/* Legal: Version: MPL 1.1 The contents of this file are subject to the Mozilla Public License Version 1.1 the "License"; you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is the YSI framework. The Initial Developer of the Original Code is Alex "Y_Less" Cole. Portions created by the Initial Developer are Copyright C 2011 the Initial Developer. All Rights Reserved. Contributors: Y_Less koolk JoeBullet/Google63 g_aSlice/Slice Misiur samphunter tianmeta maddinat0r spacemud Crayder Dayvison Ahmad45123 Zeex irinel1996 Yiin- Chaprnks Konstantinos Masterchen09 Southclaws PatchwerkQWER m0k1 paulommu udan111 Thanks: JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL. ZeeX - Very productive conversations. koolk - IsPlayerinAreaEx code. TheAlpha - Danish translation. breadfish - German translation. Fireburn - Dutch translation. yom - French translation. 50p - Polish translation. Zamaroht - Spanish translation. Los - Portuguese translation. Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for me to strive to better. Pixels^ - Running XScripters where the idea was born. Matite - Pestering me to release it and using it. Very special thanks to: Thiadmer - PAWN, whose limits continue to amaze me! Kye/Kalcor - SA:MP. SA:MP Team past, present and future - SA:MP. Optional plugins: Gamer_Z - GPS. Incognito - Streamer. Me - sscanf2, fixes2, Whirlpool. */ // These are the RGB values for the gametext colours (got manually using GIMP). // These need to be added in to the main system so you can type and use them. #define SAMP_GAME_TEXT 0x906210AA #define SAMP_GAME_TEXT_ 0x906210AA #define SAMP_GAME_TEXT_H 0xD89318AA #define SAMP_GAME_TEXT_HH 0xFFFF36AA #define SAMP_GAME_TEXT_X 0x906210AA #define SAMP_GAME_TEXT_XH 0xD89318AA #define SAMP_GAME_TEXT_XHH 0xFFFF36AA #define SAMP_GAME_TEXT_R 0xB4191DAA #define SAMP_GAME_TEXT_RH 0xFF252BAA #define SAMP_GAME_TEXT_RHH 0xFF3740AA #define SAMP_GAME_TEXT_RHHH 0xFF5260AA #define SAMP_GAME_TEXT_RHHHH 0xFF7B90AA #define SAMP_GAME_TEXT_RHHHHH 0xFFB8D8AA #define SAMP_GAME_TEXT_G 0x36682CAA #define SAMP_GAME_TEXT_GH 0x519C42AA #define SAMP_GAME_TEXT_GHH 0x79EA63AA #define SAMP_GAME_TEXT_GHHH 0xB5FF94AA #define SAMP_GAME_TEXT_GHHHH 0xFFFFDEAA #define SAMP_GAME_TEXT_B 0x323C7FAA #define SAMP_GAME_TEXT_BH 0x4B5ABEAA #define SAMP_GAME_TEXT_BHH 0x7087FFAA #define SAMP_GAME_TEXT_BHHH 0xA8CAFFAA #define SAMP_GAME_TEXT_Y 0xE2C063AA #define SAMP_GAME_TEXT_YH 0xFFFF94AA #define SAMP_GAME_TEXT_YHH 0xFFFFDEAA #define SAMP_GAME_TEXT_P 0xA86EFCAA #define SAMP_GAME_TEXT_PH 0xFCA5FFAA #define SAMP_GAME_TEXT_PHH 0xFFF7FFAA #define SAMP_GAME_TEXT_W 0xFFFFFFAA #define SAMP_GAME_TEXT_L 0x000000AA // Second spellings. #define SAMP_GAMETEXT 0x906210AA #define SAMP_GAMETEXT_ 0x906210AA #define SAMP_GAMETEXT_H 0xD89318AA #define SAMP_GAMETEXT_HH 0xFFFF36AA #define SAMP_GAMETEXT_X 0x906210AA #define SAMP_GAMETEXT_XH 0xD89318AA #define SAMP_GAMETEXT_XHH 0xFFFF36AA #define SAMP_GAMETEXT_R 0xB4191DAA #define SAMP_GAMETEXT_RH 0xFF252BAA #define SAMP_GAMETEXT_RHH 0xFF3740AA #define SAMP_GAMETEXT_RHHH 0xFF5260AA #define SAMP_GAMETEXT_RHHHH 0xFF7B90AA #define SAMP_GAMETEXT_RHHHHH 0xFFB8D8AA #define SAMP_GAMETEXT_G 0x36682CAA #define SAMP_GAMETEXT_GH 0x519C42AA #define SAMP_GAMETEXT_GHH 0x79EA63AA #define SAMP_GAMETEXT_GHHH 0xB5FF94AA #define SAMP_GAMETEXT_GHHHH 0xFFFFDEAA #define SAMP_GAMETEXT_B 0x323C7FAA #define SAMP_GAMETEXT_BH 0x4B5ABEAA #define SAMP_GAMETEXT_BHH 0x7087FFAA #define SAMP_GAMETEXT_BHHH 0xA8CAFFAA #define SAMP_GAMETEXT_Y 0xE2C063AA #define SAMP_GAMETEXT_YH 0xFFFF94AA #define SAMP_GAMETEXT_YHH 0xFFFFDEAA #define SAMP_GAMETEXT_P 0xA86EFCAA #define SAMP_GAMETEXT_PH 0xFCA5FFAA #define SAMP_GAMETEXT_PHH 0xFFF7FFAA #define SAMP_GAMETEXT_W 0xFFFFFFAA #define SAMP_GAMETEXT_L 0x000000AA // Third spellings. #define SAMP_GT 0x906210AA #define SAMP_GT_ 0x906210AA #define SAMP_GT_H 0xD89318AA #define SAMP_GT_HH 0xFFFF36AA #define SAMP_GT_X 0x906210AA #define SAMP_GT_XH 0xD89318AA #define SAMP_GT_XHH 0xFFFF36AA #define SAMP_GT_R 0xB4191DAA #define SAMP_GT_RH 0xFF252BAA #define SAMP_GT_RHH 0xFF3740AA #define SAMP_GT_RHHH 0xFF5260AA #define SAMP_GT_RHHHH 0xFF7B90AA #define SAMP_GT_RHHHHH 0xFFB8D8AA #define SAMP_GT_G 0x36682CAA #define SAMP_GT_GH 0x519C42AA #define SAMP_GT_GHH 0x79EA63AA #define SAMP_GT_GHHH 0xB5FF94AA #define SAMP_GT_GHHHH 0xFFFFDEAA #define SAMP_GT_B 0x323C7FAA #define SAMP_GT_BH 0x4B5ABEAA #define SAMP_GT_BHH 0x7087FFAA #define SAMP_GT_BHHH 0xA8CAFFAA #define SAMP_GT_Y 0xE2C063AA #define SAMP_GT_YH 0xFFFF94AA #define SAMP_GT_YHH 0xFFFFDEAA #define SAMP_GT_P 0xA86EFCAA #define SAMP_GT_PH 0xFCA5FFAA #define SAMP_GT_PHH 0xFFF7FFAA #define SAMP_GT_W 0xFFFFFFAA #define SAMP_GT_L 0x000000AA #define SAMP_GAME_TEXT_h 0xD89318AA #define SAMP_GAME_TEXT_hh 0xFFFF36AA #define SAMP_GAME_TEXT_x 