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- #if defined _inc_y_text
- #undef _inc_y_text
- #endif
- // Multiple includes!
- #include "..\YSI_Internal\y_unique"
- // Need an include guard here.
- #if defined _INC_y_text
- #endinput
- #endif
- #define _INC_y_text
- /**
- * <library name="y_text">
- * <section>
- * Description
- * </section>
- * Provides interfaces for displaying text from anywhere by way of native like
- * functions using text indexes rather than text. Due to a compile problem a
- * number of the stock functions should be static but can't be.
- * <section>
- * Version
- * </section>
- * 0.1.1
- * <section>
- * Functions
- * </section>
- * <subsection>
- * Public
- * </subsection><ul>
- * <symbol name="Text_ResetAll">Resets the entire text system.</symbol>
- * <symbol name="Text_NewLanguage">Sets up to parse a new language.</symbol>
- * <symbol name="Text_Parse">Sorts loaded text into a binary tree.</symbol>
- * <symbol name="Text_DataSave_data">Saves text appearence data.</symbol>
- * <symbol name="Text_DataSave_colours">Saves file colour defines.</symbol>
- * <symbol name="Text_DataSave_colors">Wrapper for above function.</symbol>
- * </ul><subsection>
- * Stock
- * </subsection><ul>
- * <symbol name="Text_FindTextPointers">Should be static but can't be :(.</symbol>
- * <symbol name="Text_AddToBuffer">Saves all passed text for processing.</symbol>
- * <symbol name="Text_GetTextFromIndex">Gets text from an array pointer and language.</symbol>
- * <symbol name="Text_GetErrorMessage">Gets an unfound message.</symbol>
- * <symbol name="Text_GetTextStyle">Gets text's style.</symbol>
- * <symbol name="Text_GetTextColour">Gets text's colour.</symbol>
- * <symbol name="Text_GetTextTime">Gets text's time.</symbol>
- * <symbol name="Text_Send">Sends a message to a player.</symbol>
- * <symbol name="Text_SendToAll">Sends a message to all players.</symbol>
- * <symbol name="Text_SendToGroup">Sends a message to a defined group.</symbol>
- * <symbol name="Text_SendToPlayers">Sends a message to a passed group.</symbol>
- * <symbol name="Text_Display">Display an actual string to a player in a given style.</symbol>
- * </ul><subsection>
- * Static
- * </subsection><ul>
- * <symbol name="Text_AddText">Adds text to the tree after sorting.</symbol>
- * </ul><subsection>
- * Inline
- * </subsection><ul>
- * <symbol name="Text_Text">Constructor - Calls Text_ResetAll.</symbol>
- * <symbol name="Text_SetLangPointer">Sets the pointer for a language to a position.</symbol>
- * <symbol name="Text_ResetLangPointers">Resets all the pointers for one language.</symbol>
- * <symbol name="Text_GetPlayerLanguage">Gets a players language.</symbol>
- * <symbol name="Text_GetText">Gets text from an identifier and language.</symbol>
- * <symbol name="Text_GetPlayerText">Gets text from an identifier and playerid.</symbol>
- * <symbol name="Text_SendFormat">Sends a formatted message to a player.</symbol>
- * <symbol name="Text_SendToAllFormat">Sends a formatted message to all players.</symbol>
- * <symbol name="Text_SendToGroupFormat">Sends a formatted message to a defined group.</symbol>
- * <symbol name="Text_SendToPlayersFormat">Sends a formatted message to a passed group.</symbol>
- * </ul><section>
- * Definitions
- * </section><ul>
- * <symbol name="MAX_TEXT_NAME">Maximum length of a text identifier.</symbol>
