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- static carstr[128]; //for user output, static: only works in this file.
- static str[128];
- /*
- ***************** DIALOGS ***************
- DEFINITION & VARIABLES
- See hooks.inc for OnDialogResponse
- ===================================================
- */
-
- //Using an enumerator in this case would be less efficient.
- #define DIALOG_VEHICLES_UP 9000
- #define DIALOG_VEHICLES_UP2 9001
- #define DIALOG_CUSTOM_PLATE 9002
- #define DIALOG_MYVEHICLES 9003
- //the car being upgraded through /vupgrade
- new vupgrading[MAX_PLAYERS] = -1;
- CMD:carhelp(playerid, params[])
- {
- SendClientMessage(playerid, COLOR_YELLOW, "____________________________________________");
- SendClientMessage(playerid, COLOR_WHITE, "COMMANDS: /v, /breakin, /dealerships, /clearallmods, /clearmods, /windows");
- SendClientMessage( playerid, COLOR_WHITE, "COMMANDS: /purchasecar, /spraycar, /lock, /engine, /trunk, /hood, /lights");
- return 1;
- }
- CMD:vehhelp( playerid, params[] ) {
- return cmd_carhelp( playerid, params );
- }
- /*
- ******** Player Vehicle Commands *********
- ===================================================
- */
- #define VCMD:%0(%1) cmdveh_%0(%1)
- CMD:v( playerid, params[] ) {
- new option[20], optional[80];
- if( sscanf( params, "s[20]S()[80]", option, optional ) ) {
- SendClientMessage( playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /v [option]" );
- SendClientMessage( playerid, COLOR_GREY, "Available options: /v cars, /v spawn, /v park, /v sell, /v dump" );
- SendClientMessage( playerid, COLOR_GREY, "Available options: /v upgrade, /v track, /v givekeys");
- return 1;
- }
- //Commands that do not require the player to have a spawned car
- if( strcmp( option, "cars", true ) == 0 ) { return cmdveh_cars( playerid ); }
- if( strcmp( option, "spawn", true ) == 0 ) { return cmdveh_spawn( playerid, optional ); }
-
-
- //Commands that do require a spawned car
- new slot = GetPlayerSpawnedVehicleSlot( playerid );
- if( slot < 0 || slot > PlayerInfo[playerid][pMaxCarSlots] ) return SendClientMessage( playerid, COLOR_GREY, "You do not have any cars spawned. Use '/v spawn' to spawn one." );
-
- new model[80];
- format( model, 80, GetVehicleFriendlyNameFromModel( PlayerVehicles[playerid][slot][pvmodel] ) );
-
- if( strcmp( option, "track", true ) == 0 ) { return VCMD:track( playerid, slot, model ); }
- if( strcmp( option, "givekeys", true ) == 0 ) { return VCMD:givekeys( playerid, optional, slot, model );}
- if( strcmp( option, "park", true ) == 0 ) { return VCMD:park( playerid, slot, model ); }
- if( strcmp( option, "upgrade", true ) == 0 ) { return VCMD:upgrade( playerid, slot, model ); }
- if( strcmp( option, "sell", true ) == 0 ) { return VCMD:sell( playerid, optional, slot, model ); }
- if( strcmp( option, "dump", true ) == 0 ) { return VCMD:dump( playerid, optional, slot, model ); }
-
- return 1;
- }
- VCMD:dump( playerid, params[], slot, model[] ) {
-
- #define veh(%0) PlayerVehicles[playerid][slot][pv%0]
-
- new cartext[128];
- if( GetPlayerVehicleID( playerid ) != veh(ID) ) {
- format( cartext, sizeof( cartext ), "You must be inside your %s in order to dump it at the dump.", model );
- return SendClientMessage( playerid, COLOR_GREY, cartext );
- }
-
- if( !IsPlayerInRangeOfPoint( playerid, 5.0, 134.0741,-256.5139,1.3052 ) ) {
- SetPlayerCheckpointEx( playerid, 134.0522,-256.3802,1.3052, 5.0 );
- CP[playerid] = CHECKPOINT_CAR_DUMP;
- return SendClientMessage( playerid, COLOR_GREY, "You must be at the dump. A red marker has been marked on your map showing you the way." );
- }
-
- new moneyback = 0;
-
- if( veh(gps) ) moneyback += 300000;
- if( veh(insurance) ) moneyback += 200000;
- if( veh(alarm) ) moneyback += 100000;
- if( veh(sparekey) ) moneyback += 200000;
-
- new car_str[128];
- if( sscanf( params, "s[128]", car_str ) ) {
- format( car_str, 128, "You will get a total of $%d for dumping your %s. Are you sure you want to permanently destroy this vehicle?", moneyback, model );
- SendClientMessage( playerid, COLOR_WHITE, car_str );
- SendClientMessage( playerid, COLOR_GREY, "/v dump [confirm], to proceed." );
- return 1;
- }
-
- ResetPlayerVehicleSlot( playerid, slot );
