#if defined _INC_y_bintree
#endinput
#endif
#define _INC_y_bintree
/**
*
*
* Provides functions to generate balanced binary search trees for efficient
* searching of large arrays by value. Left branch is less than, right branch
* is greater than or equal to for multiple matching values.
*
* 0.1.3
*
*
* Core
*
* Custom implementaion of QSort to keep pointers.
* Itteratively balances halves of an array.
*
* Stock
*
* Generates a balanced binary tree from given input.
* Resets a position in a tree.
* Finds the pointer for a value in the tree.
* Adds an item to a generated tree.
* Removes an item from a tree.
* Updates the pointers after a target change.
*
* Static
*
* Removes space from an altered tree.
* Finds the smallest value on a branch.
* Finds the largest value on a branch.
*
* Inline
*
* Entry point for Bintree_QSort.
* Entry point for Bintree_SortHalf.
*
* Nowhere to go from the number in required direction.
* Failure return.
*
* Structure of a leaf of a binary tree.
* Structure of an array of data to be added to a tree.
*
*
*//** *//*
Legal:
Version: MPL 1.1
The contents of this file are subject to the Mozilla Public License Version
1.1 the "License"; you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an "AS IS" basis,
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
for the specific language governing rights and limitations under the
License.
The Original Code is the YSI framework.
The Initial Developer of the Original Code is Alex "Y_Less" Cole.
Portions created by the Initial Developer are Copyright C 2011
the Initial Developer. All Rights Reserved.
Contributors:
Y_Less
koolk
JoeBullet/Google63
g_aSlice/Slice
Misiur
samphunter
tianmeta
maddinat0r
spacemud
Crayder
Dayvison
Ahmad45123
Zeex
irinel1996
Yiin-
Chaprnks
Konstantinos
Masterchen09
Southclaws
PatchwerkQWER
m0k1
paulommu
udan111
Thanks:
JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
ZeeX - Very productive conversations.
koolk - IsPlayerinAreaEx code.
TheAlpha - Danish translation.
breadfish - German translation.
Fireburn - Dutch translation.
yom - French translation.
50p - Polish translation.
Zamaroht - Spanish translation.
Los - Portuguese translation.
Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for
me to strive to better.
Pixels^ - Running XScripters where the idea was born.
Matite - Pestering me to release it and using it.
Very special thanks to:
Thiadmer - PAWN, whose limits continue to amaze me!
Kye/Kalcor - SA:MP.
SA:MP Team past, present and future - SA:MP.
Optional plugins:
Gamer_Z - GPS.
Incognito - Streamer.
Me - sscanf2, fixes2, Whirlpool.
*/
#include "..\YSI_Internal\y_compilerdata"
#include "..\YSI_Internal\y_version"
#include "..\YSI_Core\y_debug"
#include "..\YSI_Core\y_utils"
#define BINTREE_NO_BRANCH -1
#define BINTREE_NOT_FOUND -1
// If this ever changes, update the size reference in y_users.
enum E_BINTREE_TREE
{
E_BINTREE_TREE_VALUE,
E_BINTREE_TREE_LEFT,
E_BINTREE_TREE_RIGHT,
E_BINTREE_TREE_PARENT,
E_BINTREE_TREE_POINTER
}
enum E_BINTREE_INPUT
{
E_BINTREE_INPUT_VALUE,
E_BINTREE_INPUT_POINTER
}
//#define leafs<%1> %1][E_BINTREE_TREE
//#define Bintree:%1[%2] Bintree:%1[%2][E_BINTREE_TREE]
#define BinaryTree:%1<%2> Bintree:%1[%2][E_BINTREE_TREE]
#define BinaryInput:%1<%2> %1[%2][E_BINTREE_INPUT]
#if defined YSI_TESTS
#include "..\YSI_Core\y_testing"
#include "y_bintree/tests"
#endif
// Update at a later date...
#define Bintree_DisplayOutput(%0) ""
#define Bintree_DisplayInput(%0) ""
/*-------------------------------------------------------------------------*//**
* Data to sort.
* Size of data to sort.
