| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638 |
- /*
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 the "License"; you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI framework.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright C 2011
- the Initial Developer. All Rights Reserved.
- Contributors:
- Y_Less
- koolk
- JoeBullet/Google63
- g_aSlice/Slice
- Misiur
- samphunter
- tianmeta
- maddinat0r
- spacemud
- Crayder
- Dayvison
- Ahmad45123
- Zeex
- irinel1996
- Yiin-
- Chaprnks
- Konstantinos
- Masterchen09
- Southclaws
- PatchwerkQWER
- m0k1
- paulommu
- udan111
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Los - Portuguese translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes for
- me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
- Optional plugins:
- Gamer_Z - GPS.
- Incognito - Streamer.
- Me - sscanf2, fixes2, Whirlpool.
- */
- // These are the RGB values for the gametext colours (got manually using GIMP).
- // These need to be added in to the main system so you can type and use them.
- #define SAMP_GAME_TEXT 0x906210AA
- #define SAMP_GAME_TEXT_ 0x906210AA
- #define SAMP_GAME_TEXT_H 0xD89318AA
- #define SAMP_GAME_TEXT_HH 0xFFFF36AA
- #define SAMP_GAME_TEXT_X 0x906210AA
- #define SAMP_GAME_TEXT_XH 0xD89318AA
- #define SAMP_GAME_TEXT_XHH 0xFFFF36AA
- #define SAMP_GAME_TEXT_R 0xB4191DAA
- #define SAMP_GAME_TEXT_RH 0xFF252BAA
- #define SAMP_GAME_TEXT_RHH 0xFF3740AA
- #define SAMP_GAME_TEXT_RHHH 0xFF5260AA
- #define SAMP_GAME_TEXT_RHHHH 0xFF7B90AA
- #define SAMP_GAME_TEXT_RHHHHH 0xFFB8D8AA
- #define SAMP_GAME_TEXT_G 0x36682CAA
- #define SAMP_GAME_TEXT_GH 0x519C42AA
- #define SAMP_GAME_TEXT_GHH 0x79EA63AA
- #define SAMP_GAME_TEXT_GHHH 0xB5FF94AA
- #define SAMP_GAME_TEXT_GHHHH 0xFFFFDEAA
- #define SAMP_GAME_TEXT_B 0x323C7FAA
- #define SAMP_GAME_TEXT_BH 0x4B5ABEAA
- #define SAMP_GAME_TEXT_BHH 0x7087FFAA
- #define SAMP_GAME_TEXT_BHHH 0xA8CAFFAA
- #define SAMP_GAME_TEXT_Y 0xE2C063AA
- #define SAMP_GAME_TEXT_YH 0xFFFF94AA
- #define SAMP_GAME_TEXT_YHH 0xFFFFDEAA
- #define SAMP_GAME_TEXT_P 0xA86EFCAA
- #define SAMP_GAME_TEXT_PH 0xFCA5FFAA
- #define SAMP_GAME_TEXT_PHH 0xFFF7FFAA
- #define SAMP_GAME_TEXT_W 0xFFFFFFAA
- #define SAMP_GAME_TEXT_L 0x000000AA
- // Second spellings.
- #define SAMP_GAMETEXT 0x906210AA
- #define SAMP_GAMETEXT_ 0x906210AA
- #define SAMP_GAMETEXT_H 0xD89318AA
- #define SAMP_GAMETEXT_HH 0xFFFF36AA
- #define SAMP_GAMETEXT_X 0x906210AA
- #define SAMP_GAMETEXT_XH 0xD89318AA
- #define SAMP_GAMETEXT_XHH 0xFFFF36AA
- #define SAMP_GAMETEXT_R 0xB4191DAA
- #define SAMP_GAMETEXT_RH 0xFF252BAA
- #define SAMP_GAMETEXT_RHH 0xFF3740AA
- #define SAMP_GAMETEXT_RHHH 0xFF5260AA
- #define SAMP_GAMETEXT_RHHHH 0xFF7B90AA
- #define SAMP_GAMETEXT_RHHHHH 0xFFB8D8AA
- #define SAMP_GAMETEXT_G 0x36682CAA
- #define SAMP_GAMETEXT_GH 0x519C42AA
- #define SAMP_GAMETEXT_GHH 0x79EA63AA
- #define SAMP_GAMETEXT_GHHH 0xB5FF94AA
- #define SAMP_GAMETEXT_GHHHH 0xFFFFDEAA
- #define SAMP_GAMETEXT_B 0x323C7FAA
- #define SAMP_GAMETEXT_BH 0x4B5ABEAA
- #define SAMP_GAMETEXT_BHH 0x7087FFAA
- #define SAMP_GAMETEXT_BHHH 0xA8CAFFAA
- #define SAMP_GAMETEXT_Y 0xE2C063AA
- #define SAMP_GAMETEXT_YH 0xFFFF94AA
- #define SAMP_GAMETEXT_YHH 0xFFFFDEAA
- #define SAMP_GAMETEXT_P 0xA86EFCAA
- #define SAMP_GAMETEXT_PH 0xFCA5FFAA
- #define SAMP_GAMETEXT_PHH 0xFFF7FFAA
- #define SAMP_GAMETEXT_W 0xFFFFFFAA
- #define SAMP_GAMETEXT_L 0x000000AA
- // Third spellings.
