functions.inc 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355
  1. /************************
  2. File:
  3. - functions.inc
  4. Description:
  5. - New and improved backup system by Jay Cortez
  6. *************************/
  7. /* Creates a new backup request */
  8. stock CreateBackupRequest(playerid, forFactionID) {
  9. // Find a free backup ID
  10. new freeBkID = INVALID_BACKUP_ID;
  11. for(new i = 0; i < MAX_BACKUP_CALLS; i++) {
  12. if(!BackupInfo[i][bActive]) {
  13. freeBkID = i;
  14. break;
  15. }
  16. }
  17. if(freeBkID == INVALID_BACKUP_ID)
  18. return false;
  19. // Setup the backup request
  20. BackupInfo[freeBkID][bActive] = true;
  21. BackupInfo[freeBkID][bCaller] = playerid;
  22. BackupInfo[freeBkID][bFactionID] = forFactionID;
  23. BackupInfo[freeBkID][bTimestamp] = gettime();
  24. if(PlayerInfo[playerid][pGroup] != GROUP_S9)
  25. BackupInfo[freeBkID][bFromFaction] = PlayerInfo[playerid][pMember];
  26. else {
  27. if(forFactionID == GROUP_S9 || PlayerInfo[playerid][pMask])
  28. BackupInfo[freeBkID][bFromFaction] = GROUP_S9;
  29. else
  30. BackupInfo[freeBkID][bFromFaction] = FakeFaction[playerid];
  31. }
  32. return true;
  33. }
  34. /* Is the player allowed to call backup */
  35. stock BackupAllowed(playerid) {
  36. if(
  37. PlayerInfo[playerid][pMember] == 1 || // SAPD
  38. PlayerInfo[playerid][pMember] == 2 || // FBI
  39. PlayerInfo[playerid][pMember] == 3 || // SASD
  40. PlayerInfo[playerid][pMember] == 4 || // SAFMD
  41. PlayerInfo[playerid][pMember] == 5 || // DoC
  42. PlayerInfo[playerid][pGroup] == GROUP_S9 // Sector 9
  43. ) return true;
  44. return false;
  45. }
  46. /* Gets the count of backup calls for a faction */
  47. stock FactionBackupCallsCount(factionID) {
  48. new bkCount = 0;
  49. for(new i = 0; i < MAX_BACKUP_CALLS; i++) {
  50. if(BackupInfo[i][bActive] && BackupInfo[i][bFactionID] == factionID)
  51. bkCount++;
  52. }
  53. return bkCount;
  54. }
  55. /* Plays the backup sound */
  56. forward DoBackupSound(playerid, stage);
  57. public DoBackupSound(playerid, stage) {
  58. if(stage <= 3) {
  59. PlayerPlaySound(playerid, BACKUP_SOUND, 0.0, 0.0, 0.0);
  60. SetTimerEx("DoBackupSound", 80, false, "ii", playerid, stage + 1);
  61. }
  62. return 1;
  63. }
  64. /* Show a faction's backups to a player */
  65. stock ShowFactionBackups(playerid, bkFaction) {
  66. // Keep track of which faction we're looking at
  67. backupFaction[playerid] = bkFaction;
  68. // Create title
  69. new backupDiaTitle[50];
  70. format(backupDiaTitle, sizeof(backupDiaTitle), "{%06x}%s backup calls [%i]", GetFactionColour(bkFaction) >>> 8, GetFactionName(bkFaction), FactionBackupCallsCount(bkFaction));
  71. // Create content
  72. new backupDiaContent[1024];
  73. format(backupDiaContent, sizeof(backupDiaContent), "Requested by\tLocation\tTime");
  74. for(new i = 0; i < MAX_BACKUP_CALLS; i++) {
  75. if(BackupInfo[i][bActive] && BackupInfo[i][bFactionID] == bkFaction) {
  76. // Format the time
  77. new bkCallerTime[20];
  78. format(bkCallerTime, sizeof(bkCallerTime), "%i sec. ago", gettime() - BackupInfo[i][bTimestamp]);
  79. // Add to the dialog content