-
- format( car_str, 128, "You have dumped for %s for $%d.", model, moneyback );
- SendClientMessage( playerid, COLOR_GREY, car_str );
- GiveMoney( playerid, moneyback );
-
- #undef veh
- return 1;
- }
- new playeridcarOffered[MAX_PLAYERS] = {-1, ...};
- new carOfferedSlot[MAX_PLAYERS] = {-1, ...};
- new carOfferedPrice[MAX_PLAYERS] = {-1, ...};
- VCMD:sell( playerid, params[], slot, model[] ) {
- new player, price, cartext[128];
- if( sscanf( params, "ui", player, price ) ) {
- return SendClientMessage( playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /v sell [playerid/playerName] [price]" );
- }
-
- if( playerid == player ) {
- return SendClientMessage( playerid, COLOR_GREY, "You cannot sell this car to yourself, you already own it." );
- }
- if( price < 0 ) {
- return SendClientMessage( playerid, COLOR_GREY, "You must enter a positive number for the price." );
- }
-
- #define veh(%1) PlayerVehicles[playerid][slot][pv%1]
-
- new Float:vpos[3];
- GetVehiclePos( veh(ID), vpos[0], vpos[1], vpos[2] );
- if( !IsPlayerInRangeOfPoint( playerid, 8.0, vpos[0], vpos[1], vpos[2] ) ) {
- format( cartext, sizeof( cartext ), "You must be near your %s in order to sell it.", model );
- return SendClientMessage( playerid, COLOR_GREY, cartext );
- }
- if( !IsPlayerConnected( player ) ) {
- return SendClientMessage( playerid, COLOR_GREY, "ERROR: That player is not connected." );
- }
-
- new Float:ppos[3];
- GetPlayerPos( player, ppos[0], ppos[1], ppos[2] );
- if( IsPlayerInRangeOfPoint( playerid, 3.0, ppos[0], ppos[1], ppos[2] ) ) {
- format( carstr, sizeof( carstr ), "%s has offered you their %s for $%d, type /purchasecar to accept the vehicle.", PlayerICName( playerid ), model, price );
- SendClientMessage( player, COLOR_LIGHTBLUE, carstr );
-
- format( carstr, sizeof( carstr ), "You have offered %s your %s for $%d, please wait for the player to accept it.", PlayerICName( player ), model, price );
- SendClientMessage( playerid, COLOR_LIGHTBLUE, carstr );
-
- playeridcarOffered[player] = playerid;
- carOfferedSlot[player] = slot;
- carOfferedPrice[player] = price;
- return 1;
-
- }
- #undef veh
- SendClientMessage( playerid, COLOR_GREY, "You must be near this player in order to sell them this vehicle." );
- return 1;
- }
- CMD:purchasecar( playerid, params[] ) {
- if( playeridcarOffered[playerid] > -1 ) {
- new player = playeridcarOffered[playerid];
- new slot = carOfferedSlot[playerid];
- new price = carOfferedPrice[playerid];
-
- if( !IsValidVehicle( PlayerVehicles[player][slot][pvID] ) || PlayerVehicles[player][slot][pvSQLID] < 1 || PlayerVehicles[player][slot][pvspawned] < 1 ) {
- playeridcarOffered[playerid] = -1;
- carOfferedPrice[playerid] = -1;
- carOfferedSlot[playerid] = -1;
- return SendClientMessage( playerid, COLOR_GREY, "This player's vehicle is missing." );
- }
- if( PlayerInfo[playerid][pCash] < carOfferedPrice[playerid] ) {
- return SendClientMessage( playerid, COLOR_GREY, "You cannot afford this." );
- }
-
- new freeslot = GetPlayerFreeCarslot( playerid );
- if( freeslot == -1 ) {
- return SendClientMessage( playerid, COLOR_GREY, "You cannot own anymore vehicles." );
- }
-
- playeridcarOffered[playerid] = -1;
- carOfferedPrice[playerid] = -1;
- carOfferedSlot[playerid] = -1;
-
- GiveMoney( player, price );
- GiveMoney( playerid, -price );
-
- //Destroy the player's car if they got one spawned
- new isspawned = GetPlayerSpawnedVehicleSlot( playerid );
- if( isspawned > -1 ) {
- destroyPlayerVehicle( playerid, isspawned );
- }
-
- //>>>>[Fetch the seller's car info]<<<<<
- #define oldveh(%0) PlayerVehicles[player][slot][pv%0]
-
- //key info
- new modelid = oldveh(model), Float:x, Float:y, Float:z,
- Float:rz = oldveh(parkrz), vw = GetVehicleVirtualWorld( oldveh(ID) ), paintjob = oldveh(paintjob),
- color1 = oldveh(color1), color2 = oldveh(color2);
-
- GetVehiclePos( oldveh(ID), x, y, z );
- GetVehicleZAngle( oldveh(ID), rz );
-
- //vehicle trunk
- /*new Gun1 = TrunkInfo[oldveh(ID)][cGun1], Gun2 = TrunkInfo[oldveh(ID)][cGun1],
- Pot = TrunkInfo[oldveh(ID)][cCannabis], Crack = TrunkInfo[oldveh(ID)][cCocaine], Float:Armor = TrunkInfo[oldveh(ID)][cArmor];*/
-
- //upgrades