- #define SAMP_GT 0x906210AA
- #define SAMP_GT_ 0x906210AA
- #define SAMP_GT_H 0xD89318AA
- #define SAMP_GT_HH 0xFFFF36AA
- #define SAMP_GT_X 0x906210AA
- #define SAMP_GT_XH 0xD89318AA
- #define SAMP_GT_XHH 0xFFFF36AA
- #define SAMP_GT_R 0xB4191DAA
- #define SAMP_GT_RH 0xFF252BAA
- #define SAMP_GT_RHH 0xFF3740AA
- #define SAMP_GT_RHHH 0xFF5260AA
- #define SAMP_GT_RHHHH 0xFF7B90AA
- #define SAMP_GT_RHHHHH 0xFFB8D8AA
- #define SAMP_GT_G 0x36682CAA
- #define SAMP_GT_GH 0x519C42AA
- #define SAMP_GT_GHH 0x79EA63AA
- #define SAMP_GT_GHHH 0xB5FF94AA
- #define SAMP_GT_GHHHH 0xFFFFDEAA
- #define SAMP_GT_B 0x323C7FAA
- #define SAMP_GT_BH 0x4B5ABEAA
- #define SAMP_GT_BHH 0x7087FFAA
- #define SAMP_GT_BHHH 0xA8CAFFAA
- #define SAMP_GT_Y 0xE2C063AA
- #define SAMP_GT_YH 0xFFFF94AA
- #define SAMP_GT_YHH 0xFFFFDEAA
- #define SAMP_GT_P 0xA86EFCAA
- #define SAMP_GT_PH 0xFCA5FFAA
- #define SAMP_GT_PHH 0xFFF7FFAA
- #define SAMP_GT_W 0xFFFFFFAA
- #define SAMP_GT_L 0x000000AA
- #define SAMP_GAME_TEXT_h 0xD89318AA
- #define SAMP_GAME_TEXT_hh 0xFFFF36AA
- #define SAMP_GAME_TEXT_x 0x906210AA
- #define SAMP_GAME_TEXT_xh 0xD89318AA
- #define SAMP_GAME_TEXT_xhh 0xFFFF36AA
- #define SAMP_GAME_TEXT_r 0xB4191DAA
- #define SAMP_GAME_TEXT_rh 0xFF252BAA
- #define SAMP_GAME_TEXT_rhh 0xFF3740AA
- #define SAMP_GAME_TEXT_rhhh 0xFF5260AA
- #define SAMP_GAME_TEXT_rhhhh 0xFF7B90AA
- #define SAMP_GAME_TEXT_rhhhhh 0xFFB8D8AA
- #define SAMP_GAME_TEXT_g 0x36682CAA
- #define SAMP_GAME_TEXT_gh 0x519C42AA
- #define SAMP_GAME_TEXT_ghh 0x79EA63AA
- #define SAMP_GAME_TEXT_ghhh 0xB5FF94AA
- #define SAMP_GAME_TEXT_ghhhh 0xFFFFDEAA
- #define SAMP_GAME_TEXT_b 0x323C7FAA
- #define SAMP_GAME_TEXT_bh 0x4B5ABEAA
- #define SAMP_GAME_TEXT_bhh 0x7087FFAA
- #define SAMP_GAME_TEXT_bhhh 0xA8CAFFAA
- #define SAMP_GAME_TEXT_y 0xE2C063AA
- #define SAMP_GAME_TEXT_yh 0xFFFF94AA
- #define SAMP_GAME_TEXT_yhh 0xFFFFDEAA
- #define SAMP_GAME_TEXT_p 0xA86EFCAA
- #define SAMP_GAME_TEXT_ph 0xFCA5FFAA
- #define SAMP_GAME_TEXT_phh 0xFFF7FFAA
- #define SAMP_GAME_TEXT_w 0xFFFFFFAA
- #define SAMP_GAME_TEXT_l 0x000000AA
- // Second spellings.
