ShowStats(playerid, targetid, bool:bPrint = false) { new line1[144], line2[144], line3[144], line4[144], line5[144], line6[144], line7[144], line8[144], line9[144], line10[144], line11[144], line12[144]; // Business new btext[40]; new biz = PlayerInfo[targetid][pBizKey]; if(biz != -1) format(btext, sizeof(btext), "%s (%d)", BizInfo[biz][bName], biz); else btext = "None"; // Gender new atext[8]; if(PlayerInfo[targetid][pSex] == 1) atext = "Male"; else if(PlayerInfo[targetid][pSex] == 2) atext = "Female"; else atext = "Unknown"; // Level cost new nxtlevel = PlayerInfo[targetid][pLevel] +1; new costlevel = nxtlevel * levelcost; new expamount = nxtlevel * levelexp; //Job name & Level new jtext[20]; new jlevel; if(PlayerInfo[targetid][pJob] == 1) { jtext = "Detective"; new level = PlayerInfo[targetid][pDetSkill]; if(level >= 0 && level <= 49) jlevel = 1; else if(level >= 50 && level <= 99) jlevel = 2; else if(level >= 100 && level <= 199) jlevel = 3; else if(level >= 200 && level <= 399) jlevel = 4; else if(level >= 400) jlevel = 5; } else if(PlayerInfo[targetid][pJob] == 2) { jtext = "Lawyer"; new level = PlayerInfo[targetid][pLawSkill]; if(level >= 0 && level <= 49) jlevel = 1; else if(level >= 50 && level <= 99) jlevel = 2; else if(level >= 100 && level <= 199) jlevel = 3; else if(level >= 200 && level <= 399) jlevel = 4; else if(level >= 400) jlevel = 5; } else if(PlayerInfo[targetid][pJob] == 4) { jtext = "Drug Dealer"; new level = PlayerInfo[targetid][pDrugsSkill]; if(level >= 0 && level <= 49) jlevel = 1; else if(level >= 50 && level <= 99) jlevel = 2; else if(level >= 100 && level <= 199) jlevel = 3; else if(level >= 200 && level <= 399) jlevel = 4; else if(level >= 400) jlevel = 5; } else if(PlayerInfo[targetid][pJob] == 5) { jtext = "Product Dealer"; jlevel = 1; } else if(PlayerInfo[targetid][pJob] == 7) { jtext = "Mechanic"; new level = PlayerInfo[targetid][pMechSkill]; if(level >= 0 && level <= 49) jlevel = 1; else if(level >= 50 && level <= 99) jlevel = 2; else if(level >= 100 && level <= 199) jlevel = 3; else if(level >= 200 && level <= 399) jlevel = 4; else if(level >= 400) jlevel = 5; } else if(PlayerInfo[targetid][pJob] == 8) { jtext = "Bodyguard"; jlevel = 1; } else if(PlayerInfo[targetid][pJob] == 9) { jtext = "Arms Dealer"; new level = PlayerInfo[targetid][pArmsSkill]; if(level >= 0 && level <= 49) jlevel = 1; else if(level >= 50 && level <= 99) jlevel = 2; else if(level >= 100 && level <= 199) jlevel = 3; else if(level >= 200 && level <= 399) jlevel = 4; else if(level >= 400) jlevel = 5; } else if(PlayerInfo[targetid][pJob] == 12) { jtext = "Boxer"; jlevel = 1; } else if(PlayerInfo[targetid][pJob] == 14) { jtext = "Taxi Driver"; jlevel = 1; } else if(PlayerInfo[targetid][pJob] == 17) { jtext = "Drug Smuggler"; new level = PlayerInfo[targetid][pSmugglerSkill]; if(level >= 0 && level <= 19) jlevel = 1; else if(level >= 20 && level <= 39) jlevel = 2; else if(level >= 40 && level <= 59) jlevel = 3; else if(level >= 60 && level <= 119) jlevel = 4; else if(level >= 120) jlevel = 5; } else if(PlayerInfo[targetid][pJob] == 19) { jtext = "Waste Collector"; new level = PlayerInfo[targetid][pWasteSkill]; if(level >= 0 && level <= 49) jlevel = 1; else if(level >= 50 && level <= 99) jlevel = 2; else if(level >= 100 && level <= 199) level = 3; else if(level >= 200 && level <= 399) jlevel = 4; else if(level >= 400) jlevel = 5; } else if(PlayerInfo[targetid][pJob] == 21) { jtext = "Pizza Deliver"; jlevel = GetPlayerPizzaLevel(playerid); } else { jtext = "None"; jlevel = 0; } // VIP new vip[20]; if(PlayerInfo[targetid][pDonateRank] == 0) vip = "None"; else if(PlayerInfo[targetid][pDonateRank] == 1) vip = "Bronze"; else if(PlayerInfo[targetid][pDonateRank] == 2) vip = "Silver"; else if(PlayerInfo[targetid][pDonateRank] == 3) vip = "Gold"; // House new htext[40]; // House if(PlayerInfo[targetid][pHouseID] != 0) { new location[MAX_ZONE_NAME]; Get2DZone(location, MAX_ZONE_NAME, HouseInfo[PlayerInfo[targetid][pHouseID]][hOutsideX], HouseInfo[PlayerInfo[targetid][pHouseID]][hOutsideY], HouseInfo[PlayerInfo[targetid][pHouseID]][hOutsideZ]); format(htext, sizeof(htext), "%d %s", PlayerInfo[targetid][pHouseID], location); } else htext = "None"; // Inventory new rod[20]; switch(PlayerInfo[targetid][pFishRod]) { case 0: rod = "None"; case 1: rod = "Old Rod"; case 2: rod = "Beginners Rod"; case 3: rod = "Fishermans Rod"; case 4: rod = "Elite Rod"; } new bait[20]; switch(PlayerInfo[targetid][pBait]) { case 0: bait = "None"; case 1: bait = "Weak Bait"; case 2: bait = "Regular Bait"; case 3: bait = "Strong Bait"; case 4: bait = "Elite Bait"; } new baita = PlayerInfo[targetid][pBaitAmount]; if(baita == 0) { bait = "None"; } new line[20]; switch(PlayerInfo[targetid][pLine]) { case 0: line = "None"; case 1: line = "Regular Line"; } new groupname[24], grouprank[24]; if(PlayerInfo[targetid][pGroup] == GROUP_S9 || PlayerInfo[playerid][pGroup] == GROUP_S9) { groupname = "None"; grouprank = "None"; } else { groupname = GetPlayerGroupName(targetid); grouprank = GetPlayerGroupRankName(targetid); } //Formatting information into strings //phone check if(PlayerInfo[targetid][pPnumber] == 0) format(line1, sizeof(line1), "[Account] {B4B5B7}ID:[%d] Name:[%s] Sex:[%s] Level:[%d] Respect:[%d/%d] Phone:[None]", PlayerInfo[targetid][pID], PlayerName(targetid), atext, PlayerInfo[targetid][pLevel], PlayerInfo[targetid][pExp], expamount); else format(line1, sizeof(line1), "[Account] {B4B5B7}ID:[%d] Name:[%s] Sex:[%s] Level:[%d] Respect:[%d/%d] Phone:[%d]", PlayerInfo[targetid][pID], PlayerName(targetid), atext, PlayerInfo[targetid][pLevel], PlayerInfo[targetid][pExp], expamount, PlayerInfo[targetid][pPnumber]); format(line2, sizeof(line2), "[Details] {B4B5B7}Money:[$%s] Bank:[$%s] Next Level Cost:[$%s] Job:[%s] Job Level:[%d]", AddThousandsSeparators(PlayerInfo[targetid][pCash]), AddThousandsSeparators(PlayerInfo[targetid][pAccount]), AddThousandsSeparators(costlevel), jtext, jlevel); format(line3, sizeof(line3), "[Details] {BFC0C2}Married To:[%s] Affiliation:[%s] Rank:[%s (%d)] Group:[%s] Group Rank:[%s (%d)]", PlayerInfo[targetid][pMarriedTo], GetPlayerAffiliationName(targetid), GetPlayerRank(targetid), PlayerInfo[targetid][pRank], groupname, grouprank, PlayerInfo[targetid][pGroupRank]); format(line4, sizeof(line4), "[Upgrades] {BFC0C2}Upgrade Points:[%d] Armor Upgrade:[%d] Health Upgrade:[%d] VIP:[%s] Gear