*
* Entry point for Bintree_QSort.
*
*//*------------------------------------------------------------------------**/
P:D(Bintree_Sort(numbers[][E_BINTREE_INPUT], size = sizeof (data)));
#define Bintree_Sort(%1,%2) \
Bintree_QSort((%1), 0, (%2) - 1)
/*-------------------------------------------------------------------------*//**
* Destination for balanced tree.
* Source data.
* Size of data.
*
* Bintree_SortHalf.
*
*
* Entry point for Bintree_SortHalf.
*
*//*------------------------------------------------------------------------**/
P:D(Bintree_Fill(BinaryTree:output<>, data[][E_BINTREE_INPUT], size = sizeof (data)));
#define Bintree_Fill(%1,%2,%3) \
Bintree_SortHalf((%1), (%2), 0, (%3), 0, BINTREE_NO_BRANCH)
/*-------------------------------------------------------------------------*//**
* Binary tree to store the data in.
* Input data to get the data from.
* Number of items to sort.
*
* Just calls the sort and fill routines.
*
*//*------------------------------------------------------------------------**/
stock Bintree_Generate(BinaryTree:output<>, BinaryInput:input<>, size = sizeof (input))
{
P:3("Bintree_Generate called: %s, %s, %i", Bintree_DisplayOutput(output), Bintree_DisplayInput(input), size);
if (!size)
{
output[0][E_BINTREE_TREE_PARENT] = BINTREE_NO_BRANCH;
output[0][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
output[0][E_BINTREE_TREE_RIGHT] = BINTREE_NO_BRANCH;
return 0;
}
Bintree_Sort(input, size);
Bintree_Fill(output, input, size);
return 1;
}
/*-------------------------------------------------------------------------*//**
* Array to reset.
* Position to reset.
*
* Initialises the array for use.
*
*//*------------------------------------------------------------------------**/
stock Bintree_Reset(BinaryTree:tree<>, pointer = 0)
{
P:3("Bintree_Reset called: %s, %i", Bintree_DisplayOutput(tree), pointer);
tree[pointer][E_BINTREE_TREE_VALUE] = 0;
tree[pointer][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
tree[pointer][E_BINTREE_TREE_RIGHT] = BINTREE_NO_BRANCH;
tree[pointer][E_BINTREE_TREE_PARENT] = BINTREE_NO_BRANCH;
tree[pointer][E_BINTREE_TREE_POINTER] = BINTREE_NOT_FOUND;
}
/*-------------------------------------------------------------------------*//**
* Tree to find the data in.
* Value to search for.
* Start point.
* The last real leaf.
*
* Itterates through the array following the various paths till it locates
* the value provided or reaches a dead end. If the current value is greater
* than the search value, the search goes left, otherwise right.
*
* If cont is not -1 the search will start from the data pointed to by the
* data pointed to by conts' right path, this is to allow collisions to be
* passed over if you want a subsequent one.
*
*//*------------------------------------------------------------------------**/
stock Bintree_FindValue(BinaryTree:tree<>, value, &cont = 0, &old = 0)
{
P:3("Bintree_FindValue called: %s, %i, %i, %i", Bintree_DisplayOutput(tree), value, cont, old);
new
treeValue;
while (cont != BINTREE_NO_BRANCH)
{
P:7("Bintree_FindValue: search %d %d %d %d", cont, old, tree[cont][E_BINTREE_TREE_VALUE], value);
old = cont;
treeValue = tree[old][E_BINTREE_TREE_VALUE];
if (value < treeValue) cont = tree[old][E_BINTREE_TREE_LEFT];
else
{
cont = tree[old][E_BINTREE_TREE_RIGHT];
if (value == treeValue)
{
return tree[old][E_BINTREE_TREE_POINTER];
}
}
}
return BINTREE_NOT_FOUND;
}
/*-------------------------------------------------------------------------*//**
* Data to sort.
* Start index.
* End index.
*
* Custom version of QSort (see YSI_misc) allows for E_BINTREE_INPUT data
* types, preserving the relative pointers for the sorted data.