- #define SAMP_GAMETEXT_h 0xD89318AA
- #define SAMP_GAMETEXT_hh 0xFFFF36AA
- #define SAMP_GAMETEXT_x 0x906210AA
- #define SAMP_GAMETEXT_xh 0xD89318AA
- #define SAMP_GAMETEXT_xhh 0xFFFF36AA
- #define SAMP_GAMETEXT_r 0xB4191DAA
- #define SAMP_GAMETEXT_rh 0xFF252BAA
- #define SAMP_GAMETEXT_rhh 0xFF3740AA
- #define SAMP_GAMETEXT_rhhh 0xFF5260AA
- #define SAMP_GAMETEXT_rhhhh 0xFF7B90AA
- #define SAMP_GAMETEXT_rhhhhh 0xFFB8D8AA
- #define SAMP_GAMETEXT_g 0x36682CAA
- #define SAMP_GAMETEXT_gh 0x519C42AA
- #define SAMP_GAMETEXT_ghh 0x79EA63AA
- #define SAMP_GAMETEXT_ghhh 0xB5FF94AA
- #define SAMP_GAMETEXT_ghhhh 0xFFFFDEAA
- #define SAMP_GAMETEXT_b 0x323C7FAA
- #define SAMP_GAMETEXT_bh 0x4B5ABEAA
- #define SAMP_GAMETEXT_bhh 0x7087FFAA
- #define SAMP_GAMETEXT_bhhh 0xA8CAFFAA
- #define SAMP_GAMETEXT_y 0xE2C063AA
- #define SAMP_GAMETEXT_yh 0xFFFF94AA
- #define SAMP_GAMETEXT_yhh 0xFFFFDEAA
- #define SAMP_GAMETEXT_p 0xA86EFCAA
- #define SAMP_GAMETEXT_ph 0xFCA5FFAA
- #define SAMP_GAMETEXT_phh 0xFFF7FFAA
- #define SAMP_GAMETEXT_w 0xFFFFFFAA
- #define SAMP_GAMETEXT_l 0x000000AA
- // Third spellings.
- #define SAMP_GT_h 0xD89318AA
- #define SAMP_GT_hh 0xFFFF36AA
- #define SAMP_GT_x 0x906210AA
- #define SAMP_GT_xh 0xD89318AA
- #define SAMP_GT_xhh 0xFFFF36AA
- #define SAMP_GT_r 0xB4191DAA
- #define SAMP_GT_rh 0xFF252BAA
- #define SAMP_GT_rhh 0xFF3740AA
- #define SAMP_GT_rhhh 0xFF5260AA
- #define SAMP_GT_rhhhh 0xFF7B90AA
- #define SAMP_GT_rhhhhh 0xFFB8D8AA
- #define SAMP_GT_g 0x36682CAA
- #define SAMP_GT_gh 0x519C42AA
- #define SAMP_GT_ghh 0x79EA63AA
- #define SAMP_GT_ghhh 0xB5FF94AA
- #define SAMP_GT_ghhhh 0xFFFFDEAA
- #define SAMP_GT_b 0x323C7FAA
- #define SAMP_GT_bh 0x4B5ABEAA
- #define SAMP_GT_bhh 0x7087FFAA
- #define SAMP_GT_bhhh 0xA8CAFFAA
- #define SAMP_GT_y 0xE2C063AA
- #define SAMP_GT_yh 0xFFFF94AA
- #define SAMP_GT_yhh 0xFFFFDEAA
- #define SAMP_GT_p 0xA86EFCAA
- #define SAMP_GT_ph 0xFCA5FFAA
- #define SAMP_GT_phh 0xFFF7FFAA
- #define SAMP_GT_w 0xFFFFFFAA
- #define SAMP_GT_l 0x000000AA
- // These are the RGB values for the gametext colours (got manually using GIMP).
