#if defined _inc_y_text #undef _inc_y_text #endif // Multiple includes! #include "..\YSI_Internal\y_unique" // Need an include guard here. #if defined _INC_y_text #endinput #endif #define _INC_y_text /** * *
* Description *
* Provides interfaces for displaying text from anywhere by way of native like * functions using text indexes rather than text. Due to a compile problem a * number of the stock functions should be static but can't be. *
* Version *
* 0.1.1 *
* Functions *
* * Public * * Stock * * Static * * Inline *
* Definitions *
* Enums *
* Macros *
* Variables *
* * Static * *
*//** *//* Legal: Version: MPL 1.1 The contents of this file are subject to the Mozilla Public License Version 1.1 the "License"; you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is the YSI framework. The Initial Developer of the Original Code is Alex "Y_Less" Cole. Portions created by the Initial Developer are Copyright C 2011 the Initial Developer. All Rights Reserved. Contributors: Y_Less koolk JoeBullet/Google63 g_aSlice/Slice Misiur samphunter tianmeta maddinat0r spacemud Crayder Dayvison Ahmad45123 Zeex irinel1996 Yiin- Chaprnks Konstantinos Masterchen09 Southclaws PatchwerkQWER m0k1 paulommu udan111 Thanks: JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL. ZeeX - Very productive conversations. koolk - IsPlayerinAreaEx code. TheAlpha - Danish translation. breadfish - German translation. Fireburn - Dutch translation. yom - French translation. 50p - Polish translation. Zamaroht - Spanish translation. Los - Portuguese translation. Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for me to strive to better. Pixels^ - Running XScripters where the idea was born. Matite - Pestering me to release it and using it. Very special thanks to: Thiadmer - PAWN, whose limits continue to amaze me! Kye/Kalcor - SA:MP. SA:MP Team past, present and future - SA:MP. Optional plugins: Gamer_Z - GPS. Incognito - Streamer. Me - sscanf2, fixes2, Whirlpool. */ #include #include "..\YSI_Internal\y_version" // Make sure this is included early. #include "..\YSI_Data\y_playerset" // Apparently I'd already written the internal code to support this and forgot! #define Y_TEXT_UNIQUE #if !defined Y_TEXT_MAX_SETS #define Y_TEXT_MAX_SETS (16) #endif #if !defined Y_TEXT_PER_SET #define Y_TEXT_PER_SET (64) #endif #if !defined MAX_TEXT_ENTRIES #define MAX_TEXT_ENTRIES (Y_TEXT_PER_SET * Y_TEXT_MAX_SETS) #endif #include "..\YSI_Internal\y_version" #include "..\YSI_Storage\y_xml" #include "..\YSI_Server\y_td" #include "..\YSI_Server\y_colours" //#include "..\y_hooks" #include "..\YSI_Internal\y_natives" #include "y_text/styles" // This is a horribly eclectic collection of libraries from all over the place // and written at different times with different aims - frankly I'll be AMAZED // if it all comes together and works. #include #include "..\YSI_Core\y_debug" #include "..\YSI_Server\y_colours" #include "y_text/load" #include "..\YSI_Core\y_utils" #include "..\YSI_Internal\y_shortfunc" #include "..\YSI_Internal\y_natives" #include "..\YSI_Coding\y_va" #include "y_text/render" #include "..\YSI_Storage\y_amx" #include "..\YSI_Storage\y_ini" #include "..\YSI_Data\y_iterate" #include "..\YSI_Server\y_scriptinit" #include "..\YSI_Players\y_languages" #include "..\YSI_Visual\y_dialog" #include "..\YSI_Coding\y_inline" #include "..\YSI_Coding\y_hooks" #include "y_text/impl" #define UNDO_MOVE||| #define DO_MOVE|||%0``` %0DO_MOVE||| #define Text_Send(%0,%1) PSF:_Text_Send(%0,DO_TEXT_SET:%1 UNDO_MOVE|||) #define Text_Render(%0,%1) _Text_Render(%0,DO_TEXT_SET:%1 UNDO_MOVE|||) #define Text_Format(%0,%1,%2,%3,%4) _Text_Format(%0,%1,%2,%3,DO_TEXT_SET:%4 UNDO_MOVE|||) #define Text_Format_GT_0(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_GT_0,%3) #define Text_Format_GT_1(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_GT_1,%3) #define Text_Format_GT_2(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_GT_2,%3) #define Text_Format_GT_3(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_GT_3,%3) #define Text_Format_GT_4(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_GT_4,%3) #define Text_Format_GT_5(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_GT_5,%3) #define Text_Format_GT_6(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_GT_6,%3) #define Text_Format_TD(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_TD,%3) #define