/* Blindfolds by Jay Cortez */ #define BFOLD_OBJ_INDEX 5 CMD:blindfoldhelp(playerid, params[]) { SendClientMessage(playerid, COLOR_YELLOW, "____________________________________________"); SendClientMessage(playerid, COLOR_WHITE, "COMMANDS: /blindfold, /unblindfold"); return 1; } CMD:blindfold(playerid, params[]) { if(!PlayerInfo[playerid][pBlindfolds]) return SendClientMessage(playerid, COLOR_GREY, "You don't have any blindfolds."); new targetPlayer; if(sscanf(params, "u", targetPlayer)) return SendClientMessage(playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /blindfold [playerid/partOfName]"); if(!IsPlayerConnected(targetPlayer)) return SendClientMessage(playerid, COLOR_GREY, "Unknown player."); if( GetDistanceBetweenPlayers(playerid, targetPlayer) > 4 || GetPlayerState(targetPlayer) == PLAYER_STATE_SPECTATING || PlayerInfo[targetPlayer][pMask] ) return SendClientMessage(playerid, COLOR_GREY, "You are not close enough to this person."); if(IsPlayerBlindfolded(targetPlayer)) return SendClientMessage(playerid, COLOR_GREY, "This person is already blindfolded."); if( PlayerTied[targetPlayer] || PlayerCuffed[targetPlayer] || PlayerTazed[targetPlayer] || (targetPlayer == playerid) ) { ApplyBlindfold(playerid, targetPlayer); } else { new blindfoldAction[128]; format(blindfoldAction, sizeof(blindfoldAction), "* %s attempts to tie a blindfold around %s's head, but fails.", PlayerICName(playerid), PlayerICName(targetPlayer)); ProxDetector(30.0, playerid, blindfoldAction, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); } return 1; } CMD:unblindfold(playerid, params[]) { new targetPlayer; if(sscanf(params, "u", targetPlayer)) return SendClientMessage(playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /unblindfold [playerid/partOfName]"); if(!IsPlayerConnected(targetPlayer)) return SendClientMessage(playerid, COLOR_GREY, "Unknown player."); if( GetDistanceBetweenPlayers(playerid, targetPlayer) > 4 || GetPlayerState(targetPlayer) == PLAYER_STATE_SPECTATING || PlayerInfo[targetPlayer][pMask] ) return SendClientMessage(playerid, COLOR_GREY, "You are not close enough to this person."); if( PlayerTied[playerid] || PlayerCuffed[playerid] || PlayerTazed[playerid] ) return SendClientMessage(playerid, COLOR_GREY, "You cannot do this while restrained."); if(!IsPlayerBlindfolded(targetPlayer)) return SendClientMessage(playerid, COLOR_GREY, "This person is not blindfolded."); // Remove it RemoveBlindfold(targetPlayer); // Action new blindfoldAction[128]; if(targetPlayer == playerid) { format(blindfoldAction, sizeof(blindfoldAction), "* %s rips the blindfold off of their head.", PlayerICName(playerid)); } else { format(blindfoldAction, sizeof(blindfoldAction), "* %s rips the blindfold off of %s's head.", PlayerICName(playerid), PlayerICName(targetPlayer)); } ProxDetector(30.0, playerid, blindfoldAction, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } stock IsPlayerBlindfolded(playerid) { return (PlayerBlinded[playerid] == 1); } stock ApplyBlindfold(blinder, blindedPlayer) { PlayerInfo[blinder][pBlindfolds]--; // Blindfold effect PlayerBlinded[blindedPlayer] = 1; GangZoneShowForPlayer(blindedPlayer, blackblindfoldzone, 255); SetPlayerCameraPos(blindedPlayer, -833.5241, -1358.8575, 86.9054); SetPlayerCameraLookAt(blindedPlayer, -833.5241, -1358.8575, 0); // Animation if(!IsPlayerInAnyVehicle(blinder) && blinder != blindedPlayer) { SetPlayerFacingPlayer(blinder, blindedPlayer); OnePlayAnim(blinder, "BD_FIRE", "wash_up", 4.0, 0, 0, 0, 0, 0); } // Inform messages new blindfoldAction[128]; if(blinder != blindedPlayer) { format(blindfoldAction, sizeof(blindfoldAction), "* You were blindfolded by %s. (/blindfoldhelp)", PlayerICName(blinder)); SendClientMessage(blindedPlayer, COLOR_LIGHTBLUE, blindfoldAction); format(blindfoldAction, sizeof(blindfoldAction), "* You have blindfolded %s. (/blindfoldhelp)", PlayerICName(blindedPlayer)); SendClientMessage(blinder, COLOR_LIGHTBLUE, blindfoldAction); } else { SendClientMessage(blindedPlayer, COLOR_LIGHTBLUE, "* You have blindfolded yourself. (/blindfoldhelp)"); } // Action line if(blinder != blindedPlayer) { format(blindfoldAction, sizeof(blindfoldAction), "* %s ties a blindfold around %s's head.", PlayerICName(blinder), PlayerICName(blindedPlayer)); } else { format(blindfoldAction, sizeof(blindfoldAction), "* %s ties a blindfold around their own head.", PlayerICName(blinder)); } ProxDetector(30.0, blinder, blindfoldAction, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); // HUD displayCenterHUDInfo(blindedPlayer, "~r~Blindfolded.", 8); // Objects AttachBlindfoldObject(blindedPlayer); return 1; } stock RemoveBlindfold(playerid) { GangZoneHideForPlayer(playerid, blackblindfoldzone); SetCameraBehindPlayer(playerid); PlayerBlinded[playerid] = 0; RemovePlayerAttachedObject(playerid, BFOLD_OBJ_INDEX); return 1; } Hook:bfold_OnPlayerDeath(playerid, killerid, reason) { // Remove blindfold on death if(IsPlayerBlindfolded(playerid)) { RemoveBlindfold(playerid); } return 1; } stock AttachBlindfoldObject(playerid) { switch(GetPlayerSkin(playerid)) { case 0: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.107997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0); } case 1: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.107997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0); } case 2: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090998, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0); } case 3: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.099998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0); } case 4: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.145998, -0.040998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0); } case 5: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.121997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0); } case 6: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.105997, -0.047998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0); } case 7: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0); } case 8: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.086997, -0.028998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0); } case 9: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0); } case 10: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0); } case 11: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0); } case 12: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0); } case 13: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.085997, -0.042998, 0.000000, 0.000000, -89.699981, 0.000000, 0.831999, 1.004999, 1.550999, 0xFF000000, 0x0); } case 14: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.009998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 15: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.079997, -0.055998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 16: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.022998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 17: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 18: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.068997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 19: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 20: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101998, -0.042998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 21: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 22: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 23: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 24: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 25: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 26: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 27: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 28: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 29: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 30: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090998, -0.004998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 31: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090998, -0.004998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 32: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070998, -0.078998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 33: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.041997, -0.049998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 34: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.110997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 35: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 36: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 37: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 38: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 39: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.073997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 40: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.073997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 41: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.073997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 42: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092997, -0.034998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 43: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.039997, -0.040998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 44: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.040998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 45: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.063997, -0.040998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 46: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 47: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 48: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 49: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 50: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.058998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 51: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 52: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 53: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 54: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 55: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.065997, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 56: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.075997, -0.039998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 57: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.119997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 58: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.053998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 59: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 60: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 61: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 62: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 63: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.076997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 64: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.076997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 65: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 66: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.099997, -0.041998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 67: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.099997, -0.041998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 68: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 