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- // Developers notes
- /* # Coding guideline
- * Add +1 at the end of array declarations to visually account for null bit.
- * Always log first.
- * Always notify discord last.
- * Always wait for other queries to finish before initiating one: "sql_wait(sqlHandle); // Wait for other queries to finish"
- * Delete GVar strings as soon as possible, but at least before the player quits or the gamemode exits, as per: https://forum.sa-mp.com/showthread.php?t=151076
- */
- /* # Style guide
- * GLOBAL_CONSTANT
- * local_variable
- * someFunction
- * SomeClass
- */
- /* # Adding a discord bot to your guild.
- https://discordapp.com/oauth2/authorize?client_id=%CLIENT_ID%&scope=bot&permissions=3072
- Where %CLEINT_ID% is the client id.
- */
- /* # To do:
- * Add geoiplib, to make connect messages fancier, and add a locate command.
- * Show underscores as spaces and convert spaces in changename input to undescores before regex chack.
- * Add table for bans and kicks.
- * Vip limit on characters.
- */
- /// Global definitions
- // Colours
- /*
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_BLUE 0x0000BBAA
- #define COLOR_LIGHTBLUE 0x33CCFFAA
- #define COLOR_ORANGE 0xFF9900AA
- #define COLOR_RED 0xAA3333AA
- #define COLOR_LIME 0x10F441AA
- #define COLOR_NAVY 0x000080AA
- #define COLOR_AQUA 0xF0F8FFAA
- #define COLOR_CRIMSON 0xDC143CAA
- #define COLOR_BISQUE 0xFFE4C4AA
- #define COLOR_BLACK 0x000000AA
- #define COLOR_CHARTREUSE 0x7FFF00AA
- #define COLOR_BROWN 0XA52A2AAA
- #define COLOR_CORAL 0xFF7F50AA
- #define COLOR_GOLD 0xB8860BAA
- #define COLOR_GREENYELLOW 0xADFF2FAA
- #define COLOR_INDIGO 0x4B00B0AA
- #define COLOR_IVORY 0xFFFF82AA
- #define COLOR_LAWNGREEN 0x7CFC00AA
- #define COLOR_SEAGREEN 0x20B2AAAA
- #define COLOR_SEAGREEN 0x2E8B57AA
- #define COLOR_LIMEGREEN 0x32CD32AA //<--- Dark lime
- #define COLOR_MIDNIGHTBLUE 0X191970AA
- #define COLOR_MAROON 0x800000AA
- #define COLOR_OLIVE 0x808000AA
- #define COLOR_ORANGERED 0xFF4500AA
- #define COLOR_PINK 0xFFC0CBAA // - Light light pink
- #define COLOR_SPRINGGREEN 0x00FF7FAA
- #define COLOR_TOMATO 0xFF6347AA // - Tomato >:/ sounds wrong lol... well... :P
- #define COLOR_YELLOWGREEN 0x9ACD32AA //- like military green
- #define COLOR_MEDIUMAQUA 0x83BFBFAA
- #define COLOR_MEDIUMMAGENTA 0x8B008BAA // dark magenta ^^
- */
- #define COLOR_ACTIVEBORDER 0xB4B4B4FF
- #define COLOR_ACTIVECAPTION 0x99B4D1FF
