusUpdate>
- public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat)
- {
- P:2("Hooks_OnUnoccupiedVehicleUpdate called: %d, %d, %d", vehicleid, playerid, passenger_seat);
- new
- end = YSI_g_sCallbackData[ALS_OnUnoccupiedVehicleUpdate][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnUnoccupiedVehicleUpdate][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_UnoccupiedVehicleUpdate;
- if (start == end)
- {
- P:2("Hooks_OnUnoccupiedVehicleUpdate end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnUnoccupiedVehicleUpdate));
- HOOK_CALL<UnoccupiedVehicleUpdate>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S passenger_seat
- #emit PUSH.S playerid
- #emit PUSH.S vehicleid
- // I wonder if I could hack the stack with a negative number so that when
- // the called function returns it puts all the header data BACK on to the
- // stack instead of removing the parameters and header.
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_UnoccupiedVehicleUpdate");
- #emit PUSH.S passenger_seat
- #emit PUSH.S playerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnUnoccupiedVehicleUpdate end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnUnoccupiedVehicleUpdate));
- HOOK_RETURN<UnoccupiedVehicleUpdate>
- }
- #if defined _ALS_OnUnoccupiedVehicleUpdate
- #undef OnUnoccupiedVehicleUpdate
- #else
- #define _ALS_OnUnoccupiedVehicleUpdate
- #endif
- #define OnUnoccupiedVehicleUpdate S@@_OnUnoccupiedVehicleUpdate
- ALS_FORWARD<UnoccupiedVehicleUpdate>
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- P:2("Hooks_OnPlayerSelectedMenuRow called: %d, %d", playerid, row);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerSelectedMenuRow][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerSelectedMenuRow][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerSelectedMenuRow;
- if (start == end)
- {
- P:2("Hooks_OnPlayerSelectedMenuRow end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerSelectedMenuRow));
- HOOK_CALL<PlayerSelectedMenuRow>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S row
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerSelectedMenuRow");
- #emit PUSH.S row
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerSelectedMenuRow end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerSelectedMenuRow));
- HOOK_RETURN<PlayerSelectedMenuRow>
- }
- #if defined _ALS_OnPlayerSelectedMenuRow
- #undef OnPlayerSelectedMenuRow
- #else
- #define _ALS_OnPlayerSelectedMenuRow
- #endif
- #define OnPlayerSelectedMenuRow S@@_OnPlayerSelectedMenuRow
- ALS_FORWARD<PlayerSelectedMenuRow>
- public OnPlayerExitedMenu(playerid)
- {
- P:2("Hooks_OnPlayerExitedMenu called: %d", playerid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerExitedMenu][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerExitedMenu][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerExitedMenu;
- if (start == end)
- {
- P:2("Hooks_OnPlayerExitedMenu end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerExitedMenu));
- HOOK_CALL<PlayerExitedMenu>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerExitedMenu");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerExitedMenu end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerExitedMenu));
- HOOK_RETURN<PlayerExitedMenu>
- }
- #if defined _ALS_OnPlayerExitedMenu
- #undef OnPlayerExitedMenu
- #else
- #define _ALS_OnPlayerExitedMenu
- #endif
- #define OnPlayerExitedMenu S@@_OnPlayerExitedMenu
- ALS_FORWARD<PlayerExitedMenu>
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- P:2("Hooks_OnPlayerInteriorChange called: %d, %d, %d", playerid, newinteriorid, oldinteriorid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerInteriorChange][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerInteriorChange][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerInteriorChange;
- if (start == end)
- {
- P:2("Hooks_OnPlayerInteriorChange end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerInteriorChange));
- HOOK_CALL<PlayerInteriorChange>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S oldinteriorid
- #emit PUSH.S newinteriorid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerInteriorChange");
- #emit PUSH.S oldinteriorid
- #emit PUSH.S newinteriorid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerInteriorChange end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerInteriorChange));
- HOOK_RETURN<PlayerInteriorChange>
- }
- #if defined _ALS_OnPlayerInteriorChange
- #undef OnPlayerInteriorChange
- #else
- #define _ALS_OnPlayerInteriorChange
- #endif
- #define OnPlayerInteriorChange S@@_OnPlayerInteriorChange
- ALS_FORWARD<PlayerInteriorChange>
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- P:2("Hooks_OnPlayerKeyStateChange called: %d, %d, %d", playerid, newkeys, oldkeys);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerKeyStateChange][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerKeyStateChange][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerKeyStateChange;
- if (start == end)
- {
- P:2("Hooks_OnPlayerKeyStateChange end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerKeyStateChange));