  80. format(backupDiaContent, sizeof(backupDiaContent),
  81. "%s\n%s\t%s\t%s",
  82. backupDiaContent,
  83. GetPlayerBackupName(BackupInfo[i][bCaller], BackupInfo[i][bFactionID]),
  84. GetPlayerBackupLocation(BackupInfo[i][bCaller]),
  85. bkCallerTime
  86. );
  87. }
  88. }
  89. // Show the dialog
  90. ShowPlayerDialog(playerid, DIALOG_BACKUPS, DIALOG_STYLE_TABLIST_HEADERS, backupDiaTitle, backupDiaContent, "Respond", "Close");
  91. return 1;
  92. }
  93. /* Gets the location of a backup caller */
  94. stock GetPlayerBackupLocation(playerid) {
  95. new bkCallerLocation[MAX_ZONE_NAME];
  96. if(CheckForJammer(playerid))
  97. format(bkCallerLocation, sizeof(bkCallerLocation), "No signal...");
  98. else if(GetPlayerVirtualWorld(playerid) || GetPlayerInterior(playerid))
  99. format(bkCallerLocation, sizeof(bkCallerLocation), "Inside");
  100. else
  101. GetPlayer2DZone(playerid, bkCallerLocation, sizeof(bkCallerLocation));
  102. return bkCallerLocation;
  103. }
  104. /* Gets the name of a backup caller */
  105. stock GetPlayerBackupName(playerid, bkFaction) {
  106. new nameToReturn[50];
  107. // Sector 9, special backup format
  108. if(PlayerInfo[playerid][pGroup] == GROUP_S9) {
  109. if(bkFaction == FACTION_S9)
  110. format(nameToReturn, sizeof(nameToReturn), "%s %s %s", GetGroupName(GROUP_S9), RealS9Rank(playerid), PlayerICName(playerid));
  111. else if(PlayerInfo[playerid][pMask])
  112. format(nameToReturn, sizeof(nameToReturn), "%s %s", GetGroupName(GROUP_S9), RealS9Rank(playerid));
  113. }
  114. // Normal name format
  115. if(!strlen(nameToReturn))
  116. format(nameToReturn, sizeof(nameToReturn), "%s %s %s", GetPlayerFactionName(playerid), GetPlayerRank(playerid), PlayerICName(playerid));
  117. return nameToReturn;
  118. }
  119. /* Checks if a player is responding to a backup call */
  120. stock IsPlayerRespondingToBackup(playerid) {
  121. return (BackupAllowed(playerid) && respondingToBackup[playerid] != INVALID_BACKUP_ID);
  122. }
  123. /* Check if a player currently has a backup request out (for a faction) */
  124. stock IsPlayerCallingBackup(playerid, forFactionID = 0) {
  125. for(new i = 0; i < MAX_BACKUP_CALLS; i++) {
  126. if(BackupInfo[i][bActive] && BackupInfo[i][bCaller] == playerid) {
  127. if(forFactionID != 0 && BackupInfo[i][bFactionID] != forFactionID)
  128. continue;
  129. return true;
  130. }
  131. }
  132. return false;
  133. }
  134. /* Called when a player selects a backup item in the dialog */
  135. stock OnPlayerRespondToBackup(playerid, listitem) {
  136. // Backups of which faction
  137. new bkFaction = backupFaction[playerid];
  138. // Try to find the backup ID from the listitem
  139. new backupID = INVALID_BACKUP_ID, backupCounter = 0;
  140. for(new i = 0; i < MAX_BACKUP_CALLS; i++) {
  141. if(BackupInfo[i][bActive] && BackupInfo[i][bFactionID] == bkFaction) {
  142. if(backupCounter == listitem) {
  143. backupID = i;
  144. break;
  145. }
  146. backupCounter++;
  147. }
  148. }
  149. // Check if the backup item was found
  150. if(backupID == INVALID_BACKUP_ID)
  151. return SendClientMessage(playerid, COLOR_GREY, "The backup call you were trying to respond to has expired.");
