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- /*
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 the "License"; you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI framework.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright C 2011
- the Initial Developer. All Rights Reserved.
- Contributors:
- Y_Less
- koolk
- JoeBullet/Google63
- g_aSlice/Slice
- Misiur
- samphunter
- tianmeta
- maddinat0r
- spacemud
- Crayder
- Dayvison
- Ahmad45123
- Zeex
- irinel1996
- Yiin-
- Chaprnks
- Konstantinos
- Masterchen09
- Southclaws
- PatchwerkQWER
- m0k1
- paulommu
- udan111
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Los - Portuguese translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for
- me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
- Optional plugins:
- Gamer_Z - GPS.
- Incognito - Streamer.
- Me - sscanf2, fixes2, Whirlpool.
- */
- #define E_INT_TREE E_BINTREE_INPUT
- #define E_INT_TREE_VALUE E_BINTREE_INPUT_VALUE,
- #define E_INT_TREE_POINTER E_BINTREE_INPUT_POINTER
- #define IntTree BinaryInput
- stock IntTree_Generate(IntTree:tree<>, size = sizeof (tree))
- {
- P:3("IntTree_Generate called: %s, %i", Bintree_DisplayInput(tree), size);
- // That's more or less all there is to it!
- Bintree_Sort(tree, size);
- return 1;
- }
- stock IntTree_FindValue(IntTree:tree<>, value, upper = sizeof (tree))
- {
- P:3("IntTree_FindValue called: %s, %i, %i", Bintree_DisplayInput(tree), value, size);
- new
- idx,
- cur,
- lower = 0;
- while (upper != lower)
- {
- idx = (upper - lower) / 2 + lower,
- cur = tree[idx][E_INT_TREE_VALUE];
- if (cur < value)
- {
- lower = idx + 1;
- }
- else if (cur > value)
- {
- upper = idx;
- }
- else
- {
- return ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
- }
- }
- return BINTREE_NOT_FOUND;
- }
- new
- upper = FIXES_gscAnimIndexes[idx - ('A' - 1)],
- lower = FIXES_gscAnimIndexes[idx - 'A'];
- while (upper != lower)
- {
- idx = (upper - lower) / 2 + lower;
- if ((diff = strcmp(FIXES_gscAnimLib[idx], animlib, true)))
- {
- if (diff > 0) upper = idx;
- else lower = idx + 1;
- }
- else
- {
- // If we hit the "else" branch, we have found the correct
- // animation library from the n-ary search.
- #if FIX_ApplyAnimation_2
- if (FIXES_gsAnimTimer[playerid])
- {
- KillTimer(FIXES_gsAnimTimer[playerid]),
- FIXES_gsAnimTimer[playerid] = 0;
- }
- if (FIXES_gsPlayerAnimLibs[playerid][idx >>> 5] & (1 << (idx & 0x1F)))
- {
- FIXES_gsPlayerAnimLibs[playerid][idx >>> 5] &= ~(1 << (idx & 0x1F)),
- FIXES_gsClassAnimName[playerid][0] = '\0',
- strcat(FIXES_gsClassAnimName[playerid], animname),
- FIXES_gsAnimTimer[playerid] = SetTimerEx("_FIXES_ApplyAnimation", 350, false, "ddfdddddd", playerid, idx, fDelta, loop, lockx, locky, freeze, time, forcesync);
- }
- #endif
- return ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
- }
- }
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