- new gps = oldveh(gps), alarm = oldveh(alarm), insurance = oldveh(insurance), sparekey = oldveh(sparekey), plate[9];
- format( plate, 9, "%s", oldveh(plate) );
-
- //vehicle state
- new gas = Gas[oldveh(ID)], dpanels, ddoors, dlights, dtyres, components[14], Float:health;
- GetVehicleHealth( oldveh(ID), health );
- for( new c; c < 14; c++ ) {
- components[c] = GetVehicleComponentInSlot( oldveh(ID), c );
- }
- GetVehicleDamageStatus( oldveh(ID), dpanels, ddoors, dlights, dtyres );
-
- //destroy the seller's car
- ResetPlayerVehicleSlot( player, slot );
-
- #undef oldveh
-
- //>>>>>[Set the buyer's car]<<<<<
- //create the player's new vehicle
- createPlayerVehicle( playerid, freeslot, modelid, x, y, z, rz, color1, color2 );
-
- #define veh(%0) PlayerVehicles[playerid][freeslot][pv%0]
-
- veh(paintjob) = paintjob;
- veh(vw) = vw;
- veh(x) = x;
- veh(y) = y;
- veh(z) = z;
- veh(rz) = rz;
-
- veh(gps) = gps;
- veh(alarm) = alarm;
- veh(insurance) = insurance;
- veh(sparekey) = sparekey;
-
- veh(gas) = gas;
- veh(ddoors) = ddoors;
- veh(dpanels) = dpanels;
- veh(dlights) = dlights;
- veh(dtires) = dtyres;
- veh(damage) = health;
- for( new i; i < 14; i++ ) {
- veh(components)[i] = components[i];
- }
-
- /*veh(Gun1) = Gun1;
- veh(Gun2) = Gun2;
- veh(Pot) = Pot;
- veh(Crack) = Crack;
- veh(Armor) = Armor;*/
-
- format( veh(plate), 9, "%s", plate );
-
- //>>>>>[Spawn, save and output success]<<<<<
- spawnPlayerVehicle( playerid, freeslot, 1 );
- savePlayerVehicle( playerid, freeslot );
-
- printf( "[DEBUG] %s (%d) has sold %s (%d) their %s (%d) for $%d", PlayerICName( player ), PlayerICName( playerid ), GetVehicleFriendlyNameFromModel( veh(model) ), veh(model), price );
-
- format( carstr, sizeof( carstr ), "You have bought the %s from %s for $%d.", GetVehicleFriendlyNameFromModel( veh(model) ), PlayerICName( player ), price );
- SendClientMessage( playerid, COLOR_LIGHTBLUE, carstr );
-
- format( carstr, sizeof( carstr ), "%s has bought the %s from you for $%d.", PlayerICName( playerid ), GetVehicleFriendlyNameFromModel( veh(model) ), price );
- SendClientMessage( player, COLOR_LIGHTBLUE, carstr );
- #undef veh
-
- }
- return 1;
- }
- VCMD:upgrade( playerid, slot, model[] ) {
- if( IsPlayerInRangeOfPoint( playerid, 5.0, 2324.2505,-2012.4784,13.6222 ) ) { //The new garage map
-
- new menuitems[150];
- #define veh(%1) PlayerVehicles[playerid][slot][pv%1]
-
- format( menuitems, 150, "GPS\t$350,000\nAlarm\t$200,000\nInsurance\t$250,000\nSpare keys\t$250000\nCustom license plate\t$100000\nAdd another vehicle slot\t$15,000,000" );
-
- vupgrading[playerid] = slot;
- new titlestr[100];
- format( titlestr, 100, "{FFB76F}Vehicle Upgrades for %s{FFFFFF}", model );
- ShowPlayerDialog( playerid, DIALOG_VEHICLES_UP2, DIALOG_STYLE_TABLIST, titlestr, menuitems, "Purchase", "Cancel" );
- #undef veh
- return 1;
- }
- SendClientMessage( playerid, COLOR_GREY, "You are not inside the Garage in Willowfield." );
- return 1;
- }
- new vSpawnTimer[MAX_PLAYERS];
- VCMD:spawn( playerid, params[] ) {
- printf( "call ./vehicles/player.inc, /v spawn ( playerid: %d, params[]: %s )", playerid, params );
-
- if( vSpawnTimer[playerid] != 0 && gettime() < ( vSpawnTimer[playerid] + 120 ) ) {
- new _str[120];
- format(_str, sizeof(_str), "You must wait %d seconds before spawning your vehicles.", ( vSpawnTimer[playerid] + 120 ) - gettime());
- return SendClientMessage( playerid, COLOR_GREY, _str);
- }
-
- new cartext[128];
-
- new slot = GetPlayerSpawnedVehicleSlot( playerid );
- if( slot > -1 ) {
- destroyPlayerVehicle( playerid, slot ); //destroy last spawned car
- }
-
- new model[128], carslot, location[MAX_ZONE_NAME + 1];
-
- if( sscanf( params, "d", carslot ) ) {
- if( !sscanf( params, "s[128]", model ) ) {
-
- //incase they enter the model name instead
- for( new s; s < PlayerInfo[playerid][pMaxCarSlots]; s++ ) {
-
- #define veh(%0) PlayerVehicles[playerid][s][pv%0]
- if( strcmp( model, GetVehicleFriendlyNameFromModel( veh(model) ), true ) == 0 && veh(SQLID) > 0 ) {
-
- if( veh(impounded) ) {
- return SendClientMessage( playerid, COLOR_GREY, "This vehicle is impounded, visit the impound yard to release it." );
- }
-
- vSpawnTimer[playerid] = gettime();
- spawnPlayerVehicle( playerid, s );
