Timer:BPLgateclose(playerid) { SetDynamicObjectRot(BPLG1, 0, 270, -295); SetDynamicObjectRot(BPLG2, 0, 90, 0); return 1; } Timer:UseBM(playerid) { if(!IsPlayerConnected(playerid)) return 0; if(UseBMTimer[playerid]) { UseBMTimer[playerid] = 0; BMPurchased[playerid] = 0; } return 1; } /*============================================================================== This needs converting to y_dialogs, and CLEANING THE FUCK UP -- dy1zan ==============================================================================*/ static str[144], sendername[MAX_PLAYER_NAME+1], giveplayer[MAX_PLAYER_NAME+1]; public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOG_MDC_MAIN) { if(!response) { LogOffMDC(playerid); return 1; } if(GetMDCAccessType(playerid) == MDC_ACCESS_NONE) return SendMDCMessage(playerid, "This function is not available to you."); switch(listitem) { case 0: return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+1, DIALOG_STYLE_INPUT, "{2641FE}Mobile Data Computer - Lookup function", "{FFFFFF}Enter a name to run a search.\nPlease note that this will only display people who are registered on the police database.\n((Please not that you will have to use underscores '_' while searching for names.", "Search", "Return"); case 1: { if(GetMDCAccessType(playerid) != MDC_ACCESS_FULL) return SendMDCMessage(playerid, "This function is not available to you."); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+6, DIALOG_STYLE_LIST, "{2641FE}Mobile Data Computer - BOLO", "View BOLOs\nAdd BOLO\nRemove BOLO", "Okay", "Close"); } case 2: { if(GetMDCAccessType(playerid) != MDC_ACCESS_FULL) return SendMDCMessage(playerid, "This function is not available to you."); if(PlayerInfo[playerid][pMember] == 5) { AdmErrorMsg; return MDC_MAIN; } new query[128], Name[26], GivenBy[26], rows, fields, cstr[5000], Date[50], Cache:result, IsTaken; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `weaponslog` ORDER BY `ID` DESC LIMIT 50"); result = mysql_query(sqlGameConnection, query); cache_get_data(rows, fields, sqlGameConnection); if(!rows) return SendMDCMessage(playerid, "No logs on record."); format(cstr, sizeof(cstr), "Date\t\tName\t\tGiven By\t\tTaken/Given\n"); for(new i = 0; i < rows; i++) { cache_get_field_content(i, "Name", Name); cache_get_field_content(i, "GivenBy", GivenBy); cache_get_field_content(i, "Date", Date); IsTaken = cache_get_field_content_int(i, "Taken"); if(IsTaken) format(cstr, sizeof(cstr), "%s{FF5F5F}(%s)\t{FF5F5F}%s\t{FF5F5F}%s\t{FF5F5F}Taken\n", cstr, Date, Name, GivenBy); else format(cstr, sizeof(cstr), "%s{1CC343}(%s)\t{1CC343}%s\t{1CC343}%s\t{1CC343}Given\n", cstr, Date, Name, GivenBy); } ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+7, DIALOG_STYLE_TABLIST_HEADERS, "Weapon License Record", cstr, "Ok", ""); cache_delete(Cache:result, sqlGameConnection); } case 3: { if(GetMDCAccessType(playerid) != MDC_ACCESS_FULL) return SendMDCMessage(playerid, "This function is not available to you."); new wantedstr[1000], wantedAmount = 0; for(new i = 0; i <= GetPlayerPoolSize(); i++) { if(PlayerInfo[i][pWantedLevel] > 0) { wantedAmount++; format(wantedstr, sizeof(wantedstr), "%s%s\tWanted %i times.\n", wantedstr, PlayerICName(i), PlayerInfo[i][pWantedLevel]); } } if(wantedAmount) return ShowPlayerDialog(playerid, DIALOG_MDC_WANTED, DIALOG_STYLE_LIST, "Wanted", wantedstr, "Okay", ""); else return SendMDCMessage(playerid, "No wanted people were found."); } case 4: { LogOffMDC(playerid); return 1; } } return 1; } if(dialogid == DIALOG_MDC_MAIN+1) { if(!response) return MDC_MAIN; else { new query[128], rows, fields, Cache:result, SearchName[26], MDCID; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `players` WHERE name = '%e'", inputtext); result = mysql_query(sqlGameConnection, query); cache_get_data(rows, fields, sqlGameConnection); new bool:nofind; if(!rows) nofind = true; if(!nofind) { for(new i = 0; i < rows; i++) { cache_get_field_content(i, "Name", SearchName); MDCID = cache_get_field_content_int(i, "ID"); } } if(nofind) { format(mdcstr, sizeof(mdcstr), "Your search query for '%s' has returned no results.", inputtext); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+2, DIALOG_STYLE_MSGBOX, "{2641FE}Mobile Data Computer - Lookup function", mdcstr, "Search", "Return"); } format(str, sizeof(str), "%s", (SearchName)); strmid(PlayerInfo[playerid][pMDCSearchName], str, 0, strlen(str), 255); PlayerInfo[playerid][pMDCSearchID] = MDCID; format(mdcstr, sizeof(mdcstr), "{2641FE}Mobile Data Computer - %s", PlayerInfo[playerid][pMDCSearchName]); ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+3, DIALOG_STYLE_LIST, mdcstr, "Profile\nView History\n{FF6347}Add Warrant{FFFFFF}\nTrack Cellphone\nView Active Tickets\nRemove Ticket\nView Old Tickets\nAppearance", "Select", "Close"); cache_delete(Cache:result, sqlGameConnection); } return 1; } if(dialogid == DIALOG_MDC_MAIN+2) { if(!response) return MDC_MAIN; else return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+1, DIALOG_STYLE_INPUT, "{2641FE}Mobile Data Computer - Lookup function", "{FFFFFF}Enter a name to run a search.\nPlease note that this will only display people who are registered on the police database.\n((Please not that you will have to use underscores '_' while searching for names.", "Search", "Return"); } if(dialogid == DIALOG_MDC_MAIN+3) { if(!response) return MDC_MAIN; switch(listitem) { case 0://Profile { new query[128], profile[2000], rows, fields, Cache:result; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `players` WHERE name = '%e'", PlayerInfo[playerid][pMDCSearchName]); result = mysql_query(sqlGameConnection, query); cache_get_data(rows, fields, sqlGameConnection); if(!rows) return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+2, DIALOG_STYLE_MSGBOX, "{2641FE}Mobile Data Computer - Lookup function", "{FFFFFF}An error has occured.", "Search", "Return"); new level,// int Sex, //int Age,//int HouseID,//int BizKey,//int Pnumber,//int DriverPoints//int ; for(new i = 0; i < rows; i++) { //cache_get_field_content(i, "Name", SearchName); cache_get_field_content_int(i, "Level", level); cache_get_field_content_int(i, "Sex", Sex); cache_get_field_content_int(i, "Age", Age); cache_get_field_content_int(i, "pHouseID", HouseID); cache_get_field_content_int(i, "BizKey", BizKey); cache_get_field_content_int(i, "PhoneNr", Pnumber); cache_get_field_content_int(i, "DriverPoints", DriverPoints); } format(str, sizeof(str), "{FFFF00}Name: %s\n", PlayerInfo[playerid][pMDCSearchName]); strcat(profile, str); if(IsPlayerConnected(GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]))) { format(str, sizeof(str), "{FFFF00}Activity Status: {1CC343}Online\n"); } else format(str, sizeof(str), "{FFFF00}Activity Status: {FF5F5F}Offline\n"); strcat(profile, str); new genstr[15]; if(IsPlayerConnected(GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]))) Sex = PlayerInfo[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])][pSex]; switch(Sex) { case 1: genstr = "Male"; case 2: genstr = "Female"; default: genstr = "Not defined"; } format(str, sizeof(str), "{FFFF00}Gender: %s\n", genstr); strcat(profile, str); if(IsPlayerConnected(GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]))) Age = PlayerInfo[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])][pAge]; if(Age == 0) format(str, sizeof(str), "{FFFF00}Age: Not defined\n"); else format(str, sizeof(str), "{FFFF00}Age: %d\n", Age); strcat(profile, str); new htext[40], location[MAX_ZONE_NAME]; if(IsPlayerConnected(GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]))) { if(PlayerInfo[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])][pHouseID] != 0) { Get2DZone(location, MAX_ZONE_NAME, HouseInfo[PlayerInfo[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])][pHouseID]][hOutsideX], HouseInfo[PlayerInfo[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])][pHouseID]][hOutsideY], HouseInfo[PlayerInfo[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])][pHouseID]][hOutsideZ]); format(htext, sizeof(htext), "%d %s", PlayerInfo[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])][pHouseID], location); } else htext = "Homeless"; } else//sql { if(HouseID != 0) { Get2DZone(location, MAX_ZONE_NAME, HouseInfo[HouseID][hOutsideX], HouseInfo[HouseID][hOutsideY], HouseInfo[HouseID][hOutsideZ]); format(htext, sizeof(htext), "%d %s", HouseID, location); } else htext = "Homeless"; } format(str, sizeof(str), "{FFFF00}Address: %s\n", htext); strcat(profile, str); new btext[128]; if(IsPlayerConnected(GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]))) BizKey = PlayerInfo[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])][pBizKey]; if(BizKey == 0) BizKey = -1;//fix for bizid 0 if(BizKey != -1) format(btext, sizeof(btext), "%s", BizInfo[BizKey][bName]); else btext = "None"; format(str, sizeof(str), "{FFFF00}Business: %s\n", btext); strcat(profile, str); if(IsPlayerConnected(GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]))) Pnumber = PlayerInfo[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])][pPnumber]; format(str, sizeof(str), "{FFFF00}Phoner Number: %d\n", Pnumber); strcat(profile, str); if(IsPlayerConnected(GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]))) DriverPoints = PlayerInfo[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])][pDriverPoints]; format(str, sizeof(str), "{FFFF00}Driver Points: %d\n", DriverPoints); strcat(profile, str); cache_delete(Cache:result, sqlGameConnection); // select * from playervehicles format(str, sizeof(str), "{FFFF00}Registered Vehicles:\nAn error has occured while searching the database ((Disabled - pending Jacob))"); strcat(profile, str); format(mdcstr, sizeof(mdcstr), "{2641FE}Mobile Data Computer - %s", PlayerInfo[playerid][pMDCSearchName]); ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+4, DIALOG_STYLE_MSGBOX, mdcstr, profile, "Close", ""); } case 1://History { new query[128], rows, fields, CrimeType, CrimeReason[128], cstr[5000], Date[50], copname[28], isEnabled, Cache:result; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `newcrimes` WHERE `CrimePID` = %d ORDER BY `CrimeID` DESC LIMIT 20", PlayerInfo[playerid][pMDCSearchID]); result = mysql_query(sqlGameConnection, query); printf(query); cache_get_data(rows, fields, sqlGameConnection); // Get the player if they're online new mdcPlayer = GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]); if(!rows || (IsPlayerConnected(mdcPlayer) && hitmanUndercover[mdcPlayer])) { format(mdcstr, sizeof(mdcstr), "Your search for '%s' has returned no warrants.", PlayerInfo[playerid][pMDCSearchName]); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+2, DIALOG_STYLE_MSGBOX, "{2641FE}Mobile Data Computer - Lookup function", mdcstr, "Search", "Return"); } format(cstr, sizeof(cstr), "Date\tType\tIssuer\tReason\n"); for(new i = 0; i < rows; i++) { cache_get_field_content(i, "CrimeReason", CrimeReason); cache_get_field_content(i, "RealName", copname); cache_get_field_content(i, "Date", Date); CrimeType = cache_get_field_content_int(i, "CrimeType"); isEnabled = cache_get_field_content_int(i, "CrimeEnabled"); if(isEnabled) format(cstr, sizeof(cstr), "%s{1CC343}(%s)\t{1CC343}%s\t{1CC343}%s\t{1CC343}%s\n", cstr, Date, GetCrimeType(CrimeType), copname, CrimeReason); else format(cstr, sizeof(cstr), "%s{FF5F5F}(%s)\t{FF5F5F}%s\t{FF5F5F}%s\t{FF5F5F}%s{FFFFFF}\n", cstr, Date, GetCrimeType(CrimeType), copname, CrimeReason); } ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+4, DIALOG_STYLE_TABLIST_HEADERS, "{2641FE}Mobile Data Computer - Lookup Function", cstr, "Close", ""); cache_delete(Cache:result, sqlGameConnection); } case 2:// Add Warrant { if(GetMDCAccessType(playerid) != MDC_ACCESS_FULL) return SendMDCMessage(playerid, "This function is not available to you."); format(mdcstr, sizeof(mdcstr), "{2641FE}Mobile Data Computer - %s", PlayerInfo[playerid][pMDCSearchName]); ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+5, DIALOG_STYLE_INPUT, mdcstr, "Please enter the warrant reason\t\t\t\t\t\t", "Confirm", "Close"); } case 3://Track Cellhpone { if(GetMDCAccessType(playerid) != MDC_ACCESS_FULL) return SendMDCMessage(playerid, "This function is not available to you."); if(!IsPlayerConnected(GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]))) { format(mdcstr, sizeof(mdcstr), "Unable to Track Cellphone (( %s is not online ))", PlayerInfo[playerid][pMDCSearchName]); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+4, DIALOG_STYLE_MSGBOX, "{2641FE}Mobile Data Computer - Lookup function", mdcstr, "Search", "Return"); } if(PlayerInfo[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])][pPnumber] != 0 && PhoneOffline[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])] == 0) { new plZone[MAX_ZONE_NAME]; GetPlayer2DZone(GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]), plZone, sizeof(plZone)); format(str, sizeof(str), "That person was last seen in %s.", plZone); SendClientMessage(playerid, -1, str); } else { format(mdcstr, sizeof(mdcstr), "Track Cellphone - Unavailable", PlayerInfo[playerid][pMDCSearchName]); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+4, DIALOG_STYLE_MSGBOX, "{2641FE}Mobile Data Computer - Lookup function", mdcstr, "Close", ""); } } case 4://view tickets { new query[128], rows, fields, TicketReason[128], Amount, RealName[128], TicketID, cstr[5000], Cache:result; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `tickets` WHERE `TicketPID` = %d AND `Active` = 1 ORDER BY `TicketID` DESC", PlayerInfo[playerid][pMDCSearchID]); result = mysql_query(sqlGameConnection, query); cache_get_data(rows, fields, sqlGameConnection); if(!rows) { format(str, sizeof(str), "%s has no active tickets.", PlayerInfo[playerid][pMDCSearchName]); SendMDCMessage(playerid, str); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+3, DIALOG_STYLE_LIST, mdcstr, "Profile\nView History\n{FF6347}Add Warrant{FFFFFF}\nTrack Cellphone\nView Active Tickets\nRemove Ticket\nView Old Tickets\nAppearance", "Select", "Close"); } format(cstr, sizeof(cstr), "Ticket ID\tIssuer\tAmount\tReason\n"); for(new i = 0; i < rows; i++) { cache_get_field_content(i, "TicketReason", TicketReason); cache_get_field_content(i, "IssuerName", RealName); Amount = cache_get_field_content_int(i, "Amount"); TicketID = cache_get_field_content_int(i, "TicketID"); format(cstr, sizeof(cstr), "%s#%d\t%s\t$%d\t%s\n", cstr, TicketID, RealName, Amount, TicketReason); } cache_delete(Cache:result, sqlGameConnection); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+4, DIALOG_STYLE_TABLIST_HEADERS, "{2641FE}Mobile Data Computer - Unpaid Tickets", cstr, "Close", ""); } case 5://remove ticket { if(GetMDCAccessType(playerid) != MDC_ACCESS_FULL) return SendMDCMessage(playerid, "This function is not available to you."); format(str, sizeof(str), "Please type the ticket ID you would like to remove from %s.", PlayerInfo[playerid][pMDCSearchName]); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+12, DIALOG_STYLE_INPUT, "{2641FE}Mobile Data Computer - Remove Ticket", str, "Remove", "Return"); } case 6://old tickets { new query[128], rows, fields, TicketReason[128], Amount, RealName[128], TicketID, cstr[5000], Cache:result; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `tickets` WHERE `TicketPID` = %d AND `Active` = 0 ORDER BY `TicketID` DESC", PlayerInfo[playerid][pMDCSearchID]); result = mysql_query(sqlGameConnection, query); cache_get_data(rows, fields, sqlGameConnection); if(!rows) { format(str, sizeof(str), "%s has no paid tickets.", PlayerInfo[playerid][pMDCSearchName]); SendMDCMessage(playerid, str); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+3, DIALOG_STYLE_LIST, mdcstr, "Profile\nView History\n{FF6347}Add Warrant{FFFFFF}\nTrack Cellphone\nView Active Tickets\nRemove Ticket\nView Old Tickets\nAppearance", "Select", "Close"); } format(cstr, sizeof(cstr), "Ticket ID\tIssuer\tAmount\tReason\n"); for(new i = 0; i < rows; i++) { cache_get_field_content(i, "TicketReason", TicketReason); cache_get_field_content(i, "IssuerName", RealName); Amount = cache_get_field_content_int(i, "Amount"); TicketID = cache_get_field_content_int(i, "TicketID"); format(cstr, sizeof(cstr), "%s#%d\t%s\t$%d\t%s\n", cstr, TicketID, RealName, Amount, TicketReason); } cache_delete(Cache:result, sqlGameConnection); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+4, DIALOG_STYLE_TABLIST_HEADERS, "{2641FE}Mobile Data Computer - Paid Tickets", cstr, "Close", ""); } case 7: // Appearance { if(GetMDCAccessType(playerid) != MDC_ACCESS_FULL) return SendMDCMessage(playerid, "This function is not available to you."); new query[128], rows, fields, Cache:result; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `players` WHERE name = '%e'", PlayerInfo[playerid][pMDCSearchName]); result = mysql_query(sqlGameConnection, query); cache_get_data(rows, fields, sqlGameConnection); new appearance[64], build, height, eyecolour, ethnicity, gender, age; build = cache_get_field_content_int(0, "Build"); gender = cache_get_field_content_int(0, "Sex"); age = cache_get_field_content_int(0, "Age"); height = cache_get_field_content_int(0, "Height"); eyecolour = cache_get_field_content_int(0, "EyeColour"); ethnicity = cache_get_field_content_int(0, "Ethnicity"); cache_get_field_content(0, "Appearance", appearance, sqlGameConnection, 64); new bstr[16], cstr[8], dstr[8], estr[9]; switch(ethnicity) { case 0: bstr = "White"; case 1: bstr = "Black"; case 2: bstr = "Asian"; case 3: bstr = "Hispanic"; case 4: bstr = "Latino"; case 5: bstr = "Native American"; default: bstr = "White"; } switch(eyecolour) { case 0: cstr = "Blue"; case 1: cstr = "Brown"; case 2: cstr = "Green"; default: cstr = "Blue"; } switch(gender) { case 0: dstr = "Unknown"; case 1: dstr = "Male"; case 2: dstr = "Female"; default: dstr = "Unknown"; } switch(build) { case 0: estr = "Slim"; case 1: estr = "Average"; case 2: estr = "Muscular"; default: estr = "Average"; } new astr[512]; format(astr, sizeof(astr), "Gender:\t\t%s\nAge:\t\t\t%d\nEthnicity\t\t%s\nEye Colour:\t\t%s\nBody Build:\t\t%s\nHeight:\t\t\t%dcm\nUnique Features:\t%s", dstr, age, bstr, cstr, estr, height, appearance); cache_delete(Cache:result, sqlGameConnection); ShowPlayerDialog(playerid, DIALOG_APPEARANCE_DISPLAYMDC, DIALOG_STYLE_LIST, "Character Appearance", astr, "Back", ""); } } return 1; } if(dialogid == DIALOG_MDC_MAIN+4) { format(mdcstr, sizeof(mdcstr), "{2641FE}Mobile Data Computer - %s", PlayerInfo[playerid][pMDCSearchName]); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+3, DIALOG_STYLE_LIST, mdcstr, "Profile\nView History\n{FF6347}Add Warrant{FFFFFF}\nTrack Cellphone\nView Active Tickets\nRemove Ticket\nView Old Tickets\nAppearance", "Select", "Close"); } if(dialogid == DIALOG_MDC_MAIN+5) { if(!response) { format(mdcstr, sizeof(mdcstr), "{2641FE}Mobile Data Computer - %s", PlayerInfo[playerid][pMDCSearchName]); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+3, DIALOG_STYLE_LIST, mdcstr, "Profile\nView History\n{FF6347}Add Warrant{FFFFFF}\nTrack Cellphone\nView Active Tickets\nRemove Ticket\nView Old Tickets\nAppearance", "Select", "Close"); } else { if(!IsPlayerConnected(GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]))) return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+2, DIALOG_STYLE_MSGBOX, "{2641FE}Mobile Data Computer - Lookup function", "{FFFFFF}That player is not online.", "Search", "Return"); if(UseAdmCmdTimer[playerid] > 8) { new reason[128]; format(str, sizeof(str), "{FF6347}SERVER: %s was banned, reason: (autoban) /su spam.", PlayerOOCName(playerid)); SendClientMessageToAll(COLOR_WHITE, str); format(reason, sizeof(reason), "/su spam."); BanAccount(playerid, INVALID_PLAYER_ID, reason); //log before banning the account return 1; } PlayerInfo[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])][pWantedLevel]++; SetPlayerCriminal(GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]), playerid, inputtext); AddCrime(playerid, GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]), 2, inputtext); PlayerPlaySound(playerid, 1054, 0.0, 0.0, 0.0); UseAdmCmdTimer[playerid]++; SetTimerEx("Timer_UseAdmCmd", 3 *1000, 0, "i", playerid); //3 seconds format(mdcstr, sizeof(mdcstr), "{2641FE}Mobile Data Computer - %s", PlayerInfo[playerid][pMDCSearchName]); ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+3, DIALOG_STYLE_LIST, mdcstr, "Profile\nView History\n{FF6347}Add Warrant{FFFFFF}\nTrack Cellphone\nView Active Tickets\nRemove Ticket\nView Old Tickets\nAppearance", "Select", "Close"); } return 1; } if(dialogid == DIALOG_MDC_MAIN+6) { if(!response) return MDC_MAIN; else { switch(listitem) { case 0:// ALL BOLO { new bstr[1500], count=0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(isBOLO[i]) { new query[128], CrimeReason[128], rows, fields, Cache:result; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `newcrimes` WHERE `CrimePID` = %d AND CrimeType = 3 ORDER BY `CrimeID` DESC LIMIT 1", PlayerInfo[i][pID]); result = mysql_query(sqlGameConnection, query); printf(query); cache_get_data(rows, fields, sqlGameConnection); if(!rows) { SendClientMessage(playerid, COLOR_RED, "(MDC): An error has occured."); return MDC_MAIN; } cache_get_field_content(0, "CrimeReason", CrimeReason); count++; format(bstr, sizeof(bstr), "%s%s - %s\n", bstr, PlayerOOCName(i), CrimeReason); cache_delete(Cache:result, sqlGameConnection); } } } if(count==0){ format(bstr, sizeof(bstr), "There are no BOLO notices.\t\t"); } ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+7, DIALOG_STYLE_LIST, "{2641FE}Mobile Data Computer - Be On Look Out", bstr, "Ok", ""); } case 1:// ADD BOLO { ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+8, DIALOG_STYLE_INPUT, "{2641FE}Mobile Data Computer - Be On Look Out", "{FFFFFF}Please enter a name to {1CC343}CREATE{FFFFFF} a BOLO\n((Please not that you will have to use underscores '_' while searching for names.", "Add", "Return"); } case 2:// DELETE BOLO { ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+9, DIALOG_STYLE_INPUT, "{2641FE}Mobile Data Computer - Be On Look Out", "{FFFFFF}Please enter a name to {FF5F5F}REMOVE{FFFFFF} a BOLO\n((Please not that you will have to use underscores '_' while searching for names.", "Add", "Return"); } } } return 1; } if(dialogid == DIALOG_MDC_MAIN+7) return MDC_MAIN; if(dialogid == DIALOG_MDC_MAIN+8)// add name { if(!response) return MDC_MAIN; format(str, sizeof(str), "%s", inputtext); strmid(PlayerInfo[playerid][pMDCSearchName], str, 0, strlen(str), 255); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+10, DIALOG_STYLE_INPUT, "{2641FE}Mobile Data Computer - Be On Look Out", "{FFFFFF}Please add a BOLO reason\t\t\t\t\t\t\t", "Add", "Return"); } if(dialogid == DIALOG_MDC_MAIN+10)//add reason { if(!response) return MDC_MAIN; new query[128], rows, fields, ISABOLO, realname[MAX_PLAYER_NAME+1], Cache:result; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `players` WHERE `name` = '%e' LIMIT 1", PlayerInfo[playerid][pMDCSearchName]); result = mysql_query(sqlGameConnection, query); cache_get_data(rows, fields, sqlGameConnection); cache_get_field_content(0, "Name", realname); ISABOLO = cache_get_field_content_int(0, "isBOLO"); cache_delete(Cache:result, sqlGameConnection); format(str, sizeof(str), "%s", realname); strmid(PlayerInfo[playerid][pMDCSearchName], str, 0, strlen(str), 255); if(IsPlayerConnected(GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]))) { isBOLO[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])] = 1; format(str, sizeof(str), "DISPATCH: %s %s has placed a new B.O.L.O alert.", GetPlayerRank(playerid), PlayerOOCName(playerid)); SendRadioMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, str); format(str, sizeof(str), "%s", inputtext); AddCrime(playerid, GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]), 3, str); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+6, DIALOG_STYLE_LIST, "{2641FE}Mobile Data Computer - BOLO", "View BOLOs\nAdd BOLO\nRemove BOLO", "Okay", "Close"); } else { if(!rows) { format(mdcstr, sizeof(mdcstr), "Your BOLO query for '%s' has returned no results.\nPlease type another name adjust the BOLO\n((Please not that you will have to use underscores '_' while searching for names.", PlayerInfo[playerid][pMDCSearchName]); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+11, DIALOG_STYLE_MSGBOX, "{2641FE}Mobile Data Computer - Be On Look Out", mdcstr, "Search", "Return"); } if(ISABOLO == 1) return SendClientMessage(playerid, COLOR_LIGHTRED, "(MDC): That person already has a BOLO on them."); else { format(str, sizeof(str), "%s", inputtext); AddOfflineCrime(playerid, PlayerInfo[playerid][pMDCSearchName], 3, str); mysql_format(sqlGameConnection, query, sizeof(query), "UPDATE `players` SET `isBOLO` = 1 WHERE `name` = '%e'", PlayerInfo[playerid][pMDCSearchName]); mysql_pquery(sqlGameConnection, query); format(mdcstr, sizeof(mdcstr), "(MDC): A BOLO has been placed on %s.", PlayerInfo[playerid][pMDCSearchName]); SendClientMessage(playerid, COLOR_LIGHTRED, mdcstr); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+6, DIALOG_STYLE_LIST, "{2641FE}Mobile Data Computer - BOLO", "View BOLOs\nAdd BOLO\nRemove BOLO", "Okay", "Close"); } } } if(dialogid == DIALOG_MDC_MAIN+9)//remove { if(!response) return MDC_MAIN; new query[128], rows, fields, ISABOLO, realname[MAX_PLAYER_NAME+1], Cache:result; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `players` WHERE name = '%e' LIMIT 1", inputtext); result = mysql_query(sqlGameConnection, query); cache_get_data(rows, fields); cache_get_field_content(0, "Name", realname); ISABOLO = cache_get_field_content_int(0, "isBOLO"); cache_delete(Cache:result, sqlGameConnection); format(str, sizeof(str), "%s", (realname)); strmid(PlayerInfo[playerid][pMDCSearchName], str, 0, strlen(str), 255); if(IsPlayerConnected(GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]))) { if(!isBOLO[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])]) { SendClientMessage(playerid, COLOR_LIGHTRED, "(MDC): That person doesn't have a BOLO on them."); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+6, DIALOG_STYLE_LIST, "{2641FE}Mobile Data Computer - BOLO", "View BOLOs\nAdd BOLO\nRemove BOLO", "Okay", "Close"); } isBOLO[GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName])] = 0; format(mdcstr, sizeof(mdcstr), "(MDC): You have removed the BOLO on %s.", inputtext); SendClientMessage(playerid, COLOR_LIGHTRED, mdcstr); mysql_format(sqlGameConnection, query, sizeof(query), "UPDATE `newcrimes` SET `CrimeEnabled` = 0 WHERE (`CrimePID` = '%d' AND `CrimeType` = 3)", PlayerInfo[playerid][pMDCSearchID]); mysql_pquery(sqlGameConnection, query); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+6, DIALOG_STYLE_LIST, "{2641FE}Mobile Data Computer - BOLO", "View BOLOs\nAdd BOLO\nRemove BOLO", "Okay", "Close"); } else { if(!rows) { format(mdcstr, sizeof(mdcstr), "Your BOLO query for '%s' has returned no results.\nPlease type another name adjust the BOLO\n((Please not that you will have to use underscores '_' while searching for names.", inputtext); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+11, DIALOG_STYLE_MSGBOX, "{2641FE}Mobile Data Computer - Be On Look Out", mdcstr, "Search", "Return"); } if(ISABOLO == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "(MDC): That person doesn't have a BOLO on them."); else { mysql_format(sqlGameConnection, query, sizeof(query), "UPDATE `players` SET `isBOLO` = 0 WHERE `name` = '%e'", inputtext); mysql_pquery(sqlGameConnection, query); mysql_format(sqlGameConnection, query, sizeof(query), "UPDATE `newcrimes` SET `CrimeEnabled` = 0 WHERE (`CrimePID` = '%d' AND `CrimeType` = 3)", PlayerInfo[playerid][pMDCSearchID]); mysql_pquery(sqlGameConnection, query); format(mdcstr, sizeof(mdcstr), "(MDC): You have removed the BOLO on %s.", inputtext); SendClientMessage(playerid, COLOR_LIGHTRED, mdcstr); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+6, DIALOG_STYLE_LIST, "{2641FE}Mobile Data Computer - BOLO", "View BOLOs\nAdd BOLO\nRemove BOLO", "Okay", "Close"); } } } if(dialogid == DIALOG_MDC_MAIN+11) return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+6, DIALOG_STYLE_LIST, "{2641FE}Mobile Data Computer - BOLO", "View BOLOs\nAdd BOLO\nRemove BOLO", "Okay", "Close"); if(dialogid == DIALOG_MDC_MAIN+12)//remove ticket { new realnum = strval(inputtext); if(!response) { format(mdcstr, sizeof(mdcstr), "{2641FE}Mobile Data Computer - %s", PlayerInfo[playerid][pMDCSearchName]); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+3, DIALOG_STYLE_LIST, mdcstr, "Profile\nView History\n{FF6347}Add Warrant{FFFFFF}\nTrack Cellphone\nView Active Tickets\nRemove Ticket\nView Old Tickets\nAppearance", "Select", "Close"); } if(!IsNumeric(inputtext)) { SendClientMessage(playerid, COLOR_LIGHTRED, "(MDC): Invalid input."); format(mdcstr, sizeof(mdcstr), "{2641FE}Mobile Data Computer - %s", PlayerInfo[playerid][pMDCSearchName]); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+3, DIALOG_STYLE_LIST, mdcstr, "Profile\nView History\n{FF6347}Add Warrant{FFFFFF}\nTrack Cellphone\nView Active Tickets\nRemove Ticket\nView Old Tickets\nAppearance", "Select", "Close"); } if(!IsPlayerConnected(GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]))) { SendClientMessage(playerid, COLOR_LIGHTRED, "(MDC): That player is not online."); format(mdcstr, sizeof(mdcstr), "{2641FE}Mobile Data Computer - %s", PlayerInfo[playerid][pMDCSearchName]); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+3, DIALOG_STYLE_LIST, mdcstr, "Profile\nView History\n{FF6347}Add Warrant{FFFFFF}\nTrack Cellphone\nView Active Tickets\nRemove Ticket\nView Old Tickets\nAppearance", "Select", "Close"); } new rows, fields, query[128], pid, date[128], crimeid, active, Cache:result; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `tickets` WHERE `TicketID` = %d LIMIT 1", realnum); result = mysql_query(sqlGameConnection, query); printf(query); cache_get_data(rows, fields, sqlGameConnection); if(!rows) { SendClientMessage(playerid, COLOR_LIGHTRED, "(MDC): Invalid ticket ID."); format(mdcstr, sizeof(mdcstr), "{2641FE}Mobile Data Computer - %s", PlayerInfo[playerid][pMDCSearchName]); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+3, DIALOG_STYLE_LIST, mdcstr, "Profile\nView History\n{FF6347}Add Warrant{FFFFFF}\nTrack Cellphone\nView Active Tickets\nRemove Ticket\nView Old Tickets\nAppearance", "Select", "Close"); } active = cache_get_field_content_int(0, "Active"); pid = cache_get_field_content_int(0, "TicketPID"); cache_get_field_content(0, "Date", date); if(pid != PlayerInfo[playerid][pMDCSearchID]) { format(mdcstr, sizeof(mdcstr), "(MDC): That ticket number does not belong to %s.", PlayerInfo[playerid][pMDCSearchName]); SendClientMessage(playerid, COLOR_LIGHTRED, str); format(mdcstr, sizeof(mdcstr), "{2641FE}Mobile Data Computer - %s", PlayerInfo[playerid][pMDCSearchName]); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+3, DIALOG_STYLE_LIST, mdcstr, "Profile\nView History\n{FF6347}Add Warrant{FFFFFF}\nTrack Cellphone\nView Active Tickets\nRemove Ticket\nView Old Tickets\nAppearance", "Select", "Close"); } if(!active) { format(mdcstr, sizeof(mdcstr), "(MDC): That ticket number does not belong to %s.", PlayerInfo[playerid][pMDCSearchName]); SendClientMessage(playerid, COLOR_LIGHTRED, str); format(mdcstr, sizeof(mdcstr), "{2641FE}Mobile Data Computer - %s", PlayerInfo[playerid][pMDCSearchName]); return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+3, DIALOG_STYLE_LIST, mdcstr, "Profile\nView History\n{FF6347}Add Warrant{FFFFFF}\nTrack Cellphone\nView Active Tickets\nRemove Ticket\nView Old Tickets\nAppearance", "Select", "Close"); } cache_delete(Cache:result, sqlGameConnection); new query2[128]; mysql_format(sqlGameConnection, query2, sizeof(query2), "UPDATE `tickets` SET `Active` = 0 WHERE `TicketID` = '%d'", realnum); mysql_pquery(sqlGameConnection, query2); format(str, sizeof(str), "HQ: %s has deleted ticket number %d (%s).", PlayerICName(playerid), realnum, PlayerInfo[playerid][pMDCSearchName]); SendRadioMessage(1, TEAM_BLUE_COLOR, str); format(str, sizeof(str), "* %s has removed your ticket #%d", PlayerICName(playerid), realnum); SendClientMessage(GetPlayerIDFromName(PlayerInfo[playerid][pMDCSearchName]), COLOR_LIGHTRED, str); mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `newcrimes` WHERE `DATE` = '%e' LIMIT 1", date); result = mysql_query(sqlGameConnection, query); cache_get_data(rows, fields, sqlGameConnection); if(!rows) return SendClientMessage(playerid, COLOR_GREY, "An error has occured while updating the MDC."); crimeid = cache_get_field_content_int(0, "CrimeID"); cache_delete(Cache:result, sqlGameConnection); mysql_format(sqlGameConnection, query, sizeof(query), "UPDATE `newcrimes` SET `CrimeEnabled` = 0 WHERE `CrimeID` = '%d'", crimeid); mysql_pquery(sqlGameConnection, query); } if(dialogid == DIALOG_NAMECHANGES) { if(!response) return 1; switch(listitem) { case 0://recent { new query[128], OldName[26], NewName[26], ChangedBy[26], rows, fields, cstr[5000], Date[50], Cache:result; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `namechanges` ORDER BY `ID` DESC"); result = mysql_query(sqlGameConnection, query); cache_get_data(rows, fields, sqlGameConnection); if(!rows) return SendClientMessage(playerid, COLOR_WHITE, "No namechanges on record."); format(cstr, sizeof(cstr), "Date\t\tOld Name\t\tNew Name\t\tAdmin\n"); for(new i = 0; i < rows; i++) { cache_get_field_content(i, "OldName", OldName); cache_get_field_content(i, "NewName", NewName); cache_get_field_content(i, "ApprovedBy", ChangedBy); cache_get_field_content(i, "Date", Date); format(cstr, sizeof(cstr), "%s%s\t\t%s\t\t%s\t\t%s\n", cstr, Date, OldName, NewName, ChangedBy); } ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_TABLIST_HEADERS, "Namechange Record", cstr, "Ok", ""); cache_delete(Cache:result, sqlGameConnection); } case 1: ShowPlayerDialog(playerid, DIALOG_NAMECHANGES_OLD, DIALOG_STYLE_INPUT, "Old Name Records", "Search By Old Name", "Ok", ""); case 2: ShowPlayerDialog(playerid, DIALOG_NAMECHANGES_NEW, DIALOG_STYLE_INPUT, "New Name Records", "Search By New Name", "Ok", ""); case 3: ShowPlayerDialog(playerid, DIALOG_NAMECHANGES_ADMIN, DIALOG_STYLE_INPUT, "Admin Name Record", "Search Changes By A Specific Admin", "Ok", ""); case 4: ShowPlayerDialog(playerid, DIALOG_NAMECHANGES_ID, DIALOG_STYLE_INPUT, "Namechange Records", "Search By Account ID", "Ok", ""); } return 1; } if(dialogid == DIALOG_NAMECHANGES_OLD) { if(!response) return 1; else { new query[128], OldName[26], NewName[26], ChangedBy[26], rows, fields, cstr[5000], Date[50], Cache:result; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `namechanges` WHERE `OldName`='%e' ORDER BY `ID` DESC", inputtext); result = mysql_query(sqlGameConnection, query); cache_get_data(rows, fields, sqlGameConnection); if(!rows) return SendClientMessage(playerid, COLOR_WHITE, "No namechanges on record."); format(cstr, sizeof(cstr), "Date\t\tOld Name\t\tNew Name\t\tAdmin\n"); for(new i = 0; i < rows; i++) { cache_get_field_content(i, "OldName", OldName); cache_get_field_content(i, "NewName", NewName); cache_get_field_content(i, "ApprovedBy", ChangedBy); cache_get_field_content(i, "Date", Date); format(cstr, sizeof(cstr), "%s%s\t\t%s\t\t%s\t\t%s\n", cstr, Date, OldName, NewName, ChangedBy); } ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_TABLIST_HEADERS, "Namechange Record", cstr, "Ok", ""); cache_delete(Cache:result, sqlGameConnection); } return 1; } if(dialogid == DIALOG_NAMECHANGES_NEW) { if(!response) return 1; else { new query[128], OldName[26], NewName[26], ChangedBy[26], rows, fields, cstr[5000], Date[50], Cache:result; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `namechanges` WHERE `NewName`='%e' ORDER BY `ID` DESC", inputtext); result = mysql_query(sqlGameConnection, query); cache_get_data(rows, fields, sqlGameConnection); if(!rows) return SendClientMessage(playerid, COLOR_WHITE, "No namechanges on record."); format(cstr, sizeof(cstr), "Date\t\tOld Name\t\tNew Name\t\tAdmin\n"); for(new i = 0; i < rows; i++) { cache_get_field_content(i, "OldName", OldName); cache_get_field_content(i, "NewName", NewName); cache_get_field_content(i, "ApprovedBy", ChangedBy); cache_get_field_content(i, "Date", Date); format(cstr, sizeof(cstr), "%s%s\t\t%s\t\t%s\t\t%s\n", cstr, Date, OldName, NewName, ChangedBy); } ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_TABLIST_HEADERS, "Namechange Record", cstr, "Ok", ""); cache_delete(Cache:result, sqlGameConnection); } return 1; } if(dialogid == DIALOG_NAMECHANGES_ADMIN) { if(!response) return 1; else { new query[128], OldName[26], NewName[26], ChangedBy[26], rows, fields, cstr[5000], Date[50], Cache:result; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `namechanges` WHERE `ApprovedBy`='%e' ORDER BY `ID` DESC", inputtext); result = mysql_query(sqlGameConnection, query); cache_get_data(rows, fields, sqlGameConnection); if(!rows) return SendClientMessage(playerid, COLOR_WHITE, "No namechanges on record."); format(cstr, sizeof(cstr), "Date\t\tOld Name\t\tNew Name\t\tAdmin\n"); for(new i = 0; i < rows; i++) { cache_get_field_content(i, "OldName", OldName); cache_get_field_content(i, "NewName", NewName); cache_get_field_content(i, "ApprovedBy", ChangedBy); cache_get_field_content(i, "Date", Date); format(cstr, sizeof(cstr), "%s%s\t\t%s\t\t%s\t\t%s\n", cstr, Date, OldName, NewName, ChangedBy); } ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_TABLIST_HEADERS, "Namechange Record", cstr, "Ok", ""); cache_delete(Cache:result, sqlGameConnection); } return 1; } if(dialogid == DIALOG_NAMECHANGES_ID) { if(!response) return 1; else { new query[128], OldName[26], NewName[26], ChangedBy[26], rows, fields, cstr[5000], Date[50], Cache:result; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `namechanges` WHERE `pID`='%e' ORDER BY `ID` DESC", inputtext); result = mysql_query(sqlGameConnection, query); cache_get_data(rows, fields, sqlGameConnection); if(!rows) return SendClientMessage(playerid, COLOR_WHITE, "No namechanges on record."); format(cstr, sizeof(cstr), "Date\t\tOld Name\t\tNew Name\t\tAdmin\n"); for(new i = 0; i < rows; i++) { cache_get_field_content(i, "OldName", OldName); cache_get_field_content(i, "NewName", NewName); cache_get_field_content(i, "ApprovedBy", ChangedBy); cache_get_field_content(i, "Date", Date); format(cstr, sizeof(cstr), "%s%s\t\t%s\t\t%s\t\t%s\n", cstr, Date, OldName, NewName, ChangedBy); } ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_TABLIST_HEADERS, "Namechange Record", cstr, "Ok", ""); cache_delete(Cache:result, sqlGameConnection); } return 1; } if(dialogid == DIALOG_HOUSEUPGRADE) { if(!response) return 1; else { switch(listitem) { case 0: { if(HouseInfo[PlayerInfo[playerid][pHouseID]][hAlarm] == 0) { if(PlayerInfo[playerid][pCash] >= 30000) { new location[MAX_ZONE_NAME]; Get2DZone(location, MAX_ZONE_NAME, HouseInfo[PlayerInfo[playerid][pHouseID]][hOutsideX], HouseInfo[PlayerInfo[playerid][pHouseID]][hOutsideY], HouseInfo[PlayerInfo[playerid][pHouseID]][hOutsideZ]); HouseInfo[PlayerInfo[playerid][pHouseID]][hAlarm] = 1; HouseInfo[PlayerInfo[playerid][pHouseID]][hModified] = 1; PlayerInfo[playerid][pCash] -= 30000; format(str, sizeof(str), "[House Upgrade] You have purchased an alarm for your house (%d %s) for $30,000.", PlayerInfo[playerid][pHouseID], location); SendClientMessage(playerid, COLOR_YELLOW, str); } else return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else return SendClientMessage(playerid, COLOR_GREY, "Your house already has an alarm fitted."); } } } } if(dialogid == TAXICALL_DIALOG) { if(response == 1) { if(strval(inputtext) > 0 && strval(inputtext) < 20) { new Float:X, Float:Y, Float:Z; GetPlayerPos(TaxiCInfoID[strval(inputtext)], X, Y, Z); SetPlayerCheckpointEx(playerid, X, Y, Z, 1.0); CP[playerid] = CHECKPOINT_TAXI_CALLER; new string[128]; format(string, sizeof(string), "%s in %s, has been marked on your GPS.", TaxiCInfo[strval(inputtext)][taxiname], TaxiCInfo[strval(inputtext)][taxilocation]); SendClientMessage(playerid, -1, string); TaxiCID[playerid] = TaxiCInfoID[strval(inputtext)]; TaxiCInfoID[strval(inputtext)] = -1; TaxiCInfo[strval(inputtext)][taxiname] = "0"; } else return SendClientMessage(playerid, COLOR_GREY, "{FF0000}Error:{FFFFFF} Invalid caller ID."); return 1; } } if(dialogid == DIALOG_MOD_EDIT) { if(response) { new vid = GetPlayerVehicleID(playerid); if(listitem == 0) { if(GetVehicleComponentInSlot(vid, 0) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that slot."); removeSlotComponent(vid, 0); } if(listitem == 1) { if(GetVehicleComponentInSlot(vid, 1) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that slot."); removeSlotComponent(vid, 1); } if(listitem == 2) { if(GetVehicleComponentInSlot(vid, 2) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that slot."); removeSlotComponent(vid, 2); } if(listitem == 3) { if(GetVehicleComponentInSlot(vid, 3) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that slot."); removeSlotComponent(vid, 3); } if(listitem == 4) { if(GetVehicleComponentInSlot(vid, 4) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that slot."); removeSlotComponent(vid, 4); } if(listitem == 5) { if(GetVehicleComponentInSlot(vid, 5) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that slot."); removeSlotComponent(vid, 5); } if(listitem == 6) { if(GetVehicleComponentInSlot(vid, 6) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that slot."); removeSlotComponent(vid, 6); } if(listitem == 7) { if(GetVehicleComponentInSlot(vid, 7) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that slot."); removeSlotComponent(vid, 7); } if(listitem == 8) { if(GetVehicleComponentInSlot(vid, 8) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that slot."); removeSlotComponent(vid, 8); } if(listitem == 9) { if(GetVehicleComponentInSlot(vid, 9) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that slot."); removeSlotComponent(vid, 9); } if(listitem == 10) { if(GetVehicleComponentInSlot(vid, 10) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that slot."); removeSlotComponent(vid, 10); } if(listitem == 11) { if(GetVehicleComponentInSlot(vid, 11) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that slot."); removeSlotComponent(vid, 11); } if(listitem == 12) { if(GetVehicleComponentInSlot(vid, 12) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that slot."); removeSlotComponent(vid, 12); } if(listitem == 13) { if(GetVehicleComponentInSlot(vid, 13) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that slot."); removeSlotComponent(vid, 13); } } } if(dialogid == DIALOG_PAINTBALL_WEAPONS1) //handguns { if(!response) { ClearPaintballGuns(playerid); return 1; } if(listitem == 0) { pPaintGuns[playerid][1] = 22; format(PaintBall[playerid][pbWeaponName1], 32, "{FF0000}Colt 45{FFFFFF}"); ShowPlayerDialog(playerid, DIALOG_PAINTBALL_WEAPONS2, DIALOG_STYLE_LIST, "Shotgun Selection", "Shotgun\nSawnoff Shotgun\nSpas 12", "Select", "Quit"); } if(listitem == 1) { format(PaintBall[playerid][pbWeaponName1], 32, "{FF0000}Desert Eagle{FFFFFF}"); pPaintGuns[playerid][1] = 24; ShowPlayerDialog(playerid, DIALOG_PAINTBALL_WEAPONS2, DIALOG_STYLE_LIST, "Shotgun Selection", "Shotgun\nSawnoff Shotgun\nSpas 12", "Select", "Quit"); } } if(dialogid == DIALOG_MAP) { if(!response) return 1; else { switch(listitem) { case 0: { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Job CP]{FFFFFF} Follow the marker on your minimap to find the Detective job."); goingJob[playerid] = true; SetPlayerCheckpointEx(playerid, 1553.5276, -1675.4719, 16.1953, 5.0); } case 1: { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Job CP]{FFFFFF} Follow the marker on your minimap to find the Lawyer job."); goingJob[playerid] = true; SetPlayerCheckpointEx(playerid, 1381.0413, -1088.8511, 27.3906, 5.0); } case 2: { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Job CP]{FFFFFF} Follow the marker on your minimap to find the Drug Dealer job."); goingJob[playerid] = true; SetPlayerCheckpointEx(playerid, 2166.3772, -1675.3829, 15.0859, 5.0); } case 3: { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Job CP]{FFFFFF} Follow the marker on your minimap to find the Product Dealer job."); goingJob[playerid] = true; SetPlayerCheckpointEx(playerid, 972.0286, -1385.7682, 13.5477, 5.0); } case 4: { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Job CP]{FFFFFF} Follow the marker on your minimap to find the Mechanic job."); goingJob[playerid] = true; SetPlayerCheckpointEx(playerid, 2329.4089, -2316.0996, 13.5469, 5.0); } case 5: { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Job CP]{FFFFFF} Follow the marker on your minimap to find the Bodyguard job."); goingJob[playerid] = true; SetPlayerCheckpointEx(playerid, 2226.1716, -1718.1792, 13.5165, 5.0); } case 6: { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Job CP]{FFFFFF} Follow the marker on your minimap to find the Arms Dealer job."); goingJob[playerid] = true; SetPlayerCheckpointEx(playerid, 1366.4325, -1275.2096, 13.5469, 5.0); } case 7: { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Job CP]{FFFFFF} Follow the marker on your minimap to find the Boxer job."); goingJob[playerid] = true; SetPlayerCheckpointEx(playerid, 2227.9595, -1722.2257, 13.2633, 5.0); } case 8: { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Job CP]{FFFFFF} Follow the marker on your minimap to find the Taxi Driver job."); goingJob[playerid] = true; SetPlayerCheckpointEx(playerid, 1741.7062, -1863.6664, 13.5748, 5.0); } case 9: { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Job CP]{FFFFFF} Follow the marker on your minimap to find the Drug Smuggler job."); goingJob[playerid] = true; SetPlayerCheckpointEx(playerid, 2354.2703, -1169.3293, 28.0083, 5.0); } case 10: { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Job CP]{FFFFFF} Follow the marker on your minimap to find the San Andreas Police Department."); goingJob[playerid] = true; SetPlayerCheckpointEx(playerid, 1552.9044, -1675.5406, 16.1953, 5.0); } case 11: { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Job CP]{FFFFFF} Follow the marker on your minimap to find the Los Santos Bank."); goingJob[playerid] = true; SetPlayerCheckpointEx(playerid, 1462.2672, -1012.0541, 26.8438, 5.0); } case 12: { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Job CP]{FFFFFF} Follow the marker on your minimap to find the Los Santos Gym."); goingJob[playerid] = true; SetPlayerCheckpointEx(playerid, 2228.8279, -1721.8065, 13.5659, 5.0); } case 13: { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Job CP]{FFFFFF} Follow the marker on your minimap to find the Fire & Medical Department."); goingJob[playerid] = true; SetPlayerCheckpointEx(playerid, 1108.6631, -1337.4138, 13.8500, 5.0); } case 14: { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Job CP]{FFFFFF} Follow the marker on your minimap to find the SAN Station."); goingJob[playerid] = true; SetPlayerCheckpointEx(playerid, 648.2065, -1353.3262, 13.12, 5.0); } } } } if(dialogid == DIALOG_PAINTBALL_WEAPONS2) //shotguns { if(!response) { ClearPaintballGuns(playerid); return 1; } if(listitem == 0) { pPaintGuns[playerid][2] = 25; format(PaintBall[playerid][pbWeaponName2], 32, "{FF0000}Shotgun{FFFFFF}"); ShowPlayerDialog(playerid, DIALOG_PAINTBALL_WEAPONS3, DIALOG_STYLE_LIST, "SMG Selection", "Uzi\nMP5\nTec-9", "Select", "Quit"); } if(listitem == 1) { pPaintGuns[playerid][2] = 26; format(PaintBall[playerid][pbWeaponName2], 32, "{FF0000}Sawnoff Shotgun{FFFFFF}"); ShowPlayerDialog(playerid, DIALOG_PAINTBALL_WEAPONS3, DIALOG_STYLE_LIST, "SMG Selection", "Uzi\nMP5\nTec-9", "Select", "Quit"); } if(listitem == 2) { pPaintGuns[playerid][2] = 27; format(PaintBall[playerid][pbWeaponName2], 32, "{FF0000}Spas 12{FFFFFF}"); ShowPlayerDialog(playerid, DIALOG_PAINTBALL_WEAPONS3, DIALOG_STYLE_LIST, "SMG Selection", "Uzi\nMP5\nTec-9", "Select", "Quit"); } } if(dialogid == DIALOG_PAINTBALL_WEAPONS3) { if(!response) { ClearPaintballGuns(playerid); return 1; } if(listitem == 0) { pPaintGuns[playerid][3] = 28; format(PaintBall[playerid][pbWeaponName3], 32, "{FF0000}UZI{FFFFFF}"); ShowPlayerDialog(playerid, DIALOG_PAINTBALL_WEAPONS4, DIALOG_STYLE_LIST, "Assault Selection", "AK-47\nM4", "Select", "Quit"); } if(listitem == 1) { pPaintGuns[playerid][3] = 29; format(PaintBall[playerid][pbWeaponName3], 32, "{FF0000}MP5{FFFFFF}"); ShowPlayerDialog(playerid, DIALOG_PAINTBALL_WEAPONS4, DIALOG_STYLE_LIST, "Assault Selection", "AK-47\nM4", "Select", "Quit"); } if(listitem == 2) { pPaintGuns[playerid][3] = 32; format(PaintBall[playerid][pbWeaponName3], 32, "{FF0000}Tec-9{FFFFFF}"); ShowPlayerDialog(playerid, DIALOG_PAINTBALL_WEAPONS4, DIALOG_STYLE_LIST, "Assault Selection", "AK-47\nM4", "Select", "Quit"); } } if(dialogid == DIALOG_PAINTBALL_WEAPONS4) { if(!response) { ClearPaintballGuns(playerid); return 1; } if(listitem == 0) { pPaintGuns[playerid][4] = 30; format(PaintBall[playerid][pbWeaponName4], 32, "{FF0000}AK-47{FFFFFF}"); ShowPlayerDialog(playerid, DIALOG_PAINTBALL_WEAPONS5, DIALOG_STYLE_LIST, "Rifle Selection", "County Rifle\nSniper Rifle", "Select", "Quit"); } if(listitem == 1) { pPaintGuns[playerid][4] = 31; format(PaintBall[playerid][pbWeaponName4], 32, "{FF0000}M4{FFFFFF}"); ShowPlayerDialog(playerid, DIALOG_PAINTBALL_WEAPONS5, DIALOG_STYLE_LIST, "Rifle Selection", "County Rifle\nSniper Rifle", "Select", "Quit"); } } if(dialogid == DIALOG_PAINTBALL_WEAPONS5) { if(!response) { ClearPaintballGuns(playerid); return 1; } if(listitem == 0) { new pbjoinstr[1000]; pPaintGuns[playerid][5] = 33; format(PaintBall[playerid][pbWeaponName5], 32, "{FF0000}County Rifle{FFFFFF}"); format(pbjoinstr, sizeof(pbjoinstr), "{FFFFFF}Handgun: %s\nShotgun: %s\nSMG: %s\nAssault Rifle: %s\nRifle: %s\n\n\n{FFFF00}If you're sure you want to join with these weapons, press 'Enter'.", PaintBall[playerid][pbWeaponName1], PaintBall[playerid][pbWeaponName2], PaintBall[playerid][pbWeaponName3], PaintBall[playerid][pbWeaponName4], PaintBall[playerid][pbWeaponName5]); ShowPlayerDialog(playerid, DIALOG_PAINTBALL_WEAPONS6, DIALOG_STYLE_MSGBOX, "Paintball Confirmation", pbjoinstr, "Enter", "Quit"); } if(listitem == 1) { new pbjoinstr[1000]; pPaintGuns[playerid][5] = 34; format(PaintBall[playerid][pbWeaponName5], 32, "{FF0000}Sniper Rifle{FFFFFF}"); format(pbjoinstr, sizeof(pbjoinstr), "{FFFFFF}Handgun: %s\nShotgun: %s\nSMG: %s\nAssault Rifle: %s\nRifle: %s\n\n\n{FFFF00}If you're sure you want to join with these weapons, press 'Enter'.", PaintBall[playerid][pbWeaponName1], PaintBall[playerid][pbWeaponName2], PaintBall[playerid][pbWeaponName3], PaintBall[playerid][pbWeaponName4], PaintBall[playerid][pbWeaponName5]); ShowPlayerDialog(playerid, DIALOG_PAINTBALL_WEAPONS6, DIALOG_STYLE_MSGBOX, "Paintball Confirmation", pbjoinstr, "Enter", "Quit"); } } if(dialogid == DIALOG_PAINTBALL_WEAPONS6) { if(!response) { ClearPaintballGuns(playerid); return 1; } else { enter_pb(playerid); } } if(dialogid == DIALOG_LOGIN) { if(response) { if(!gamemodeLoaded) { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "{FFFFFF}Welcome back to {FFFF00}Elite City Role Play{FFFFFF}.\n\nPlease enter your password below to login to your account:", "Login", "Quit"); SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: Please wait until the gamemode has finished loading."); return 1; } if(!strlen(inputtext)) { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "{FFFFFF}Welcome back to {FFFF00}Elite City Role Play{FFFFFF}.\n\nPlease enter your password below to login to your account:", "Login", "Quit"); SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: You must enter a password."); return 1; } if(strlen(inputtext) > 64) { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "{FFFFFF}Welcome back to {FFFF00}Elite City Role Play{FFFFFF}.\n\nPlease enter your password below to login to your account:", "Login", "Quit"); SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: Password is too long."); return 1; } if(gPlayerLogged[playerid]) { SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: You are already logged in."); return 1; } //\\// Password & Verification //============================= new bool: correctpass = false; if(isnull(NewPassword[playerid])) { //password in old shitty method if(isnull(tempHash[playerid])) { new encrypted_password[65]; strmid(encrypted_password, inputtext, 0, strlen(inputtext), 255); Encrypt(encrypted_password); if(strcmp(encrypted_password, tempPassword[playerid], true) == 0) { //password matches Key_ field HashPassword(inputtext, playerid); correctpass = true; } //password in buggy SHA_256 -- warning remove this on SA:MP 0.3.8 update, replace with error message for manual password change //SHA_256 was buggy in SA:MP 0.3.7 RC-X and has been fixed hence will no longer match correct passwords } else { new password[65]; strmid(password, inputtext, 0, strlen(inputtext), 255); SHA256_PassHash(password, tempSalt[playerid], password, sizeof(password)); //SHA_256 matches if(strcmp(password, tempHash[playerid], true) == 0) { HashPassword(inputtext, playerid); correctpass = true; } } } //Use the new password method else { if(CheckPassword(inputtext, NewPassword[playerid], NewSalt[playerid], playerid)) { correctpass = true; } } //Correct password? if(correctpass) { new query[128]; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `players` WHERE `name` = '%e' LIMIT 1", PlayerName(playerid)); mysql_pquery(sqlGameConnection, query, "OnPlayerLoad", "dd", playerid, MySQLConnectionOrder[playerid]); } //If not, try again else { if(LoginAttempts[playerid] >= 2) { SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: Incorrect password, you have been kicked as a result."); KickEx(playerid); return 1; } new msgstring[128]; format(msgstring, sizeof(msgstring), "{FFFFFF}Welcome back to {FFFF00}Elite City Role Play{FFFFFF}.