69: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 70: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 71: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 72: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 73: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 74: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 75: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 76: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 77: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 78: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.114997, -0.046998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 79: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.045998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 80: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.045998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 81: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.045998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 82: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.019998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 83: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.019998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 84: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.019998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 85: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.019998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 86: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.042998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 87: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.076997, -0.015998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 88: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.076997, -0.015998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 89: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 90: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 91: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 92: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 93: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 94: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 95: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092997, -0.067998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 96: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.110997, -0.047998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 97: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.071997, -0.047998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 98: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.017998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 99: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.017998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 100: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.008998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 101: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.046998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 102: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 103: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 104: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 105: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 106: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 107: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 108: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 109: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 110: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 111: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 112: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 113: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 114: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 115: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 116: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 117: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 118: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 119: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 120: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 121: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 122: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 123: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 124: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 125: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 126: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 127: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 128: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 129: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 130: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.051997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 131: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.076997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 132: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.038997, -0.061998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 133: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.106997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 134: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.106997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 135: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 136: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.064998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 137: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.064998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 138: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.069997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 139: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.069997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 140: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.075997, -0.020998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.550999, 0xFF000000, 0x0); } case 141: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.064997, -0.017998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 142: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.109997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 143: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.016998, -0.007000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 144: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.016998, -0.007000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 145: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.016998, -0.007000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 146: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.016998, -0.007000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 147: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.016998, -0.007000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 148: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088997, -0.030998, 0.005000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 149: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.107997, -0.030998, 0.005000, 0.000000, -89.699981, 0.000000, 0.967998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 150: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.040998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 151: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 152: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 153: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 154: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 155: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.102997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 156: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.102997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 157: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.073997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 158: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 159: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 160: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 161: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 162: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 163: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 164: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 165: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 166: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 167: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 168: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.025998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 169: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.045998, 0.005000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 170: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 171: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.094997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 172: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.069997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 173: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.032998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 174: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 175: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 176: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.105997, -0.034998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 177: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.105997, -0.034998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 178: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.014998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 179: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 180: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 181: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.129997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 182: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.082997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 183: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 184: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 185: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 186: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 187: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 188: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 189: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 190: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 191: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 192: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 193: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 194: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 195: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 196: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 197: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.104997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 198: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.083997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 199: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 200: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.100997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 201: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.085997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 202: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.112997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 