/* Legal: Version: MPL 1.1 The contents of this file are subject to the Mozilla Public License Version 1.1 the "License"; you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is the YSI framework. The Initial Developer of the Original Code is Alex "Y_Less" Cole. Portions created by the Initial Developer are Copyright C 2011 the Initial Developer. All Rights Reserved. Contributors: Y_Less koolk JoeBullet/Google63 g_aSlice/Slice Misiur samphunter tianmeta maddinat0r spacemud Crayder Dayvison Ahmad45123 Zeex irinel1996 Yiin- Chaprnks Konstantinos Masterchen09 Southclaws PatchwerkQWER m0k1 paulommu udan111 Thanks: JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL. ZeeX - Very productive conversations. koolk - IsPlayerinAreaEx code. TheAlpha - Danish translation. breadfish - German translation. Fireburn - Dutch translation. yom - French translation. 50p - Polish translation. Zamaroht - Spanish translation. Los - Portuguese translation. Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for me to strive to better. Pixels^ - Running XScripters where the idea was born. Matite - Pestering me to release it and using it. Very special thanks to: Thiadmer - PAWN, whose limits continue to amaze me! Kye/Kalcor - SA:MP. SA:MP Team past, present and future - SA:MP. Optional plugins: Gamer_Z - GPS. Incognito - Streamer. Me - sscanf2, fixes2, Whirlpool. */ #define HASH_MAP_SIZE (256) #define HASH_MAP_PTR (HASH_MAP_SIZE) #define HASH_MAP_SIZE_1 (HASH_MAP_SIZE + 1) #define HASH_MAP_SIZE_2 (HASH_MAP_SIZE + 2) #define HASH_MAP_SIZE_3 (HASH_MAP_SIZE + 3) #define HashMap:%0<%1> %0[HASH_MAP_SIZE + 4] #define HASH_MAP_DIR_LEFT (4) #define HASH_MAP_DIR_RIGHT (8) // There are three pieces of hash map data associated with each stored string. // In byte offsets, these are: // // 0 - The hash of the stored string. // 4 - The left pointer for the binary tree. // 8 - The right pointer for the binary tree. // #define HASH_MAP_DATA (3) /*-------------------------------------------------------------------------*//** * String to hash. * Desination of the hash. * * Quickly hashes the string using Bernstein. Caters for both packed and * unpacked strings. * *//*------------------------------------------------------------------------**/ P:D(HashMap_Hash(str[],&hash)); #define HashMap_Hash(%0,%1) (%1=YHash(%0)) /*-------------------------------------------------------------------------*//** * Hash map to initialise. * Array to point in to. * Second dimension slot of the hashed data. * * Finds the location of the hash map linked list data in the passed array data * and uses that to read the data through pointers subsequently. It doesn't * matter WHERE in the enum the hash map data is, and if its not there you'll * get an error, or at least a warning. * *//*------------------------------------------------------------------------**/ P:D(HashMap_Init(HashMap:m<>, target[][], slot)); /*-------------------------------------------------------------------------*//** * Hash map to initialise. * Address of the hashmap data. * Number of entries. * Total Size of each entry IN BYTES. * Address of the name AND data start. * * Finds the location of the hash map linked list data in the passed array data * and uses that to read the data through pointers subsequently. It doesn't * matter WHERE in the enum the hash map data is, and if its not there you'll * get an error, or at least a warning. * *//*------------------------------------------------------------------------**/ stock _HashMap_Init(HashMap:m<>, &target, size1, size2, &t2) { static HashMap:sInit<> = {0, ...}; m = sInit; new ptr; // Save the pointer. #emit LOAD.S.pri target #emit STOR.S.pri ptr m[HASH_MAP_PTR] = ptr, // Store the number of elements in the array. m[HASH_MAP_SIZE_1] = size1, // Store the size of each element. m[HASH_MAP_SIZE_2] = size2; // Store the size of "_E_HASH_MAP_NAME" in bytes. #emit LOAD.S.pri target #emit LOAD.S.alt t2 #emit SUB #emit STOR.S.pri ptr m[HASH_MAP_SIZE_3] = ptr; } // Uses "%2 - %2" to make a tagged 0 without knowing the tag. #define HashMap_Init(%0,%1,%2) _HashMap_Init(%0, %1[0][(%2)], sizeof (%1), sizeof (%1[]) * 4, %1[0][(%2) - (%2)]) /*-------------------------------------------------------------------------*//** * String to get the size of. * * The number of BYTES this string takes up including the NULL. * * * Caters for both packed and unpacked strings. The weirdness is basically * just: ispacked(str) ? (* 1) : (* 