-
- GetPosition2DZone( location, veh(parkx), veh(parky), MAX_ZONE_NAME );
- format( cartext, sizeof( cartext ), "You have spawned your %s in its last parked position in %s.", GetVehicleFriendlyNameFromModel( veh(model) ), location );
- SendClientMessage( playerid, COLOR_GREY, cartext );
- return 1;
- }
- #undef veh
- }
- }
- return SendClientMessage( playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /v spawn [car slot/car name]" );
- }
-
- if( carslot > PlayerInfo[playerid][pMaxCarSlots] || carslot < 1 ) {
- return SendClientMessage( playerid, COLOR_GREY, "You didn't enter a correct car slot, check /v cars for a correct slot." );
- }
-
- carslot--;
- #define veh(%0) PlayerVehicles[playerid][carslot][pv%0]
- if( veh(SQLID) > 0 ) {
-
- if( veh(impounded) ) {
- return SendClientMessage( playerid, COLOR_GREY, "This vehicle is impounded, visit the impound yard to release it." );
- }
-
- vSpawnTimer[playerid] = gettime();
- spawnPlayerVehicle( playerid, carslot );
- GetPosition2DZone( location, veh(parkx), veh(parky), MAX_ZONE_NAME );
- format( cartext, sizeof( cartext ), "You have spawned your %s in its last parked position in %s.", GetVehicleFriendlyNameFromModel( veh(model) ), location );
- SendClientMessage( playerid, COLOR_GREY, cartext );
- return 1;
-
- }
- #undef veh
-
- format( cartext, sizeof( cartext ), "You do not own this vehicle, consider looking at /v cars." );
- SendClientMessage( playerid, COLOR_GREY, cartext );
- return 1;
- }
- VCMD:park( playerid, slot, model[] ) {
- #define veh(%0) PlayerVehicles[playerid][slot][pv%0]
- new cartext[128];
- if( GetPlayerVehicleID( playerid ) != veh(ID) ) {
- format( cartext, sizeof( cartext ), "You must be in your %s in order to park it.", model );
- SendClientMessage( playerid, COLOR_GREY, cartext );
- return 1;
- }
-
- GetVehiclePos( veh(ID), veh(parkx), veh(parky), veh(parkz) );
- GetVehicleZAngle( veh(ID), veh(parkrz) );
- destroyPlayerVehicle( playerid, slot );
-
- format( cartext, sizeof( cartext ), "You have parked your %s. It will spawn here next time you use /v spawn.", model );
- SendClientMessage( playerid, COLOR_LIGHTBLUE, cartext );
-
- #undef veh
- return 1;
- }
- VCMD:givekeys( playerid, params[], slot, model[] ) {
- new player, cartext[128];
- if( sscanf( params, "u", player ) ) {
- return SendClientMessage( playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /givekeys [playerid/playerName]" );
- }
-
- #define veh(%0) PlayerVehicles[playerid][slot][pv%0]
- if( !PlayerVehicles[playerid][slot][pvsparekey] ) {
- format( cartext, sizeof( cartext ), "You do not have any spare keys for your %s.", model );
- return SendClientMessage( playerid, COLOR_GREY, cartext );
- }
-
- if( !IsPlayerConnected( playerid ) ) {
- return SendClientMessage( playerid, COLOR_GREY, "ERROR: The player you provided is not connected." );
- }
-
- new Float:ppos[3];
- GetPlayerPos( player, ppos[0], ppos[1], ppos[2] );
- if( !IsPlayerInRangeOfPoint( playerid, 3.0, ppos[0], ppos[1], ppos[2] ) ) {
- return SendClientMessage( playerid, COLOR_GREY, "ERROR: You are not near the player." );
- }
-
- if( spareKeys[player] == playerid && spareKeysSlot[player] == slot ) {
- format( cartext, sizeof( cartext ), "You have already given this player your spare key to your %s.", model );
- return SendClientMessage( playerid, COLOR_GREY, cartext );
- }
-
- spareKeys[player] = playerid;
- spareKeysSlot[player] = slot;
- hasgivenKey[playerid] = 1;
- format( carstr, sizeof( carstr ), "%s has given you their spare key to their %s.", PlayerICName( playerid ), model );
- SendClientMessage( player, COLOR_LIGHTBLUE, carstr );
-
- format( carstr, sizeof( carstr ), "You have given %s your spare key to your %s.", PlayerICName( player ), model );
- SendClientMessage( playerid, COLOR_LIGHTBLUE, carstr );
- #undef veh
- return 1;
- }
- VCMD:track( playerid, slot, model[] ) {
- new cartext[128];
- #define veh(%1) PlayerVehicles[playerid][slot][pv%1]
- if( veh(gps) ) {
- GetVehiclePos( veh(ID), veh(x), veh(y), veh(z) );
- SetPlayerCheckpointEx( playerid, veh(x), veh(y), veh(z), 5.0 );
- CP[playerid] = CHECKPOINT_CAR_TRACK;
-
- format( cartext, sizeof( cartext ), "A marker leading to your %s has been placed on the minimap.", model );