\n\nPlease enter your password below to login to your account:", msgstring); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", msgstring, "Login", "Quit"); displayCenterHUDInfo(playerid, "Incorrect password.", 8); LoginAttempts[playerid]++; } return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: You have left the server."); KickEx(playerid); } return 1; } if(dialogid == DIALOG_TAXI) { if(response) { if(listitem == 0) { ShowPlayerDialog(playerid, DIALOG_TAXI_UNIFORMS, DIALOG_STYLE_LIST, "Taxi Uniforms", "Woman (ID 211)\nTrainee (ID 255)\nRookie (ID 261)\nTaxi Driver (ID 61)\nCabbie (ID 234)\nVeteran (ID 188)\nSupervisor (ID 253)\nCommissioner (ID 147)", "Select", "Cancel"); } if(listitem == 1) { ShowPlayerDialog(playerid, DIALOG_TAXI_WEAPONS, DIALOG_STYLE_LIST, "Taxi Armory", "Colt 45 ($150)\nShotgun ($350)\nKevlar ($5,000)", "Select", "Cancel"); } } } if(dialogid == DIALOG_TAXI_UNIFORMS) { if(!response) return 1; PlayerInfo[playerid][pClothes] = 0; if(listitem == 0) { PlayerInfo[playerid][pModel] = 211; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); } if(listitem == 1) { PlayerInfo[playerid][pModel] = 255; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); } if(listitem == 2) { PlayerInfo[playerid][pModel] = 261; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); } if(listitem == 3) { PlayerInfo[playerid][pModel] = 61; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); } if(listitem == 4) { PlayerInfo[playerid][pModel] = 234; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); } if(listitem == 5) { PlayerInfo[playerid][pModel] = 188; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); } if(listitem == 6) { PlayerInfo[playerid][pModel] = 253; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); } if(listitem == 7) { PlayerInfo[playerid][pModel] = 147; SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); } } if(dialogid == DIALOG_TAXI_WEAPONS) { if(!response) return 1; if(listitem == 0) { if(PlayerInfo[playerid][pCash] >= 150) { GivePlayerGun(playerid, 22); PlayerInfo[playerid][pCash] -= 150; } else return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } if(listitem == 1) { if(PlayerInfo[playerid][pCash] >= 350) { GivePlayerGun(playerid, 25); PlayerInfo[playerid][pCash] -= 350; } else return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } if(listitem == 2) { if(PlayerInfo[playerid][pCash] >= 5000) { SetPlayerArmour(playerid, 100.0); PlayerInfo[playerid][pCash] -= 5000; } else return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(dialogid == DIALOG_CRIME) { if(response) { new money = PlayerInfo[playerid][pCash]; switch(listitem) { case 0: // Desert Eagle { if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_DEAGLE); SendClientMessage(playerid, COLOR_CRIME, "You have purchased a Desert Eagle for $2,500."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 1: // SD Pistol { if(money >= 5000) { GiveMoney(playerid, -5000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_SILENCED); SendClientMessage(playerid, COLOR_CRIME, "You have purchased an SD Pistol for $5,000."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 2: // Break { showCrimeDialog(playerid); } case 3: // M4 { if(money >= 12500) { GiveMoney(playerid, -12500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_M4); SendClientMessage(playerid, COLOR_CRIME, "You have purchased an M4 for $12,500."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 4: // AK47 { if(money >= 7500) { GiveMoney(playerid, -7500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_AK47); SendClientMessage(playerid, COLOR_CRIME, "You have purchased an AK47 for $7,500."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 5: // Break { showCrimeDialog(playerid); } case 6: // Spas12 { if(money >= 25000) { GiveMoney(playerid, -25000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_SHOTGSPA); SendClientMessage(playerid, COLOR_CRIME, "You have purchased a combat shotgun for $25,000."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 7: // Shotgun { if(money >= 2000) { GiveMoney(playerid, -2000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_SHOTGUN); SendClientMessage(playerid, COLOR_CRIME, "You have purchased a shotgun for $2,000."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 8: // Sawn off { if(money >= 7500) { GiveMoney(playerid, -7500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_SAWEDOFF); SendClientMessage(playerid, COLOR_CRIME, "You have purchased a sawn-off shotgun for $7,500."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 9: // Break { showCrimeDialog(playerid); } case 10: // MP5 { if(money >= 1000) { GiveMoney(playerid, -1000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_MP5); SendClientMessage(playerid, COLOR_CRIME, "You have purchased an MP5 for $1,000."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 11: // TEC9 { if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_TEC9); SendClientMessage(playerid, COLOR_CRIME, "You have purchased a TEC9 for $2,500."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 12: // Uzi { if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_UZI); SendClientMessage(playerid, COLOR_CRIME, "You have purchased an Uzi for $2,500."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 13: // Break { showCrimeDialog(playerid); } case 14: // Rifle { if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_RIFLE); SendClientMessage(playerid, COLOR_CRIME, "You have purchased a country rifle for $2,500."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 15: // Sniper Rifle { if(money >= 15000) { GiveMoney(playerid, -15000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_SNIPER); SendClientMessage(playerid, COLOR_CRIME, "You have purchased a sniper rifle for $15,000."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 16: // Break { showCrimeDialog(playerid); } case 17: // Flamethrower { if(PlayerInfo[playerid][pGroupRank] < 3) return SendClientMessage(playerid, COLOR_CRIME, "You need to be R3+ to use this."); if(money >= 20000) { GiveMoney(playerid, -20000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_FLAMETHROWER); SendClientMessage(playerid, COLOR_CRIME, "You have purchased a flamethrower for $20,000."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 18: // C4 { if(PlayerInfo[playerid][pGroupRank] < 2) return SendClientMessage(playerid, COLOR_GREY, "You aren't high enough rank."); if(money >= 10000) { GiveMoney(playerid, -25000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pBombs] += 1; SendClientMessage(playerid, COLOR_CRIME, "You have purchased a block of plastic explosive for $10,000."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 19: // Break { showCrimeDialog(playerid); } case 20: // Chainsaw { if(PlayerInfo[playerid][pGroupRank] < 3) return SendClientMessage(playerid, COLOR_GREY, "You aren't high enough rank."); if(money >= 5000) { GiveMoney(playerid, -5000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_CHAINSAW); SendClientMessage(playerid, COLOR_CRIME, "You have purchased a chainsaw for $5,000."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 21: // Knife { if(money >= 1000) { GiveMoney(playerid, -1000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_KNIFE); SendClientMessage(playerid, COLOR_CRIME, "You have purchased a knife for $1,000."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 22: // Break { showCrimeDialog(playerid); } case 23: // Tear Gas { if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_TEARGAS); SendClientMessage(playerid, COLOR_CRIME, "You have purchased two canisters of tear gas for $2,500."); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 24: // Grenades { SendClientMessage(playerid, COLOR_GREY, "Grenades have been disabled."); /*if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_GRENADE); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); }*/ } case 25: // Molotov Cocktail { if(PlayerInfo[playerid][pGroupRank] < 3) return SendClientMessage(playerid, COLOR_GREY, "You aren't high enough rank."); if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_MOLTOV); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 26: // Break { showCrimeDialog(playerid); } case 27: // Health and Armour { if(money >= 1000) { GiveMoney(playerid, -1000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SetPlayerHealth(playerid, 100.0); SetPlayerArmour(playerid, 100.0); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 28: // Half Vest { if(money >= 1000) { GiveMoney(playerid, -1000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SetPlayerArmour(playerid, 50.0); } else { SendClientMessage(playerid, COLOR_CRIME, "You can't afford that."); } } case 29: // Break { showCrimeDialog(playerid); } case 30: // Jammer { if(money >= 1000) { GiveMoney(playerid, -1000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pJammer] += 1; SendClientMessage(playerid, COLOR_CRIME, "* You have purchased a signal jammer for $1,000."); } else return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money for that."); } case 31: // Dufflebag { SendClientMessage(playerid, COLOR_CRIME, "TODO: Script Dufflebags"); } case 32: // Namechange { ShowPlayerDialog(playerid, DIALOG_SYNDICATE_NAMECHANGE, DIALOG_STYLE_INPUT, "{646495}Name Change", "Abuse will result in a ban and removal.\n{FF0000}Remember to use an underscore to seperate fore and surnames. Spaces will bug your account!", "Accept", "Back"); } case 33: // Break { showCrimeDialog(playerid); } case 34: // Fully Armed { if(money >= 58000) { GiveMoney(playerid, -58000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SetPlayerArmour(playerid, 100.0); SetPlayerHealth(playerid, 100.0); GivePlayerGun(playerid, WEAPON_DEAGLE); GivePlayerGun(playerid, WEAPON_M4); GivePlayerGun(playerid, WEAPON_SHOTGSPA); GivePlayerGun(playerid, WEAPON_MP5); GivePlayerGun(playerid, WEAPON_SNIPER); GivePlayerGun(playerid, WEAPON_KNIFE); SendClientMessage(playerid, COLOR_CRIME, "* You have purchased a full kit for $58,000."); } else return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money for that."); } } } } if(dialogid == DIALOG_ARMORY) { if(!response) return 1; switch(listitem) { case 0: { if(GetMoney(playerid) < 500) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_COLT45); GiveMoney(playerid, -500); } case 1: { if(GetMoney(playerid) < 1000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_MP5); GiveMoney(playerid, -1000); } case 2: { if(GetMoney(playerid) < 1000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_SHOTGUN); GiveMoney(playerid, -1000); } case 3: { if(GetMoney(playerid) < 10000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_DEAGLE); GiveMoney(playerid, -10000); } case 4: { if(GetMoney(playerid) < 10000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_RIFLE); GiveMoney(playerid, -10000); } case 5: { if(GetMoney(playerid) < 25000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_M4); GiveMoney(playerid, -25000); } case 6: { if(GetMoney(playerid) < 15000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_AK47); GiveMoney(playerid, -15000); } case 7: { if(GetMoney(playerid) < 35000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_SNIPER); GiveMoney(playerid, -35000); } case 8: { if(GetMoney(playerid) < 35000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_SHOTGSPA); GiveMoney(playerid, -35000); } case 9: { if(GetMoney(playerid) < 40000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_CHAINSAW); GiveMoney(playerid, -40000); } case 10: { if(GetMoney(playerid) < 10000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); SetPlayerArmour(playerid, 100); GiveMoney(playerid, -10000); } case 11: { if(GetMoney(playerid) < 15) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); SetPlayerHealth(playerid, 100); GiveMoney(playerid, -15); } case 12: { if(GetMoney(playerid) < 10000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_SAWEDOFF); GiveMoney(playerid, -10000); } case 13: { if(GetMoney(playerid) < 10000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_SILENCED); GiveMoney(playerid, -10000); } case 14: { if(GetMoney(playerid) < 15000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_MOLTOV); GiveMoney(playerid, -15000); } case 15: { if(GetMoney(playerid) < 25000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_UZI); GiveMoney(playerid, -25000); } case 16: { if(GetMoney(playerid) < 25000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_TEC9); GiveMoney(playerid, -25000); } case 17: { if(GetMoney(playerid) < 10000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); PlayerInfo[playerid][pJammer] = 1; GiveMoney(playerid, -10000); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Signal jammer acquired."); } case 18: { if(GetMoney(playerid) < 10000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_TEARGAS); GiveMoney(playerid, -10000); } case 19: { SendClientMessage(playerid, COLOR_GREY, "Grenades have been disabled"); /* if(GetMoney(playerid) < 10000) return SendClientMessage(playerid, COLOR_GREY, "You cannot afford this."); GivePlayerGun(playerid, WEAPON_GRENADE); GiveMoney(playerid, -10000);*/ } } PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); } if(dialogid == DIALOG_SYNDICATE_NAMECHANGE) { if(!response || !strlen(inputtext)) return showCrimeDialog(playerid); new query[128]; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT `Name` FROM `players` WHERE `Name` = '%e'", inputtext); mysql_pquery(sqlGameConnection, query, "OnSetName", "iis", playerid, playerid, inputtext); } if(dialogid == DIALOG_HITMAN) { if(response) { if(!IsPlayerNearHitmenHQ(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not at your headquarters."); new money = PlayerInfo[playerid][pCash]; switch(listitem) { case 0: // Desert Eagle { if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_DEAGLE); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased a Desert Eagle for $2,500."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 1: // SD Pistol { if(money >= 5000) { GiveMoney(playerid, -5000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_SILENCED); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased an SD Pistol for $5,000."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 2: // Break { showHitmanDialog(playerid); } case 3: // M4 { if(money >= 12500) { GiveMoney(playerid, -12500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_M4); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased an M4 for $12,500."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 4: // AK47 { if(money >= 7500) { GiveMoney(playerid, -7500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_AK47); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased an AK47 for $7,500."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 5: // Break { showHitmanDialog(playerid); } case 6: // Spas12 { if(money >= 25000) { GiveMoney(playerid, -25000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_SHOTGSPA); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased a combat shotgun for $25,000."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 7: // Shotgun { if(money >= 2000) { GiveMoney(playerid, -2000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_SHOTGUN); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased a shotgun for $2,000."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 8: // Sawn off { if(money >= 7500) { GiveMoney(playerid, -7500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_SAWEDOFF); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased a sawn-off shotgun for $7,500."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 9: // Break { showHitmanDialog(playerid); } case 10: // MP5 { if(money >= 1000) { GiveMoney(playerid, -1000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_MP5); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased an MP5 for $1,000."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 11: // TEC9 { if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_TEC9); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased a TEC9 for $2,500."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 12: // Uzi { if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_UZI); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased an Uzi for $2,500."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 13: // Break { showHitmanDialog(playerid); } case 14: // Rifle { if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_RIFLE); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased a country rifle for $2,500."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 15: // Sniper Rifle { if(PlayerInfo[playerid][pGroupRank] < 4) return SendClientMessage(playerid, COLOR_HITMAN, "You must be R4+ to purchase this."); if(money >= 15000) { GiveMoney(playerid, -15000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_SNIPER); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased a sniper rifle for $15,000."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 16: // Break { showHitmanDialog(playerid); } case 17: // Flamethrower { if(PlayerInfo[playerid][pGroupRank] < 4) return SendClientMessage(playerid, COLOR_HITMAN, "You must be R4+ to purchase this."); if(PlayerInfo[playerid][pGroupRank] < 3) return SendClientMessage(playerid, COLOR_HITMAN, "You need to be R3+ to use this."); if(money >= 20000) { GiveMoney(playerid, -20000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_FLAMETHROWER); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased a flamethrower for $20,000."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 18: // C4 { if(PlayerInfo[playerid][pGroupRank] < 4) return SendClientMessage(playerid, COLOR_HITMAN, "You must be R4+ to purchase this."); if(money >= 10000) { GiveMoney(playerid, -25000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pBombs] += 1; SendClientMessage(playerid, COLOR_HITMAN, "You have purchased a block of plastic explosive for $10,000."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 19: // Break { showHitmanDialog(playerid); } case 20: // Chainsaw { if(PlayerInfo[playerid][pGroupRank] < 4) return SendClientMessage(playerid, COLOR_HITMAN, "You must be R4+ to purchase this."); if(money >= 5000) { GiveMoney(playerid, -5000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_CHAINSAW); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased a chainsaw for $5,000."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 21: // Knife { if(money >= 1000) { GiveMoney(playerid, -1000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_KNIFE); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased a knife for $1,000."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 22: // Break { showHitmanDialog(playerid); } case 23: // Tear Gas { if(PlayerInfo[playerid][pGroupRank] < 4) return SendClientMessage(playerid, COLOR_HITMAN, "You must be R4+ to purchase this."); if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_TEARGAS); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased two canisters of tear gas for $2,500."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 24: // Grenades { SendClientMessage(playerid, COLOR_GREY, "Grenades have been disabled."); /* if(PlayerInfo[playerid][pGroupRank] < 4) return SendClientMessage(playerid, COLOR_HITMAN, "You must be R4+ to purchase this."); if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_GRENADE); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); }*/ } case 25: // Molotov Cocktail { if(PlayerInfo[playerid][pGroupRank] < 4) return SendClientMessage(playerid, COLOR_HITMAN, "You must be R4+ to purchase this."); if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_MOLTOV); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 26: // Break { showHitmanDialog(playerid); } case 27: // Health and Armour { if(money >= 1000) { GiveMoney(playerid, -1000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SetPlayerHealth(playerid, 100.0); SetPlayerArmour(playerid, 100.0); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 28: // First Aid Kit { if(money >= 200) { GiveMoney(playerid, -200); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SetPlayerHealth(playerid, 100.0); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 29: // Half Vest { if(money >= 500) { GiveMoney(playerid, -500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SetPlayerArmour(playerid, 50.0); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 30: // Full Vest { if(money >= 1000) { GiveMoney(playerid, -1000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SetPlayerArmour(playerid, 100.0); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 31: // Break { showHitmanDialog(playerid); } case 32: // Jammer { if(money >= 1000) { GiveMoney(playerid, -1000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pJammer] += 1; SendClientMessage(playerid, COLOR_HITMAN, "* You have purchased a signal jammer for $1,000."); } else return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money for that."); } case 33: // Poison { if(money >= 5000) { PlayerInfo[playerid][pPoison] += 1; GiveMoney(playerid, -5000); SendClientMessage(playerid, COLOR_HITMAN, "You have purchased some cyanide."); } else { SendClientMessage(playerid, COLOR_HITMAN, "You can't afford that."); } } case 34: // Fake Badge { if(PlayerInfo[playerid][pGroupRank] < 4) return SendClientMessage(playerid, COLOR_HITMAN, "You must be R4+ to use fake badges."); new dialogstring[128]; format(dialogstring, sizeof(dialogstring), "[%d] SAPD\n[%d] DEA\n[%d] SASD\n[%d] SAFMD\n[%d] NG\n[%d] Government\n[%d] Judicial Department\n[%d] DEA\n[%d] ATF", HitmanBadgeSAPD, HitmanBadgeFBI, HitmanBadgeRCSD, HitmanBadgeLSFMD, HitmanBadgeNG, HitmanBadgeGOV, HitmanBadgeSCOTUS, HitmanBadgeDEA, HitmanBadgeATF); ShowPlayerDialog(playerid, 6493, DIALOG_STYLE_LIST, "Fake Badges", dialogstring, "Choose", "Cancel"); } case 35: // Lock pick { if(money >= 5000) { if(PlayerInfo[playerid][pHasLockPick] == 1) return SendClientMessage(playerid, COLOR_GREY, "You already have a lock pick kit."); GiveMoney(playerid, -5000); PlayerInfo[playerid][pHasLockPick] = 1; SendClientMessage(playerid, COLOR_HITMAN, "* You have purchased a lock pick kit for $5,000."); } else return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money for that."); } } } } if(dialogid == 9082) { if(response) { new money = PlayerInfo[playerid][pCash]; if(listitem == 0) // Desert Eagle { if(money >= 500) { PlayerInfo[playerid][pCash] -= 10000; GivePlayerGun(playerid, 24); } else return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money for that."); } if(listitem == 1) // M4 { if(money >= 20000) { PlayerInfo[playerid][pCash] -= 20000; GivePlayerGun(playerid, 31); } else return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money for that."); } if(listitem == 2) // AK47 { if(money >= 20000) { PlayerInfo[playerid][pCash] -= 20000; GivePlayerGun(playerid, 30); } else return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money for that."); } if(listitem == 3) // Sniper Rifle { if(money >= 50000) { PlayerInfo[playerid][pCash] -= 50000; GivePlayerGun(playerid, 34); } else return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money for that."); } if(listitem == 4) // Health { SetPlayerHealth(playerid, 100); } if(listitem == 4) // Armor { if(money >= 10000) { PlayerInfo[playerid][pCash] -= 10000; SetPlayerArmour(playerid, 100); } } } } if(dialogid == DIALOG_BAR_DYN) { if(response) { new Float:playerHP; GetPlayerHealth(playerid, playerHP); new string[128]; if(listitem == 0) //beer { if(GetPlayerMoney(playerid) > 59) { if(playerHP >=90) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, playerHP + 10.0); } GivePlayerMoney(playerid, -60); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER); format(string, sizeof(string), "~r~-$%d", 60); GameTextForPlayer(playerid, string, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xAFAFAFAA, "Beer purchased."); return 1; } else SendClientMessage(playerid, 0xAFAFAFAA, "Life isn't free, soda too, get 3USD then come back."); } if(listitem == 1) //vodka { if(GetPlayerMoney(playerid) > 99) { if(playerHP >=80) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, playerHP + 20.0); } GivePlayerMoney(playerid, -100); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE); format(string, sizeof(string), "~r~-$%d", 100); GameTextForPlayer(playerid, string, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xAFAFAFAA, "Vodka purchased."); return 1; } else SendClientMessage(playerid, 0xAFAFAFAA, "Life isn't free, soda too, get 3USD then come back."); } if(listitem == 2) //whiskey { if(GetPlayerMoney(playerid) > 99) { if(playerHP >=80) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, playerHP + 20.0); } GivePlayerMoney(playerid, -100); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE); format(string, sizeof(string), "~r~-$%d", 100); GameTextForPlayer(playerid, string, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xAFAFAFAA, "Whiskey purchased."); return 1; } else SendClientMessage(playerid, 0xAFAFAFAA, "Life isn't free, soda too, get 3USD then come back."); } if(listitem == 3) //wine { if(GetPlayerMoney(playerid) > 99) { if(playerHP >=80) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, playerHP + 20.0); } GivePlayerMoney(playerid, -100); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE); format(string, sizeof(string), "~r~-$%d", 100); GameTextForPlayer(playerid, string, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xAFAFAFAA, "Wine purchased."); return 1; } else SendClientMessage(playerid, 0xAFAFAFAA, "Life isn't free, soda too, get 3USD then come back."); } if(listitem == 4) //soda { if(GetPlayerMoney(playerid) > 49) { if(playerHP >=80) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, playerHP + 20.0); } GivePlayerMoney(playerid, -50); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); format(string, sizeof(string), "~r~-$%d", 50); GameTextForPlayer(playerid, string, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, 0xAFAFAFAA, "Soda purchased."); return 1; } else SendClientMessage(playerid, 0xAFAFAFAA, "Life isn't free, soda too, get 3USD then come back."); } } } if(dialogid == DIALOG_REGISTER) //REGISTER { if(response) { if(!gamemodeLoaded) { format(str, sizeof(str), "{FFFFFF}Welcome to {FFFF00}Elite City Role Play{FFFFFF}.\n\nPlease register your account by typing the password below:", str); ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register", str, "Register", "Quit"); SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: Please wait until the gamemode has finished loading."); return 1; } if(strlen(inputtext) >= 50) { format(str, sizeof(str), "{FFFFFF}Welcome to {FFFF00}Elite City Role Play{FFFFFF}.\n\nPlease register your account by typing the password below:", str); ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register", str, "Register", "Quit"); SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: Password is too long."); return 1; } if(!strlen(inputtext)) { format(str, sizeof(str), "{FFFFFF}Welcome to {FFFF00}Elite City Role Play{FFFFFF}.\n\nPlease register your account by typing the password below:", str); ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register", str, "Register", "Quit"); SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: You must enter a password."); return 1; } if(gPlayerLogged[playerid]) { SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: You are already logged in."); return 1; } //surname is restricted for(new i = 0; i < sizeof(SurnameInfo); i++) { if(strcmp(SurnameInfo[i][Surname], GetPlayerSurname(playerid)) == 0 && SurnameInfo[i][Taken] == 1) { new string4[128]; new pNames[24]; GetPlayerICName(playerid, pNames, sizeof(pNames)); format(string4, sizeof(string4), "{FF6347}SERVER: %s is a restricted surname. Please change your surname and come back.", GetPlayerSurname(playerid)); SendClientMessage(playerid, COLOR_WHITE, string4); /*format(string4, sizeof(string4), "SERVER: %s has been kicked, reason: Restricted Surname.", pNames); SendClientMessageToAll(COLOR_LIGHTRED, string4);*/ KickEx(playerid); return 1; } } if(!AlphaNumericName(PlayerName(playerid)) && strlen(PlayerName(playerid)) > 4 && strlen(PlayerName(playerid)) <= MAX_PLAYER_NAME) { SendClientMessage(playerid, COLOR_WHITE, "{FF6347}SERVER: You have been kicked for having a non-rp name, pick a roleplay name (eg. John_Smith)."); KickEx(playerid); return 1; } new tmppass[64]; strmid(tmppass, inputtext, 0, strlen(inputtext), 255); OnPlayerRegister(playerid, tmppass); } else { SendClientMessage(playerid, COLOR_RED, "You chose to leave the server."); KickEx(playerid); } return 1; } // Doors if(dialogid == DIALOG_EDITDOOR_MAIN) { if(!response) return 1; else { if(listitem == 0) { new unusedid = -1; for(new i = 0; i < sizeof(Entrances); i++) { format(str, sizeof(str), "%0.2f,%0.2f,%0.2f", Entrances[i][outside_x], Entrances[i][outside_y], Entrances[i][outside_z]); if(strcmp(str, "0.00,0.00,0.00", true) == 0) { unusedid = i; break; } } if(unusedid == -1) return SendClientMessage(playerid, COLOR_GRAD1, "All of the door ID's are already in use."); new longstring[256]; format(longstring, sizeof(longstring), "Please enter the door ID you would like to create.\n\n{FF0000}NOTE #1:{FFFFFF} The next unused door ID is %d.\n{FF0000}NOTE #2:{FFFFFF} This will create an entrance door at your current position and rotation.\n", unusedid); ShowPlayerDialog(playerid, DIALOG_EDITDOOR_CREATE, DIALOG_STYLE_INPUT, "Edit Door - Create Door", longstring, "Create", "Cancel"); return 1; } else if(listitem == 1) { ShowPlayerDialog(playerid, DIALOG_EDITDOOR_NAME1, DIALOG_STYLE_INPUT, "Edit Door - Change Name Step 1", "Please enter the ID of the door you would like to change the name of.\n", "Done", "Cancel"); return 1; } else if(listitem == 2) { ShowPlayerDialog(playerid, DIALOG_EDITDOOR_EPOS, DIALOG_STYLE_INPUT, "Edit Door - Change Entrance Position Step 1", "Please enter the door ID you would like to change the entrance position of.\n", "Done", "Cancel"); return 1; } else if(listitem == 3) { ShowPlayerDialog(playerid, DIALOG_EDITDOOR_IPOS, DIALOG_STYLE_INPUT, "Edit Door - Change Interior Position Step 1", "Please enter the door ID you would like to change the interior position of.\n", "Done", "Cancel"); return 1; } else if(listitem == 4) { ShowPlayerDialog(playerid, DIALOG_EDITDOOR_ICON1, DIALOG_STYLE_INPUT, "Edit Door - Change Icon Step 1", "Please enter the door ID you would like to change the icon of.\n", "Done", "Cancel"); return 1; } else if(listitem == 5) { ShowPlayerDialog(playerid, DIALOG_EDITDOOR_PASS1, DIALOG_STYLE_INPUT, "Edit Door - Change Password Step 1", "Please enter the door ID you would like to change the password on.\n", "Done", "Cancel"); return 1; } else if(listitem == 6) { ShowPlayerDialog(playerid, DIALOG_EDITDOOR_FREEZE, DIALOG_STYLE_INPUT, "Edit Door - Freeze On Enter/Exit", "Please enter the door ID you would like to toggle the freezing on.\n", "Done", "Cancel"); return 1; } else if(listitem == 7) { ShowPlayerDialog(playerid, DIALOG_EDITDOOR_OWNER1, DIALOG_STYLE_INPUT, "Edit Door - Owner", "Please enter the ID of the door you want to change the owner for.\n", "Done", "Cancel"); return 1; } else if(listitem == 8) { ShowPlayerDialog(playerid, DIALOG_EDITDOOR_REM1, DIALOG_STYLE_INPUT, "Edit Door - Remove Door Step 1", "Please enter the door ID you would like to remove.\n", "Done", "Cancel"); return 1; } return 1; } } if(dialogid == DIALOG_EDITDOOR_CREATE) { if(PlayerInfo[playerid][pAdmin] < 3 && PlayerInfo[playerid][pDev] < 1 && PlayerInfo[playerid][pMapper] < 1 && PlayerInfo[playerid][pBizMod] < 1) return SendClientMessage(playerid, COLOR_GRAD1, "You are not authorized to use this."); if(!response) return 1; else { if(!IsNumeric(inputtext)) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); new ident = strval(inputtext); if(ident > MAX_DOORS || ident < 0) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); format(str, sizeof(str), "%0.2f,%0.2f,%0.2f", Entrances[ident][outside_x], Entrances[ident][outside_y], Entrances[ident][outside_z]); if(strcmp(str, "0.00,0.00,0.00", true) != 0) return SendClientMessage(playerid, COLOR_GRAD1, "That door ID is already in use."); new Float:dpX, Float:dpY, Float:dpZ, Float:dpA; GetPlayerPos(playerid, dpX, dpY, dpZ); GetPlayerFacingAngle(playerid, dpA); new intid = GetPlayerInterior(playerid); new worldid = GetPlayerVirtualWorld(playerid); Entrances[ident][outside_x] = dpX; Entrances[ident][outside_y] = dpY; Entrances[ident][outside_z] = dpZ; Entrances[ident][outside_a] = dpA; Entrances[ident][outside_i] = intid; Entrances[ident][outside_w] = worldid; strdel(Entrances[ident][createdby], 0, 50); format(str, sizeof(str), "%s", PlayerICName(playerid)); strins(Entrances[ident][createdby], str, 0); if( Entrances[ident][outside_icon] == 0 ) { EntranceRef[ident] = CreateDynamicPickup(19198, 23, Entrances[ident][outside_x], Entrances[ident][outside_y], Entrances[ident][outside_z]+0.4, Entrances[ident][outside_w]); EntranceRefInt[ident] = CreateDynamicPickup(19198, 23, Entrances[ident][inside_x], Entrances[ident][inside_y], Entrances[ident][inside_z]+0.4, Entrances[ident][inside_w]); } else { EntranceRef[ident] = CreateDynamicPickup(19198, 23, Entrances[ident][outside_x], Entrances[ident][outside_y], Entrances[ident][outside_z], Entrances[ident][outside_w]); EntranceRefInt[ident] = CreateDynamicPickup(19198, 23, Entrances[ident][inside_x], Entrances[ident][inside_y], Entrances[ident][inside_z], Entrances[ident][inside_w]); } new doornametext[128]; format(doornametext, sizeof(doornametext), "{43527D}%s{FFFFFF}\n\nType /enter to go inside.", Entrances[ident][doorname]); EntranceRefText[ident] = CreateDynamic3DTextLabel(doornametext, COLOR_ENTRANCE, Entrances[ident][outside_x], Entrances[ident][outside_y], Entrances[ident][outside_z] +0.75, 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, Entrances[ident][outside_w], Entrances[ident][outside_i]); format(str, sizeof(str), "You have created door id %d.", ident); SendClientMessage(playerid, COLOR_GRAD1, str); format(str, sizeof(str), "%s has created door ID %d.", PlayerName(playerid), ident); printf(str); } return 1; } if(dialogid == DIALOG_GAMBLE_1) { if(response) { new string[450]; if(listitem == 0) { format(string, sizeof(string), "Current President: Jennifer Blake\nJobs\nFactions\nFamilies"); ShowPlayerDialog(playerid, DIALOG_GAMBLE_1, DIALOG_STYLE_LIST, "Computer", string, "Select", "Close"); return 1; } if(listitem == 1) { ShowPlayerDialog(playerid, DIALOG_JOBHELP, DIALOG_STYLE_LIST, "Job Help", "Detective\nLawyer\nDrug Dealer\nMechanic\nBodyguard\nArms Dealer\nBoxer\nTaxi Driver\nDrug Smuggler\nProduct Dealer\nWaste Collector\nPizza Deliver\nFarmer", "Select", "Cancel"); return 1; } if(listitem == 2) { new count[MAX_FACTIONS] = 0, facStr[1024]; foreach(new i:Player) { new playerFac = PlayerInfo[i][pMember]; if(playerFac != 0 && playerFac < sizeof(count)) count[playerFac]++; } format(facStr, sizeof(facStr), "{FFFFFF}San Andreas Police Department ({FF0000}%i{FFFFFF})", count[FACTION_SAPD]); format(facStr, sizeof(facStr), "%s\n{FFFFFF}Federal Bureau of Investigtion ({FF0000}%i{FFFFFF})", facStr, count[FACTION_FBI]); format(facStr, sizeof(facStr), "%s\n{FFFFFF}San Andreas Fire & Medical Dept. ({FF0000}%i{FFFFFF})", facStr, count[FACTION_FMD]); format(facStr, sizeof(facStr), "%s\n{FFFFFF}Government ({FF0000}%i{FFFFFF})", facStr, count[FACTION_GOV]); format(facStr, sizeof(facStr), "%s\n{FFFFFF}San Andreas Network ({FF0000}%i{FFFFFF})", facStr, count[FACTION_NEWS]); format(facStr, sizeof(facStr), "%s\n{FFFFFF}Judicial Department ({FF0000}%i{FFFFFF})", facStr, count[FACTION_JD]); format(facStr, sizeof(facStr), "%s\n{FFFFFF}San Andreas National Guard ({FF0000}%i{FFFFFF})", facStr, count[FACTION_SANG]); ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Factions", facStr, "Close", ""); for(new i = 0; i < 12; i++)count[i] = 0; return 1; } if(listitem == 3) { if(PlayerInfo[playerid][pMember] < 1 && PlayerInfo[playerid][pGroup] < 10) { new famstr[2048]; for(new i = 0; i < sizeof(FamilyInfo); i++) { format(famstr, sizeof(famstr), "%s\n%d\t%s", famstr, i +1, FamilyInfo[i][FamilyName]); } ShowPlayerDialog(playerid, FAMILY_DIALOG, DIALOG_STYLE_LIST, "Families", famstr, "Ok", "Cancel"); format(str, sizeof(str), "* %s logs into deep web and checks list of current gangs.", PlayerICName(playerid)); SetPlayerChatBubble(playerid, str, COLOR_PURPLE, 20.0, 15000); format(str, sizeof(str), "%s logs into deep web and checks list of current gangs", PlayerICName(playerid)); SendClientMessage(playerid, COLOR_PURPLE, str); } else if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pGroup] == 10) { SendClientMessage(playerid, COLOR_GREY, "You tried to log into deep web and check all available gangs, but failed, your face is pictured!"); } return 1; } } return 1; } if(dialogid == DIALOG_EDITDOOR_NAME1) { if(PlayerInfo[playerid][pAdmin] < 3 && PlayerInfo[playerid][pDev] < 1 && PlayerInfo[playerid][pMapper] < 1 && PlayerInfo[playerid][pBizMod] < 1) return SendClientMessage(playerid, COLOR_GRAD1, "You are not authorized to use this."); if(!response) return 1; else { if(!IsNumeric(inputtext)) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); new ident = strval(inputtext); if(ident > MAX_DOORS || ident < 0) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); format(str, sizeof(str), "%0.2f,%0.2f,%0.2f", Entrances[ident][outside_x], Entrances[ident][outside_y], Entrances[ident][outside_z]); if(strcmp(str, "0.00,0.00,0.00", true) == 0) return SendClientMessage(playerid, COLOR_GRAD1, "That door ID doesn't exist."); SetPVarInt(playerid, "door_editing_name", ident); ShowPlayerDialog(playerid, DIALOG_EDITDOOR_NAME2, DIALOG_STYLE_INPUT, "Edit Door - Change Name Step 2", "Please enter the new name for the door.", "Done", "Cancel"); } return 1; } if(dialogid == DIALOG_EDITDOOR_NAME2) { if(PlayerInfo[playerid][pAdmin] < 3 && PlayerInfo[playerid][pDev] < 1 && PlayerInfo[playerid][pMapper] < 1 && PlayerInfo[playerid][pBizMod] < 1) return SendClientMessage(playerid, COLOR_GRAD1, "You are not authorized to use this."); new ident = GetPVarInt(playerid, "door_editing_name"); if(ident < 0 || ident > MAX_DOORS) return 1; if(!response) return 1; else { format(str, sizeof(str), "%0.2f,%0.2f,%0.2f", Entrances[ident][outside_x], Entrances[ident][outside_y], Entrances[ident][outside_z]); if(strcmp(str, "0.00,0.00,0.00", true) == 0) return SendClientMessage(playerid, COLOR_GRAD1, "That door ID doesn't exist."); if(strlen(inputtext) > 50) return SendClientMessage(playerid, COLOR_GRAD1, "Name can not be longer than 50 characters!"); strdel(Entrances[ident][doorname], 0, 50); strins(Entrances[ident][doorname], inputtext, 0); format(str, sizeof(str), "{43527D}%s{FFFFFF}\n\nType /enter to go inside.", Entrances[ident][doorname]); UpdateDynamic3DTextLabelText(EntranceRefText[ident], COLOR_ENTRANCE, str); format(str, sizeof(str), "You have edited door id %d's name to \"%s\".", ident, Entrances[ident][doorname]); SendClientMessage(playerid, COLOR_GRAD1, str); SetPVarInt(playerid, "door_editing_name", -1); format(str, sizeof(str), "%s has changed the name of door ID %d.", PlayerName(playerid), ident); printf(str); } return 1; } if(dialogid == DIALOG_EDITDOOR_EPOS) { if(PlayerInfo[playerid][pAdmin] < 3 && PlayerInfo[playerid][pDev] < 1 && PlayerInfo[playerid][pMapper] < 1 && PlayerInfo[playerid][pBizMod] < 1) return SendClientMessage(playerid, COLOR_GRAD1, "You are not authorized to use this."); if(!response) return 1; else { if(!IsNumeric(inputtext)) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); new ident = strval(inputtext); if(ident > MAX_DOORS || ident < 0) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); format(str, sizeof(str), "%0.2f,%0.2f,%0.2f", Entrances[ident][outside_x], Entrances[ident][outside_y], Entrances[ident][outside_z]); if(strcmp(str, "0.00,0.00,0.00", true) == 0) return SendClientMessage(playerid, COLOR_GRAD1, "That door ID doesn't exist."); SetPVarInt(playerid, "door_editing_id", ident); SetPVarInt(playerid, "door_editing_type", 1); SendClientMessage(playerid, COLOR_YELLOW, "You can now do /ddone in the position you want to move this door."); } return 1; } if(dialogid == DIALOG_EDITDOOR_IPOS) { if(PlayerInfo[playerid][pAdmin] < 3 && PlayerInfo[playerid][pDev] < 1 && PlayerInfo[playerid][pMapper] < 1 && PlayerInfo[playerid][pBizMod] < 1) return SendClientMessage(playerid, COLOR_GRAD1, "You are not authorized to use this."); if(!response) return 1; else { if(!IsNumeric(inputtext)) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); new ident = strval(inputtext); if(ident > MAX_DOORS || ident < 0) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); format(str, sizeof(str), "%0.2f,%0.2f,%0.2f", Entrances[ident][outside_x], Entrances[ident][outside_y], Entrances[ident][outside_z]); if(strcmp(str, "0.00,0.00,0.00", true) == 0) return SendClientMessage(playerid, COLOR_GRAD1, "That door ID doesn't exist."); SetPVarInt(playerid, "door_editing_id", ident); SetPVarInt(playerid, "door_editing_type", 2); SendClientMessage(playerid, COLOR_YELLOW, "You can now do /ddone in the position you want to move this door's interior."); } return 1; } if(dialogid == DIALOG_EDITDOOR_ICON1) { if(PlayerInfo[playerid][pAdmin] < 3 && PlayerInfo[playerid][pDev] < 1 && PlayerInfo[playerid][pMapper] < 1 && PlayerInfo[playerid][pBizMod] < 1) return 1; if(!response) return SetPVarInt(playerid, "door_editing_icon", -1); else { if(!IsNumeric(inputtext)) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); new ident = strval(inputtext); if(ident > MAX_DOORS || ident < 0) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); format(str, sizeof(str), "%0.2f,%0.2f,%0.2f", Entrances[ident][outside_x], Entrances[ident][outside_y], Entrances[ident][outside_z]); if(strcmp(str, "0.00,0.00,0.00", true) == 0) return SendClientMessage(playerid, COLOR_GRAD1, "That door ID doesn't exist."); SetPVarInt(playerid, "door_editing_icon", ident); ShowPlayerDialog(playerid, DIALOG_EDITDOOR_ICON2, DIALOG_STYLE_LIST, "Edit Door - Change Icon Step 2", "Entrance (\"i\" icon)\nInformation\nArrow #2\nArrow #3\nArrow #4\nArrow #5\nEnter/Exit Marker", "Done", "Cancel"); } return 1; } if(dialogid == DIALOG_EDITDOOR_ICON2) { if(PlayerInfo[playerid][pAdmin] < 3 && PlayerInfo[playerid][pDev] < 1 && PlayerInfo[playerid][pMapper] < 1 && PlayerInfo[playerid][pBizMod] < 1) return 1; if(!response) return SetPVarInt(playerid, "door_editing_icon", -1); else { new did = GetPVarInt(playerid, "door_editing_icon"); if(did < 1) return SetPVarInt(playerid, "door_editing_icon", -1); if(did > MAX_DOORS || did < 0) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); format(str, sizeof(str), "%0.2f,%0.2f,%0.2f", Entrances[did][outside_x], Entrances[did][outside_y], Entrances[did][outside_z]); if(strcmp(str, "0.00,0.00,0.00", true) == 0) return SetPVarInt(playerid, "door_editing_icon", -1); Entrances[did][outside_icon] = listitem; new actualpickupid = 0; if(Entrances[did][outside_icon] == 0) actualpickupid = 19198; else if(Entrances[did][outside_icon] == 1) actualpickupid = 1239; else if(Entrances[did][outside_icon] == 2) actualpickupid = 19131; else if(Entrances[did][outside_icon] == 3) actualpickupid = 19132; else if(Entrances[did][outside_icon] == 4) actualpickupid = 19133; else if(Entrances[did][outside_icon] == 5) actualpickupid = 19134; else if(Entrances[did][outside_icon] == 6) actualpickupid = 19135; if(EntranceRef[did]) DestroyDynamicPickup(EntranceRef[did]); if(EntranceRefInt[did]) DestroyDynamicPickup(EntranceRefInt[did]); if(EntranceRefText[did]) DestroyDynamic3DTextLabel(EntranceRefText[did]); if( Entrances[did][outside_icon] == 0 ) { EntranceRef[did] = CreateDynamicPickup(actualpickupid, 23, Entrances[did][outside_x], Entrances[did][outside_y], Entrances[did][outside_z]+0.4, Entrances[did][outside_w]); EntranceRefInt[did] = CreateDynamicPickup(actualpickupid, 23, Entrances[did][inside_x], Entrances[did][inside_y], Entrances[did][inside_z]+0.4, Entrances[did][inside_w]); } else { EntranceRef[did] = CreateDynamicPickup(actualpickupid, 23, Entrances[did][outside_x], Entrances[did][outside_y], Entrances[did][outside_z], Entrances[did][outside_w]); EntranceRefInt[did] = CreateDynamicPickup(actualpickupid, 23, Entrances[did][inside_x], Entrances[did][inside_y], Entrances[did][inside_z], Entrances[did][inside_w]); } new doornametext[128]; format(doornametext, sizeof(doornametext), "{43527D}%s{FFFFFF}\n\nType /enter to go inside.", Entrances[did][doorname]); EntranceRefText[did] = CreateDynamic3DTextLabel(doornametext, COLOR_ENTRANCE, Entrances[did][outside_x], Entrances[did][outside_y], Entrances[did][outside_z] +0.75, 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, Entrances[did][outside_w], Entrances[did][outside_i]); SaveEntrances(); SendClientMessage(playerid, COLOR_YELLOW, "You have updated that door's icon."); format(str, sizeof(str), "%s has edited the icon of door ID %d.", PlayerName(playerid), did); printf(str); } return 1; } if(dialogid == DIALOG_EDITDOOR_PASS1) { if(PlayerInfo[playerid][pAdmin] < 3 && PlayerInfo[playerid][pDev] < 1 && PlayerInfo[playerid][pMapper] < 1 && PlayerInfo[playerid][pBizMod] < 1) return 1; if(!response) return SetPVarInt(playerid, "door_editing_pass", -1); else { if(!IsNumeric(inputtext)) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); new ident = strval(inputtext); if(ident > MAX_DOORS || ident < 0) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); format(str, sizeof(str), "%0.2f,%0.2f,%0.2f", Entrances[ident][outside_x], Entrances[ident][outside_y], Entrances[ident][outside_z]); if(strcmp(str, "0.00,0.00,0.00", true) == 0) return SendClientMessage(playerid, COLOR_GRAD1, "That door ID doesn't exist."); SetPVarInt(playerid, "door_editing_pass", ident); ShowPlayerDialog(playerid, DIALOG_EDITDOOR_PASS2, DIALOG_STYLE_INPUT, "Edit Door - Change Password Step 2", "Please enter the new password for the door, just enter \"none\" to remove the password.", "Change", "Cancel"); } return 1; } if(dialogid == DIALOG_EDITDOOR_PASS2) { if(PlayerInfo[playerid][pAdmin] < 3 && PlayerInfo[playerid][pDev] < 1 && PlayerInfo[playerid][pMapper] < 1 && PlayerInfo[playerid][pBizMod] < 1) return 1; if(!response) return SetPVarInt(playerid, "door_editing_pass", -1); else { new did = GetPVarInt(playerid, "door_editing_pass"); if(did > MAX_DOORS || did < 0) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); format(str, sizeof(str), "%0.2f,%0.2f,%0.2f", Entrances[did][outside_x], Entrances[did][outside_y], Entrances[did][outside_z]); if(strcmp(str, "0.00,0.00,0.00", true) == 0) return SendClientMessage(playerid, COLOR_GRAD1, "That door ID doesn't exist."); if(strlen(inputtext) > 50) return SendClientMessage(playerid, COLOR_GRAD1, "That password is too long! Must be under 50 characters!"); strdel(Entrances[did][dpassword], 0, 128); if(strcmp(inputtext, "none", true) != 0) strins(Entrances[did][dpassword], inputtext, 0); if(strcmp(inputtext, "none", true) != 0) format(str, sizeof(str), "You have changed door %d's password to %s.", did, inputtext); else format(str, sizeof(str), "You have removed door %d's password.", did); SendClientMessage(playerid, COLOR_GRAD1, str); SetPVarInt(playerid, "door_editing_pass", -1); format(str, sizeof(str), "%s has updated the password of door ID %d.", PlayerName(playerid), did); printf(str); } return 1; } if(dialogid == DIALOG_EDITDOOR_FREEZE) { if(PlayerInfo[playerid][pAdmin] < 3 && PlayerInfo[playerid][pDev] < 1 && PlayerInfo[playerid][pMapper] < 1 && PlayerInfo[playerid][pBizMod] < 1) return 1; if(!response) return 1; else { if(!IsNumeric(inputtext)) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); new ident = strval(inputtext); if(ident > MAX_DOORS || ident < 0) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); format(str, sizeof(str), "%0.2f,%0.2f,%0.2f", Entrances[ident][outside_x], Entrances[ident][outside_y], Entrances[ident][outside_z]); if(strcmp(str, "0.00,0.00,0.00", true) == 0) return SendClientMessage(playerid, COLOR_GRAD1, "That door ID doesn't exist."); Entrances[ident][freeze] = !Entrances[ident][freeze]; // Toggle, works in C++ not sure about PAWN. if(Entrances[ident][freeze]) format(str, sizeof(str), "Players are now frozen when they enter or exit this door."); else format(str, sizeof(str), "Players are now NOT frozen when they enter or exit this door."); SendClientMessage(playerid, COLOR_YELLOW, str); format(str, sizeof(str), "%s has updated the freeze option of door ID %d.", PlayerName(playerid), ident); printf(str); } return 1; } if( dialogid == DIALOG_EDITDOOR_OWNER1 ) { if(PlayerInfo[playerid][pAdmin] < 3 && PlayerInfo[playerid][pDev] < 1 && PlayerInfo[playerid][pMapper] < 1 && PlayerInfo[playerid][pBizMod] < 1) return 1; if(!response) return SetPVarInt(playerid, "door_editing_owner", -1); else { if(!IsNumeric(inputtext)) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); new ident = strval(inputtext); if(ident > MAX_DOORS || ident < 0) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); format(str, sizeof(str), "%0.2f,%0.2f,%0.2f", Entrances[ident][outside_x], Entrances[ident][outside_y], Entrances[ident][outside_z]); if(strcmp(str, "0.00,0.00,0.00", true) == 0) return SendClientMessage(playerid, COLOR_GRAD1, "That door ID doesn't exist."); SetPVarInt(playerid, "door_editing_owner", ident); ShowPlayerDialog(playerid, DIALOG_EDITDOOR_OWNER2, DIALOG_STYLE_INPUT, "Edit Door - Change Owner Step 2", "Please enter the owner's SQL ID (/nametosql) \"0\" to remove the owner.", "Change", "Cancel"); } return 1; } if( dialogid == DIALOG_EDITDOOR_OWNER2 ) { if(PlayerInfo[playerid][pAdmin] < 3 && PlayerInfo[playerid][pDev] < 1 && PlayerInfo[playerid][pMapper] < 1 && PlayerInfo[playerid][pBizMod] < 1) return 1; if(!response) return SetPVarInt(playerid, "door_editing_owner", -1); else { new did = GetPVarInt(playerid, "door_editing_owner"); if(did > MAX_DOORS || did < 0) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); format(str, sizeof(str), "%0.2f,%0.2f,%0.2f", Entrances[did][outside_x], Entrances[did][outside_y], Entrances[did][outside_z]); if(strcmp(str, "0.00,0.00,0.00", true) == 0) return SendClientMessage(playerid, COLOR_GRAD1, "That door ID doesn't exist."); new ownerID = strval( inputtext ); if( !IsNumeric( inputtext ) || ownerID < 0 ) { return SendClientMessage( playerid, COLOR_GREY, "You must enter some positive integer, as owner SQL IDs are represented as numbers." ); } Entrances[did][eowner] = ownerID; SetPVarInt(playerid, "door_editing_owner", -1); if(Entrances[did][eowner]) format(str, sizeof(str), "This door now has an owner."); else format(str, sizeof(str), "This door no longer has a set owner."); SendClientMessage(playerid, COLOR_YELLOW, str); format(str, sizeof(str), "%s has updated the owner option of door ID %d to owner SQL: %d", PlayerName(playerid), ownerID); printf(str); } return 1; } if(dialogid == DIALOG_EDITDOOR_REM1) { if(PlayerInfo[playerid][pAdmin] < 3 && PlayerInfo[playerid][pDev] < 1 && PlayerInfo[playerid][pMapper] < 1 && PlayerInfo[playerid][pBizMod] < 1) return 1; if(!response) return SetPVarInt(playerid, "door_editing_remove", -1); else { if(!IsNumeric(inputtext)) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); new ident = strval(inputtext); if(ident > MAX_DOORS || ident < 0) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); format(str, sizeof(str), "%0.2f,%0.2f,%0.2f", Entrances[ident][outside_x], Entrances[ident][outside_y], Entrances[ident][outside_z]); if(strcmp(str, "0.00,0.00,0.00", true) == 0) return SendClientMessage(playerid, COLOR_GRAD1, "That door ID doesn't exist."); SetPVarInt(playerid, "door_editing_remove", ident); ShowPlayerDialog(playerid, DIALOG_EDITDOOR_REM2, DIALOG_STYLE_MSGBOX, "Edit Door - Remove Door Step 2", "Are you sure you want to delete this door?", "Yes", "No"); } return 1; } if(dialogid == DIALOG_EDITDOOR_REM2) { if(PlayerInfo[playerid][pAdmin] < 3 && PlayerInfo[playerid][pDev] < 1 && PlayerInfo[playerid][pMapper] < 1 && PlayerInfo[playerid][pBizMod] < 1) return 1; if(!response) return SetPVarInt(playerid, "door_editing_remove", -1); else { new did = GetPVarInt(playerid, "door_editing_remove"); if(did > MAX_DOORS || did < 0) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid door ID."); format(str, sizeof(str), "%0.2f,%0.2f,%0.2f", Entrances[did][outside_x], Entrances[did][outside_y], Entrances[did][outside_z]); if(strcmp(str, "0.00,0.00,0.00", true) == 0) return SendClientMessage(playerid, COLOR_GRAD1, "That door ID doesn't exist."); Entrances[did][outside_icon] = 0; Entrances[did][outside_x] = 0.00; Entrances[did][outside_y] = 0.00; Entrances[did][outside_z] = 0.00; Entrances[did][outside_a] = 0.00; Entrances[did][outside_i] = 0; Entrances[did][outside_w] = 0; Entrances[did][inside_x] = 0.00; Entrances[did][inside_y] = 0.00; Entrances[did][inside_z] = 0.00; Entrances[did][inside_a] = 0.00; Entrances[did][inside_i] = 0; Entrances[did][inside_w] = 0; strdel(Entrances[did][doorname], 0, 50); strdel(Entrances[did][createdby], 0, 50); if(EntranceRef[did]) DestroyDynamicPickup(EntranceRef[did]); if(EntranceRefInt[did]) DestroyDynamicPickup(EntranceRefInt[did]); if(EntranceRefText[did]) DestroyDynamic3DTextLabel(EntranceRefText[did]); EntranceRef[did] = 0; EntranceRefInt[did] = 0; EntranceRefText[did] = Text3D:INVALID_3DTEXT_ID; format(str, sizeof(str), "You have removed door id %d.", did); SendClientMessage(playerid, COLOR_GRAD1, str); SetPVarInt(playerid, "door_editing_remove", -1); format(str, sizeof(str), "%s has removed door ID %d.", PlayerName(playerid), did); printf(str); } return 1; } if(dialogid == DIALOG_ID_PLAYER_PASS) { if(!response) return 1; else { for(new i = 0; i < sizeof(EntranceRef); i++) { if( IsPlayerInRangeOfPoint(playerid, 2, Entrances[i][outside_x], Entrances[i][outside_y], Entrances[i][outside_z]) && GetPlayerVirtualWorld(playerid) == Entrances[i][outside_w] && GetPlayerInterior(playerid) == Entrances[i][outside_i]) { if(!strlen(Entrances[i][dpassword])) // the door they're at has no password. wtf return 1; if(strcmp(Entrances[i][dpassword], inputtext) != 0 || strlen(inputtext) == 0) return SendClientMessage(playerid, COLOR_GRAD1, "Incorrect password... Access Denied."); SendClientMessage(playerid, COLOR_GREEN, "Access granted."); SetPlayerPos(playerid, Entrances[i][inside_x], Entrances[i][inside_y], Entrances[i][inside_z]); SetPlayerFacingAngle(playerid, Entrances[i][inside_a]); SetPlayerInterior(playerid, Entrances[i][inside_i]); SetPlayerVirtualWorld(playerid, Entrances[i][inside_w]); SetCameraBehindPlayer(playerid); if(Entrances[i][freeze]) { Timer_FreezePlayer(playerid, FREEZE, ENTER_FREEZE); } return 1; } } } return 1; } if(dialogid == DIALOG_INTERIOR_MENU) { if(response) { new arrayid = listitem, tpstr[128]; SetPlayerPos(playerid, InteriorDialogData[arrayid][0], InteriorDialogData[arrayid][1], InteriorDialogData[arrayid][2]); SetPlayerInterior(playerid, InteriorDialogInteriors[arrayid][0]); SetPlayerFacingAngle(playerid, InteriorDialogData[arrayid][3]); format(tpstr, sizeof(tpstr), "* You have been teleported to interior %s.", InteriorDialogNames[arrayid][0]); SendClientMessage(playerid, COLOR_LIGHTBLUE, tpstr); } return 1; } //dealerships if(dialogid == 24325) { if(!response) { for(new i = 0; i < MAX_DEALERS; i++) { format(str, sizeof(str), "dealerlist_%d", i); DeletePVar(playerid, str); } return 1; } else { format(str, sizeof(str), "dealerlist_%d", listitem); new i = GetPVarInt(playerid, str); SetPlayerCheckpointEx(playerid, Dealerships[i][dPos][0], Dealerships[i][dPos][1], Dealerships[i][dPos][2], 5.0); CP[playerid] = CHECKPOINT_SHOWDEALERSHIP; format(str, sizeof(str), "%s has been marked on your map (red marker).", Dealerships[i][dName]); SendClientMessage(playerid, COLOR_YELLOW, str); } return 1; } if(dialogid == 12513) { if(response) { if(PhoneOffline[playerid]) return SendClientMessage(playerid, COLOR_GREY, "Your cellphone is currently turned off, use /togphone."); if(PlayerInfo[playerid][pCash] < 25) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to make a call. ($25)"); if(CheckForJammer(playerid)) return SendClientMessage(playerid, COLOR_GREY, "Phone signal has been jammed."); if( PlayerInfo[playerid][pAdminJailed] || PlayerInfo[playerid][pJailed]) return SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't use this whilst you're in prison."); if(PlayerInfo[playerid][pHospital] || IsPlayerRestricted(playerid) || pDeathState[playerid] != PLAYER_STATE_NORMAL) return SendClientMessage(playerid, COLOR_GRAD2, "You are unable to use a phone at this time."); if(strlen(inputtext)) { if(IsNumeric(inputtext)) { do_call(playerid, strval(inputtext)); } } } } if(dialogid == 12460) { if(!response) { pModelState[playerid] = 999; DeletePVar(playerid, "buyingdealer"); return 1; } else { new d = GetPVarInt(playerid, "buyingdealer"); if(Dealerships[d][dCreated] == false) { pModelState[playerid] = 999; DeletePVar(playerid, "buyingdealer"); return 1; } if(Dealerships[d][dCars][listitem] >= 400) { PlayerTextDrawDestroy(playerid, pModel_t[playerid]); pModelState[playerid] = 999; pModel_t[playerid] = CreatePlayerTextDraw(playerid, 228.0, 200.0, "_"); PlayerTextDrawFont(playerid, pModel_t[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW); PlayerTextDrawTextSize(playerid, pModel_t[playerid], 200.0, 200.0); PlayerTextDrawSetPreviewModel(playerid, pModel_t[playerid], Dealerships[d][dCars][listitem]); PlayerTextDrawSetPreviewRot(playerid, pModel_t[playerid], -16.0, 0.0, -55.0); PlayerTextDrawUseBox(playerid, pModel_t[playerid], 0); PlayerTextDrawBackgroundColor(playerid, pModel_t[playerid], 0x00000000); PlayerTextDrawShow(playerid, pModel_t[playerid]); pModelState[playerid] = 3; pModelRot[playerid][0] = 0; pModelRot[playerid][1] = 0; pModelRot[playerid][2] = 0; pModelTimer[playerid] = SetTimerEx("UpdatePreviewModel", 1000, 1, "i", playerid); format(str, sizeof(str), "Are you sure you would like to purchase this %s for $%d?