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- #define MAX_HOTELS 30
- #define MAX_HOTELROOMS 500
- #define HOTEL_PICKUP 19524
- #define COLOR_HOTELTEXT 0xFFD830FF
- #define INVALID_HOTEL_ROOM -1
- #define MAX_HOTEL_NAME_SIZE 50
- // Hotel rooms
- enum hotelRoomEnum {
- bool:hUsed,
- hSQLID,
- hHotelID,
- hOwnerID,
- hOwnerName[MAX_PLAYER_NAME + 1],
- Float:hX,
- Float:hY,
- Float:hZ,
- hVW,
- hInt,
- hPickupID,
- Text3D:hText3D,
- hCreatedBy[MAX_PLAYER_NAME + 1]
- };
- new HotelRoomInfo[MAX_HOTELROOMS][hotelRoomEnum];
- // Hotels
- enum hotelEnum {
- bool:hUsed,
- hSQLID,
- hOwnerID,
- hName[MAX_HOTEL_NAME_SIZE]
- };
- new HotelInfo[MAX_HOTELS][hotelEnum];
- // Calls when the gamemode has loaded
- Hook:h_OnGamemodeInit() {
- LoadHotels();
- LoadHotelRooms();
- return 1;
- }
- // Save all hotel rooms once the server exits
- Hook:h_OnGameModeExit() {
- SaveHotels();
- SaveHotelRooms();
- return 1;
- }
- // Show hotel management related commands
- CMD:ahotelhelp(playerid, params[]) {
- if(PlayerInfo[playerid][pDev] < 2)
- return AdmErrorMsg;
- SendClientMessage(playerid, COLOR_HOTELTEXT, "____________________________________________");
- SendClientMessage(playerid, COLOR_WHITE, "** Hotels: /hotels, /createhotel, /edithotel");
- SendClientMessage(playerid, COLOR_WHITE, "** Hotel rooms: /hroominfo, /gotohroom");
- return 1;
- }
- #include "inc/hotel_system/hotels.inc"
- #include "inc/hotel_system/hotel_rooms.inc"
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