0x906210AA #define SAMP_GAME_TEXT_xh 0xD89318AA #define SAMP_GAME_TEXT_xhh 0xFFFF36AA #define SAMP_GAME_TEXT_r 0xB4191DAA #define SAMP_GAME_TEXT_rh 0xFF252BAA #define SAMP_GAME_TEXT_rhh 0xFF3740AA #define SAMP_GAME_TEXT_rhhh 0xFF5260AA #define SAMP_GAME_TEXT_rhhhh 0xFF7B90AA #define SAMP_GAME_TEXT_rhhhhh 0xFFB8D8AA #define SAMP_GAME_TEXT_g 0x36682CAA #define SAMP_GAME_TEXT_gh 0x519C42AA #define SAMP_GAME_TEXT_ghh 0x79EA63AA #define SAMP_GAME_TEXT_ghhh 0xB5FF94AA #define SAMP_GAME_TEXT_ghhhh 0xFFFFDEAA #define SAMP_GAME_TEXT_b 0x323C7FAA #define SAMP_GAME_TEXT_bh 0x4B5ABEAA #define SAMP_GAME_TEXT_bhh 0x7087FFAA #define SAMP_GAME_TEXT_bhhh 0xA8CAFFAA #define SAMP_GAME_TEXT_y 0xE2C063AA #define SAMP_GAME_TEXT_yh 0xFFFF94AA #define SAMP_GAME_TEXT_yhh 0xFFFFDEAA #define SAMP_GAME_TEXT_p 0xA86EFCAA #define SAMP_GAME_TEXT_ph 0xFCA5FFAA #define SAMP_GAME_TEXT_phh 0xFFF7FFAA #define SAMP_GAME_TEXT_w 0xFFFFFFAA #define SAMP_GAME_TEXT_l 0x000000AA // Second spellings. #define SAMP_GAMETEXT_h 0xD89318AA #define SAMP_GAMETEXT_hh 0xFFFF36AA #define SAMP_GAMETEXT_x 0x906210AA #define SAMP_GAMETEXT_xh 0xD89318AA #define SAMP_GAMETEXT_xhh 0xFFFF36AA #define SAMP_GAMETEXT_r 0xB4191DAA #define SAMP_GAMETEXT_rh 0xFF252BAA #define SAMP_GAMETEXT_rhh 0xFF3740AA #define SAMP_GAMETEXT_rhhh 0xFF5260AA #define SAMP_GAMETEXT_rhhhh 0xFF7B90AA #define SAMP_GAMETEXT_rhhhhh 0xFFB8D8AA #define SAMP_GAMETEXT_g 0x36682CAA #define SAMP_GAMETEXT_gh 0x519C42AA #define SAMP_GAMETEXT_ghh 0x79EA63AA #define SAMP_GAMETEXT_ghhh 0xB5FF94AA #define SAMP_GAMETEXT_ghhhh 0xFFFFDEAA #define SAMP_GAMETEXT_b 0x323C7FAA #define SAMP_GAMETEXT_bh 0x4B5ABEAA #define SAMP_GAMETEXT_bhh 0x7087FFAA #define SAMP_GAMETEXT_bhhh 0xA8CAFFAA #define SAMP_GAMETEXT_y 0xE2C063AA #define SAMP_GAMETEXT_yh 0xFFFF94AA #define SAMP_GAMETEXT_yhh 0xFFFFDEAA #define SAMP_GAMETEXT_p 0xA86EFCAA #define SAMP_GAMETEXT_ph 0xFCA5FFAA #define SAMP_GAMETEXT_phh 0xFFF7FFAA #define SAMP_GAMETEXT_w 0xFFFFFFAA #define SAMP_GAMETEXT_l 0x000000AA // Third spellings. #define SAMP_GT_h 0xD89318AA #define SAMP_GT_hh 0xFFFF36AA #define SAMP_GT_x 0x906210AA #define SAMP_GT_xh 0xD89318AA #define SAMP_GT_xhh 0xFFFF36AA #define SAMP_GT_r 0xB4191DAA #define SAMP_GT_rh 0xFF252BAA #define SAMP_GT_rhh 0xFF3740AA #define SAMP_GT_rhhh 0xFF5260AA #define SAMP_GT_rhhhh 0xFF7B90AA #define SAMP_GT_rhhhhh 0xFFB8D8AA #define SAMP_GT_g 0x36682CAA #define SAMP_GT_gh 0x519C42AA #define SAMP_GT_ghh 0x79EA63AA #define SAMP_GT_ghhh 0xB5FF94AA #define SAMP_GT_ghhhh 0xFFFFDEAA #define SAMP_GT_b 0x323C7FAA #define SAMP_GT_bh 0x4B5ABEAA #define SAMP_GT_bhh 0x7087FFAA #define SAMP_GT_bhhh 0xA8CAFFAA #define SAMP_GT_y 0xE2C063AA #define SAMP_GT_yh 0xFFFF94AA #define SAMP_GT_yhh 0xFFFFDEAA #define SAMP_GT_p 0xA86EFCAA #define SAMP_GT_ph 0xFCA5FFAA #define SAMP_GT_phh 0xFFF7FFAA #define SAMP_GT_w 0xFFFFFFAA #define SAMP_GT_l 0x000000AA // These are the RGB values for the gametext colours (got manually using GIMP). // These need to be added in to the main system so you can type and use them. #define Y_GAME_TEXT 0x90621000 #define Y_GAME_TEXT_ 0x90621000 #define Y_GAME_TEXT_H 0xD8931800 #define Y_GAME_TEXT_HH 0xFFFF3600 #define Y_GAME_TEXT_X 0x90621000 #define Y_GAME_TEXT_XH 0xD8931800 #define Y_GAME_TEXT_XHH 0xFFFF3600 #define Y_GAME_TEXT_R 0xB4191D00 #define Y_GAME_TEXT_RH 0xFF252B00 #define Y_GAME_TEXT_RHH 0xFF374000 #define Y_GAME_TEXT_RHHH 0xFF526000 #define Y_GAME_TEXT_RHHHH 0xFF7B9000 #define Y_GAME_TEXT_RHHHHH 0xFFB8D800 #define Y_GAME_TEXT_G 0x36682C00 #define Y_GAME_TEXT_GH 0x519C4200 #define Y_GAME_TEXT_GHH 0x79EA6300 #define Y_GAME_TEXT_GHHH 0xB5FF9400 #define Y_GAME_TEXT_GHHHH 0xFFFFDE00 #define Y_GAME_TEXT_B 0x323C7F00 #define Y_GAME_TEXT_BH 0x4B5ABE00 #define Y_GAME_TEXT_BHH 0x7087FF00 #define Y_GAME_TEXT_BHHH 0xA8CAFF00 #define Y_GAME_TEXT_Y 0xE2C06300 #define Y_GAME_TEXT_YH 0xFFFF9400 #define Y_GAME_TEXT_YHH 0xFFFFDE00 #define Y_GAME_TEXT_P 0xA86EFC00 #define Y_GAME_TEXT_PH 0xFCA5FF00 #define Y_GAME_TEXT_PHH 0xFFF7FF00 #define Y_GAME_TEXT_W 0xFFFFFF00 #define Y_GAME_TEXT_L 0x00000000 #define Y_GAMETEXT 0x90621000 #define Y_GAMETEXT_ 0x90621000 #define Y_GAMETEXT_H 0xD8931800 #define Y_GAMETEXT_HH 0xFFFF3600 #define Y_GAMETEXT_X 0x90621000 #define Y_GAMETEXT_XH 0xD8931800 #define Y_GAMETEXT_XHH 0xFFFF3600 #define Y_GAMETEXT_R 0xB4191D00 #define Y_GAMETEXT_RH 0xFF252B00 #define Y_GAMETEXT_RHH 0xFF374000 #define Y_GAMETEXT_RHHH 0xFF526000 #define Y_GAMETEXT_RHHHH 0xFF7B9000 #define Y_GAMETEXT_RHHHHH 0xFFB8D800 #define Y_GAMETEXT_G 0x36682C00 #define Y_GAMETEXT_GH 0x519C4200 #define Y_GAMETEXT_GHH 0x79EA6300 #define Y_GAMETEXT_GHHH 0xB5FF9400 #define Y_GAMETEXT_GHHHH 0xFFFFDE00 #define Y_GAMETEXT_B 0x323C7F00 #define Y_GAMETEXT_BH 0x4B5ABE00 #define Y_GAMETEXT_BHH 0x7087FF00 #define