- // These need to be added in to the main system so you can type and use them.
- #define Y_GAME_TEXT 0x90621000
- #define Y_GAME_TEXT_ 0x90621000
- #define Y_GAME_TEXT_H 0xD8931800
- #define Y_GAME_TEXT_HH 0xFFFF3600
- #define Y_GAME_TEXT_X 0x90621000
- #define Y_GAME_TEXT_XH 0xD8931800
- #define Y_GAME_TEXT_XHH 0xFFFF3600
- #define Y_GAME_TEXT_R 0xB4191D00
- #define Y_GAME_TEXT_RH 0xFF252B00
- #define Y_GAME_TEXT_RHH 0xFF374000
- #define Y_GAME_TEXT_RHHH 0xFF526000
- #define Y_GAME_TEXT_RHHHH 0xFF7B9000
- #define Y_GAME_TEXT_RHHHHH 0xFFB8D800
- #define Y_GAME_TEXT_G 0x36682C00
- #define Y_GAME_TEXT_GH 0x519C4200
- #define Y_GAME_TEXT_GHH 0x79EA6300
- #define Y_GAME_TEXT_GHHH 0xB5FF9400
- #define Y_GAME_TEXT_GHHHH 0xFFFFDE00
- #define Y_GAME_TEXT_B 0x323C7F00
- #define Y_GAME_TEXT_BH 0x4B5ABE00
- #define Y_GAME_TEXT_BHH 0x7087FF00
- #define Y_GAME_TEXT_BHHH 0xA8CAFF00
- #define Y_GAME_TEXT_Y 0xE2C06300
- #define Y_GAME_TEXT_YH 0xFFFF9400
- #define Y_GAME_TEXT_YHH 0xFFFFDE00
- #define Y_GAME_TEXT_P 0xA86EFC00
- #define Y_GAME_TEXT_PH 0xFCA5FF00
- #define Y_GAME_TEXT_PHH 0xFFF7FF00
- #define Y_GAME_TEXT_W 0xFFFFFF00
- #define Y_GAME_TEXT_L 0x00000000
- #define Y_GAMETEXT 0x90621000
- #define Y_GAMETEXT_ 0x90621000
- #define Y_GAMETEXT_H 0xD8931800
- #define Y_GAMETEXT_HH 0xFFFF3600
- #define Y_GAMETEXT_X 0x90621000
- #define Y_GAMETEXT_XH 0xD8931800
- #define Y_GAMETEXT_XHH 0xFFFF3600
- #define Y_GAMETEXT_R 0xB4191D00
- #define Y_GAMETEXT_RH 0xFF252B00
- #define Y_GAMETEXT_RHH 0xFF374000
- #define Y_GAMETEXT_RHHH 0xFF526000
- #define Y_GAMETEXT_RHHHH 0xFF7B9000
- #define Y_GAMETEXT_RHHHHH 0xFFB8D800
- #define Y_GAMETEXT_G 0x36682C00
- #define Y_GAMETEXT_GH 0x519C4200
- #define Y_GAMETEXT_GHH 0x79EA6300
- #define Y_GAMETEXT_GHHH 0xB5FF9400
- #define Y_GAMETEXT_GHHHH 0xFFFFDE00
- #define Y_GAMETEXT_B 0x323C7F00
- #define Y_GAMETEXT_BH 0x4B5ABE00
- #define Y_GAMETEXT_BHH 0x7087FF00
- #define Y_GAMETEXT_BHHH 0xA8CAFF00
- #define Y_GAMETEXT_Y 0xE2C06300
- #define Y_GAMETEXT_YH 0xFFFF9400
- #define Y_GAMETEXT_YHH 0xFFFFDE00
- #define Y_GAMETEXT_P 0xA86EFC00
- #define Y_GAMETEXT_PH 0xFCA5FF00
- #define Y_GAMETEXT_PHH 0xFFF7FF00
- #define Y_GAMETEXT_W 0xFFFFFF00
- #define Y_GAMETEXT_L 0x00000000
- #define Y_GT 0x90621000
- #define Y_GT_ 0x90621000
- #define Y_GT_H 0xD8931800
- #define Y_GT_HH 0xFFFF3600
- #define Y_GT_X 0x90621000
- #define Y_GT_XH 0xD8931800
- #define Y_GT_XHH 0xFFFF3600
