#if defined _INC_y_flooding
#endinput
#endif
#define _INC_y_flooding
/**
*
*
* Allows a limited number of connections from a single IP.
*
*
* Core
*
* Called to check IPs.
* Sets the OnPlayerConnect function flag.
*
* API
*
* Sets the max allowed connections from an IP.
*
* What to do if too many connections form.
*
*
* Static
*
* People's stored IPs for speed.
* Data for the script.
*
*
*//** *//*
Legal:
Version: MPL 1.1
The contents of this file are subject to the Mozilla Public License Version
1.1 the "License"; you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
for the specific language governing rights and limitations under the
License.
The Original Code is the YSI framework.
The Initial Developer of the Original Code is Alex "Y_Less" Cole.
Portions created by the Initial Developer are Copyright C 2011
the Initial Developer. All Rights Reserved.
Contributors:
Y_Less
koolk
JoeBullet/Google63
g_aSlice/Slice
Misiur
samphunter
tianmeta
maddinat0r
spacemud
Crayder
Dayvison
Ahmad45123
Zeex
irinel1996
Yiin-
Chaprnks
Konstantinos
Masterchen09
Southclaws
PatchwerkQWER
m0k1
paulommu
udan111
Thanks:
JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
ZeeX - Very productive conversations.
koolk - IsPlayerinAreaEx code.
TheAlpha - Danish translation.
breadfish - German translation.
Fireburn - Dutch translation.
yom - French translation.
50p - Polish translation.
Zamaroht - Spanish translation.
Los - Portuguese translation.
Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for
me to strive to better.
Pixels^ - Running XScripters where the idea was born.
Matite - Pestering me to release it and using it.
Very special thanks to:
Thiadmer - PAWN, whose limits continue to amaze me!
Kye/Kalcor - SA:MP.
SA:MP Team past, present and future - SA:MP.
Optional plugins:
Gamer_Z - GPS.
Incognito - Streamer.
Me - sscanf2, fixes2, Whirlpool.
*/
#include "..\YSI_Internal\y_version"
#include "..\YSI_Data\y_iterate"
#include "..\YSI_Core\y_debug"
#include "..\YSI_Core\y_utils"
#include "..\YSI_Coding\y_hooks"
enum e_FLOOD_ACTION (+= 0x00010000)
{
e_FLOOD_ACTION_COUNT = 0x0000FFFF,
e_FLOOD_ACTION_ACTION = 0x000F0000,
e_FLOOD_ACTION_NOTHING = 0,
e_FLOOD_ACTION_BLOCK,
e_FLOOD_ACTION_KICK,
e_FLOOD_ACTION_BAN,
e_FLOOD_ACTION_FBAN,
e_FLOOD_ACTION_GHOST,
e_FLOOD_ACTION_OTHER
}
static
YSI_g_sPlayerIPs[MAX_PLAYERS],
e_FLOOD_ACTION:YSI_g_sMaxConnections = e_FLOOD_ACTION_COUNT | e_FLOOD_ACTION_BLOCK;
forward OnFloodLimitExceeded(ip[16], count);
stock
Iterator:FloodingPlayer;
/*-------------------------------------------------------------------------*//**
* Maximum number of connections allowed from the same IP.
* What to do if there's too many.
*
* Sets the maximum connections allowed from a single IP.
*
* Options:
*
* e_FLOOD_ACTION_BLOCK - Kick the latest player on this IP.
* e_FLOOD_ACTION_KICK - Kick all players on this IP.
* e_FLOOD_ACTION_BAN - Ban the IP and have players time out.
* e_FLOOD_ACTION_FBAN - Ban the IP and kick all the players instantly.
* e_FLOOD_ACTION_GHOST - Silently force all players on the IP to reconnect.
* e_FLOOD_ACTION_OTHER - Call a callback.
*
*//*------------------------------------------------------------------------**/
stock SetMaxConnections(max = -1, e_FLOOD_ACTION:action = e_FLOOD_ACTION_BLOCK)
{
P:3("SetMaxConnections called: %i, %i", max, _:action);
YSI_g_sMaxConnections = (e_FLOOD_ACTION:max & e_FLOOD_ACTION_COUNT) | action;
}
/*-------------------------------------------------------------------------*//**
* 32-bit representation of the IP to unban.
*
* Timers, by default, are not good with strings, so we can't pass the IP to
* unban in dot notation. Fortunately, this is easilly solved.
*
*//*------------------------------------------------------------------------**/
forward Flooding_UnbanIP(ip32);
public Flooding_UnbanIP(ip32)
{
new
cmd[24] = "unbanip ";
format(cmd[8], 16, "%d.%d.%d.%d", ip32 >>> 24, (ip32 >>> 16) & 0xFF, (ip32 >>> 8) & 0xFF, ip32 & 0xFF);
SendRconCommand(cmd);
}
/*-------------------------------------------------------------------------*//**
* Player who joined.
*
* Checks for too many connections from the same IP address and acts
* accordingly.
*
* Could be edited to only loop through players once but I'm not sure the
* extra code required would be faster anyway, definately not easier.
*
*//*------------------------------------------------------------------------**/
hook OnPlayerConnect(playerid)
{
new
ret = 1;
if ((YSI_g_sMaxConnections & e_FLOOD_ACTION_COUNT) != e_FLOOD_ACTION_COUNT)
{
new
ip[16];
GetPlayerIp(playerid, ip, sizeof (ip));
new
ip32 = IPToInt(ip);
YSI_g_sPlayerIPs[playerid] = ip32;
foreach (new i : Player)
{
if (YSI_g_sPlayerIPs[i] == ip32)
{
Iter_Add(FloodingPlayer, i);
}
}
if (Iter_Count(FloodingPlayer) > _:(YSI_g_sMaxConnections & e_FLOOD_ACTION_COUNT))
{
P:I("Max Connections exceeded");
ret = 0;
switch (YSI_g_sMaxConnections & e_FLOOD_ACTION_ACTION)
{
case e_FLOOD_ACTION_BLOCK:
{
// Kick the latest player.
Kick(playerid);
}
case e_FLOOD_ACTION_KICK:
{
// Kick all the players.
foreach (new i : FloodingPlayer)
{
Kick(i);
}
}
case e_FLOOD_ACTION_BAN:
{
// Ban the IP.
BanEx(playerid, "YSI max connections auto-ban");
}
case e_FLOOD_ACTION_FBAN:
{
// Ban the IP.
BanEx(playerid, "YSI max connections auto-ban");
// Kick all the players.
foreach (new i : FloodingPlayer)
{
Kick(i);
}
}
case e_FLOOD_ACTION_GHOST:
{
// Time out all the players on the IP silently.
new
cmd[22] = "banip ";
strcat(cmd, ip);
SendRconCommand(cmd);
SetTimerEx("Flooding_UnbanIP", 10000, 0, "i", ip32);
}
case e_FLOOD_ACTION_OTHER:
{
ret = CallLocalFunction("OnFloodLimitExceeded", "si", ip, Iter_Count(FloodingPlayer));
}
}
}
// Ultra fast iterator clear.
for (new i = Iter_Begin(FloodingPlayer); (ip32 = Iter_Next(FloodingPlayer, i)) != i; )
{
Iter_TrueArray(FloodingPlayer)[i] = i;
i = ip32;
}
Iter_TrueCount(FloodingPlayer) = 0;
}
return ret;
}