/* Legal: Version: MPL 1.1 The contents of this file are subject to the Mozilla Public License Version 1.1 the "License"; you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is the YSI framework. The Initial Developer of the Original Code is Alex "Y_Less" Cole. Portions created by the Initial Developer are Copyright C 2011 the Initial Developer. All Rights Reserved. Contributors: Y_Less koolk JoeBullet/Google63 g_aSlice/Slice Misiur samphunter tianmeta maddinat0r spacemud Crayder Dayvison Ahmad45123 Zeex irinel1996 Yiin- Chaprnks Konstantinos Masterchen09 Southclaws PatchwerkQWER m0k1 paulommu udan111 Thanks: JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL. ZeeX - Very productive conversations. koolk - IsPlayerinAreaEx code. TheAlpha - Danish translation. breadfish - German translation. Fireburn - Dutch translation. yom - French translation. 50p - Polish translation. Zamaroht - Spanish translation. Los - Portuguese translation. Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for me to strive to better. Pixels^ - Running XScripters where the idea was born. Matite - Pestering me to release it and using it. Very special thanks to: Thiadmer - PAWN, whose limits continue to amaze me! Kye/Kalcor - SA:MP. SA:MP Team past, present and future - SA:MP. Optional plugins: Gamer_Z - GPS. Incognito - Streamer. Me - sscanf2, fixes2, Whirlpool. */ #define E_INT_TREE E_BINTREE_INPUT #define E_INT_TREE_VALUE E_BINTREE_INPUT_VALUE, #define E_INT_TREE_POINTER E_BINTREE_INPUT_POINTER #define IntTree BinaryInput stock IntTree_Generate(IntTree:tree<>, size = sizeof (tree)) { P:3("IntTree_Generate called: %s, %i", Bintree_DisplayInput(tree), size); // That's more or less all there is to it! Bintree_Sort(tree, size); return 1; } stock IntTree_FindValue(IntTree:tree<>, value, upper = sizeof (tree)) { P:3("IntTree_FindValue called: %s, %i, %i", Bintree_DisplayInput(tree), value, size); new idx, cur, lower = 0; while (upper != lower) { idx = (upper - lower) / 2 + lower, cur = tree[idx][E_INT_TREE_VALUE]; if (cur < value) { lower = idx + 1; } else if (cur > value) { upper = idx; } else { return ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync); } } return BINTREE_NOT_FOUND; } new upper = FIXES_gscAnimIndexes[idx - ('A' - 1)], lower = FIXES_gscAnimIndexes[idx - 'A']; while (upper != lower) { idx = (upper - lower) / 2 + lower; if ((diff = strcmp(FIXES_gscAnimLib[idx], animlib, true))) { if (diff > 0) upper = idx; else lower = idx + 1; } else { // If we hit the "else" branch, we have found the correct // animation library from the n-ary search. #if FIX_ApplyAnimation_2 if (FIXES_gsAnimTimer[playerid]) { KillTimer(FIXES_gsAnimTimer[playerid]), FIXES_gsAnimTimer[playerid] = 0; } if (FIXES_gsPlayerAnimLibs[playerid][idx >>> 5] & (1 << (idx & 0x1F))) { FIXES_gsPlayerAnimLibs[playerid][idx >>> 5] &= ~(1 << (idx & 0x1F)), FIXES_gsClassAnimName[playerid][0] = '\0', strcat(FIXES_gsClassAnimName[playerid], animname), FIXES_gsAnimTimer[playerid] = SetTimerEx("_FIXES_ApplyAnimation", 350, false, "ddfdddddd", playerid, idx, fDelta, loop, lockx, locky, freeze, time, forcesync); } #endif return ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync); } }