\n\n{F5DA81}NOTE: Below is a preview of the vehicle.", GetVehicleFriendlyNameFromModel(Dealerships[d][dCars][listitem]), Dealerships[d][dCarPrice][listitem]); ShowPlayerDialog(playerid, 12461, DIALOG_STYLE_MSGBOX, "Confirm Purchase", str, "Purchase", "Cancel"); SetPVarInt(playerid, "buyingcarid", listitem); } } return 1; } if(dialogid == 12461) { PlayerTextDrawDestroy(playerid, pModel_t[playerid]); pModelState[playerid] = 999; if(!response) { DeletePVar(playerid, "buyingdealer"); DeletePVar(playerid, "buyingcarid"); return 1; } else { new d = GetPVarInt(playerid, "buyingdealer"); if(Dealerships[d][dCreated] == false) { DeletePVar(playerid, "buyingdealer"); DeletePVar(playerid, "buyingcarid"); return 1; } new cid = GetPVarInt(playerid, "buyingcarid"); new model = Dealerships[d][dCars][cid]; if(model < 400 || model > 600) { DeletePVar(playerid, "buyingdealer"); DeletePVar(playerid, "buyingcarid"); return 1; } new price = Dealerships[d][dCarPrice][cid]; if(price < 1) { DeletePVar(playerid, "buyingdealer"); DeletePVar(playerid, "buyingcarid"); return 1; } if(GetMoney(playerid) < price) { DeletePVar(playerid, "buyingdealer"); DeletePVar(playerid, "buyingcarid"); SendClientMessage(playerid, COLOR_GRAD1, "You can not afford that."); return 1; } new slot; slot = GetPlayerFreeCarslot( playerid ); if( slot < 0 ) { return SendClientMessage( playerid, COLOR_GREY, "You do not have any free slots to buy another car. Sell a car first, or dump one." ); } GiveMoney(playerid, -price); createPlayerVehicle(playerid, slot, model, Dealerships[d][dPos][3], Dealerships[d][dPos][4], Dealerships[d][dPos][5], Dealerships[d][dPos][6]); if( playerSpawnedVehicle[playerid] > -1 ) { destroyPlayerVehicle( playerid, playerSpawnedVehicle[playerid] ); } spawnPlayerVehicle( playerid, slot ); format(str, sizeof(str), "You have bought a %s from %s for $%d.", GetVehicleFriendlyNameFromModel(Dealerships[d][dCars][cid]), Dealerships[d][dName], Dealerships[d][dCarPrice][cid]); SendClientMessage(playerid, COLOR_YELLOW, str); } return 1; } if(dialogid == 12400) // ID is dedit { if(!response) { DeletePVar(playerid, "edittingdealer"); return 1; } if(listitem == 0) { new d = GetPVarInt(playerid, "edittingdealer"); if(Dealerships[d][dCreated] == false) { DeletePVar(playerid, "edittingdealer"); return 1; } ShowPlayerDialog(playerid, 12410, DIALOG_STYLE_INPUT, "Change Dealership Name", "Enter a new name for the dealership.", "Done", "Cancel"); } else if(listitem == 1) { new d = GetPVarInt(playerid, "edittingdealer"); if(Dealerships[d][dCreated] == false) { DeletePVar(playerid, "edittingdealer"); return 1; } new carsstring[1024]; format(carsstring, sizeof(carsstring), "Add Car\n"); for(new i = 0; i < 64; i++) { if(Dealerships[d][dCars][i] >= 400) { format(carsstring, sizeof(carsstring), "%s%d. %s ($%d)\n", carsstring, i, GetVehicleFriendlyNameFromModel(Dealerships[d][dCars][i]), Dealerships[d][dCarPrice][i]); } } ShowPlayerDialog(playerid, 12420, DIALOG_STYLE_LIST, "Manage Dealership Cars", carsstring, "Select", "Cancel"); } else if(listitem == 2) { new d = GetPVarInt(playerid, "edittingdealer"); if(Dealerships[d][dCreated] == false) { DeletePVar(playerid, "edittingdealer"); return 1; } SetPVarInt(playerid, "movedealerid", d); SetPVarInt(playerid, "movingdealerid", 1); SendClientMessage(playerid, COLOR_YELLOW, "Use /ddone in the new position to update the position."); } else if(listitem == 3) { new d = GetPVarInt(playerid, "edittingdealer"); if(Dealerships[d][dCreated] == false) { DeletePVar(playerid, "edittingdealer"); return 1; } SetPVarInt(playerid, "movedealerid", d); SetPVarInt(playerid, "movingdealerid", 2); SendClientMessage(playerid, COLOR_YELLOW, "Use /ddone in the new position to update the vehicle spawning position."); } else if(listitem == 4) { new d = GetPVarInt(playerid, "edittingdealer"); if(Dealerships[d][dCreated] == false) { DeletePVar(playerid, "edittingdealer"); return 1; } ShowPlayerDialog(playerid, 12430, DIALOG_STYLE_MSGBOX, "Remove Dealership", "Are you sure you want to remove this dealership? These changes can not be reversed.", "Yes", "No"); } return 1; } if(dialogid == 12410) // id is changing dealership name { if(!response) { DeletePVar(playerid, "edittingdealer"); return 1; } if(strlen(inputtext)) { new d = GetPVarInt(playerid, "edittingdealer"); if(Dealerships[d][dCreated] == false) { DeletePVar(playerid, "edittingdealer"); return 1; } strmid(Dealerships[d][dName], inputtext, 0, 64, 64); format(str, sizeof(str), "Dealership\nName: %s\nID: %d\n/buycar to buy a car.", Dealerships[d][dName], d); UpdateDynamic3DTextLabelText(Dealerships[d][d3DText], 0xFE9A2EFF, str); SaveDealerships(); format(str, sizeof(str), "You have changed Dealership ID %d's name to \"%s\".", d, Dealerships[d][dName]); SendClientMessage(playerid, COLOR_YELLOW, str); } return 1; } if(dialogid == 12420) // id is managing dealership cars { if(!response) { DeletePVar(playerid, "edittingdealer"); return 1; } if(listitem == 0) { new d = GetPVarInt(playerid, "edittingdealer"); if(Dealerships[d][dCreated] == false) { DeletePVar(playerid, "edittingdealer"); return 1; } ShowPlayerDialog(playerid, 12421, DIALOG_STYLE_INPUT, "Enter Vehicle Name/ID", "Enter the vehicle model or ID that you want to add to this dealership.", "Okay", "Cancel"); } else { new d = GetPVarInt(playerid, "edittingdealer"); if(Dealerships[d][dCreated] == false) { DeletePVar(playerid, "edittingdealer"); return 1; } new car = listitem - 1; if(Dealerships[d][dCars][car] >= 400) { Dealerships[d][dCars][car] = 0; Dealerships[d][dCarPrice][car] = 0; new ca = 0; // car id fix for(new i = 0; i < 64; i++) { if(Dealerships[d][dCars][i] >= 400) { new oldid, oldprice; oldid = Dealerships[d][dCars][i]; oldprice = Dealerships[d][dCarPrice][i]; Dealerships[d][dCars][i] = 0; Dealerships[d][dCarPrice][i] = 0; // here's the fix Dealerships[d][dCars][ca] = oldid; Dealerships[d][dCarPrice][ca] = oldprice; ca++; } } SaveDealerships(); SendClientMessage(playerid, COLOR_YELLOW, "You have removed that vehicle from the dealership."); } } return 1; } if(dialogid == 12421) // id is adding car name dialog { if(!response) { DeletePVar(playerid, "edittingdealer"); return 1; } else { new d = GetPVarInt(playerid, "edittingdealer"); if(Dealerships[d][dCreated] == false) { DeletePVar(playerid, "edittingdealer"); return 1; } new modelid = ReturnVehicleModelID(inputtext); if(modelid < 400 || modelid > 600) return SendClientMessage(playerid, COLOR_GRAD1, "Invalid vehicle model."); SetPVarInt(playerid, "managedcarmodel", modelid); format(str, sizeof(str), "Enter the price you want for a %s.", GetVehicleFriendlyNameFromModel(GetPVarInt(playerid, "managedcarmodel"))); ShowPlayerDialog(playerid, 12422, DIALOG_STYLE_INPUT, "Enter Price", str, "Okay", "Cancel"); } return 1; } if(dialogid == 12422) // id is adding car price dialog { if(!response) { DeletePVar(playerid, "edittingdealer"); return 1; } else { new d = GetPVarInt(playerid, "edittingdealer"); if(Dealerships[d][dCreated] == false) { DeletePVar(playerid, "edittingdealer"); return 1; } new price = strval(inputtext); if(price < 1) return SendClientMessage(playerid, COLOR_GRAD1, "The price can not be below 1."); new openindex = -1; for(new c = 0; c < 64; c++) { if(Dealerships[d][dCars][c] < 400) { openindex = c; break; } } if(openindex == -1) return SendClientMessage(playerid, COLOR_GRAD1, "Failed to add car (Error 104)"); Dealerships[d][dCars][openindex] = GetPVarInt(playerid, "managedcarmodel"); Dealerships[d][dCarPrice][openindex] = price; SaveDealerships(); format(str, sizeof(str), "Added %s to dealership %s for price $%d.", GetVehicleFriendlyNameFromModel(GetPVarInt(playerid, "managedcarmodel")), Dealerships[d][dName], Dealerships[d][dCarPrice][openindex]); SendClientMessage(playerid, COLOR_YELLOW, str); } return 1; } if(dialogid == 12430) // id is removing dealership { if(!response) { DeletePVar(playerid, "edittingdealer"); return 1; } else { new d = GetPVarInt(playerid, "edittingdealer"); if(Dealerships[d][dCreated] == false) { DeletePVar(playerid, "edittingdealer"); return 1; } strdel(Dealerships[d][dName], 0, 64); Dealerships[d][dPos][0] = 0.0; Dealerships[d][dPos][1] = 0.0; Dealerships[d][dPos][2] = 0.0; Dealerships[d][dPos][3] = 0.0; Dealerships[d][dPos][4] = 0.0; Dealerships[d][dPos][5] = 0.0; Dealerships[d][dPos][6] = 0.0; for(new c = 0; c < 64; c++) { Dealerships[d][dCars][c] = 0; Dealerships[d][dCarPrice][c] = 0; } DestroyDynamic3DTextLabel(Dealerships[d][d3DText]); DestroyDynamicPickup(Dealerships[d][dPickup]); Dealerships[d][d3DText] = Text3D:INVALID_3DTEXT_ID; Dealerships[d][dPickup] = 0; Dealerships[d][dCreated] = false; SaveDealerships(); format(str, sizeof(str), "dealerships/%d.ini", d); if(fexist(str)) { fremove(str); } SendClientMessage(playerid, COLOR_YELLOW, "You have successfully deleted the dealership."); } return 1; } if(dialogid == 24200) // ID is Giving Accessory From List { if(response) { new player = GetPVarInt(playerid, "ToRemoveAccessor"); Accessories[player][listitem] = 0; AccessoriesX[player][listitem] = 0; AccessoriesY[player][listitem] = 0; AccessoriesZ[player][listitem] = 0; AccessoriesrX[player][listitem] = 0; AccessoriesrY[player][listitem] = 0; AccessoriesrZ[player][listitem] = 0; AccessoriessX[player][listitem] = 0; AccessoriessY[player][listitem] = 0; AccessoriessZ[player][listitem] = 0; Accessoriesc1[player][listitem] = 0; RemovePlayerAttachedObject(playerid, listitem); SendClientMessage(player, COLOR_LIGHTBLUE, "* An admin has removed one of your gear."); } return 1; } if(dialogid == 24207) // ID is Giving Accessory From List { if(response) { new freeslot = -1, player = GetPVarInt(playerid, "ToGiveAccessorTo"); for(new i = 0; i < 7; i++) { if(Accessories[player][i] == 0) { freeslot = i; break; } } if(freeslot == -1) return SendClientMessage(playerid, COLOR_GRAD1, "That player does not have enough space for that."); Accessories[player][freeslot] = AdminAccessers[listitem][modid]; AccessoriesB[player][freeslot] = 1; AccessoriessX[player][freeslot] = 1; AccessoriessY[player][freeslot] = 1; AccessoriessZ[player][freeslot] = 1; format(str, sizeof(str), "An admin has given you a \"%s\", Type /gear to equip it.", AdminAccessers[listitem][modname]); SendClientMessage(player, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "You have given %s a \"%s\".", PlayerICName(player), AdminAccessers[listitem][modname]); SendClientMessage(playerid, COLOR_LIGHTBLUE, str); } return 1; } if(dialogid == 24208) // ID is Giving Accessory From Search { if(response) { new freeslot = -1, player = GetPVarInt(playerid, "ToGiveAccessorTo"); for(new i = 0; i < 7; i++) { if(Accessories[player][i] == 0) { freeslot = i; break; } } if(freeslot == -1) return SendClientMessage(playerid, COLOR_GRAD1, "That player does not have enough space for that."); Accessories[player][freeslot] = AdminAccessers[accessorysr[playerid][listitem]][modid]; AccessoriesB[player][freeslot] = 1; AccessoriessX[player][freeslot] = 1; AccessoriessY[player][freeslot] = 1; AccessoriessZ[player][freeslot] = 1; format(str, sizeof(str), "An admin has given you a \"%s\", Type /gear to equip it.", AdminAccessers[accessorysr[playerid][listitem]][modname]); SendClientMessage(player, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "You have given %s a \"%s\".", PlayerICName(player), AdminAccessers[accessorysr[playerid][listitem]][modname]); SendClientMessage(playerid, COLOR_LIGHTBLUE, str); } return 1; } if(dialogid == 24209) // ID is Giving Accessory Search { if(response) { new hugestring[4096], listnum = 0; for(new i = 0; i < sizeof(AdminAccessers); i++) { if(AdminAccessers[i][modid] > 1 && strfind(AdminAccessers[i][modname], inputtext, true) != -1) { format(hugestring, sizeof(hugestring), "%s\n%s", hugestring, AdminAccessers[i][modname]); accessorysr[playerid][listnum] = i; listnum++; } } ShowPlayerDialog(playerid, 24208, DIALOG_STYLE_LIST, "Search results", hugestring, "Give", "Cancel"); } return 1; } if(dialogid == 24210) // ID is Giving Accessory { if(response) { ShowPlayerDialog(playerid, 24209, DIALOG_STYLE_INPUT, "Enter model name...", "Please enter the model's name that you want to search for (e.g: SantaHat1)", "Search", "Cancel"); } else { new hugestring[4096]; for(new i = 0; i < sizeof(AdminAccessers); i++) { if(AdminAccessers[i][modid] > 1) { format(hugestring, sizeof(hugestring), "%s\n%s", hugestring, AdminAccessers[i][modname]); } } ShowPlayerDialog(playerid, 24207, DIALOG_STYLE_LIST, "List of models to give", hugestring, "Give", "Cancel"); } return 1; } if(dialogid == DIALOG_BUYACCESSOR_MAIN) // ID is Buying Accessories { if(response) { new hugestring[3700]; new pricestr[13]; new pricestr2[13]; switch(listitem) { case 0: //Clothing Items 1 { for(new a = 0; a < 127; a++) { if(AccessNames[a][modprice] == 1) { // item needs gear ticket format(pricestr, sizeof(pricestr), "[Ticket]"); } else { valstr(pricestr2, AccessNames[a][modprice]); format(pricestr, sizeof(pricestr), "$%s", pricestr2); } format(hugestring, sizeof(hugestring), "%s\n%s %s", hugestring, AccessNames[a][modname], pricestr); } listItemClothes[playerid] = 0; } case 1: //Clothing Items 2 { for(new a = 127; a < 244; a++) { if(AccessNames[a][modprice] == 1) { // item needs gear ticket format(pricestr, sizeof(pricestr), "[Ticket]"); } else { valstr(pricestr2, AccessNames[a][modprice]); format(pricestr, sizeof(pricestr), "$%s", pricestr2); } format(hugestring, sizeof(hugestring), "%s\n%s %s", hugestring, AccessNames[a][modname], pricestr); } listItemClothes[playerid] = 127; } case 2: //Toys 1 { for(new a = 244; a < 283; a++) { if(AccessNames[a][modprice] == 1) { // item needs gear ticket format(pricestr, sizeof(pricestr), "[Ticket]"); } else { valstr(pricestr2, AccessNames[a][modprice]); format(pricestr, sizeof(pricestr), "$%s", pricestr2); } format(hugestring, sizeof(hugestring), "%s\n%s %s", hugestring, AccessNames[a][modname], pricestr); } listItemClothes[playerid] = 244; } case 3: //Toys 2 { for(new a = 283; a < 345; a++) { if(AccessNames[a][modprice] == 1) { // item needs gear ticket format(pricestr, sizeof(pricestr), "[Ticket]"); } else { valstr(pricestr2, AccessNames[a][modprice]); format(pricestr, sizeof(pricestr), "$%s", pricestr2); } format(hugestring, sizeof(hugestring), "%s\n%s %s", hugestring, AccessNames[a][modname], pricestr); } listItemClothes[playerid] = 283; } case 4: //VIP { for(new a = 345; a < sizeof(AccessNames); a++) { if(AccessNames[a][modprice] == 1) { // item needs gear ticket format(pricestr, sizeof(pricestr), "[Ticket]"); } else { valstr(pricestr2, AccessNames[a][modprice]); format(pricestr, sizeof(pricestr), "$%s", pricestr2); } format(hugestring, sizeof(hugestring), "%s\n%s %s", hugestring, AccessNames[a][modname], pricestr); } listItemClothes[playerid] = 345; } } ShowPlayerDialog(playerid, DIALOG_BUYACCESSOR, DIALOG_STYLE_LIST, "Gear", hugestring, "Purchase", "Back"); } return 1; } if(dialogid == DIALOG_BUYACCESSOR) // ID is Buying Accessories { if(response) { //0 + 127-127+1 listitem = listItemClothes[playerid] +listitem; if(!IsAtClothShop(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not at a clothes shop."); new biz = GetPlayerVirtualWorld(playerid); if(GetMoney(playerid) < AccessNames[listitem][modprice]) return SendClientMessage(playerid, COLOR_GRAD1, "You do not have enough money to pay for that."); new freeslot = -1; for(new i = 0; i < 7; i++) { if(Accessories[playerid][i] == 0) { freeslot = i; break; } } if(freeslot == -1) return SendClientMessage(playerid, COLOR_GRAD1, "You do not have enough space for that."); PlayerTextDrawDestroy(playerid, pModel_t[playerid]); pModelState[playerid] = 999; pModel_t[playerid] = CreatePlayerTextDraw(playerid, 220.0, 220.0, "_"); PlayerTextDrawFont(playerid, pModel_t[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW); PlayerTextDrawTextSize(playerid, pModel_t[playerid], 200.0, 200.0); PlayerTextDrawSetPreviewModel(playerid, pModel_t[playerid], AccessNames[listitem][modid]); PlayerTextDrawSetPreviewRot(playerid, pModel_t[playerid], -15.0, 0.0, 0.0); PlayerTextDrawUseBox(playerid, pModel_t[playerid], 0); PlayerTextDrawBackgroundColor(playerid, pModel_t[playerid], 0x00000000); PlayerTextDrawShow(playerid, pModel_t[playerid]); pModelState[playerid] = 1; pModelRot[playerid][0] = 0; pModelRot[playerid][1] = 0; pModelRot[playerid][2] = 0; pModelTimer[playerid] = SetTimerEx("UpdatePreviewModel", 1000, 1, "i", playerid); format(str, sizeof(str), "{B4B5B7}Are you sure you would like to purchase the %s for $%d?", AccessNames[listitem][modname], AccessNames[listitem][modprice]); ShowPlayerDialog(playerid, 772, DIALOG_STYLE_MSGBOX, "Are you sure?", str, "Purchase", "Back"); SetPVarInt(playerid, "buyaccbincobiz", biz); SetPVarInt(playerid, "buyaccbinco", listitem); } else { listItemClothes[playerid] = -1; ShowPlayerDialog(playerid, DIALOG_BUYACCESSOR_MAIN, DIALOG_STYLE_LIST, "Gear", "Clothing Items 1\nClothing Items 2\nToys 1\nToys 2\nSpecial", "Select", "Cancel"); } return 1; } if(dialogid == 772) { PlayerTextDrawDestroy(playerid, pModel_t[playerid]); pModelState[playerid] = 999; if(!response) { DeletePVar(playerid, "buyaccbincobiz"); DeletePVar(playerid, "buyaccbinco"); new hugestring[3700]; new pricestr[13]; new pricestr2[13]; switch(listItemClothes[playerid]) { case 0: { //Clothing Items 1 for(new a = 0; a < 127; a++) { if(AccessNames[a][modprice] == 1) { // item needs gear ticket format(pricestr, sizeof(pricestr), "[Ticket]"); } else { valstr(pricestr2, AccessNames[a][modprice]); format(pricestr, sizeof(pricestr), "$%s", pricestr2); } format(hugestring, sizeof(hugestring), "%s\n%s %s", hugestring, AccessNames[a][modname], pricestr); listItemClothes[playerid] = 0; ShowPlayerDialog(playerid, DIALOG_BUYACCESSOR, DIALOG_STYLE_LIST, "Gear", hugestring, "Purchase", "Back"); } } case 127: { //Clothing Items 2 for(new a = 127; a < 244; a++) { if(AccessNames[a][modprice] == 1) { // item needs gear ticket format(pricestr, sizeof(pricestr), "[Ticket]"); } else { valstr(pricestr2, AccessNames[a][modprice]); format(pricestr, sizeof(pricestr), "$%s", pricestr2); } format(hugestring, sizeof(hugestring), "%s\n%s %s", hugestring, AccessNames[a][modname], pricestr); listItemClothes[playerid] = 127; ShowPlayerDialog(playerid, DIALOG_BUYACCESSOR, DIALOG_STYLE_LIST, "Gear", hugestring, "Purchase", "Back"); } } case 244: { //Toys 1 for(new a = 244; a < 283; a++) { if(AccessNames[a][modprice] == 1) { // item needs gear ticket format(pricestr, sizeof(pricestr), "[Ticket]"); } else { valstr(pricestr2, AccessNames[a][modprice]); format(pricestr, sizeof(pricestr), "$%s", pricestr2); } format(hugestring, sizeof(hugestring), "%s\n%s %s", hugestring, AccessNames[a][modname], pricestr); listItemClothes[playerid] = 244; ShowPlayerDialog(playerid, DIALOG_BUYACCESSOR, DIALOG_STYLE_LIST, "Gear", hugestring, "Purchase", "Back"); } } case 283: { //Toys 2 for(new a = 283; a < 345; a++) { if(AccessNames[a][modprice] == 1) { // item needs gear ticket format(pricestr, sizeof(pricestr), "[Ticket]"); } else { valstr(pricestr2, AccessNames[a][modprice]); format(pricestr, sizeof(pricestr), "$%s", pricestr2); } format(hugestring, sizeof(hugestring), "%s\n%s %s", hugestring, AccessNames[a][modname], pricestr); listItemClothes[playerid] = 283; ShowPlayerDialog(playerid, DIALOG_BUYACCESSOR, DIALOG_STYLE_LIST, "Gear", hugestring, "Purchase", "Back"); } } case 345: { //Special for(new a = 345; a < sizeof(AccessNames); a++) { if(AccessNames[a][modprice] == 1) { // item needs gear ticket format(pricestr, sizeof(pricestr), "[Ticket]"); } else { valstr(pricestr2, AccessNames[a][modprice]); format(pricestr, sizeof(pricestr), "$%s", pricestr2); } format(hugestring, sizeof(hugestring), "%s\n%s %s", hugestring, AccessNames[a][modname], pricestr); listItemClothes[playerid] = 345; ShowPlayerDialog(playerid, DIALOG_BUYACCESSOR, DIALOG_STYLE_LIST, "Gear", hugestring, "Purchase", "Back"); } } default: { listItemClothes[playerid] = -1; ShowPlayerDialog(playerid, DIALOG_BUYACCESSOR_MAIN, DIALOG_STYLE_LIST, "Gear", "Clothing Items 1\nClothing Items 2\nToys 1\nToys 2\nSpecial", "Select", "Cancel"); } } return 1; } else { new biz = GetPVarInt(playerid, "buyaccbincobiz"); new accid = GetPVarInt(playerid, "buyaccbinco"); new freeslot = -1; for(new i = 0; i < 7; i++) { if(Accessories[playerid][i] == 0) { freeslot = i; break; } } if(freeslot == -1) { listItemClothes[playerid] = -1; SendClientMessage(playerid, COLOR_GRAD1, "You do not have enough space for that."); return 1; } if(AccessNames[accid][modprice] == 1) //if the accessory modprice is 1 then it's a special gear { //special menu if(PlayerInfo[playerid][gTicket] < 1) { listItemClothes[playerid] = -1; SendClientMessage(playerid, COLOR_GRAD1, "You do not have any gear tickets, you can purchase them at donate.gta-ecrp.com."); return 1; } PlayerInfo[playerid][gTicket]--; format(str, sizeof(str), "* You have used a Gear Ticket, you have %d remaining.", PlayerInfo[playerid][gTicket]); SendClientMessage(playerid, COLOR_LIGHTBLUE, str); } Accessories[playerid][freeslot] = AccessNames[accid][modid]; AccessoriesB[playerid][freeslot] = 1; AccessoriessX[playerid][freeslot] = 1; AccessoriessY[playerid][freeslot] = 1; AccessoriessZ[playerid][freeslot] = 1; BizInfo[biz][bTill] += AccessNames[accid][modprice]; BizInfo[biz][bProducts] -= 1; GiveMoney(playerid, -AccessNames[accid][modprice]); new buygearstr[128]; format(buygearstr, sizeof(buygearstr), "~r~%s~w~ purchased! Type /gear to equip it.", AccessNames[accid][modname]); displayCenterHUDInfo(playerid, buygearstr, 8); //display for 8 seconds listItemClothes[playerid] = -1; DeletePVar(playerid, "buyaccbincobiz"); DeletePVar(playerid, "buyaccbinco"); } return 1; } if(dialogid == 24215) // ID is Inventory Accessory List { if(response) { if(listitem <= 6) //if it's a gear slot { if(Accessories[playerid][listitem] == 0) //if there is nothing in the slot { SendClientMessage(playerid, COLOR_GRAD1, "That slot is empty."); ShowAccessDialog(playerid, 0); return 1; } else { new titlestring[128]; format(titlestring, sizeof(titlestring), "Gear %d", listitem +1); SetPVarInt(playerid, "ManageAccessID", listitem); if(!IsPlayerAttachedObjectSlotUsed(playerid, listitem)) { ShowPlayerDialog(playerid, 24216, DIALOG_STYLE_LIST, titlestring, "Equip\nAdjust Position\nChange Bone\nChange Color\nDelete", "Select", "Back"); } else { ShowPlayerDialog(playerid, 24216, DIALOG_STYLE_LIST, titlestring, "Unequip\nAdjust Position\nChange Bone\nChange Color\nDelete", "Select", "Back"); } } } else if(listitem == 7) { equipAllGear(playerid); } else if(listitem == 8) { removeAllGear(playerid); } } return 1; } if(dialogid == 24216) // ID is Inventory Manage Item { if(response) { new manageid = GetPVarInt(playerid, "ManageAccessID"); if(listitem == 0) { if(GetPVarInt(playerid, "ManageAccessID") < 0 || GetPVarInt(playerid, "ManageAccessID") > 6) return SendClientMessage(playerid, COLOR_RED, "ACCESS DENIED: Hacking attempt."); if(IsPlayerAttachedObjectSlotUsed(playerid, manageid)) { RemovePlayerAttachedObject(playerid, manageid); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have unequipped the gear."); } else { //equipping for the first time, bone/position is default if(AccessoriesX[playerid][manageid] == 0.0 && AccessoriesY[playerid][manageid] == 0.0 && AccessoriesZ[playerid][manageid] == 0.0) { new bonestring[256 +1]; for(new i; i < sizeof(AttachmentBones); i++) { format(bonestring, sizeof(bonestring), "%s\n%s", bonestring, AttachmentBones[i]); } ShowPlayerDialog(playerid, 24217, DIALOG_STYLE_LIST, "Select Bone", bonestring, "Select", "Back"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Select the bodypart which you would like to equip the gear to."); } else { SetPlayerAttachedObject(playerid, manageid, Accessories[playerid][manageid], AccessoriesB[playerid][manageid], AccessoriesX[playerid][manageid], AccessoriesY[playerid][manageid], AccessoriesZ[playerid][manageid], AccessoriesrX[playerid][manageid], AccessoriesrY[playerid][manageid], AccessoriesrZ[playerid][manageid], AccessoriessX[playerid][manageid], AccessoriessY[playerid][manageid], AccessoriessZ[playerid][manageid], GetGearColour(Accessoriesc1[playerid][manageid])); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have equipped the gear."); DeletePVar(playerid, "ManageAccessID"); } } } else if(listitem == 1) { if(GetPVarInt(playerid, "ManageAccessID") < 0 || GetPVarInt(playerid, "ManageAccessID") > 6) return SendClientMessage(playerid, COLOR_RED, "ACCESS DENIED: Hacking attempt."); if(AccessoriesB[playerid][manageid] <= 0) { AccessoriesB[playerid][manageid] = 1; } if(AccessoriessX[playerid][manageid] <= 0 && AccessoriessY[playerid][manageid] <= 0 && AccessoriessZ[playerid][manageid] <= 0) { AccessoriessX[playerid][manageid] = 1; AccessoriessY[playerid][manageid] = 1; AccessoriessZ[playerid][manageid] = 1; } SetPlayerAttachedObject(playerid, manageid, Accessories[playerid][manageid], AccessoriesB[playerid][manageid], AccessoriesX[playerid][manageid], AccessoriesY[playerid][manageid], AccessoriesZ[playerid][manageid], AccessoriesrX[playerid][manageid], AccessoriesrY[playerid][manageid], AccessoriesrZ[playerid][manageid], AccessoriessX[playerid][manageid], AccessoriessY[playerid][manageid], AccessoriessZ[playerid][manageid], GetGearColour(Accessoriesc1[playerid][manageid])); EditAttachedObject(playerid, manageid); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Use the editor to adjust the position, rotation and scale. Press V to change camera zoom, hold space to adjust camera position."); } else if(listitem == 2) { if(GetPVarInt(playerid, "ManageAccessID") < 0 || GetPVarInt(playerid, "ManageAccessID") > 6) return SendClientMessage(playerid, COLOR_RED, "ACCESS DENIED: Hacking attempt."); new bonestring[256 +1]; for(new i; i < sizeof(AttachmentBones); i++) { format(bonestring, sizeof(bonestring), "%s\n%s", bonestring, AttachmentBones[i]); } ShowPlayerDialog(playerid, 24217, DIALOG_STYLE_LIST, "Select Bone", bonestring, "Select", "Back"); } else if(listitem == 3) //color { if(GetPVarInt(playerid, "ManageAccessID") < 0 || GetPVarInt(playerid, "ManageAccessID") > 6) return SendClientMessage(playerid, COLOR_RED, "ACCESS DENIED: Hacking attempt."); //dont know what this is for.. ShowPlayerDialog(playerid, 24218, DIALOG_STYLE_LIST, "Select Color", "None\nRed\nLight Red\nDark Red\nGreen\nLight Green\nDark Green\nBlue\nLight Blue\nDark Blue\nPink\nLight Pink\nDark Pink\nPurple\nLight Purple\nDark Purple\nOrange\nLight Orange\nDark Orange\nTurquoise\nLight Turquoise\nDark Turquoise\nBrown\nLight Brown\nDark Brown\nGrey\nLight Grey\nDark Grey\nYellow\nLight Yellow\nDark Yellow\nBlack\nWhite", "Select", "Back"); } else if(listitem == 4) { new msg[128]; for(new check = 0; check < sizeof(AccessNames); check++) { if(AccessNames[check][modid] == Accessories[playerid][manageid]) { format(msg, sizeof(msg), "Are you sure you want to delete %s?", AccessNames[check][modname]); break; } } ShowPlayerDialog(playerid, DIALOG_GEAR_DELETE, DIALOG_STYLE_MSGBOX, "Gear Delete Confirmation", msg, "Delete", "Cancel"); } } else { ShowAccessDialog(playerid, 0); } return 1; } if(dialogid == DIALOG_GEAR_DELETE) { if(response) { new manageid = GetPVarInt(playerid, "ManageAccessID"); if(manageid < 0 || manageid > 6) return SendClientMessage(playerid, COLOR_RED, "ACCESS DENIED: Hacking attempt."); RemovePlayerAttachedObject(playerid, manageid); Accessories[playerid][manageid] = 0; AccessoriesB[playerid][manageid] = 0; AccessoriesX[playerid][manageid] = 0; AccessoriesY[playerid][manageid] = 0; AccessoriesZ[playerid][manageid] = 0; AccessoriesrX[playerid][manageid] = 0; AccessoriesrY[playerid][manageid] = 0; AccessoriesrZ[playerid][manageid] = 0; AccessoriessX[playerid][manageid] = 0; AccessoriessY[playerid][manageid] = 0; AccessoriessZ[playerid][manageid] = 0; Accessoriesc1[playerid][manageid] = 0; //color1 SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have deleted the gear."); DeletePVar(playerid, "ManageAccessID"); } } if(dialogid == 24218) { if(response) { new manageid = GetPVarInt(playerid, "ManageAccessID"); if(GetPVarInt(playerid, "ManageAccessID") < 0 || GetPVarInt(playerid, "ManageAccessID") > 6) return SendClientMessage(playerid, COLOR_RED, "ACCESS DENIED: Hacking attempt."); Accessoriesc1[playerid][manageid] = listitem; if(IsPlayerAttachedObjectSlotUsed(playerid, manageid)) { SetPlayerAttachedObject(playerid, manageid, Accessories[playerid][manageid], AccessoriesB[playerid][manageid], AccessoriesX[playerid][manageid], AccessoriesY[playerid][manageid], AccessoriesZ[playerid][manageid], AccessoriesrX[playerid][manageid], AccessoriesrY[playerid][manageid], AccessoriesrZ[playerid][manageid], AccessoriessX[playerid][manageid], AccessoriessY[playerid][manageid], AccessoriessZ[playerid][manageid], GetGearColour(Accessoriesc1[playerid][manageid])); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have adjusted the color of the gear."); } } else { } DeletePVar(playerid, "ManageAccessID"); return 1; } if(dialogid == 24217) //edit accessory select bone { new manageid = GetPVarInt(playerid, "ManageAccessID"); if(response) { AccessoriesB[playerid][manageid] = listitem +1; SetPlayerAttachedObject(playerid, manageid, Accessories[playerid][manageid], AccessoriesB[playerid][manageid], AccessoriesX[playerid][manageid], AccessoriesY[playerid][manageid], AccessoriesZ[playerid][manageid], AccessoriesrX[playerid][manageid], AccessoriesrY[playerid][manageid], AccessoriesrZ[playerid][manageid], AccessoriessX[playerid][manageid], AccessoriessY[playerid][manageid], AccessoriessZ[playerid][manageid], GetGearColour(Accessoriesc1[playerid][manageid])); EditAttachedObject(playerid, manageid); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Use the editor to adjust the position, rotation and scale. Press V to change camera zoom, hold space to adjust camera position."); DeletePVar(playerid, "ManageAccessID"); //added } else { new titlestring[128], access; for(new check = 0; check < sizeof(AccessNames); check++) { if(AccessNames[check][modid] == Accessories[playerid][manageid]) { access = check; } } format(titlestring, sizeof(titlestring), "%s", AccessNames[access][modname]); if(!IsPlayerAttachedObjectSlotUsed(playerid, listitem)) { ShowPlayerDialog(playerid, 24216, DIALOG_STYLE_LIST, titlestring, "Equip\nAdjust Position\nChange Bone\nChange Color\nDelete", "Select", "Back"); } else { ShowPlayerDialog(playerid, 24216, DIALOG_STYLE_LIST, titlestring, "Unequip\nAdjust Position\nChange Bone\nChange Color\nDelete", "Select", "Back"); } } return 1; } if(dialogid == DIALOG_BUSSINESS_BUY) //247 { if(response) { new biz = GetPlayerVirtualWorld(playerid); if(listitem == 0) //cellphone { if(PlayerInfo[playerid][pCash] > 499) { GiveMoney(playerid, -500); BizInfo[biz][bTill] += 500; BizInfo[biz][bProducts] -= 1; buyCellphone(playerid, 0); //0 = default type format(str, sizeof(str), "~r~-$%d", 500); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 1) //phonebook { if(PlayerInfo[playerid][pPhoneBook] == 1) { SendClientMessage(playerid, COLOR_GRAD2, "You already have a phonebook."); return 1; } if(PlayerInfo[playerid][pCash] > 4999) { GiveMoney(playerid, -5000); BizInfo[biz][bTill] += 5000; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pPhoneBook] = 1; format(str, sizeof(str), "~r~-$%d", 5000); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Phonebook~w~ purchased!~n~Type ~y~/number~w~ to look up other players numbers.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 2) //dice { if(PlayerInfo[playerid][pDice] == 1) { SendClientMessage(playerid, COLOR_GRAD2, "You already have dice."); return 1; } if(PlayerInfo[playerid][pCash] > 499) { GiveMoney(playerid, -500); BizInfo[biz][bTill] += 500; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pDice] = 1; format(str, sizeof(str), "~r~-$%d", 500); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Dice~w~ purchased!~n~Type ~y~/dice~w~ to use.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 3) { if(PlayerInfo[playerid][piPod] > 0) { SendClientMessage(playerid, COLOR_GRAD2, "You already have a iPod."); return 1; } if(PlayerInfo[playerid][pCash] > 2499) { GiveMoney(playerid, -2500); BizInfo[biz][bTill] += 2500; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][piPod] = 1; format(str, sizeof(str), "~r~-$%d", 2500); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~iPod~w~ purchased!~n~type ~y~/ipod~w~ to listen to music.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 4) { if(PlayerInfo[playerid][pSpraycan] >= 10) { SendClientMessage(playerid, COLOR_GRAD2, "You already have 10 or more spray cans."); return 1; } if(PlayerInfo[playerid][pCash] >= 200) { GiveMoney(playerid, -200); BizInfo[biz][bTill] += 200; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pSpraycan] += 10; format(str, sizeof(str), "~r~-$%d", 200); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~10 Spraycans~w~ purchased!~n~type ~y~/colorcar~w~ or ~y~/paintcar~w~ to paint vehicles.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 5) { if(PlayerInfo[playerid][pRope] >= 9) { SendClientMessage(playerid, COLOR_GRAD2, "You already have 9 or more ropes."); return 1; } if(PlayerInfo[playerid][pCash] > 999) { GiveMoney(playerid, -1000); BizInfo[biz][bTill] += 1000; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pRope] += 3; format(str, sizeof(str), "~r~-$%d", 1000); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~3 Ropes~w~ purchased!~n~type ~y~/tie~w~ while driving a car to tie your passengers.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 6) { if(PlayerInfo[playerid][pCigars] >= 10) { SendClientMessage(playerid, COLOR_GRAD2, "You already have 10 or more cigars."); return 1; } if(PlayerInfo[playerid][pCash] > 50) { GiveMoney(playerid, -50); BizInfo[biz][bTill] += 50; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pCigars] += 10; format(str, sizeof(str), "~r~-$%d", 50); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~10 Cigars~w~ purchased!~n~type ~y~/usecigar~w~ to use, LMB to smoke, press F to drop.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 7) { if(PlayerInfo[playerid][pSprunk] >= 3) { SendClientMessage(playerid, COLOR_GRAD2, "You already have 3 or more cans of sprunk."); return 1; } if(PlayerInfo[playerid][pCash] > 9) { GiveMoney(playerid, -10); BizInfo[biz][bTill] += 10; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pSprunk] += 1; format(str, sizeof(str), "~r~-$%d", 10); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Sprunk~w~ purchased!~n~type ~y~/usesoda~w~ to use, LMB to drink, press F to drop.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 8) //walkie talkie { if(PlayerInfo[playerid][pWT] == 1) { SendClientMessage(playerid, COLOR_GRAD2, "You already have a Walkie Talkie."); return 1; } if(PlayerInfo[playerid][pCash] > 199) { GiveMoney(playerid, -200); BizInfo[biz][bTill] += 200; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pWT] = 1; format(str, sizeof(str), "~r~-$%d", 200); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Walkie Talkie~w~ purchased!~n~~y~/channel~w~ to set your channel number, then use ~y~/wt~w~ to type.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 9) //screw drivers { if(PlayerInfo[playerid][pScrew] >= 5) { SendClientMessage(playerid, COLOR_GRAD2, "You already have 5 or more screw drivers."); return 1; } if(PlayerInfo[playerid][pCash] > 49) { GiveMoney(playerid, -50); BizInfo[biz][bTill] += 50; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pScrew] += 5; format(str, sizeof(str), "~r~-$%d", 50); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~5 Screw Drivers~w~ purchased!~n~type ~y~/breakin~w~ to pick the locks on someones ~g~houses~w~.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 10) //blindfolds { if(PlayerInfo[playerid][pBlindfolds] >= 6) { SendClientMessage(playerid, COLOR_GRAD2, "You already have 6 or more blindfolds."); return 1; } if(PlayerInfo[playerid][pCash] >= 2500) { GiveMoney(playerid, -2500); BizInfo[biz][bTill] += 2500; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pBlindfolds] += 2; format(str, sizeof(str), "~r~-$%d", 2500); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~2 Blindfolds~w~ purchased!~n~type ~y~/blindfold~w~ to blindfold someone who is tied.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 11) //cards { if(PlayerInfo[playerid][pCash] >= 2000) { GiveMoney(playerid, -2000); BizInfo[biz][bTill] += 2000; BizInfo[biz][bProducts] -= 1; format(str, sizeof(str), "~r~-$%d", 2000); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pDeck] = 1; displayCenterHUDInfo(playerid, "~r~Deck Of Cards~w~ purchased!~n~type ~y~/help~w~ view the gambling commands.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 12) //address book { if(PlayerInfo[playerid][pCash] >= 1000) { GiveMoney(playerid, -1000); BizInfo[biz][bTill] += 1000; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pAddressBook] = 1; format(str, sizeof(str), "~r~-$%d", 1000); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~2 Address Book~w~ purchased!~n~type ~y~/address~w~ to find out where someone lives.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 13) { if(PlayerInfo[playerid][pCash] >= 50) { GiveMoney(playerid, -50); BizInfo[biz][bTill] += 50; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pCalculator] = 1; format(str, sizeof(str), "~r~-$%d", 50); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Calculator~w~ purchased!~n~type ~y~/calculate~w~ to use it.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 14) // Stero { if(PlayerInfo[playerid][pStereo] > 0) return SendClientMessage(playerid, COLOR_GRAD2, "You already have a Boombox."); if(PlayerInfo[playerid][pCash] >= 3500) { GiveMoney(playerid, -3500); BizInfo[biz][bTill] += 3500; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pStereo] = 1; format(str, sizeof(str), "~r~-$%d", 3500); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Boombox~w~ purchased!~n~type ~y~/placeboombox~w~ to place it on the ground.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 15) //map { if(PlayerInfo[playerid][pMap] != 0) return SendClientMessage(playerid, COLOR_GREY, "You already have a map."); if(PlayerInfo[playerid][pCash] >= 500) { GiveMoney(playerid, -500); BizInfo[biz][bTill] += 500; BizInfo[biz][bProducts] -= 1; format(str, sizeof(str), "~r~-%d", 500); PlayerInfo[playerid][pMap] = 1; GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Map~w~ purchased!~n~type ~y~/map~w~ to use it", 8); } else { return SendClientMessage(playerid, COLOR_GREY, "You don't have the cash for that."); } } if(listitem == 16) //Box of Matches { if(PlayerInfo[playerid][pMatches] > 0) return SendClientMessage(playerid, COLOR_GRAD2, "You can only carry one box of matches."); if(PlayerInfo[playerid][pCash] >= 500) { GiveMoney(playerid, -500); BizInfo[biz][bTill] += 500; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pMatches] = 3; format(str, sizeof(str), "~r~-$%d", 500); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Box of Matches~w~ purchased!~n~type ~y~/lightfire~w~ to light a fire.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 17) //Jerry Can { if(PlayerInfo[playerid][pJerrycan] > 0) return SendClientMessage(playerid, COLOR_GRAD2, "You can only carry one jerry can."); if(PlayerInfo[playerid][pCash] >= 1000) { GiveMoney(playerid, -1000); BizInfo[biz][bTill] += 1000; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pJerrycan] = 1; format(str, sizeof(str), "~r~-$%d", 1000); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Jerry Can~w~ purchased!~n~type ~y~/fill~w~ to fill the jerry can.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 18) //case of beer { if(PlayerInfo[playerid][pCash] >= 1000) { GiveMoney(playerid, -1000); BizInfo[biz][bTill] += 1000; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pBeer] = 5; format(str, sizeof(str), "~r~-$%d", 1000); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Case of beert~w~ purchased!~n~type ~y~/usebeer~w~ to get a beer in your hand.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 19) // drill { if(PlayerInfo[playerid][pLevel] < 4) return SendClientMessage(playerid, COLOR_GREY, "You need level 4+ to buy this."); if(PlayerInfo[playerid][pDrill] == 1) return SendClientMessage(playerid, COLOR_GREY, "You already have a drill, /usedrill near the vault to use it."); if(PlayerInfo[playerid][pCash] >= 250000) { GiveMoney(playerid, -250000); BizInfo[biz][bTill] += 25000; // 10 percents BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pDrill] = 1; format(str, sizeof(str), "~r~-$%d", 250000); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Drillt~w~ purchased!~n~type ~y~/usedrill~w~ near the vault to start drilling.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 20) // duffle bag { if(holdingDufflebag[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You already have a dufflebag, /dufflebag."); // cooldown is here to ensure players arent buying and dropping duffle bags constantly, therefore filling the world with objects // duffle bags disappear 10 minutes after they are dropped if(gettime() < PlayerInfo[playerid][pDuffleBagTime]) return SendClientMessage(playerid, COLOR_GREY, "You must wait 20 minutes before purchasing another duffle bag."); if(PlayerInfo[playerid][pCash] >= 5000) { new duffleid = CreateDuffleBag(); // in case duffleid is -1, it means that dufflebags reached their maximum (200 on the server) // if we do get to such a case, i might adjust MAXIMUM_DUFFLEBAGS on dufflebag.inc if(duffleid == -1) return SendClientMessage(playerid, COLOR_GREY, "An error occured ~ contact Desmond."); AttachDufflebagToPlayer(playerid, duffleid); GiveMoney(playerid, -5000); BizInfo[biz][bTill] += 5000; BizInfo[biz][bProducts] -= 1; PlayerInfo[playerid][pDuffleBagTime] = gettime()+DUFFLEBAG_COOLDOWN; format(str, sizeof(str), "~r~-$%d", 5000); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Dufflebagt~w~ purchased!~n~type ~y~/dufflebag.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(BizInfo[biz][bProducts] <= 0) SetNoProductsDate(biz); } return 1; } if(dialogid == DIALOG_BUSINESS_DRINK) //bar { if(response) { new biz = GetPlayerVirtualWorld(playerid); if(BizInfo[biz][bProducts] <= 0 && GetPlayerVirtualWorld(playerid) != 0) { SendClientMessage(playerid, COLOR_GREY, "This business doesn't have any products left."); return 1; } if(listitem == 0) //beer { if(PlayerInfo[playerid][pCash] > 19) { GiveMoney(playerid, -20); BizInfo[biz][bTill] += 20; BizInfo[biz][bProducts] -=1; SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER); format(str, sizeof(str), "~r~-$%d", 20); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Beer~w~ purchased!~n~press LMB to drink, press F to drop.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 1) //vodka { if(PlayerInfo[playerid][pCash] > 29) { GiveMoney(playerid, -30); BizInfo[biz][bTill] += 30; BizInfo[biz][bProducts] -=1; SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE); format(str, sizeof(str), "~r~-$%d", 30); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Vodka~w~ purchased!~n~press LMB to drink, press F to drop.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 2) //whiskey { if(PlayerInfo[playerid][pCash] > 34) { GiveMoney(playerid, -35); BizInfo[biz][bTill] += 35; BizInfo[biz][bProducts] -=1; SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE); format(str, sizeof(str), "~r~-$%d", 35); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Whiskey~w~ purchased!~n~press LMB to drink, press F to drop.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 3) //wine { if(PlayerInfo[playerid][pCash] > 24) { GiveMoney(playerid, -25); BizInfo[biz][bTill] += 25; BizInfo[biz][bProducts] -=1; SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE); format(str, sizeof(str), "~r~-$%d", 25); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Wine~w~ purchased!~n~press LMB to drink, press F to drop.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 4) //soda { if(PlayerInfo[playerid][pCash] > 14) { GiveMoney(playerid, -15); BizInfo[biz][bTill] += 15; BizInfo[biz][bProducts] -=1; SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); format(str, sizeof(str), "~r~-$%d", 15); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Sprunk~w~ purchased!~n~press LMB to drink, press F to drop.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(BizInfo[biz][bProducts] <= 0) { SetNoProductsDate(biz); } } return 1; } if(dialogid == DIALOG_TRAIN) //gym { if(response) { if(listitem == 0) //normal { PlayerInfo[playerid][pFightingStyle] = FIGHT_STYLE_NORMAL; SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightingStyle]); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have learned a new fighting style."); } if(listitem == 1) //boxing { if(PlayerInfo[playerid][pCash] > 49999) { PlayerInfo[playerid][pFightingStyle] = FIGHT_STYLE_BOXING; SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightingStyle]); GiveMoney(playerid, -50000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have learned a new fighting style."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 2) //kung fu { if(PlayerInfo[playerid][pCash] > 49999) { PlayerInfo[playerid][pFightingStyle] = FIGHT_STYLE_KUNGFU; SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightingStyle]); GiveMoney(playerid, -50000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have learned a new fighting style."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 3) //kneehead { if(PlayerInfo[playerid][pCash] > 49999) { PlayerInfo[playerid][pFightingStyle] = FIGHT_STYLE_KNEEHEAD; SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightingStyle]); GiveMoney(playerid, -50000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have learned a new fighting style."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 4) //grabkick { if(PlayerInfo[playerid][pCash] > 49999) { PlayerInfo[playerid][pFightingStyle] = FIGHT_STYLE_GRABKICK; SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightingStyle]); GiveMoney(playerid, -50000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have learned a new fighting style."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 5) //elbow { if(PlayerInfo[playerid][pCash] > 49999) { PlayerInfo[playerid][pFightingStyle] = FIGHT_STYLE_ELBOW; SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pFightingStyle]); GiveMoney(playerid, -50000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have learned a new fighting style."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } } return 1; } if(dialogid == DIALOG_BUYMEAL) //Cafeteria // COMMENTED { if(response) { new Float:playerHP; GetPlayerHealth(playerid, playerHP); if(listitem == 0) //Bread { if(PlayerInfo[playerid][pCash] > 2) { GiveMoney(playerid, -2); if(playerHP > 98) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, playerHP + 2.0); } SendClientMessage(playerid, COLOR_GRAD4, "Bread purchased."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); return 1; } } if(listitem == 1) //Apple { if(PlayerInfo[playerid][pCash] > 3) { GiveMoney(playerid, -3); if(playerHP > 97) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, playerHP + 3.0); } SendClientMessage(playerid, COLOR_GRAD4, "Apple purchased."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); return 1; } } if(listitem == 2) //Cok O Pops { if(PlayerInfo[playerid][pCash] > 5) { GiveMoney(playerid, -5); if(playerHP > 95) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, playerHP + 5.0); } SendClientMessage(playerid, COLOR_GRAD4, "Cok O Pops purchased."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); return 1; } } if(listitem == 3) //Mashed Potatoes { if(PlayerInfo[playerid][pCash] > 5) { GiveMoney(playerid, -5); if(playerHP > 95) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, playerHP + 5.0); } SendClientMessage(playerid, COLOR_GRAD4, "Mashed Potatoes purchased."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); return 1; } } if(listitem == 4) //Carrot { if(PlayerInfo[playerid][pCash] > 1) { GiveMoney(playerid, -1); if(playerHP > 99) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, playerHP + 1.0); } SendClientMessage(playerid, COLOR_GRAD4, "Carrot purchased."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); return 1; } } if(listitem == 5) //Green Beans { if(PlayerInfo[playerid][pCash] > 4) { GiveMoney(playerid, -4); if(playerHP > 96) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, playerHP + 4.0); } SendClientMessage(playerid, COLOR_GRAD4, "Green Beans purchased."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); return 1; } } if(listitem == 6) //Pork Roll { if(PlayerInfo[playerid][pCash] > 5) { GiveMoney(playerid, -5); if(playerHP > 95) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, playerHP + 5.0); } SendClientMessage(playerid, COLOR_GRAD4, "Pork Roll purchased."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); return 1; } } if(listitem == 7) //Sausage { if(PlayerInfo[playerid][pCash] > 7) { GiveMoney(playerid, -7); if(playerHP > 93) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, playerHP + 7.0); } SendClientMessage(playerid, COLOR_GRAD4, "Sausage purchased."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); return 1; } } if(listitem == 8) //Chicken { if(PlayerInfo[playerid][pCash] > 20) { GiveMoney(playerid, -20); if(playerHP > 80) { SetPlayerHealth(playerid, 100.0); } else { SetPlayerHealth(playerid, playerHP + 20.0); } SendClientMessage(playerid, COLOR_GRAD4, "Chicken purchased."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); return 1; } } ApplyAnimationEx(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); } return 1; } if(dialogid == DIALOG_PG_MAIN) // DoC lockers { if(response) { if(listitem == 0) // Duty { if(PlayerInfo[playerid][pOnDuty] == 0) { format(str, sizeof(str), "* %s takes their bade and equipment from the locker.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); if(PlayerInfo[playerid][pMember] == 11) FakeFaction[playerid] = 5; SetPlayerColor(playerid, COLOR_DOC_NAMETAG); GivePlayerGun(playerid, WEAPON_NITESTICK); GivePlayerGun(playerid, WEAPON_SPRAYCAN); SetPlayerArmour(playerid, 100.0); PlayerInfo[playerid][pOnDuty] = 1; PlayerInfo[playerid][pClothes] = 0; } else if(PlayerInfo[playerid][pOnDuty] == 1) { format(str, sizeof(str), "* %s places their badge and equipment back into thes locker.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerColor(playerid, TCOLOR_WHITE); ResetPlayerWeapons(playerid); ClearGuns(playerid); PlayerInfo[playerid][pGun1] = 0; PlayerInfo[playerid][pGun3] = 0; PlayerInfo[playerid][pGun5] = 0; SetPlayerArmour(playerid, 0.0); PlayerInfo[playerid][pClothes] = 0; PlayerInfo[playerid][pOnDuty] = 0; // Set off-duty skin new undercoverskins[10]; undercoverskins[0] = 17; undercoverskins[5] = 303; undercoverskins[1] = 185; undercoverskins[6] = 304; undercoverskins[2] = 46; undercoverskins[7] = 305; undercoverskins[3] = 73; undercoverskins[8] = 2; undercoverskins[4] = 72; undercoverskins[9] = 7; new randomnumber = random(sizeof(undercoverskins)); SetPlayerSkin(playerid, undercoverskins[randomnumber]); PlayerInfo[playerid][pModel] = undercoverskins[randomnumber]; } } if(listitem == 1) // Equipment { ShowPlayerDialog(playerid, DIALOG_PG_WEAPONRY, DIALOG_STYLE_TABLIST_HEADERS, "Equipment", "Item\tPrice\nPortable MDC\tNo cost\nMace\t$20\nNight Stick\t$20\nDeagle\t$500\nShotgun\t$200\nMP5\t$400\nRifle\t$1,000\nM4\t$4,000\nFirst Aid Kit\tNo cost\nKevlar vest\t$1,000\nRubber Bullets\t$100", "Select", "Close"); } if(listitem == 2) // Clearing { SendClientMessage(playerid, COLOR_YELLOW, "Please type the name of the player you want to clear."); SAPDClearing[playerid] = 1; } if(listitem == 3) // Uniform { ShowPlayerDialog(playerid, DIALOG_PG_UNIFORM, DIALOG_STYLE_LIST, "Uniform", "Male uniform 1\nMale uniform 2\nMale uniform 3\nMale uniform 4\nMale uniform 5\nFemale uniform", "Select", "Close"); } if(listitem == 4) // SWAT { if(PlayerInfo[playerid][pRank] < 2) return SendClientMessage(playerid, COLOR_GREY, "This can only be used by R2+."); SetPlayerSkin(playerid, 285); SetPlayerArmour(playerid, 100); } } return 1; } if(dialogid == DIALOG_PG_UNIFORM) { // DoC uniforms if(!response) return 1; switch(listitem) { case 0: SetPlayerSkin(playerid, 311); case 1: SetPlayerSkin(playerid, 310); case 2: SetPlayerSkin(playerid, 302); case 3: SetPlayerSkin(playerid, 282); case 4: SetPlayerSkin(playerid, 283); case 5: SetPlayerSkin(playerid, 309); } PlayerInfo[playerid][pModel] = GetPlayerSkin(playerid); cmd_ame(playerid, "puts on their uniform."); } if(dialogid == DIALOG_PG_WEAPONRY) // DoC equipment { if(response) { if(listitem == 0) // Portable MDC { PlayerInfo[playerid][pPortMDC] = 1; SendClientMessage(playerid, COLOR_ORANGE, "You take a portable MDC unit from the locker."); SendClientMessage(playerid, COLOR_ORANGE, "(( This will be lost upon death. ))"); } if(listitem == 1) // Mace { if(PlayerInfo[playerid][pCash] < 20) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -20); GivePlayerGun(playerid, 41); } if(listitem == 2) // Night Stick { if(PlayerInfo[playerid][pCash] < 20) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -20); GivePlayerGun(playerid, 3); } if(listitem == 3) // Deagle { if(PlayerInfo[playerid][pCash] < 500) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -500); GivePlayerGun(playerid, 24); } if(listitem == 4) // Shotgun { if(PlayerInfo[playerid][pCash] < 200) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -200); GivePlayerGun(playerid, 25); } if(listitem == 5) // MP5 { if(PlayerInfo[playerid][pCash] < 400) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -400); GivePlayerGun(playerid, 29); } if(listitem == 6) // Rifle { if(PlayerInfo[playerid][pCash] < 1000) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -1000); GivePlayerGun(playerid, 33); } if(listitem == 7) // M4 { if(PlayerInfo[playerid][pCash] < 4000) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -4000); GivePlayerGun(playerid, 31); } if(listitem == 8) SetPlayerHealth(playerid, 100); if(listitem == 9) { // Kevlar if(PlayerInfo[playerid][pCash] < 1000) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -1000); SetPlayerArmour(playerid, 100); } if(listitem == 9) // Rubber bullets { if(PlayerInfo[playerid][pCash] < 100) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); hasRubberBullets[playerid] = 1; loadedRubberBullets[playerid] = false; SendClientMessage(playerid, COLOR_YELLOW, "To use your rubber bullets, use \"/loadrubber\", this only works with a Country Rifle."); GiveMoney(playerid, -100); } } return 1; } if(dialogid == DIALOG_SANG_MAIN) // SANG lockers { if(response) { if(listitem == 0) // Duty { if(PlayerInfo[playerid][pOnDuty] == 0) { format(str, sizeof(str), "* %s takes their badge and equipment from the locker.