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- CMD:impound( playerid, params[] ) {
- if( PlayerInfo[playerid][pMember] != 1 ) {
- return SendClientMessage( playerid, COLOR_GREY, "You must be a police officer to use this command." );
- }
-
- if( !IsPlayerInRangeOfPoint( playerid, 10.0, 2259.2510,-2138.4514,13.5469 ) ) {
- return SendClientMessage( playerid, COLOR_GREY, "You are not by the impound point at the Los Santos Impound Yard." );
- }
-
- new Float: vpos[3], slot;
- for( new i; i <= GetPlayerPoolSize(); i++ ) {
- slot = GetPlayerSpawnedVehicleSlot( i );
- if( slot < 0 ) continue;
-
- #define veh(%1) PlayerVehicles[i][slot][pv%1]
- GetVehiclePos( veh(ID), vpos[0], vpos[1], vpos[2] );
-
- //Is player in range of the vehicle, and impound point?
- if( IsPlayerInRangeOfPoint( playerid, 5.0, vpos[0], vpos[1], vpos[2] ) ) {
- //set the vehicle to impounded
- veh(impounded) = 1;
- //reset trunk info
- veh(Gun1) = 0;
- veh(Gun2) = 0;
- veh(Pot) = 0;
- veh(Crack) = 0;
- veh(Armor) = 0.0;
- destroyPlayerVehicle( i, slot ); //adjust this, playerid = owner playerid not this
-
- SendClientMessage( playerid, COLOR_LIGHTBLUE, "You have successfully impounded the vehicle." );
- return 1;
- }
- #undef veh
- }
- return 1;
- }
- CMD:impoundradius( playerid, params[] ) {
- if( PlayerInfo[playerid][pAdmin] < 2 ) {
- return 1;
- }
-
- new radius;
- if( sscanf( params, "d", radius ) ) {
- return SendClientMessage( playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /impoundradius [radius(decimal)]");
- }
- if( radius > 15 || radius < 1 ) {
- return SendClientMessage( playerid, COLOR_GREY, "The radius must be less than 15, and greater than 0." );
- }
- new Float: vpos[3], slot;
- for( new i; i <= GetPlayerPoolSize(); i++ ) {
- slot = GetPlayerSpawnedVehicleSlot( i );
- if( slot < 0 ) continue;
- #define veh(%1) PlayerVehicles[i][slot][pv%1]
- GetVehiclePos( veh(ID), vpos[0], vpos[1], vpos[2] );
-
- //Is player in range of the vehicle, and impound point?
- if( IsPlayerInRangeOfPoint( playerid, float(radius), vpos[0], vpos[1], vpos[2] ) ) {
- //set the vehicle to impounded
- veh(impounded) = 1;
- //reset trunk info
- veh(Gun1) = 0;
- veh(Gun2) = 0;
- veh(Pot) = 0;
- veh(Crack) = 0;
- veh(Armor) = 0.0;
- destroyPlayerVehicle( i, slot ); //adjust this, playerid = owner playerid not this
-
- }
- #undef veh
- }
- SendClientMessage( playerid, COLOR_LIGHTBLUE, "You have successfully impounded the vehicles." );
- return 1;
- }
- CMD:release( playerid, params[] ) {
- new slot, confirm[128];
- if( !IsPlayerInRangeOfPoint( playerid, 3.0, -2033.2562,-117.4913,1035.1719 ) ) {
- return SendClientMessage( playerid, COLOR_GREY, "You must be by the release point at the Impound Yard." );
- }
- if( sscanf( params, "is[128]", slot, confirm ) ) {
- SendClientMessage( playerid, COLOR_WHITE, "It will cost $50,000 to release your vehicle." );
- return SendClientMessage( playerid, COLOR_LIGHTBLUE, "{00BFFF}Usage:{FFFFFF} /release [car slot] [confirm] - to confirm and release your vehicle." );
- }
-
- if( slot > PlayerInfo[playerid][pMaxCarSlots] || slot < 1 ) {
- return SendClientMessage( playerid, COLOR_GREY, "You must enter a valid car slot (between 1 and 3-4). HINT: see /myvehicles." );
- }
-
- if( PlayerInfo[playerid][pCash] < 50000 ) {
- return SendClientMessage( playerid, COLOR_GREY, "You cannot afford to release your vehicle." );
- }
-
- slot--;
- #define veh(%1) PlayerVehicles[playerid][slot][pv%1]
-
- if( veh(impounded ) ) {
- GiveMoney( playerid, -50000 );
- veh(impounded) = 0;
- spawnPlayerVehicle( playerid, slot );
- SetVehiclePos( veh(ID), 2274.7224,-2127.9663,13.7202 );
- SetVehicleZAngle( veh(ID), 45.0 );
-
- SendClientMessage( playerid, COLOR_LIGHTBLUE, "You have paid the pound to release your vehicle. Find your vehicle on the grass by the fence." );
- return 1;
- }
- SendClientMessage( playerid, COLOR_GREY, "This vehicle is not impounded." );
- #undef veh
- return 1;
- }
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