- #define COLOR_ACTIVECAPTIONTEXT 0x000000FF
- #define COLOR_ALICEBLUE 0xF0F8FFFF
- #define COLOR_ANTIQUEWHITE 0xFAEBD7FF
- #define COLOR_APPWORKSPACE 0xABABABFF
- #define COLOR_AQUA 0x00FFFFFF
- #define COLOR_AQUAMARINE 0x7FFFD4FF
- #define COLOR_AZURE 0xF0FFFFFF
- #define COLOR_BEIGE 0xF5F5DCFF
- #define COLOR_BISQUE 0xFFE4C4FF
- #define COLOR_BLACK 0x000000FF
- #define COLOR_BLANCHEDALMOND 0xFFEBCDFF
- #define COLOR_BLUE 0x0000FFFF
- #define COLOR_BLUEVIOLET 0x8A2BE2FF
- #define COLOR_BROWN 0xA52A2AFF
- #define COLOR_BURLYWOOD 0xDEB887FF
- #define COLOR_BUTTONFACE 0xF0F0F0FF
- #define COLOR_BUTTONHIGHLIGHT 0xFFFFFFFF
- #define COLOR_BUTTONSHADOW 0xA0A0A0FF
- #define COLOR_CADETBLUE 0x5F9EA0FF
- #define COLOR_CHARTREUSE 0x7FFF00FF
- #define COLOR_CHOCOLATE 0xD2691EFF
- #define COLOR_CONTROL 0xF0F0F0FF
- #define COLOR_CONTROLDARK 0xA0A0A0FF
- #define COLOR_CONTROLDARKDARK 0x696969FF
- #define COLOR_CONTROLLIGHT 0xE3E3E3FF
- #define COLOR_CONTROLLIGHTLIGHT 0xFFFFFFFF
- #define COLOR_CONTROLTEXT 0x000000FF
- #define COLOR_CORAL 0xFF7F50FF
- #define COLOR_CORNFLOWERBLUE 0x6495EDFF
- #define COLOR_CORNSILK 0xFFF8DCFF
- #define COLOR_CRIMSON 0xDC143CFF
- #define COLOR_CYAN 0x00FFFFFF
- #define COLOR_DARKBLUE 0x00008BFF
- #define COLOR_DARKCYAN 0x008B8BFF
- #define COLOR_DARKGOLDENROD 0xB8860BFF
- #define COLOR_DARKGRAY 0xA9A9A9FF
- #define COLOR_DARKGREEN 0x006400FF
- #define COLOR_DARKKHAKI 0xBDB76BFF
- #define COLOR_DARKMAGENTA 0x8B008BFF
- #define COLOR_DARKOLIVEGREEN 0x556B2FFF
- #define COLOR_DARKORANGE 0xFF8C00FF
- #define COLOR_DARKORCHID 0x9932CCFF
- #define COLOR_DARKRED 0x8B0000FF
- #define COLOR_DARKSALMON 0xE9967AFF
- #define COLOR_DARKSEAGREEN 0x8FBC8BFF
- #define COLOR_DARKSLATEBLUE 0x483D8BFF
- #define COLOR_DARKSLATEGRAY 0x2F4F4FFF
- #define COLOR_DARKTURQUOISE 0x00CED1FF
- #define COLOR_DARKVIOLET 0x9400D3FF
- #define COLOR_DEEPPINK 0xFF1493FF
- #define COLOR_DEEPSKYBLUE 0x00BFFFFF
- #define COLOR_DEFAULT_CHAT 0xFFFFFFFF
- #define COLOR_DESKTOP 0x000000FF
- #define COLOR_DIMGRAY 0x696969FF
- #define COLOR_DODGERBLUE 0x1E90FFFF
- #define COLOR_FIREBRICK 0xB22222FF
- #define COLOR_FLBLUE 0x6495EDAA
- #define COLOR_FLORALWHITE 0xFFFAF0FF
- #define COLOR_FORESTGREEN 0x228B22FF
- #define COLOR_GAINSBORO 0xDCDCDCFF
- #define COLOR_GHOSTWHITE 0xF8F8FFFF
- #define COLOR_GOLD 0xFFD700FF
- #define COLOR_GOLDENROD 0xDAA520FF
- #define COLOR_GRADIENTACTIVECAPTION 0xB9D1EAFF