- * <symbol name="MAX_TEXT_ENTRY">Maximum length of a text string.</symbol>
- * <symbol name="TEXT_NO_TEXT">Value for no text for that language.</symbol>
- * <symbol name="TEXT_NO_POINTERS">Value for no text found.</symbol>
- * <symbol name="TEXT_TYPE_CLIENT">Flag for sending a client formatted message (unused).</symbol>
- * <symbol name="TEXT_TYPE_GAME">Flag for sending a game text formatted message (unused).</symbol>
- * <symbol name="MAX_TEXT_COLOURS">Max number of defined colours in an ini file.</symbol>
- * </ul><section>
- * Enums
- * </section><ul>
- * <symbol name="E_TEXT_POINTERS">Structure of the language pointer array.</symbol>
- * </ul><section>
- * Macros
- * </section><ul>
- * <symbol name="Text_RegisterTag">Placed as a function, calls Text_AddToBuffer for tags.</symbol>
- * </ul><section>
- * Variables
- * </section>
- * <subsection>
- * Static
- * </subsection><ul>
- * <symbol name="YSI_g_sTextTable">Array of all text entries.</symbol>
- * <symbol name="YSI_g_sNameTable">Array of all text names and language pointers.</symbol>
- * <symbol name="YSI_g_sSearchTree">Binary tree of text hashes.</symbol>
- * <symbol name="YSI_g_sTextInited">Flag for text binary sorted.</symbol>
- * <symbol name="YSI_g_sBufferIndex">Index of next text slot for the current language.</symbol>
- * <symbol name="YSI_g_sTextCount">Count of largest number of texts in one language.</symbol>
- * <symbol name="YSI_g_sBufferLang">Current language being loaded.</symbol>
- * <symbol name="YSI_g_sLangBuffer">Saves the current position of each language.</symbol>
- * <symbol name="YSI_g_sColours">Saves defined colours for use.</symbol>
- * </ul>
- * </library>
- *//** *//*
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 the "License"; you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI framework.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright C 2011
- the Initial Developer. All Rights Reserved.
- Contributors:
- Y_Less
- koolk
- JoeBullet/Google63
- g_aSlice/Slice
- Misiur
- samphunter
- tianmeta
- maddinat0r
- spacemud
- Crayder
- Dayvison
- Ahmad45123
- Zeex
- irinel1996
- Yiin-
- Chaprnks
- Konstantinos
- Masterchen09
- Southclaws
- PatchwerkQWER
- m0k1
- paulommu
- udan111
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Los - Portuguese translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for
- me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
- Optional plugins:
- Gamer_Z - GPS.
- Incognito - Streamer.
- Me - sscanf2, fixes2, Whirlpool.
- */
- #include <a_samp>
- #include "..\YSI_Internal\y_version"
- // Make sure this is included early.
- #include "..\YSI_Data\y_playerset"
- // Apparently I'd already written the internal code to support this and forgot!
- #define Y_TEXT_UNIQUE
- #if !defined Y_TEXT_MAX_SETS
- #define Y_TEXT_MAX_SETS (16)
- #endif
- #if !defined Y_TEXT_PER_SET
- #define Y_TEXT_PER_SET (64)
- #endif
- #if !defined MAX_TEXT_ENTRIES
- #define MAX_TEXT_ENTRIES (Y_TEXT_PER_SET * Y_TEXT_MAX_SETS)
- #endif
- #include "..\YSI_Internal\y_version"
- #include "..\YSI_Storage\y_xml"
- #include "..\YSI_Server\y_td"
- #include "..\YSI_Server\y_colours"
- //#include "..\y_hooks"
- #include "..\YSI_Internal\y_natives"
- #include "y_text/styles"
- // This is a horribly eclectic collection of libraries from all over the place
- // and written at different times with different aims - frankly I'll be AMAZED
- // if it all comes together and works.