Y_GAMETEXT_BHHH 0xA8CAFF00 #define Y_GAMETEXT_Y 0xE2C06300 #define Y_GAMETEXT_YH 0xFFFF9400 #define Y_GAMETEXT_YHH 0xFFFFDE00 #define Y_GAMETEXT_P 0xA86EFC00 #define Y_GAMETEXT_PH 0xFCA5FF00 #define Y_GAMETEXT_PHH 0xFFF7FF00 #define Y_GAMETEXT_W 0xFFFFFF00 #define Y_GAMETEXT_L 0x00000000 #define Y_GT 0x90621000 #define Y_GT_ 0x90621000 #define Y_GT_H 0xD8931800 #define Y_GT_HH 0xFFFF3600 #define Y_GT_X 0x90621000 #define Y_GT_XH 0xD8931800 #define Y_GT_XHH 0xFFFF3600 #define Y_GT_R 0xB4191D00 #define Y_GT_RH 0xFF252B00 #define Y_GT_RHH 0xFF374000 #define Y_GT_RHHH 0xFF526000 #define Y_GT_RHHHH 0xFF7B9000 #define Y_GT_RHHHHH 0xFFB8D800 #define Y_GT_G 0x36682C00 #define Y_GT_GH 0x519C4200 #define Y_GT_GHH 0x79EA6300 #define Y_GT_GHHH 0xB5FF9400 #define Y_GT_GHHHH 0xFFFFDE00 #define Y_GT_B 0x323C7F00 #define Y_GT_BH 0x4B5ABE00 #define Y_GT_BHH 0x7087FF00 #define Y_GT_BHHH 0xA8CAFF00 #define Y_GT_Y 0xE2C06300 #define Y_GT_YH 0xFFFF9400 #define Y_GT_YHH 0xFFFFDE00 #define Y_GT_P 0xA86EFC00 #define Y_GT_PH 0xFCA5FF00 #define Y_GT_PHH 0xFFF7FF00 #define Y_GT_W 0xFFFFFF00 #define Y_GT_L 0x00000000 #define Y_GAME_TEXT_h 0xD8931800 #define Y_GAME_TEXT_hh 0xFFFF3600 #define Y_GAME_TEXT_x 0x90621000 #define Y_GAME_TEXT_xh 0xD8931800 #define Y_GAME_TEXT_xhh 0xFFFF3600 #define Y_GAME_TEXT_r 0xB4191D00 #define Y_GAME_TEXT_rh 0xFF252B00 #define Y_GAME_TEXT_rhh 0xFF374000 #define Y_GAME_TEXT_rhhh 0xFF526000 #define Y_GAME_TEXT_rhhhh 0xFF7B9000 #define Y_GAME_TEXT_rhhhhh 0xFFB8D800 #define Y_GAME_TEXT_g 0x36682C00 #define Y_GAME_TEXT_gh 0x519C4200 #define Y_GAME_TEXT_ghh 0x79EA6300 #define Y_GAME_TEXT_ghhh 0xB5FF9400 #define Y_GAME_TEXT_ghhhh 0xFFFFDE00 #define Y_GAME_TEXT_b 0x323C7F00 #define Y_GAME_TEXT_bh 0x4B5ABE00 #define Y_GAME_TEXT_bhh 0x7087FF00 #define Y_GAME_TEXT_bhhh 0xA8CAFF00 #define Y_GAME_TEXT_y 0xE2C06300 #define Y_GAME_TEXT_yh 0xFFFF9400 #define Y_GAME_TEXT_yhh 0xFFFFDE00 #define Y_GAME_TEXT_p 0xA86EFC00 #define Y_GAME_TEXT_ph 0xFCA5FF00 #define Y_GAME_TEXT_phh 0xFFF7FF00 #define Y_GAME_TEXT_w 0xFFFFFF00 #define Y_GAME_TEXT_l 0x00000000 #define Y_GAMETEXT_h 0xD8931800 #define Y_GAMETEXT_hh 0xFFFF3600 #define Y_GAMETEXT_x 0x90621000 #define Y_GAMETEXT_xh 0xD8931800 #define Y_GAMETEXT_xhh 0xFFFF3600 #define Y_GAMETEXT_r 0xB4191D00 #define Y_GAMETEXT_rh 0xFF252B00 #define Y_GAMETEXT_rhh 0xFF374000 #define Y_GAMETEXT_rhhh 0xFF526000 #define Y_GAMETEXT_rhhhh 