// Copyright (C) 2012 Zeex // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #if defined AMX_MEMORY_INC #endinput #endif #define AMX_MEMORY_INC #include // Returns the address of a variable/array. stock ref(...) { assert(numargs() == 1); #emit load.s.pri 12 // first argument #emit retn return 0; // make compiler happy } // Returns an array from an address. stock deref(v) { static gFake[1]; #emit load.s.pri v // first argument #emit stor.s.pri 16 // secret argument #emit retn return gFake; // make compiler happy } // Returns the address of a variable parameter. stock argref(n) { #emit load.s.alt 0 #emit load.s.pri n #emit add.c 3 #emit lidx #emit retn return 0; // make compiler happy } // Returns an array from a variable parameter. stock argderef(n) { static gFake[1]; #emit load.s.alt 0 #emit load.s.pri n #emit add.c 3 #emit lidx #emit stor.s.pri 16 // secret argument #emit retn return gFake; // make compiler happy } stock ReadAmxMemory(address) { #emit lref.s.pri address #emit retn return 0; // make compiler happy } stock ReadAmxMemoryArray(address, values[], size = sizeof(values)) { for (new i = 0; i < size; i++) { values[i] = ReadAmxMemory(address + i * 4); } } stock WriteAmxMemory(address, value) { #emit load.s.pri value #emit sref.s.pri address #emit retn return 0; // make compiler happy } stock WriteAmxMemoryArray(address, const values[], size = sizeof(values)) { for (new i = 0; i < size; i++) { WriteAmxMemory(address + i * 4, values[i]); } } stock GetAmxNextInstructionPointer() { // Saying "get the current pointer" doesn't make a huge amount of sense - // getting the pointer will in itself take code, so exactly where is "here"? // This returns its own return address, which points to the instruction // directly after the call. This is at least well defined. #emit load.s.pri 4 #emit retn return 0; } stock GetAmxHeapBase() { // Initial heap pointer. Not stored in an accessible register so read it // straight from the original header. #emit lctrl 1 // DAT #emit neg // -DAT #emit add.c 20 // -DAT + 20 #emit push.pri #emit lref.s.pri 0xfffffffc #emit stack 4 #emit retn return 0; } stock GetAmxHeapTop() { // Current heap pointer. #emit lctrl 2 #emit retn return 0; } stock GetAmxStackBase() { #emit lctrl 3 #emit retn return 0; } stock GetAmxStackBottom() { #emit lctrl 4 #emit add.c 12 #emit retn return 0; } stock GetAmxFrame() { // Doesn't use "lctrl 5" because we want it to look like this function was // never called. Doing that would only return this function's frame. #emit load.s.pri 0 #emit retn return 0; } stock SetAmxHeapTop(ptr) { #emit load.s.pri ptr #emit sctrl 2 } stock SetAmxStackBottom(ptr) { static cip; // We need to be tricky here, because the return value is on the stack. #emit load.s.alt ptr // Store the return address. #emit load.s.pri 4 #emit stor.pri cip // Reset the frame. #emit load.s.pri 0 #emit sctrl 5 // Modify the stack. #emit move.pri #emit sctrl 4 // Return. #emit load.pri cip #emit sctrl 8 #emit sctrl 6 } stock SetAmxFrame(ptr) { // We need to be tricky here, because the return value is in our frame. // Store the return address. #emit load.s.alt 4 // Modify the frame. #emit load.s.pri ptr #emit sctrl 5 // Return. #emit move.pri #emit stack 16 #emit sctrl 8 #emit sctrl 6 } stock SetAmxNextInstructionPointer(ptr) { #emit load.s.alt ptr // Reset the frame. #emit load.s.pri 0 #emit sctrl 5 // Return. #emit move.pri #emit stack 16 #emit sctrl 8 #emit sctrl 6 }