- #define COLOR_GRADIENTINACTIVECAPTION 0xD7E4F2FF
- #define COLOR_GRAY 0x808080FF
- #define COLOR_GRAYTEXT 0x808080FF
- #define COLOR_GREEN 0x008000FF
- #define COLOR_GREENYELLOW 0xADFF2FFF
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_HIGHLIGHT 0x3399FFFF
- #define COLOR_HIGHLIGHTTEXT 0xFFFFFFFF
- #define COLOR_HONEYDEW 0xF0FFF0FF
- #define COLOR_HOTPINK 0xFF69B4FF
- #define COLOR_HOTTRACK 0x0066CCFF
- #define COLOR_INACTIVEBORDER 0xF4F7FCFF
- #define COLOR_INACTIVECAPTION 0xBFCDDBFF
- #define COLOR_INACTIVECAPTIONTEXT 0x434E54FF
- #define COLOR_INDIANRED 0xCD5C5CFF
- #define COLOR_INDIGO 0x4B0082FF
- #define COLOR_INFO 0xFFFFE1FF
- #define COLOR_INFOTEXT 0x000000FF
- #define COLOR_IVORY 0xFFFFF0FF
- #define COLOR_KHAKI 0xF0E68CFF
- #define COLOR_LAVENDER 0xE6E6FAFF
- #define COLOR_LAVENDERBLUSH 0xFFF0F5FF
- #define COLOR_LAWNGREEN 0x7CFC00FF
- #define COLOR_LEMONCHIFFON 0xFFFACDFF
- #define COLOR_LIGHTBLUE 0xADD8E6FF
- #define COLOR_LIGHTCORAL 0xF08080FF
- #define COLOR_LIGHTCYAN 0xE0FFFFFF
- #define COLOR_LIGHTGOLDENRODYELLOW 0xFAFAD2FF
- #define COLOR_LIGHTGRAY 0xD3D3D3FF
- #define COLOR_LIGHTGREEN 0x90EE90FF
- #define COLOR_LIGHTPINK 0xFFB6C1FF
- #define COLOR_LIGHTSALMON 0xFFA07AFF
- #define COLOR_LIGHTSEAGREEN 0x20B2AAFF
- #define COLOR_LIGHTSKYBLUE 0x87CEFAFF
- #define COLOR_LIGHTSLATEGRAY 0x778899FF
- #define COLOR_LIGHTSTEELBLUE 0xB0C4DEFF
- #define COLOR_LIGHTYELLOW 0xFFFFE0FF
- #define COLOR_LIME 0x00FF00FF
- #define COLOR_LIMEGREEN 0x32CD32FF
- #define COLOR_LINEN 0xFAF0E6FF
- #define COLOR_MAGENTA 0xFF00FFFF
- #define COLOR_MAROON 0x800000FF
- #define COLOR_MEDIUMAQUAMARINE 0x66CDAAFF
- #define COLOR_MEDIUMBLUE 0x0000CDFF
- #define COLOR_MEDIUMORCHID 0xBA55D3FF
- #define COLOR_MEDIUMPURPLE 0x9370DBFF
- #define COLOR_MEDIUMSEAGREEN 0x3CB371FF
- #define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF
- #define COLOR_MEDIUMSPRINGGREEN 0x00FA9AFF
- #define COLOR_MEDIUMTURQUOISE 0x48D1CCFF
- #define COLOR_MEDIUMVIOLETRED 0xC71585FF
- #define COLOR_MENU 0xF0F0F0FF
- #define COLOR_MENUBAR 0xF0F0F0FF
- #define COLOR_MENUHIGHLIGHT 0x3399FFFF
- #define COLOR_MENUTEXT 0x000000FF
- #define COLOR_MIDNIGHTBLUE 0x191970FF
- #define COLOR_MINTCREAM 0xF5FFFAFF
- #define COLOR_MISTYROSE 0xFFE4E1FF
- #define COLOR_MOCCASIN 0xFFE4B5FF
- #define COLOR_NAVAJOWHITE 0xFFDEADFF
- #define COLOR_NAVY 0x000080FF
- #define COLOR_OLDLACE 0xFDF5E6FF
- #define COLOR_OLIVE 0x808000FF
- #define COLOR_OLIVEDRAB 0x6B8E23FF