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); if(PlayerInfo[playerid][pMember] == 11) FakeFaction[playerid] = FACTION_SANG; SetPlayerColor(playerid, COLOR_SANG); GivePlayerGun(playerid, WEAPON_NITESTICK); GivePlayerGun(playerid, WEAPON_SPRAYCAN); SetPlayerArmour(playerid, 100.0); PlayerInfo[playerid][pOnDuty] = 1; PlayerInfo[playerid][pClothes] = 0; if(PlayerInfo[playerid][pGroup] == GROUP_S9 && PlayerInfo[playerid][pMember] != FACTION_SANG) { SetPlayerSkin(playerid, 287); PlayerInfo[playerid][pModel] = 287; PlayerInfo[playerid][pOnDuty] = 1; PlayerInfo[playerid][pMember] = FACTION_SANG; PlayerInfo[playerid][pRank] = 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have been given a badge automatically (SANG Corporal)"); } } else if(PlayerInfo[playerid][pOnDuty] == 1) { format(str, sizeof(str), "* %s places their badge and equipment back into thes locker.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerColor(playerid, TCOLOR_WHITE); ResetPlayerWeapons(playerid); ClearGuns(playerid); SetPlayerArmour(playerid, 0.0); PlayerInfo[playerid][pClothes] = 0; PlayerInfo[playerid][pOnDuty] = 0; } } if(listitem == 1) // Equipment { ShowPlayerDialog(playerid, DIALOG_SANG_WEAPONRY, DIALOG_STYLE_TABLIST_HEADERS, "Equipment", "Item\tPrice\nPortable MDC\tNo cost\nMace\t$20\nNight Stick\t$20\nDeagle\t$500\nShotgun\t$200\nMP5\t$400\nRifle\t$1,000\nM4\t$6,000\nSpas-12\t$15,000\nFirst Aid Kit\tNo cost\nKevlar vest\t$1,000\nRubber Bullets\t$100\nSniper Rifle\t$12,000", "Select", "Close"); } if(listitem == 2) // Clearing { SendClientMessage(playerid, COLOR_YELLOW, "Please type the name of the player you want to clear."); SAPDClearing[playerid] = 1; } if(listitem == 3) // Uniform { // Shows faction skin selector ShowSkinShop(playerid, false, true, false, false, true); } if(listitem == 4) // Shows civilian skin selector { ShowSkinShop(playerid, true, false, false, false, false); return 1; } } return 1; } /*if(dialogid == DIALOG_SANG_UNIFORM) { // SANG uniforms if(!response) return 1; switch(listitem) { case 0: SetPlayerSkin(playerid, 287); case 1: SetPlayerSkin(playerid, 179); case 2: SetPlayerSkin(playerid, 191); case 3: SetPlayerSkin(playerid, 73); case 4: SetPlayerSkin(playerid, 46); } PlayerInfo[playerid][pModel] = GetPlayerSkin(playerid); cmd_ame(playerid, "puts on their uniform."); }*/ if(dialogid == DIALOG_SANG_WEAPONRY) // DoC equipment { if(response) { if(listitem == 0) // Portable MDC { PlayerInfo[playerid][pPortMDC] = 1; SendClientMessage(playerid, COLOR_ORANGE, "You take a portable MDC unit from the locker."); SendClientMessage(playerid, COLOR_ORANGE, "(( This will be lost upon death. ))"); } if(listitem == 1) // Mace { if(PlayerInfo[playerid][pCash] < 20) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -20); GivePlayerGun(playerid, 41); } if(listitem == 2) // Night Stick { if(PlayerInfo[playerid][pCash] < 20) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -20); GivePlayerGun(playerid, 3); } if(listitem == 3) // Deagle { if(PlayerInfo[playerid][pCash] < 500) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -500); GivePlayerGun(playerid, 24); } if(listitem == 4) // Shotgun { if(PlayerInfo[playerid][pCash] < 200) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -200); GivePlayerGun(playerid, 25); } if(listitem == 5) // MP5 { if(PlayerInfo[playerid][pCash] < 400) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -400); GivePlayerGun(playerid, 29); } if(listitem == 6) // Rifle { if(PlayerInfo[playerid][pCash] < 1000) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -1000); GivePlayerGun(playerid, 33); } if(listitem == 7) // M4 { if(PlayerInfo[playerid][pCash] < 4000) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -4000); GivePlayerGun(playerid, 31); } if(listitem == 8) // Spas-12 { if(PlayerInfo[playerid][pCash] < 15000) // 15k return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -15000); GivePlayerGun(playerid, 27); } if(listitem == 9) SetPlayerHealth(playerid, 100); if(listitem == 10) { // Kevlar if(PlayerInfo[playerid][pCash] < 1000) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -1000); SetPlayerArmour(playerid, 100); } if(listitem == 11) // Rubber bullets { if(PlayerInfo[playerid][pCash] < 100) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); hasRubberBullets[playerid] = 1; loadedRubberBullets[playerid] = false; SendClientMessage(playerid, COLOR_YELLOW, "To use your rubber bullets, use \"/loadrubber\", this only works with a Country Rifle."); GiveMoney(playerid, -100); } if(listitem == 12) // sniper rifle { if(PlayerInfo[playerid][pCash] < 12000) // 12k return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -12000); GivePlayerGun(playerid, 34); } } return 1; } if(dialogid == DIALOG_SAS_MAIN) //SAS { if(response) { if(listitem == 0) { if(PlayerInfo[playerid][pOnDuty] == 0) //if player is off duty, set them them on { strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); format(str, sizeof(str), "* %s %s takes a Badge from their locker.", GetPlayerRank(playerid), sendername); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { SetPlayerColor(playerid, TCOLOR_SAS); } PlayerInfo[playerid][pOnDuty] = 1; } else if(PlayerInfo[playerid][pOnDuty] == 1) //if player is on duty, set them off { strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); if(PlayerInfo[playerid][pMember] == 15) { format(str, sizeof(str), "* %s %s places a Badge in their locker.", GetPlayerRank(playerid), sendername); } else { format(str, sizeof(str), "* %s %s places a Badge in their locker.", GetPlayerRank(playerid), sendername); } ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerColor(playerid, TCOLOR_WHITE); PlayerInfo[playerid][pOnDuty] = 0; TogglePlayerControllable(playerid, true); } return 1; } if(listitem == 1) { SendClientMessage(playerid, COLOR_GREY, "This feature is deprecated."); return 1; } if(listitem == 2) { if(PlayerInfo[playerid][pCash] < 5000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -5000); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); SendClientMessage(playerid, COLOR_GREY, "Health and Kevlar replenished."); TogglePlayerControllable(playerid, true); } } if(listitem == 3) { if(PlayerInfo[playerid][pCash] < 5000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -1000); GivePlayerGun(playerid, 22); SendClientMessage(playerid, COLOR_GREY, "You've purchased a Colt45."); TogglePlayerControllable(playerid, true); } } } return 1; } if(dialogid == DIALOG_S9_MAIN) // Sector 9 locker { if(response) { if(listitem == 0) // Armory return showS9Dialog(playerid); if(listitem == 1) // Clothes { return SendClientMessage(playerid, COLOR_LIGHTRED, "Feature is disabled."); /* DestroySelectionMenu(playerid); SetPVarInt(playerid, "skinc_active", 1); CreateSelectionMenu(playerid); SelectTextDraw(playerid, 0xACCBF1FF); */ } if(listitem == 2) // Restricted Clothes { new diastr[2000]; strcat(diastr, "Agent\t(286)\t\n"); strcat(diastr, "S.W.A.T Special Forces\t(285)\t\n"); strcat(diastr, "San Andreas Army\t(287)\t\n"); strcat(diastr, "Desert Sherrif (Chief)\t(288)\t\n"); strcat(diastr, "County Sheriff\t(283)\t\n"); strcat(diastr, "Las Venturas Police Officer\t(282)\t\n"); strcat(diastr, "San Fierro Police Officer\t(281)\t\n"); strcat(diastr, "Los Santos Police Officer\t(280)\t\n"); strcat(diastr, "Officer Tenpenny\t(265)\t\n"); strcat(diastr, "Officer Pulaski\t(266)\t\n"); strcat(diastr, "Officer Hernandez\t(267)\t\n"); strcat(diastr, "White MIB Agent\t(165)\t\n"); strcat(diastr, "Black MIB Agent\t(166)\t\n"); strcat(diastr, "Black (White Shirt) Medic\t(274)\t\n"); strcat(diastr, "White (Blue Shirt) Medic\t(275)\t\n"); strcat(diastr, "White (Green Shirt) Medic\t(276)\t\n"); strcat(diastr, "Firefighter (White)\t(277)\t\n"); strcat(diastr, "Firefighter (Black)\t(278)\t\n"); strcat(diastr, "San Fierro Figherfighter\t(279)\t\n"); strcat(diastr, "LSPD Motorbike Cop\t(284)\t"); ShowPlayerDialog(playerid, DIALOG_S9_RESTRICTED, DIALOG_STYLE_TABLIST, "S9 Skins", diastr, "Select", "Back"); } if(listitem == 3) // Badges { new diastr[2000]; strcat(diastr, "Los Santos Police Department\t(1)\t{23c62e}(Enabled){ffffff}\n"); strcat(diastr, "Federal Bureau of Investigation\t(2)\t{23c62e}(Enabled){ffffff}\n"); strcat(diastr, "San Andreas Sheriffs Department\t(3)\t{ff4949}(Disabled){ffffff}\n"); strcat(diastr, "San Andreas Fire & Medical Department\t(4)\t{23c62e}(Enabled){ffffff}\n"); strcat(diastr, "Department of Corrections\t(5)\t{23c62e}(Enabled){ffffff}\n"); strcat(diastr, "Government\t(6)\t{23c62e}(Enabled){ffffff}\n"); strcat(diastr, "Judicial Department\t(7)\t{ff4949}(Disabled){ffffff}\n"); strcat(diastr, "San Andreas National Guard\t(14)\t{23c62e}(Enabled){ffffff}\n"); strcat(diastr, "Civilian\t(0)\t"); ShowPlayerDialog(playerid, DIALOG_S9_BADGES, DIALOG_STYLE_TABLIST, "Faction Badges", diastr, "Select", "Back"); } } return 1; } if(dialogid == DIALOG_S9_RESTRICTED) { if(!response) { new bool: Admin; foreach( new i: Player ) { if(PlayerInfo[i][pAdmin] > 0) { Admin = true; break; } } if(Admin) ShowPlayerDialog(playerid, DIALOG_S9_MAIN, DIALOG_STYLE_LIST, GetPlayerFactionName(playerid), "Namechange ({33AA33}Available{FFFFFF})\nArmory\nWardrobe\nWardrobe ({ff7b00}Restricted{FFFFFF})\nLaw Enforcement Badges", "Select", "Cancel"); else ShowPlayerDialog(playerid, DIALOG_S9_MAIN, DIALOG_STYLE_LIST, GetPlayerFactionName(playerid), "Namechange ({FF0000}Not available{FFFFFF})\nArmory\nWardrobe\nWardrobe ({ff7b00}Restricted{FFFFFF})\nLaw Enforcement Badges", "Select", "Cancel"); } else { if(listitem == 0) return SetPlayerSkin(playerid, 286);//fbi if(listitem == 1) { SetPlayerSkin(playerid, 285); //swat SetPlayerArmour(playerid, 100); // swat skins are granted 100 armor } if(listitem == 2) { SetPlayerSkin(playerid, 287); //sang SetPlayerArmour(playerid, 100); } if(listitem == 3) return SetPlayerSkin(playerid, 288);//Chief if(listitem == 4) return SetPlayerSkin(playerid, 283);//County Sherrif if(listitem == 5) return SetPlayerSkin(playerid, 282);//lvpd cop if(listitem == 6) return SetPlayerSkin(playerid, 281);//sfpd cop if(listitem == 7) return SetPlayerSkin(playerid, 280);//lspd cop if(listitem == 8) return SetPlayerSkin(playerid, 265);//tenpenny if(listitem == 9) return SetPlayerSkin(playerid, 266);//pulaski if(listitem == 10) return SetPlayerSkin(playerid, 267);//hernandez if(listitem == 11) return SetPlayerSkin(playerid, 165);//white mib if(listitem == 12) return SetPlayerSkin(playerid, 166);//black mib if(listitem == 13) return SetPlayerSkin(playerid, 274);//Black (White Shirt) Medic if(listitem == 14) return SetPlayerSkin(playerid, 275);//White (Blue Shirt) Medic if(listitem == 15) return SetPlayerSkin(playerid, 267);//White (Green Shirt) Medic if(listitem == 16) return SetPlayerSkin(playerid, 277);//Firefighter (White) if(listitem == 17) return SetPlayerSkin(playerid, 278);//Firefighter (Black) if(listitem == 18) return SetPlayerSkin(playerid, 279);//San Fierro Figherfighter if(listitem == 19) return SetPlayerSkin(playerid, 284);//LSPD Motorbike Cop PlayerInfo[playerid][pClothes] = GetPlayerSkin(playerid); } return 1; } if(dialogid == DIALOG_S9_BADGES) { if(!response) return ShowS9Armory(playerid); ChosenFaction[playerid] = listitem + 1; if(listitem == 7) ChosenFaction[playerid] = 14; // SANG is ID 14, different from how this system works // If civillian if(listitem == 8) { SetPlayerColor(playerid, TCOLOR_WHITE); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Tip: You can also use '/removebadge'."); ChosenFaction[playerid] = 0; PlayerInfo[playerid][pOnDuty] = 0; return 1; } // Disabled badges if(listitem == 6 || listitem == 2) { SendClientMessage(playerid, COLOR_GREY, "That badge is disabled."); return ShowS9Armory(playerid); } // Let the player know which faction he has selected. format(str, sizeof(str), "You have selected: %s", GetFactionName(ChosenFaction[playerid])); SendClientMessage(playerid, COLOR_LIGHTBLUE, str); // Now to change the rank. new diastr[300]; format(str, sizeof(str), "Change rank for %s.", GetFactionName(ChosenFaction[playerid])); // Just adds the rank name to the list item. (e.g. Rank 0 - Cadet) format(diastr, sizeof(diastr), "Rank 0 - %s\n", GetFactionRankName(ChosenFaction[playerid], 0)); format(diastr, sizeof(diastr), "%sRank 1 - %s\n", diastr, GetFactionRankName(ChosenFaction[playerid], 1)); format(diastr, sizeof(diastr), "%sRank 2 - %s\n", diastr, GetFactionRankName(ChosenFaction[playerid], 2)); if(PlayerInfo[playerid][pGroupRank] >= GROUP_S9_RANKS-1) { format(diastr, sizeof(diastr), "%sRank 3 - %s\n", diastr, GetFactionRankName(ChosenFaction[playerid], 3)); format(diastr, sizeof(diastr), "%sRank 4 - %s", diastr, GetFactionRankName(ChosenFaction[playerid], 4)); } else { format(diastr, sizeof(diastr), "%sRank 3 - %s", diastr, GetFactionRankName(ChosenFaction[playerid], 3)); } ShowPlayerDialog(playerid, DIALOG_S9_RANKS, DIALOG_STYLE_LIST, str, diastr, "Confirm", "Cancel"); return 1; } if(dialogid == DIALOG_S9_RANKS) { if(!response) return ShowS9Armory(playerid); new skin; ChosenRank[playerid] = listitem; switch(ChosenFaction[playerid]) { case FACTION_SAPD: { SetPlayerColor(playerid, TCOLOR_BLUE); // To change the player's skin. switch(ChosenRank[playerid]) { case 0: skin = 71; // Cadet case 1: skin = 280; // Officer case 2: skin = 281; // Senior Officer case 3: skin = 282; // Sargent } } case FACTION_FBI: { SetPlayerColor(playerid, TCOLOR_NAVYBLUE); skin = 286; // FBI skin } case FACTION_FMD: { SetPlayerColor(playerid, TCOLOR_PARAMEDIC); switch(ChosenRank[playerid]) { case 0: skin = 276; // Trainee case 1..3: skin = 275; // R1-R3 } } case FACTION_ARMY: { SetPlayerColor(playerid, COLOR_DOC_NAMETAG); skin = 287; // Army skin } case 6: // Senate { SetPlayerColor(playerid, TCOLOR_SENATE); skin = 165; // White MIB } case FACTION_SANG: { SetPlayerColor(playerid, COLOR_SANG); skin = 287; // Army skin } } SetPlayerSkin(playerid, skin); PlayerInfo[playerid][pModel] = skin; PlayerInfo[playerid][pOnDuty] = 1; PlayerInfo[playerid][pMember] = ChosenFaction[playerid]; PlayerInfo[playerid][pRank] = ChosenRank[playerid]; format(str, sizeof(str), "You are now a %s %s.", GetFactionName(ChosenFaction[playerid]), GetFactionRankName(ChosenFaction[playerid], ChosenRank[playerid])); SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(customRank[playerid], 24, "%s", GetFactionRankName(ChosenFaction[playerid], ChosenRank[playerid])); customRankName[playerid] = true; ChosenFaction[playerid] = 0; ChosenRank[playerid] = 0; return 1; } if(dialogid == DIALOG_S9_ARMORY) { if(!response) return ShowS9Armory(playerid); if(response) { if(!IsPlayerNearSector9HQ(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not at your headquarters."); new money = PlayerInfo[playerid][pCash]; switch(listitem) { case 0: // Desert Eagle { if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_DEAGLE); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased a Desert Eagle for $2,500."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 1: // SD Pistol { if(money >= 5000) { GiveMoney(playerid, -5000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_SILENCED); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased an SD Pistol for $5,000."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 2: // Break { showS9Dialog(playerid); } case 3: // M4 { if(money >= 12500) { GiveMoney(playerid, -12500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_M4); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased an M4 for $12,500."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 4: // AK47 { if(money >= 7500) { GiveMoney(playerid, -7500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_AK47); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased an AK47 for $7,500."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 5: // Break { showS9Dialog(playerid); } case 6: // Spas12 { if(money >= 25000) { GiveMoney(playerid, -25000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_SHOTGSPA); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased a combat shotgun for $25,000."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 7: // Shotgun { if(money >= 2000) { GiveMoney(playerid, -2000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_SHOTGUN); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased a shotgun for $2,000."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 8: // Sawn off { if(money >= 7500) { GiveMoney(playerid, -7500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_SAWEDOFF); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased a sawn-off shotgun for $7,500."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 9: // Break { showS9Dialog(playerid); } case 10: // MP5 { if(money >= 1000) { GiveMoney(playerid, -1000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_MP5); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased an MP5 for $1,000."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 11: // TEC9 { if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_TEC9); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased a TEC9 for $2,500."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 12: // Uzi { if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_UZI); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased an Uzi for $2,500."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 13: // Break { showS9Dialog(playerid); } case 14: // Rifle { if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_RIFLE); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased a country rifle for $2,500."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 15: // Sniper Rifle { if(money >= 15000) { GiveMoney(playerid, -15000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_SNIPER); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased a sniper rifle for $15,000."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 16: // Break { showS9Dialog(playerid); } case 17: // Flamethrower { if(money >= 20000) { GiveMoney(playerid, -20000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_FLAMETHROWER); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased a flamethrower for $20,000."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 18: // C4 { if(money >= 10000) { GiveMoney(playerid, -25000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pBombs] += 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased a block of plastic explosive for $10,000."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 19: // Break { showS9Dialog(playerid); } case 20: // Chainsaw { if(money >= 5000) { GiveMoney(playerid, -5000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_CHAINSAW); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased a chainsaw for $5,000."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 21: // Knife { if(money >= 1000) { GiveMoney(playerid, -1000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_KNIFE); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased a knife for $1,000."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 22: // Break { showS9Dialog(playerid); } case 23: // Tear Gas { if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_TEARGAS); SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have purchased two canisters of tear gas for $2,500."); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 24: // Grenades { SendClientMessage(playerid, COLOR_GREY, "Grenades have been disabled."); /* if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_GRENADE); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); }*/ } case 25: // Molotov Cocktail { if(money >= 2500) { GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GivePlayerGun(playerid, WEAPON_MOLTOV); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 26: // Break { showS9Dialog(playerid); } case 27: // Health and Armour { if(money >= 1000) { GiveMoney(playerid, -1000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SetPlayerHealth(playerid, 100.0); SetPlayerArmour(playerid, 100.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 28: // Half Vest { if(money >= 500) { GiveMoney(playerid, -1000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SetPlayerArmour(playerid, 50.0); } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "You can't afford that."); } } case 29: // Break { showS9Dialog(playerid); } case 30: // Jammer { if(money >= 1000) { GiveMoney(playerid, -1000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pJammer] += 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have purchased a signal jammer for $1,000."); } else return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money for that."); } case 31: // Lock pick { if(money >= 5000) { if(PlayerInfo[playerid][pHasLockPick] == 1) return SendClientMessage(playerid, COLOR_GREY, "You already have a lock pick kit."); GiveMoney(playerid, -5000); PlayerInfo[playerid][pHasLockPick] = 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have purchased a lock pick kit for $5,000."); } else return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money for that."); } } } } if(dialogid == DIALOG_LEO_MAIN) //SAPD { if(response) { switch(listitem) { case 0: { if(PlayerInfo[playerid][pOnDuty] == 0) //if player is off duty, set them them on { strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); format(str, sizeof(str), "* %s %s retrieves his equipment from his locker and equips his badge & body camera.", GetPlayerRank(playerid), sendername); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 11) { if(PlayerInfo[playerid][pMember] == 11) FakeFaction[playerid] = 1; SetPlayerColor(playerid, TCOLOR_NAVYBLUE); } else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 11) { if(PlayerInfo[playerid][pMember] == 11) FakeFaction[playerid] = 2; SetPlayerColor(playerid, TCOLOR_NAVYBLUE); } else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 11) { if(PlayerInfo[playerid][pMember] == 11) FakeFaction[playerid] = 3; SetPlayerColor(playerid, TCOLOR_BEIGE); } GivePlayerGun(playerid, 24); GivePlayerGun(playerid, 41); GivePlayerGun(playerid, 3); SetPlayerArmour(playerid, 100.0); PlayerInfo[playerid][pOnDuty] = 1; TogglePlayerControllable(playerid, true); if(PlayerInfo[playerid][pGroup] == GROUP_S9 && PlayerInfo[playerid][pMember] != FACTION_SAPD && IsPlayerNearSAPDHQ(playerid)) { SetPlayerSkin(playerid, 280); PlayerInfo[playerid][pModel] = 280; customRankName[playerid] = false; PlayerInfo[playerid][pOnDuty] = 1; PlayerInfo[playerid][pMember] = FACTION_SAPD; PlayerInfo[playerid][pRank] = 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have been given a badge automatically (SAPD Officer)"); } else if(PlayerInfo[playerid][pGroup] == GROUP_S9 && PlayerInfo[playerid][pMember] != FACTION_FBI && IsPlayerNearFBIHQ(playerid)) { SetPlayerSkin(playerid, 286); PlayerInfo[playerid][pModel] = 286; customRankName[playerid] = false; PlayerInfo[playerid][pOnDuty] = 1; PlayerInfo[playerid][pMember] = FACTION_FBI; PlayerInfo[playerid][pRank] = 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have been given a badge automatically (FBI Staff)"); } } else if(PlayerInfo[playerid][pOnDuty] == 1) //if player is on duty, set them off { strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); if(PlayerInfo[playerid][pMember] == 2) { format(str, sizeof(str), "* %s %s places his equipment inside his locker and removes his badge & body camera.", GetPlayerRank(playerid), sendername); } else { format(str, sizeof(str), "* %s %s places his equipment inside his locker and removes his badge & body camera.", GetPlayerRank(playerid), sendername); } ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerColor(playerid, TCOLOR_WHITE); PlayerInfo[playerid][pGun2] = 0; PlayerInfo[playerid][pGun9] = 0; PlayerInfo[playerid][pGun1] = 0; ResetPlayerWeapons(playerid); ClearGuns(playerid); SetPlayerArmour(playerid, 0.0); PlayerInfo[playerid][pOnDuty] = 0; TogglePlayerControllable(playerid, true); PlayerInfo[playerid][pHandtazer] = 0; PlayerInfo[playerid][ptazerGun] = 0; GivePlayerGun(playerid, 24); if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { GivePlayerGun(playerid, 29); } } return 1; } case 1: { // Shows civilian skin selector ShowSkinShop(playerid, true, false, false, false, false); return 1; } case 2: { // Shows faction skin selector ShowSkinShop(playerid, false, true, false, false, true); return 1; } case 3: { showSAPDDialog(playerid); } case 4: { if(PlayerInfo[playerid][pMember] == FACTION_SAPD && PlayerInfo[playerid][pRank] < 2) { SendClientMessage(playerid, COLOR_GREY, "Only R2s+ are able to use this."); TogglePlayerControllable(playerid, true); return 1; } ShowPlayerDialog(playerid, DIALOG_SAPD_SWAT, DIALOG_STYLE_LIST, "SWAT", "Weapons\nAccessories\nSWAT Uniform", "Select", "Back"); } case 5: { SendClientMessage(playerid, COLOR_YELLOW, "Please type the name of the player you want to clear."); SAPDClearing[playerid] = 1; } case 6: { SendClientMessage(playerid, COLOR_YELLOW, "Please type the name of the player you want to release."); SAPDClearing[playerid] = 2; } case 7: // Namechange { new bool: Admin; foreach( new i: Player ) { if(PlayerInfo[i][pAdmin] > 1) { Admin = true; break; } } if(Admin) ShowPlayerDialog(playerid, DIALOG_FREE_NAMECHANGE, DIALOG_STYLE_INPUT, "Namechange", "Insert a new name no longer than 24 characters following the roleplay name format:\nRoleplay name format: Firstname_Lastname", "Request", "Back"); else ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Namechange", "There are no administrators online that can handle your namechange request!", "Okay", ""); } } } return 1; } if(dialogid == DIALOG_FREE_NAMECHANGE) { if(response) { if(strlen(inputtext) < 1) return ShowPlayerDialog(playerid, DIALOG_FREE_NAMECHANGE, DIALOG_STYLE_INPUT, "Namechange", "Insert a new name no longer than 24 characters following the roleplay name format:\nRoleplay name format: Firstname_Lastname\n{FF0000}This name can not be empty.{FFFFFF}", "Request", "Back"); if(strlen(inputtext) > MAX_PLAYER_NAME) return ShowPlayerDialog(playerid, DIALOG_FREE_NAMECHANGE, DIALOG_STYLE_INPUT, "Namechange", "Insert a new name no longer than 24 characters following the roleplay name format:\nRoleplay name format: Firstname_Lastname\n{FF0000}This name exceeds more than twenty four characters.{FFFFFF}", "Request", "Back"); if(!IsValidName(inputtext) && PlayerInfo[playerid][pAdmin] == 0) return ShowPlayerDialog(playerid, DIALOG_FREE_NAMECHANGE, DIALOG_STYLE_INPUT, "Namechange", "Insert a new name no longer than 24 characters following the roleplay name format:\nRoleplay name format: Firstname_Lastname\n{FF0000}This name does not follow the roleplay name format: Firstname_Lastname{FFFFFF}", "Request", "Back"); new bool: Admin; foreach( new i: Player ) { if(PlayerInfo[i][pAdmin] >= 1) { Admin = true; break; } } if(Admin) { format(str, sizeof(str), "{FFFFFF}Are you sure you want to change your name to %s for free?", inputtext); ShowPlayerDialog(playerid, DIALOG_FREE_NAMECHANGE1, DIALOG_STYLE_MSGBOX, "Namechange", str, "Confirm", "Back"); strmid(NameChangeRequest[playerid], inputtext, 0, strlen(inputtext), 255); } else { ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Namechange", "There are no administrators online that can handle your namechange request anymore!", "Okay", ""); strmid(NameChangeRequest[playerid], "0", 0, 255); } } else { if(IsPlayerInRangeOfPoint(playerid, 3, 226.7504, 122.7705, 999.0406)) { new bool: Admin; foreach( new i: Player ) { if(PlayerInfo[i][pAdmin] > 0) { Admin = true; break; } } if(Admin) ShowPlayerDialog(playerid, DIALOG_LEO_MAIN, DIALOG_STYLE_LIST, GetPlayerFactionName(playerid), "Duty\nUndercover\nChange Uniform\nArmory\nSWAT\nClear Suspect\nRelease Suspect\nNamechange ({33AA33}Available{FFFFFF})", "Select", "Cancel"); else ShowPlayerDialog(playerid, DIALOG_LEO_MAIN, DIALOG_STYLE_LIST, GetPlayerFactionName(playerid), "Duty\nUndercover\nChange Uniform\nArmory\nSWAT\nClear Suspect\nRelease Suspect\nNamechange ({FF0000}Not available{FFFFFF})", "Select", "Cancel"); } } } if(dialogid == DIALOG_FREE_NAMECHANGE1) { if(response) { new query[128]; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT `Name` FROM `players` WHERE `Name` = '%e' LIMIT 1", NameChangeRequest[playerid]); mysql_pquery(sqlGameConnection, query, "OnNamechange", "is", playerid, NameChangeRequest[playerid]); format(str, sizeof(str), "Your free namechange request to %s has been dispatched to Administrators.", NameChangeRequest[playerid]); ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Namechange", str, "Okay", ""); } else { new bool: Admin; foreach( new i: Player ) { if(PlayerInfo[i][pAdmin] > 1) { Admin = true; break; } } if(Admin) ShowPlayerDialog(playerid, DIALOG_FREE_NAMECHANGE, DIALOG_STYLE_INPUT, "Namechange", "Insert a new name no longer than 24 characters following the roleplay name format:\nRoleplay name format: Firstname_Lastname", "Request", "Back"); else ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Namechange", "There are no administrators online that can handle your namechange request!", "Okay", ""); } } if(dialogid == DIALOG_SAPD_WEAPONRY) { if(response) { if(listitem == 0) // Portable MDC { PlayerInfo[playerid][pPortMDC] = 1; SendClientMessage(playerid, COLOR_ORANGE, "You take a portable MDC unit from the locker."); SendClientMessage(playerid, COLOR_ORANGE, "(( This will be lost upon death. ))"); } if(listitem == 1) // Mace { if(PlayerInfo[playerid][pCash] < 20) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -20); GivePlayerGun(playerid, 41); TogglePlayerControllable(playerid, true); } } if(listitem == 2) // Night Stick { if(PlayerInfo[playerid][pCash] < 20) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -20); GivePlayerGun(playerid, 3); TogglePlayerControllable(playerid, true); } } if(listitem == 3) // Deagle { if(PlayerInfo[playerid][pCash] < 500) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -500); GivePlayerGun(playerid, 24); TogglePlayerControllable(playerid, true); } } if(listitem == 4) //Shotgun { if(PlayerInfo[playerid][pCash] < 200) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -200); GivePlayerGun(playerid, 25); TogglePlayerControllable(playerid, true); } } if(listitem == 5) //MP5 { if(PlayerInfo[playerid][pCash] < 400) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -400); GivePlayerGun(playerid, 29); TogglePlayerControllable(playerid, true); } } if(listitem == 6) //Rifle { if(PlayerInfo[playerid][pCash] < 1000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -1000); GivePlayerGun(playerid, 33); TogglePlayerControllable(playerid, true); } } if(listitem == 7) //M4 { if(PlayerInfo[playerid][pCash] < 6000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -6000); GivePlayerGun(playerid, 31); TogglePlayerControllable(playerid, true); } } if(listitem == 8) //first aid { if(PlayerInfo[playerid][pCash] < 200) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { format(str, sizeof(str), "* %s %s has used a first aid kit.", GetPlayerRank(playerid), PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); GiveMoney(playerid, -200); SetPlayerHealth(playerid, 100.0); TogglePlayerControllable(playerid, true); } } if(listitem == 9) //kevlar { if(PlayerInfo[playerid][pCash] < 1000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { SetPlayerArmour(playerid, 100.0); GiveMoney(playerid, -1000); } } if(listitem == 10) //rubber bullets { if(PlayerInfo[playerid][pRank] < 2 && IsACop(playerid)) return SendClientMessage(playerid, COLOR_GREY, "Only rank 2+ can use this."); if(PlayerInfo[playerid][pRank] < 1 && IsAFBI(playerid)) return SendClientMessage(playerid, COLOR_GREY, "Only rank 1+ can use this."); if(PlayerInfo[playerid][pCash] < 100) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { hasRubberBullets[playerid] = 1; loadedRubberBullets[playerid] = false; SendClientMessage(playerid, COLOR_YELLOW, "To use your rubber bullets, use \"/loadrubber\", this only works with a Country Rifle."); GiveMoney(playerid, -100); } } if(listitem == 11) //C2 explosives { if(PlayerInfo[playerid][pMember] == FACTION_SAPD && PlayerInfo[playerid][pRank] < 3) return SendClientMessage( playerid, COLOR_GREY, "You do not have access to this equipment ((R3+))." ); if( PlayerInfo[playerid][pCash] < 80000 ) { SendClientMessage( playerid, COLOR_GREY, "You can't afford that." ); TogglePlayerControllable( playerid, true ); return 1; } else { GiveMoney( playerid, -80000 ); PlayerInfo[playerid][pHasCBomb] = 1; SendClientMessage( playerid, COLOR_YELLOW, "To deploy this explosive use \"/deployexplosive\", this will allow you to breach houses, doors and gates." ); } } if(listitem == 12) // Signal Jammer { if(PlayerInfo[playerid][pMember] != FACTION_FBI) return AdmErrorMsg; TogglePlayerControllable(playerid, true); if(PlayerInfo[playerid][pCash] < 1000) return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); GiveMoney(playerid, -1000); PlayerInfo[playerid][pJammer] = 1; SendClientMessage(playerid, COLOR_GREY, "Signal jammer purchased! (/placejammer)"); } showSAPDDialog(playerid); } else { ShowPlayerDialog(playerid, DIALOG_LEO_MAIN, DIALOG_STYLE_LIST, GetPlayerFactionName(playerid), "Duty\nUndercover\nChange Uniform\nArmory\nSWAT\nClear Suspect\nRelease Suspect", "Select", "Cancel"); } return 1; } if(dialogid == DIALOG_SAPD_SWAT) // SWAT MENU { if(response) { if(listitem == 0) //WEAPONS { ShowPlayerDialog(playerid, DIALOG_SAPD_SWAT_WEAPONS, DIALOG_STYLE_TABLIST, "SWAT Weapons", "Desert Eagle\t$500\n\ Shotgun\t$200\n\ MP5\t$400\n\ Rifle\t$1,000\n\ M4\t$6,000\n\ Sniper Rifle\t$12,000\n\ Spas-12\t$15,000\n\ Infrared Goggles\t$1,500", "Select", "Back"); } if(listitem == 1) //ACCESSORIES { ShowPlayerDialog(playerid, DIALOG_SAPD_SWAT_ACCESSORIES, DIALOG_STYLE_TABLIST, "SWAT Accessories", "Tear Gas\t$800\n\ Grenades\t$800\n\ Kevlar\t$2,000", "Select", "Back"); } if(listitem == 2) { PlayerInfo[playerid][pClothes] = 0; SetPlayerSkin(playerid, 285); PlayerInfo[playerid][pModel] = 285; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You equipped your SWAT Uniform *"); } } else { ShowPlayerDialog(playerid, DIALOG_LEO_MAIN, DIALOG_STYLE_LIST, GetPlayerFactionName(playerid), "Duty\nUndercover\nChange Uniform\nArmory\nSWAT\nClear Suspect\nRelease Suspect", "Select", "Cancel"); } return 1; } if(dialogid == DIALOG_SAPD_SWAT_WEAPONS) //WEAPONS { if(response) { new playercash = PlayerInfo[playerid][pCash]; if(listitem == 0) { if(playercash < 500) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } GiveMoney(playerid, -500); GivePlayerGun(playerid, 24); TogglePlayerControllable(playerid, true); } if(listitem == 1) { if(playercash < 200) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } GiveMoney(playerid, -200); GivePlayerGun(playerid, 25); TogglePlayerControllable(playerid, true); } if(listitem == 2) { if(playercash < 400) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } GiveMoney(playerid, -400); GivePlayerGun(playerid, 29); TogglePlayerControllable(playerid, true); } if(listitem == 3) { if(playercash < 1000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } GiveMoney(playerid, -1000); GivePlayerGun(playerid, 33); TogglePlayerControllable(playerid, true); } if(listitem == 4) { if(playercash < 6000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } GiveMoney(playerid, -6000); GivePlayerGun(playerid, 31); TogglePlayerControllable(playerid, true); } if(listitem == 5) { if(playercash < 12000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } GiveMoney(playerid, -12000); GivePlayerGun(playerid, 34); TogglePlayerControllable(playerid, true); } if(listitem == 6) { if(playercash < 15000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } GiveMoney(playerid, -15000); GivePlayerGun(playerid, 27); TogglePlayerControllable(playerid, true); } if(listitem == 7) //Thermal goggles { if(PlayerInfo[playerid][pCash] < 1500) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -1500); GivePlayerGun(playerid, 45); } } ShowPlayerDialog(playerid, DIALOG_SAPD_SWAT_WEAPONS, DIALOG_STYLE_TABLIST, "SWAT Weapons", "Desert Eagle\t$500\n\ Shotgun\t$200\n\ MP5\t$400\n\ Rifle\t$1,000\n\ M4\t$6,000\n\ Sniper Rifle\t$12,000\n\ Spas-12\t$15,000\n\ Infrared Goggles\t$1,500", "Select", "Back"); } else { ShowPlayerDialog(playerid, DIALOG_SAPD_SWAT, DIALOG_STYLE_LIST, "SWAT", "Weapons\nAccessories\nSWAT Uniform", "Select", "Back"); } return 1; } if(dialogid == DIALOG_SAPD_SWAT_ACCESSORIES) //ACCESSORIES { if(response) { new playercash = PlayerInfo[playerid][pCash]; if(listitem == 0) // tear gas { if(playercash < 800) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } GiveMoney(playerid, -800); GivePlayerGun(playerid, 17); TogglePlayerControllable(playerid, true); } if(listitem == 1) // grenades { return SendClientMessage(playerid, COLOR_GREY, "Grenades have been disabled."); /* if(playercash < 1000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } GiveMoney(playerid, -1000); GivePlayerGun(playerid, 16); if(GetPlayerAmmo(playerid) >= 2) //ammo fix { GivePlayerGun(playerid, 16); } TogglePlayerControllable(playerid, true);*/ } if(listitem == 2) // armor { if(playercash < 2000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } GiveMoney(playerid, -2000); SetPlayerArmour(playerid, 100.0); TogglePlayerControllable(playerid, true); } ShowPlayerDialog(playerid, DIALOG_SAPD_SWAT_ACCESSORIES, DIALOG_STYLE_TABLIST, "SWAT Accessories", "Tear Gas\t$800\n\ Grenades\t$800\n\ Kevlar\t$2,000", "Select", "Back"); } else { ShowPlayerDialog(playerid, DIALOG_SAPD_SWAT, DIALOG_STYLE_LIST, "SWAT", "Weapons\nAccessories\nSWAT Uniform", "Select", "Back"); } return 1; } if(dialogid == DIALOG_ADMIN_COLORCHANGER) { if(response) { if(listitem == 0) // DEFINE MACROS COLORS, BUG { SetPlayerColor(playerid, 0x80008000); } if(listitem == 1) { SetPlayerColor(playerid, 0xFFFF0000); } if(listitem == 2) { SetPlayerColor(playerid, 0xff000000); } if(listitem == 3) { SetPlayerColor(playerid, 0x33CCFF00); } if(listitem == 4) { SetPlayerColor(playerid, 0xFF990000); } if(listitem == 5) { SetPlayerColor(playerid, 0x33AA3300); } if(listitem == 6) { SetPlayerColor(playerid, 0x4B00B000); } if(listitem == 7) { SetPlayerColor(playerid, 0xFF66FF00); } if(listitem == 8) { SetPlayerColor(playerid, 0x00000000); } } return 1; } if(dialogid == DIALOG_APPEARANCE_GENDER) { if(response) // pressed male { if(PlayerInfo[playerid][pCash] < 25000) return SendClientMessage(playerid, COLOR_GRAD1, "You need $25,000 to change your gender!"); if(listitem == 0) { SendClientMessage(playerid, COLOR_YELLOW, "You have successfully changed your sex to: Male."); PlayerInfo[playerid][pCash] -= 25000; PlayerInfo[playerid][pSex] = 1; ShowAppearanceMain(playerid); return OnPlayerSave(playerid); } if(listitem == 1) // pressed female { SendClientMessage(playerid, COLOR_YELLOW, "You have successfully changed your sex to: Female."); PlayerInfo[playerid][pCash] -= 25000; PlayerInfo[playerid][pSex] = 2; ShowAppearanceMain(playerid); return OnPlayerSave(playerid); } return 1; } return ShowAppearanceMain(playerid); } if(dialogid == DIALOG_APPEARANCE_DISPLAY) return 1; if(dialogid == DIALOG_APPEARANCE_DISPLAYMDC) { if(response) { return ShowPlayerDialog(playerid, DIALOG_MDC_MAIN+3, DIALOG_STYLE_LIST, "{2641FE}Mobile Data Computer - Appearance", "Profile\nView History\n{FF6347}Add Warrant{FFFFFF}\nTrack Cellphone\nView Active Tickets\nRemove Ticket\nView Old Tickets\nAppearance", "Select", "Close"); } return 1; } if(dialogid == DIALOG_APPEARANCE_AGE) { if(response) { if(PlayerInfo[playerid][pCash] < 25000) return SendClientMessage(playerid, COLOR_GRAD1, "You need $25,000 to change your age!"); new amount = strval(inputtext); if(amount < 16 || amount > 75) return SendClientMessage(playerid, COLOR_GREY, "Your age can't be above 75, or below 16."); format(str, sizeof(str), "You have successfully changed your age to: %d years old.", amount); SendClientMessage(playerid, COLOR_YELLOW, str); PlayerInfo[playerid][pCash] -= 25000; PlayerInfo[playerid][pAge] = amount; ShowAppearanceMain(playerid); return OnPlayerSave(playerid); } return ShowAppearanceMain(playerid); } if(dialogid == DIALOG_APPEARANCE_ETHNICITY) { if(response) { PlayerInfo[playerid][pEthnicity] = listitem; format(str, sizeof(str), "You have successfully changed your ethnicity to: %s.", GetPlayerEthnicity(playerid)); SendClientMessage(playerid, COLOR_YELLOW, str); ShowAppearanceMain(playerid); return OnPlayerSave(playerid); } return ShowAppearanceMain(playerid); } if(dialogid == DIALOG_APPEARANCE_EYE) { if(response) { PlayerInfo[playerid][pEyeColour] = listitem; format(str, sizeof(str), "You have successfully changed your eye colour to: %s.", GetPlayerEyeColour(playerid)); SendClientMessage(playerid, COLOR_YELLOW, str); ShowAppearanceMain(playerid); return OnPlayerSave(playerid); } return ShowAppearanceMain(playerid); } if(dialogid == DIALOG_APPEARANCE_BUILD) { if(response) { PlayerInfo[playerid][pBuild] = listitem; format(str, sizeof(str), "You have successfully changed your body build type to: %s.", GetPlayerBuild(playerid)); SendClientMessage(playerid, COLOR_YELLOW, str); ShowAppearanceMain(playerid); return OnPlayerSave(playerid); } return ShowAppearanceMain(playerid); } if(dialogid == DIALOG_APPEARANCE_HEIGHT) { if(response) { new amount = strval(inputtext); if(amount < 140 || amount > 210) return SendClientMessage(playerid, COLOR_GRAD2, "Character height must be between 140cm and 210cm!"); PlayerInfo[playerid][pHeight] = amount; format(str, sizeof(str), "You have successfully changed your height to: %dcm.", amount); SendClientMessage(playerid, COLOR_YELLOW, str); ShowAppearanceMain(playerid); return OnPlayerSave(playerid); } return ShowAppearanceMain(playerid); } if(dialogid == DIALOG_APPEARANCE_UNIQUE) { if(response) { if(strlen(inputtext) >= 64) return SendClientMessage(playerid, COLOR_GRAD1, "Too much text - please keep it within 64 letters."); strmid(PlayerInfo[playerid][pAppearance], inputtext, 0, strlen(inputtext), 255); // Don't want string length too long, 64 is good? format(str, sizeof(str), "You have successfully changed your unique features to: %s.", inputtext); SendClientMessage(playerid, COLOR_YELLOW, str); ShowAppearanceMain(playerid); return OnPlayerSave(playerid); } return ShowAppearanceMain(playerid); } if(dialogid == DIALOG_APPEARANCE_MAIN) { //ShowPlayerDialog(playerid, DIALOG_APPEARANCE_MAIN, DIALOG_STYLE_LIST, "Character Appearance", "Gender\nAge\nEthnicity\nEye Colour\nBuild\nHeight (feet)\nUnique Features", "Select", "Cancel"); if(response) { if(listitem == 0) return ShowPlayerDialog(playerid, DIALOG_APPEARANCE_GENDER, DIALOG_STYLE_LIST, "Appearance: Gender ($25,000)", "Male\nFemale", "Select", "Back"); if(listitem == 1) return ShowPlayerDialog(playerid, DIALOG_APPEARANCE_AGE, DIALOG_STYLE_INPUT, "Appearance: Age ($25,000)", "Please enter your character's age.", "Select", "Back"); if(listitem == 2) return ShowPlayerDialog(playerid, DIALOG_APPEARANCE_ETHNICITY, DIALOG_STYLE_LIST, "Appearance: Ethnicity", "White\nBlack\nAsian\nHispanic\nLatino\nNative American", "Select", "Back"); if(listitem == 3) return ShowPlayerDialog(playerid, DIALOG_APPEARANCE_EYE, DIALOG_STYLE_LIST, "Appearance: Eye Colour", "Blue\nBrown\nGreen", "Select", "Back"); if(listitem == 4) return ShowPlayerDialog(playerid, DIALOG_APPEARANCE_BUILD, DIALOG_STYLE_LIST, "Appearance: Build", "Slim\nAverage\nMuscular", "Select", "Back"); if(listitem == 5) return ShowPlayerDialog(playerid, DIALOG_APPEARANCE_HEIGHT, DIALOG_STYLE_INPUT, "Appearance: Height", "Please enter your character's height.", "Select", "Back"); if(listitem == 6) return ShowPlayerDialog(playerid, DIALOG_APPEARANCE_UNIQUE, DIALOG_STYLE_INPUT, "Appearance: Unique Features", "Please enter your character's distinguishable remarks (e.g. specific tattoo).", "Select", "Back"); } return 1; // Pressed cancel } if(dialogid == AMSGS) // Admin Messages { if(!response) { return 1; } else { if(!strlen(inputtext)) { displayAdminMessages(playerid); SendClientMessage(playerid, COLOR_GRAD1, "You must enter a message before clicking submit."); return 1; } else { //get time new hour, mins, sec; gettime(hour, mins, sec); hour = FixHour(hour); //get admin color based on rank new acolor[25]; if(PlayerInfo[playerid][pAdmin] == 1) { acolor = C_SILENT_ADMIN; } if(PlayerInfo[playerid][pAdmin] == 2) { acolor = C_JUNIOR_ADMIN; } if(PlayerInfo[playerid][pAdmin] == 3) { acolor = C_GENERAL_ADMIN; } if(PlayerInfo[playerid][pAdmin] >= 4 && PlayerInfo[playerid][pAdmin] < 1337) { acolor = C_SENIOR_ADMIN; } if(PlayerInfo[playerid][pAdmin] >= 1337 && PlayerInfo[playerid][pAdmin] < 99999) { acolor = C_HEAD_ADMIN; } if(PlayerInfo[playerid][pAdmin] >= 99999) { acolor = C_EXEC_ADMIN; } format(str, sizeof(str), "[%d:%d]%s %s{BFBDBE}: %s", hour, mins, acolor, PlayerICName(playerid), inputtext); if(LINES_AMOUNT == sizeof(aMessageInfo)) //if at the end of the array { shiftArray(); //shift all msgs back 1 index strmid(aMessageInfo[LINES_AMOUNT -1], str, 0, 128); } else { strmid(aMessageInfo[LINES_AMOUNT], str, 0, 128); LINES_AMOUNT++; } SaveAdminMessages(); displayAdminMessages(playerid); } } return 1; } if(dialogid == FAMILY_DIALOG) { if(!response) return 1; if(listitem != -1) { new famstring[512]; new playersOnline = 0; foreach( new i: Player ) { if(PlayerInfo[i][pFMember] == listitem) { playersOnline++; } } new nextxp = GetFamilyNextXP(listitem); new level = GetFamilyLevel(listitem); if(FamilyInfo[listitem][FamilyLeaderHide]) { format(famstring, sizeof(famstring), "{FFFFFF}Name: %s\nLeader: Hidden\nMembers: %d/%d\nStrikes: %d/3\nXP: %d/%d (Level %d, %d XP left for level up)", FamilyInfo[listitem][FamilyName], playersOnline, FamilyInfo[listitem][FamilyMembers], FamilyInfo[listitem][FStrikes], FamilyInfo[listitem][fXP], nextxp, level, nextxp-FamilyInfo[listitem][fXP]); if(nextxp == -1) format(famstring, sizeof(famstring), "{FFFFFF}Name: %s\nLeader: Hidden\nMembers: %d/%d\nStrikes: %d/3\nLevel %d MAX", FamilyInfo[listitem][FamilyName], playersOnline, FamilyInfo[listitem][FamilyMembers], FamilyInfo[listitem][FStrikes], level); } else { format(famstring, sizeof(famstring), "{FFFFFF}Name: %s\nLeader: %s\nMembers: %d/%d\nStrikes: %d/3\nXP: %d/%d (Level %d, %d XP left for level up)", FamilyInfo[listitem][FamilyName], FamilyInfo[listitem][FamilyLeader], playersOnline, FamilyInfo[listitem][FamilyMembers], FamilyInfo[listitem][FStrikes], FamilyInfo[listitem][fXP], nextxp, level, nextxp-FamilyInfo[listitem][fXP]); if(nextxp == -1) format(famstring, sizeof(famstring), "{FFFFFF}Name: %s\nLeader: %s\nMembers: %d/%d\nStrikes: %d/3\nLevel %d MAX", FamilyInfo[listitem][FamilyName], FamilyInfo[listitem][FamilyLeader], playersOnline, FamilyInfo[listitem][FamilyMembers], FamilyInfo[listitem][FStrikes], level); } ShowPlayerDialog(playerid, FAMILY_INFO, DIALOG_STYLE_MSGBOX, "Families", famstring, "Ok", "Cancel"); } return 1; } if(dialogid == 48) //refund { if(!IsPlayerConnected(RefundingID[playerid]) || RefundingID[playerid] == INVALID_PLAYER_ID) { RefundingID[playerid] = 999; RefundingNumber[playerid] = 999; SendClientMessage(playerid, COLOR_GREY, "That player is Offline / Invalid ID."); return 1; } if(!response) //cancel { RefundingNumber[playerid] = 999; DisplayDialogForPlayer(playerid, 47); //refund } if(response) { if(!strlen(inputtext)) //no text inputted { RefundingNumber[playerid] = 999; DisplayDialogForPlayer(playerid, 47); //refund return 1; } new amount; amount = strval(inputtext); new year, month, day; getdate(year, month, day); new stat = RefundingNumber[playerid]; new giveplayerid = RefundingID[playerid]; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); strmid(giveplayer, PlayerICName(giveplayerid), 0, MAX_PLAYER_NAME); switch(stat) { case 0: //Level { RefundingNumber[playerid] = 999; PlayerInfo[giveplayerid][pLevel] = amount; //edit format(str, sizeof(str), "* You have set %s's Level to %d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Level to %d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Level to %d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } case 1: //Cash { RefundingNumber[playerid] = 999; ResetMoney(giveplayerid); GiveMoney(giveplayerid, amount); format(str, sizeof(str), "* You have set %s's Cash to $%d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Cash to $%d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Cash to $%d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } case 2: //Bank { RefundingNumber[playerid] = 999; PlayerInfo[giveplayerid][pAccount] = amount; //edit format(str, sizeof(str), "* You have set %s's Bank Account to $%d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Bank Account to $%d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Bank Account to $%d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } case 3: //Materials { RefundingNumber[playerid] = 999; PlayerInfo[giveplayerid][pMats] = amount; //edit format(str, sizeof(str), "* You have set %s's Materials to %d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Materials to %d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Materials to %d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } case 4: //Crack { RefundingNumber[playerid] = 999; PlayerInfo[giveplayerid][pCocaine] = amount; //edit format(str, sizeof(str), "* You have set %s's Cocaine to %d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Cocaine to %d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Cocaine to %d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } case 5: //Pot { RefundingNumber[playerid] = 999; PlayerInfo[giveplayerid][pCannabis] = amount; //edit format(str, sizeof(str), "* You have set %s's Pot to %d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Pot to %d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Pot to %d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } case 6: //Arms Dealer { RefundingNumber[playerid] = 999; // new lvl; if(amount == 1) { lvl = 0; } else if(amount == 2) { lvl = 50; } else if(amount == 3) { lvl = 100; } else if(amount == 4) { lvl = 200; } else if(amount == 5) { lvl = 400; } else { SendClientMessage(playerid, COLOR_GREY, "Amount can't be below 0 or above 5."); //edit DisplayDialogForPlayer(playerid, 47); return 1; } PlayerInfo[giveplayerid][pArmsSkill] = lvl; //edit // format(str, sizeof(str), "* You have set %s's Arms Dealer Level to %d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Arms Dealer Level to %d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Arms Dealer Level to %d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } case 7: //Carjacker { RefundingNumber[playerid] = 999; // new lvl; if(amount == 1) { lvl = 0; } else if(amount == 2) { lvl = 50; } else if(amount == 3) { lvl = 100; } else if(amount == 4) { lvl = 200; } else if(amount == 5) { lvl = 400; } else { SendClientMessage(playerid, COLOR_GREY, "Amount can't be below 0 or above 5."); //edit DisplayDialogForPlayer(playerid, 47); return 1; } PlayerInfo[giveplayerid][pJackSkill] = lvl; //edit // format(str, sizeof(str), "* You have set %s's Car Jacker Level to %d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Car Jacker Level to %d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Car Jacker Level to %d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } case 8: //Detective { RefundingNumber[playerid] = 999; // new lvl; if(amount == 1) { lvl = 0; } else if(amount == 2) { lvl = 50; } else if(amount == 3) { lvl = 100; } else if(amount == 4) { lvl = 200; } else if(amount == 5) { lvl = 400; } else { SendClientMessage(playerid, COLOR_GREY, "Amount can't be below 0 or above 5."); //edit DisplayDialogForPlayer(playerid, 47); return 1; } PlayerInfo[giveplayerid][pDetSkill] = lvl; //edit // format(str, sizeof(str), "* You have set %s's Detective Level to %d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Detective Level to %d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Detective Level to %d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } case 9: //Lawyer { RefundingNumber[playerid] = 999; // new lvl; if(amount == 1) { lvl = 0; } else if(amount == 2) { lvl = 50; } else if(amount == 3) { lvl = 100; } else if(amount == 4) { lvl = 200; } else if(amount == 5) { lvl = 400; } else { SendClientMessage(playerid, COLOR_GREY, "Amount can't be below 0 or above 5."); //edit DisplayDialogForPlayer(playerid, 47); return 1; } PlayerInfo[giveplayerid][pLawSkill] = lvl; //edit // format(str, sizeof(str), "* You have set %s's Lawyer Level to %d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Lawyer Level to %d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Lawyer Level to %d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } case 10: //Mechanic { RefundingNumber[playerid] = 999; // new lvl; if(amount == 1) { lvl = 0; } else if(amount == 2) { lvl = 50; } else if(amount == 3) { lvl = 100; } else if(amount == 4) { lvl = 200; } else if(amount == 5) { lvl = 400; } else { SendClientMessage(playerid, COLOR_GREY, "Amount can't be below 0 or above 5."); //edit DisplayDialogForPlayer(playerid, 47); return 1; } PlayerInfo[giveplayerid][pMechSkill] = lvl; //edit // format(str, sizeof(str), "* You have set %s's Mechanic Level to %d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Mechanic Level to %d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Mechanic Level to %d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } case 11: //Drug Dealer { RefundingNumber[playerid] = 999; // new lvl; if(amount == 1) { lvl = 0; } else if(amount == 2) { lvl = 50; } else if(amount == 3) { lvl = 100; } else if(amount == 4) { lvl = 200; } else if(amount == 5) { lvl = 400; } else { SendClientMessage(playerid, COLOR_GREY, "Amount can't be below 0 or above 5."); //edit DisplayDialogForPlayer(playerid, 47); return 1; } PlayerInfo[giveplayerid][pDrugsSkill] = lvl; //edit // //PlayerInfo[giveplayerid][pDrugsSkill] = amount; //edit format(str, sizeof(str), "* You have set %s's Drug Dealer Level to %d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Drug Dealer Level to %d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Drug Dealer Level to %d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } case 12: //Sex { RefundingNumber[playerid] = 999; // new lvl; if(amount == 1) { lvl = 0; } else if(amount == 2) { lvl = 50; } else if(amount == 3) { lvl = 100; } else if(amount == 4) { lvl = 200; } else if(amount == 5) { lvl = 400; } else { SendClientMessage(playerid, COLOR_GREY, "Amount can't be below 0 or above 5."); //edit DisplayDialogForPlayer(playerid, 47); return 1; } PlayerInfo[giveplayerid][pSexSkill] = lvl; //edit format(str, sizeof(str), "* You have set %s's Sex Level to %d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Sex Level to %d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Sex Level to %d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } case 13: //Boxing { RefundingNumber[playerid] = 999; // new lvl; if(amount == 1) { lvl = 0; } else if(amount == 2) { lvl = 50; } else if(amount == 3) { lvl = 100; } else if(amount == 4) { lvl = 200; } else if(amount == 5) { lvl = 400; } else { SendClientMessage(playerid, COLOR_GREY, "Amount can't be below 0 or above 5."); //edit DisplayDialogForPlayer(playerid, 47); return 1; } PlayerInfo[giveplayerid][pBoxSkill] = lvl; //edit // format(str, sizeof(str), "* You have set %s's Boxing Level to %d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Boxing Level to %d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Boxing Level to %d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } case 14: //Fishing { RefundingNumber[playerid] = 999; // new lvl; if(amount == 1) { lvl = 0; } else if(amount == 2) { lvl = 50; } else if(amount == 3) { lvl = 100; } else if(amount == 4) { lvl = 200; } else if(amount == 5) { lvl = 400; } else { SendClientMessage(playerid, COLOR_GREY, "Amount can't be below 0 or above 5."); //edit DisplayDialogForPlayer(playerid, 47); return 1; } PlayerInfo[giveplayerid][pFishSkill] = lvl; //edit // format(str, sizeof(str), "* You have set %s's Fishing Level to %d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Fishing Level to %d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Fishing Level to %d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } case 15: { RefundingNumber[playerid] = 999; new lvl; switch(amount) { case 1: lvl = 0; case 2: lvl = 50; case 3: lvl = 120; case 4: lvl = 200; case 5: lvl = 270; default: { SendClientMessage(playerid, COLOR_GREY, "Amount can't be below 0 or above 5."); //edit DisplayDialogForPlayer(playerid, 47); return 1; } } PlayerInfo[playerid][pPizzaSkill] = lvl; format(str, sizeof(str), "* You have set %s's Pizza Level to %d.", giveplayer, amount); //edit SendClientMessage(playerid, COLOR_LIGHTBLUE, str); format(str, sizeof(str), "* An Admin has set your Pizza Level to %d.", amount); //edit SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, str); DisplayDialogForPlayer(playerid, 47); //refund format(str, sizeof(str), "[%d/%d/%d] %s has set %s's Pizza Level to %d", day, month, year, sendername, giveplayer, amount); //edit StatLog(str); } default: { DisplayDialogForPlayer(playerid, 47); //refund SendClientMessage(giveplayerid, COLOR_GREY, "Invalid stat code."); return 1; } } } return 1; } if(dialogid == 47) //refund { if(!response) { RefundingID[playerid] = 999; } if(response) { new statname[32]; strmid(giveplayer, PlayerICName(RefundingID[playerid]), 0, MAX_PLAYER_NAME); switch(listitem) { case 0: { RefundingNumber[playerid] = 0; statname = "Level"; format(str, sizeof(str), "Refunding [%d]%s's %s", RefundingID[playerid], giveplayer, statname); ShowPlayerDialog(playerid, 48, DIALOG_STYLE_INPUT, str, "Enter the amount below.", "Confirm", "Cancel"); } case 1: { RefundingNumber[playerid] = 1; statname = "Cash"; format(str, sizeof(str), "Refunding [%d]%s's %s", RefundingID[playerid], giveplayer, statname); ShowPlayerDialog(playerid, 48, DIALOG_STYLE_INPUT, str, "Enter the amount below.", "Confirm", "Cancel"); } case 2: { RefundingNumber[playerid] = 2; statname = "Bank"; format(str, sizeof(str), "Refunding [%d]%s's %s", RefundingID[playerid], giveplayer, statname); ShowPlayerDialog(playerid, 48, DIALOG_STYLE_INPUT, str, "Enter the amount below.", "Confirm", "Cancel"); return 1; } case 3: { RefundingNumber[playerid] = 3; statname = "Materials"; format(str, sizeof(str), "Refunding [%d]%s's %s", RefundingID[playerid], giveplayer, statname); ShowPlayerDialog(playerid, 48, DIALOG_STYLE_INPUT, str, "Enter the amount below.", "Confirm", "Cancel"); } case 4: { RefundingNumber[playerid] = 6; statname = "Arms Dealer Skill"; format(str, sizeof(str), "Refunding [%d]%s's %s", RefundingID[playerid], giveplayer, statname); ShowPlayerDialog(playerid, 48, DIALOG_STYLE_INPUT, str, "Enter the amount below.", "Confirm", "Cancel"); } case 5: { RefundingNumber[playerid] = 7; statname = "Carjacker Skill"; format(str, sizeof(str), "Refunding [%d]%s's %s", RefundingID[playerid], giveplayer, statname); ShowPlayerDialog(playerid, 48, DIALOG_STYLE_INPUT, str, "Enter the amount below.", "Confirm", "Cancel"); } case 6: { RefundingNumber[playerid] = 8; statname = "Detective Skill"; format(str, sizeof(str), "Refunding [%d]%s's %s", RefundingID[playerid], giveplayer, statname); ShowPlayerDialog(playerid, 48, DIALOG_STYLE_INPUT, str, "Enter the amount below.", "Confirm", "Cancel"); } case 7: { RefundingNumber[playerid] = 9; statname = "Lawyer Skill"; format(str, sizeof(str), "Refunding [%d]%s's %s", RefundingID[playerid], giveplayer, statname); ShowPlayerDialog(playerid, 48, DIALOG_STYLE_INPUT, str, "Enter the amount below.", "Confirm", "Cancel"); } case 8: { RefundingNumber[playerid] = 10; statname = "Mechanic Skill"; format(str, sizeof(str), "Refunding [%d]%s's %s", RefundingID[playerid], giveplayer, statname); ShowPlayerDialog(playerid, 48, DIALOG_STYLE_INPUT, str, "Enter the amount below.", "Confirm", "Cancel"); } case 9: { RefundingNumber[playerid] = 11; statname = "Drug Dealer Skill"; format(str, sizeof(str), "Refunding [%d]%s's %s", RefundingID[playerid], giveplayer, statname); ShowPlayerDialog(playerid, 48, DIALOG_STYLE_INPUT, str, "Enter the amount below.", "Confirm", "Cancel"); } case 10: { RefundingNumber[playerid] = 12; statname = "Sex Skill"; format(str, sizeof(str), "Refunding [%d]%s's %s", RefundingID[playerid], giveplayer, statname); ShowPlayerDialog(playerid, 48, DIALOG_STYLE_INPUT, str, "Enter the amount below.", "Confirm", "Cancel"); } case 11: { RefundingNumber[playerid] = 13; statname = "Boxing Skill"; format(str, sizeof(str), "Refunding [%d]%s's %s", RefundingID[playerid], giveplayer, statname); ShowPlayerDialog(playerid, 48, DIALOG_STYLE_INPUT, str, "Enter the amount below.", "Confirm", "Cancel"); } case 12: { RefundingNumber[playerid] = 14; statname = "Fishing Skill"; format(str, sizeof(str), "Refunding [%d]%s's %s", RefundingID[playerid], giveplayer, statname); ShowPlayerDialog(playerid, 48, DIALOG_STYLE_INPUT, str, "Enter the amount below.", "Confirm", "Cancel"); } case 13: { RefundingNumber[playerid] = 15; statname = "Pizza Skill"; format(str, sizeof(str), "Refunding [%d]%s's %s", RefundingID[playerid], giveplayer, statname); ShowPlayerDialog(playerid, 48, DIALOG_STYLE_INPUT, str, "Enter the amount below.", "Confirm", "Cancel"); } } return 1; } return 1; } if(dialogid == 59) { if(response) { if(strlen(inputtext)) { new amount = strval(inputtext); if(amount < 1 || amount > 100000) { SendClientMessage(playerid, COLOR_GRAD1, "You can't withdraw under $1 or more than $100,000 at a time."); return 1; } if(PlayerInfo[playerid][pAccount] < amount) { format(str, sizeof(str), "The ATM has denied your transaction.