0xFF7B9000 #define Y_GAMETEXT_rhhhhh 0xFFB8D800 #define Y_GAMETEXT_g 0x36682C00 #define Y_GAMETEXT_gh 0x519C4200 #define Y_GAMETEXT_ghh 0x79EA6300 #define Y_GAMETEXT_ghhh 0xB5FF9400 #define Y_GAMETEXT_ghhhh 0xFFFFDE00 #define Y_GAMETEXT_b 0x323C7F00 #define Y_GAMETEXT_bh 0x4B5ABE00 #define Y_GAMETEXT_bhh 0x7087FF00 #define Y_GAMETEXT_bhhh 0xA8CAFF00 #define Y_GAMETEXT_y 0xE2C06300 #define Y_GAMETEXT_yh 0xFFFF9400 #define Y_GAMETEXT_yhh 0xFFFFDE00 #define Y_GAMETEXT_p 0xA86EFC00 #define Y_GAMETEXT_ph 0xFCA5FF00 #define Y_GAMETEXT_phh 0xFFF7FF00 #define Y_GAMETEXT_w 0xFFFFFF00 #define Y_GAMETEXT_l 0x00000000 #define Y_GT_h 0xD8931800 #define Y_GT_hh 0xFFFF3600 #define Y_GT_x 0x90621000 #define Y_GT_xh 0xD8931800 #define Y_GT_xhh 0xFFFF3600 #define Y_GT_r 0xB4191D00 #define Y_GT_rh 0xFF252B00 #define Y_GT_rhh 0xFF374000 #define Y_GT_rhhh 0xFF526000 #define Y_GT_rhhhh 0xFF7B9000 #define Y_GT_rhhhhh 0xFFB8D800 #define Y_GT_g 0x36682C00 #define Y_GT_gh 0x519C4200 #define Y_GT_ghh 0x79EA6300 #define Y_GT_ghhh 0xB5FF9400 #define Y_GT_ghhhh 0xFFFFDE00 #define Y_GT_b 0x323C7F00 #define Y_GT_bh 0x4B5ABE00 #define Y_GT_bhh 0x7087FF00 #define Y_GT_bhhh 0xA8CAFF00 #define Y_GT_y 0xE2C06300 #define Y_GT_yh 0xFFFF9400 #define Y_GT_yhh 0xFFFFDE00 #define Y_GT_p 0xA86EFC00 #define Y_GT_ph 0xFCA5FF00 #define Y_GT_phh 0xFFF7FF00 #define Y_GT_w 0xFFFFFF00 #define Y_GT_l 0x00000000 // String versions. #define GT__ "{906210}" #define GT_H "{D89318}" #define GT_HH "{FFFF36}" #define GT_X "{906210}" #define GT_XH "{D89318}" #define GT_XHH "{FFFF36}" #define GT_R "{B4191D}" #define GT_RH "{FF252B}" #define GT_RHH "{FF3740}" #define GT_RHHH "{FF5260}" #define GT_RHHHH "{FF7B90}" #define GT_RHHHHH "{FFB8D8}" #define GT_G "{36682C}" #define GT_GH "{519C42}" #define GT_GHH "{79EA63}" #define GT_GHHH "{B5FF94}" #define GT_GHHHH "{FFFFDE}" #define GT_B "{323C7F}" #define GT_BH "{4B5ABE}" #define GT_BHH "{7087FF}" #define GT_BHHH "{A8CAFF}" #define GT_Y "{E2C063}" #define GT_YH "{FFFF94}" #define GT_YHH "{FFFFDE}" #define GT_P "{A86EFC}" #define GT_PH "{FCA5FF}" #define GT_PHH "{FFF7FF}" #define GT_W "{FFFFFF}" #define GT_L "{000000}" #define GT_h "{D89318}" #define GT_hh "{FFFF36}" #define GT_x "{906210}" #define GT_xh "{D89318}" #define GT_xhh "{FFFF36}" #define GT_r "{B4191D}" #define GT_rh "{FF252B}" #define GT_rhh "{FF3740}" #define GT_rhhh "{FF5260}" #define GT_rhhhh "{FF7B90}" #define GT_rhhhhh "{FFB8D8}" #define GT_g "{36682C}" #define GT_gh "{519C42}" #define GT_ghh "{79EA63}" #define GT_ghhh "{B5FF94}" #define GT_ghhhh "{FFFFDE}" #define GT_b "{323C7F}" #define GT_bh "{4B5ABE}" #define GT_bhh "{7087FF}" #define GT_bhhh "{A8CAFF}" #define GT_y "{E2C063}" #define GT_yh "{FFFF94}" #define GT_yhh "{FFFFDE}" #define GT_p "{A86EFC}" #define GT_ph "{FCA5FF}" #define GT_phh "{FFF7FF}" #define GT_w "{FFFFFF}" #define GT_l "{000000}" #define GAMETEXT_ "{906210}" #define GAMETEXT_H "{D89318}" #define GAMETEXT_HH "{FFFF36}" #define GAMETEXT_X "{906210}" #define GAMETEXT_XH "{D89318}" #define GAMETEXT_XHH "{FFFF36}" #define GAMETEXT_R "{B4191D}" #define GAMETEXT_RH "{FF252B}" #define GAMETEXT_RHH "{FF3740}" #define GAMETEXT_RHHH "{FF5260}" #define GAMETEXT_RHHHH "{FF7B90}" #define GAMETEXT_RHHHHH "{FFB8D8}" #define GAMETEXT_G "{36682C}" #define GAMETEXT_GH "{519C42}" #define GAMETEXT_GHH "{79EA63}" #define GAMETEXT_GHHH "{B5FF94}" #define GAMETEXT_GHHHH "{FFFFDE}" #define GAMETEXT_B "{323C7F}" #define GAMETEXT_BH "{4B5ABE}" #define GAMETEXT_BHH "{7087FF}" #define GAMETEXT_BHHH "{A8CAFF}" #define GAMETEXT_Y "{E2C063}" #define GAMETEXT_YH "{FFFF94}" #define GAMETEXT_YHH "{FFFFDE}" #define GAMETEXT_P "{A86EFC}" #define GAMETEXT_PH "{FCA5FF}" #define GAMETEXT_PHH "{FFF7FF}" #define GAMETEXT_W "{FFFFFF}" #define GAMETEXT_L "{000000}" #define GAMETEXT_h "{D89318}" #define GAMETEXT_hh "{FFFF36}" #define GAMETEXT_x "{906210}" #define GAMETEXT_xh "{D89318}" #define GAMETEXT_xhh "{FFFF36}" #define GAMETEXT_r "{B4191D}" #define GAMETEXT_rh "{FF252B}" #define GAMETEXT_rhh "{FF3740}" #define GAMETEXT_rhhh "{FF5260}" #define GAMETEXT_rhhhh "{FF7B90}" #define GAMETEXT_rhhhhh "{FFB8D8}" #define GAMETEXT_g "{36682C}" #define GAMETEXT_gh "{519C42}" #define GAMETEXT_ghh "{79EA63}" #define GAMETEXT_ghhh "{B5FF94}" #define GAMETEXT_ghhhh "{FFFFDE}" #define GAMETEXT_b "{323C7F}" #define GAMETEXT_bh "{4B5ABE}" #define GAMETEXT_bhh "{7087FF}" #define GAMETEXT_bhhh "{A8CAFF}" #define GAMETEXT_y "{E2C063}" #define GAMETEXT_yh "{FFFF94}" #define GAMETEXT_yhh "{FFFFDE}" #define GAMETEXT_p "{A86EFC}" #define GAMETEXT_ph "{FCA5FF}" #define GAMETEXT_phh "{FFF7FF}" #define GAMETEXT_w "{FFFFFF}" #define GAMETEXT_l "{000000}" #define GAME_TEXT_ "{906210}" #define GAME_TEXT_H "{D89318}" #define GAME_TEXT_HH "{FFFF36}" #define GAME_TEXT_X "{906210}" #define