Text_Format_3D(%0,%1,%2,%3 Text_Format(%0,%1,%2, e_STYLE_TYPE_3D,%3) #define Text_Format_Client(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_CLIENT,%3) #define Text_Format_Player(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_PLAYER,%3) #define Text_Format_Other(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_OTHER,%3) #define Text_Format_Dialog(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_DIALOG,%3) //#define _Text_Send(%0YCMD:%1) _Text_Send(%0_:YCMD_REP_0:YCMD_REP_1:%1) //#define YCMD_REP_0:YCMD_REP_1:%0, Command_GetID(%0), //#define YCMD_REP_1:%0) Command_GetID(%0)) // This code allows "DEFAULT_TEXT_SET" to propogate through the text one section // at a time without detecting later matches too early. The design of "DO_MOVE" // and "UNDO_MOVE" means that the compiler will correctly detect the end of the // code, regardless of the length, and end. #define Text_MessageBox(%0,%1,%2,%3,%4,%5) PSF:_Text_DialogBox(%0,DIALOG_STYLE_MSGBOX,%1,DO_TEXT_SET:%2 DO_MOVE|||,DO_TEXT_SET:%3 ```,DO_TEXT_SET:%4 ```,DO_TEXT_SET:%5 UN```) #define Text_InputBox(%0,%1,%2,%3,%4,%5) PSF:_Text_DialogBox(%0,DIALOG_STYLE_INPUT,%1,DO_TEXT_SET:%2 DO_MOVE|||,DO_TEXT_SET:%3 ```,DO_TEXT_SET:%4 ```,DO_TEXT_SET:%5 UN```) #define Text_ListBox(%0,%1,%2,%3,%4,%5) PSF:_Text_DialogBox(%0,DIALOG_STYLE_LIST,%1,DO_TEXT_SET:%2 DO_MOVE|||,DO_TEXT_SET:%3 ```,DO_TEXT_SET:%4 ```,DO_TEXT_SET:%5 UN```) #define Text_PasswordBox(%0,%1,%2,%3,%4,%5) PSF:_Text_DialogBox(%0,DIALOG_STYLE_PASSWORD,%1,DO_TEXT_SET:%2 DO_MOVE|||,DO_TEXT_SET:%3 ```,DO_TEXT_SET:%4 ```,DO_TEXT_SET:%5 UN```) #define Text_DialogBox(%0,%9,%1,%2,%3,%4,%5) PSF:_Text_DialogBox(%0,%9,%1,DO_TEXT_SET:%2 DO_MOVE|||,DO_TEXT_SET:%3 ```,DO_TEXT_SET:%4 ```,DO_TEXT_SET:%5 UN```) //#define Text_MessageBox(%0,%1,%2,%3) PSF:_Text_MessageBox(%0,%1,DEFAULT_TEXT_SET,#%2 DO_MOVE|||,DEFAULT_TEXT_SET,#%3 $$$,DEFAULT_TEXT_SET,#%4 $$$,DEFAULT_TEXT_SET,#%5 UN$$$) //#define _Text_MessageBox(%0YCMD:%1) _Text_MessageBox(%0_:YCMD_REP_0:YCMD_REP_1:%1) //stock Text_GetAllIDs( stock formatex(output[], len, const format[], GLOBAL_TAG_TYPES:...) { static sFormat[1024], sTemp[1024]; // "Format_Standardise" modifies "input" repeatedly. //strcpy(sTemp, format); strcpy(sFormat, format); Format_Standardise(sFormat, sTemp); new n = (numargs() - 3) * 4; if (n) { // Push all passed parameters. new arg_start, arg_end; // Load the real address of the last static parameter. Do this by // loading the address of the parameter and then adding the value of // [FRM] (frame pointer). #emit CONST.alt format #emit LCTRL 5 #emit ADD #emit STOR.S.pri arg_start // Load the address of the last variable parameter. Do this by adding // the number of variables on the value just loaded. #emit LOAD.S.alt n #emit ADD #emit STOR.S.pri arg_end new arg_cur = arg_end; do { #emit LOAD.S.pri arg_cur #emit LOAD.I #emit PUSH.pri arg_cur -= 4; } while (arg_cur > arg_start); Format_Render(INVALID_PLAYER_ID, NO_LANGUAGE, output, len - 1, 0, e_FORMAT_FLAGS_NONE, sTemp, n / 4); #emit LCTRL 4 #emit LOAD.S.alt n #emit ADD #emit SCTRL 4 } else { Format_Render(INVALID_PLAYER_ID, NO_LANGUAGE, output, len - 1, 0, e_FORMAT_FLAGS_NONE, sTemp, 0); } } stock printfex(const format[], GLOBAL_TAG_TYPES:...) { static sFormat[1024], sTemp[1024]; // "Format_Standardise" modifies "input" repeatedly. strcpy(sFormat, format); Format_Standardise(sFormat, sTemp); new n = (numargs() - 1) * 4; if (n) { // Push all passed parameters. new arg_start, arg_end; // Load the real address of the last static parameter. Do this by // loading the address of the parameter and then adding the value of // [FRM] (frame pointer). #emit CONST.alt format #emit LCTRL 5 #emit ADD #emit STOR.S.pri arg_start // Load the address of the last variable parameter. Do this by adding // the number of variables on the value just loaded. #emit LOAD.S.alt n #emit ADD #emit STOR.S.pri arg_end new arg_cur = arg_end; do { #emit LOAD.S.pri arg_cur #emit LOAD.I #emit PUSH.pri arg_cur -= 4; } while (arg_cur > arg_start); Format_Render(INVALID_PLAYER_ID, NO_LANGUAGE, sFormat, sizeof (sFormat) - 1, 0, e_FORMAT_FLAGS_NONE, sTemp, n / 4); #emit LCTRL 4 #emit LOAD.S.alt n #emit ADD #emit SCTRL 4 } else { Format_Render(INVALID_PLAYER_ID, NO_LANGUAGE, sFormat, sizeof (sFormat) - 1, 0, e_FORMAT_FLAGS_NONE, sTemp, 0); } print(sFormat); }