- #define COLOR_ORANGE 0xFFA500FF
- #define COLOR_ORANGERED 0xFF4500FF
- #define COLOR_ORCHID 0xDA70D6FF
- #define COLOR_PALEGOLDENROD 0xEEE8AAFF
- #define COLOR_PALEGREEN 0x98FB98FF
- #define COLOR_PALETURQUOISE 0xAFEEEEFF
- #define COLOR_PALEVIOLETRED 0xDB7093FF
- #define COLOR_PAPAYAWHIP 0xFFEFD5FF
- #define COLOR_PEACHPUFF 0xFFDAB9FF
- #define COLOR_PERU 0xCD853FFF
- #define COLOR_PINK 0xFFC0CBFF
- #define COLOR_PLUM 0xDDA0DDFF
- #define COLOR_POWDERBLUE 0xB0E0E6FF
- #define COLOR_PURPLE 0x800080FF
- #define COLOR_RED 0xFF0000FF
- #define COLOR_ROSYBROWN 0xBC8F8FFF
- #define COLOR_ROYALBLUE 0x4169E1FF
- #define COLOR_SADDLEBROWN 0x8B4513FF
- #define COLOR_SALMON 0xFA8072FF
- #define COLOR_SANDYBROWN 0xF4A460FF
- #define COLOR_SCROLLBAR 0xC8C8C8FF
- #define COLOR_SEAGREEN 0x2E8B57FF
- #define COLOR_SEASHELL 0xFFF5EEFF
- #define COLOR_SIENNA 0xA0522DFF
- #define COLOR_SILVER 0xC0C0C0FF
- #define COLOR_SKYBLUE 0x87CEEBFF
- #define COLOR_SLATEBLUE 0x6A5ACDFF
- #define COLOR_SLATEGRAY 0x708090FF
- #define COLOR_SNOW 0xFFFAFAFF
- #define COLOR_SPRINGGREEN 0x00FF7FFF
- #define COLOR_STEELBLUE 0x4682B4FF
- #define COLOR_TAN 0xD2B48CFF
- #define COLOR_TEAL 0x008080FF
- #define COLOR_THISTLE 0xD8BFD8FF
- #define COLOR_TOMATO 0xFF6347FF
- #define COLOR_TRANSPARENT 0xFFFFFF00
- #define COLOR_TURQUOISE 0x40E0D0FF
- #define COLOR_VIOLET 0xEE82EEFF
- #define COLOR_WHEAT 0xF5DEB3FF
- #define COLOR_WHITE 0xFFFFFFFF
- #define COLOR_WHITESMOKE 0xF5F5F5FF
- #define COLOR_WINDOW 0xFFFFFFFF
- #define COLOR_WINDOWFRAME 0x646464FF
- #define COLOR_WINDOWTEXT 0x000000FF
- #define COLOR_YELLOW 0xFFFF00FF
- #define COLOR_YELLOWGREEN 0x9ACD32FF
- #define STEALTH_ORANGE 0xFF880000
- #define STEALTH_OLIVE 0x66660000
- #define STEALTH_GREEN 0x33DD1100
- #define STEALTH_PINK 0xFF22EE00
- #define STEALTH_BLUE 0x0077BB00
- // Color groups
- #define COLOR_DEFAULT_COMMAND_OUTPUT 0xFFFFFFFF // White
- #define COLOR_NOTICE 0xAFAFAFAA // Grey
- #define COLOR_WARNING_MESSAGE 0xFFA500FF // Orange? (Looks more yellow to me)
- // SQL datatypes
- #define SQL_INTERGER_LENGTH 10
- // Log levels
- #define LOGLEVEL_CHAT -2
- #define LOGLEVEL_COMMAND -1
- #define LOGLEVEL_DEBUG 0
- #define LOGLEVEL_INFO 1
- #define LOGLEVEL_NOTICE 2
- #define LOGLEVEL_WARNING 3
- #define LOGLEVEL_ERROR 4
- #define LOGLEVEL_CRITICAL 5
- #define LOGLEVEL_PANIC 6
- // Userlevels
- enum{ // Noted values as comments, for database reference.