- #include <a_samp>
- #include "..\YSI_Core\y_debug"
- #include "..\YSI_Server\y_colours"
- #include "y_text/load"
- #include "..\YSI_Core\y_utils"
- #include "..\YSI_Internal\y_shortfunc"
- #include "..\YSI_Internal\y_natives"
- #include "..\YSI_Coding\y_va"
- #include "y_text/render"
- #include "..\YSI_Storage\y_amx"
- #include "..\YSI_Storage\y_ini"
- #include "..\YSI_Data\y_iterate"
- #include "..\YSI_Server\y_scriptinit"
- #include "..\YSI_Players\y_languages"
- #include "..\YSI_Visual\y_dialog"
- #include "..\YSI_Coding\y_inline"
- #include "..\YSI_Coding\y_hooks"
- #include "y_text/impl"
- #define UNDO_MOVE|||
- #define DO_MOVE|||%0``` %0DO_MOVE|||
- #define Text_Send(%0,%1) PSF:_Text_Send(%0,DO_TEXT_SET:%1 UNDO_MOVE|||)
- #define Text_Render(%0,%1) _Text_Render(%0,DO_TEXT_SET:%1 UNDO_MOVE|||)
- #define Text_Format(%0,%1,%2,%3,%4) _Text_Format(%0,%1,%2,%3,DO_TEXT_SET:%4 UNDO_MOVE|||)
- #define Text_Format_GT_0(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_GT_0,%3)
- #define Text_Format_GT_1(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_GT_1,%3)
- #define Text_Format_GT_2(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_GT_2,%3)
- #define Text_Format_GT_3(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_GT_3,%3)
- #define Text_Format_GT_4(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_GT_4,%3)
- #define Text_Format_GT_5(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_GT_5,%3)
- #define Text_Format_GT_6(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_GT_6,%3)
- #define Text_Format_TD(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_TD,%3)
- #define Text_Format_3D(%0,%1,%2,%3 Text_Format(%0,%1,%2, e_STYLE_TYPE_3D,%3)
- #define Text_Format_Client(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_CLIENT,%3)
- #define Text_Format_Player(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_PLAYER,%3)
- #define Text_Format_Other(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_OTHER,%3)
- #define Text_Format_Dialog(%0,%1,%2,%3) Text_Format(%0,%1,%2, e_STYLE_TYPE_DIALOG,%3)
- //#define _Text_Send(%0YCMD:%1) _Text_Send(%0_:YCMD_REP_0:YCMD_REP_1:%1)
- //#define YCMD_REP_0:YCMD_REP_1:%0, Command_GetID(%0),
- //#define YCMD_REP_1:%0) Command_GetID(%0))
- // This code allows "DEFAULT_TEXT_SET" to propogate through the text one section
- // at a time without detecting later matches too early. The design of "DO_MOVE"
- // and "UNDO_MOVE" means that the compiler will correctly detect the end of the
- // code, regardless of the length, and end.
- #define Text_MessageBox(%0,%1,%2,%3,%4,%5) PSF:_Text_DialogBox(%0,DIALOG_STYLE_MSGBOX,%1,DO_TEXT_SET:%2 DO_MOVE|||,DO_TEXT_SET:%3 ```,DO_TEXT_SET:%4 ```,DO_TEXT_SET:%5 UN```)
- #define Text_InputBox(%0,%1,%2,%3,%4,%5) PSF:_Text_DialogBox(%0,DIALOG_STYLE_INPUT,%1,DO_TEXT_SET:%2 DO_MOVE|||,DO_TEXT_SET:%3 ```,DO_TEXT_SET:%4 ```,DO_TEXT_SET:%5 UN```)
- #define Text_ListBox(%0,%1,%2,%3,%4,%5) PSF:_Text_DialogBox(%0,DIALOG_STYLE_LIST,%1,DO_TEXT_SET:%2 DO_MOVE|||,DO_TEXT_SET:%3 ```,DO_TEXT_SET:%4 ```,DO_TEXT_SET:%5 UN```)
- #define Text_PasswordBox(%0,%1,%2,%3,%4,%5) PSF:_Text_DialogBox(%0,DIALOG_STYLE_PASSWORD,%1,DO_TEXT_SET:%2 DO_MOVE|||,DO_TEXT_SET:%3 ```,DO_TEXT_SET:%4 ```,DO_TEXT_SET:%5 UN```)
- #define Text_DialogBox(%0,%9,%1,%2,%3,%4,%5) PSF:_Text_DialogBox(%0,%9,%1,DO_TEXT_SET:%2 DO_MOVE|||,DO_TEXT_SET:%3 ```,DO_TEXT_SET:%4 ```,DO_TEXT_SET:%5 UN```)
- //#define Text_MessageBox(%0,%1,%2,%3) PSF:_Text_MessageBox(%0,%1,DEFAULT_TEXT_SET,#%2 DO_MOVE|||,DEFAULT_TEXT_SET,#%3 $$$,DEFAULT_TEXT_SET,#%4 $$$,DEFAULT_TEXT_SET,#%5 UN$$$)
- //#define _Text_MessageBox(%0YCMD:%1) _Text_MessageBox(%0_:YCMD_REP_0:YCMD_REP_1:%1)
- //stock Text_GetAllIDs(
- stock formatex(output[], len, const format[], GLOBAL_TAG_TYPES:...)