- SendClientMessage( playerid, COLOR_LIGHTBLUE, cartext );
- }
- else {
- format( cartext, sizeof( cartext ), "Your %s does not have a GPS, consider buying one at the Garage in Willowfield.", model );
- SendClientMessage( playerid, COLOR_GREY, cartext );
- }
- #undef veh
- return 1;
- }
- VCMD:cars( playerid ) {
-
- new day, month, year, hour, minute, second, headerstr[128];
- gettime(hour, minute, second);
- getdate(year, month, day);
- format(headerstr, sizeof(headerstr), "______________[ %s's vehicles (%s %d %d %d:%d:%d) ]______________", PlayerICName(playerid), GetMonthFromInt(month), day, year, hour, minute, second);
- SendClientMessage( playerid, COLOR_LIGHTBLUE, headerstr);
- new count;
- for( new i; i < PlayerInfo[playerid][pMaxCarSlots]; i++ ) {
-
- #define veh(%1) PlayerVehicles[playerid][i][pv%1]
-
- if( veh(SQLID) < 1 ) continue;
-
- count++;
- new outputcars[128], outputupgrades[128];
- format( outputcars, sizeof( outputcars ), "Slot %d: %s", i+1, GetVehicleFriendlyNameFromModel( veh(model) ) );
-
- if( veh(alarm) || veh(insurance) || veh(gps) || veh(sparekey) ) {
- format( outputupgrades, sizeof( outputupgrades ), "( %s%s%s%s)",
- ( veh(gps) == 1 ) ? ( ( "GPS " ) ) : ( "" ), ( veh(alarm) == 1 ) ? ( ( "Alarm " ) ) : ( "" ), ( veh(insurance) == 1 ) ? ( ( "Insurance " ) ) : ( "" ),
- ( veh(sparekey) == 1 ) ? ( ( "Spare key " ) ) : ( "" ) );
-
- format( outputcars, sizeof( outputcars ), "%s %s", outputcars, outputupgrades );
- SendClientMessage( playerid, COLOR_GREY, outputcars );
- continue;
- }
- else {
- format( outputcars, sizeof( outputcars ), "%s (No upgrades)", outputcars );
- SendClientMessage( playerid, COLOR_GREY, outputcars );
- continue;
- }
- #undef veh
- }
- if( count == 0 ) {
- SendClientMessage( playerid, COLOR_GREY, "You do not have any owned vehicles." );
- }
- return 1;
- }
- CMD:lock( playerid, params[] ) {
- new slot = GetPlayerSpawnedVehicleSlot( playerid );
- new playermsg[128];
-
- if( slot > -1 ) {
-
- #define veh(%1) PlayerVehicles[playerid][slot][pv%1] //This is just a marco to reduce repetition!
-
- if( veh(SQLID) > 0 && IsValidVehicle( veh(ID) ) ) {
-
- GetVehiclePos( veh(ID), veh(x), veh(y), veh(z) ); //update vehicle coords
- if( IsPlayerInRangeOfPoint( playerid, 5.0, veh(x), veh(y), veh(z) ) ) {
-
- if( veh(locked) ) {
- format( carstr, sizeof( carstr ), "* %s has unlocked their vehicle.", PlayerICName( playerid ) );
- format( playermsg, sizeof( playermsg ), "You've unlocked your vehicle.", PlayerICName( playerid ) );
- }
- else {
- format( carstr, sizeof( carstr ), "* %s has locked their vehicle.", PlayerICName( playerid ) );
- format( playermsg, sizeof( playermsg ), "You've locked your vehicle.", PlayerICName( playerid ) );
- }
- SetPlayerChatBubble(playerid, carstr, COLOR_PURPLE, 20.0, 15000);
- displayCenterHUDInfo( playerid, playermsg, 8 );
- veh(locked) = !veh(locked);
-
- SetVehicleLockState( veh(ID), veh(locked) );
- //SetVehicleAlarmState( veh(ID), 0 )
- return 1;
- }
- }
- #undef veh
- }
- if( spareKeys[playerid] > -1 && spareKeysSlot[playerid] > -1 ) {
- new Float: vpos[3];
- #define veh(%0) PlayerVehicles[spareKeys[playerid]][spareKeysSlot[playerid]][pv%0]
-
- if( veh(spawned) && IsValidVehicle( veh(ID) ) && veh(SQLID) > 0 ) {
-
- GetVehiclePos( veh(ID), vpos[0], vpos[1], vpos[2] );
- if( IsPlayerInRangeOfPoint( playerid, 5.0, vpos[0], vpos[1], vpos[2] ) ) {
- if( veh(locked) ) {
- format( carstr, sizeof( carstr ), "* %s has unlocked their vehicle.", PlayerICName( playerid ) );
- }
- else {
- format( carstr, sizeof( carstr ), "* %s has locked their vehicle.", PlayerICName( playerid ) );
- }
- SetPlayerChatBubble(playerid, carstr, COLOR_PURPLE, 20.0, 15000);
- veh(locked) = !veh(locked);
-
- SetVehicleLockState( veh(ID), veh(locked) );
- //SetVehicleAlarmState( veh(ID), 0 )
- return 1;
- }
- }
- #undef veh
- }
- return 1;
- }
- //===================[ Player unowned vehicle commands ]=====================
- CMD:paintcar( playerid, params[] ) {
- SendClientMessage( playerid, COLOR_GREY, "Visit a vehicle modification shop to style the paintjob of a vehicle." );
- return 1;
- }
- //This was just copied and pasted from GM.