Tickets[%d]",PlayerInfo[targetid][gPupgrade],PlayerInfo[targetid][pSHealth],PlayerInfo[targetid][pSHP], vip, PlayerInfo[targetid][gTicket]); format(line5, sizeof(line5), "[Property] {CBCCCE}House:[%s] Business:[%s]", htext, btext); format(line6, sizeof(line6), "[Records] {D8D8D8}Playing Hours:[%d] Kills:[%d] Deaths:[%d]", PlayerInfo[targetid][pConnectTime], PlayerInfo[targetid][pKills], PlayerInfo[targetid][pDeaths]); format(line7, sizeof(line7), "[Records] {D8D8D8}Biggest Fish:[%d]", PlayerInfo[targetid][pBiggestFish]); format(line8, sizeof(line8), "[Inventory] {CBCCCE}Materials:[%d] Packages:[%d] Crates:[%d] Seeds:[%d] Products:[%d]", PlayerInfo[targetid][pMats], Packages[targetid], Crates[targetid], PlayerInfo[targetid][pPotSeeds], PlayerInfo[targetid][pProducts]); format(line9, sizeof(line9), "[Inventory] {D8D8D8}Ropes:[%d] Blindfolds:[%d] Cigars:[%d] Sprunk:[%d] Spraycan:[%d] Screw Driver:[%d] Deck of Cards:[%d] WTc:[%d]", PlayerInfo[targetid][pRope], PlayerInfo[targetid][pBlindfolds], PlayerInfo[targetid][pCigars], PlayerInfo[targetid][pSprunk], PlayerInfo[targetid][pSpraycan], PlayerInfo[targetid][pScrew], PlayerInfo[targetid][pDeck], PlayerInfo[targetid][pWTc]); format(line10, sizeof(line10), "[Inventory] {D8D8D8}Fishing Rod:[%s] Bait:[%s] Bait Left:[%d] Fishing Line:[%s] Boombox:[%d] Box of Matches: [%d] Jerry Can: [%d]", rod, bait, baita, line, PlayerInfo[targetid][pStereo], PlayerInfo[targetid][pMatches], PlayerInfo[targetid][pJerrycan]); format(line11, sizeof(line11), "[Admin Info] {E3E3E3}Vehicle 1 ID:[%d] Vehicle 1 TID:[%d] Vehicle 2 ID:[%d] Vehicle 2 TID:[%d]", 0, 0, 0, 0); format(line12, sizeof(line12), "[Admin Info] {E3E3E3}Int:[%d] VW:[%d] Warnings:[%d] JailTime:[%d] Tikis:[%d] Skin:[%d]", GetPlayerInterior(targetid), GetPlayerVirtualWorld(targetid), PlayerInfo[targetid][pWarns], PlayerInfo[targetid][pJailTime], PlayerInfo[targetid][pTikis], GetPlayerSkin(targetid)); if(bPrint) { SendClientMessage(playerid, 0x007BD0FF, line1); SendClientMessage(playerid, 0x007BD0FF, line2); SendClientMessage(playerid, 0x007BD0FF, line3); SendClientMessage(playerid, 0x007BD0FF, line4); SendClientMessage(playerid, 0x007BD0FF, line5); SendClientMessage(playerid, 0x007BD0FF, line6); SendClientMessage(playerid, 0x007BD0FF, line7); SendClientMessage(playerid, 0x007BD0FF, line8); SendClientMessage(playerid, 0x007BD0FF, line9); SendClientMessage(playerid, 0x007BD0FF, line10); if(PlayerInfo[playerid][pAdmin] >= 2) { SendClientMessage(playerid, 0x007BD0FF, line11); SendClientMessage(playerid, 0x007BD0FF, line12); } } else { new mstring[1536]; if(PlayerInfo[playerid][pAdmin] <= 1) format(mstring, sizeof(mstring), "{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s", line1, line2, line3, line4, line5, line6, line7, line8, line9, line10); else format(mstring, sizeof(mstring), "{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s\n{007BD0}%s", line1, line2, line3, line4, line5, line6, line7, line8, line9, line10, line11, line12); new titlestr[64]; format(titlestr, sizeof(titlestr), "{007BD0}Account Details: {B4B5B7}%s", PlayerName(targetid)); ShowPlayerDialog(playerid, DIALOG_STATS, DIALOG_STYLE_MSGBOX, titlestr, mstring, "Done", "Print"); } return 1; }