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  1. * <section>
  2. * Options
  3. * </section>
  4. *
  5. * <p>There are a few options for improved execution of this script. Define
  6. * these symbols as <c>1</c> before you include fixes.inc (remove them or set
  7. * them to <c>0</c> to disable them):
  8. *
  9. * <ul>
  10. * <symbol name="FIXES_Single">You only have one script running (no filterscripts), simplify the code.</symbol>
  11. * <symbol name="FIXES_SilentKick">When a player is kicked for illegal mods/vehicles, don't send them a message.</symbol>
  12. * <symbol name="FIXES_Debug">Additional information in the server console.</symbol>
  13. * </ul>
  14. *
  15. * <p>A few fixes are disabled by default, to enable them all do:</p>
  16. *
  17. * <code>
  18. * #define GetPlayerDialog 1 <br />
  19. * #define file_inc 1 <br />
  20. * #define random 1 <br />
  21. * #define HideMenuForPlayer_2 1 <br />
  22. * #define GameTextStyles 1 <br />
  23. * #define GetPlayerWeather 1 <br />
  24. * #define GetWeather 1 <br />
  25. * #define GetWorldTime 1
  26. * </code>
  27. *
  28. * <p>Or more simply (and future-proof-ly):</p>
  29. *
  30. * <code>
  31. * #define FIXES_EnableAll
  32. * #define FIXES_EnableDeprecated
  33. * </code>
  34. *
  35. * <section>
  36. * Expansion
  37. * </section>
  38. *
  39. * <p>The file is fairly well documented, with a list of the currently
  40. * (hopefully) fixed bugs at the top. If you know of others, or have solutions
  41. * for others, it would be greatly appreciated if you could post them as issues
  42. * on this repository. The fixes also need extensive testing to find bugs in
  43. * the fixes themselves.</p>
  44. *
  45. * <p>Again, this is a community project, merely managed by Y_Less and others -
  46. * if anyone has comments, contributions, criticisms etc. please again post them
  47. * as issues on the repository. This includes additions to source code,
  48. * documentation, presentation, translations (mainly of this documentation -
  49. * multiple versions of the include should be avoided to reduce fragmentation),
  50. * or any other related area you can think of.</p>
  51. *
  52. * <section>
  53. * Other Fixes
  54. * </section>