- #define Y_GT_R 0xB4191D00
- #define Y_GT_RH 0xFF252B00
- #define Y_GT_RHH 0xFF374000
- #define Y_GT_RHHH 0xFF526000
- #define Y_GT_RHHHH 0xFF7B9000
- #define Y_GT_RHHHHH 0xFFB8D800
- #define Y_GT_G 0x36682C00
- #define Y_GT_GH 0x519C4200
- #define Y_GT_GHH 0x79EA6300
- #define Y_GT_GHHH 0xB5FF9400
- #define Y_GT_GHHHH 0xFFFFDE00
- #define Y_GT_B 0x323C7F00
- #define Y_GT_BH 0x4B5ABE00
- #define Y_GT_BHH 0x7087FF00
- #define Y_GT_BHHH 0xA8CAFF00
- #define Y_GT_Y 0xE2C06300
- #define Y_GT_YH 0xFFFF9400
- #define Y_GT_YHH 0xFFFFDE00
- #define Y_GT_P 0xA86EFC00
- #define Y_GT_PH 0xFCA5FF00
- #define Y_GT_PHH 0xFFF7FF00
- #define Y_GT_W 0xFFFFFF00
- #define Y_GT_L 0x00000000
- #define Y_GAME_TEXT_h 0xD8931800
- #define Y_GAME_TEXT_hh 0xFFFF3600
- #define Y_GAME_TEXT_x 0x90621000
- #define Y_GAME_TEXT_xh 0xD8931800
- #define Y_GAME_TEXT_xhh 0xFFFF3600
- #define Y_GAME_TEXT_r 0xB4191D00
- #define Y_GAME_TEXT_rh 0xFF252B00
- #define Y_GAME_TEXT_rhh 0xFF374000
- #define Y_GAME_TEXT_rhhh 0xFF526000
- #define Y_GAME_TEXT_rhhhh 0xFF7B9000
- #define Y_GAME_TEXT_rhhhhh 0xFFB8D800
- #define Y_GAME_TEXT_g 0x36682C00
- #define Y_GAME_TEXT_gh 0x519C4200
- #define Y_GAME_TEXT_ghh 0x79EA6300
- #define Y_GAME_TEXT_ghhh 0xB5FF9400
- #define Y_GAME_TEXT_ghhhh 0xFFFFDE00
- #define Y_GAME_TEXT_b 0x323C7F00
- #define Y_GAME_TEXT_bh 0x4B5ABE00
- #define Y_GAME_TEXT_bhh 0x7087FF00
- #define Y_GAME_TEXT_bhhh 0xA8CAFF00
- #define Y_GAME_TEXT_y 0xE2C06300
- #define Y_GAME_TEXT_yh 0xFFFF9400
- #define Y_GAME_TEXT_yhh 0xFFFFDE00
- #define Y_GAME_TEXT_p 0xA86EFC00
- #define Y_GAME_TEXT_ph 0xFCA5FF00
- #define Y_GAME_TEXT_phh 0xFFF7FF00
- #define Y_GAME_TEXT_w 0xFFFFFF00
- #define Y_GAME_TEXT_l 0x00000000
- #define Y_GAMETEXT_h 0xD8931800
- #define Y_GAMETEXT_hh 0xFFFF3600
- #define Y_GAMETEXT_x 0x90621000
- #define Y_GAMETEXT_xh 0xD8931800
- #define Y_GAMETEXT_xhh 0xFFFF3600
- #define Y_GAMETEXT_r 0xB4191D00
- #define Y_GAMETEXT_rh 0xFF252B00
- #define Y_GAMETEXT_rhh 0xFF374000
- #define Y_GAMETEXT_rhhh 0xFF526000
- #define Y_GAMETEXT_rhhhh 0xFF7B9000
- #define Y_GAMETEXT_rhhhhh 0xFFB8D800
- #define Y_GAMETEXT_g 0x36682C00
- #define Y_GAMETEXT_gh 0x519C4200
- #define Y_GAMETEXT_ghh 0x79EA6300
- #define Y_GAMETEXT_ghhh 0xB5FF9400
- #define Y_GAMETEXT_ghhhh 0xFFFFDE00
- #define Y_GAMETEXT_b 0x323C7F00
- #define Y_GAMETEXT_bh 0x4B5ABE00
- #define Y_GAMETEXT_bhh 0x7087FF00
- #define Y_GAMETEXT_bhhh 0xA8CAFF00
