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- /*
- ========================================
- _ _ __ _
- | | | | / _| | |
- | | | |___ ___| |_ _ _| |
- | | | / __|/ _ \ _| | | | |
- | |__| \__ \ __/ | | |_| | |
- \____/|___/\___|_| \__,_|_|
-
- • getVehicleIndex returns the array index
- of PlayerVehicles[][], the more information
- that is given, the quicker it runs.
-
- • SetVehicleLockState, SetVehicleAlarmState,
- SetVehicleEngineState - toggles the vehicle's x,
- given the vehicleid.
- =========================================
- */
- GetPlayerFreeCarslot( playerid ) {
- printf("entering GetPlayerFreeCarslot(%d)", playerid );
- for( new i; i < PlayerInfo[playerid][pMaxCarSlots]; i++ ) {
- if(PlayerVehicles[playerid][i][pvSQLID] > 0) {
- printf("exiting GetPlayerFreeCarslot(%d), found free slot: %d", playerid, i);
- return i;
- }
- }
- printf( "exiting GetPlayerFreeCarslot(%d), free car slot not found", playerid );
- return -1;
- }
- IsVehicleOccupied( vehicleid ) {
- for( new p; p <= GetPlayerPoolSize(); p++ ) {
- if( IsPlayerConnected( p ) ) {
- new pstate = GetPlayerState( p );
- if( pstate == PLAYER_STATE_DRIVER || pstate == PLAYER_STATE_PASSENGER ) {
- if( GetPlayerVehicleID( p ) == vehicleid ) {
- return 1;
- }
- }
- }
- }
- return 0;
- }
- RandomChars( characters[], size = sizeof( characters ) ) {
- new const charset[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
- for( new c; c < size; c++ ) {
- characters[c] = charset[random(sizeof(charset) - 1)];
- }
- return 1;
- }
- GenerateRandomPlate( playerid, slot ) {
- RandomChars( PlayerVehicles[playerid][slot][pvplate], 9 );
- return 1;
- }
- SetVehicleLockState( vehicleid, lockstate ) {
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective );
- SetVehicleParamsEx( vehicleid, engine, lights, alarm, lockstate, bonnet, boot, objective );
- gCarLock[vehicleid] = lockstate;
- return 1;
- }
- /*new vehAlarm[MAX_VEHICLES]
- SetVehicleAlarmState( vehicleid, toggle = 1 ) {
- if( toggle == 0 ) {
- vehAlarm[vehicleid] = 0;
- return 1;
- }
- vehAlarm[vehicleid] = gettime();
- return 1
- }*/
- /*new vehicleLights[MAX_VEHICLES]
- SetVehicleLightsState( vehicleid, lightstate ) {
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective )
- SetVehicleParamsEx( vehicleid, engine, lightstate, alarm, doors, bonnet, boot, objective )
- vehicleLights[vehicleid] = lightstate
- return 1
- }*/
- SetVehicleEngineState( vehicleid, enginestate ) {
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective );
- SetVehicleParamsEx( vehicleid, enginestate, lights, alarm, doors, bonnet, boot, objective );
- engineOn[vehicleid] = enginestate;
- return 1;
- }
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