#if defined _INC_y_extra_users #endinput #endif #define _INC_y_extra_users /* Legal: Version: MPL 1.1 The contents of this file are subject to the Mozilla Public License Version 1.1 the "License"; you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is the YSI framework. The Initial Developer of the Original Code is Alex "Y_Less" Cole. Portions created by the Initial Developer are Copyright C 2011 the Initial Developer. All Rights Reserved. Contributors: Y_Less koolk JoeBullet/Google63 g_aSlice/Slice Misiur samphunter tianmeta maddinat0r spacemud Crayder Dayvison Ahmad45123 Zeex irinel1996 Yiin- Chaprnks Konstantinos Masterchen09 Southclaws PatchwerkQWER m0k1 paulommu udan111 Thanks: JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL. ZeeX - Very productive conversations. koolk - IsPlayerinAreaEx code. TheAlpha - Danish translation. breadfish - German translation. Fireburn - Dutch translation. yom - French translation. 50p - Polish translation. Zamaroht - Spanish translation. Los - Portuguese translation. Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for me to strive to better. Pixels^ - Running XScripters where the idea was born. Matite - Pestering me to release it and using it. Very special thanks to: Thiadmer - PAWN, whose limits continue to amaze me! Kye/Kalcor - SA:MP. SA:MP Team past, present and future - SA:MP. Optional plugins: Gamer_Z - GPS. Incognito - Streamer. Me - sscanf2, fixes2, Whirlpool. *//** */ // Include pretty much 90% of YSI in one fell swoop! //#include "..\y_users" #include "..\YSI_Coding\y_inline" loadtext core[ysi_players], core[ysi_extras], core[ysi_dialog]; /*-------------------------------------------------------------------------*//** * * Extra_DoLogin * Commands: /login * * Player trying to log in. * The password they entered. * * Called when a player attempts to log in. If "pw" is empty (NULL) this * prompts the user for a password with a dialog. If it isn't empty then it * takes that as the password. * *//*------------------------------------------------------------------------**/ stock Extra_DoLogin(playerid, string:pw[]) { if (Player_IsLoggedIn(playerid)) { Text_Send(playerid, $YSI_LOGIN_ALREADY); return 1; } else if (!Player_IsRegistered(playerid)) { //Text_Send(playerid, $YSI_LOGIN_ALREADY); Text_Send(playerid, $YSI_LOGIN_NOTF); Extra_DoRegister(playerid, NULL); return 1; } if (!isnull(pw)) { Player_TryLogin(playerid, pw); return 1; } inline Response(pid, dialogid, response, listitem, string:text0[]) { #pragma unused pid, dialogid, listitem if (response) { Player_TryLogin(playerid, text0); } } Text_PasswordBox(playerid, using inline Response, $YSI_EXTRA_LOGIN_TITLE, $YSI_EXTRA_LOGIN_PROMPT, $DIALOG_OK, $DIALOG_CANCEL); return 1; } YCMD:login(playerid, params[], help) { if (help) { Text_Send(playerid, $YSI_LOGIN_HELP); } else { Extra_DoLogin(playerid, params); } return 1; } /*-------------------------------------------------------------------------*//** * * Extra_DoRegister * Command: /register * * Player trying to log in. * The password they entered. * * Called when a player attempts to register. If "pw" is empty (NULL) this * prompts the user for a password with a dialog. If it isn't empty then it * takes that as the password and asks for confirmation. * * Currently this only checks the length of the password for strength, it * doesn't check other properties such as number/case/symbol mixes. * *//*------------------------------------------------------------------------**/ stock Extra_DoRegister(playerid, string:pw[]) { if (Player_IsLoggedIn(playerid)) { Text_Send(playerid, $YSI_LOGIN_ALREADY); return 1; } else if (Player_IsRegistered(playerid)) { //Text_Send(playerid, $YSI_LOGIN_ALREADY); Text_Send(playerid, $YSI_REG_TAKEN); Extra_DoLogin(playerid, NULL); return 1; } if (isnull(pw)) { // Enter password. inline Response1(pid1, dialogid1, response1, listitem1, string:text1[]) { #pragma unused listitem1, dialogid1, pid1 if (response1) { switch (strlen(text1)) { case 0: { Text_Send(playerid, $YSI_LOGIN_ENTER); } case 1: { if (isnull(text1)) Text_Send(playerid, $YSI_LOGIN_ENTER); else Text_Send(playerid, $YSI_LOGIN_LENGTH); } case 2 .. 5: { Text_Send(playerid, $YSI_LOGIN_LENGTH); } default: { // Can add code here to test the strength of the pass. Extra_DoRegister(playerid, text1); return 1; } } Extra_DoRegister(playerid, NULL); } } Text_PasswordBox(playerid, using inline Response1, $YSI_EXTRA_REGISTER_TITLE, $YSI_EXTRA_REGISTER_PROMPT, $DIALOG_OK, $DIALOG_CANCEL); } else { // Store the password localy in the function and get confirmation. new pass[32]; strcpy(pass, pw); inline Response2(pid2, dialogid2, response2, listitem2, string:text2[]) { #pragma unused listitem2, dialogid2, pid2 if (response2) { switch (strlen(text2)) { case 0: { Text_Send(playerid, $YSI_LOGIN_ENTER); } case 1: { if (isnull(text2)) Text_Send(playerid, $YSI_LOGIN_ENTER); else Text_Send(playerid, $YSI_LOGIN_LENGTH); } case 2 .. 5: { Text_Send(playerid, $YSI_LOGIN_LENGTH); } default: { if (strcmp(pass, text2)) { Text_Send(playerid, $YSI_EXTRA_REGISTER_MISMATCH); } else { Player_TryRegister(playerid, text2); return 1; } } } // Try again. Extra_DoRegister(playerid, pass); } } Text_PasswordBox(playerid, using inline Response2, $YSI_EXTRA_REGISTER_TITLE, $YSI_EXTRA_CONFIRM_PROMPT, $DIALOG_OK, $DIALOG_CANCEL); } return 1; } YCMD:register(playerid, params[], help) { if (help) { Text_Send(playerid, $YSI_REGISTER_HELP); } else { Extra_DoRegister(playerid, params); } return 1; }