- #define Y_GAMETEXT_y 0xE2C06300
- #define Y_GAMETEXT_yh 0xFFFF9400
- #define Y_GAMETEXT_yhh 0xFFFFDE00
- #define Y_GAMETEXT_p 0xA86EFC00
- #define Y_GAMETEXT_ph 0xFCA5FF00
- #define Y_GAMETEXT_phh 0xFFF7FF00
- #define Y_GAMETEXT_w 0xFFFFFF00
- #define Y_GAMETEXT_l 0x00000000
- #define Y_GT_h 0xD8931800
- #define Y_GT_hh 0xFFFF3600
- #define Y_GT_x 0x90621000
- #define Y_GT_xh 0xD8931800
- #define Y_GT_xhh 0xFFFF3600
- #define Y_GT_r 0xB4191D00
- #define Y_GT_rh 0xFF252B00
- #define Y_GT_rhh 0xFF374000
- #define Y_GT_rhhh 0xFF526000
- #define Y_GT_rhhhh 0xFF7B9000
- #define Y_GT_rhhhhh 0xFFB8D800
- #define Y_GT_g 0x36682C00
- #define Y_GT_gh 0x519C4200
- #define Y_GT_ghh 0x79EA6300
- #define Y_GT_ghhh 0xB5FF9400
- #define Y_GT_ghhhh 0xFFFFDE00
- #define Y_GT_b 0x323C7F00
- #define Y_GT_bh 0x4B5ABE00
- #define Y_GT_bhh 0x7087FF00
- #define Y_GT_bhhh 0xA8CAFF00
- #define Y_GT_y 0xE2C06300
- #define Y_GT_yh 0xFFFF9400
- #define Y_GT_yhh 0xFFFFDE00
- #define Y_GT_p 0xA86EFC00
- #define Y_GT_ph 0xFCA5FF00
- #define Y_GT_phh 0xFFF7FF00
- #define Y_GT_w 0xFFFFFF00
- #define Y_GT_l 0x00000000
- // String versions.
- #define GT__ "{906210}"
- #define GT_H "{D89318}"
- #define GT_HH "{FFFF36}"
- #define GT_X "{906210}"
- #define GT_XH "{D89318}"
- #define GT_XHH "{FFFF36}"
- #define GT_R "{B4191D}"
- #define GT_RH "{FF252B}"
- #define GT_RHH "{FF3740}"
- #define GT_RHHH "{FF5260}"
- #define GT_RHHHH "{FF7B90}"
- #define GT_RHHHHH "{FFB8D8}"
- #define GT_G "{36682C}"
- #define GT_GH "{519C42}"
- #define GT_GHH "{79EA63}"
- #define GT_GHHH "{B5FF94}"
- #define GT_GHHHH "{FFFFDE}"
- #define GT_B "{323C7F}"
- #define GT_BH "{4B5ABE}"
- #define GT_BHH "{7087FF}"
- #define GT_BHHH "{A8CAFF}"
- #define GT_Y "{E2C063}"
- #define GT_YH "{FFFF94}"
- #define GT_YHH "{FFFFDE}"
- #define GT_P "{A86EFC}"
- #define GT_PH "{FCA5FF}"
- #define GT_PHH "{FFF7FF}"
- #define GT_W "{FFFFFF}"
- #define GT_L "{000000}"
- #define GT_h "{D89318}"
- #define GT_hh "{FFFF36}"
- #define GT_x "{906210}"
- #define GT_xh "{D89318}"
- #define GT_xhh "{FFFF36}"
- #define GT_r "{B4191D}"
- #define GT_rh "{FF252B}"
- #define GT_rhh "{FF3740}"
- #define GT_rhhh "{FF5260}"
- #define GT_rhhhh "{FF7B90}"
- #define GT_rhhhhh "{FFB8D8}"
- #define GT_g "{36682C}"
- #define GT_gh "{519C42}"
- #define GT_ghh "{79EA63}"
- #define GT_ghhh "{B5FF94}"
- #define GT_ghhhh "{FFFFDE}"
- #define GT_b "{323C7F}"
- #define GT_bh "{4B5ABE}"
- #define GT_bhh "{7087FF}"
