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- #if defined _INC_y_stripnumbers
- #endinput
- #endif
- #define _INC_y_stripnumbers
- /*+
- * <library name="y_stripnumbers">
- * <section>
- * Description
- * </section>
- * Removes tag overrides which are actually numbers. This allows for:
- *
- * uvar g_a[MAX_PLAYERS][E_SOME_ENUM];
- * uvar g_b[MAX_PLAYERS][42];
- *
- * Without stripping you would end with code doing "42:0" or getting a tag
- * mismatch on "E_SOME_ENUM", both of which are problems.
- * <section>
- * Version
- * </section>
- * 1.0
- * </library>
- *//** *//*
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 the "License"; you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI framework.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright C 2011
- the Initial Developer. All Rights Reserved.
- Contributors:
- Y_Less
- koolk
- JoeBullet/Google63
- g_aSlice/Slice
- Misiur
- samphunter
- tianmeta
- maddinat0r
- spacemud
- Crayder
- Dayvison
- Ahmad45123
- Zeex
- irinel1996
- Yiin-
- Chaprnks
- Konstantinos
- Masterchen09
- Southclaws
- PatchwerkQWER
- m0k1
- paulommu
- udan111
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Los - Portuguese translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for
- me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
- Optional plugins:
- Gamer_Z - GPS.
- Incognito - Streamer.
- Me - sscanf2, fixes2, Whirlpool.
- */
- // This code uses the "@S.:" prefix, where "." is a number or underscore (for
- // any other symbol. y_stringise (aka. y_stringize) uses several letters from
- // this same set.
- #define STRIP_NUMBERS:%0|||%1:%2||| _:@S0:@S1:@S2:@S3:@S4:@S5:@S6:@S7:@S8:@S9:@S_:%0|||%1:%2|||
- #define @S0:@S1:@S2:@S3:@S4:@S5:@S6:@S7:@S8:@S9:@S_:%0|||0%1:%2||| %0[%2]
- #define @S1:@S2:@S3:@S4:@S5:@S6:@S7:@S8:@S9:@S_:%0|||1%1:%2||| %0[%2]
- #define @S2:@S3:@S4:@S5:@S6:@S7:@S8:@S9:@S_:%0|||2%1:%2||| %0[%2]
- #define @S3:@S4:@S5:@S6:@S7:@S8:@S9:@S_:%0|||3%1:%2||| %0[%2]
- #define @S4:@S5:@S6:@S7:@S8:@S9:@S_:%0|||4%1:%2||| %0[%2]
- #define @S5:@S6:@S7:@S8:@S9:@S_:%0|||5%1:%2||| %0[%2]
- #define @S6:@S7:@S8:@S9:@S_:%0|||6%1:%2||| %0[%2]
- #define @S7:@S8:@S9:@S_:%0|||7%1:%2||| %0[%2]
- #define @S8:@S9:@S_:%0|||8%1:%2||| %0[%2]
- #define @S9:@S_:%0|||9%1:%2||| %0[%2]
- #define @S_:%0|||%1:%2||| %0[%1:%2]
|