- HOOK_CALL<PlayerKeyStateChange>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S oldkeys
- #emit PUSH.S newkeys
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerKeyStateChange");
- #emit PUSH.S oldkeys
- #emit PUSH.S newkeys
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerKeyStateChange end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerKeyStateChange));
- HOOK_RETURN<PlayerKeyStateChange>
- }
- #if defined _ALS_OnPlayerKeyStateChange
- #undef OnPlayerKeyStateChange
- #else
- #define _ALS_OnPlayerKeyStateChange
- #endif
- #define OnPlayerKeyStateChange S@@_OnPlayerKeyStateChange
- ALS_FORWARD<PlayerKeyStateChange>
- public OnRconLoginAttempt(ip[], password[], success)
- {
- P:2("Hooks_OnRconLoginAttempt called: \"%s\", \"%s\", %d", ip, password, success);
- new
- end = YSI_g_sCallbackData[ALS_OnRconLoginAttempt][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnRconLoginAttempt][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_RconLoginAttempt;
- if (start == end)
- {
- P:2("Hooks_OnRconLoginAttempt end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnRconLoginAttempt));
- HOOK_CALL<RconLoginAttempt>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S success
- #emit PUSH.S password
- #emit PUSH.S ip
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_RconLoginAttempt");
- #emit PUSH.S success
- #emit PUSH.S password
- #emit PUSH.S ip
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnRconLoginAttempt end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnRconLoginAttempt));
- HOOK_RETURN<RconLoginAttempt>
- }
- #if defined _ALS_OnRconLoginAttempt
- #undef OnRconLoginAttempt
- #else
- #define _ALS_OnRconLoginAttempt
- #endif
- #define OnRconLoginAttempt S@@_OnRconLoginAttempt
- ALS_FORWARD<RconLoginAttempt>
- public OnPlayerUpdate(playerid)
- {
- P:7("Hooks_OnPlayerUpdate called: %d", playerid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerUpdate][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerUpdate][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerUpdate;
- if (start == end)
- {
- P:7("Hooks_OnPlayerUpdate end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerUpdate));
- HOOK_CALL<PlayerUpdate>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerUpdate");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:7("Hooks_OnPlayerUpdate end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerUpdate));
- HOOK_RETURN<PlayerUpdate>
- }
- #if defined _ALS_OnPlayerUpdate
- #undef OnPlayerUpdate
- #else
- #define _ALS_OnPlayerUpdate
- #endif
- #define OnPlayerUpdate S@@_OnPlayerUpdate
- ALS_FORWARD<PlayerUpdate>
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- P:2("Hooks_OnPlayerStreamIn called: %d, %d", playerid, forplayerid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerStreamIn][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerStreamIn][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerStreamIn;
- if (start == end)
- {
- P:2("Hooks_OnPlayerStreamIn end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStreamIn));
- HOOK_CALL<PlayerStreamIn>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S forplayerid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerStreamIn");
- #emit PUSH.S forplayerid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerStreamIn end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStreamIn));
- HOOK_RETURN<PlayerStreamIn>
- }
- #if defined _ALS_OnPlayerStreamIn
- #undef OnPlayerStreamIn
- #else
- #define _ALS_OnPlayerStreamIn
- #endif
- #define OnPlayerStreamIn S@@_OnPlayerStreamIn
- ALS_FORWARD<PlayerStreamIn>
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- P:2("Hooks_OnPlayerStreamOut called: %d, %d", playerid, forplayerid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerStreamOut][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerStreamOut][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerStreamOut;
- if (start == end)
- {
- P:2("Hooks_OnPlayerStreamOut end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStreamOut));
- HOOK_CALL<PlayerStreamOut>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S forplayerid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerStreamOut");
- #emit PUSH.S forplayerid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerStreamOut end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerStreamOut));
- HOOK_RETURN<PlayerStreamOut>
- }
- #if defined _ALS_OnPlayerStreamOut
- #undef OnPlayerStreamOut
- #else
- #define _ALS_OnPlayerStreamOut
- #endif
- #define OnPlayerStreamOut S@@_OnPlayerStreamOut
- ALS_FORWARD<PlayerStreamOut>
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- P:2("Hooks_OnVehicleStreamIn called: %d, %d", vehicleid, forplayerid);
- new
- end = YSI_g_sCallbackData[ALS_OnVehicleStreamIn][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehicleStreamIn][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_VehicleStreamIn;
- if (start == end)
- {
- P:2("Hooks_OnVehicleStreamIn end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleStreamIn));