- {
- static
- sFormat[1024],
- sTemp[1024];
- // "Format_Standardise" modifies "input" repeatedly.
- //strcpy(sTemp, format);
- strcpy(sFormat, format);
- Format_Standardise(sFormat, sTemp);
- new
- n = (numargs() - 3) * 4;
- if (n)
- {
- // Push all passed parameters.
- new
- arg_start,
- arg_end;
- // Load the real address of the last static parameter. Do this by
- // loading the address of the parameter and then adding the value of
- // [FRM] (frame pointer).
- #emit CONST.alt format
- #emit LCTRL 5
- #emit ADD
- #emit STOR.S.pri arg_start
- // Load the address of the last variable parameter. Do this by adding
- // the number of variables on the value just loaded.
- #emit LOAD.S.alt n
- #emit ADD
- #emit STOR.S.pri arg_end
- new
- arg_cur = arg_end;
- do
- {
- #emit LOAD.S.pri arg_cur
- #emit LOAD.I
- #emit PUSH.pri
- arg_cur -= 4;
- }
- while (arg_cur > arg_start);
- Format_Render(INVALID_PLAYER_ID, NO_LANGUAGE, output, len - 1, 0, e_FORMAT_FLAGS_NONE, sTemp, n / 4);
- #emit LCTRL 4
- #emit LOAD.S.alt n
- #emit ADD
- #emit SCTRL 4
- }
- else
- {
- Format_Render(INVALID_PLAYER_ID, NO_LANGUAGE, output, len - 1, 0, e_FORMAT_FLAGS_NONE, sTemp, 0);
- }
- }
- stock printfex(const format[], GLOBAL_TAG_TYPES:...)
- {
- static
- sFormat[1024],
- sTemp[1024];
- // "Format_Standardise" modifies "input" repeatedly.
- strcpy(sFormat, format);
- Format_Standardise(sFormat, sTemp);
- new
- n = (numargs() - 1) * 4;
- if (n)
- {
- // Push all passed parameters.
- new
- arg_start,
- arg_end;
- // Load the real address of the last static parameter. Do this by
- // loading the address of the parameter and then adding the value of
- // [FRM] (frame pointer).
- #emit CONST.alt format
- #emit LCTRL 5
- #emit ADD
- #emit STOR.S.pri arg_start
- // Load the address of the last variable parameter. Do this by adding
- // the number of variables on the value just loaded.
- #emit LOAD.S.alt n
- #emit ADD
- #emit STOR.S.pri arg_end
- new
- arg_cur = arg_end;
- do
- {
- #emit LOAD.S.pri arg_cur
- #emit LOAD.I
- #emit PUSH.pri
- arg_cur -= 4;
- }
- while (arg_cur > arg_start);
- Format_Render(INVALID_PLAYER_ID, NO_LANGUAGE, sFormat, sizeof (sFormat) - 1, 0, e_FORMAT_FLAGS_NONE, sTemp, n / 4);
- #emit LCTRL 4
- #emit LOAD.S.alt n
- #emit ADD
- #emit SCTRL 4
- }
- else
- {
- Format_Render(INVALID_PLAYER_ID, NO_LANGUAGE, sFormat, sizeof (sFormat) - 1, 0, e_FORMAT_FLAGS_NONE, sTemp, 0);
- }
- print(sFormat);
- }
|