- #define GT_bhhh "{A8CAFF}"
- #define GT_y "{E2C063}"
- #define GT_yh "{FFFF94}"
- #define GT_yhh "{FFFFDE}"
- #define GT_p "{A86EFC}"
- #define GT_ph "{FCA5FF}"
- #define GT_phh "{FFF7FF}"
- #define GT_w "{FFFFFF}"
- #define GT_l "{000000}"
- #define GAMETEXT_ "{906210}"
- #define GAMETEXT_H "{D89318}"
- #define GAMETEXT_HH "{FFFF36}"
- #define GAMETEXT_X "{906210}"
- #define GAMETEXT_XH "{D89318}"
- #define GAMETEXT_XHH "{FFFF36}"
- #define GAMETEXT_R "{B4191D}"
- #define GAMETEXT_RH "{FF252B}"
- #define GAMETEXT_RHH "{FF3740}"
- #define GAMETEXT_RHHH "{FF5260}"
- #define GAMETEXT_RHHHH "{FF7B90}"
- #define GAMETEXT_RHHHHH "{FFB8D8}"
- #define GAMETEXT_G "{36682C}"
- #define GAMETEXT_GH "{519C42}"
- #define GAMETEXT_GHH "{79EA63}"
- #define GAMETEXT_GHHH "{B5FF94}"
- #define GAMETEXT_GHHHH "{FFFFDE}"
- #define GAMETEXT_B "{323C7F}"
- #define GAMETEXT_BH "{4B5ABE}"
- #define GAMETEXT_BHH "{7087FF}"
- #define GAMETEXT_BHHH "{A8CAFF}"
- #define GAMETEXT_Y "{E2C063}"
- #define GAMETEXT_YH "{FFFF94}"
- #define GAMETEXT_YHH "{FFFFDE}"
- #define GAMETEXT_P "{A86EFC}"
- #define GAMETEXT_PH "{FCA5FF}"
- #define GAMETEXT_PHH "{FFF7FF}"
- #define GAMETEXT_W "{FFFFFF}"
- #define GAMETEXT_L "{000000}"
- #define GAMETEXT_h "{D89318}"
- #define GAMETEXT_hh "{FFFF36}"
- #define GAMETEXT_x "{906210}"
- #define GAMETEXT_xh "{D89318}"
- #define GAMETEXT_xhh "{FFFF36}"
- #define GAMETEXT_r "{B4191D}"
- #define GAMETEXT_rh "{FF252B}"
- #define GAMETEXT_rhh "{FF3740}"
- #define GAMETEXT_rhhh "{FF5260}"
- #define GAMETEXT_rhhhh "{FF7B90}"
- #define GAMETEXT_rhhhhh "{FFB8D8}"
- #define GAMETEXT_g "{36682C}"
- #define GAMETEXT_gh "{519C42}"
- #define GAMETEXT_ghh "{79EA63}"
- #define GAMETEXT_ghhh "{B5FF94}"
- #define GAMETEXT_ghhhh "{FFFFDE}"
- #define GAMETEXT_b "{323C7F}"
- #define GAMETEXT_bh "{4B5ABE}"
- #define GAMETEXT_bhh "{7087FF}"
- #define GAMETEXT_bhhh "{A8CAFF}"
- #define GAMETEXT_y "{E2C063}"
- #define GAMETEXT_yh "{FFFF94}"
- #define GAMETEXT_yhh "{FFFFDE}"
- #define GAMETEXT_p "{A86EFC}"
- #define GAMETEXT_ph "{FCA5FF}"
- #define GAMETEXT_phh "{FFF7FF}"
- #define GAMETEXT_w "{FFFFFF}"
- #define GAMETEXT_l "{000000}"
- #define GAME_TEXT_ "{906210}"
- #define GAME_TEXT_H "{D89318}"
- #define GAME_TEXT_HH "{FFFF36}"
- #define GAME_TEXT_X "{906210}"
- #define GAME_TEXT_XH "{D89318}"
- #define GAME_TEXT_XHH "{FFFF36}"
- #define GAME_TEXT_R "{B4191D}"
- #define GAME_TEXT_RH "{FF252B}"