- CMD:spraycar(playerid, params[])
- {
- if(PlayerInfo[playerid][pSpraycan] == 0) return SendClientMessage(playerid, COLOR_GREY, "Your spraycan is empty.");
- if(IsPlayerInAnyVehicle(playerid))
- {
- new c1, c2;
- if(sscanf(params, "iI(-1)", c1, c2)) return SendClientMessage(playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /colorcar [0-255] [0-255(optional)]");
- {
- new veh = GetPlayerVehicleID(playerid);
- if(c2 == -1) c2 = c1;
- if(c1 < 0 || c1 > 255 || c2 < 0 || c2 > 255) return SendClientMessage(playerid, COLOR_GREY, "The colors are between 0 and 255.");
- ChangeVehiclePaintjob(veh, 3);
- ChangeVehicleColor(veh, c1, c2);
- if(c2 == c1) format(str, sizeof(str), "You have sprayed your vehicle to be %s (%d).", GetVehicleColorName(c1), c1);
- else format(str, sizeof(str), "You have sprayed the vehicle to be %s (%d) and %s (%d).", GetVehicleColorName(c1), c1, GetVehicleColorName(c2), c2);
- SendClientMessage(playerid, COLOR_GREY, str);
- if(c2 == c1)format(str, sizeof(str), "* %s uses a spraycan to spray the %s to be %s. *", PlayerICName(playerid), GetVehicleFriendlyName(veh), GetVehicleColorName(c1));
- else format(str, sizeof(str), "* %s uses a spraycan to spray the %s to be %s and %s. *", PlayerICName(playerid), GetVehicleFriendlyName(veh), GetVehicleColorName(c1), GetVehicleColorName(c2));
- ProxDetector(30.0, playerid, str, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
- PlayerInfo[playerid][pSpraycan]--;
- PlayerPlaySound(playerid, 1134, 0.0, 0.0, 0.0);
- for( new i; i <= GetPlayerPoolSize(); i++ ) {
- for( new slot; slot < MAX_VEHICLE_SLOTS; slot++ ) {
- if( PlayerVehicles[i][slot][pvID] == veh && PlayerVehicles[i][slot][pvSQLID] > 0 && PlayerVehicles[i][slot][pvspawned] ) {
- PlayerVehicles[i][slot][pvcolor1] = c1;
- PlayerVehicles[i][slot][pvcolor2] = c2;
- PlayerVehicles[i][slot][pvpaintjob] = 3;
- break;
- }
- }
- }
- }
- } else return SendClientMessage(playerid, COLOR_GREY, "You must be in a vehicle.");
- return 1;
- }
- CMD:colorcar( playerid, params[] ) {
- return cmd_spraycar( playerid, params ); //make players happy...