\nThe amount of money ($%d), you want to withdraw, exceeds the amount in your account ($%d).", amount, PlayerInfo[playerid][pAccount]); ShowPlayerDialog(playerid, 60, DIALOG_STYLE_MSGBOX, "ATM", str, "Done", "Cancel"); return 1; } PlayerInfo[playerid][pAccount] -= amount; GiveMoney(playerid, amount); format(str, sizeof(str), "You have withdrawn $%d from your bank acount.\nNew balance: $%d", amount, PlayerInfo[playerid][pAccount]); ShowPlayerDialog(playerid, 61, DIALOG_STYLE_MSGBOX, "ATM", str, "Done", "Cancel"); format(str, sizeof(str), "* %s takes their cash out of the machine and puts their card in their pocket.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } } return 1; } if(dialogid == 60) { if(response) { } return 1; } if(dialogid == 3242) { if(response) { if(listitem == 0) { if(PlayerInfo[playerid][pDonateRank] >= 1) { if(PlayerInfo[playerid][pVipColor] == 0) { PlayerInfo[playerid][pVipColor] = 1; SendClientMessage(playerid, 0x80008000, "Your name is now colored."); SetPlayerToTeamColor(playerid); } else if(PlayerInfo[playerid][pVipColor] == 1) { PlayerInfo[playerid][pVipColor] = 0; SendClientMessage(playerid, COLOR_GRAD2, "Your name is no longer colored."); SetPlayerToTeamColor(playerid); } } } if(listitem == 1) // car repair { /*if(!IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You are not in a vehicle."); return 1; } if(vipRepairTime[playerid] > 0) { format(str, sizeof(str), "Please wait %d seconds before repairing another vehicle.", vipRepairTime[playerid]); return SendClientMessage(playerid, COLOR_GREY, str); } format(str, sizeof(str), "* %s has repaired the vehicle.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); new carid = GetPlayerVehicleID(playerid); //RepairVehicle(carid); SetVehicleHealth(carid, 999.0); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); vipRepairTime[playerid] = 60; // 60 seconds*/ SendClientMessage(playerid, COLOR_GREY, "This feature is currently disabled!"); } if(listitem == 2) // skin { ShowPlayerDialog(playerid, 1246, DIALOG_STYLE_LIST, "VIP Skins", "Wu Zi Mu\nKent Paul\nMaccer\nKen Rosenberg\nWhite MIB agent\nMichael Toreno\nJizzy B.", "Choose", "Cancel"); } } return 1; } if(dialogid == 62) { if(response) { if(listitem == 0) { if(PlayerInfo[playerid][pDonateRank] >= 1) { if(PlayerInfo[playerid][pVipColor] == 0) { PlayerInfo[playerid][pVipColor] = 1; SendClientMessage(playerid, 0x80008000, "Your name is now colored."); SetPlayerToTeamColor(playerid); } else if(PlayerInfo[playerid][pVipColor] == 1) { PlayerInfo[playerid][pVipColor] = 0; SendClientMessage(playerid, COLOR_GRAD2, "Your name is no longer colored."); SetPlayerToTeamColor(playerid); } } } if(listitem == 1) // car tune { new tempid = GetPlayerVehicleID(playerid); if(!IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You are not in a vehicle."); return 1; } if(IsAPlane(tempid) || IsAHelicopter(tempid) || IsABike(tempid) || IsATrain(tempid) || IsABoat(tempid)) { SendClientMessage(playerid, COLOR_GREY, "You can't mod this."); return 1; } ShowPlayerDialog(playerid, 63, DIALOG_STYLE_LIST, "Tune Menu", "Colors\nPaintjobs\nWheels\nHydraulics\nRepair", "Select", "Cancel"); } if(listitem == 2) // skin { ShowPlayerDialog(playerid, 1246, DIALOG_STYLE_LIST, "VIP Skins", "Wu Zi Mu\nKent Paul\nMaccer\nKen Rosenberg\nWhite MIB agent\nMichael Toreno\nJizzy B.", "Choose", "Cancel"); } } return 1; } if(dialogid == 1246) { if(response) { if(listitem == 0) { SendClientMessage(playerid, COLOR_GRAD1, "You have set your skin to \"Wu Zi Mu\" (ID: 294)"); SetPlayerSkin(playerid, 294); } if(listitem == 1) { SendClientMessage(playerid, COLOR_GRAD1, "You have set your skin to \"Kent Paul\" (ID: 291)"); SetPlayerSkin(playerid, 291); } if(listitem == 2) { SendClientMessage(playerid, COLOR_GRAD1, "You have set your skin to \"Maccer\" (ID: 2)"); SetPlayerSkin(playerid, 2); } if(listitem == 3) { SendClientMessage(playerid, COLOR_GRAD1, "You have set your skin to \"Ken Rosenberg\" (ID: 290)"); SetPlayerSkin(playerid, 290); } if(listitem == 4) { SendClientMessage(playerid, COLOR_GRAD1, "You have set your skin to \"White MIB agent\" (ID: 165)"); SetPlayerSkin(playerid, 165); } if(listitem == 5) { SendClientMessage(playerid, COLOR_GRAD1, "You have set your skin to \"Michael Toreno\" (ID: 295)"); SetPlayerSkin(playerid, 295); } if(listitem == 6) { SendClientMessage(playerid, COLOR_GRAD1, "You have set your skin to \"Jizzy B.\" (ID: 296)"); SetPlayerSkin(playerid, 296); } } return 1; } if(dialogid == 63) { if(response) { if(listitem == 0) // Colors { ShowPlayerDialog(playerid, 64, DIALOG_STYLE_LIST, "Vehicle Color", "Black\nWhite\nDark Blue\nLight Blue\nGreen\nYellow\nPink\nRed", "Change", "Cancel"); } if(listitem == 1) // Paintjobs { ShowPlayerDialog(playerid, 65, DIALOG_STYLE_LIST, "Paint Jobs", "Style1\nStyle2\nStyle3", "Change", "Cancel"); } if(listitem == 2) // Wheels { ShowPlayerDialog(playerid, 66, DIALOG_STYLE_LIST, "Wheels", "Style 1 \nStyle 2 \nStyle 3 \nStyle 4 \nStyle 5 \nStyle 6", "Change", "Cancel"); } if(listitem == 3) // Hydraulics { new vipcar = GetPlayerVehicleID(playerid); if(!IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You are not in a vehicle."); return 1; } if(IsAPlane(vipcar) || IsAHelicopter(vipcar) || IsABike(vipcar) || IsATrain(vipcar) || IsABoat(vipcar)) { SendClientMessage(playerid, COLOR_GREY, "You can't mod this."); return 1; } AddVehicleComponent(vipcar, 1087); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); } if(listitem == 4) // Repair { /*if(!IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You are not in a vehicle."); return 1; } if(vipRepairTime[playerid] > 0) { format(str, sizeof(str), "Please wait %d seconds before repairing another vehicle.", vipRepairTime[playerid]); return SendClientMessage(playerid, COLOR_GREY, str); } format(str, sizeof(str), "* %s has repaired the vehicle.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); new carid = GetPlayerVehicleID(playerid); //RepairVehicle(carid); SetVehicleHealth(carid, 999.0); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); vipRepairTime[playerid] = 60; // 60 seconds*/ SendClientMessage(playerid, COLOR_GREY, "This feature is currently disabled!"); } } return 1; } if(dialogid == 64) { if(response) { new vipcar = GetPlayerVehicleID(playerid); if(listitem == 0) // black { PlayerPlaySound(playerid, 1134, 0.0, 0.0, 0.0); ChangeVehicleColor(vipcar, 0, 0); } if(listitem == 1) //White { PlayerPlaySound(playerid, 1134, 0.0, 0.0, 0.0); ChangeVehicleColor(vipcar, 1, 1); } if(listitem == 2) //Dark Blue { PlayerPlaySound(playerid, 1134, 0.0, 0.0, 0.0); ChangeVehicleColor(vipcar, 425, 425); } if(listitem == 3) // Light Blue { PlayerPlaySound(playerid, 1134, 0.0, 0.0, 0.0); ChangeVehicleColor(vipcar, 147, 147); } if(listitem == 4) //Green { PlayerPlaySound(playerid, 1134, 0.0, 0.0, 0.0); ChangeVehicleColor(vipcar, 16, 16); } if(listitem == 5) //Yellow { PlayerPlaySound(playerid, 1134, 0.0, 0.0, 0.0); ChangeVehicleColor(vipcar, 6, 6); } if(listitem == 6) //Pink { PlayerPlaySound(playerid, 1134, 0.0, 0.0, 0.0); ChangeVehicleColor(vipcar, 146, 146); } if(listitem == 7) // Red { PlayerPlaySound(playerid, 1134, 0.0, 0.0, 0.0); ChangeVehicleColor(vipcar, 3, 3); } } return 1; } if(dialogid == 65) { if(response) { new vipcar = GetPlayerVehicleID(playerid); if(listitem == 0) // style 1 { PlayerPlaySound(playerid, 1134, 0.0, 0.0, 0.0); ChangeVehiclePaintjob(vipcar, 0); } if(listitem == 1) //Style 2 { PlayerPlaySound(playerid, 1134, 0.0, 0.0, 0.0); ChangeVehiclePaintjob(vipcar, 1); } if(listitem == 2) //style 3 { PlayerPlaySound(playerid, 1134, 0.0, 0.0, 0.0); ChangeVehiclePaintjob(vipcar, 2); } } return 1; } if(dialogid == 66) { if(response) { new vipcar = GetPlayerVehicleID(playerid); if(!IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You are not in a vehicle."); return 1; } if(IsAPlane(vipcar) || IsAHelicopter(vipcar) || IsABike(vipcar) || IsATrain(vipcar) || IsABoat(vipcar)) { //in case they somehow bypass the /vip check SendClientMessage(playerid, COLOR_GREY, "You can't mod this."); return 1; } if(listitem == 0) // style 1 { PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); AddVehicleComponent(vipcar, 1084); } if(listitem == 1) //Style 2 { PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); AddVehicleComponent(vipcar, 1073); } if(listitem == 2) //Style 3 { PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); AddVehicleComponent(vipcar, 1075); } if(listitem == 3) //Style 4 { PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); AddVehicleComponent(vipcar, 1077); } if(listitem == 4) //Style 5 { PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); AddVehicleComponent(vipcar, 1079); } if(listitem == 5) //Style 6 { PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); AddVehicleComponent(vipcar, 1080); } } return 1; } if(dialogid == DIALOG_LSFMD_MAIN) //LSFMD { if(response) { if(listitem == 0) { if(PlayerInfo[playerid][pOnDuty] == 0) { strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); format(str, sizeof(str), "* Paramedic %s takes their Badge and medic kit from their locker.", sendername); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][pOnDuty] = 1; if(PlayerInfo[playerid][pMember] == 11) FakeFaction[playerid] = 4; SetPlayerColor(playerid, TCOLOR_PARAMEDIC); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); if(PlayerInfo[playerid][pRank] != 0) { GivePlayerGun(playerid, WEAPON_SPRAYCAN); // Spray can } if(PlayerInfo[playerid][pGroup] == GROUP_S9 && PlayerInfo[playerid][pMember] != FACTION_FMD) { SetPlayerSkin(playerid, 275); PlayerInfo[playerid][pModel] = 275; PlayerInfo[playerid][pOnDuty] = 1; PlayerInfo[playerid][pMember] = FACTION_FMD; PlayerInfo[playerid][pRank] = 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have been given a badge automatically (SAFMD EMR)"); } } else if(PlayerInfo[playerid][pOnDuty] == 1) { strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); format(str, sizeof(str), "* Paramedic %s puts their Badge and their medic kit in their locker.", sendername); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][pOnDuty] = 0; SetPlayerColor(playerid, TCOLOR_WHITE); } return 1; } if(listitem == 1) { // Shows faction skin selector ShowSkinShop(playerid, false, true, false, false, true); return 1; } if(listitem == 2) { // Shows civilian skin selector ShowSkinShop(playerid, true, false, false, false, false); return 1; } if(listitem == 3) { ShowPlayerDialog(playerid, DIALOG_LSFMD_GEAR, DIALOG_STYLE_TABLIST, "Gear", "Fire Extinguisher\t$50\n\ Desert eagle\t$1000\n\ Kevlar\t$2000\n\ Temporary RRK\tFree\n\ Radio\t$150\n\ First aid kit\t$150\n\ Portable MDC\tFree", "Purchase", "Back"); return 1; } } return 1; } if(dialogid == DIALOG_LSFMD_GEAR) //LSFMD GEAR { if(response) { if(listitem == 0) // Fire Extinguisher { if(PlayerInfo[playerid][pCash] < 50) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -50); GivePlayerGun(playerid, 42); TogglePlayerControllable(playerid, true); } } if(listitem == 1) // Deagle { if(PlayerInfo[playerid][pRank] < 1) return SendClientMessage(playerid, COLOR_GREY, "This may only be used by R1s+"); if(PlayerInfo[playerid][pCash] < 1000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -1000); GivePlayerGun(playerid, WEAPON_DEAGLE); TogglePlayerControllable(playerid, true); } } if(listitem == 2) //Kevlar { if(PlayerInfo[playerid][pCash] < 2000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -2000); SetPlayerArmour(playerid, 100); TogglePlayerControllable(playerid, true); } } if(listitem == 3) // Temp RRK { if(FMD_RRK_DISABLED) return SendClientMessage(playerid, COLOR_GREY, "The RRK system is disabled."); if(hasTempRRK[playerid] == 0) { hasTempRRK[playerid] = 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have taken a temporary RRK from the lockers."); TogglePlayerControllable(playerid, true); } else return SendClientMessage(playerid, COLOR_GREY, "You already have a temporary RRK."); } if(listitem == 4) //radio { if(PlayerInfo[playerid][pCash] < 150) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { PlayerInfo[playerid][pRadio] = 1; GiveMoney(playerid, -150); TogglePlayerControllable(playerid, true); } } if(listitem == 5) { if(PlayerInfo[playerid][pCash] < 150) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { format(str, sizeof(str), "* %s %s has used a first aid kit.", GetPlayerRank(playerid), PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); GiveMoney(playerid, -200); SetPlayerHealth(playerid, 100.0); TogglePlayerControllable(playerid, true); } } if(listitem == 6) // portable mdc { PlayerInfo[playerid][pPortMDC] = 1; SendClientMessage(playerid, COLOR_ORANGE, "You take a portable MDC unit from the locker."); SendClientMessage(playerid, COLOR_ORANGE, "(( This will be lost upon death. ))"); } } else { ShowPlayerDialog(playerid, DIALOG_LSFMD_MAIN, DIALOG_STYLE_LIST, "SAFMD", "Duty\nChange Uniform\nOff Duty\nGear", "Select", "Cancel"); } return 1; } if(dialogid == SANEWSLOCKER) { if(response) { if(listitem == 0) { if(PlayerInfo[playerid][pOnDuty] == 0) { strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); format(str, sizeof(str), "* %s %s takes their Press Pass and camera from their locker.", GetPlayerRank(playerid), sendername); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][pOnDuty] = 1; SetPlayerColor(playerid, TCOLOR_LIGHTBLUE); } else if(PlayerInfo[playerid][pOnDuty] == 1) { strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); format(str, sizeof(str), "* %s %s places their Press Pass and Camera in their locker.", GetPlayerRank(playerid), sendername); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][pOnDuty] = 0; SetPlayerColor(playerid, TCOLOR_WHITE); SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); PlayerInfo[playerid][pClothes] = 0; } return 1; } if(listitem == 1) { // Show civilian skin selector ShowSkinShop(playerid, true, false, false, false, false); return 1; } if(listitem == 2) { ShowPlayerDialog(playerid, SANEWSGUNS, DIALOG_STYLE_LIST, "Gear", "Camera\t\t$250\nKevlar Vest \t$500\nRadio\t\t$150\nMace\t\t$25\nFirst Aid Kit \t$150", "Select", "Back"); return 1; } } return 1; } if(dialogid == SANEWSGUNS) { if(response) { if(listitem == 0) // CAMERA { if(PlayerInfo[playerid][pCash] < 250) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); } else { GiveMoney(playerid, -250); GivePlayerGun(playerid, 43); TogglePlayerControllable(playerid, true); } return 1; } if(listitem == 1) // Kevlar Vest { if(PlayerInfo[playerid][pCash] < 500) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); } else { GiveMoney(playerid, -500); SetPlayerArmour(playerid, 100); TogglePlayerControllable(playerid, true); } return 1; } if(listitem == 2) //radio { if(PlayerInfo[playerid][pCash] < 150) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { PlayerInfo[playerid][pRadio] = 1; GiveMoney(playerid, -150); TogglePlayerControllable(playerid, true); } } if(listitem == 3) //Mace { if(PlayerInfo[playerid][pCash] < 25) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -25); GivePlayerGun(playerid, 41); TogglePlayerControllable(playerid, true); } } if(listitem == 4) // Health { if(PlayerInfo[playerid][pCash] < 150) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); } else { GiveMoney(playerid, -150); SetPlayerHealth(playerid, 100); TogglePlayerControllable(playerid, true); } return 1; } } else { ShowPlayerDialog(playerid, SANEWSLOCKER, DIALOG_STYLE_LIST, "SAN", "Duty\nChange Uniform\nGear\n", "Select", "Cancel"); } return 1; } if(dialogid == 70) //burgershot { if(response) { new biz = GetPlayerVirtualWorld(playerid); if(strlen(inputtext)) { if(!IsNumeric(inputtext)) { return SendClientMessage(playerid, COLOR_GREY, "You must type a number."); } if(strcmp(inputtext, "1", true) == 0) //Sprunk { if(GetMoney(playerid) < 2) { return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money."); } SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); displayCenterHUDInfo(playerid, "~r~Sprunk~w~ purchased!~n~type ~y~/usesoda~w~ to use, LMB to drink, press F to drop.", 8); //display for 8 seconds GiveMoney(playerid, -2); BizInfo[biz][bTill] += 2; BizInfo[biz][bProducts] -= 1; } else if(strcmp(inputtext, "2", true) == 0) //Koolaid { if(GetMoney(playerid) < 1) { return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money."); } SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); displayCenterHUDInfo(playerid, "~r~Koolaid~w~ purchased!~n~type ~y~/usesoda~w~ to use, LMB to drink, press F to drop.", 8); //display for 8 seconds GiveMoney(playerid, -1); BizInfo[biz][bTill] += 2; BizInfo[biz][bProducts] -= 1; } else if(strcmp(inputtext, "3", true) == 0) //Largo Combo { if(boughtFoodTimer[playerid]) { return SendClientMessage(playerid, COLOR_GREY, "You must wait 1 minute before buying another Meal."); } if(GetMoney(playerid) < 25) { return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money."); } if(hasFoodTray[playerid]) { return SendClientMessage(playerid, COLOR_GREY, "You are already holding a meal, type /preparefood then type /eat to eat it."); } format(str, sizeof(str), "* %s has bought a Meat Stack Meal.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); displayCenterHUDInfo(playerid, "~r~Meat Stack Meal~w~ purchased!~n~type ~y~/preparefood~w~ to prepare your meal~n~~w~then ~y~/eat~w~ to eat it.", 8); //display for 8 seconds hasFoodTray[playerid] = 3; //burgershot givePlayerFoodTray(playerid, hasFoodTray[playerid]); GiveMoney(playerid, -25); BizInfo[biz][bTill] += 2; BizInfo[biz][bProducts] -= 1; SetTimerEx("boughtFood", 60 *1000, 0, "i", playerid); //1 minute boughtFoodTimer[playerid] = true; } else if(strcmp(inputtext, "4", true) == 0) //Medium Combo { return SendClientMessage(playerid, COLOR_GREY, "This meal will be available soon."); } else if(strcmp(inputtext, "5", true) == 0) //Small Combo { return SendClientMessage(playerid, COLOR_GREY, "This meal will be available soon."); } else if(strcmp(inputtext, "6", true) == 0) //Salad Meal { return SendClientMessage(playerid, COLOR_GREY, "This meal will be available soon."); } if(BizInfo[biz][bProducts] <= 0) SetNoProductsDate(biz); } } return 1; } if(dialogid == 71) //cluckin bell { if(response) { new biz = GetPlayerVirtualWorld(playerid); if(strlen(inputtext)) { if(!IsNumeric(inputtext)) { return SendClientMessage(playerid, COLOR_GREY, "You must type a number."); } if(strcmp(inputtext, "1", true) == 0) //Sprunk { if(GetMoney(playerid) < 2) { return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money."); } SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); displayCenterHUDInfo(playerid, "~r~Sprunk~w~ purchased!~n~type ~y~/usesoda~w~ to use, LMB to drink, press F to drop.", 8); //display for 8 seconds GiveMoney(playerid, -2); BizInfo[biz][bTill] += 2; BizInfo[biz][bProducts] -= 1; } else if(strcmp(inputtext, "2", true) == 0) //Koolaid { if(GetMoney(playerid) < 1) { return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money."); } SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); displayCenterHUDInfo(playerid, "~r~Koolaid~w~ purchased!~n~type ~y~/usesoda~w~ to use, LMB to drink, press F to drop.", 8); //display for 8 seconds GiveMoney(playerid, -1); BizInfo[biz][bTill] += 2; BizInfo[biz][bProducts] -= 1; } else if(strcmp(inputtext, "3", true) == 0) //Largo Combo { if(boughtFoodTimer[playerid]) { return SendClientMessage(playerid, COLOR_GREY, "You must wait 1 minute before buying another Meal."); } if(GetMoney(playerid) < 25) { return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money."); } if(hasFoodTray[playerid]) { return SendClientMessage(playerid, COLOR_GREY, "You are already holding a meal, type /preparefood then type /eat to eat it."); } format(str, sizeof(str), "* %s has bought a Cluckin' Huge Meal.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); displayCenterHUDInfo(playerid, "~r~Cluckin' Huge Meal~w~ purchased!~n~type ~y~/preparefood~w~ to prepare your meal~n~~w~then ~y~/eat~w~ to eat it.", 8); //display for 8 seconds hasFoodTray[playerid] = 2; //chicken givePlayerFoodTray(playerid, hasFoodTray[playerid]); GiveMoney(playerid, -25); BizInfo[biz][bTill] += 2; BizInfo[biz][bProducts] -= 1; SetTimerEx("boughtFood", 60 *1000, 0, "i", playerid); //1 minute boughtFoodTimer[playerid] = true; } else if(strcmp(inputtext, "4", true) == 0) //Medium Combo { return SendClientMessage(playerid, COLOR_GREY, "This meal will be available soon."); } else if(strcmp(inputtext, "5", true) == 0) //Small Combo { return SendClientMessage(playerid, COLOR_GREY, "This meal will be available soon."); } else if(strcmp(inputtext, "6", true) == 0) //Salad Meal { return SendClientMessage(playerid, COLOR_GREY, "This meal will be available soon."); } if(BizInfo[biz][bProducts] <= 0) { SetNoProductsDate(biz); } } } return 1; } if(dialogid == 72) //pizza stack { if(response) { new biz = GetPlayerVirtualWorld(playerid); if(strlen(inputtext)) { if(!IsNumeric(inputtext)) { return SendClientMessage(playerid, COLOR_GREY, "You must type a number."); } if(strcmp(inputtext, "1", true) == 0) //Sprunk { if(GetMoney(playerid) < 2) { return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money."); } SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); displayCenterHUDInfo(playerid, "~r~Sprunk~w~ purchased!~n~type ~y~/usesoda~w~ to use, LMB to drink, press F to drop.", 8); //display for 8 seconds GiveMoney(playerid, -2); BizInfo[biz][bTill] += 2; BizInfo[biz][bProducts] -= 1; } else if(strcmp(inputtext, "2", true) == 0) //Lemonade { if(GetMoney(playerid) < 1) { return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money."); } SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); displayCenterHUDInfo(playerid, "~r~Lemonade~w~ purchased!~n~type ~y~/usesoda~w~ to use, LMB to drink, press F to drop.", 8); //display for 8 seconds GiveMoney(playerid, -1); BizInfo[biz][bTill] += 2; BizInfo[biz][bProducts] -= 1; } else if(strcmp(inputtext, "3", true) == 0) //Pizza Take Out { if(boughtFoodTimer[playerid]) { return SendClientMessage(playerid, COLOR_GREY, "You must wait 1 minute before buying another Meal."); } if(GetMoney(playerid) < 100) { return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money."); } if(hasFoodTray[playerid]) { return SendClientMessage(playerid, COLOR_GREY, "You are already holding a meal, type /preparefood then type /eat to eat it."); } format(str, sizeof(str), "* %s has bought a Pizza Take Out Meal.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); displayCenterHUDInfo(playerid, "~r~Pizza Take Out Meal~w~ purchased!~n~type ~y~/preparefood~w~ to prepare your meal~n~~w~then ~y~/eat~w~ to eat it.", 8); //display for 8 seconds hasFoodTray[playerid] = 1; //pizza givePlayerFoodTray(playerid, hasFoodTray[playerid]); GiveMoney(playerid, -100); BizInfo[biz][bTill] += 2; BizInfo[biz][bProducts] -= 1; SetTimerEx("boughtFood", 60 *1000, 0, "i", playerid); //1 minute boughtFoodTimer[playerid] = true; } else if(strcmp(inputtext, "4", true) == 0) //Full Rack { return SendClientMessage(playerid, COLOR_GREY, "This meal will be available soon."); } else if(strcmp(inputtext, "5", true) == 0) //Double D-Luxe { return SendClientMessage(playerid, COLOR_GREY, "This meal will be available soon."); } else if(strcmp(inputtext, "6", true) == 0) //Buster { return SendClientMessage(playerid, COLOR_GREY, "This meal will be available soon."); } else if(strcmp(inputtext, "7", true) == 0) //Salad Meal { return SendClientMessage(playerid, COLOR_GREY, "This meal will be available soon."); } if(BizInfo[biz][bProducts] <= 0) { SetNoProductsDate(biz); } } } return 1; } if(dialogid == 75) // Product Dealer { if(response) { DisplayDialogForPlayer(playerid, 74); return 1; } return 1; } if(dialogid == 74) // Product Dealer { if(response) { DisplayDialogForPlayer(playerid, 75); return 1; } return 1; } if(dialogid == 76) //sex shop { if(response) { new biz = GetPlayerVirtualWorld(playerid); if(BizInfo[biz][bProducts] <= 0) return SendClientMessage(playerid, COLOR_GREY, "This business doesn't have any products left."); if(listitem == 0) //nitestick { if(PlayerInfo[playerid][pCash] >= 7000) { GiveMoney(playerid, -7000); BizInfo[biz][bTill] += 7000; BizInfo[biz][bProducts] -= 1; GivePlayerGun(playerid, 3); format(str, sizeof(str), "~r~-$%d", 7000); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Nitestick~w~ purchased!~n~enjoy.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 1) //condom { if(PlayerInfo[playerid][pCash] > 25) { GiveMoney(playerid, -25); BizInfo[biz][bTill] += 25; BizInfo[biz][bProducts] -= 1; Condom[playerid] ++; format(str, sizeof(str), "~r~-$%d", 25); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Condom~w~ purchased!~n~~y~Condoms~w~ will automatically be used when you have sex.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 2) //dildo { if(PlayerInfo[playerid][pCash] >= 1000) { GiveMoney(playerid, -1000); BizInfo[biz][bTill] += 1000; BizInfo[biz][bProducts] -= 1; GivePlayerGun(playerid, 10); format(str, sizeof(str), "~r~-$%d", 1000); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Purple Dildo~w~ purchased!~n~enjoy.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 3) //vibrator { if(PlayerInfo[playerid][pCash] >= 3000) { GiveMoney(playerid, -3000); BizInfo[biz][bTill] += 3000; BizInfo[biz][bProducts] -= 1; GivePlayerGun(playerid, 13); format(str, sizeof(str), "~r~-$%d", 3000); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Vibrator~w~ purchased!~n~enjoy.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 4) //small white vibrator { if(PlayerInfo[playerid][pCash] >= 5000) { GiveMoney(playerid, -5000); BizInfo[biz][bTill] += 5000; BizInfo[biz][bProducts] -= 1; GivePlayerGun(playerid, 11); format(str, sizeof(str), "~r~-$%d", 5000); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Small White Vibrator~w~ purchased!~n~enjoy.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 5) //large white vibrator { if(PlayerInfo[playerid][pCash] >= 7500) { GiveMoney(playerid, -7500); BizInfo[biz][bTill] += 7500; BizInfo[biz][bProducts] -= 1; GivePlayerGun(playerid, 12); format(str, sizeof(str), "~r~-$%d", 7500); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Large White Vibrator~w~ purchased!~n~enjoy.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 6) //camera { if(PlayerInfo[playerid][pCash] >= 10000) { GiveMoney(playerid, -10000); BizInfo[biz][bTill] += 10000; BizInfo[biz][bProducts] -= 1; GivePlayerGun(playerid, 43); format(str, sizeof(str), "~r~-$%d", 10000); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Camera~w~ purchased!~n~enjoy.", 8); //display for 8 seconds } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(listitem == 7) //gag { if(PlayerInfo[playerid][pGag] >= 3) return SendClientMessage(playerid, COLOR_GREY, "You already have 3 gags."); if(PlayerInfo[playerid][pCash] >= 15000) { GiveMoney(playerid, -15000); BizInfo[biz][bTill] += 15000; BizInfo[biz][bProducts] -= 1; format(str, sizeof(str), "~r~-$%d", 15000); GameTextForPlayer(playerid, str, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); displayCenterHUDInfo(playerid, "~r~Gag~w~ purchased!~n~enjoy.", 8); //display for 8 seconds PlayerInfo[playerid][pGag]++; } else { return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } if(BizInfo[biz][bProducts] <= 0) SetNoProductsDate(biz); } return 1; } if(dialogid == 77) //buy clothes { if(response) { if(!IsAtClothShop(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not at a clothes shop."); new biz = GetPlayerVirtualWorld(playerid); if(!IsNumeric(inputtext)) { SendClientMessage(playerid, COLOR_GREY, "You must enter a number for the skin ID."); return 1; } if((strval(inputtext) == 294 && PlayerInfo[playerid][pDonateRank] == 0) || (strval(inputtext) == 295 && PlayerInfo[playerid][pDonateRank] == 0) || (strval(inputtext) == 167) || (strval(inputtext) == 0) || (strval(inputtext) >= 265 && strval(inputtext) <= 267) || (strval(inputtext) == 165) || (strval(inputtext) == 166) || (strval(inputtext) >= 280 && strval(inputtext) <= 288) || (strval(inputtext) >= 274 && strval(inputtext) <= 279) || (strval(inputtext) >= 163 && strval(inputtext) <= 166) || (strval(inputtext) >= 268 && strval(inputtext) <= 271) || (strval(inputtext) == 296) || (strval(inputtext) == 71)) return SendClientMessage(playerid, COLOR_GREY, "You are not allowed to use this skin."); new skin = strval(inputtext); if(skin < 0 || skin > 311) return SendClientMessage(playerid, COLOR_GREY, "Skin can't be below 0 or above 311."); PlayerTextDrawDestroy(playerid, pModel_t[playerid]); pModelState[playerid] = 999; pModel_t[playerid] = CreatePlayerTextDraw(playerid, 220.0, 250.0, "_"); PlayerTextDrawFont(playerid, pModel_t[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW); PlayerTextDrawTextSize(playerid, pModel_t[playerid], 200.0, 200.0); PlayerTextDrawSetPreviewModel(playerid, pModel_t[playerid], skin); PlayerTextDrawUseBox(playerid, pModel_t[playerid], 0); PlayerTextDrawBackgroundColor(playerid, pModel_t[playerid], 0x00000000); PlayerTextDrawShow(playerid, pModel_t[playerid]); pModelState[playerid] = 2; pModelRot[playerid][0] = 0; pModelRot[playerid][1] = 0; pModelRot[playerid][2] = 0; pModelTimer[playerid] = SetTimerEx("UpdatePreviewModel", 1000, 1, "i", playerid); ShowPlayerDialog(playerid, 771, DIALOG_STYLE_MSGBOX, "Are you sure?", "Are you sure you would like to buy this skin for $500?\n\n{F5DA81}NOTE: Below is a preview of the skin.", "Purchase", "Cancel"); SetPVarInt(playerid, "buyskinbincobiz", biz); SetPVarInt(playerid, "buyskinbinco", skin); return 1; } return 1; } if(dialogid == 771) { new skin = GetPVarInt(playerid, "buyskinbinco"); if(isRestrictedModel(skin)) { SendClientMessage(playerid, COLOR_GREY, "* You have been caught attempting to exploit."); SendClientMessage(playerid, COLOR_GREY, "* Exploiting is against the server rules, please don't do it."); format(str, sizeof(str), "{FF0000}AdmWarning{FFFFFF}: %s has attempted to buy a restricted skin.", PlayerName(playerid)); ABroadCast(COLOR_WHITE, str, 1); return 1; } new biz = GetPVarInt(playerid, "buyskinbincobiz"); PlayerTextDrawDestroy(playerid, pModel_t[playerid]); pModelState[playerid] = 999; if(!response) { DeletePVar(playerid, "buyskinbinco"); DeletePVar(playerid, "buyskinbincobiz"); return 1; } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You bought a new set of clothes for $1000."); GiveMoney(playerid, -1000); BizInfo[biz][bTill] += 1000; BizInfo[biz][bProducts] -= 1; SetPlayerSkin(playerid, skin); PlayerInfo[playerid][pClothes] = 0; PlayerInfo[playerid][pModel] = skin; DeletePVar(playerid, "buyskinbinco"); DeletePVar(playerid, "buyskinbincobiz"); } if(BizInfo[biz][bProducts] <= 0) { SetNoProductsDate(biz); } return 1; } if(dialogid == 78) //admin authorization { if(gAdminAuthorized[playerid] == 1) { SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: Your admin account has already been authorized."); return 1; } if(response) { if(!strlen(inputtext)) { DisplayDialogForPlayer(playerid, 78); //admin authorization SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: You must enter your security code."); return 1; } if(strlen(inputtext) >= 50) { DisplayDialogForPlayer(playerid, 78); //admin authorization SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: Security code is too long."); return 0; } if(PlayerInfo[playerid][pSecKey] != strval(inputtext)) { SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: Security Key does not match. You have been kicked as a result."); KickEx(playerid); return 1; } else { gAdminAuthorized[playerid] = 1; SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: Your admin account has successfully been authorized."); if(!strmatch(adminMOTD, "None")) { format(str, sizeof(str), "Admin MOTD: %s", adminMOTD); SendClientMessage(playerid, COLOR_YELLOW, str); } } } else { SendClientMessage(playerid, COLOR_WHITE, "{F00000}SERVER{FFFFFF}: You have left the server."); KickEx(playerid); } return 1; } if(dialogid == 79) // Help { if(response) { if(listitem == 0) // Account { new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Account Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are related to your player account:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/stats{B4B5B7} - Displays your player statistics, such as your level/money/job/faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/skills{B4B5B7} - Displays your job skill levels, these are seperate from your main level and can be leveled by doing jobs.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/buylevel{B4B5B7} - Upgrades your main level, leveling up means higher paychecks and offers many perks.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/upgrade{B4B5B7} - Gives your account special perks such as higher spawn health/armor.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/changepass{B4B5B7} - Changes your login password, do not to use the same password on other servers.", hstr); ShowPlayerDialog(playerid, 80, DIALOG_STYLE_MSGBOX, "Account", hstr, "Ok", "Back"); return 1; } if(listitem == 1) // General { new hstr[4000]; format(hstr, sizeof(hstr), "{007BD0}General Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are general commands:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/pay{B4B5B7} - Pay money to another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/wiretransfer{B4B5B7} - Transfer money to another players bank account.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(ad)vertise{B4B5B7} - Creates an advertisment for the whole server (useful for buying or selling something).", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/give{B4B5B7} - Gives something to another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/drop{B4B5B7} - Lets you drop things, such as weapons, drugs.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/get{B4B5B7} - Lets you pickup things which have been dropped.", hstr); //format(hstr, sizeof(hstr), "%s\n{007BD0}/pickpocket{B4B5B7} - Steal things from other players, useful if you are roleplaying a thief.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/tie{B4B5B7} - Ties up a player (you must be driving and they must be in your vehicle).", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/untie{B4B5B7} - Unties a player, a player will automatically untie after 5 minutes of using /tie.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/blindfold{B4B5B7} - Lets you blindfold another player, preventing them from seeing anything.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/unblindfold{B4B5B7} - Removes a blindfold from a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/frisk{B4B5B7} - Frisks a player to show you what they are carrying.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/time{B4B5B7} - Displays current server time, when used in jail it will display your remaining jail time.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/eat{B4B5B7} - Eats from a foodtray.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/animlist{B4B5B7} - Displays a list of animations (useful for roleplaying).", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/contract{B4B5B7} - Places a hit on someone, when a hitman kills them they lose half of the contract price.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/flipcoin{B4B5B7} - Flips a coin.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/rules{B4B5B7} - Shows the rules of the server.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/breakin{B4B5B7} - Used to break in to houses, businesses and player owned vehicles.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/id{B4B5B7} - Displays a players id, name, ping.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/cancel{B4B5B7} - Can be used to cancel offers or things that another player might be offering you.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/kill{B4B5B7} - Sends you on a trip to hospital.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/eject{B4B5B7} - Ejects a player from your vehicle if you are the driver.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/carradio{B4B5B7} - Changes the car radio.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/hood{B4B5B7} - Open/close the hood of a vehicle.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/trunk{B4B5B7} - Open/close the trunk of a vehicle.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/lights{B4B5B7} - Turns the lights off/on on any vehicle.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/admins{B4B5B7} - Displays a list of admins online.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/report{B4B5B7} - Sends a message to any admins.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/helpers{B4B5B7} - Displays a list of helpers online.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/helpme{B4B5B7} - Sends a message to any helpers.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/clearmychat{B4B5B7} - Clear your own chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/usedrug{B4B5B7} - Uses the specified drug..", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sex{B4B5B7} - Offer to have sex with another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/service{B4B5B7} - Contact the local services (EMS, Mechanic, Police)", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/points{B4B5B7} - Displays a list of capturable businesses, gangs who control them get money when they're used.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/families{B4B5B7} - Displays a list of gangs online.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/pickweed{B4B5B7} - Pick from a weed plant.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/checkweed{B4B5B7} - Shows how much weed a weed plant has produced.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/getdrink{B4B5B7} - Allows you to purchase a drink.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/requestnewbieunmute{B4B5B7} - Request an unmute from the newbie chat channel.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/requestadunmute{B4B5B7} - Request an unmute from the advertisement system.", hstr); //format(hstr, sizeof(hstr), "%s\n{007BD0}/cancelreport{B4B5B7} - Cancel your current active report.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/inmates{B4B5B7} - Check who is in the IC prison.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/blocknumber{B4B5B7} - Block a number from calling/SMS'ing you.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/unblocknumber{B4B5B7} - Unblock a number you have previously stopped from calling/SMS'ing you.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/blocklist{B4B5B7} - View a list of all number you have blocked.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/factions{B4B5B7} - View a list of all factions, and how many members are online.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/lightfire{B4B5B7} - Light a camp fire.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/putoutfire{B4B5B7} - Put out your camp fire.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/removebug{B4B5B7} - Removes a surveillance bug from another player.", hstr); ShowPlayerDialog(playerid, 81, DIALOG_STYLE_MSGBOX, "General", hstr, "Ok", "Back"); return 1; } if(listitem == 2) // Chat { new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Chat Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are related to interaction or chat:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/me{B4B5B7} - For performing actions in character.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/do{B4B5B7} - For performing actions in character.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/whisper{B4B5B7} - Whispers to other players in range.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}(/o)oc{B4B5B7} - Speaks in the global out of character chat channel.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}(/s)hout{B4B5B7} - Speaks at a bigger range.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}(/l)ow{B4B5B7} - Speaks at a smaller range.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/b{B4B5B7} - This is for speaking out of character locally.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/intercom{B4B5B7} - Speaks to passengers if you are using a vehicle with an intercom (shamal/cargobob).", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/speakerphone{B4B5B7} - Allows you to turn on the phones speaker while taking a call.", hstr); ShowPlayerDialog(playerid, 82, DIALOG_STYLE_MSGBOX, "Chat", hstr, "Ok", "Back"); return 1; } if(listitem == 3) // Toggle { new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Toggle Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are for toggling things on or off:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togooc{B4B5B7} - Toggles on/off the global out of character chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/tognewbie{B4B5B7} - Toggles on/off the newbie chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togfam{B4B5B7} - Toggles on/off the family chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togwhisper{B4B5B7} - Toggles on/off whisper chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togphone{B4B5B7} - Toggles on/off your cellphone.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togwt{B4B5B7} - Toggles on/off walkie talkie chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/toghelper{B4B5B7} - Toggles on/off helper chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togfl{B4B5B7} - Toggles on/off faction leader chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togtester{B4B5B7} - Toggles on/off the beta tester chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togautochat{B4B5B7} - Toggles on/off automatic chat animations when typing on foot or in vehicles.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/tognames{B4B5B7} - Toggles on/off nametags.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togradios{B4B5B7} - Toggles on/off radio streams from boomboxes and car radios.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togfuelhud{B4B5B7} - Toggles on/off the vehicle fuel hud.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togspeedhud{B4B5B7} - Toggles on/off the vehicle speed hud.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togvhealthhud{B4B5B7} - Toggles on/off the vehicle health hud.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togdept{B4B5B7} - Toggles on/off the department radio chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togradio{B4B5B7} - Toggles on/off the faction radio chat.", hstr); ShowPlayerDialog(playerid, 83, DIALOG_STYLE_MSGBOX, "Toggle", hstr, "Ok", "Back"); return 1; } if(listitem == 4) // Bank { new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Bank Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are for banking:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/withdraw{B4B5B7} - Withdraws money from your bank account.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deposit{B4B5B7} - Deposits money to your bank account.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/atm{B4B5B7} - Lets you withdraw money from atm machines.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/wiretransfer{B4B5B7} - Transfers money to another persons bank account.", hstr); ShowPlayerDialog(playerid, 84, DIALOG_STYLE_MSGBOX, "Bank", hstr, "Ok", "Back"); return 1; } if(listitem == 5) // Job { ShowPlayerDialog(playerid, DIALOG_JOBHELP, DIALOG_STYLE_LIST, "Job Help", "Detective\nLawyer\nDrug Dealer\nMechanic\nBodyguard\nArms Dealer\nBoxer\nTaxi Driver\nDrug Smuggler\nProduct Dealer\nWaste Collector\nPizza Deliver", "Ok", "Back"); return 1; } if(listitem == 6) // Faction { if(PlayerInfo[playerid][pMember] == 0) { ShowHelpDialog(playerid); SendClientMessage(playerid, COLOR_GREY, "You are not a member of a Faction."); return 1; } if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) // SAPD { new hstr[1800]; format(hstr, sizeof(hstr), "{007BD0}Faction Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are specific to your faction:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/r)adio{B4B5B7} - Types a message in radio chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/d)epartments{B4B5B7} - Types a message in departments chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/m)egaphone{B4B5B7} - Types a message in the megaphone.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/su)spect{B4B5B7} - Make a player a suspect.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/SAPD{B4B5B7} - Used to go on duty.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/cuff{B4B5B7} - Cuffs a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/badge{B4B5B7} - Hide or show your badge.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/detain{B4B5B7} - Detains a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sdtazer{B4B5B7} - Equips tazer gun.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/handtazer{B4B5B7} - Equips stun weapon.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/showbadge{B4B5B7} - Shows your badge to another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/take{B4B5B7} - Takes things from another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ticket{B4B5B7} - Offers another player a ticket.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/gov)ernment{B4B5B7} - Displays a government message to the server.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deliver{B4B5B7} - Delivers a player to prison.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/clothes{B4B5B7} - Used to change clothes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(un)invite{B4B5B7} - Uninvites a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ouninvite{B4B5B7} - Uninvites a member of your faction that is offline.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/giverank{B4B5B7} - Sets the rank of a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deployspikes{B4B5B7} - Deploys road spikes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deletespike(s){B4B5B7} - Deletes road spikes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deployroadblock{B4B5B7} - Deploys roadblock.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deleteroadblock(s){B4B5B7} - Deletes roadblocks.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/opencell{B4B5B7} - Opens nearby jail cells.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(f)action(l)eaders{B4B5B7} - Communicate to other leaders and faction moderators.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/facwithdraw{B4B5B7} - Withdraws money from your factions bank account.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/pdcalls{B4B5B7} - Show a list of 911 calls that have occurred.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/flashlight{B4B5B7} - Give functionality for the flashlight system.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dlock{B4B5B7} - Lock a dynamic vehicle with a lock enabled.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/towcars{B4B5B7} - Respawns all faction vehicles.", hstr); ShowPlayerDialog(playerid, 85, DIALOG_STYLE_MSGBOX, "Faction", hstr, "Done", "Back"); return 1; } if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //fbi { new hstr[2500]; format(hstr, sizeof(hstr), "{007BD0}Faction Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are specific to your faction:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/r)adio{B4B5B7} - Types a message in radio chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/d)epartments{B4B5B7} - Types a message in departments chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/m)egaphone{B4B5B7} - Types a message in the megaphone.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/fbi{B4B5B7} - Used to go on duty.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/fbiuc{B4B5B7} - Request a new undercover identity.