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- /*
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 the "License"; you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI framework.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright C 2011
- the Initial Developer. All Rights Reserved.
- Contributors:
- Y_Less
- koolk
- JoeBullet/Google63
- g_aSlice/Slice
- Misiur
- samphunter
- tianmeta
- maddinat0r
- spacemud
- Crayder
- Dayvison
- Ahmad45123
- Zeex
- irinel1996
- Yiin-
- Chaprnks
- Konstantinos
- Masterchen09
- Southclaws
- PatchwerkQWER
- m0k1
- paulommu
- udan111
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Los - Portuguese translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for
- me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
- Optional plugins:
- Gamer_Z - GPS.
- Incognito - Streamer.
- Me - sscanf2, fixes2, Whirlpool.
- */
- Test:Player_Existing()
- {
- new
- ret[E_USER_PRELOAD];
- Player_Preload("TestPlayer", ret);
- ASSERT(0 == ret[E_USER_PRELOAD_YID]);
- ASSERT(Langs_GetLanguage("EN") == ret[E_USER_PRELOAD_LANG]);
- ASSERT(0x12345678 == ret[E_USER_PRELOAD_BITS]);
- ASSERT(0xAABBCCDD >= ret[E_USER_PRELOAD_DATE]);
- P:I("Note that if these tests fail, you will need to");
- P:I(" first connect to the server as \"TestPlayer\".");
- }
- new
- gBot = INVALID_PLAYER_ID;
- Test:Player_ChangeLanguage()
- {
- // Connect the bot here so that it is done way before the PTest is run.
- ConnectNPC("TestPlayer", "npcidle");
- }
- public OnPlayerConnect(playerid)
- {
- new
- name[MAX_PLAYER_NAME];
- GetPlayerName(playerid, name, sizeof (name));
- if (!strcmp(name, "TestPlayer")) gBot = playerid;
- #if defined Testing_OnPlayerConnect
- return Testing_OnPlayerConnect(playerid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect Testing_OnPlayerConnect
- #if defined Testing_OnPlayerConnect
- forward Testing_OnPlayerConnect(playerid);
- #endif
- PTestInit:Player_ChangeLanguage(playerid)
- {
- // So that their language can be changed.
- Player_ForceLogin(gBot);
- }
- PTest:Player_ChangeLanguage(playerid)
- {
- new
- ret[E_USER_PRELOAD];
- // Check their language is English, then change it to Dutch.
- Player_Preload("TestPlayer", ret);
- ASSERT(Langs_GetLanguage("EN") == ret[E_USER_PRELOAD_LANG]);
- Player_ChangeLanguage(gBot, "NL");
- Player_Preload("TestPlayer", ret);
- ASSERT(Langs_GetLanguage("NL") == ret[E_USER_PRELOAD_LANG]);
- }
- PTestClose:Player_ChangeLanguage(playerid)
- {
- // Reset the player.
- Player_ChangeLanguage(gBot, "EN");
- //Kick(gBot);
- }
- PTestInit:Player_ChangePassword(playerid)
- {
- // So that their password can be changed.
- Player_ForceLogin(gBot);
- }
- PTest:Player_ChangePassword(playerid)
- {
- new
- ret[E_USER_PRELOAD];
- // Change their password.
- Player_Preload("TestPlayer", ret);
- ASSERT(!strcmp(ret[E_USER_PRELOAD_PASS], "24954A7C4E607137A70D701986CC3C3140C143E5B5886362A8ACB647B81592CF1F092C65178F6E3FFFC6691B044D2290215058E09BBE029D23D1D67F41640090"));
- Player_ChangePassword(gBot, "thisisabadpass");
- Player_Preload("TestPlayer", ret);
- ASSERT(!strcmp(ret[E_USER_PRELOAD_PASS], "B506FEEEDFB83EF44A5DC2E00BF1535E58E3B37A044730F2A6718497A224B5455A441F39F9EB91967B38607416A9B85E5DE3CBE3A48E7A77AB5808674EF33822"));
- }
- PTestClose:Player_ChangePassword(playerid)
- {
- // Reset the player.
- Player_ChangePassword(gBot, "thisisanOKpass");
- //Kick(gBot);
- }
- PTestInit:Player_Preload(playerid)
- {
- Player_ForceLogin(gBot);
- }
- PTest:Player_Preload(playerid)
- {
- new
- //name[MAX_PLAYER_NAME],
- ret[E_USER_PRELOAD];
- //GetPlayerName(playerid, name, sizeof (name));
- Player_Preload("TestPlayer", ret);
- ASSERT(Player_GetYID(gBot) == ret[E_USER_PRELOAD_YID]);
- ASSERT(Langs_GetPlayerLanguage(gBot) == ret[E_USER_PRELOAD_LANG]);
- ASSERT(0x12345678 == ret[E_USER_PRELOAD_BITS]);
- ASSERT(gettime() >= ret[E_USER_PRELOAD_DATE]);
- }
- PTestInit:Player_GetID(playerid)
- {
- // So that their password can be changed.
- Player_ForceLogin(gBot);
- }
- PTest:Player_GetID(playerid)
- {
- ASSERT(Player_GetYID(gBot) == 0);
- ASSERT(Player_GetYID(playerid) < 0);
- }
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