- }
- //CMD:breakin
- new vehiclePickCount[MAX_PLAYERS];
- new lastbrokenin[MAX_PLAYERS];
- breakinPlayerVehicle( playerid ) {
- //restrict usage to 1/per30 seconds
- if( gettime() < lastbrokenin[playerid] + 30 ) {
- return SendClientMessage( playerid, COLOR_GREY, "You must wait 30 seconds before breaking into another vehicle." );
- }
- new Float:vpos[3];
- for( new i; i < GetPlayerPoolSize()+1; i++ ) {
- new slot = GetPlayerSpawnedVehicleSlot( i );
- if( slot < 0 ) continue;
-
- #define veh(%1) PlayerVehicles[i][slot][pv%1]
-
- GetVehiclePos( veh(ID), vpos[0], vpos[1], vpos[2] );
- if( IsPlayerFacingPoint( playerid, 5.0, vpos[0], vpos[1], vpos[2], 50.0 ) ) {
- if( !veh(locked) ) {
- return SendClientMessage( playerid, COLOR_GREY, "This vehicle is already unlocked." );
- }
- //If vehicle has alarm notify owner, set the alarm to go off
- if( veh(alarm) ) {
- format( carstr, sizeof( carstr ), "SMS: This is an automated message informing you that your %s alarm has been activated.", GetVehicleFriendlyName( veh(ID) ) );
- SendClientMessage( i, COLOR_YELLOW, carstr );
- //SetVehicleAlarmState( veh(ID) ) //sound the alarm for 35secs
- }
-
- LockPickingCar[playerid] = i;
- vehiclePickCount[playerid] = 0;
-
- //command usage restriction
- lastbrokenin[playerid] = gettime();
-
- SetTimerEx( "OnBreakinExpire", 18*1000, false, "ii", playerid, veh(ID) );
- SetPlayerProgressBarValue( playerid, workingProgress[playerid], 1.0 );
- ShowPlayerProgressBar( playerid, workingProgress[playerid] );
-
- format( carstr, sizeof( carstr ), "* %s fiddles with the vehicle's lock using their screwdriver. *", PlayerICName( playerid ) );
- ProxDetector( 30.0, playerid, carstr, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE );
- //LoopingAnim( playerid, "POOL", "POOL_ChalkCue", 4.1, 0, 1, 1, 1, 1 )
- ApplyAnimation( playerid, "POOL", "POOL_ChalkCue", 4.1, 0, 1, 1, 1, 1, 1 );
-
- displayCenterHUDInfo( playerid, "TIP: Rapidly tap ~r~Y~w~ to break in", 4);
- //SendClientMessage( playerid, COLOR_GREY, "TIP: tap Y rapidly to unlock the vehicle." );
- return 1;
- }
- #undef veh
- }
- SendClientMessage( playerid, COLOR_GREY, "You are not by any vehicle." );
- return 1;
- }
- //player taking too long to breakin
- forward OnBreakinExpire( playerid, vehid );
- public OnBreakinExpire( playerid, vehid ) {
- if( LockPickingCar[playerid] == -1 ) {
- return 1;
- }
-
- vehiclePickCount[playerid] = 0;
- LockPickingCar[playerid] = -1;
- HidePlayerProgressBar( playerid, workingProgress[playerid] );
-
- SendClientMessage( playerid, COLOR_GREY, "You have failed to break into the vehicle." );
- ClearAnimations( playerid );
- ApplyAnimationEx( playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0 );
- return 1;
- }
- new lastcheckplate[MAX_PLAYERS];
- CMD:checkplate( playerid, params[] ) {
- if( gettime() < lastcheckplate[playerid] + 10 ) {
- return SendClientMessage( playerid, COLOR_GREY, "You must wait 10 seconds to allow the system to cool down." );
- }
- if( PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pMember] != 2 && PlayerInfo[playerid][pMember] != 5 && PlayerInfo[playerid][pMember] != 11) {
- return SendClientMessage( playerid, COLOR_GREY, "You do not have access to the correct systems to use this command." );
- }
-
- if( IsPlayerInAnyVehicle( playerid ) ) {
- if( sVehicleInfo[GetDynamicVehicleID( GetPlayerVehicleID( playerid ) )][v_faction] > 0 ) {
- new model[128], plate[128];
- if( sscanf( params, "s[128]s[128]", model, plate ) ) {
- return SendClientMessage( playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /checkplates [vehicleName] [plate]" );
- }
-
- new modelid = ReturnVehicleModelID( model );
-
- lastcheckplate[playerid] = gettime();
- SendClientMessage( playerid, COLOR_LIGHTBLUE, "The following vehicles have matching vehicle plates,");
-
- new count;
- for( new i; i <= GetPlayerPoolSize(); i++ ) {
- for( new slot; slot < PlayerInfo[i][pMaxCarSlots]; slot++ ) {
- if( PlayerVehicles[i][slot][pvmodel] == modelid ) {
- if( strcmp( PlayerVehicles[i][slot][pvplate], plate, true ) == 0 ) {
- if( strlen( PlayerVehicles[i][slot][pvplate] ) > 1 ) {
- format( carstr, sizeof( carstr ), "Owner: %s | Vehicle model: %s | Plate: %s", PlayerICName( i ), GetVehicleFriendlyNameFromModel( modelid ), PlayerVehicles[i][slot][pvplate] );
- SendClientMessage( playerid, COLOR_GREY, carstr );
- count++;
- }
- }
- }
- }
- }