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/cuff{B4B5B7} - Cuffs a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/detain{B4B5B7} - Detains a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sdtazer{B4B5B7} - Equips tazer gun.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/handtazer{B4B5B7} - Equips stun weapon.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/showbadge{B4B5B7} - Shows your badge to another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/take{B4B5B7} - Takes things from another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ticket{B4B5B7} - Offers another player a ticket.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/gov)ernment{B4B5B7} - Displays a government message to the server.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/clothes{B4B5B7} - Used to change clothes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(un)invite{B4B5B7} - Uninvites a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ouninvite{B4B5B7} - Uninvites a member of your faction that is offline.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/giverank{B4B5B7} - Sets the rank of a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deployspikes{B4B5B7} - Deploys road spikes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deletespike(s){B4B5B7} - Deletes road spikes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deployroadblock{B4B5B7} - Deploys roadblock.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deleteroadblock(s){B4B5B7} - Deletes roadblocks.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sate{B4B5B7} - Enables satellite mode while in a surveillance van.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/badge{B4B5B7} - Hide or show your badge.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/seizebiz{B4B5B7} - Shuts down a business.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/opencell{B4B5B7} - Opens nearby jail cells.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(f)action(l)eaders{B4B5B7} - Communicate to other leaders and faction moderators.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/facwithdraw{B4B5B7} - Withdraws money from your factions bank account.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dlock{B4B5B7} - Lock a dynamic vehicle with a lock enabled.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/plantbug{B4B5B7} - Plants a bug on a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/removebug{B4B5B7} - Removes a surveillance bug from another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/towcars{B4B5B7} - Respawns all faction vehicles.", hstr); ShowPlayerDialog(playerid, 85, DIALOG_STYLE_MSGBOX, "Faction", hstr, "Ok", "Back"); return 1; } if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) //SASD { new hstr[1800]; format(hstr, sizeof(hstr), "{007BD0}Faction Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are specific to your faction:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/r)adio{B4B5B7} - Types a message in radio chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/d)epartments{B4B5B7} - Types a message in departments chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/m)egaphone{B4B5B7} - Types a message in the megaphone.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/su)spect{B4B5B7} - Make a player a suspect.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sasd{B4B5B7} - Used to go on duty.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/cuff{B4B5B7} - Cuffs a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/detain{B4B5B7} - Detains a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sdtazer{B4B5B7} - Equips tazer gun.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/handtazer{B4B5B7} - Equips stun weapon.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/showbadge{B4B5B7} - Shows your badge to another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/take{B4B5B7} - Takes things from another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ticket{B4B5B7} - Offers another player a ticket.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/gov)ernment{B4B5B7} - Displays a government message to the server.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deliver{B4B5B7} - Delivers a player to prison.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/clothes{B4B5B7} - Used to change clothes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(un)invite{B4B5B7} - Uninvites a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ouninvite{B4B5B7} - Uninvites a member of your faction that is offline.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/giverank{B4B5B7} - Sets the rank of a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deployspikes{B4B5B7} - Deploys road spikes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deletespike(s){B4B5B7} - Deletes road spikes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deployroadblock{B4B5B7} - Deploys roadblock.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deleteroadblock(s){B4B5B7} - Deletes roadblocks.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/opencell{B4B5B7} - Opens nearby jail cells.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(f)action(l)eaders{B4B5B7} - Communicate to other leaders and faction moderators.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/facwithdraw{B4B5B7} - Withdraws money from your factions bank account.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/pdcalls{B4B5B7} - Show a list of 911 calls that have occurred.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/flashlight{B4B5B7} - Give functionality for the flashlight system.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dlock{B4B5B7} - Lock a dynamic vehicle with a lock enabled.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/towcars{B4B5B7} - Respawns all faction vehicles.", hstr); ShowPlayerDialog(playerid, 85, DIALOG_STYLE_MSGBOX, "Faction", hstr, "Ok", "Back"); return 1; } if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) // LSFMD { new hstr[1500]; format(hstr, sizeof(hstr), "{007BD0}Faction Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are specific to your faction:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/r)adio{B4B5B7} - Types a message in radio chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/d)epartments{B4B5B7} - Types a message in departments chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/m)egaphone{B4B5B7} - Types a message in the megaphone.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/SAFMD{B4B5B7} - Used to go on duty.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/EMScalls{B4B5B7} - Lists all injured people.", hstr); if(!FMD_RRK_DISABLED) { format(hstr, sizeof(hstr), "%s\n{007BD0}/getrrk{B4B5B7} - Gets a rapid response kit.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/droprrk{B4B5B7} - Drops a rapid response kit.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/pickrrk{B4B5B7} - Picks up a rapid response kit.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/userrk{B4B5B7} - Uses a rapid response kit.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/placerrk{B4B5B7} - Places a rapid response kit.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/usetemprrk{B4B5B7} - Uses a temporary RRK on a person (must have one first)", hstr); } else { format(hstr, sizeof(hstr), "%s\n{007BD0}/transferpatient{B4B5B7} - Transfers a patient into the hospital.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/releasepatient{B4B5B7} - Releases a patient from the hospital.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/morphine{B4B5B7} - Injects morphine into a patient.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/checkpatient{B4B5B7} - Checks the pulse of a patient.", hstr); } format(hstr, sizeof(hstr), "%s\n{007BD0}/stretcher{B4B5B7} - Places a person on a stretcher.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/clothes{B4B5B7} - Used to change clothes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(un)invite{B4B5B7} - Uninvites a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ouninvite{B4B5B7} - Uninvites a member of your faction that is offline.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/giverank{B4B5B7} - Sets the rank of a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/showbadge{B4B5B7} - Shows your badge to another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(f)action(l)eaders{B4B5B7} - Communicate to other leaders and faction moderators.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/facwithdraw{B4B5B7} - Withdraws money from your factions bank account.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dlock{B4B5B7} - Lock a dynamic vehicle with a lock enabled.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/gml{B4B5B7} - Issue a marijuana license.", hstr); ShowPlayerDialog(playerid, 85, DIALOG_STYLE_MSGBOX, "Faction", hstr, "Ok", "Back"); format(hstr, sizeof(hstr), "%s\n{007BD0}/towcars{B4B5B7} - Respawns all faction vehicles.", hstr); return 1; } if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) // SANG { new hstr[1800]; format(hstr, sizeof(hstr), "{007BD0}Faction Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are specific to your faction:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/r)adio{B4B5B7} - Types a message in radio chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/d)epartments{B4B5B7} - Types a message in departments chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/m)egaphone{B4B5B7} - Types a message in the megaphone.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/gov)ernment{B4B5B7} - Displays a government message to the server.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sang{B4B5B7} - SANG lockers.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/cuff{B4B5B7} - Cuffs a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/detain{B4B5B7} - Detains a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sdtazer{B4B5B7} - Equips tazer gun.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/handtazer{B4B5B7} - Equips stun weapon.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/showbadge{B4B5B7} - Shows your badge to another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(un)invite{B4B5B7} - Uninvites a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ouninvite{B4B5B7} - Uninvites a member of your faction that is offline.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/giverank{B4B5B7} - Sets the rank of a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deployspikes{B4B5B7} - Deploys road spikes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deletespike(s){B4B5B7} - Deletes road spikes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deployroadblock{B4B5B7} - Deploys roadblock.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deleteroadblock(s){B4B5B7} - Deletes roadblocks.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(f)action(l)eaders{B4B5B7} - Communicate to other leaders and faction moderators.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dlock{B4B5B7} - Lock a dynamic vehicle with a lock enabled.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/registerprisoner{B4B5B7} - Register prisoner.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/prisonlist{B4B5B7} - List prisoner.", hstr); ShowPlayerDialog(playerid, 85, DIALOG_STYLE_MSGBOX, "Faction", hstr, "Ok", "Back"); return 1; } if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) //Senate { new hstr[1536]; format(hstr, sizeof(hstr), "{007BD0}Faction Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are specific to your faction:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/gov)ernment{B4B5B7} - Public Service Announcement.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/r)adio{B4B5B7} - Types a message in radio chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/d)epartments{B4B5B7} - Types a message in departments chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/setbadgenumber{B4B5B7} - Setup your badge number.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/govlocker{B4B5B7} - Used to go on duty.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/settax{B4B5B7} - Sets the income tax.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/taxwithdraw{B4B5B7} - Withdraws money from the treasury.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/facdeposit{B4B5B7} - Deposits money into faction bank accounts.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(un)invite{B4B5B7} - Uninvites a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ouninvite{B4B5B7} - Uninvites a member of your faction that is offline.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/giverank{B4B5B7} - Sets the rank of a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/showbadge{B4B5B7} - Shows your badge to another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(f)action(l)eaders{B4B5B7} - Communicate to other leaders and faction moderators.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/l(ocal)r(adio){B4B5B7} - Speak on the faction's local radio.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/seizebiz{B4B5B7} - Seize down a business.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(g)ive(w)eapon(l)icense.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dlock{B4B5B7} - Lock a dynamic vehicle with a lock enabled.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/towcars{B4B5B7} - Respawns all faction vehicles.", hstr); ShowPlayerDialog(playerid, 85, DIALOG_STYLE_MSGBOX, "Faction", hstr, "Ok", "Back"); return 1; } if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) //High Court { new hstr[2000]; format(hstr, sizeof(hstr), "{007BD0}Faction Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are specific to your faction:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/r)adio{B4B5B7} - Types a message in radio chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/d)epartments{B4B5B7} - Types a message in departments chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/clothes{B4B5B7} - Used to change clothes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/invite{B4B5B7} - Invites a member into your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/giverank{B4B5B7} - Sets the rank of a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(f)action(l)eaders{B4B5B7} - Communicate to other leaders and faction moderators.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/facwithdraw{B4B5B7} - Withdraws money from your factions bank account.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/jd{B4B5B7} - Judicial Department locker.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/cuff{B4B5B7} - Cuffs a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dlock{B4B5B7} - Lock a dynamic vehicle with a lock enabled.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/gavel{B4B5B7} - Bang the gavel on the bench (in courtroom).", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/seizebiz{B4B5B7} - Seize a business.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/seizefunds{B4B5B7} - Seizes funds from a person's bank account.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/towcars{B4B5B7} - Respawns all faction vehicles.", hstr); ShowPlayerDialog(playerid, 85, DIALOG_STYLE_MSGBOX, "Faction", hstr, "Ok", "Cancel"); return 1; } if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News Agency { new hstr[3048]; format(hstr, sizeof(hstr), "{007BD0}Faction Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are specific to your faction:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/san{B4B5B7} - Used to go on duty.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/news{B4B5B7} - Reports the news.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/live{B4B5B7} - Starts a live interview with another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/clothes{B4B5B7} - Used to change clothes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(un)invite{B4B5B7} - Uninvites a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ouninvite{B4B5B7} - Uninvites a member of your faction that is offline.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/giverank{B4B5B7} - Sets the rank of a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(f)action(l)eaders{B4B5B7} - Communicate to other leaders and faction moderators.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dlock{B4B5B7} - Lock a dynamic vehicle with a lock enabled.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sanhotline{B4B5B7} - Toggle off the ability for others to use the hotline.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/showp(ress)card{B4B5B7} - Show your SAN press card to someone.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/blacklistad{B4B5B7} - Blacklist someone from using advertisements.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/unblacklistad{B4B5B7} - Unblackist someone from using advertisements.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sanjingle{B4B5B7} - Play the SAN Jingle.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/placecamera{B4B5B7} - Place the SAN camera.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/startbroadcast{B4B5B7} - Start the broadcast for live news (camera must be present).", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/endbroadcast{B4B5B7} - End the broadcast for live news (camera must be present).", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/pickupcamera{B4B5B7} - Pick up the SAN camera.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/towcars{B4B5B7} - Respawns all faction vehicles.", hstr); ShowPlayerDialog(playerid, 85, DIALOG_STYLE_MSGBOX, "Faction", hstr, "Ok", "Back"); return 1; } if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //San Andreas Taxi Company { new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Faction Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are specific to your faction:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/r)adio{B4B5B7} - Types a message in radio chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/fare{B4B5B7} - Sets your fare.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/clothes{B4B5B7} - Used to change clothes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(un)invite{B4B5B7} - Uninvites a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ouninvite{B4B5B7} - Uninvites a member of your faction that is offline.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/giverank{B4B5B7} - Sets the rank of a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(f)action(l)eaders{B4B5B7} - Communicate to other leaders and faction moderators.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/facwithdraw{B4B5B7} - Withdraws money from your factions bank account.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/taxisign{B4B5B7} - Puts a taxi sign on a vehicle.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dlock{B4B5B7} - Lock a dynamic vehicle with a lock enabled.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/towcars{B4B5B7} - Respawns all faction vehicles.", hstr); ShowPlayerDialog(playerid, 85, DIALOG_STYLE_MSGBOX, "Faction", hstr, "Ok", "Back"); return 1; } if(PlayerInfo[playerid][pGroup] == GROUP_S9) // Sector 9 { new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Faction Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are specific to your faction:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/disguise{B4B5B7} - Used to change clothes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/mask{B4B5B7} - Used to hide your name.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sate{B4B5B7} - Only works in an S9 or FBI vehicle. Satellite.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/changefreq{B4B5B7} - Used to listen in to faction radios.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/profile{B4B5B7} - Used to view a player's profile.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/s9{B4B5B7} - Used to access S9 lockers at the HQ.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/shows9badge{B4B5B7} - Shows your S9 badge. Use with caution.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/plantbug{B4B5B7} - Used to plant a bug on a player. Listen in by sitting in an FBI or S9 vehicle.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(un)invite{B4B5B7} - (Un)invites a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ouninvite{B4B5B7} - Uninvites a member of your faction that is offline.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/giverank{B4B5B7} - Sets the rank of a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(f)action(l)eaders{B4B5B7} - Communicate to other leaders and faction moderators.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dlock{B4B5B7} - Lock a dynamic vehicle with a lock enabled.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/towcars{B4B5B7} - Respawns all faction vehicles.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/placejammer{B4B5B7} - Places a jammer on the ground."); format(hstr, sizeof(hstr), "%s\n{007BD0}/removejammer{B4B5B7} - Picks up a jammer from the ground."); format(hstr, sizeof(hstr), "%s\n{007BD0}/crushjammer{B4B5B7} - Crushes a jammer from the ground."); format(hstr, sizeof(hstr), "%s\n{007BD0}/removejammer{B4B5B7} - Picks up a jammer from the ground."); format(hstr, sizeof(hstr), "%s\n{007BD0}/jammer{B4B5B7} - Checks if a jammer is around you.."); format(hstr, sizeof(hstr), "%s\n{007BD0}/s9uc{B4B5B7} - Hides your crimes and tickets from the MDC."); ShowPlayerDialog(playerid, 85, DIALOG_STYLE_MSGBOX, "Faction", hstr, "Ok", "Back"); return 1; } if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) //Drug Lords { new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Faction Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are specific to your faction:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sas{B4B5B7} - Used to access your lockers.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/clothes{B4B5B7} - Used to change clothes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(un)invite{B4B5B7} - Uninvites a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ouninvite{B4B5B7} - Uninvites a member of your faction that is offline.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/giverank{B4B5B7} - Sets the rank of a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(f)action(l)eaders{B4B5B7} - Communicate to other leaders and faction moderators.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dlock{B4B5B7} - Lock a dynamic vehicle with a lock enabled.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/towcars{B4B5B7} - Respawns all faction vehicles.", hstr); ShowPlayerDialog(playerid, 85, DIALOG_STYLE_MSGBOX, "Faction", hstr, "Ok", "Back"); return 1; } if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //DEA { new hstr[1800]; format(hstr, sizeof(hstr), "{007BD0}Faction Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are specific to your faction:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/r)adio{B4B5B7} - Types a message in radio chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/d)epartments{B4B5B7} - Types a message in departments chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/m)egaphone{B4B5B7} - Types a message in the megaphone.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/su)spect{B4B5B7} - Make a player a suspect.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dea{B4B5B7} - Used to go on duty.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/cuff{B4B5B7} - Cuffs a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/detain{B4B5B7} - Detains a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sdtazer{B4B5B7} - Equips tazer gun.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/handtazer{B4B5B7} - Equips stun weapon.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/showbadge{B4B5B7} - Shows your badge to another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/take{B4B5B7} - Takes things from another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/gov)ernment{B4B5B7} - Displays a government message to the server.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deliver{B4B5B7} - Delivers a player to prison.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/clothes{B4B5B7} - Used to change clothes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(un)invite{B4B5B7} - Uninvites a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ouninvite{B4B5B7} - Uninvites a member of your faction that is offline.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/giverank{B4B5B7} - Sets the rank of a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sate{B4B5B7} - Enables satellite mode while in a surveillance van.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/opencell{B4B5B7} - Opens nearby jail cells.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(f)action(l)eaders{B4B5B7} - Communicate to other leaders and faction moderators.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/facwithdraw{B4B5B7} - Withdraws money from your factions bank account.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dlock{B4B5B7} - Lock a dynamic vehicle with a lock enabled.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/towcars{B4B5B7} - Respawns all faction vehicles.", hstr); ShowPlayerDialog(playerid, 85, DIALOG_STYLE_MSGBOX, "Faction", hstr, "Ok", "Back"); return 1; } if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //ATF { new hstr[1800]; format(hstr, sizeof(hstr), "{007BD0}Faction Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are specific to your faction:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/r)adio{B4B5B7} - Types a message in radio chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/d)epartments{B4B5B7} - Types a message in departments chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/m)egaphone{B4B5B7} - Types a message in the megaphone.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/su)spect{B4B5B7} - Make a player a suspect.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/atf{B4B5B7} - Used to go on duty.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/cuff{B4B5B7} - Cuffs a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/detain{B4B5B7} - Detains a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sdtazer{B4B5B7} - Equips tazer gun.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/handtazer{B4B5B7} - Equips stun weapon.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/showbadge{B4B5B7} - Shows your badge to another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/take{B4B5B7} - Takes things from another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/gov)ernment{B4B5B7} - Displays a government message to the server.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/deliver{B4B5B7} - Delivers a player to prison.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/clothes{B4B5B7} - Used to change clothes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(un)invite{B4B5B7} - Uninvites a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ouninvite{B4B5B7} - Uninvites a member of your faction that is offline.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/giverank{B4B5B7} - Sets the rank of a member of your faction.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sate{B4B5B7} - Enables satellite mode while in a surveillance van.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/opencell{B4B5B7} - Opens nearby jail cells.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(f)action(l)eaders{B4B5B7} - Communicate to other leaders and faction moderators.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/facwithdraw{B4B5B7} - Withdraws money from your factions bank account.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dlock{B4B5B7} - Lock a dynamic vehicle with a lock enabled.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/towcars{B4B5B7} - Respawns all faction vehicles.", hstr); ShowPlayerDialog(playerid, 85, DIALOG_STYLE_MSGBOX, "Faction", hstr, "Ok", "Back"); return 1; } return 1; } if(listitem == 7) // Family { if(PlayerInfo[playerid][pFMember] == 255) { ShowHelpDialog(playerid); SendClientMessage(playerid, COLOR_GREY, "You are not a member of a Family."); return 1; } new hstr[1400]; format(hstr, sizeof(hstr), "{007BD0}Family Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are specific to your family:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/f)amily{B4B5B7} - Displays a message in family chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/fwithdraw{B4B5B7} - Withdraws money from your family bank account.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/famdeposit{B4B5B7} - Deposits money into your families bank account.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/fsafe{B4B5B7} - Allows you to access your family safe.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/fstats{B4B5B7} - Displays the contents of your families safe.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/clothes{B4B5B7} - Used to change clothes.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togfam{B4B5B7} - Used to toggle the family chat for yourself.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dlock{B4B5B7} - Lock a dynamic vehicle with a lock enabled.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/createtag{B4B5B7} - Create a graffiti tag.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/removetag{B4B5B7} - remove a graffiti tag.", hstr); if(PlayerInfo[playerid][pRank] >= 5) { format(hstr, sizeof(hstr), "%s\n{007BD0}/fmute{B4B5B7} - Used to mute a player from the (/f) chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/funmute{B4B5B7} - Used to unmute a player from the (/f) chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togfamchat{B4B5B7} - Used to toggle the family chat for all members.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/adjust{B4B5B7} - Used to adjust multiple things regarding your family.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/tags{B4B5B7} - Used to display your current family's tags.", hstr); } ShowPlayerDialog(playerid, 86, DIALOG_STYLE_MSGBOX, "Other", hstr, "Ok", "Back"); return 1; } if(listitem == 8) // Other { new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Other Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are miscellaneous:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/cellphonehelp(s){B4B5B7} - Displays the cellphone commands.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/househelp{B4B5B7} - Displays the house commands.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/fishhelp{B4B5B7} - Displays the fishing commands.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/irchelp{B4B5B7} - Displays the irc commands.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/carhelp{B4B5B7} - Displays the car commands.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/radiohelp{B4B5B7} - Displays the radio station commands.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/grouphelp{B4B5B7} - Displays the group commands.", hstr); ShowPlayerDialog(playerid, 88, DIALOG_STYLE_MSGBOX, "Other", hstr, "Ok", "Back"); return 1; } if(listitem == 9) // Business { new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Business Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are for businesses owners:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sellbiz(s){B4B5B7} - Sells a business.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/sellbiztomarket{B4B5B7} - Sells a business to the market.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/biz{B4B5B7} - Allows you to set properties of your business.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/buybiz{B4B5B7} - Buys a business.", hstr); ShowPlayerDialog(playerid, 89, DIALOG_STYLE_MSGBOX, "Gambling", hstr, "Ok", "Back"); return 1; } if(listitem == 10) // Gambling { new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Gambling Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are for gambling:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/showcard(s){B4B5B7} - Shows card to another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/cards{B4B5B7} - Shows you a list of your cards.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/discard{B4B5B7} - Discards a card.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dealcards{B4B5B7} - Deals cards to another player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/shuffle{B4B5B7} - Shuffles your deck of cards.", hstr); ShowPlayerDialog(playerid, 90, DIALOG_STYLE_MSGBOX, "Gambling", hstr, "Ok", "Back"); return 1; } if(listitem == 11) // Admin { if(PlayerInfo[playerid][pAdmin] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to view this."); new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Admin Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are for admins:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/a)dmin{B4B5B7} - Displays a message in the admin chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/ah)elp{B4B5B7} - Displays a list of admins commands.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ahousehelp{B4B5B7} - Displays the admin house commands.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/apropertyhelp{B4B5B7} - Displays the admin property commands.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/agaragehelp{B4B5B7} - Displays the admin garage commands.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/agatehelp{B4B5B7} - Displays the admin gate commands.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/nametag{B4B5B7} - Set a colored nametag above your name.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/newbietag{B4B5B7} - Set your tag in the newbie chat.", hstr); ShowPlayerDialog(playerid, 87, DIALOG_STYLE_MSGBOX, "Admin", hstr, "Ok", "Back"); return 1; } if(listitem == 12) // Helper { if(PlayerInfo[playerid][pHelper] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to view this."); new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Helper Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are for helpers:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/helpers{B4B5B7} - Lists all helpers and their helper score.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/newbies{B4B5B7} - Lists all newbies.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/gotonewbie{B4B5B7} - Teleports to a newbie to see if they need help.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/hgoto{B4B5B7} - Teleports to areas.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/nmute{B4B5B7} - Mutes a player from the newbie chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(/h)helper(c)hat{B4B5B7} - Displays a message in the helper chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/nwarn{B4B5B7} - Newbie chat warns a player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/ncheck{B4B5B7} - Checks a players newbie warnings.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(n)(r)emove(w)arnings{B4B5B7} - Removes a players newbie warnings.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/nonewbie{B4B5B7} - Enables or disables the newbie chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/makehelper{B4B5B7} - Makes a player a helper.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/omakehelper{B4B5B7} - Makes a player a helper.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/helperhelp{B4B5B7} - Displays all the helper commands.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/nametag{B4B5B7} - Set a colored nametag above your name.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/newbietag{B4B5B7} - Set your tag in the newbie chat.", hstr); ShowPlayerDialog(playerid, 87, DIALOG_STYLE_MSGBOX, "Helper", hstr, "Ok", "Back"); return 1; } if(listitem == 13) // Developer { if(PlayerInfo[playerid][pDev] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to view this."); new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Developer Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are for developers:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(d)ev(c)hat{B4B5B7} - Displays a message in the developer chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/viewhouseint{B4B5B7} - View house interiors.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/devs{B4B5B7} - Lists all developers.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/makedev{B4B5B7} - Makes a player a developer.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/devhelp{B4B5B7} - Displays all the developer commands.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/nametag{B4B5B7} - Set a colored nametag above your name.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/newbietag{B4B5B7} - Set your tag in the newbie chat.", hstr); ShowPlayerDialog(playerid, 87, DIALOG_STYLE_MSGBOX, "Developer", hstr, "Ok", "Back"); return 1; } if(listitem == 14) // Beta Tester { if(PlayerInfo[playerid][pTester] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to view this."); new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Beta Tester Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are for beta testers:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(t)est(c)hat{B4B5B7} - Displays a message in the beta tester chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/testers{B4B5B7} - Lists all beta testers.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togtester{B4B5B7} - Enables or disables the beta tester chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/acceptbug{B4B5B7} - Accepts a bug report.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/treturn{B4B5B7} - Returns you to your original position.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/bugmute{B4B5B7} - Mutes a player from reporting bugs.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/maketester{B4B5B7} - Makes a player a beta tester.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/nametag{B4B5B7} - Set a colored nametag above your name.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/newbietag{B4B5B7} - Set your tag in the newbie chat.", hstr); ShowPlayerDialog(playerid, 87, DIALOG_STYLE_MSGBOX, "Beta Tester", hstr, "Ok", "Back"); return 1; } if(listitem == 15) // VIP { if(PlayerInfo[playerid][pDonateRank] < 1) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to view this."); new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}VIP Help:{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%sThe following commands are for vips:\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/purchase{B4B5B7} - Purchase Items from the VIP Club or Blackmarket.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/getgift{B4B5B7} - Gets a random gift from the VIP Club.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/(v)ip(c)hat{B4B5B7} - Displays a message in the VIP chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/togvc{B4B5B7} - Hides or shows the VIP chat.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/viptime{B4B5B7} - Displays your VIP join or expiry date.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/vip{B4B5B7} - Set VIP nametag and other things.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/nametag{B4B5B7} - Set a colored nametag above your name.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/newbietag{B4B5B7} - Set your tag in the newbie chat.", hstr); ShowPlayerDialog(playerid, 87, DIALOG_STYLE_MSGBOX, "VIP", hstr, "Ok", "Back"); return 1; } if(listitem == 16) // Character { new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Character Help{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/appearance{B4B5B7} - sets and displays your own/others set appearances.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/walkstyle{B4B5B7} - sets your character's walk style.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/namechange{B4B5B7} - inside the city hall, this allows you to change your name.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/inventory{B4B5B7} - displays inventory items.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/animlist{B4B5B7} - displays all available animations.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/licenses{B4B5B7} - displays your licenses.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/showlicenses{B4B5B7} - lets you show your licenses to another player", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/gear{B4B5B7} - allows you to manage your character's gear, remember to /buygear first.", hstr); ShowPlayerDialog(playerid, 393, DIALOG_STYLE_MSGBOX, "Character", hstr, "Ok", "Back"); return 1; } if(listitem == 17) // drugs { new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Drug Help{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/inv{B4B5B7} - List all the drugs in your inventory.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/dropdrug{B4B5B7} - Allows you to drop drugs on the floor.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/takedrug{B4B5B7} - Picks up nearby drugs off of the floor.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/givedrug{B4B5B7} - Gives a drug to a specified player.", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/usedrug{B4B5B7} - Uses a specific drug.", hstr); ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Drugs", hstr, "Ok", "Close"); } if(listitem == 18) // insurance { new hstr[1024]; format(hstr, sizeof(hstr), "{007BD0}Insurance Help{B4B5B7}\n", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/buyinsurance{B4B5B7} - Buy insurance (must be used in the All Saints Hospital)", hstr); format(hstr, sizeof(hstr), "%s\n{007BD0}/myinsurance{B4B5B7} - Displays your insurance uses.", hstr); format(hstr, sizeof(hstr), "%s\n{B4B5B7}Insurance makes your recovery time in the hospital faster and reduces your hospital bill by 25 percents.", hstr); ShowPlayerDialog(playerid, DIALOG_UNUSED, DIALOG_STYLE_MSGBOX, "Insurance", hstr, "Ok", "Close"); } } return 1; } if(dialogid == 80) //Account { if(!response) ShowHelpDialog(playerid); return 1; } if(dialogid == 81) //General { if(!response) ShowHelpDialog(playerid); return 1; } if(dialogid == 82) //Chat { if(!response) ShowHelpDialog(playerid); return 1; } if(dialogid == 83) //Toggles { if(!response) ShowHelpDialog(playerid); return 1; } if(dialogid == 84) //Bank { if(!response) ShowHelpDialog(playerid); return 1; } if(dialogid == 85) //Faction { if(!response) ShowHelpDialog(playerid); return 1; } if(dialogid == 86) //Family { if(!response) ShowHelpDialog(playerid); return 1; } if(dialogid == 87) //Other { if(!response) ShowHelpDialog(playerid); return 1; } if(dialogid == 88) //Biz { if(!response) ShowHelpDialog(playerid); return 1; } if(dialogid == 89) //Gambling { if(!response) ShowHelpDialog(playerid); return 1; } if(dialogid == 90) //Admin { if(!response) ShowHelpDialog(playerid); return 1; } if(dialogid == 393) //Character { if(!response) ShowHelpDialog(playerid); return 1; } //guide if(dialogid == DIALOGID_GUIDE_MAIN) //main guide screen { if(response) { if(listitem == 0) // How to make money { new hstr[2048]; format(hstr, sizeof(hstr), "%s{007BD0}Jobs{FFFFFF}\n", hstr); format(hstr, sizeof(hstr), "%sThere are multiple ways to make money on this server, the most common way of making money is getting a job.\n", hstr); format(hstr, sizeof(hstr), "%sThe most popular job for new players is the {FFFF91}Bodyguard Job{FFFFFF}, this job allows you to sell vests to other players for quick money.\n", hstr); format(hstr, sizeof(hstr), "%sMost jobs have a skill level which can be leveled up by doing the job, the higher your skill level the more money you can make while doing it.\n", hstr); format(hstr, sizeof(hstr), "%sYou can quit your job at any time, when you quit a job you don't lose the skill level.\n", hstr); format(hstr, sizeof(hstr), "%sYou can get a job by going to the job location and typing /getjob.\n", hstr); format(hstr, sizeof(hstr), "%sTo see a list of jobs and their locations, type {FFFF91}/jobhelp{FFFFFF}.\n\n", hstr); format(hstr, sizeof(hstr), "%s{007BD0}Activities & Missions{FFFFFF}\n", hstr); format(hstr, sizeof(hstr), "%sActivities are things you can do on the side while having a job such as fish at the Pier or sell cars at the Crane in Ocean Docks. Activities like\n", hstr); format(hstr, sizeof(hstr), "%sfishing or selling cars will also raise your skill level resulting in more money or less cooldown time the next time you do it.\n", hstr); format(hstr, sizeof(hstr), "%sTo sell cars at the crane type {FFFF91}/dropcar{FFFFFF}.\n", hstr); format(hstr, sizeof(hstr), "%s{007BD0}Paycheck{FFFFFF}\n", hstr); format(hstr, sizeof(hstr), "%sYou start with $10,000 on hand and $20,000 which you can {FFFF91}/withdraw{FFFFFF} from the bank. You can also withdraw money from ATMs.\n", hstr); format(hstr, sizeof(hstr), "%sEvery 1 hour you will get a paycheck and 1 respect point, the amount of money you get on paycheck depends on your main level.\n", hstr); format(hstr, sizeof(hstr), "%sWhen you have enough money to {FFFF91}/buylevel{FFFFFF} your paycheck money will increase.", hstr); ShowPlayerDialog(playerid, DIALOGID_GUIDE_MONEY, DIALOG_STYLE_MSGBOX, "How to make money", hstr, "Ok", "Back"); return 1; } if(listitem == 1) // Getting guns { new hstr[512]; format(hstr, sizeof(hstr), "%s{007BD0}Getting guns{FFFFFF}\n", hstr); format(hstr, sizeof(hstr), "%s{D14545}Warning: You must play for at least 2 hours before you can get a weapon, this was added to help minimize deathmatching.{FFFFFF}\n\n", hstr); format(hstr, sizeof(hstr), "%sYou can buy weapons from Ammunations or Arms Dealers. If you are an {FFFF91}Arms Dealer{FFFFFF} you can create your own weapons and sell them to\n", hstr); format(hstr, sizeof(hstr), "%syourself or players. You must be at least level 2 before buying legal from an Ammunation.", hstr); ShowPlayerDialog(playerid, DIALOGID_GUIDE_GUNS, DIALOG_STYLE_MSGBOX, "Getting guns", hstr, "Ok", "Back"); return 1; } if(listitem == 2) // Joining a faction or gang { new hstr[512]; format(hstr, sizeof(hstr), "{007BD0}Joining a faction or gang:{FFFFFF}\n", hstr); format(hstr, sizeof(hstr), "%sTo join a gang or faction you need to be invited by the leader, being friends with the gangs members will increase your chance of being invited.\n", hstr); format(hstr, sizeof(hstr), "%sGrove Street and Ballas are both public gangs and are good if you want to quickly join one.\n", hstr); format(hstr, sizeof(hstr), "%sYou can display a list of gangs by typing {FFFF91}/families{FFFFFF}.", hstr); format(hstr, sizeof(hstr), "%s\nJoining factions requires filling out an application on the forums at {8D8DFF}gta-ecrp.com/forums.", hstr); ShowPlayerDialog(playerid, DIALOGID_GUIDE_FACTION, DIALOG_STYLE_MSGBOX, "Joining a faction or gang", hstr, "Ok", "Back"); return 1; } if(listitem == 3) // How to roleplay { new hstr[612]; format(hstr, sizeof(hstr), "{007BD0}How to roleplay:{FFFFFF}\n", hstr); format(hstr, sizeof(hstr), "%sThe fastest way to learn how to roleplay is to watch other people doing it.\n", hstr); format(hstr, sizeof(hstr), "%sYou will earn the respect of other players quickly if you are a good roleplayer. You will also find it easier to join factions and gangs.\n", hstr); format(hstr, sizeof(hstr), "%sThere are commands which can help improve your roleplay skills quickly that you should familiarize yourself with.\n", hstr); format(hstr, sizeof(hstr), "%s{FFFF91}/me{FFFFFF} - Can be used to do actions (example: /me rolls up on Smo with an AK47.).\n", hstr); format(hstr, sizeof(hstr), "%s{FFFF91}/do{FFFFFF} - For describing the situation. (example: /do The stick is brown.\n", hstr); format(hstr, sizeof(hstr), "%s{FFFF91}/animhelp{FFFFFF} - displays a list of animations.", hstr); ShowPlayerDialog(playerid, DIALOGID_GUIDE_ROLEPLAY, DIALOG_STYLE_MSGBOX, "How to roleplay", hstr, "Ok", "Back"); return 1; } if(listitem == 4) // How to level up { new hstr[812]; format(hstr, sizeof(hstr), "{007BD0}How to level up:{FFFFFF}\n", hstr); format(hstr, sizeof(hstr), "%sYou can level up by getting respect points and the amount of money it costs to {FFFF91}/buylevel{FFFFFF}.\n", hstr); format(hstr, sizeof(hstr), "%sEach paycheck you will be given 1 respect point, you can earn the money by doing jobs, missions, fishing or /dropcar.\n", hstr); format(hstr, sizeof(hstr), "%sLeveling up your account will allow you to make more money on paycheck, get upgrade points as well as unlock features like:\n", hstr); format(hstr, sizeof(hstr), "%sThe ability to buy weapons from Ammunations. (Level 2)\n", hstr); format(hstr, sizeof(hstr), "%sThe ability to place a {FFFF91}/contract{FFFFFF} on another player (when a player has contract on their head they become a target and will lose half the contract\n", hstr); format(hstr, sizeof(hstr), "%sprice if they are killed by a hitman).\n", hstr); format(hstr, sizeof(hstr), "%sUnlock more commands ({FFFF91}/wiretransfer{FFFFFF} etc).", hstr); format(hstr, sizeof(hstr), "%sYou can type {FFFF91}/stats{FFFFFF} to display your account stats, more commands are listed in {FFFF91}/help{FFFFFF}.