*
*//*------------------------------------------------------------------------**/
stock Bintree_QSort(numbers[][E_BINTREE_INPUT], left, right)
{
P:3("Bintree_QSort called: %s, %i, %i", Bintree_DisplayInput(numbers), left, right);
new
pivot = numbers[left][E_BINTREE_INPUT_VALUE],
pointer = numbers[left][E_BINTREE_INPUT_POINTER],
l_hold = left,
r_hold = right;
while (left < right)
{
while ((numbers[right][E_BINTREE_INPUT_VALUE] >= pivot) && (left < right)) right--;
if (left != right)
{
numbers[left][E_BINTREE_INPUT_VALUE] = numbers[right][E_BINTREE_INPUT_VALUE];
numbers[left][E_BINTREE_INPUT_POINTER] = numbers[right][E_BINTREE_INPUT_POINTER];
left++;
}
while ((numbers[left][E_BINTREE_INPUT_VALUE] <= pivot) && (left < right)) left++;
if (left != right)
{
numbers[right][E_BINTREE_INPUT_VALUE] = numbers[left][E_BINTREE_INPUT_VALUE];
numbers[right][E_BINTREE_INPUT_POINTER] = numbers[left][E_BINTREE_INPUT_POINTER];
right--;
}
}
numbers[left][E_BINTREE_INPUT_VALUE] = pivot;
numbers[left][E_BINTREE_INPUT_POINTER] = pointer;
pivot = left;
left = l_hold;
right = r_hold;
if (left < pivot) Bintree_QSort(numbers, left, pivot - 1);
if (right > pivot) Bintree_QSort(numbers, pivot + 1, right);
}
/*-------------------------------------------------------------------------*//**
* Destination array.
* Source array.
* Start index of the source for processing.
* End index of the source for processing.
* Current offset in the destination array for writing.
*
* Size of balanced tree.
*
*
* Recursively calls itself. Bisects the passed array and passed each half
* back to itself, with the middle value of each half being the left and
* right branches of the middle value of the passed array (which isn't
* included in either bisected half). This is itterative so those are again
* split and again split. If the passed array is only one or two elements
* big the behaviour is set and hardcoded.
*
* Equal values SHOULD branch right, the code is designed for this however
* the generation is not fully tested (it mostly branches right but adjacent
* after bisecting values haven't been tested).
*
* Based on code written for PHP by me.
*
*//*------------------------------------------------------------------------**/
stock Bintree_SortHalf(BinaryTree:output<>, data[][E_BINTREE_INPUT], index, upper, offset, parent)
{
P:3("Bintree_SortHalf called: %s, %s, %i, %i, %i, %i", Bintree_DisplayOutput(output), Bintree_DisplayInput(data), index, upper, offset, parent);
new
num = upper - index;
if (!num) return offset;
if (num == 1)
{
output[offset][E_BINTREE_TREE_VALUE] = data[index][E_BINTREE_INPUT_VALUE];
output[offset][E_BINTREE_TREE_POINTER] = data[index][E_BINTREE_INPUT_POINTER];
output[offset][E_BINTREE_TREE_PARENT] = parent;
output[offset][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
output[offset][E_BINTREE_TREE_RIGHT] = BINTREE_NO_BRANCH;
}
else if (num == 2)
{
P:3("Bintree_SortHalf: adding %i %i %i", index, data[index][E_BINTREE_INPUT_VALUE], data[index + 1][E_BINTREE_INPUT_VALUE]);
output[offset][E_BINTREE_TREE_VALUE] = data[index][E_BINTREE_INPUT_VALUE];
output[offset][E_BINTREE_TREE_POINTER] = data[index][E_BINTREE_INPUT_POINTER];
output[offset][E_BINTREE_TREE_PARENT] = parent;
output[offset][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
output[offset][E_BINTREE_TREE_RIGHT] = offset + 1;
++offset;
++index;
output[offset][E_BINTREE_TREE_VALUE] = data[index][E_BINTREE_INPUT_VALUE];
output[offset][E_BINTREE_TREE_POINTER] = data[index][E_BINTREE_INPUT_POINTER];
output[offset][E_BINTREE_TREE_PARENT] = offset - 1;
output[offset][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
output[offset][E_BINTREE_TREE_RIGHT] = BINTREE_NO_BRANCH;
}
else
{
new
half = num / 2,
off = half + index,
right;
while (off && data[off][E_BINTREE_INPUT_VALUE] == data[off - 1][E_BINTREE_INPUT_VALUE]) off--;
right = Bintree_SortHalf(output, data, index, off, offset + 1, offset);
output[offset][E_BINTREE_TREE_VALUE] = data[off][E_BINTREE_INPUT_VALUE];
output[offset][E_BINTREE_TREE_POINTER] = data[off][E_BINTREE_INPUT_POINTER];
output[offset][E_BINTREE_TREE_PARENT] = parent;
output[offset][E_BINTREE_TREE_LEFT] = offset + 1;
output[offset][E_BINTREE_TREE_RIGHT] = right;
return Bintree_SortHalf(output, data, off + 1, upper, right, offset);
}
return offset + 1;
}
/*-------------------------------------------------------------------------*//**
* Array to add to.