- if( count == 0 ) {
- SendClientMessage( playerid, COLOR_GREY, "There were no results." );
- }
- return 1;
- }
- }
- SendClientMessage( playerid, COLOR_GREY, "You are not in a faction vehicle." );
- return 1;
- }
- CMD:clearmods(playerid)
- {
- new slot = playerSpawnedVehicle[playerid];
- #define veh(%1) PlayerVehicles[playerid][slot][pv%1]
- if(GetPlayerVehicleID(playerid) != veh(ID)) return SendClientMessage( playerid, COLOR_GREY, "You are not in a vehicle that you own.");
- if(IsAHelicopter(veh(ID)) || IsABike(veh(ID)) || IsABoat(veh(ID)) || IsAPlane(veh(ID))) return SendClientMessage( playerid, COLOR_GREY, "This vehicle cannot have mods.");
- ShowPlayerDialog(playerid, DIALOG_CLEARMOD, DIALOG_STYLE_LIST, "Mod Removal", "Spoiler\nHood\nRoof\nSide Skirt\nNitro\nExhaust\nWheel\nStereo\nHydraulic\nF. Bumper\nR. Bumper", "Select", "Cancel");
- #undef veh
- return 1;
- }
- CMD:clearallmods(playerid, params[])
- {
- if(IsPlayerInAnyVehicle(playerid))
- {
- if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- new slot = GetPlayerSpawnedVehicleSlot( playerid );
- if( slot < 0 ) return SendClientMessage(playerid, COLOR_GREY, "You do not own any vehicles that are spawned, use /v spawn.");
- new veh = GetPlayerVehicleID(playerid);
- if( PlayerVehicles[playerid][slot][pvID] == veh )
- {
- new componentid = 0;
- for(new i = 0; i < 14; i++)
- {
- componentid = GetVehicleComponentInSlot(veh, i);
- if(componentid != 0)
- {
- RemoveVehicleComponent(veh, componentid);
- componentid = 0;
- }
- }
- if(IsValidDynamicObject(Neon[veh]))
- {
- DestroyDynamicObjectEx(Neon[veh]);
- Neon[veh] = 0;
- }
- if(IsValidDynamicObject(Neon2[veh]))
- {
- DestroyDynamicObjectEx(Neon2[veh]);
- Neon2[veh] = 0;
- }
- if(IsValidDynamicObject(Neon3[veh]))
- {
- DestroyDynamicObjectEx(Neon3[veh]);
- Neon3[veh] = 0;
- }
- if(IsValidDynamicObject(Neon4[veh]))
- {
- DestroyDynamicObjectEx(Neon4[veh]);
- Neon4[veh] = 0;
- }
- if(IsValidDynamicObject(SirenObject[veh]) ) {
- DestroyDynamicObjectEx(SirenObject[veh]);
- SirenObject[veh] = 0;
- }
- SendClientMessage(playerid, COLOR_WHITE, "Vehicle mods were cleared.");
- }
- else SendClientMessage(playerid, COLOR_GREY, "This is not your vehicle.");
- }
- else SendClientMessage(playerid, COLOR_GREY, "You must be the driver.");
- }
- else SendClientMessage(playerid, COLOR_GREY, "You are not in any vehicle.");
- return 1;
- }
- CMD:showcarupgrades(playerid, params[])
- {
- new vSlot,
- trgID,
- vString[128],
- vUpgrade[128];
- //Detect /showupgrade playername/ID vehicle slot.
- if(sscanf(params, "ud", trgID, vSlot))
- return SendClientMessage( playerid, COLOR_GREY, "{00BFFF}Usage:{FFFFFF} /showupgrade [playerid/name] [vehicle ID (1/2/3)]" );
- // Player cannot show himself the upgrades, they have /v cars
- if( trgID == playerid ) return SendClientMessage(playerid, COLOR_GREY, "Use /v cars for your own.");
- //detect if the target ID is online
- if(!IsPlayerConnected(trgID))
- return SendClientMessage(playerid, COLOR_GREY, "Unknown player.");
- //Detect the player is nearby to the target ID
- new Float:fX, Float:fY, Float:fZ;
- GetPlayerPos(trgID, fX, fY, fZ);
- if(!IsPlayerInRangeOfPoint(playerid, 5.0, fX, fY, fZ)) return SendClientMessage(playerid, COLOR_GRAD1, "You are not close enough to that player to offer him weapons.");
-
- //vSlot either it's 1 /or/ 2
- if( vSlot == 1 || vSlot == 2 || vSlot == 3)
- {
- #define veh(%1) PlayerVehicles[playerid][vSlot-1][pv%1]
- }
- else return SendClientMessage(playerid, -1, "Slot must be 1 or 2");
- //Formats for the vehicle message print.
- format( vString, sizeof( vString ), "%s's vehicle: %s and their upgrades", PlayerICName(playerid), GetVehicleFriendlyNameFromModel( veh(model) ) );
- if( veh(alarm) || veh(insurance) || veh(gps) || veh(sparekey) )
- {
- format( vUpgrade, sizeof( vUpgrade ), "( %s%s%s%s)",
- ( veh(gps) == 1 ) ? ( ( "GPS " ) ) : ( "" ),\
- ( veh(alarm) == 1 ) ? ( ( "Alarm " ) ) : ( "" ), \
- ( veh(insurance) == 1 ) ? ( ( "Insurance " ) ) : ( "" ),\
- ( veh(sparekey) == 1 ) ? ( ( "Spare key " ) ) : ( "" ) );
-
- format( vString, sizeof( vString ), "%s %s", vString, vUpgrade );
- SendClientMessage( trgID, COLOR_GREY, vString );
-
- }
- else
- {
- format( vString, sizeof( vString ), "%s (No upgrades)", vString );
- SendClientMessage( trgID, COLOR_GREY, vString );
- }
- #undef veh
- return 1;
- }
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