\n", hstr); ShowPlayerDialog(playerid, DIALOGID_GUIDE_LEVEL, DIALOG_STYLE_MSGBOX, "How to level up", hstr, "Ok", "Back"); return 1; } } viewingGuide[playerid] = 0; return 1; } if(dialogid == DIALOGID_GUIDE_MONEY) { if(!response) { ShowPlayerDialog(playerid, DIALOGID_GUIDE_MAIN, DIALOG_STYLE_LIST, "Guide", "How to make money\nGetting guns\nJoining a gang or faction\nHow to roleplay\nHow to level up", "Ok", "Cancel"); return 1; } SendClientMessage(playerid, COLOR_WHITE, "Type {7DAEFF}/guide{FFFFFF} if you want to view this again, use ({7DAEFF}/newb{FFFFFF})ie to ask questions in the newbie chat channel."); viewingGuide[playerid] = 0; } if(dialogid == DIALOGID_GUIDE_GUNS) { if(!response) { ShowPlayerDialog(playerid, DIALOGID_GUIDE_MAIN, DIALOG_STYLE_LIST, "Guide", "How to make money\nGetting guns\nJoining a gang or faction\nHow to roleplay\nHow to level up", "Ok", "Cancel"); return 1; } SendClientMessage(playerid, COLOR_WHITE, "Type {7DAEFF}/guide{FFFFFF} if you want to view this again, use ({7DAEFF}/newb{FFFFFF})ie to ask questions in the newbie chat channel."); viewingGuide[playerid] = 0; } if(dialogid == DIALOGID_GUIDE_FACTION) { if(!response) { ShowPlayerDialog(playerid, DIALOGID_GUIDE_MAIN, DIALOG_STYLE_LIST, "Guide", "How to make money\nGetting guns\nJoining a gang or faction\nHow to roleplay\nHow to level up", "Ok", "Cancel"); return 1; } SendClientMessage(playerid, COLOR_WHITE, "Type {7DAEFF}/guide{FFFFFF} if you want to view this again, use ({7DAEFF}/newb{FFFFFF})ie to ask questions in the newbie chat channel."); viewingGuide[playerid] = 0; } if(dialogid == DIALOGID_GUIDE_ROLEPLAY) { if(!response) { ShowPlayerDialog(playerid, DIALOGID_GUIDE_MAIN, DIALOG_STYLE_LIST, "Guide", "How to make money\nGetting guns\nJoining a gang or faction\nHow to roleplay\nHow to level up", "Ok", "Cancel"); return 1; } SendClientMessage(playerid, COLOR_WHITE, "Type {7DAEFF}/guide{FFFFFF} if you want to view this again, use ({7DAEFF}/newb{FFFFFF})ie to ask questions in the newbie chat channel."); viewingGuide[playerid] = 0; } if(dialogid == DIALOGID_GUIDE_LEVEL) { if(!response) { ShowPlayerDialog(playerid, DIALOGID_GUIDE_MAIN, DIALOG_STYLE_LIST, "Guide", "How to make money\nGetting guns\nJoining a gang or faction\nHow to roleplay\nHow to level up", "Ok", "Cancel"); return 1; } SendClientMessage(playerid, COLOR_WHITE, "Type {7DAEFF}/guide{FFFFFF} if you want to view this again, use ({7DAEFF}/newb{FFFFFF})ie to ask questions in the newbie chat channel."); viewingGuide[playerid] = 0; } if(dialogid == DIALOG_SENATE_MAIN) //Senate { if(response) { if(listitem == 0) { if(PlayerInfo[playerid][pOnDuty] == 0) //if player is off duty, set them them on { strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); format(str, sizeof(str), "* %s retrieves his equipment from his locker and equips his badge & body camera.", sendername); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerColor(playerid, TCOLOR_SENATE); if(PlayerInfo[playerid][pMember] == 11) FakeFaction[playerid] = 6; GivePlayerGun(playerid, 24); SetPlayerArmour(playerid, 100.0); PlayerInfo[playerid][pOnDuty] = 1; TogglePlayerControllable(playerid, true); if(PlayerInfo[playerid][pGroup] == GROUP_S9 && PlayerInfo[playerid][pMember] != FACTION_GOV) { SetPlayerSkin(playerid, 165); PlayerInfo[playerid][pModel] = 165; PlayerInfo[playerid][pOnDuty] = 1; PlayerInfo[playerid][pMember] = FACTION_GOV; PlayerInfo[playerid][pRank] = 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have been given a badge automatically (GOV Security)"); } } else if(PlayerInfo[playerid][pOnDuty] == 1) //if player is on duty, set them off { strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); format(str, sizeof(str), "* %s places his equipment inside his locker and removes his badge & body camera.", sendername); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerColor(playerid, TCOLOR_WHITE); PlayerInfo[playerid][pGun2] = 0; ResetPlayerWeapons(playerid); ClearGuns(playerid); SetPlayerArmour(playerid, 0.0); PlayerInfo[playerid][pOnDuty] = 0; TogglePlayerControllable(playerid, true); // Shows civilian skin selector ShowSkinShop(playerid, true, false, false, false, false); } } if(listitem == 1) { // Shows faction skin selector ShowSkinShop(playerid, false, true, false, false, true); } if(listitem == 2) { ShowPlayerDialog(playerid, DIALOG_SENATE_ARMORY, DIALOG_STYLE_LIST, "Armory", "Deagle\t\t$500\nM4\t\t$6,000\nKevlar\t\t$150\nFirst Aid Kit\t$200", "Select", "Back"); // Senate Locker } } return 1; } if(dialogid == DIALOG_SENATE_ARMORY) { if(response) { if(listitem == 0) // Deagle { if(PlayerInfo[playerid][pCash] < 500) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -500); GivePlayerGun(playerid, 24); TogglePlayerControllable(playerid, true); } } if(listitem == 1) //M4 { if(PlayerInfo[playerid][pRank] < 2) return SendClientMessage(playerid, -1, "Only R2+ have access to this locker"); if(PlayerInfo[playerid][pCash] < 6000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -6000); GivePlayerGun(playerid, 31); TogglePlayerControllable(playerid, true); } } if(listitem == 2) //kevlar { if(PlayerInfo[playerid][pCash] < 150) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { SetPlayerArmour(playerid, 100); GiveMoney(playerid, -150); TogglePlayerControllable(playerid, true); } } if(listitem == 3) { if(PlayerInfo[playerid][pCash] < 200) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { SetPlayerHealth(playerid, 100); GiveMoney(playerid, -200); TogglePlayerControllable(playerid, true); } } } else { ShowPlayerDialog(playerid, DIALOG_SENATE_MAIN, DIALOG_STYLE_LIST, "Government", "Duty\nChange Uniform\nArmory", "Select", "Cancel"); // Senate Locker } return 1; } if(dialogid == DIALOG_HC_MAIN) //High Court { if(response) { if(listitem == 0) { if(PlayerInfo[playerid][pOnDuty] == 0) //if player is off duty, set them them on { strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); format(str, sizeof(str), "* %s takes their equipment from the locker.", sendername); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerColor(playerid, TCOLOR_HIGHCOURT); SetPlayerArmour(playerid, 100.0); PlayerInfo[playerid][pOnDuty] = 1; TogglePlayerControllable(playerid, true); } else if(PlayerInfo[playerid][pOnDuty] == 1) //if player is on duty, set them off { strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); format(str, sizeof(str), "* %s places their equipment in the locker.", sendername); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerColor(playerid, TCOLOR_WHITE); ResetPlayerWeapons(playerid); ClearGuns(playerid); SetPlayerArmour(playerid, 0.0); PlayerInfo[playerid][pOnDuty] = 0; TogglePlayerControllable(playerid, true); } } if(listitem == 1) { ShowSkinShop(playerid, false, true, false, false, true); } if(listitem == 2) { ShowPlayerDialog(playerid, DIALOG_HC_ARMORY, DIALOG_STYLE_TABLIST, "Armory", "First aid kit\tFree\nKevlar vest\tFree\nDesert Eagle\t$500\nMP5\t$1,000\nShotgun\t$1,000\nMace\t$25\nPortable MDC\tFREE", "Select", "Back"); //HC Locker } } return 1; } if(dialogid == DIALOG_HC_ARMORY) { if(response) { if(listitem == 0) // HP { SetPlayerHealth(playerid, 100); } if(listitem == 1) // Kevlar { if(PlayerInfo[playerid][pCash] < 1000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { SetPlayerArmour(playerid, 100); GiveMoney(playerid, -1000); } } if(listitem == 2) //Deagle { GivePlayerGun(playerid, 24); TogglePlayerControllable(playerid, true); } if(listitem == 3) //MP5 { if(PlayerInfo[playerid][pCash] < 1000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -1000); GivePlayerGun(playerid, 29); TogglePlayerControllable(playerid, true); } } if(listitem == 4) //Shotgun { if(PlayerInfo[playerid][pCash] < 1000) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -1000); GivePlayerGun(playerid, 25); TogglePlayerControllable(playerid, true); } } if(listitem == 5) //Mace { if(PlayerInfo[playerid][pCash] < 25) { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); TogglePlayerControllable(playerid, true); return 1; } else { GiveMoney(playerid, -25); GivePlayerGun(playerid, 41); TogglePlayerControllable(playerid, true); } } if(listitem == 6) // portable mdc { PlayerInfo[playerid][pPortMDC] = 1; SendClientMessage(playerid, COLOR_ORANGE, "You take a portable MDC unit from the locker."); SendClientMessage(playerid, COLOR_ORANGE, "(( This will be lost upon death. ))"); } } else { ShowPlayerDialog(playerid, DIALOG_HC_MAIN, DIALOG_STYLE_LIST, "Judicial Department", "Duty\nChange Uniform\nArmory", "Select", "Cancel"); // HC Locker } return 1; } if(dialogid == 93) //Tiki Exchange { if(response) { if(listitem == 0) // SD Pistol { if(PlayerInfo[playerid][pConnectTime] < 4) return SendClientMessage(playerid, COLOR_GREY, "You are not allowed to use this exchange."); if(PlayerInfo[playerid][pTikis] < 1) return SendClientMessage(playerid, COLOR_GREY, "You do not have enough tikis."); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pTikis] -= 1; GivePlayerGun(playerid, 23); SendClientMessage(playerid, COLOR_GREY, "You exchanged 1 tiki for a Silenced Pistol."); return 1; } if(listitem == 1) // Full Armor { if(PlayerInfo[playerid][pTikis] < 3) return SendClientMessage(playerid, COLOR_GREY, "You do not have enough tikis."); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pTikis] -= 3; SetPlayerArmour(playerid, 100); SendClientMessage(playerid, COLOR_GREY, "You exchanged 3 tikis for Full Armor."); return 1; } if(listitem == 2) // 25 Pot { SendClientMessage(playerid, COLOR_GREY, "This has been disabled."); return 1; } if(listitem == 3) // 25 Crack { SendClientMessage(playerid, COLOR_GREY, "This has been disabled."); return 1; } if(listitem == 4) // 10,000 materials { if(PlayerInfo[playerid][pTikis] < 10) return SendClientMessage(playerid, COLOR_GREY, "You do not have enough tikis."); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pTikis] -= 10; PlayerInfo[playerid][pMats] += 10000; SendClientMessage(playerid, COLOR_GREY, "You exchanged 10 tikis for 10,000 Materials."); return 1; } if(listitem == 5) // $100,000 { if(PlayerInfo[playerid][pTikis] < 12) return SendClientMessage(playerid, COLOR_GREY, "You do not have enough tikis."); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pTikis] -= 12; GiveMoney(playerid, 100000); SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for $100,000."); return 1; } if(listitem == 6) // Gamble { if(PlayerInfo[playerid][pTikis] < 12) return SendClientMessage(playerid, COLOR_GREY, "You do not have enough tikis."); new rand = 0 + random(14); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pTikis] -= 12; if(rand == 0) { GivePlayerGun(playerid, 28); return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for a Micro SMG."); } else if(rand == 1) { GivePlayerGun(playerid, 26); return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for a Sawnoff Shotgun."); } else if(rand == 2) { PlayerInfo[playerid][pCash] += 115000; return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for $115,000."); } else if(rand == 3) { PlayerInfo[playerid][pTikis] += 25; return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for 25 Tikis."); } else if(rand == 4) { /*PlayerInfo[playerid][pSHealth] = 100; return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for Full Armor on spawn.");*/ return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for nothing! Try again, sorry for your luck."); } else if(rand == 5) { GivePlayerGun(playerid, 26); return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for a Sawnoff Shotgun."); } else if(rand == 6) { GivePlayerGun(playerid, 26); return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for a Sawnoff Shotgun."); } else if(rand == 7) { return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for nothing! Try again, sorry for your luck."); } else if(rand == 8) { return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for nothing! Try again, sorry for your luck."); } else if(rand == 9) { GivePlayerGun(playerid, 26); return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for a Sawnoff Shotgun."); } else if(rand == 10) { GivePlayerGun(playerid, 32); return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for a Tec 9."); } else if(rand == 11) { PlayerInfo[playerid][gTicket] = 5; return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for 5 Gear Tickets."); } else if(rand == 12) { PlayerInfo[playerid][pMats] += 50000; return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for 50,000 Materials."); } else if(rand == 13) { PlayerInfo[playerid][pSHP] = 100; return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for Full Health on spawn."); } else { PlayerInfo[playerid][pSHP] = 100; return SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for Full Health on spawn."); } } if(listitem == 7) // Mace { if(PlayerInfo[playerid][pTikis] < 12) return SendClientMessage(playerid, COLOR_GREY, "You do not have enough tikis."); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pTikis] -= 12; GivePlayerGun(playerid, 41); SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for a mace."); return 1; } if(listitem == 8) // Voodoo Magic { if(PlayerInfo[playerid][pTikis] < 25) return SendClientMessage(playerid, COLOR_GREY, "You do not have enough tikis."); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pTikis] -= 25; VoodooSpell[playerid] = 1; SendClientMessage(playerid, COLOR_GREY, "You exchanged 25 tikis for Voodoo Magic (/vsetweather)."); return 1; } if(listitem == 9) // C4 { SendClientMessage(playerid, COLOR_GREY, "This has been disabled."); return 1; } if(listitem == 10) // Gear Ticket { if(PlayerInfo[playerid][pTikis] < 6) return SendClientMessage(playerid, COLOR_GREY, "You do not have enough tikis."); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pTikis] -= 6; PlayerInfo[playerid][gTicket] += 1; SendClientMessage(playerid, COLOR_GREY, "You exchanged 6 tikis for a Gear Ticket."); return 1; } if(listitem == 11) // Large Boombox { if(PlayerInfo[playerid][pTikis] < 6) return SendClientMessage(playerid, COLOR_GREY, "You do not have enough tikis."); if(PlayerInfo[playerid][pStereo]) return SendClientMessage(playerid, COLOR_GREY, "You already have a Large Boombox."); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pTikis] -= 6; PlayerInfo[playerid][pStereo] = 4; SendClientMessage(playerid, COLOR_GREY, "You exchanged 6 tikis for a Large Boombox."); return 1; } if(listitem == 12) // TEC 9 { if(PlayerInfo[playerid][pConnectTime] < 4) return SendClientMessage(playerid, COLOR_GREY, "You are not allowed to use this exchange."); if(PlayerInfo[playerid][pTikis] < 12) return SendClientMessage(playerid, COLOR_GREY, "You do not have enough tikis."); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pTikis] -= 12; GivePlayerGun(playerid, 28); SendClientMessage(playerid, COLOR_GREY, "You exchanged 12 tikis for a TEC 9."); return 1; } if(listitem == 13) // Grenade { return SendClientMessage(playerid, COLOR_GREY, "Grenades are currently disabled!"); } if(listitem == 14) // RPG { return SendClientMessage(playerid, COLOR_GREY, "RPG is currently disabled!"); } if(listitem == 15) // Silver VIP { if(PlayerInfo[playerid][pTikis] < 40) return SendClientMessage(playerid, COLOR_GREY, "You do not have enough tikis."); //give vip new Year, Month, Day; getdate(Year, Month, Day); if(Month == 1 && Day >= 29) return SendClientMessage(playerid, COLOR_GREY, "You cannot get Silver VIP today."); //take tikis PlayerInfo[playerid][pTikis] -= 40; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_GREY, "You exchanged 40 tikis for Silver VIP."); PlayerInfo[playerid][pDonateRank] = 2; PlayerInfo[playerid][pTag] = NTAG_SVIP; format(str, sizeof(str), "{FF0000}AdmWarning{FFFFFF}: %s has purchased silver VIP from the Tiki Store.", PlayerName(playerid)); ABroadCast(COLOR_WHITE, str, 1); format(str, 32, "%02d/%02d/%d", Month, Day, Year); strmid(PlayerInfo[playerid][pVIPJoinDate], str, 0, strlen(str), 255); format(str, 32, "%02d/%02d/%d", Month +1, Day, Year); strmid(PlayerInfo[playerid][pVIPExpDate], str, 0, strlen(str), 255); if(Month == 12) { format(PlayerInfo[playerid][pVIPExpDate], 32, "%02d/%02d/%d", 1, Day, Year +1); } format(str, sizeof(str), "Join Date: %s, Expire Date: %s", PlayerInfo[playerid][pVIPJoinDate], PlayerInfo[playerid][pVIPExpDate]); SendClientMessage(playerid, COLOR_GRAD2, str); return 1; } if(listitem == 16) // Knife { if(PlayerInfo[playerid][pConnectTime] < 4) return SendClientMessage(playerid, COLOR_GREY, "You are not allowed to use this exchange."); if(PlayerInfo[playerid][pTikis] < 15) return SendClientMessage(playerid, COLOR_GREY, "You do not have enough tikis."); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pTikis] -= 15; GivePlayerGun(playerid, 4); SendClientMessage(playerid, COLOR_GREY, "You exchanged 15 tikis for a Knife."); return 1; } } return 1; } if(dialogid == 94) //Pickpocket { if(response) { new giveplayerid = Robbing[playerid]; if(IsPlayerConnected(giveplayerid) && BeingRobbed[giveplayerid] == playerid) { if(IsPlayerInRangeOfPlayer(1.0, playerid, giveplayerid)) { if(listitem == 0) // Cash { if(PlayerInfo[giveplayerid][pCash] > 0) { new lvl = convertToLevel(JOBID_THIEF, PlayerInfo[playerid][pThieveSkill]); new randmoney = lvl * random(PlayerInfo[giveplayerid][pCash] / 20); if(randmoney < 0 || randmoney > 500000) { SendClientMessage(playerid, COLOR_GREY, "That dropped the money."); Robbing[playerid] = 999; BeingRobbed[giveplayerid] = 999; return 1; } format(str, sizeof(str), "~w~Robbed %s~n~~g~$%d stolen.", PlayerICName(giveplayerid), randmoney); displayCenterHUDInfo(playerid, str, 8); format(str, sizeof(str), "~w~Robbed by %s~n~~r~$%d lost.", PlayerICName(playerid), randmoney); displayCenterHUDInfo(giveplayerid, str, 8); GiveMoney(playerid, randmoney); GiveMoney(giveplayerid, -randmoney); } else { DisplayDialogForPlayer(playerid, 94); return SendClientMessage(playerid, COLOR_GREY, "That player does not have any money on them."); } } if(listitem == 1) // Crack { if(PlayerInfo[giveplayerid][pCocaine] > 0) { new lvl = convertToLevel(JOBID_THIEF, PlayerInfo[playerid][pThieveSkill]); new randcrack = lvl * random(PlayerInfo[giveplayerid][pCocaine] / 5); if(randcrack < 0 || randcrack > 500000) { SendClientMessage(playerid, COLOR_GREY, "That dropped the crack."); Robbing[playerid] = 999; BeingRobbed[giveplayerid] = 999; return 1; } format(str, sizeof(str), "~w~Robbed %s~n~~g~%d grams of crack stolen.", PlayerICName(giveplayerid), randcrack); displayCenterHUDInfo(playerid, str, 8); format(str, sizeof(str), "~w~Robbed by %s~n~~r~%d grams of crak lost.", PlayerICName(playerid), randcrack); displayCenterHUDInfo(giveplayerid, str, 8); PlayerInfo[playerid][pCocaine] -= randcrack; PlayerInfo[giveplayerid][pCocaine] += randcrack; } else { DisplayDialogForPlayer(playerid, 94); return SendClientMessage(playerid, COLOR_GREY, "That player does not have any crack on them."); } } if(listitem == 2) // Pot { if(PlayerInfo[giveplayerid][pCannabis] > 0) { new lvl = convertToLevel(JOBID_THIEF, PlayerInfo[playerid][pThieveSkill]); new randpot = lvl * random(PlayerInfo[giveplayerid][pCannabis] / 5); if(randpot < 0 || randpot > 500000) { SendClientMessage(playerid, COLOR_GREY, "That dropped the pot."); Robbing[playerid] = 999; BeingRobbed[giveplayerid] = 999; return 1; } format(str, sizeof(str), "~w~Robbed %s~n~~g~%d grams of pot stolen.", PlayerICName(giveplayerid), randpot); displayCenterHUDInfo(playerid, str, 8); format(str, sizeof(str), "~w~Robbed by %s~n~~r~%d grams of pot lost.", PlayerICName(playerid), randpot); displayCenterHUDInfo(giveplayerid, str, 8); PlayerInfo[playerid][pCannabis] -= randpot; PlayerInfo[giveplayerid][pCannabis] += randpot; } else { DisplayDialogForPlayer(playerid, 94); return SendClientMessage(playerid, COLOR_GREY, "That player does not have any pot on them."); } } if(listitem == 3) // Materials { if(PlayerInfo[giveplayerid][pMats] > 0) { new lvl = convertToLevel(JOBID_THIEF, PlayerInfo[playerid][pThieveSkill]); new randmats = lvl * random(PlayerInfo[giveplayerid][pMats] / 20); if(randmats < 0 || randmats > 500000) { SendClientMessage(playerid, COLOR_GREY, "That dropped the materials."); Robbing[playerid] = 999; BeingRobbed[giveplayerid] = 999; return 1; } format(str, sizeof(str), "~w~Robbed %s~n~~g~%d materials stolen.", PlayerICName(giveplayerid), randmats); displayCenterHUDInfo(playerid, str, 8); format(str, sizeof(str), "~w~Robbed by %s~n~~r~%d materials lost.", PlayerICName(playerid), randmats); displayCenterHUDInfo(giveplayerid, str, 8); PlayerInfo[playerid][pMats] -= randmats; PlayerInfo[giveplayerid][pMats] += randmats; } else { DisplayDialogForPlayer(playerid, 94); return SendClientMessage(playerid, COLOR_GREY, "That player does not have any materials on them."); } } Robbing[playerid] = 999; BeingRobbed[giveplayerid] = 999; PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0); PlayerPlaySound(giveplayerid, 1145, 0.0, 0.0, 0.0); PlayerInfo[playerid][pThieveSkill] ++; if(PlayerInfo[playerid][pThieveSkill] == 50) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Pick Pocket Skill is now Level 2, you will now earn more when stealing."); } else if(PlayerInfo[playerid][pThieveSkill] == 250) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Pick Pocket Skill is now Level 3, you will now earn more when stealing."); } else if(PlayerInfo[playerid][pThieveSkill] == 500) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Pick Pocket Skill is now Level 4, you will now earn more when stealing."); } else if(PlayerInfo[playerid][pThieveSkill] == 1000) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Pick Pocket Skill is now Level 5, you will now earn more when stealing."); } } else { Robbing[playerid] = 999; BeingRobbed[giveplayerid] = 999; RobbingX[playerid] = 0.0; RobbingY[playerid] = 0.0; RobbingZ[playerid] = 0.0; SendClientMessage(playerid, COLOR_GREY, "That player is not in range."); return 1; } } } else { Robbing[playerid] = 999; RobbingX[playerid] = 0.0; RobbingY[playerid] = 0.0; RobbingZ[playerid] = 0.0; } return 1; } if(dialogid == DIALOG_STATS1) //inv dialog { if(response) { return 0; } new rod[20], bait[20], baita, line[20], line1[1000], line2[1000], line3[1000]; format(rod, sizeof(rod), "%s", GetFishingRodName(PlayerInfo[playerid][pFishRod])); format(bait, sizeof(bait), "%s", GetFishingBaitName(PlayerInfo[playerid][pBait])); format(line, sizeof(line), "%s", GetFishingLineName(PlayerInfo[playerid][pLine])); baita = PlayerInfo[playerid][pBaitAmount]; if(baita == 0) bait = "None"; new packages = Packages[playerid]; new crates = Crates[playerid]; format(line1, sizeof(line1), "{007BD0}[Inventory] {CBCCCE}Materials:[%d] Cannabis:[%d.0g] Cocaine:[%d.0g] Meth[%d.0g] Package:[%d] Crates:[%d] Seeds:[%d] Products:[%d]", PlayerInfo[playerid][pMats], PlayerInfo[playerid][pCannabis], PlayerInfo[playerid][pCocaine], PlayerInfo[playerid][pMeth], packages, crates, PlayerInfo[playerid][pPotSeeds], PlayerInfo[playerid][pProducts]); format(line2, sizeof(line2), "{007BD0}[Inventory] {D8D8D8}Ropes:[%d] Blindfolds:[%d] Cigars:[%d] Sprunk:[%d] Spraycan:[%d] Screw Driver:[%d] Deck of Cards:[%d] WTc:[%d]", PlayerInfo[playerid][pRope], PlayerInfo[playerid][pBlindfolds], PlayerInfo[playerid][pCigars], PlayerInfo[playerid][pSprunk], PlayerInfo[playerid][pSpraycan], PlayerInfo[playerid][pScrew], PlayerInfo[playerid][pDeck], PlayerInfo[playerid][pWTc]); format(line3, sizeof(line3), "{007BD0}[Inventory] {D8D8D8}Fishing Rod:[%s] Bait:[%s] Bait Left:[%d] Fishing Line:[%s] Stereo:[%d] Box of Matches:[%d] Jerry Can:[%d]", rod, bait, baita, line, PlayerInfo[playerid][pStereo], PlayerInfo[playerid][pMatches], PlayerInfo[playerid][pJerrycan]); SendClientMessage(playerid, COLOR_WHITE, line1); SendClientMessage(playerid, COLOR_WHITE, line2); SendClientMessage(playerid, COLOR_WHITE, line3); return 1; } if(dialogid == DIALOG_STATS) //stats dialog { if(response) { return 0; } ShowStats(playerid, viewingStatsOf[playerid], true); return 1; } if(dialogid == DIALOG_SKILLS) //skills dialog { if(response) { return 0; } return 1; } if(dialogid == 99) { if(response) { SetTimerEx("Timer_UseBM", 30000, 0, "i", playerid); SendClientMessage(playerid, COLOR_GREY, "You must wait 30 seconds before purchasing another weapon."); UseBMTimer[playerid] = 1; if(listitem == 0) // Deagle { if(PlayerInfo[playerid][pCash] < 80000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -80000); GivePlayerGun(playerid, 24); TogglePlayerControllable(playerid, true); } } if(listitem == 1) // AK { if(PlayerInfo[playerid][pCash] < 150000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -150000); GivePlayerGun(playerid, 30); TogglePlayerControllable(playerid, true); } } if(listitem == 2) //TEC9 { if(PlayerInfo[playerid][pCash] < 100000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -100000); GivePlayerGun(playerid, 32); TogglePlayerControllable(playerid, true); } } if(listitem == 3) //UZI { if(PlayerInfo[playerid][pCash] < 100000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -100000); GivePlayerGun(playerid, 28); TogglePlayerControllable(playerid, true); } } } return 1; } if(dialogid == 100) { if(response) { BMPurchased[playerid] += 1; if(BMPurchased[playerid] == 2) { SetTimerEx("Timer_UseBM", 30000, 0, "i", playerid); UseBMTimer[playerid] = 1; SendClientMessage(playerid, COLOR_GREY, "You must wait 30 seconds before purchasing another weapon."); } if(listitem == 0) // Deagle { if(PlayerInfo[playerid][pCash] < 60000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -60000); GivePlayerGun(playerid, 24); TogglePlayerControllable(playerid, true); } } if(listitem == 1) // Knife { if(PlayerInfo[playerid][pCash] < 1000000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -1000000); GivePlayerGun(playerid, 4); TogglePlayerControllable(playerid, true); } } if(listitem == 2) // AK { if(PlayerInfo[playerid][pCash] < 100000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -100000); GivePlayerGun(playerid, 30); TogglePlayerControllable(playerid, true); } } if(listitem == 3) //TEC9 { if(PlayerInfo[playerid][pCash] < 50000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -50000); GivePlayerGun(playerid, 32); TogglePlayerControllable(playerid, true); } } if(listitem == 4) //UZI { if(PlayerInfo[playerid][pCash] < 50000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -50000); GivePlayerGun(playerid, 28); TogglePlayerControllable(playerid, true); } } } return 1; } if(dialogid == 3325) { if(response) { BMPurchased[playerid] += 1; if(BMPurchased[playerid] == 2) { SetTimerEx("Timer_UseBM", 30000, 0, "i", playerid); UseBMTimer[playerid] = 1; SendClientMessage(playerid, COLOR_GREY, "You must wait 30 seconds before purchasing another weapon."); } if(listitem == 0) // Deagle { if(PlayerInfo[playerid][pCash] < 30000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -30000); GivePlayerGun(playerid, 24); TogglePlayerControllable(playerid, true); } } if(listitem == 1) // Knife { if(PlayerInfo[playerid][pCash] < 600000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -600000); GivePlayerGun(playerid, 4); TogglePlayerControllable(playerid, true); } } if(listitem == 2) // AK { if(PlayerInfo[playerid][pCash] < 60000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -60000); GivePlayerGun(playerid, 30); TogglePlayerControllable(playerid, true); } } if(listitem == 3) //TEC9 { if(PlayerInfo[playerid][pCash] < 25000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -25000); GivePlayerGun(playerid, 32); TogglePlayerControllable(playerid, true); } } if(listitem == 4) //UZI { if(PlayerInfo[playerid][pCash] < 50000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -25000); GivePlayerGun(playerid, 28); TogglePlayerControllable(playerid, true); } } if(listitem == 5) //Sniper { if(PlayerInfo[playerid][pCash] < 80000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -80000); GivePlayerGun(playerid, 34); TogglePlayerControllable(playerid, true); } } } return 1; } if(dialogid == 101) { if(response) Dialog_NeonResponse(playerid, listitem); return 1; } if(dialogid == 102) { if(response) { switch(listitem) { case 0: // Fishing Rod { DisplayDialogForPlayer(playerid, 103); } case 1: // Fishing Bait { DisplayDialogForPlayer(playerid, 104); } case 2: // Fishing Line { DisplayDialogForPlayer(playerid, 105); } } } return 1; } if(dialogid == 103) { if(response) { switch(listitem) { case 0: // Old Rod { if(PlayerInfo[playerid][pCash] < 200) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -200); PlayerInfo[playerid][pFishRod] = 1; TogglePlayerControllable(playerid, true); SendClientMessage(playerid, COLOR_GREY, "You purchased an old rod."); } } case 1: // Beginners Rod { if(PlayerInfo[playerid][pCash] < 1000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -1000); PlayerInfo[playerid][pFishRod] = 2; TogglePlayerControllable(playerid, true); SendClientMessage(playerid, COLOR_GREY, "You purchased a beginners rod."); } } case 2: // Fisherman's Rod { if(PlayerInfo[playerid][pCash] < 5000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -5000); PlayerInfo[playerid][pFishRod] = 3; TogglePlayerControllable(playerid, true); SendClientMessage(playerid, COLOR_GREY, "You purchased a fishermans rod."); } } case 3: // Elite Rod { if(PlayerInfo[playerid][pCash] < 15000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -15000); PlayerInfo[playerid][pFishRod] = 4; TogglePlayerControllable(playerid, true); SendClientMessage(playerid, COLOR_GREY, "You purchased an elite rod."); } } } } return 1; } if(dialogid == 104) { if(response) { switch(listitem) { case 0: // Weak Bait { if(PlayerInfo[playerid][pCash] < 150) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -150); PlayerInfo[playerid][pBait] = 1; TogglePlayerControllable(playerid, true); SendClientMessage(playerid, COLOR_GREY, "You purchased 10 pieces of weak bait."); PlayerInfo[playerid][pBaitAmount] = 10; } } case 1: // Regular Bait { if(PlayerInfo[playerid][pCash] < 500) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -500); PlayerInfo[playerid][pBait] = 2; TogglePlayerControllable(playerid, true); SendClientMessage(playerid, COLOR_GREY, "You purchased 10 pieces of regular bait."); PlayerInfo[playerid][pBaitAmount] = 10; } } case 2: // Strong Bait { if(PlayerInfo[playerid][pCash] < 1500) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -1500); PlayerInfo[playerid][pBait] = 3; TogglePlayerControllable(playerid, true); SendClientMessage(playerid, COLOR_GREY, "You purchased 10 pieces of strong bait."); PlayerInfo[playerid][pBaitAmount] = 10; } } case 3: // Elite Bait { if(PlayerInfo[playerid][pCash] < 2500) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -2500); PlayerInfo[playerid][pBait] = 4; TogglePlayerControllable(playerid, true); SendClientMessage(playerid, COLOR_GREY, "You purchased 10 pieces of elite bait."); PlayerInfo[playerid][pBaitAmount] = 10; } } } } return 1; } if(dialogid == 105) { if(response) { switch(listitem) { case 0: // Fishing Line { if(PlayerInfo[playerid][pCash] < 1000) { TogglePlayerControllable(playerid, true); return SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } else { GiveMoney(playerid, -1000); PlayerInfo[playerid][pLine] = 1; TogglePlayerControllable(playerid, true); SendClientMessage(playerid, COLOR_GREY, "You purchased a fishing line."); } } } } return 1; } if(dialogid == 107) //donut store { if(response) { new biz = GetPlayerVirtualWorld(playerid); if(strlen(inputtext)) { if(!IsNumeric(inputtext)) { return SendClientMessage(playerid, COLOR_GREY, "You must type a number."); } if(strcmp(inputtext, "1", true) == 0) //Sprunk { if(GetMoney(playerid) < 2) { return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money."); } SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); displayCenterHUDInfo(playerid, "~r~Sprunk~w~ purchased!~n~type ~y~/usesoda~w~ to use, LMB to drink, press F to drop.", 8); //display for 8 seconds GiveMoney(playerid, -2); BizInfo[biz][bTill] += 2; BizInfo[biz][bProducts] -= 1; } else if(strcmp(inputtext, "2", true) == 0) //Coffee { if(GetMoney(playerid) < 5) { return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money."); } SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); displayCenterHUDInfo(playerid, "~r~Coffee~w~ purchased!~n~type ~y~/usesoda~w~ to use, LMB to drink, press F to drop.", 8); //display for 8 seconds GiveMoney(playerid, -1); BizInfo[biz][bTill] += 2; BizInfo[biz][bProducts] -= 1; } else if(strcmp(inputtext, "3", true) == 0) //Donut Tray { if(boughtFoodTimer[playerid]) { return SendClientMessage(playerid, COLOR_GREY, "You must wait 1 minute before buying another Meal."); } if(GetMoney(playerid) < 100) { return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money."); } if(hasFoodTray[playerid]) { return SendClientMessage(playerid, COLOR_GREY, "You are already holding a meal, type /preparefood then type /eat to eat it."); } if(IsACop(playerid)) { displayCenterHUDInfo(playerid, "~r~Donut Tray~w~ purchased!~n~type ~y~/preparefood~w~ to prepare your meal~n~~w~then ~y~/eat~w~ to eat it.", 8); //display for 8 seconds format(str, sizeof(str), "* %s has bought a Donut Tray.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); GiveMoney(playerid, -70); } else { displayCenterHUDInfo(playerid, "~r~Donut Tray~w~ purchased!~n~type ~y~/preparefood~w~ to prepare your meal~n~~w~then ~y~/eat~w~ to eat it.", 8); //display for 8 seconds format(str, sizeof(str), "* %s has bought a Donut Tray.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); GiveMoney(playerid, -100); } hasFoodTray[playerid] = 4; //donuts givePlayerFoodTray(playerid, hasFoodTray[playerid]); BizInfo[biz][bTill] += 2; BizInfo[biz][bProducts] -= 1; SetTimerEx("boughtFood", 60 *1000, 0, "i", playerid); //1 minute boughtFoodTimer[playerid] = true; } if(BizInfo[biz][bProducts] <= 0) SetNoProductsDate(biz); } } return 1; } //radio stuff if(dialogid == 108) { if(response) { if(listitem == 0) { //di.fm DisplayDialogForPlayer(playerid, 109); } else if(listitem == 1) { //soma.fm DisplayDialogForPlayer(playerid, 110); } else if(listitem == 2) { //etn.fm DisplayDialogForPlayer(playerid, 111); } else if(listitem == 3) { //infowars radio DisplayDialogForPlayer(playerid, 112); } else if(listitem == 4) { // custom DisplayDialogForPlayer(playerid, 113); } else if(listitem == 5) { // turn off usingRadio[playerid] = 0; StopAudioStreamForPlayer(playerid); } } return 1; } if(dialogid == 109) { //di.fm if(response) { switch(listitem) { case 0: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/classicvocaltrance.pls"); usingRadio[playerid] = 1; } case 1: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/ukgarage.pls"); usingRadio[playerid] = 1; } case 2: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/trance.pls"); usingRadio[playerid] = 1; } case 3: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/vocaltrance.pls"); usingRadio[playerid] = 1; } case 4: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/techhouse.pls"); usingRadio[playerid] = 1; } case 5: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/psychill.pls"); usingRadio[playerid] = 1; } case 6: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/chilloutdreams.pls"); usingRadio[playerid] = 1; } case 7: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/classictrance.pls"); usingRadio[playerid] = 1; } case 8: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/eurodance.pls"); usingRadio[playerid] = 1; } case 9: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/club.pls"); usingRadio[playerid] = 1; } case 10: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/discohouse.pls"); usingRadio[playerid] = 1; } case 11: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/dubstep.pls"); usingRadio[playerid] = 1; } case 12: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/electro.pls"); usingRadio[playerid] = 1; } case 13: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/chillout.pls"); usingRadio[playerid] = 1; } case 14: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/classiceurodance.pls"); usingRadio[playerid] = 1; } case 15: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/house.pls"); usingRadio[playerid] = 1; } case 16: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/soulfulhouse.pls"); usingRadio[playerid] = 1; } case 17: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/funkyhouse.pls"); usingRadio[playerid] = 1; } case 18: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/tribalhouse.pls"); usingRadio[playerid] = 1; } case 19: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/harddance.pls"); usingRadio[playerid] = 1; } case 20: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/minimal.pls"); usingRadio[playerid] = 1; } case 21: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/techno.pls"); usingRadio[playerid] = 1; } case 22: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/progressive.pls"); usingRadio[playerid] = 1; } case 23: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/goapsy.pls"); usingRadio[playerid] = 1; } case 24: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/hardstyle.pls"); usingRadio[playerid] = 1; } case 25: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/hardcore.pls"); usingRadio[playerid] = 1; } case 26: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/lounge.pls"); usingRadio[playerid] = 1; } case 27: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/exposurenyc.pls"); usingRadio[playerid] = 1; } case 28: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/djmixes.pls"); usingRadio[playerid] = 1; } case 29: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/drumandbass.pls"); usingRadio[playerid] = 1; } case 30: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/liquiddnb.pls"); usingRadio[playerid] = 1; } case 31: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/classictechno.pls"); usingRadio[playerid] = 1; } case 32: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/breaks.pls"); usingRadio[playerid] = 1; } case 33: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/ambient.pls"); usingRadio[playerid] = 1; } case 34: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/spacemusic.pls"); usingRadio[playerid] = 1; } case 35: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/futuresynthpop.pls"); usingRadio[playerid] = 1; } case 36: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/oldschoolhouse.pls"); usingRadio[playerid] = 1; } case 37: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/chiptunes.pls"); usingRadio[playerid] = 1; } case 38: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/gabber.pls"); usingRadio[playerid] = 1; } case 39: { PlayAudioStreamForPlayer(playerid, "http://listen.di.fm/public3/latinhouse.pls"); usingRadio[playerid] = 1; } } } else { DisplayDialogForPlayer(playerid, 108); //radio main } return 1; } // Trunk start if(dialogid == TRUNK_PUT_STUFF) //Trunk put stuff { if(response) { if(listitem == 0) //Put gun { if(PlayerInfo[playerid][pConnectTime] < 2) return SendClientMessage(playerid, COLOR_GRAD1, "You must play for at least 2 hours before you can use this."); //selling to another if(IsACop(playerid) == 1 || IsANG(playerid) == 1 || IsAMedic(playerid) == 1 || IsASenate(playerid) || PlayerInfo[playerid][pMember] == FACTION_SANG) return SendClientMessage(playerid, COLOR_GRAD1, "Cops/DEA/SANG/DoC/SAFMD can not use this."); ShowPlayerDialog(playerid, TRUNKPUTGUN, DIALOG_STYLE_LIST, "Put a gun in this trunk", "Slot 1\nSlot 2", "Put", "Cancel"); //Trunk put gun return 1; } if(listitem == 1) //Put armor { if(IsACop(playerid) == 1 || IsANG(playerid) == 1 || IsAMedic(playerid) == 1 || IsASenate(playerid) || PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pMember] == FACTION_SANG) return SendClientMessage(playerid, COLOR_GRAD1, "Cops/DEA/SANG/DoC/SAFMD/News can not use this."); new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car"); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first"); return 1; } GetPlayerArmour(playerid, PlayerInfo[playerid][pArmor]); if(PlayerInfo[playerid][pArmor] != 0) { TrunkInfo[vid][cArmor] = PlayerInfo[playerid][pArmor]; SetPlayerArmour(playerid, 0); PlayerInfo[playerid][pArmor] = 0; format(str, sizeof(str), "* %s puts a vest in the trunk.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "You haven't got any armour "); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } return 1; } if(listitem == 2) // Put cocaine { ShowPlayerDialog(playerid, TRUNK_PUT_COCAINE, DIALOG_STYLE_INPUT, "Put cocaine", "How many grams of cocaine do you want to put?", "Put", "Cancel"); //Trunk put crack } if(listitem == 3) // Put cannabis { ShowPlayerDialog(playerid, TRUNK_PUT_CANNABIS, DIALOG_STYLE_INPUT, "Put cannabis", "How many grams of cannabis do you want to put?", "Put", "Cancel"); //Trunk put pot } if(listitem == 4) // Put meth { ShowPlayerDialog(playerid, TRUNK_PUT_METH, DIALOG_STYLE_INPUT, "Put meth", "How many grams of meth do you want to put?", "Put", "Cancel"); //Trunk put pot } if(listitem == 5) // Put xanax { ShowPlayerDialog(playerid, TRUNK_PUT_XANAX, DIALOG_STYLE_INPUT, "Put xanax", "How many tabs of xanax do you want to put?", "Put", "Cancel"); //Trunk put pot } if(listitem == 6) //Put food tray { new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car."); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first."); return 1; } if(!hasFoodTray[playerid]) { SendClientMessage(playerid, COLOR_GREY, "You are not carrying a food tray."); return 1; } if(TrunkInfo[vid][cFoodtray]) { SendClientMessage(playerid, COLOR_GREY, "There's already a food tray in the trunk."); return 1; } TrunkInfo[vid][cFoodtray] = hasFoodTray[playerid]; throwAwayFoodTray(playerid); format(str, sizeof(str), "* %s puts a food tray in the trunk.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range."); return 1; } } return 1; } } return 1; } if(dialogid == TRUNKPUTGUN) //Trunk put gun { if(response) { if(listitem == 0) //Put gun 1 { new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); } case 1: { if(TrunkInfo[vid][cGun1] == 0) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car"); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first"); return 1; } new buffer[512]; new gunname[100]; new gunID = GetPlayerWeapon(playerid); new pgun0 = PlayerInfo[playerid][pGun0]; new pgun1 = PlayerInfo[playerid][pGun1]; new pgun2 = PlayerInfo[playerid][pGun2]; new pgun3 = PlayerInfo[playerid][pGun3]; new pgun4 = PlayerInfo[playerid][pGun4]; new pgun5 = PlayerInfo[playerid][pGun5]; new pgun6 = PlayerInfo[playerid][pGun6]; new pgun7 = PlayerInfo[playerid][pGun7]; new pgun8 = PlayerInfo[playerid][pGun8]; new pgun9 = PlayerInfo[playerid][pGun9]; new pgun10 = PlayerInfo[playerid][pGun10]; new pgun11 = PlayerInfo[playerid][pGun11]; new pgun12 = PlayerInfo[playerid][pGun12]; if(pgun0 != gunID && pgun1 != gunID && pgun2 != gunID && pgun3 != gunID && pgun4 != gunID && pgun5 != gunID && pgun6 != gunID && pgun7 != gunID && pgun8 != gunID && pgun9 != gunID && pgun10 != gunID && pgun11 != gunID && pgun12 != gunID) { SendClientMessage(playerid, COLOR_GRAD1, "You can't place admin given weapons into a trunk."); return 1; } if(gunID != 0) { if(gunID == 1) { PlayerInfo[playerid][pGun0] = 0; } if(gunID == 2) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 3) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 4) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 5) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 6) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 7) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 8) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 9) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 10) { PlayerInfo[playerid][pGun10] = 0; } if(gunID == 11) { PlayerInfo[playerid][pGun10] = 0; } if(gunID == 12) { PlayerInfo[playerid][pGun10] = 0; } if(gunID == 13) { PlayerInfo[playerid][pGun10] = 0; } if(gunID == 14) { PlayerInfo[playerid][pGun10] = 0; } if(gunID == 15) { PlayerInfo[playerid][pGun10] = 0; } if(gunID == 16) { PlayerInfo[playerid][pGun8] = 0; } if(gunID == 17) { PlayerInfo[playerid][pGun8] = 0; } if(gunID == 18) { PlayerInfo[playerid][pGun8] = 0; } if(gunID == 22) { PlayerInfo[playerid][pGun2] = 0; } if(gunID == 23) { PlayerInfo[playerid][pGun2] = 0; } if(gunID == 24) { PlayerInfo[playerid][pGun2] = 0; } if(gunID == 25) { PlayerInfo[playerid][pGun3] = 0; } if(gunID == 26) { PlayerInfo[playerid][pGun3] = 0; } if(gunID == 27) { PlayerInfo[playerid][pGun3] = 0; } if(gunID == 28) { PlayerInfo[playerid][pGun4] = 0; } if(gunID == 29) { PlayerInfo[playerid][pGun4] = 0; } if(gunID == 30) { PlayerInfo[playerid][pGun5] = 0; } if(gunID == 31) { PlayerInfo[playerid][pGun5] = 0; } if(gunID == 32) { PlayerInfo[playerid][pGun4] = 0; } if(gunID == 33) { PlayerInfo[playerid][pGun6] = 0; } if(gunID == 34) { PlayerInfo[playerid][pGun6] = 0; } if(gunID == 35) { PlayerInfo[playerid][pGun7] = 0; } if(gunID == 36) { PlayerInfo[playerid][pGun7] = 0; } if(gunID == 37) { PlayerInfo[playerid][pGun7] = 0; } if(gunID == 38) { PlayerInfo[playerid][pGun7] = 0; } if(gunID == 39) { PlayerInfo[playerid][pGun8] = 0; } if(gunID == 40) { PlayerInfo[playerid][pGun12] = 0; } if(gunID == 41) { PlayerInfo[playerid][pGun9] = 0; } if(gunID == 42) { PlayerInfo[playerid][pGun9] = 0; } if(gunID == 43) { PlayerInfo[playerid][pGun9] = 0; } if(gunID == 44) { PlayerInfo[playerid][pGun11] = 0; } if(gunID == 45) { PlayerInfo[playerid][pGun11] = 0; } if(gunID == 46) { PlayerInfo[playerid][pGun11] = 0; } GetWeaponName(gunID, gunname, sizeof(gunname)); TrunkInfo[vid][cGun1] = gunID; format(buffer, sizeof(buffer), "You have put your %s in the car's trunk.", gunname); SendClientMessage(playerid, COLOR_WHITE, buffer); SetPlayerWeapons(playerid); format(str, sizeof(str), "* %s puts a %s in the trunk.", PlayerICName(playerid), gunname); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "This slot is already taken"); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } return 1; } if(listitem == 1) //Put gun 2 { new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); } case 1: { if(TrunkInfo[vid][cGun2] == 0) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car"); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first"); return 1; } new buffer[512]; new gunname[100]; new gunID = GetPlayerWeapon(playerid); new pgun0 = PlayerInfo[playerid][pGun0]; new pgun1 = PlayerInfo[playerid][pGun1]; new pgun2 = PlayerInfo[playerid][pGun2]; new pgun3 = PlayerInfo[playerid][pGun3]; new pgun4 = PlayerInfo[playerid][pGun4]; new pgun5 = PlayerInfo[playerid][pGun5]; new pgun6 = PlayerInfo[playerid][pGun6]; new pgun7 = PlayerInfo[playerid][pGun7]; new pgun8 = PlayerInfo[playerid][pGun8]; new pgun9 = PlayerInfo[playerid][pGun9]; new pgun10 = PlayerInfo[playerid][pGun10]; new pgun11 = PlayerInfo[playerid][pGun11]; new pgun12 = PlayerInfo[playerid][pGun12]; if(pgun0 != gunID && pgun1 != gunID && pgun2 != gunID && pgun3 != gunID && pgun4 != gunID && pgun5 != gunID && pgun6 != gunID && pgun7 != gunID && pgun8 != gunID && pgun9 != gunID && pgun10 != gunID && pgun11 != gunID && pgun12 != gunID) { SendClientMessage(playerid, COLOR_GRAD1, "You can't place admin given weapons into a trunk."); return 1; } if(gunID != 0) { if(gunID == 1) { PlayerInfo[playerid][pGun0] = 0; } if(gunID == 2) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 3) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 4) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 5) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 6) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 7) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 8) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 9) { PlayerInfo[playerid][pGun1] = 0; } if(gunID == 10) { PlayerInfo[playerid][pGun10] = 0; } if(gunID == 11) { PlayerInfo[playerid][pGun10] = 0; } if(gunID == 12) { PlayerInfo[playerid][pGun10] = 0; } if(gunID == 13) { PlayerInfo[playerid][pGun10] = 0; } if(gunID == 14) { PlayerInfo[playerid][pGun10] = 0; } if(gunID == 15) { PlayerInfo[playerid][pGun10] = 0; } if(gunID == 16) { PlayerInfo[playerid][pGun8] = 0; } if(gunID == 17) { PlayerInfo[playerid][pGun8] = 0; } if(gunID == 18) { PlayerInfo[playerid][pGun8] = 0; } if(gunID == 22) { PlayerInfo[playerid][pGun2] = 0; } if(gunID == 23) { PlayerInfo[playerid][pGun2] = 0; } if(gunID == 24) { PlayerInfo[playerid][pGun2] = 0; } if(gunID == 25) { PlayerInfo[playerid][pGun3] = 0; } if(gunID == 26) { PlayerInfo[playerid][pGun3] = 0; } if(gunID == 27) { PlayerInfo[playerid][pGun3] = 0; } if(gunID == 28) { PlayerInfo[playerid][pGun4] = 0; } if(gunID == 29) { PlayerInfo[playerid][pGun4] = 0; } if(gunID == 30) { PlayerInfo[playerid][pGun5] = 0; } if(gunID == 31) { PlayerInfo[playerid][pGun5] = 0; } if(gunID == 32) { PlayerInfo[playerid][pGun4] = 0; } if(gunID == 33) { PlayerInfo[playerid][pGun6] = 0; } if(gunID == 34) { PlayerInfo[playerid][pGun6] = 0; } if(gunID == 35) { PlayerInfo[playerid][pGun7] = 0; } if(gunID == 36) { PlayerInfo[playerid][pGun7] = 0; } if(gunID == 37) { PlayerInfo[playerid][pGun7] = 0; } if(gunID == 38) { PlayerInfo[playerid][pGun7] = 0; } if(gunID == 39) { PlayerInfo[playerid][pGun8] = 0; } if(gunID == 40) { PlayerInfo[playerid][pGun12] = 0; } if(gunID == 41) { PlayerInfo[playerid][pGun9] = 0; } if(gunID == 42) { PlayerInfo[playerid][pGun9] = 0; } if(gunID == 43) { PlayerInfo[playerid][pGun9] = 0; } if(gunID == 44) { PlayerInfo[playerid][pGun11] = 0; } if(gunID == 45) { PlayerInfo[playerid][pGun11] = 0; } if(gunID == 46) { PlayerInfo[playerid][pGun11] = 0; } GetWeaponName(gunID, gunname, sizeof(gunname)); TrunkInfo[vid][cGun2] = gunID; format(buffer, sizeof(buffer), "You have put your %s in the car's trunk.", gunname); SendClientMessage(playerid, COLOR_WHITE, buffer); SetPlayerWeapons(playerid); format(str, sizeof(str), "* %s puts a %s in the trunk.", PlayerICName(playerid), gunname); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "This slot is already taken"); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } return 1; } } return 1; } if(dialogid == TRUNKTAKEGUN) //Trunk take gun { if(response) { if(listitem == 0) //Take gun 1 { new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car"); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first"); return 1; } if(TrunkInfo[vid][cGun1] != 0) { new buffer[512]; new gunName[100]; GivePlayerGun(playerid, TrunkInfo[vid][cGun1]); GetWeaponName(TrunkInfo[vid][cGun1], gunName, sizeof(gunName)); format(buffer, sizeof(buffer), "You've taken a %s from the vehicle.", gunName); SendClientMessage(playerid, COLOR_WHITE, buffer); TrunkInfo[vid][cGun1] = 0; format(str, sizeof(str), "* %s takes a %s from the trunk.", PlayerICName(playerid), gunName); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "This slot is empty."); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } return 1; } if(listitem == 1) //Take gun 2 { new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car"); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first"); return 1; } if(TrunkInfo[vid][cGun2] != 0) { new buffer[512]; new gunName[100]; GivePlayerGun(playerid, TrunkInfo[vid][cGun2]); GetWeaponName(TrunkInfo[vid][cGun2], gunName, sizeof(gunName)); format(buffer, sizeof(buffer), "You've taken a %s from the vehicle.", gunName); SendClientMessage(playerid, COLOR_WHITE, buffer); TrunkInfo[vid][cGun2] = 0; format(str, sizeof(str), "* %s takes a %s from the trunk.", PlayerICName(playerid), gunName); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "This slot is empty."); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } return 1; } } return 1; } if(dialogid == TRUNK_TAKE_STUFF) //Trunk take stuff { if(response) { if(listitem == 0) //Take gun { if(PlayerInfo[playerid][pConnectTime] < 2) return SendClientMessage(playerid, COLOR_GRAD1, "You must play for at least 2 hours before you can get a weapon."); ShowPlayerDialog(playerid, TRUNKTAKEGUN, DIALOG_STYLE_LIST, "Take a gun from this trunk", "Slot 1\nSlot 2", "Take", "Cancel"); //Trunk put gun return 1; } if(listitem == 1) //Take armor { new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car."); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first."); return 1; } if(TrunkInfo[vid][cArmor] != 0) { SetPlayerArmour(playerid, TrunkInfo[vid][cArmor]); PlayerInfo[playerid][pArmor] = TrunkInfo[vid][cArmor]; TrunkInfo[vid][cArmor] = 0; format(str, sizeof(str), "* %s takes a vest from the trunk.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "This trunk haven't got any vest inside "); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } return 1; } if(listitem == 2) //Take cocaine { ShowPlayerDialog(playerid, TRUNK_TAKE_COCAINE, DIALOG_STYLE_INPUT, "Take cocaine", "How many grams of crack do you want to take?", "Take", "Cancel"); //Trunk take crack } if(listitem == 3) //Take cannabis { ShowPlayerDialog(playerid, TRUNK_TAKE_CANNABIS, DIALOG_STYLE_INPUT, "Take cannabis", "How many grams of pot do you want to take?", "Take", "Cancel"); //Trunk take pot } if(listitem == 4) //Take meth { ShowPlayerDialog(playerid, TRUNK_TAKE_METH, DIALOG_STYLE_INPUT, "Take meth", "How many grams of do you want to take?", "Take", "Cancel"); //Trunk take pot } if(listitem == 5) //Take xanax { ShowPlayerDialog(playerid, TRUNK_TAKE_XANAX, DIALOG_STYLE_INPUT, "Take xanax", "How many tabs of xanax do you want to take?", "Take", "Cancel"); //Trunk take pot } if(listitem == 6) //Take food tray { new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car."); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first."); return 1; } if(hasFoodTray[playerid]) { SendClientMessage(playerid, COLOR_GREY, "You're already holding a food tray."); return 1; } if(TrunkInfo[vid][cFoodtray]) { hasFoodTray[playerid] = TrunkInfo[vid][cFoodtray]; givePlayerFoodTray(playerid, TrunkInfo[vid][cFoodtray]); TrunkInfo[vid][cFoodtray] = 0; format(str, sizeof(str), "* %s takes a food tray from the trunk.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "There's no food tray in the trunk."); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } return 1; } } return 1; } if(dialogid == TRUNK_TAKE_COCAINE) // Withdraw cocaine { if(response) { new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); new cocaine = strval(inputtext); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car"); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first"); return 1; } new pcocaine = PlayerInfo[playerid][pCocaine]; new calc = cocaine + pcocaine; if(cocaine < 1) { SendClientMessage(playerid, COLOR_GREY, "Invalid amount"); return 1; } if(calc > 25) { SendClientMessage(playerid, COLOR_GREY, "You can't have that much cocaine on you"); return 1; } if(cocaine > TrunkInfo[vid][cCocaine]) { SendClientMessage(playerid, COLOR_GREY, "You don't have that much in the trunk"); return 1; } if(TrunkInfo[vid][cCocaine] != 0) { PlayerInfo[playerid][pCocaine] += cocaine; TrunkInfo[vid][cCocaine] -= cocaine; format(str, sizeof(str), "* %s takes some cocaine from the trunk.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "This trunk haven't got any cocaine inside "); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } return 1; } return 1; } if(dialogid == TRUNK_PUT_CANNABIS) // Deposit Pot { if(response) { new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); new cannabis = strval(inputtext); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car"); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first"); return 1; } new tCannabis = TrunkInfo[vid][cCannabis]; new calc = cannabis + tCannabis; if(cannabis < 1) { SendClientMessage(playerid, COLOR_GREY, "Invalid amount"); return 1; } if(calc > 250) { SendClientMessage(playerid, COLOR_GREY, "You can't have that much cannabis in your trunk"); return 1; } if(cannabis > PlayerInfo[playerid][pCannabis]) { SendClientMessage(playerid, COLOR_GREY, "You don't have that much on you"); return 1; } if(PlayerInfo[playerid][pCannabis] != 0) { PlayerInfo[playerid][pCannabis] -= cannabis; TrunkInfo[vid][cCannabis] += cannabis; format(str, sizeof(str), "* %s puts some cannabis in the trunk.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "You don't have any cannabis on you "); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } return 1; } return 1; } if(dialogid == TRUNK_PUT_METH) // Withdraw meth { if(response) { new counter = 0, vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); new meth = strval(inputtext); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); } case 1: { if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car"); if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) return SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); if(TrunkInfo[vid][cTrunkOpened] != 1) return SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first"); new tMeth = TrunkInfo[vid][cMeth]; new calc = meth + tMeth; if(meth < 1) return SendClientMessage(playerid, COLOR_GREY, "Invalid amount"); if(calc > 250) return SendClientMessage(playerid, COLOR_GREY, "You can't have that much meth in your trunk"); if(meth > PlayerInfo[playerid][pMeth]) return SendClientMessage(playerid, COLOR_GREY, "You don't have that much on you"); if(PlayerInfo[playerid][pMeth] != 0) { PlayerInfo[playerid][pMeth] -= meth; TrunkInfo[vid][cMeth] += meth; format(str, sizeof(str), "* %s puts some meth in the trunk.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "You don't have any cannabis on you "); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } } return 1; } if(dialogid == TRUNK_PUT_COCAINE) //Put Crack { if(response) { new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); new crack = strval(inputtext); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car"); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first"); return 1; } new tcrack = TrunkInfo[vid][cCocaine]; new calc = crack +tcrack; if(crack < 1) { SendClientMessage(playerid, COLOR_GREY, "Invalid amount"); return 1; } if(calc > 250) { SendClientMessage(playerid, COLOR_GREY, "You can't have that much cocaine in your trunk"); return 1; } if(crack > PlayerInfo[playerid][pCocaine]) { SendClientMessage(playerid, COLOR_GREY, "You don't have that much on you"); return 1; } if(PlayerInfo[playerid][pCocaine] != 0) { PlayerInfo[playerid][pCocaine] -= crack; TrunkInfo[vid][cCocaine] += crack; format(str, sizeof(str), "* %s puts some cocaine in the trunk.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "You don't have any crack on you "); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } return 1; } return 1; } if(dialogid == TRUNK_PUT_XANAX) //Put xanax { if(response) { new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); new crack = strval(inputtext); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car"); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first"); return 1; } new tcrack = TrunkInfo[vid][cXanax]; new calc = crack +tcrack; if(crack < 1) { SendClientMessage(playerid, COLOR_GREY, "Invalid amount"); return 1; } if(calc > 250) { SendClientMessage(playerid, COLOR_GREY, "You can't have that much xanax in your trunk"); return 1; } if(crack > PlayerInfo[playerid][pXanax]) { SendClientMessage(playerid, COLOR_GREY, "You don't have that much on you"); return 1; } if(PlayerInfo[playerid][pXanax] != 0) { PlayerInfo[playerid][pXanax] -= crack; TrunkInfo[vid][cXanax] += crack; format(str, sizeof(str), "* %s puts some xanax in the trunk.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "You don't have any crack on you "); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } return 1; } return 1; } if(dialogid == TRUNK_TAKE_CANNABIS) //Take pot { if(response) { new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); new pot = strval(inputtext); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car"); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first"); return 1; } new ppot = PlayerInfo[playerid][pCannabis]; new calc = pot +ppot; if(pot < 1) { SendClientMessage(playerid, COLOR_GREY, "Invalid amount"); return 1; } if(calc > 50) { SendClientMessage(playerid, COLOR_GREY, "You can't have that much cannabis on you"); return 1; } if(pot > TrunkInfo[vid][cCannabis]) { SendClientMessage(playerid, COLOR_GREY, "You don't have that much in the trunk"); return 1; } if(TrunkInfo[vid][cCannabis] != 0) { PlayerInfo[playerid][pCannabis] += pot; TrunkInfo[vid][cCannabis] -= pot; format(str, sizeof(str), "* %s takes some pot from the trunk.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "This trunk haven't got any pot inside "); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } return 1; } return 1; } if(dialogid == TRUNK_TAKE_METH) //Take Meth { if(response) { new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); new pot = strval(inputtext); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car"); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first"); return 1; } new ppot = PlayerInfo[playerid][pMeth]; new calc = pot +ppot; if(pot < 1) { SendClientMessage(playerid, COLOR_GREY, "Invalid amount"); return 1; } if(calc > 50) { SendClientMessage(playerid, COLOR_GREY, "You can't have that much meth on you"); return 1; } if(pot > TrunkInfo[vid][cMeth]) { SendClientMessage(playerid, COLOR_GREY, "You don't have that much in the trunk"); return 1; } if(TrunkInfo[vid][cMeth] != 0) { PlayerInfo[playerid][pMeth] += pot; TrunkInfo[vid][cMeth] -= pot; format(str, sizeof(str), "* %s takes some meth from the trunk.