#define MAX_HOTELS 30 #define MAX_HOTELROOMS 500 #define HOTEL_PICKUP 19524 #define COLOR_HOTELTEXT 0xFFD830FF #define INVALID_HOTEL_ROOM -1 #define MAX_HOTEL_NAME_SIZE 50 // Hotel rooms enum hotelRoomEnum { bool:hUsed, hSQLID, hHotelID, hOwnerID, hOwnerName[MAX_PLAYER_NAME + 1], Float:hX, Float:hY, Float:hZ, hVW, hInt, hPickupID, Text3D:hText3D, hCreatedBy[MAX_PLAYER_NAME + 1] }; new HotelRoomInfo[MAX_HOTELROOMS][hotelRoomEnum]; // Hotels enum hotelEnum { bool:hUsed, hSQLID, hOwnerID, hName[MAX_HOTEL_NAME_SIZE] }; new HotelInfo[MAX_HOTELS][hotelEnum]; // Calls when the gamemode has loaded Hook:h_OnGamemodeInit() { LoadHotels(); LoadHotelRooms(); return 1; } // Save all hotel rooms once the server exits Hook:h_OnGameModeExit() { SaveHotels(); SaveHotelRooms(); return 1; } // Show hotel management related commands CMD:ahotelhelp(playerid, params[]) { if(PlayerInfo[playerid][pDev] < 2) return AdmErrorMsg; SendClientMessage(playerid, COLOR_HOTELTEXT, "____________________________________________"); SendClientMessage(playerid, COLOR_WHITE, "** Hotels: /hotels, /createhotel, /edithotel"); SendClientMessage(playerid, COLOR_WHITE, "** Hotel rooms: /hroominfo, /gotohroom"); return 1; } #include "inc/hotel_system/hotels.inc" #include "inc/hotel_system/hotel_rooms.inc"