  152. if(BackupInfo[backupID][bCaller] == playerid)
  153. return SendClientMessage(playerid, COLOR_GREY, "You cannot respond to your own backup calls.");
  154. if(IsPlayerRespondingToBackup(playerid)) {
  155. if(respondingToBackup[playerid] == backupID)
  156. return SendClientMessage(playerid, COLOR_GREY, "You are already responding to this backup call.");
  157. CancelBackupResponding(playerid);
  158. }
  159. StartBackupResponding(playerid, backupID);
  160. return 1;
  161. }
  162. /* Starts responding to a backup call */
  163. stock StartBackupResponding(playerid, backupID) {
  164. // Send a message
  165. new acceptStr[128];
  166. format(acceptStr, sizeof(acceptStr), "You are now responding to %s's backup call.", GetPlayerBackupName(BackupInfo[backupID][bCaller], BackupInfo[backupID][bFactionID]));
  167. SendClientMessage(playerid, GetFactionColour(PlayerInfo[playerid][pMember]), acceptStr);
  168. // Set responding variable
  169. respondingToBackup[playerid] = backupID;
  170. // Start timer
  171. backupTimer[playerid] = SetTimerEx("BackupRespondUpdate", 1000, true, "i", playerid);
  172. return 1;
  173. }
  174. /* Cancels the current backup request a player is responding to */
  175. stock CancelBackupResponding(playerid, cancelReason = BK_CANCEL_REASON_SELF) {
  176. // Kill the update timer
  177. KillTimer(backupTimer[playerid]);
  178. // Get the backup ID of current responding backup
  179. new backupID = respondingToBackup[playerid];
  180. // Send the message in chat
  181. new cancelStr[128];
  182. if(cancelReason != BK_CANCEL_REASON_ARRIVE) {
  183. switch(cancelReason) {
  184. case BK_CANCEL_REASON_SELF:
  185. format(cancelStr, sizeof(cancelStr), "Cancelled");
  186. case BK_CANCEL_REASON_DEATH:
  187. format(cancelStr, sizeof(cancelStr), "Death");
  188. case BK_CANCEL_REASON_QUIT:
  189. format(cancelStr, sizeof(cancelStr), "They quit");
  190. }
  191. format(cancelStr, sizeof(cancelStr), "You have cancelled responding to %s's backup request. (( %s ))",
  192. GetPlayerBackupName(BackupInfo[backupID][bCaller], BackupInfo[backupID][bFactionID]),
  193. cancelStr
  194. );
  195. }
  196. else {
  197. format(cancelStr, sizeof(cancelStr), "You have arrived at the backup call.");
  198. }
  199. SendClientMessage(playerid, GetFactionColour(PlayerInfo[playerid][pMember]), cancelStr);
  200. // Reset responding variable
  201. respondingToBackup[playerid] = INVALID_BACKUP_ID;
  202. // Reset center HUD
  203. displayCenterHUDInfo(playerid, "", 1);
  204. // Reset player marker
  205. SetPlayerMarkerForPlayer(playerid, BackupInfo[backupID][bCaller], 0xFFFFFFAA);
  206. SetPlayerToTeamColor(BackupInfo[backupID][bCaller]);
  207. return 1;
  208. }
  209. /* Cancel all backup requests of a player */
  210. stock CancelAllBackupRequests(playerid, cancelReason) {
  211. // Cancel all their backup requests
  212. for(new i = 0; i < MAX_BACKUP_CALLS; i++) {
  213. if(BackupInfo[i][bActive] && BackupInfo[i][bCaller] == playerid) {
  214. CancelBackupRequest(i, cancelReason);
  215. }
  216. }
  217. // Send message
  218. new cancelStr[128];