203: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 204: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 205: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.097997, -0.031998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 206: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.110997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 207: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.066997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 208: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.089997, -0.027998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 209: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.089997, -0.063998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 210: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.089997, -0.063998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 211: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.079997, -0.036998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 212: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.051998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 213: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.091997, -0.051998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 214: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.071997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 215: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.071997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 216: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.071997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 217: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.099997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 218: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.086997, -0.035998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 219: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.040998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 220: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.051997, -0.029998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 221: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.108997, -0.029998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 222: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.108997, -0.029998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 223: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.012998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 224: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.077997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 225: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.077997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 226: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.077997, -0.043998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 227: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.114997, -0.028998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 228: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.106997, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 229: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.106997, -0.010998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 230: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.068997, -0.038998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 231: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 232: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.101997, -0.026998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 233: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 234: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 235: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 236: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 237: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 238: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.074997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 239: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.127997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 240: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092997, -0.037998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 241: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 242: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 243: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 244: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 245: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 246: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.070997, -0.016998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 247: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.109997, -0.033998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 248: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.024998, 0.000000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 249: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.018998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 250: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095997, -0.018998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 251: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.080997, -0.018998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 252: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.040998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 253: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.040998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 254: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.040998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 255: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.096997, -0.040998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 256: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.082997, -0.040998, 0.007000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 257: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.082997, -0.015998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 258: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 259: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 260: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 261: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.064998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 262: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.034998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 263: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.090997, -0.034998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 264: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.072997, -0.024998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 265: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 266: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 267: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 268: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 269: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 270: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 271: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.093997, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 272: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.113997, -0.041998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 273: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.084997, -0.041998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 274: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.043998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 275: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.043998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 276: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.043998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 277: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.015998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 278: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.015998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 279: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.015998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 280: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.045998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 281: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.045998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 282: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.045998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 283: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.045998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 284: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.007998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 285: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.037998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 286: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.098997, -0.037998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 287: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.068998, -0.026998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 288: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.051998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 289: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.051998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 290: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 291: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 292: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 293: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 294: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 295: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 296: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 297: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.092998, -0.035998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 298: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.109998, -0.049998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 299: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.109998, -0.022998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 300: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 301: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 302: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 303: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 304: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 305: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.088998, -0.047998, 0.004000, 0.000000, -89.699981, 0.000000, 0.998998, 1.004999, 1.852999, 0xFF000000, 0x0); } case 306: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.065997, -0.019998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0); } case 307: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.065997, -0.019998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0); } case 308: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.065997, -0.019998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0); } case 309: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.065997, -0.019998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0); } case 310: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.045998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0); } case 311: { SetPlayerAttachedObject(playerid, BFOLD_OBJ_INDEX, 19422, 2, 0.095998, -0.045998, -0.001000, 0.000000, -89.699981, 0.000000, 0.843998, 1.004999, 1.852998, 0xFF000000, 0x0); } } return 1; }