- HOOK_CALL<VehicleStreamIn>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S forplayerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleStreamIn");
- #emit PUSH.S forplayerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnVehicleStreamIn end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleStreamIn));
- HOOK_RETURN<VehicleStreamIn>
- }
- #if defined _ALS_OnVehicleStreamIn
- #undef OnVehicleStreamIn
- #else
- #define _ALS_OnVehicleStreamIn
- #endif
- #define OnVehicleStreamIn S@@_OnVehicleStreamIn
- ALS_FORWARD<VehicleStreamIn>
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- P:2("Hooks_OnVehicleStreamOut called: %d, %d", vehicleid, forplayerid);
- new
- end = YSI_g_sCallbackData[ALS_OnVehicleStreamOut][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehicleStreamOut][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_VehicleStreamOut;
- if (start == end)
- {
- P:2("Hooks_OnVehicleStreamOut end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleStreamOut));
- HOOK_CALL<VehicleStreamOut>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S forplayerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleStreamOut");
- #emit PUSH.S forplayerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnVehicleStreamOut end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnVehicleStreamOut));
- HOOK_RETURN<VehicleStreamOut>
- }
- #if defined _ALS_OnVehicleStreamOut
- #undef OnVehicleStreamOut
- #else
- #define _ALS_OnVehicleStreamOut
- #endif
- #define OnVehicleStreamOut S@@_OnVehicleStreamOut
- ALS_FORWARD<VehicleStreamOut>
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- P:2("Hooks_OnDialogResponse called: %d, %d, %d, %d, \"%s\"", playerid, dialogid, response, listitem, inputtext);
- new
- end = YSI_g_sCallbackData[ALS_OnDialogResponse][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnDialogResponse][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_DialogResponse;
- if (start == end)
- {
- P:2("Hooks_OnDialogResponse end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnDialogResponse));
- HOOK_CALL<DialogResponse>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S inputtext
- #emit PUSH.S listitem
- #emit PUSH.S response
- #emit PUSH.S dialogid
- #emit PUSH.S playerid
- #emit PUSH.C 20
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_DialogResponse");
- #emit PUSH.S inputtext
- #emit PUSH.S listitem
- #emit PUSH.S response
- #emit PUSH.S dialogid
- #emit PUSH.S playerid
- #emit PUSH.C 20
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnDialogResponse end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnDialogResponse));
- HOOK_RETURN<DialogResponse>
- }
- #if defined _ALS_OnDialogResponse
- #undef OnDialogResponse
- #else
- #define _ALS_OnDialogResponse
- #endif
- #define OnDialogResponse S@@_OnDialogResponse
- ALS_FORWARD<DialogResponse>
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- P:2("Hooks_OnPlayerClickPlayer called: %d, %d, %d", playerid, clickedplayerid, source);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerClickPlayer][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerClickPlayer][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerClickPlayer;
- if (start == end)
- {
- P:2("Hooks_OnPlayerClickPlayer end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerClickPlayer));
- HOOK_CALL<PlayerClickPlayer>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S source
- #emit PUSH.S clickedplayerid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerClickPlayer");
- #emit PUSH.S source
- #emit PUSH.S clickedplayerid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerClickPlayer end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerClickPlayer));
- HOOK_RETURN<PlayerClickPlayer>
- }
- #if defined _ALS_OnPlayerClickPlayer
- #undef OnPlayerClickPlayer
- #else
- #define _ALS_OnPlayerClickPlayer
- #endif
- #define OnPlayerClickPlayer S@@_OnPlayerClickPlayer
- ALS_FORWARD<PlayerClickPlayer>
- public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
- {
- P:2("Hooks_OnPlayerTakeDamage called: %d, %d, %f, %d", playerid, issuerid, Float:amount, weaponid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerTakeDamage][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerTakeDamage][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerTakeDamage;
- if (start == end)
- {
- P:2("Hooks_OnPlayerTakeDamage end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerTakeDamage));
- HOOK_CALL<PlayerTakeDamage>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S weaponid
- #emit PUSH.S amount
- #emit PUSH.S issuerid
- #emit PUSH.S playerid
- #emit PUSH.C 16
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerTakeDamage");
- #emit PUSH.S weaponid
- #emit PUSH.S amount
- #emit PUSH.S issuerid
- #emit PUSH.S playerid
- #emit PUSH.C 16
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerTakeDamage end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerTakeDamage));
- HOOK_RETURN<PlayerTakeDamage>
- }
- #if defined _ALS_OnPlayerTakeDamage
- #undef OnPlayerTakeDamage
- #else
- #define _ALS_OnPlayerTakeDamage
- #endif