- #define GAME_TEXT_RHH "{FF3740}"
- #define GAME_TEXT_RHHH "{FF5260}"
- #define GAME_TEXT_RHHHH "{FF7B90}"
- #define GAME_TEXT_RHHHHH "{FFB8D8}"
- #define GAME_TEXT_G "{36682C}"
- #define GAME_TEXT_GH "{519C42}"
- #define GAME_TEXT_GHH "{79EA63}"
- #define GAME_TEXT_GHHH "{B5FF94}"
- #define GAME_TEXT_GHHHH "{FFFFDE}"
- #define GAME_TEXT_B "{323C7F}"
- #define GAME_TEXT_BH "{4B5ABE}"
- #define GAME_TEXT_BHH "{7087FF}"
- #define GAME_TEXT_BHHH "{A8CAFF}"
- #define GAME_TEXT_Y "{E2C063}"
- #define GAME_TEXT_YH "{FFFF94}"
- #define GAME_TEXT_YHH "{FFFFDE}"
- #define GAME_TEXT_P "{A86EFC}"
- #define GAME_TEXT_PH "{FCA5FF}"
- #define GAME_TEXT_PHH "{FFF7FF}"
- #define GAME_TEXT_W "{FFFFFF}"
- #define GAME_TEXT_L "{000000}"
- #define GAME_TEXT_h "{D89318}"
- #define GAME_TEXT_hh "{FFFF36}"
- #define GAME_TEXT_x "{906210}"
- #define GAME_TEXT_xh "{D89318}"
- #define GAME_TEXT_xhh "{FFFF36}"
- #define GAME_TEXT_r "{B4191D}"
- #define GAME_TEXT_rh "{FF252B}"
- #define GAME_TEXT_rhh "{FF3740}"
- #define GAME_TEXT_rhhh "{FF5260}"
- #define GAME_TEXT_rhhhh "{FF7B90}"
- #define GAME_TEXT_rhhhhh "{FFB8D8}"
- #define GAME_TEXT_g "{36682C}"
- #define GAME_TEXT_gh "{519C42}"
- #define GAME_TEXT_ghh "{79EA63}"
- #define GAME_TEXT_ghhh "{B5FF94}"
- #define GAME_TEXT_ghhhh "{FFFFDE}"
- #define GAME_TEXT_b "{323C7F}"
- #define GAME_TEXT_bh "{4B5ABE}"
- #define GAME_TEXT_bhh "{7087FF}"
- #define GAME_TEXT_bhhh "{A8CAFF}"
- #define GAME_TEXT_y "{E2C063}"
- #define GAME_TEXT_yh "{FFFF94}"
- #define GAME_TEXT_yhh "{FFFFDE}"
- #define GAME_TEXT_p "{A86EFC}"
- #define GAME_TEXT_ph "{FCA5FF}"
- #define GAME_TEXT_phh "{FFF7FF}"
- #define GAME_TEXT_w "{FFFFFF}"
- #define GAME_TEXT_l "{000000}"
- // Clever versions.
- #define _GT_ 906210
- #define _GT_h D89318
- #define _GT_hh FFFF36
- #define _GT_x 906210
- #define _GT_xh D89318
- #define _GT_xhh FFFF36
- #define _GT_r B4191D
- #define _GT_rh FF252B
- #define _GT_rhh FF3740
- #define _GT_rhhh FF5260
- #define _GT_rhhhh FF7B90
- #define _GT_rhhhhh FFB8D8
- #define _GT_g 36682C
- #define _GT_gh 519C42
- #define _GT_ghh 79EA63
- #define _GT_ghhh B5FF94
- #define _GT_ghhhh FFFFDE
- #define _GT_b 323C7F
- #define _GT_bh 4B5ABE
- #define _GT_bhh 7087FF
- #define _GT_bhhh A8CAFF
- #define _GT_y E2C063
- #define _GT_yh FFFF94
- #define _GT_yhh FFFFDE
- #define _GT_p A86EFC
- #define _GT_ph FCA5FF
- #define _GT_phh FFF7FF
- #define _GT_w FFFFFF
- #define _GT_l 000000
|