GAME_TEXT_XH "{D89318}" #define GAME_TEXT_XHH "{FFFF36}" #define GAME_TEXT_R "{B4191D}" #define GAME_TEXT_RH "{FF252B}" #define GAME_TEXT_RHH "{FF3740}" #define GAME_TEXT_RHHH "{FF5260}" #define GAME_TEXT_RHHHH "{FF7B90}" #define GAME_TEXT_RHHHHH "{FFB8D8}" #define GAME_TEXT_G "{36682C}" #define GAME_TEXT_GH "{519C42}" #define GAME_TEXT_GHH "{79EA63}" #define GAME_TEXT_GHHH "{B5FF94}" #define GAME_TEXT_GHHHH "{FFFFDE}" #define GAME_TEXT_B "{323C7F}" #define GAME_TEXT_BH "{4B5ABE}" #define GAME_TEXT_BHH "{7087FF}" #define GAME_TEXT_BHHH "{A8CAFF}" #define GAME_TEXT_Y "{E2C063}" #define GAME_TEXT_YH "{FFFF94}" #define GAME_TEXT_YHH "{FFFFDE}" #define GAME_TEXT_P "{A86EFC}" #define GAME_TEXT_PH "{FCA5FF}" #define GAME_TEXT_PHH "{FFF7FF}" #define GAME_TEXT_W "{FFFFFF}" #define GAME_TEXT_L "{000000}" #define GAME_TEXT_h "{D89318}" #define GAME_TEXT_hh "{FFFF36}" #define GAME_TEXT_x "{906210}" #define GAME_TEXT_xh "{D89318}" #define GAME_TEXT_xhh "{FFFF36}" #define GAME_TEXT_r "{B4191D}" #define GAME_TEXT_rh "{FF252B}" #define GAME_TEXT_rhh "{FF3740}" #define GAME_TEXT_rhhh "{FF5260}" #define GAME_TEXT_rhhhh "{FF7B90}" #define GAME_TEXT_rhhhhh "{FFB8D8}" #define GAME_TEXT_g "{36682C}" #define GAME_TEXT_gh "{519C42}" #define GAME_TEXT_ghh "{79EA63}" #define GAME_TEXT_ghhh "{B5FF94}" #define GAME_TEXT_ghhhh "{FFFFDE}" #define GAME_TEXT_b "{323C7F}" #define GAME_TEXT_bh "{4B5ABE}" #define GAME_TEXT_bhh "{7087FF}" #define GAME_TEXT_bhhh "{A8CAFF}" #define GAME_TEXT_y "{E2C063}" #define GAME_TEXT_yh "{FFFF94}" #define GAME_TEXT_yhh "{FFFFDE}" #define GAME_TEXT_p "{A86EFC}" #define GAME_TEXT_ph "{FCA5FF}" #define GAME_TEXT_phh "{FFF7FF}" #define GAME_TEXT_w "{FFFFFF}" #define GAME_TEXT_l "{000000}" // Clever versions. #define _GT_ 906210 #define _GT_h D89318 #define _GT_hh FFFF36 #define _GT_x 906210 #define _GT_xh D89318 #define _GT_xhh FFFF36 #define _GT_r B4191D #define _GT_rh FF252B #define _GT_rhh FF3740 #define _GT_rhhh FF5260 #define _GT_rhhhh FF7B90 #define _GT_rhhhhh FFB8D8 #define _GT_g 36682C #define _GT_gh 519C42 #define _GT_ghh 79EA63 #define _GT_ghhh B5FF94 #define _GT_ghhhh FFFFDE #define _GT_b 323C7F #define _GT_bh 4B5ABE #define _GT_bhh 7087FF #define _GT_bhhh A8CAFF #define _GT_y E2C063 #define _GT_yh FFFF94 #define _GT_yhh FFFFDE #define _GT_p A86EFC #define _GT_ph FCA5FF #define _GT_phh FFF7FF #define _GT_w FFFFFF #define _GT_l 000000