* Pointer to add.
* Value to add.
* Location in the array to store the data.
* Size of data.
*
* Next free location
*
*
* -
*
* native Bintree_Add(BinaryTree:tree<>, pointer, value, offset, maxsize = sizeof (data));
*
*
*//*------------------------------------------------------------------------**/
stock Bintree_Add(BinaryTree:data<>, pointer, value, offset, maxsize = sizeof (data))
{
P:3("Bintree_Add called: %s, %i, %i, %i, %i", Bintree_DisplayOutput(data), pointer, value, offset, maxsize);
if (offset >= maxsize) return BINTREE_NOT_FOUND;
if (offset)
{
new
leaf,
old;
while (Bintree_FindValue(data, value, leaf, old) != BINTREE_NOT_FOUND) continue;
//Bintree_Reset(data, offset);
if (value < data[old][E_BINTREE_TREE_VALUE]) data[old][E_BINTREE_TREE_LEFT] = offset;
else data[old][E_BINTREE_TREE_RIGHT] = offset;
data[offset][E_BINTREE_TREE_PARENT] = old;
data[offset][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
data[offset][E_BINTREE_TREE_RIGHT] = BINTREE_NO_BRANCH;
data[offset][E_BINTREE_TREE_VALUE] = value;
data[offset][E_BINTREE_TREE_POINTER] = pointer;
return offset + 1;
}
else
{
data[0][E_BINTREE_TREE_PARENT] = BINTREE_NO_BRANCH;
data[0][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
data[0][E_BINTREE_TREE_RIGHT] = BINTREE_NO_BRANCH;
data[0][E_BINTREE_TREE_VALUE] = value;
data[0][E_BINTREE_TREE_POINTER] = pointer;
return 1;
}
}
/*-------------------------------------------------------------------------*//**
* Data.
* Index to remove.
* Number of binary tree items.
*
* The left branch is usually larger due to the division
* method used so we start there. Even though right is
* >= and left is only < in even sized arrays the greater
* chunk (unless there's only 2 items) goes left.
*
* Called itteratively to ensure branches are maintained.
*
*//*------------------------------------------------------------------------**/
stock Bintree_Delete(BinaryTree:source<>, index, count)
{
P:3("Bintree_Delete called: %s, %i, %i", Bintree_DisplayOutput(source), index, count);
new
branch,
old = index;
while (TRUE)
{
if ((branch = source[old][E_BINTREE_TREE_LEFT]) != BINTREE_NO_BRANCH) branch = Bintree_FindMax(source, branch);
else if ((branch = source[old][E_BINTREE_TREE_RIGHT]) != BINTREE_NO_BRANCH) branch = Bintree_FindMin(source, branch);
else
{
if ((branch = source[old][E_BINTREE_TREE_PARENT]) != BINTREE_NO_BRANCH)
{
if (source[branch][E_BINTREE_TREE_LEFT] == old) source[branch][E_BINTREE_TREE_LEFT] = BINTREE_NO_BRANCH;
else source[branch][E_BINTREE_TREE_RIGHT] = BINTREE_NO_BRANCH;
}
return Bintree_Compress(source, old, count);
}
new
value = source[old][E_BINTREE_TREE_VALUE],
pointer = source[old][E_BINTREE_TREE_POINTER];
source[old][E_BINTREE_TREE_VALUE] = source[branch][E_BINTREE_TREE_VALUE];
source[old][E_BINTREE_TREE_POINTER] = source[branch][E_BINTREE_TREE_POINTER];
source[branch][E_BINTREE_TREE_VALUE] = value;
source[branch][E_BINTREE_TREE_POINTER] = pointer;
old = branch;
}
return BINTREE_NO_BRANCH;
}
/*-------------------------------------------------------------------------*//**
* Array to compress.