  219. switch(cancelReason) {
  220. case BK_CANCEL_REASON_SELF:
  221. format(cancelStr, sizeof(cancelStr), "Cancelled");
  222. case BK_CANCEL_REASON_DEATH:
  223. format(cancelStr, sizeof(cancelStr), "You died");
  224. case BK_CANCEL_REASON_QUIT:
  225. format(cancelStr, sizeof(cancelStr), "You quit the game");
  226. }
  227. format(cancelStr, sizeof(cancelStr), "You have cancelled your backup requests. (( %s ))",
  228. cancelStr
  229. );
  230. SendClientMessage(playerid, GetFactionColour(PlayerInfo[playerid][pMember]), cancelStr);
  231. return 1;
  232. }
  233. /* Cancel a backup request */
  234. stock CancelBackupRequest(backupID, cancelReason) {
  235. BackupInfo[backupID][bActive] = false;
  236. foreach(new i:Player) {
  237. if(BackupAllowed(i) && respondingToBackup[i] == backupID) {
  238. CancelBackupResponding(i, cancelReason);
  239. }
  240. }
  241. return 1;
  242. }
  243. /* Get the player's distance to a backup call */
  244. stock GetPlayerDistanceToBackup(playerid, backupID) {
  245. new backupCaller = BackupInfo[backupID][bCaller];
  246. new distanceStr[30];
  247. if(CheckForJammer(backupCaller))
  248. format(distanceStr, sizeof(distanceStr), "No signal...");
  249. else if(GetPlayerVirtualWorld(backupCaller) || GetPlayerInterior(backupCaller))
  250. format(distanceStr, sizeof(distanceStr), "Unknown");
  251. else
  252. format(distanceStr, sizeof(distanceStr), "%im", floatround(GetDistanceBetweenPlayers(playerid, backupCaller)));
  253. return distanceStr;
  254. }
  255. /* Called every second for players who are responding to a backup call */
  256. forward BackupRespondUpdate(playerid);
  257. public BackupRespondUpdate(playerid) {
  258. new backupID = respondingToBackup[playerid];
  259. // HUD info
  260. new hudStr[128];
  261. format(hudStr, sizeof(hudStr), "~w~Responding to ~b~%s's~w~ backup call.~n~Distance: ~r~%s",
  262. GetPlayerBackupName(BackupInfo[backupID][bCaller], BackupInfo[backupID][bFactionID]),
  263. GetPlayerDistanceToBackup(playerid, backupID)
  264. );
  265. displayCenterHUDInfo(playerid, hudStr, 5);
  266. // Set marker
  267. if(BackupInfo[backupID][bFromFaction] == FACTION_S9 && PlayerInfo[playerid][pMember] != FACTION_S9) {
  268. SetPlayerMarkerForPlayer(playerid, BackupInfo[backupID][bCaller], 0xFFFFFF);
  269. }
  270. else {
  271. SetPlayerMarkerForPlayer(playerid, BackupInfo[backupID][bCaller],
  272. (GetFactionColour(BackupInfo[backupID][bFromFaction]) | 0x000000FF)
  273. );
  274. }
  275. if(GetDistanceBetweenPlayers(playerid, BackupInfo[backupID][bCaller]) <= 15)
  276. OnPlayerArriveAtBackup(playerid, backupID);
  277. return 1;
  278. }
  279. /* Called when a player arrives at a backup call */
  280. stock OnPlayerArriveAtBackup(playerid, backupID) {
  281. CancelBackupResponding(playerid, BK_CANCEL_REASON_ARRIVE);
  282. // Send message to caller
  283. new bkCaller = BackupInfo[backupID][bCaller];
  284. new bkStr[128];
  285. format(bkStr, sizeof(bkStr), "* %s has arrived at your backup call.", PlayerICName(playerid));
  286. SendClientMessage(bkCaller, GetFactionColour(BackupInfo[backupID][bFromFaction]), bkStr);
  287. return 1;
  288. }