4). * *//*------------------------------------------------------------------------**/ P:D(HashMap_ByteLen(str[])); #define HashMap_ByteLen(%0) ((strlen((%0)) + 1) << (2 * _:!ispacked((%0)))) /*-------------------------------------------------------------------------*//** * * * More like the target slot. * * Adds a value to the given hash map under the given string key. * * Actually more like adding an index, not a value... * *//*------------------------------------------------------------------------**/ stock bool:HashMap_Add(HashMap:m<>, const str[], value, bool:ignorecase = false) { P:3("HashMap_Add called: %d <= %d < %d", 0, value, m[HASH_MAP_SIZE_1]); if (0 <= value < m[HASH_MAP_SIZE_1]) { // Check if the index is already in a hash map. Doesn't work if the // entry is a leaf, since it will be a member, but also have both // pointers as 0... I don't think there is a nice way to do this. // if (AMX_Read(ptr + 4) || AMX_Read(ptr + 8)) return false; static ptr, hash, res; hash = YHash(str, .sensitive = !ignorecase); // Add this entry to the correct binary tree. P:5("HashMap_Add: mask = %d", hash & 0xFF); new prev = ref(m[hash & 0xFF]), next; for ( ; ; ) { #emit LREF.S.pri prev #emit STOR.S.pri next if (!next) break; {} #emit LREF.S.pri next #emit STOR.pri res if (hash == res) { // It doesn't matter which way we go on matching hashes, as long // as the direction is consistent. #emit PUSH.C 0x7FFFFFFF #emit PUSH.S ignorecase #emit PUSH.S str #emit LOAD.S.pri m #emit ADD.C 1036 // 256 * 4 + 3 * 4 #emit LOAD.I #emit LOAD.S.alt next #emit SUB.alt #emit PUSH.pri #emit PUSH.C 16 #emit SYSREQ.C strcmp #emit STACK 20 #emit STOR.pri ptr if (ptr == 0) { P:E("Trying to add two copies of a string to a hashmap: \"%s\", %d", str, value); return false; } else if (ptr < 0) // Lower, move left. prev = next + HASH_MAP_DIR_LEFT; else // Higher, move right. prev = next + HASH_MAP_DIR_RIGHT; } else if (hash < res) // Lower, move left. prev = next + HASH_MAP_DIR_LEFT; else // Higher, move right. prev = next + HASH_MAP_DIR_RIGHT; } P:6("HashMap_Add: used = %d", AMX_Read(m[HASH_MAP_PTR] + value * m[HASH_MAP_SIZE_2])); // Get the address of this structure. ptr = m[HASH_MAP_PTR] + value * m[HASH_MAP_SIZE_2], // Copy the hashed value. AMX_Write(ptr, hash), AMX_Write(ptr + HASH_MAP_DIR_LEFT, 0), AMX_Write(ptr + HASH_MAP_DIR_RIGHT, 0), // Add this hash to the hash list. AMX_Write(prev, ptr), // Get the hashed string destination size, and copy the string. next = m[HASH_MAP_SIZE_3], rawMemcpy(ptr - next, ref(str), next); return true; } return false; } /*-------------------------------------------------------------------------*//** * The hash map to search. * The key to find. * * The value associated with this key in the given hash map. * *//*------------------------------------------------------------------------**/ stock HashMap_Get(HashMap:m<>, const str[], bool:ignorecase = false) { return HashMap_GetWithHash(m, str, YHash(str, .sensitive = !ignorecase), ignorecase); } /*-------------------------------------------------------------------------*//** * The hash map to search. * The key to find. * The hashed key. * * The value associated with this key in the given hash map. * *//*------------------------------------------------------------------------**/ stock HashMap_GetWithHash(HashMap:m<>, const str[], hash, bool:ignorecase = false) { P:3("HashMap_Get called: mask = %d (%d)", hash, hash & 0xFF); new prev = ref(m[hash & 0xFF]), next; static res; for ( ; ; ) { #emit LREF.S.pri prev #emit STOR.S.pri next if (!next) break; {} #emit LREF.S.pri next #emit STOR.pri res if (hash == res) { // It doesn't matter which way we go on matching hashes, as long // as the direction is consistent. #emit PUSH.C 0x7FFFFFFF #emit PUSH.S ignorecase #emit PUSH.S str #emit LOAD.S.pri m #emit ADD.C 1036 // 256 * 4 + 3 * 4 #emit LOAD.I #emit LOAD.S.alt next #emit SUB.alt #emit PUSH.pri #emit PUSH.C 16 #emit SYSREQ.C strcmp #emit STACK 20 #emit STOR.pri res if (res == 0) { return (next - m[HASH_MAP_PTR]) / m[HASH_MAP_SIZE_2]; } else if (res < 0) // Lower, move left. prev = next + HASH_MAP_DIR_LEFT; else // Higher, move right. prev = next + HASH_MAP_DIR_RIGHT; } else if (hash < res) // Lower, move left. prev = next + HASH_MAP_DIR_LEFT; else // Higher, move right. prev = next + HASH_MAP_DIR_RIGHT; } return -1; } /*-------------------------------------------------------------------------*//** * The hash map to modify. * The key to remove from the hash map. * * Removes a given key and its associated value