* Point to start at.
* Number of items total.
*//*------------------------------------------------------------------------**/
static stock Bintree_Compress(BinaryTree:data<>, index, count)
{
P:4("Bintree_Compress called: %s, %i, %i", Bintree_DisplayOutput(data), index, count);
new
index2 = index + 1;
while (index < count)
{
new
left = (data[index][E_BINTREE_TREE_LEFT] = data[index2][E_BINTREE_TREE_LEFT]),
right = (data[index][E_BINTREE_TREE_RIGHT] = data[index2][E_BINTREE_TREE_RIGHT]),
parent = (data[index][E_BINTREE_TREE_PARENT] = data[index2][E_BINTREE_TREE_PARENT]);
data[index][E_BINTREE_TREE_VALUE] = data[index2][E_BINTREE_TREE_VALUE];
data[index][E_BINTREE_TREE_POINTER] = data[index2][E_BINTREE_TREE_POINTER];
if (left != BINTREE_NO_BRANCH) data[left][E_BINTREE_TREE_PARENT] = index;
if (right != BINTREE_NO_BRANCH) data[right][E_BINTREE_TREE_PARENT] = index;
if (parent != BINTREE_NO_BRANCH)
{
if (data[parent][E_BINTREE_TREE_LEFT] == index2) data[parent][E_BINTREE_TREE_LEFT] = index;
else if (data[parent][E_BINTREE_TREE_RIGHT] == index2) data[parent][E_BINTREE_TREE_RIGHT] = index;
}
index++;
index2++;
}
return count - 1;
}
/*-------------------------------------------------------------------------*//**
* Array to search.
* Start of branch to search.
*
* Finds the smallest value on a branch
*
*//*------------------------------------------------------------------------**/
static stock Bintree_FindMin(BinaryTree:data<>, offset)
{
P:4("Bintree_FindMin called: %s, %i", Bintree_DisplayOutput(data), offset);
new
branch;
while ((branch = data[offset][E_BINTREE_TREE_LEFT]) != BINTREE_NO_BRANCH) offset = branch;
return offset;
}
/*-------------------------------------------------------------------------*//**
* Array to search.
* Start of branch to search.
*
* Finds the largest value on a branch
*
*//*------------------------------------------------------------------------**/
static stock Bintree_FindMax(BinaryTree:data<>, offset)
{
P:4("Bintree_FindMax called: %s, %i", Bintree_DisplayOutput(data), offset);
new
branch;
while ((branch = data[offset][E_BINTREE_TREE_RIGHT]) != BINTREE_NO_BRANCH) offset = branch;
return offset;
}
/*-------------------------------------------------------------------------*//**
* Data to modify.
* Pointer to modify values after.
* Value to modify by.
*
* Used for updating pointers when the target data has been modifed (i.e. a
* value has been removed from the array and the array shifted).
*
*//*------------------------------------------------------------------------**/
stock Bintree_UpdatePointers(BinaryTree:data<>, offset, size, mod = -1)
{
P:3("Bintree_UpdatePointers called: %s, %i, %i, %i", Bintree_DisplayOutput(data), offset, size, mod);
for (new i = 0; i < size; i++)
{
if (data[i][E_BINTREE_TREE_POINTER] > offset) data[i][E_BINTREE_TREE_POINTER] += mod;
}
}