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "This trunk haven't got any meth inside "); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } return 1; } return 1; } if(dialogid == TRUNK_TAKE_XANAX) //Take XANAX { if(response) { new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); new pot = strval(inputtext); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); return 1; } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car"); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first"); return 1; } new ppot = PlayerInfo[playerid][pXanax]; new calc = pot +ppot; if(pot < 1) { SendClientMessage(playerid, COLOR_GREY, "Invalid amount"); return 1; } if(calc > 50) { SendClientMessage(playerid, COLOR_GREY, "You can't have that much xanax on you"); return 1; } if(pot > TrunkInfo[vid][cXanax]) { SendClientMessage(playerid, COLOR_GREY, "You don't have that much in the trunk"); return 1; } if(TrunkInfo[vid][cXanax] != 0) { PlayerInfo[playerid][pXanax] += pot; TrunkInfo[vid][cXanax] -= pot; format(str, sizeof(str), "* %s takes some xanax from the trunk.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } else { SendClientMessage(playerid, COLOR_GREY, "This trunk haven't got any xanax inside "); return 1; } } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } return 1; } return 1; } if(dialogid == TRUNKDIALOG) //Trunk { if(response) { if(listitem == 0) //Open / Close { new engine, lights, alarm, doors, bonnet, boot, objective; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); if(TrunkInfo[IsByVehTrunk[playerid]][cTrunkOpened] == 0) { GetVehicleParamsEx(IsByVehTrunk[playerid], engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(IsByVehTrunk[playerid], engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_ON, objective); TrunkInfo[IsByVehTrunk[playerid]][cTrunkOpened] = 1; format(str, sizeof(str), "* %s has opened the trunk.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } else if(TrunkInfo[IsByVehTrunk[playerid]][cTrunkOpened] == 1) { GetVehicleParamsEx(IsByVehTrunk[playerid], engine, lights, alarm, doors, bonnet, boot, objective); SetVehicleParamsEx(IsByVehTrunk[playerid], engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_OFF, objective); TrunkInfo[IsByVehTrunk[playerid]][cTrunkOpened] = 0; format(str, sizeof(str), "* %s has closed the trunk.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } return 1; } if(listitem == 1) //Check { new counter = 0; new vid; strmid(sendername, PlayerICName(playerid), 0, MAX_PLAYER_NAME); for(new i; i != MAX_VEHICLES; i++) { new dist = CheckPlayerDistanceToVehicle(4, playerid, i); if(dist) { vid = i; counter++; } } switch(counter) { case 0: { SendClientMessage(playerid, COLOR_GREY, "No cars with trunk near you"); } case 1: { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_GREY, "You can't use the trunk while you're in the car"); return 1; } if(TrunkInfo[vid][cTrunkOpened] != 1) { SendClientMessage(playerid, COLOR_RED, "You need to open the trunk first"); return 1; } if(IsAPlane(vid) || IsABike(vid) || IsAHelicopter(vid) || IsATrain(vid) || IsABoat(vid) || IsABus(vid) || GetVehicleModel(GetPlayerVehicleID(vid)) == 523) { SendClientMessage(playerid, COLOR_GREY, "This vehicle doesn't have a trunk."); return 1; } new gunname1[64]; if(TrunkInfo[vid][cGun1] != 0) { GetWeaponName(TrunkInfo[vid][cGun1], gunname1, sizeof(gunname1)); } else { gunname1 = "Empty"; } new gunname2[64]; if(TrunkInfo[vid][cGun2] != 0) { GetWeaponName(TrunkInfo[vid][cGun2], gunname2, sizeof(gunname2)); } else { gunname2 = "Empty"; } new coordsstring[128]; SendClientMessage(playerid, COLOR_GREEN, "_______________________________________"); format(coordsstring, sizeof(coordsstring), "Gun Slot 1: %s", gunname1); SendClientMessage(playerid, COLOR_WHITE, coordsstring); format(coordsstring, sizeof(coordsstring), "Gun Slot 2: %s", gunname2); SendClientMessage(playerid, COLOR_WHITE, coordsstring); format(coordsstring, sizeof(coordsstring), "Armor: %0.2f", TrunkInfo[vid][cArmor]); SendClientMessage(playerid, COLOR_WHITE, coordsstring); format(coordsstring, sizeof(coordsstring), "Cocaine: %d", TrunkInfo[vid][cCocaine]); SendClientMessage(playerid, COLOR_WHITE, coordsstring); format(coordsstring, sizeof(coordsstring), "Cannabis: %d", TrunkInfo[vid][cCannabis]); SendClientMessage(playerid, COLOR_WHITE, coordsstring); format(coordsstring, sizeof(coordsstring), "Meth: %d", TrunkInfo[vid][cMeth]); SendClientMessage(playerid, COLOR_WHITE, coordsstring); format(coordsstring, sizeof(coordsstring), "Xanax: %d", TrunkInfo[vid][cXanax]); SendClientMessage(playerid, COLOR_WHITE, coordsstring); format(coordsstring, sizeof(coordsstring), "Food Tray: %s", getFoodTypeById(TrunkInfo[vid][cFoodtray])); SendClientMessage(playerid, COLOR_WHITE, coordsstring); SendClientMessage(playerid, COLOR_GREEN, "_______________________________________"); format(str, sizeof(str), "* %s looks inside the trunk and checks it.", PlayerICName(playerid)); ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); return 1; } default: { SendClientMessage(playerid, COLOR_GREY, "Found more then one car in range"); return 1; } } return 1; } if(listitem == 2) //Put stuff { ShowPlayerDialog(playerid, TRUNK_PUT_STUFF, DIALOG_STYLE_LIST, "Put a gun in this trunk", "Put gun\nPut vest\nPut cocaine\nPut cannabis\nPut meth\nPut xanax\nPut food tray", "Put", "Cancel"); //Trunk put stuff } if(listitem == 3) //Take stuff { ShowPlayerDialog(playerid, TRUNK_TAKE_STUFF, DIALOG_STYLE_LIST, "Take a gun from this trunk", "Take gun\nTake vest\nTake crack\nTake pot\nTake meth\nTake xanax\nTake food tray", "Take", "Cancel"); //Trunk take stuff } } return 1; } if(dialogid == 110) //somafm { if(response) { switch(listitem) { case 0: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/groovesalad.pls"); usingRadio[playerid] = 1; } case 1: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/dronezone.pls"); usingRadio[playerid] = 1; } case 2: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/christmas.pls"); usingRadio[playerid] = 1; } case 3: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/lush.pls"); usingRadio[playerid] = 1; } case 4: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/indiepop.pls"); usingRadio[playerid] = 1; } case 5: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/spacestation.pls"); usingRadio[playerid] = 1; } case 6: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/secretagent.pls"); usingRadio[playerid] = 1; } case 7: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/xmasinfrisko.pls"); usingRadio[playerid] = 1; } case 8: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/beatblender.pls"); usingRadio[playerid] = 1; } case 9: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/suburbsofgoa.pls"); usingRadio[playerid] = 1; } case 10: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/bootliquor.pls"); usingRadio[playerid] = 1; } case 11: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/u80s192.pls"); usingRadio[playerid] = 1; } case 12: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/poptron.pls"); usingRadio[playerid] = 1; } case 13: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/cliqhop.pls"); usingRadio[playerid] = 1; } case 14: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/sonicuniverse192.pls"); usingRadio[playerid] = 1; } case 15: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/missioncontrol.pls"); usingRadio[playerid] = 1; } case 16: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/digitalis.pls"); usingRadio[playerid] = 1; } case 17: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/illstreet.pls"); usingRadio[playerid] = 1; } case 18: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/tags.pls"); usingRadio[playerid] = 1; } case 19: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/doomed.pls"); usingRadio[playerid] = 1; } case 20: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/covers.pls"); usingRadio[playerid] = 1; } case 21: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/480min.pls"); usingRadio[playerid] = 1; } case 22: { PlayAudioStreamForPlayer(playerid, "http://somafm.com/brfm.pls"); usingRadio[playerid] = 1; } } } else { DisplayDialogForPlayer(playerid, 108); //radio main } return 1; } if(dialogid == 111) //etn.fm { if(response) { switch(listitem) { case 0: { PlayAudioStreamForPlayer(playerid, "http://etn.fm/playlists/etn1beta.m3u"); usingRadio[playerid] = 1; } case 1: { PlayAudioStreamForPlayer(playerid, "http://etn.fm/playlists/etn2beta.m3u"); usingRadio[playerid] = 1; } } } else { DisplayDialogForPlayer(playerid, 108); //radio main } return 1; } if(dialogid == 112) //talk radio { if(response) { switch(listitem) { case 0: { PlayAudioStreamForPlayer(playerid, "http://www.infowars.com/stream.pls"); usingRadio[playerid] = 1; } } } else { DisplayDialogForPlayer(playerid, 108); //radio main } return 1; } if(dialogid == 113) { //custom radio if(response) { if(!strlen(inputtext)) { SendClientMessage(playerid, COLOR_WHITE, "You must enter a stream url."); DisplayDialogForPlayer(playerid, 113); return 1; } else { if(strcmp(inputtext, "youtube", true) != -1) return SendClientMessage(playerid, COLOR_GRAD1, "Youtube links are disabled! Try mp3skull.com."); PlayAudioStreamForPlayer(playerid, inputtext); // New str seemed redundant. usingRadio[playerid] = 1; } } else { DisplayDialogForPlayer(playerid, 108); //radio main } return 1; } if(dialogid == 919) { if(response == 1) { if(IsPlayerInRangeOfPoint(playerid, 7.0, 1545.24, -1011.07, 23.65)) { BParkedCar[playerid] = 1; SetDynamicObjectRot(BPLG1, 0, 0, -259); SetTimer("Timer_BPLgateclose", 3500, false); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Watchman: Go ahead and park your car."); } else if(IsPlayerInRangeOfPoint(playerid, 7.0, 1634.00, -1138.31, 23.68)) { BParkedCar[playerid] = 1; SetDynamicObjectRot(BPLG2, 0, 0, 0); SetTimer("Timer_BPLgateclose", 3500, false); SendClientMessage(playerid, COLOR_LIGHTBLUE, "Watchman: Go ahead and park your car."); } } return 1; } //calculator if(dialogid == DIALOG_CALC_1) { if(response) { switch(listitem) { case 0: { Calc_Option[playerid] = 1; // Multiply ShowPlayerDialog(playerid, DIALOG_CALC_2, DIALOG_STYLE_INPUT, "Calculator", "Please choose a number you would like to multiply.", "Times", "Cancel"); } case 1: { Calc_Option[playerid] = 2; // Add ShowPlayerDialog(playerid, DIALOG_CALC_2, DIALOG_STYLE_INPUT, "Calculator", "Please choose a number you would like to add.", "Plus", "Cancel"); } case 2: { Calc_Option[playerid] = 3; // Divide ShowPlayerDialog(playerid, DIALOG_CALC_2, DIALOG_STYLE_INPUT, "Calculator", "Please choose a number you would like to divide.", "Divided By", "Cancel"); } case 3: { Calc_Option[playerid] = 4; // Substract ShowPlayerDialog(playerid, DIALOG_CALC_2, DIALOG_STYLE_INPUT, "Calculator", "Please choose a number you would like to substract.", "Minus", "Cancel"); } } } return 1; } if(dialogid == DIALOG_CALC_2) { if(IsNumeric(inputtext)) { Calc_Numb1[playerid] = strval(inputtext); ShowPlayerDialog(playerid, DIALOG_CALC_3, 1, "Calculator", "Please choose the second number", "Equals", "Cancel"); return 1; } } if(dialogid == DIALOG_CALC_3) { if(IsNumeric(inputtext)) { new sz_String[128]; Calc_Numb2[playerid] = strval(inputtext); if(Calc_Option[playerid] == 1) // Multiply { Calc_Result[playerid] = Calc_Numb1[playerid] * Calc_Numb2[playerid]; format(sz_String, 128, "Calculator: %d * %d = %d", Calc_Numb1[playerid], Calc_Numb2[playerid], Calc_Result[playerid]); } if(Calc_Option[playerid] == 2) // Plus { Calc_Result[playerid] = Calc_Numb1[playerid] + Calc_Numb2[playerid]; format(sz_String, 128, "Calculator: %d + %d = %d", Calc_Numb1[playerid], Calc_Numb2[playerid], Calc_Result[playerid]); } if(Calc_Option[playerid] == 3) // Divide { Calc_Result[playerid] = Calc_Numb1[playerid] / Calc_Numb2[playerid]; format(sz_String, 128, "Calculator: %d / %d = %d", Calc_Numb1[playerid], Calc_Numb2[playerid], Calc_Result[playerid]); } if(Calc_Option[playerid] == 4) // Substract { Calc_Result[playerid] = Calc_Numb1[playerid] - Calc_Numb2[playerid]; format(sz_String, 128, "Calculator: %d - %d = %d", Calc_Numb1[playerid], Calc_Numb2[playerid], Calc_Result[playerid]); } SendClientMessage(playerid, COLOR_GREY, sz_String); } return 1; } //radio dialogs if(dialogid == DIALOG_EDIT_ON) { if(!response) { editingBoomboxID[playerid] = -1; //no longer editing EDITING_TYPE[playerid] = EDIT_RADIO_NONE; return 1; } if(listitem == 0) //turn on { switch(BoomboxInfo[editingBoomboxID[playerid]][boomboxTurnedOn]) { case 0: //if off { //set radio url top default if(!BoomboxInfo[editingBoomboxID[playerid]][BoomboxURL]) //radio url is empty, play a random station { new defaultStation[128]; new rand = random(3); switch(rand) { case 0: { format(defaultStation, 128, "http://ch1relay1.etn.fm:8130/listen.pls?sid=1"); } case 1: { format(defaultStation, 128, "http://somafm.com/indiepop.pls"); } case 2: { format(defaultStation, 128, "http://www.infowars.com/stream.pls"); } } format(BoomboxInfo[editingBoomboxID[playerid]][BoomboxURL], 256, defaultStation); BoomboxInfo[editingBoomboxID[playerid]][boomboxTurnedOn] = 1; BoomboxInfo[editingBoomboxID[playerid]][BoomboxWorld] = GetPlayerVirtualWorld(playerid); editingBoomboxID[playerid] = -1; //no longer editing EDITING_TYPE[playerid] = EDIT_RADIO_NONE; } else //just turn it on { BoomboxInfo[editingBoomboxID[playerid]][boomboxTurnedOn] = 1; editingBoomboxID[playerid] = -1; //no longer editing EDITING_TYPE[playerid] = EDIT_RADIO_NONE; } SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have turned on the boombox."); } case 1: //if on { BoomboxInfo[editingBoomboxID[playerid]][boomboxTurnedOn] = 0; BoomboxInfo[editingBoomboxID[playerid]][BoomboxWorld] = GetPlayerVirtualWorld(playerid); editingBoomboxID[playerid] = -1; //no longer editing EDITING_TYPE[playerid] = EDIT_RADIO_NONE; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have turned off the boombox."); } } } if(listitem == 1) //change station { ShowPlayerDialog(playerid, DIALOG_STATIONS, DIALOG_STYLE_LIST, "Radio stations", "ECRP Official Radio\nRadio Stations\nCustom", "Select", "Cancel"); return 1; } if(listitem == 2) //lock { if(editingBoomboxID[playerid] != playerid) { SendClientMessage(playerid, COLOR_GREY, "You must be the owner to lock the boombox."); editingBoomboxID[playerid] = -1; EDITING_TYPE[playerid] = EDIT_RADIO_NONE; return 1; } new string[128]; new playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, sizeof(playername)); new bbid = editingBoomboxID[playerid]; if(BoomboxInfo[bbid][locked]) { format(string, sizeof(string), "%s's Stereo\n{FFFFFF}/edit", playername); BoomboxInfo[bbid][locked] = 0; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have unlocked the boombox."); } else { format(string, sizeof(string), "%s's Stereo\n{FFFFFF}Locked", playername); BoomboxInfo[bbid][locked] = 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have locked the boombox."); } UpdateDynamic3DTextLabelText(BoomboxInfo[bbid][bbLabelID], 0x6E88FFFF, string); editingBoomboxID[playerid] = -1; //no longer editing EDITING_TYPE[playerid] = EDIT_RADIO_NONE; return 1; } if(listitem == 3) //pickup { if(PlayerInfo[playerid][pStereo] != 0 && editingBoomboxID[playerid] != playerid) //if trying to pickup another persons boombox and i already have own, don't let me { SendClientMessage(playerid, COLOR_GREY, "You already have a boombox."); editingBoomboxID[playerid] = -1; //no longer editing EDITING_TYPE[playerid] = EDIT_RADIO_NONE; return 1; } // http://www.gta-ecrp.com/forums/showthread.php?114184 if(PlayerInfo[editingBoomboxID[playerid]][pStereo] == 4 && PlayerInfo[playerid][pDonateRank] != 3 && editingBoomboxID[playerid] != playerid) { SendClientMessage(playerid, COLOR_GREY, "You must be a Gold VIP to carry a large boombox."); editingBoomboxID[playerid] = -1; //no longer editing EDITING_TYPE[playerid] = EDIT_RADIO_NONE; return 1; } pickupBoombox(playerid); editingBoomboxID[playerid] = -1; //no longer editing EDITING_TYPE[playerid] = EDIT_RADIO_NONE; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have picked up the boombox."); } return 1; } if(dialogid == DIALOG_STATIONS) { if(!response) { if(EDITING_TYPE[playerid] == EDIT_RADIO_BOOMBOX) { displayBoomboxEditDialog(playerid); } else if(EDITING_TYPE[playerid] == EDIT_RADIO_VEHICLE) { EDITING_TYPE[playerid] = EDIT_RADIO_NONE; } return 1; } if(listitem == 0) //ECRP Official Radio { new rstring[1000], name[32], rgenre[32]; for(new i = 0; i < sizeof(radioInfo); i++) { format(rgenre, sizeof(rgenre), "%s", radioInfo[i][genreName]); format(name, sizeof(name), "%s", radioInfo[i][channelName]); format(rstring, sizeof(rstring), "%s %s - %s\n", rstring, rgenre, name); } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST1, DIALOG_STYLE_LIST, "ECRP Official Radio", rstring, "Select", "Cancel"); return 1; } if(listitem == 1) //display genre { ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_GENRES, DIALOG_STYLE_LIST, "Radio Stations", "Alternative\nBlues\nClassical\nCountry\nDecades\nEasy Listening\nElectronic\nFolk\nInspirational\nInternational\nJazz\nLatin\nMetal\nMisc\nNew Age\nPop\nPublic Radio\nR&B/Urban\nRap\nReggae\nRock\nTalk", "Select", "Cancel"); return 1; } if(listitem == 2) //Custom { ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_CUSTOM, DIALOG_STYLE_INPUT, "Custom Stream", "Enter the url of the custom radio stream below:\nExamples:\n{7DAEFF}http://www.radiostation.com/stream.pls{FFFFFF}", "Ok", "Back"); return 1; } } if(dialogid == DIALOG_SARP_STATIONS_LIST1) //SARP OFFICIAL STATIONS LIST { if(!response) { ShowPlayerDialog(playerid, DIALOG_STATIONS, DIALOG_STYLE_LIST, "Radio stations", "ECRP Official Radio\nRadio Stations\nCustom", "Select", "Cancel"); return 1; } if(radioInfo[listitem][taken] == 0) //radio station is not taken or url is blank { new rstring[1000], name[32], rgenre[32]; for(new i = 0; i < sizeof(radioInfo); i++) { format(rgenre, sizeof(rgenre), "%s", radioInfo[i][genreName]); format(name, sizeof(name), "%s", radioInfo[i][channelName]); format(rstring, sizeof(rstring), "%s %s - %s\n", rstring, rgenre, name); } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST1, DIALOG_STYLE_LIST, "ECRP Official Radio", rstring, "Select", "Cancel"); SendClientMessage(playerid, COLOR_GREY, "That radio station hasn't been taken yet."); return 1; } if(!strcmp(radioInfo[listitem][url], "None", true)) { new rstring[1000], name[32], rgenre[32]; for(new i = 0; i < sizeof(radioInfo); i++) { format(rgenre, sizeof(rgenre), "%s", radioInfo[i][genreName]); format(name, sizeof(name), "%s", radioInfo[i][channelName]); format(rstring, sizeof(rstring), "%s %s - %s\n", rstring, rgenre, name); } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST1, DIALOG_STYLE_LIST, "ECRP Official Radio", rstring, "Select", "Cancel"); SendClientMessage(playerid, COLOR_GREY, "That radio station hasn't been set up yet."); return 1; } if(EDITING_TYPE[playerid] == EDIT_RADIO_BOOMBOX) { format(BoomboxInfo[editingBoomboxID[playerid]][BoomboxURL], 256, radioInfo[listitem][url]); //set BB to selected radio station changeBoomboxRadioStation(editingBoomboxID[playerid]); //update for all players streaming to this BB editingBoomboxID[playerid] = -1; //no longer editing SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have changed the radio station on the boombox."); } else if(EDITING_TYPE[playerid] == EDIT_RADIO_VEHICLE) { new vehid = GetPlayerVehicleID(playerid); if(vehid) { format(VehicleInfo[vehid][radioURL], 256, radioInfo[listitem][url]); VehicleInfo[vehid][radioStation] = 1; playVehicleStreamForAll(vehid); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have changed the radio station in the vehicle."); } } EDITING_TYPE[playerid] = EDIT_RADIO_NONE; return 1; } if(dialogid == DIALOG_SARP_STATIONS_LIST2) //PLAY STATION { if(!response) { ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_GENRES, DIALOG_STYLE_LIST, "Radio Stations", "Alternative\nBlues\nClassical\nCountry\nDecades\nEasy Listening\nElectronic\nFolk\nInspirational\nInternational\nJazz\nLatin\nMetal\nMisc\nNew Age\nPop\nPublic Radio\nR&B/Urban\nRap\nReggae\nRock\nTalk", "Select", "Cancel"); return 1; } new selected = listItemGenre[playerid] -9 +listitem; if(EDITING_TYPE[playerid] == EDIT_RADIO_BOOMBOX) { format(BoomboxInfo[editingBoomboxID[playerid]][BoomboxURL], 256, radioStations[selected][radiourl]); //set BB to selected radio station changeBoomboxRadioStation(editingBoomboxID[playerid]); //update for all players streaming to this BB editingBoomboxID[playerid] = -1; //no longer editing SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have changed the radio station on the boombox."); } else if(EDITING_TYPE[playerid] == EDIT_RADIO_VEHICLE) { new vehid = GetPlayerVehicleID(playerid); if(vehid) { format(VehicleInfo[vehid][radioURL], 256, radioStations[selected][radiourl]); VehicleInfo[vehid][radioStation] = 1; playVehicleStreamForAll(vehid); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have changed the radio station in the vehicle."); } } EDITING_TYPE[playerid] = EDIT_RADIO_NONE; listItemGenre[playerid] = -1; //reset the listitem return 1; } if(dialogid == DIALOG_SARP_STATIONS_GENRES) //SARP GENRES { if(!response) { listItemGenre[playerid] = -1; ShowPlayerDialog(playerid, DIALOG_STATIONS, DIALOG_STYLE_LIST, "Radio stations", "ECRP Official Radio\nRadio Stations\nCustom", "Select", "Cancel"); return 1; } new rstring[1000], name[32]; if(listitem == 0) { for(new r = 0; r < 10; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Alternative", rstring, "Play", "Cancel"); return 1; } if(listitem == 1) { for(new r = 10; r < 20; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Blues", rstring, "Play", "Cancel"); return 1; } if(listitem == 2) { for(new r = 20; r < 30; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Classical", rstring, "Play", "Cancel"); return 1; } if(listitem == 3) { for(new r = 30; r < 40; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Country", rstring, "Play", "Cancel"); return 1; } if(listitem == 4) { for(new r = 40; r < 50; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Decades", rstring, "Play", "Cancel"); return 1; } if(listitem == 5) { for(new r = 50; r < 60; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Easy Listening", rstring, "Play", "Cancel"); return 1; } if(listitem == 6) { for(new r = 60; r < 70; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Electronic", rstring, "Play", "Cancel"); return 1; } if(listitem == 7) { for(new r = 70; r < 80; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Folk", rstring, "Play", "Cancel"); return 1; } if(listitem == 8) { for(new r = 80; r < 90; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Inspirational", rstring, "Play", "Cancel"); return 1; } if(listitem == 9) { for(new r = 90; r < 100; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - International", rstring, "Play", "Cancel"); return 1; } if(listitem == 10) { for(new r = 100; r < 110; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Jazz", rstring, "Play", "Cancel"); return 1; } if(listitem == 11) { for(new r = 110; r < 120; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Latin", rstring, "Play", "Cancel"); return 1; } if(listitem == 12) { for(new r = 120; r < 130; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Metal", rstring, "Play", "Cancel"); return 1; } if(listitem == 13) { for(new r = 130; r < 140; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Misc", rstring, "Play", "Cancel"); return 1; } if(listitem == 14) { for(new r = 140; r < 150; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - New Age", rstring, "Play", "Cancel"); return 1; } if(listitem == 15) { for(new r = 150; r < 160; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Pop", rstring, "Play", "Cancel"); return 1; } if(listitem == 16) { for(new r = 160; r < 170; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Public Radio", rstring, "Play", "Cancel"); return 1; } if(listitem == 17) { for(new r = 170; r < 180; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - R&B/Urban", rstring, "Play", "Cancel"); return 1; } if(listitem == 18) { for(new r = 180; r < 190; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Rap", rstring, "Play", "Cancel"); return 1; } if(listitem == 19) { for(new r = 190; r < 200; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Reggae", rstring, "Play", "Cancel"); return 1; } if(listitem == 20) { for(new r = 200; r < 210; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Rock", rstring, "Play", "Cancel"); return 1; } if(listitem == 21) { for(new r = 210; r < 220; ++r) { format(name, sizeof(name), "%s", radioStations[r][radioname]); format(rstring, sizeof(rstring), "%s %s (listeners: %d)\n", rstring, name, radioStations[r][listeners]); listItemGenre[playerid] = r; } ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_LIST2, DIALOG_STYLE_LIST, "Radio stations - Talk", rstring, "Play", "Cancel"); return 1; } } if(dialogid == DIALOG_SARP_STATIONS_CUSTOM) //SARP CUSTOM { if(!response) { ShowPlayerDialog(playerid, DIALOG_STATIONS, DIALOG_STYLE_LIST, "Radio stations", "ECRP Official Radio\nRadio Stations\nCustom", "Select", "Cancel"); return 1; } if(!strlen(inputtext)) { SendClientMessage(playerid, COLOR_WHITE, "You must enter a stream url."); ShowPlayerDialog(playerid, DIALOG_SARP_STATIONS_CUSTOM, DIALOG_STYLE_INPUT, "Custom Stream", "Enter the url of the custom radio stream below:\nExamples:\n{7DAEFF}http://www.radiostation.com/stream.pls{FFFFFF}", "Ok", "Back"); return 1; } else { new rstr[256]; strmid(rstr, inputtext, 0, strlen(inputtext), 255); if(EDITING_TYPE[playerid] == EDIT_RADIO_BOOMBOX) { format(BoomboxInfo[editingBoomboxID[playerid]][BoomboxURL], 256, rstr); //set BB to selected radio station changeBoomboxRadioStation(editingBoomboxID[playerid]); //update for all players streaming to this BB editingBoomboxID[playerid] = -1; //no longer editing SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have changed the radio station on the boombox."); } else if(EDITING_TYPE[playerid] == EDIT_RADIO_VEHICLE) { new vehid = GetPlayerVehicleID(playerid); if(vehid) { format(VehicleInfo[vehid][radioURL], 256, rstr); VehicleInfo[vehid][radioStation] = 1; playVehicleStreamForAll(vehid); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have changed the radio station in the vehicle."); } } EDITING_TYPE[playerid] = EDIT_RADIO_NONE; } } //radio vehicle if(dialogid == DIALOG_CAR_MENU_MAIN) { if(!response) return 1; if(listitem == 0) //turn off/on { new vehid = GetPlayerVehicleID(playerid); if(VehicleInfo[vehid][radioStation]) // if on { VehicleInfo[vehid][radioStation] = 0; stopVehicleStreamForAll(vehid); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have turned the vehicle radio off."); } else { if(!VehicleInfo[vehid][radioURL]) //radio url is empty, play a random station { new defaultStation[128]; //random radio selector (based on car type) new vehicleid = GetPlayerVehicleID(playerid); new vehmodel = GetVehicleModel(vehicleid); new cartype = getCarType(vehmodel); switch(cartype) { case 1: //industrial car { new rand = random(10); switch(rand) { case 0: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=212880"); //xliv rap } case 1: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=188714"); //art bell } case 2: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1654897"); //reggae } case 3: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=164745"); //80's 90's } case 4: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=914897"); //idobi } case 5: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=326520"); //beatles } case 6: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=106750"); //rock heaven } case 7: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1562093"); //calm radio solo piano } case 8: { format(defaultStation, 128, "http://ch1relay1.etn.fm:8130/listen.pls?sid=1"); //etn1 } case 9: { format(defaultStation, 128, "http://ch1relay1.etn.fm:8000/listen.pls?sid=6"); //etn2 } } format(VehicleInfo[vehid][radioURL], 256, defaultStation); } case 2: //poor car { new rand = random(10); switch(rand) { case 0: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=212880"); //xliv rap } case 1: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=188714"); //art bell } case 2: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1654897"); //reggae } case 3: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=164745"); //80's 90's } case 4: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=914897"); //idobi } case 5: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=326520"); //beatles } case 6: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=106750"); //rock heaven } case 7: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1562093"); //calm radio solo piano } case 8: { format(defaultStation, 128, "http://ch1relay1.etn.fm:8130/listen.pls?sid=1"); //etn1 } case 9: { format(defaultStation, 128, "http://ch1relay1.etn.fm:8000/listen.pls?sid=6"); //etn2 } } format(VehicleInfo[vehid][radioURL], 256, defaultStation); } case 3: //normal car { new rand = random(10); switch(rand) { case 0: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=212880"); //xliv rap } case 1: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=188714"); //art bell } case 2: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1654897"); //reggae } case 3: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=164745"); //80's 90's } case 4: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=914897"); //idobi } case 5: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=326520"); //beatles } case 6: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=106750"); //rock heaven } case 7: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1562093"); //calm radio solo piano } case 8: { format(defaultStation, 128, "http://ch1relay1.etn.fm:8130/listen.pls?sid=1"); //etn1 } case 9: { format(defaultStation, 128, "http://ch1relay1.etn.fm:8000/listen.pls?sid=6"); //etn2 } } format(VehicleInfo[vehid][radioURL], 256, defaultStation); } case 4: //country car { new rand = random(3); switch(rand) { case 0: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=297243"); } case 1: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=96698"); } case 2: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=9494745"); } } format(VehicleInfo[vehid][radioURL], 256, defaultStation); } default: //unknown { new rand = random(10); switch(rand) { case 0: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=212880"); //xliv rap } case 1: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=188714"); //art bell } case 2: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1654897"); //reggae } case 3: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=164745"); //80's 90's } case 4: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=914897"); //idobi } case 5: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=326520"); //beatles } case 6: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=106750"); //rock heaven } case 7: { format(defaultStation, 128, "http://yp.shoutcast.com/sbin/tunein-station.pls?id=1562093"); //calm radio solo piano } case 8: { format(defaultStation, 128, "http://ch1relay1.etn.fm:8130/listen.pls?sid=1"); //etn1 } case 9: { format(defaultStation, 128, "http://ch1relay1.etn.fm:8000/listen.pls?sid=6"); //etn2 } } format(VehicleInfo[vehid][radioURL], 256, defaultStation); } } } VehicleInfo[vehid][radioStation] = 1; playVehicleStreamForAll(vehid); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have turned the vehicle radio on."); EDITING_TYPE[playerid] = EDIT_RADIO_NONE; } return 1; } if(listitem == 1) //change station { ShowPlayerDialog(playerid, DIALOG_STATIONS, DIALOG_STYLE_LIST, "Radio stations", "ECRP Official Radio\nRadio Stations\nCustom", "Select", "Cancel"); EDITING_TYPE[playerid] = EDIT_RADIO_VEHICLE; return 1; } return 1; } //DONORSTUFF if(dialogid == DIALOG_MC_WEAPONS) // MC Weapons { if(response) { switch(listitem) { case 0: //colt45 { if(PlayerInfo[playerid][pCash] >= 1500) { GivePlayerGun(playerid, 23); GiveMoney(playerid, -1500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have taken a Silenced Pistol off the weapons rack."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } case 1: //deagle { if(PlayerInfo[playerid][pCash] >= 4500) { GivePlayerGun(playerid, 24); GiveMoney(playerid, -4500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have taken a Deagle off the weapons rack."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } case 2: //shotgun { if(PlayerInfo[playerid][pCash] >= 2500) { GivePlayerGun(playerid, 25); GiveMoney(playerid, -2500); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have taken a Shotgun off the weapons rack."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } case 3: //rifle { if(PlayerInfo[playerid][pCash] >= 4000) { GivePlayerGun(playerid, 33); GiveMoney(playerid, -4000); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have taken a Rifle off the weapons rack."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } case 4: //kevlar { if(PlayerInfo[playerid][pCash] >= 2600) { GiveMoney(playerid, -2600); SetPlayerArmour(playerid, 100); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have taken some Kevlar off the weapons rack."); } else { SendClientMessage(playerid, COLOR_GREY, "You can't afford that."); } } } } return 1; } //Hitman stuff by Calvin Catt if(dialogid == 6493) // Fake Badges { if(response) { if(listitem == 0) { if(HitmanBadgeSAPD >= 1) { PlayerInfo[playerid][pHAFakeBadge] = 1; HitmanBadgeSAPD -= 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have obtained a fake San Andreas Police Department badge for free."); } else return SendClientMessage(playerid, COLOR_GRAD1, "There are no fake San Andreas Police Department badges in stock."); } if(listitem == 1) { if(HitmanBadgeFBI >= 1) { PlayerInfo[playerid][pHAFakeBadge] = 2; HitmanBadgeFBI -= 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have obtained a fake Federeal Bureau of Investigation badge for free."); } else return SendClientMessage(playerid, COLOR_GRAD1, "There are no fake Federeal Bureau of Investigation badges in stock."); } if(listitem == 2) { if(HitmanBadgeRCSD >= 1) { PlayerInfo[playerid][pHAFakeBadge] = 3; HitmanBadgeRCSD -= 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have obtained a fake San Andreas Sheriff Department badge for free."); } else return SendClientMessage(playerid, COLOR_GRAD1, "There are no fake San Andreas Sheriff Department badges in stock."); } if(listitem == 3) { if(HitmanBadgeLSFMD >= 1) { PlayerInfo[playerid][pHAFakeBadge] = 4; HitmanBadgeLSFMD -= 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have obtained a fake San Andreas Fire Medical Department badge for free."); } else return SendClientMessage(playerid, COLOR_GRAD1, "There are no fake San Andreas Fire Medical Department badges in stock."); } if(listitem == 4) { if(HitmanBadgeNG >= 1) { PlayerInfo[playerid][pHAFakeBadge] = 14; HitmanBadgeNG -= 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have obtained a fake SANG badge for free."); } else return SendClientMessage(playerid, COLOR_GRAD1, "There are no fake SANG badges in stock."); } if(listitem == 5) { if(HitmanBadgeGOV >= 1) { PlayerInfo[playerid][pHAFakeBadge] = 6; HitmanBadgeGOV -= 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have obtained a fake Government badge for free."); } else return SendClientMessage(playerid, COLOR_GRAD1, "There are no fake Government badges in stock."); } if(listitem == 6) { if(HitmanBadgeSCOTUS >= 1) { PlayerInfo[playerid][pHAFakeBadge] = 7; HitmanBadgeSCOTUS -= 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have obtained a fake Judicial Department badge for free."); } else return SendClientMessage(playerid, COLOR_GRAD1, "There are no fake Judicial Department badges in stock."); } if(listitem == 7) { if(HitmanBadgeDEA >= 1) { PlayerInfo[playerid][pHAFakeBadge] = 12; HitmanBadgeDEA -= 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have obtained a fake DEA badge for free."); } else return SendClientMessage(playerid, COLOR_GRAD1, "There are no fake DEA badges in stock."); } if(listitem == 8) { if(HitmanBadgeATF >= 1) { PlayerInfo[playerid][pHAFakeBadge] = 13; HitmanBadgeATF -= 1; SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have obtained a fake ATF badge for free."); } else return SendClientMessage(playerid, COLOR_GRAD1, "There are no fake ATF badges in stock."); } } return 1; } if(dialogid == 3942) { if(!response) return 1; if(strlen(inputtext) < 3 || strlen(inputtext) > (126 - MAX_PLAYER_NAME)) return SendClientMessage(playerid, COLOR_GREY, "{FF0000}Error:{FFFFFF} you cannot exceed 126 characters."); strmid(PlayerInfo[playerid][pAppearance], inputtext, 0, strlen(inputtext), 255); //format(PlayerInfo[playerid][pAppearance], 128, "%s", inputtext); format(str, sizeof(str), "-> %s %s", PlayerICName(playerid), PlayerInfo[playerid][pAppearance]); SendClientMessage(playerid, COLOR_PURPLE, str); return 1; } //HOUSE FURNITURE if(dialogid == DIALOG_FURNITURE_MAIN) { if(!response) return 1; if(listitem == 0) //BUY FURNITURE { new houseid = PlayerInfo[playerid][pHouseID]; if(GetTotalFurnitureOutdoor(houseid) > 10 && GetPlayerVirtualWorld(playerid) != HouseInfo[houseid][hSQLID]) return SendClientMessage(playerid, COLOR_GREY, "You cannot have more than 10 furniture objects placed outside your house."); ShowPlayerDialog(playerid, DIALOG_FURNITURE_BUY, DIALOG_STYLE_LIST, "Buy furniture", "Decorations\nOffice\nHobby\nLounge\nBedroom\nKitchen\nDining\nBathroom\nLaundry\nElectronics\nLights\nOutdoor\nStructural", "Select", "Cancel"); return 1; } if(listitem == 1) //EDIT FURNITURE { ShowPlayerDialog(playerid, DIALOG_FURNITURE_EDIT, DIALOG_STYLE_LIST, "Edit furniture", "Edit\nShow/Hide\nDelete", "Select", "Back"); return 1; } } if(dialogid == DIALOG_FURNITURE_BUY) { if(!response) return ShowPlayerDialog(playerid, DIALOG_FURNITURE_MAIN, DIALOG_STYLE_LIST, "Furniture", "Buy furniture\nEdit furniture", "Select", "Cancel"); if(listitem == 0) //Decor { _DestroySelectionMenu(playerid); SetPVarInt(playerid, "ospawner_active", 1); SetPVarInt(playerid, "ospawner_page", 0); SetPVarInt(playerid, "ospawner_category", BUY_FURNITURE_CATEGORY_DECO); _CreateSelectionMenu(playerid, GetPVarInt(playerid, "ospawner_category")); SelectTextDraw(playerid, 0xACCBF1FF); return 1; } if(listitem == 1) //Office { _DestroySelectionMenu(playerid); SetPVarInt(playerid, "ospawner_active", 1); SetPVarInt(playerid, "ospawner_page", 0); SetPVarInt(playerid, "ospawner_category", BUY_FURNITURE_CATEGORY_OFFICE); _CreateSelectionMenu(playerid, GetPVarInt(playerid, "ospawner_category")); SelectTextDraw(playerid, 0xACCBF1FF); return 1; } if(listitem == 2) //Hobby { _DestroySelectionMenu(playerid); SetPVarInt(playerid, "ospawner_active", 1); SetPVarInt(playerid, "ospawner_page", 0); SetPVarInt(playerid, "ospawner_category", BUY_FURNITURE_CATEGORY_HOBBY); _CreateSelectionMenu(playerid, GetPVarInt(playerid, "ospawner_category")); SelectTextDraw(playerid, 0xACCBF1FF); return 1; } if(listitem == 3) //Lounge { _DestroySelectionMenu(playerid); SetPVarInt(playerid, "ospawner_active", 1); SetPVarInt(playerid, "ospawner_page", 0); SetPVarInt(playerid, "ospawner_category", BUY_FURNITURE_CATEGORY_LOUNGE); _CreateSelectionMenu(playerid, GetPVarInt(playerid, "ospawner_category")); SelectTextDraw(playerid, 0xACCBF1FF); return 1; } if(listitem == 4) //Bedroom { _DestroySelectionMenu(playerid); SetPVarInt(playerid, "ospawner_active", 1); SetPVarInt(playerid, "ospawner_page", 0); SetPVarInt(playerid, "ospawner_category", BUY_FURNITURE_CATEGORY_BEDROOM); _CreateSelectionMenu(playerid, GetPVarInt(playerid, "ospawner_category")); SelectTextDraw(playerid, 0xACCBF1FF); return 1; } if(listitem == 5) //Kitchen { _DestroySelectionMenu(playerid); SetPVarInt(playerid, "ospawner_active", 1); SetPVarInt(playerid, "ospawner_page", 0); SetPVarInt(playerid, "ospawner_category", BUY_FURNITURE_CATEGORY_KITCHEN); _CreateSelectionMenu(playerid, GetPVarInt(playerid, "ospawner_category")); SelectTextDraw(playerid, 0xACCBF1FF); return 1; } if(listitem == 6) //Dining { _DestroySelectionMenu(playerid); SetPVarInt(playerid, "ospawner_active", 1); SetPVarInt(playerid, "ospawner_page", 0); SetPVarInt(playerid, "ospawner_category", BUY_FURNITURE_CATEGORY_DINING); _CreateSelectionMenu(playerid, GetPVarInt(playerid, "ospawner_category")); SelectTextDraw(playerid, 0xACCBF1FF); return 1; } if(listitem == 7) //Bathroom { _DestroySelectionMenu(playerid); SetPVarInt(playerid, "ospawner_active", 1); SetPVarInt(playerid, "ospawner_page", 0); SetPVarInt(playerid, "ospawner_category", BUY_FURNITURE_CATEGORY_BATHROOM); _CreateSelectionMenu(playerid, GetPVarInt(playerid, "ospawner_category")); SelectTextDraw(playerid, 0xACCBF1FF); return 1; } if(listitem == 8) //Laundry { _DestroySelectionMenu(playerid); SetPVarInt(playerid, "ospawner_active", 1); SetPVarInt(playerid, "ospawner_page", 0); SetPVarInt(playerid, "ospawner_category", BUY_FURNITURE_CATEGORY_LAUNDRY); _CreateSelectionMenu(playerid, GetPVarInt(playerid, "ospawner_category")); SelectTextDraw(playerid, 0xACCBF1FF); return 1; } if(listitem == 9) //Electronics { _DestroySelectionMenu(playerid); SetPVarInt(playerid, "ospawner_active", 1); SetPVarInt(playerid, "ospawner_page", 0); SetPVarInt(playerid, "ospawner_category", BUY_FURNITURE_CATEGORY_ELECTRONICS); _CreateSelectionMenu(playerid, GetPVarInt(playerid, "ospawner_category")); SelectTextDraw(playerid, 0xACCBF1FF); return 1; } if(listitem == 10) //Lights { _DestroySelectionMenu(playerid); SetPVarInt(playerid, "ospawner_active", 1); SetPVarInt(playerid, "ospawner_page", 0); SetPVarInt(playerid, "ospawner_category", BUY_FURNITURE_CATEGORY_LIGHTS); _CreateSelectionMenu(playerid, GetPVarInt(playerid, "ospawner_category")); SelectTextDraw(playerid, 0xACCBF1FF); return 1; } if(listitem == 11) //Outdoor { _DestroySelectionMenu(playerid); SetPVarInt(playerid, "ospawner_active", 1); SetPVarInt(playerid, "ospawner_page", 0); SetPVarInt(playerid, "ospawner_category", BUY_FURNITURE_CATEGORY_OUTDOOR); _CreateSelectionMenu(playerid, GetPVarInt(playerid, "ospawner_category")); SelectTextDraw(playerid, 0xACCBF1FF); return 1; } if(listitem == 12) //Structure { _DestroySelectionMenu(playerid); SetPVarInt(playerid, "ospawner_active", 1); SetPVarInt(playerid, "ospawner_page", 0); SetPVarInt(playerid, "ospawner_category", BUY_FURNITURE_CATEGORY_STRUCTURE); _CreateSelectionMenu(playerid, GetPVarInt(playerid, "ospawner_category")); SelectTextDraw(playerid, 0xACCBF1FF); return 1; } } if(dialogid == DIALOG_FURNITURE_BUY_CONFIRM) { if(!response) return ShowPlayerDialog(playerid, DIALOG_FURNITURE_BUY, DIALOG_STYLE_LIST, "Buy furniture", "Decorations\nOffice\nHobby\nLounge\nBedroom\nKitchen\nDining\nBathroom\nLaundry\nElectronics\nLights\nOutdoor\nStructural", "Select", "Cancel"); HandleObjectItemSelection(playerid, GetPVarInt(playerid, "buying_furniture_id")); return 1; } if(dialogid == DIALOG_FURNITURE_EDIT) { if(!response) return ShowPlayerDialog(playerid, DIALOG_FURNITURE_MAIN, DIALOG_STYLE_LIST, "Furniture", "Buy furniture\nEdit furniture", "Select", "Cancel"); if(listitem == 0) //edit { new houseid = PlayerInfo[playerid][pHouseID]; if(!houseid) return SendClientMessage( playerid, COLOR_GRAD1, "You do not own a house." ); //in case they sell while in menu new fstr[2500]; //show my furniture for(new i = 0; i < MAX_FURNITURE; i++) { if(FurnitureInfo[houseid][i][f_ModelID]) { //contains a model id if(FurnitureInfo[houseid][i][f_Spawned]) { format(fstr, sizeof(fstr), "%s\n%s (ID %d)", fstr, FurnitureInfo[houseid][i][f_ModelName], i); } else { //hidden format(fstr, sizeof(fstr), "%s\n{AFAFAF}%s (ID %d){FFFFFF}", fstr, FurnitureInfo[houseid][i][f_ModelName], i); } } else { format(fstr, sizeof(fstr), "%s\n{AFAFAF}Empty{FFFFFF}", fstr); } } ShowPlayerDialog(playerid, DIALOG_FURNITURE_EDIT_SELECT, DIALOG_STYLE_LIST, "Edit furniture", fstr, "Edit", "Back"); } if(listitem == 1) //hide { new houseid = PlayerInfo[playerid][pHouseID]; if(!houseid) return SendClientMessage( playerid, COLOR_GRAD1, "You do not own a house." ); //in case they sell while in menu new fstr[2500]; //show my furniture for(new i = 0; i < MAX_FURNITURE; i++) { if(FurnitureInfo[houseid][i][f_ModelID]) { //contains a model id if(FurnitureInfo[houseid][i][f_Spawned]) { format(fstr, sizeof(fstr), "%s\n%s (ID %d)", fstr, FurnitureInfo[houseid][i][f_ModelName], i); } else { //hidden format(fstr, sizeof(fstr), "%s\n{AFAFAF}%s (ID %d){FFFFFF}", fstr, FurnitureInfo[houseid][i][f_ModelName], i); } } else { format(fstr, sizeof(fstr), "%s\n{AFAFAF}Empty{FFFFFF}", fstr); } } ShowPlayerDialog(playerid, DIALOG_FURNITURE_SHOWHIDE_SELECT, DIALOG_STYLE_LIST, "Show/Hide furniture", fstr, "Select", "Back"); } if(listitem == 2) //delete { new houseid = PlayerInfo[playerid][pHouseID]; if(!houseid) return SendClientMessage( playerid, COLOR_GRAD1, "You do not own a house." ); //in case they sell while in menu new fstr[2500]; //show my furniture for(new i = 0; i < MAX_FURNITURE; i++) { if(FurnitureInfo[houseid][i][f_ModelID]) { //contains a model id if(FurnitureInfo[houseid][i][f_Spawned]) { format(fstr, sizeof(fstr), "%s\n%s (ID %d)", fstr, FurnitureInfo[houseid][i][f_ModelName], i); } else { //hidden format(fstr, sizeof(fstr), "%s\n{AFAFAF}%s (ID %d){FFFFFF}", fstr, FurnitureInfo[houseid][i][f_ModelName], i); } } else { format(fstr, sizeof(fstr), "%s\n{AFAFAF}Empty{FFFFFF}", fstr); } } ShowPlayerDialog(playerid, DIALOG_FURNITURE_DELETE_SELECT, DIALOG_STYLE_LIST, "Delete furniture", fstr, "Edit", "Back"); } return 1; } //furniture edit menu if(dialogid == DIALOG_FURNITURE_EDIT_SELECT) { if(!response) return ShowPlayerDialog(playerid, DIALOG_FURNITURE_EDIT, DIALOG_STYLE_LIST, "Edit furniture", "Edit\nShow/Hide\nDelete", "Select", "Back"); new houseid = PlayerInfo[playerid][pHouseID]; if(houseid == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't own a house."); if(!FurnitureInfo[houseid][listitem][f_ModelID]) return SendClientMessage(playerid, COLOR_GREY, "You do not have any furniture in this slot."); if(houseid != FurnitureInfo[houseid][listitem][f_HouseID]) return SendClientMessage(playerid, COLOR_GREY, "That furniture does not belong to your house."); if(!FurnitureInfo[houseid][listitem][f_Spawned]) return SendClientMessage(playerid, COLOR_GREY, "You cannot edit hidden furniture."); new furnitureObject = FurnitureInfo[houseid][listitem][f_ObjectID]; if(!IsValidDynamicObject(furnitureObject)) return SendClientMessage(playerid, COLOR_GREY, "That furniture object is invalid (possibly de-spawned?)."); //set vars and enable edit mode EditingFurnitureObjectID[playerid] = furnitureObject; EditingFurnitureHouseID[playerid] = houseid; EditingFurnitureID[playerid] = listitem; //the index EditDynamicObject(playerid, furnitureObject); return 1; } if(dialogid == DIALOG_FURNITURE_SHOWHIDE_SELECT) { if(!response) return ShowPlayerDialog(playerid, DIALOG_FURNITURE_EDIT, DIALOG_STYLE_LIST, "Edit furniture", "Edit\nShow/Hide\nDelete", "Select", "Back"); new houseid = PlayerInfo[playerid][pHouseID]; if(houseid == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't own a house."); if(!FurnitureInfo[houseid][listitem][f_ModelID]) return SendClientMessage(playerid, COLOR_GREY, "You do not have any furniture in this slot."); if(houseid != FurnitureInfo[houseid][listitem][f_HouseID]) return SendClientMessage(playerid, COLOR_GREY, "That furniture does not belong to your house."); if(FurnitureInfo[houseid][listitem][f_Spawned]) { //hide FurnitureInfo[houseid][listitem][f_Spawned] = 0; if(FurnitureInfo[houseid][listitem][f_ObjectID]) { DestroyDynamicObjectEx(FurnitureInfo[houseid][listitem][f_ObjectID]); } FurnitureInfo[houseid][listitem][f_ObjectID] = 0; format(str, sizeof(str), "* You have hidden the %s.", FurnitureInfo[houseid][listitem][f_ModelName]); SendClientMessage(playerid, COLOR_LIGHTBLUE, str); //sql update new query[200]; mysql_format(sqlGameConnection, query, sizeof(query), "UPDATE `furniture` SET `Spawned`=0 WHERE `ID`=%d", FurnitureInfo[houseid][listitem][f_ID]); mysql_pquery(sqlGameConnection, query); } else { //unhide FurnitureInfo[houseid][listitem][f_ObjectID] = CreateDynamicObject(FurnitureInfo[houseid][listitem][f_ModelID], FurnitureInfo[houseid][listitem][f_X], FurnitureInfo[houseid][listitem][f_Y], FurnitureInfo[houseid][listitem][f_Z], FurnitureInfo[houseid][listitem][f_RX], FurnitureInfo[houseid][listitem][f_RY], FurnitureInfo[houseid][listitem][f_RZ]); FurnitureInfo[houseid][listitem][f_Spawned] = 1; Streamer_Update(playerid); format(str, sizeof(str), "* You have unhidden the %s.", FurnitureInfo[houseid][listitem][f_ModelName]); SendClientMessage(playerid, COLOR_LIGHTBLUE, str); //sql update new query[200]; mysql_format(sqlGameConnection, query, sizeof(query), "UPDATE `furniture` SET `Spawned`=1 WHERE `ID`=%d", FurnitureInfo[houseid][listitem][f_ID]); mysql_pquery(sqlGameConnection, query); } return 1; } if(dialogid == DIALOG_FURNITURE_DELETE_SELECT) { if(!response) return ShowPlayerDialog(playerid, DIALOG_FURNITURE_EDIT, DIALOG_STYLE_LIST, "Edit furniture", "Edit\nShow/Hide\nDelete", "Select", "Back"); new houseid = PlayerInfo[playerid][pHouseID]; if(houseid == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't own a house."); if(!FurnitureInfo[houseid][listitem][f_ModelID]) return SendClientMessage(playerid, COLOR_GREY, "You do not have any furniture in this slot."); if(houseid != FurnitureInfo[houseid][listitem][f_HouseID]) return SendClientMessage(playerid, COLOR_GREY, "That furniture does not belong to your house."); format(str, sizeof(str), "* You have deleted the %s.", FurnitureInfo[houseid][listitem][f_ModelName]); SendClientMessage(playerid, COLOR_LIGHTBLUE, str); DeleteHouseFurniture(houseid, listitem); return 1; } if(dialogid == DIALOG_CHARGES_REMOVE) { if(response) { new query[128], query2[128], CrimeReason[128], psqlid = searchingsqlid[playerid], CrimeID, Cache:result; mysql_format(sqlGameConnection, query, sizeof(query), "SELECT * FROM `newcrimes` WHERE `CrimePID` = %d ORDER BY `CrimeID` DESC LIMIT 20", psqlid); result = mysql_query(sqlGameConnection, query); CrimeID = cache_get_field_content_int(listitem, "CrimeID"); cache_get_field_content(listitem, "CrimeReason", CrimeReason); format(str, sizeof(str), "{FF0000}AdmWarning{FFFFFF}: %s has deleted the charge '%s' from SQLID %d.", PlayerOOCName(playerid), CrimeReason, psqlid); SendAdminMessage(-1, str); print(str); mysql_format(sqlGameConnection, query2, sizeof(query2), "DELETE FROM `newcrimes` WHERE `CrimeID`=%d", CrimeID); mysql_query(sqlGameConnection, query2); cache_delete(Cache:result, sqlGameConnection); } } // Edit badge main screen if(dialogid == DIALOG_S9_EDIT_BADGE ) { if(response) { switch(listitem) { // Change player name case 0: { if(PlayerInfo[playerid][pGroup] != GROUP_S9) return 1; return ShowPlayerDialog(playerid, DIALOG_S9_EDIT_BADGE_NAME, DIALOG_STYLE_INPUT, "Player Badge Name", "Changes for only you.", "Confirm", "Cancel"); } // Change faction name case 1: { if(PlayerInfo[playerid][pGroup] != GROUP_S9) return 1; return ShowPlayerDialog(playerid, DIALOG_S9_EDIT_BADGE_FACTION, DIALOG_STYLE_INPUT, "Faction Name", "Changes for everyone in the faction.", "Confirm", "Cancel"); } // Change faction weapons case 2: { if(PlayerInfo[playerid][pGroup] != GROUP_S9) return 1; return ShowPlayerDialog(playerid, DIALOG_S9_EDIT_BADGE_WEAPONS, DIALOG_STYLE_INPUT, "Faction Weapons", "Changes for everyone in the faction.", "Confirm", "Cancel"); } } } } // Edit badge name if(dialogid == DIALOG_S9_EDIT_BADGE_NAME) { if(response) { if(PlayerInfo[playerid][pGroup] != GROUP_S9) return 1; new str2[64]; if(sscanf(inputtext, "s[24]", PlayerInfo[playerid][pS9BadgeName])) return ShowS9BadgeMenu(playerid); format(str2, sizeof(str2), "You have set your badge name to: %s", PlayerInfo[playerid][pS9BadgeName]); SendClientMessage(playerid, COLOR_LIGHTBLUE, str2); } else { ShowS9BadgeMenu(playerid); } return 1; } // Edit badge faction if(dialogid == DIALOG_S9_EDIT_BADGE_FACTION) { if(response) { if(PlayerInfo[playerid][pGroup] != GROUP_S9) return 1; new str2[64]; if(sscanf(inputtext, "s[64]", S9BadgeFaction)) return ShowS9BadgeMenu(playerid); format(str2, sizeof(str2), "You have set S9's badge faction to: %s", S9BadgeFaction); SendClientMessage(playerid, COLOR_LIGHTBLUE, str2); } else { ShowS9BadgeMenu(playerid); } return 1; } // Edit badge weapons if(dialogid == DIALOG_S9_EDIT_BADGE_WEAPONS) { if(response) { if(PlayerInfo[playerid][pGroup] != GROUP_S9) return 1; new str2[64]; if(sscanf(inputtext, "s[64]", S9BadgeWeapons)) return ShowS9BadgeMenu(playerid); format(str2, sizeof(str2), "You have set S9's badge weapons to: %s", S9BadgeWeapons); SendClientMessage(playerid, COLOR_LIGHTBLUE, str2); } else { ShowS9BadgeMenu(playerid); } return 1; } if(dialogid == DIALOG_CLEARMOD) { new carid = GetPlayerVehicleID(playerid); // Spoiler. if(listitem == 0) { if(GetVehicleComponentInSlot(carid, 0) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that category."); removeSlotComponent(carid, 0); } // Hood. if(listitem == 1) { if(GetVehicleComponentInSlot(carid, 1) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that category."); removeSlotComponent(carid, 1); } // Roof. if(listitem == 2) { if(GetVehicleComponentInSlot(carid, 2) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that category."); removeSlotComponent(carid, 2); } // Side Skirt. if(listitem == 3) { if(GetVehicleComponentInSlot(carid, 3) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that category."); removeSlotComponent(carid, 3); } // Nitro. if(listitem == 4) { if(GetVehicleComponentInSlot(carid, 5) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that category."); removeSlotComponent(carid, 5); } // Exhaust. if(listitem == 5) { if(GetVehicleComponentInSlot(carid, 6) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that category."); removeSlotComponent(carid, 6); } // Wheel. if(listitem == 6) { if(GetVehicleComponentInSlot(carid, 7) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that category."); removeSlotComponent(carid, 7); } // Stereo. if(listitem == 7) { if(GetVehicleComponentInSlot(carid, 8) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that category."); removeSlotComponent(carid, 8); } // Hydraulic. if(listitem == 8) { if(GetVehicleComponentInSlot(carid, 9) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that category."); removeSlotComponent(carid, 9); } // F. Bumper. if(listitem == 9) { if(GetVehicleComponentInSlot(carid, 10) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that category."); removeSlotComponent(carid, 10); } // R. Bumper. if(listitem == 10) { if(GetVehicleComponentInSlot(carid, 11) == 0) return SendClientMessage(playerid, COLOR_GREY, "You don't have a vehicle mod in that category."); removeSlotComponent(carid, 11); } } return 0; }