- #define OnPlayerTakeDamage S@@_OnPlayerTakeDamage
- ALS_FORWARD<PlayerTakeDamage>
- public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
- {
- P:2("Hooks_OnPlayerGiveDamage called: %d, %d, %f, %d", playerid, damagedid, Float:amount, weaponid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerGiveDamage][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerGiveDamage][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerGiveDamage;
- if (start == end)
- {
- P:2("Hooks_OnPlayerGiveDamage end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerGiveDamage));
- HOOK_CALL<PlayerGiveDamage>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S weaponid
- #emit PUSH.S amount
- #emit PUSH.S damagedid
- #emit PUSH.S playerid
- #emit PUSH.C 16
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerGiveDamage");
- #emit PUSH.S weaponid
- #emit PUSH.S amount
- #emit PUSH.S damagedid
- #emit PUSH.S playerid
- #emit PUSH.C 16
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerGiveDamage end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerGiveDamage));
- HOOK_RETURN<PlayerGiveDamage>
- }
- #if defined _ALS_OnPlayerGiveDamage
- #undef OnPlayerGiveDamage
- #else
- #define _ALS_OnPlayerGiveDamage
- #endif
- #define OnPlayerGiveDamage S@@_OnPlayerGiveDamage
- ALS_FORWARD<PlayerGiveDamage>
- stock Hooks_OnPlayerLogin(playerid, uid) <y_hooks_PlayerLogin : y_hooks_PlayerLogin_none>
- {
- #pragma unused playerid, uid
- }
- stock Hooks_OnPlayerLogin(playerid, uid) <y_hooks_PlayerLogin : y_hooks_PlayerLogin_some>
- {
- P:2("Hooks_OnPlayerLogin called: %d, %d", playerid, uid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerLogin][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerLogin][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerLogin;
- if (start == end)
- {
- P:2("Hooks_OnPlayerLogin end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLogin));
- hooks_do_hooks_call_no_als:
- return;
- //HOOK_CALL<PlayerLogin>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S uid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLogin");
- #emit PUSH.S uid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerLogin end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLogin));
- //HOOK_RETURN<PlayerLogin>
- }
- /*#if defined _ALS_OnPlayerLogin
- #undef OnPlayerLogin
- #else
- #define _ALS_OnPlayerLogin
- #endif
- #define OnPlayerLogin S@@_OnPlayerLogin
- ALS_FORWARD<PlayerLogin>*/
- stock Hooks_OnPlayerLogout(playerid, uid) <y_hooks_PlayerLogout : y_hooks_PlayerLogout_none>
- {
- #pragma unused playerid, uid
- }
- stock Hooks_OnPlayerLogout(playerid, uid) <y_hooks_PlayerLogout : y_hooks_PlayerLogout_some>
- {
- P:2("Hooks_OnPlayerLogout called: %d, %d", playerid, uid);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerLogout][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerLogout][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerLogout;
- if (start == end)
- {
- P:2("Hooks_OnPlayerLogout end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLogout));
- //HOOK_CALL<PlayerLogout>
- hooks_do_hooks_call_no_als:
- return;
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S uid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLogout");
- #emit PUSH.S uid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerLogout end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerLogout));
- //HOOK_RETURN<PlayerLogout>
- }
- /*#if defined _ALS_OnPlayerLogout
- #undef OnPlayerLogout
- #else
- #define _ALS_OnPlayerLogout
- #endif
- #define OnPlayerLogout S@@_OnPlayerlogout
- ALS_FORWARD<PlayerLogout>*/
- #if !defined OnPlayerClickMap
- #undef ALS_PREFIX
- #endinput
- #endif
- public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
- {
- P:2("Hooks_OnPlayerClickMap called: %d, %f, %f, %f", playerid, fX, fY, fZ);
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerClickMap][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerClickMap][E_FUNC_HOOK_DATA_START],
- ret = ALS_R_PlayerClickMap;
- if (start == end)
- {
- P:2("Hooks_OnPlayerClickMap end 1: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerClickMap));
- HOOK_CALL<PlayerClickMap>
- }
- new
- idx,
- pointer,
- re = end;
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S fZ
- #emit PUSH.S fY
- #emit PUSH.S fX
- #emit PUSH.S playerid
- #emit PUSH.C 16
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerClickMap");
- #emit PUSH.S fZ
- #emit PUSH.S fY
- #emit PUSH.S fX
- #emit PUSH.S playerid
- #emit PUSH.C 16
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- #emit CONST.alt 0xFFFFFFFF
- #emit STOR.S.pri ret
- #emit JEQ hooks_do_hooks_call_no_als
- }
- // Do ALS just in case (YSI no longer uses this though now).
- P:2("Hooks_OnPlayerClickMap end 2: %d %d", ret, _:Bit_GetBit(Bit:gs_ALS, _:ALS_OnPlayerClickMap));
- HOOK_RETURN<PlayerClickMap>
- }
- #if defined _ALS_OnPlayerClickMap
- #undef OnPlayerClickMap
- #else
- #define _ALS_OnPlayerClickMap
- #endif
- #define OnPlayerClickMap S@@_OnPlayerClickMap
- ALS_FORWARD<PlayerClickMap>
- #undef ALS_PREFIX
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