from the given hash map (if it * can be found in the map in the first place). * *//*------------------------------------------------------------------------**/ stock bool:HashMap_RemoveKeyWithHash(HashMap:m<>, const str[], hash, bool:ignorecase = false) { // First, find the key and it's parent. new prev = ref(m[hash & 0xFF]), next; static res; // First, find this key in the hashmap. for ( ; ; ) { #emit LREF.S.pri prev #emit STOR.S.pri next if (!next) return false; {} #emit LREF.S.pri next #emit STOR.pri res if (hash == res) { // It doesn't matter which way we go on matching hashes, as long // as the direction is consistent. #emit PUSH.C 0x7FFFFFFF #emit PUSH.S ignorecase #emit PUSH.S str #emit LOAD.S.pri m #emit ADD.C 1036 // 256 * 4 + 3 * 4 #emit LOAD.I #emit LOAD.S.alt next #emit SUB.alt #emit PUSH.pri #emit PUSH.C 16 #emit SYSREQ.C strcmp #emit STACK 20 #emit STOR.pri res if (res == 0) { break; } else if (res < 0) // Lower, move left. prev = next + HASH_MAP_DIR_LEFT; else // Higher, move right. prev = next + HASH_MAP_DIR_RIGHT; } else if (hash < res) // Lower, move left. prev = next + HASH_MAP_DIR_LEFT; else // Higher, move right. prev = next + HASH_MAP_DIR_RIGHT; } // The LEFT/RIGHT apparent swap below is correct. We want the right-most // value on the left branch, and vice-versa. new left = AMX_Read(next + HASH_MAP_DIR_LEFT), right = AMX_Read(next + HASH_MAP_DIR_RIGHT); // Find an empty branch, or the smallest branch. if (!left) { if (!right) AMX_Write(prev, 0); else AMX_Write(prev, right); } else if (!right) { AMX_Write(prev, left); } else { new lHeight = 1, rHeight = 1, lParent = 0, rParent = 0, lVal = HashMap_GetBranchEnd(left, lHeight, lParent, HASH_MAP_DIR_RIGHT), rVal = HashMap_GetBranchEnd(right, rHeight, rParent, HASH_MAP_DIR_LEFT); if (lHeight < rHeight) { // Reduce the right (larger) branch. If this branch is bigger, and // no branch is empty, then this branch MUST be at least two nodes // high, and so MUST have a parent. AMX_Write(prev, rVal), AMX_Write(rParent + HASH_MAP_DIR_LEFT, AMX_Read(rVal + HASH_MAP_DIR_RIGHT)), AMX_Write(rVal + HASH_MAP_DIR_RIGHT, right), AMX_Write(rVal + HASH_MAP_DIR_LEFT, left); } else { // Reduce the left (larger) branch. This branch MAY NOT have a // parent, if both branches are equal at one node high. AMX_Write(prev, lVal); if (lParent) { AMX_Write(lParent + HASH_MAP_DIR_RIGHT, AMX_Read(lVal + HASH_MAP_DIR_LEFT)), AMX_Write(lVal + HASH_MAP_DIR_RIGHT, right), AMX_Write(lVal + HASH_MAP_DIR_LEFT, left); } else { AMX_Write(lVal + HASH_MAP_DIR_RIGHT, right), AMX_Write(lVal + HASH_MAP_DIR_LEFT, 0); } } } // Clear the removed node's pointers and string. AMX_Write(next + HASH_MAP_DIR_LEFT, 0), AMX_Write(next + HASH_MAP_DIR_RIGHT, 0), AMX_Write(next - m[HASH_MAP_SIZE_3], 0); return true; } stock bool:HashMap_RemoveKey(HashMap:m<>, const str[], bool:ignorecase = false) { return HashMap_RemoveKeyWithHash(m, str, YHash(str, .sensitive = !ignorecase), ignorecase); } static stock HashMap_GetBranchEnd(cur, &height, &parent, dir) { // Find the node as close in (hash) value to the current node as possible. static next; while ((next = AMX_Read(cur + dir))) { ++height, parent = cur, cur = next; } return cur; } /*-------------------------------------------------------------------------*//** * Hash map to modify. * Value to remove. * * Removes a value from the hash map. First it gets the string key for the * value, then removes that (to update associated linked lists correctly). * *//*------------------------------------------------------------------------**/ stock bool:HashMap_RemoveValue(HashMap:m<>, value) { if (0 <= value < m[HASH_MAP_SIZE_1]) { static sString[128 char]; new size = m[HASH_MAP_SIZE_3]; rawMemcpy(ref(sString), m[HASH_MAP_PTR] + value * m[HASH_MAP_SIZE_2] - size, min(size, sizeof (sString) * 4)); return HashMap_RemoveKey(m, sString); } return false; } /*-------------------------------------------------------------------------*//** * The hash map to modify. * The key to modify. * The new value for the given key. * * If this key is already in the hash map it is removed, and then the new value * is added in its place. If the string already exists, its associated data is * removed. If the value already exists, it is removed as well. * *//*------------------------------------------------------------------------**/ stock HashMap_Set(HashMap:m<>, const str[], const value) { return HashMap_RemoveKey(m, str), HashMap_RemoveValue(m, value), HashMap_Add(m, str, value); }