- UNREGISTERED_PLAYER, // 0
- REGISTERED_PLAYER, // 1
- REGULAR_PLAYER, // 2
- MODERATOR_CREW, // 3
- ADMIN_CREW, // 4
- MANAGEMENT_CREW, // 5
- FOUNDER_PLAYER // 6
- }
- // Discord channels
- enum{
- ECHO_CHANNEL,
- MAIN_CHANNEL,
- ADMIN_ECHO_CHANNEL,
- ADMIN_CHANNEL,
- MANAGEMENT_CHANNEL
- }
- // Dialogs
- enum{
- DIALOG_CHANGENAME,
- DIALOG_REGISTER,
- DIALOG_ACCOUNT_CREATED,
- DIALOG_LOGIN,
- DIALOG_CHANGE_USERNAME,
- DIALOG_CHARACTERS,
- DIALOG_LOGIN_FAILED
- }
- // Environment settings THESE SHOULD ALL BE READ FROM A CONFIG FILE!
- static bool:scriptDebug = true; // Debug setting
- #define MODE_NAME "0.0a Build 4"
- #define SERVER_NAME "Bone County RPG"
- #define PG_HOST "127.0.0.1"
- #define PG_ROLE "rpfw-dev"
- #define PG_PASS "1234"
- #define PG_DB "rpfw-dev"
- #define PG_PORT 5432
- #define DISCORD_HOME_GUILD_ID "666077037470941184" // Emerald City Roleplay
- #define DISCORD_ECHO_CHANNEL_ID "667396220402270228" // #development
- //#define DISCORD_ECHO_CHANNEL_ID "666078187079598080" // #ecrp-echo
- #define DISCORD_MAIN_CHANNEL_ID "667396220402270228" // #development
- //#define DISCORD_MAIN_CHANNEL_ID "667396220402270228" // #development
- #define DISCORD_ADMIN_ECHO_CHANNEL_ID "672841892169383936" // #admin-echo
- #define DISCORD_ADMIN_CHANNEL_ID "672841892169383936" // #admins
- #define DISCORD_MANAGEMENT_CHANNEL_ID "666091376240361492" // #management
- // Game-mode limits
- #define MAX_CHARACTERS_PER_USER 20 // Maximum of MAX_CHARACTERS_PER_USER_DIGITS digits (Due to SQL query string length)
- #define MAX_CHARACTERS_PER_USER_DIGITS 3
- // SQL plugin
- new SQL:sqlHandle;
- // discord-connector
- //static DCC_Guild:homeGuild; // Discord guild controlled by game community.
- static DCC_Channel:echoChannel; // Public echo channel.
- static DCC_Channel:mainChannel; // Channel for communirty notifications.
- static DCC_Channel:adminEchoChannel; // Admin echo channel.
- static DCC_Channel:adminChannel; // Channel for admin notifications.
- static DCC_Channel:managementChannel; // Channel for management notifications.
- DiscordEcho(const message[], messageLevel){ // Write to echo channels.
- switch(messageLevel) // Output facilities.
- {
- case ECHO_CHANNEL: {DiscordSendChannelMessage(echoChannel, message);} // Public echo message.
- case MAIN_CHANNEL: {DiscordSendChannelMessage(mainChannel, message);} // Public notification.
- case ADMIN_ECHO_CHANNEL: {DiscordSendChannelMessage(adminEchoChannel, message);} // Admin echo message.
- case ADMIN_CHANNEL: {DiscordSendChannelMessage(adminChannel, message);} // Admin notification.
- case MANAGEMENT_CHANNEL: {DiscordSendChannelMessage(managementChannel, message);} // Management notification.
- }
- return 0;
- }
- // Natives
- native WP_Hash(buffer[], len, const str[]); // https://forum.sa-mp.com/showthread.php?t=570945
- //native Float:loadavg(); // https://forum.sa-mp.com/showthread.php?t=260206 LINUX ONLY
- // Includes
- #include <a_samp> // https://sa-mp.com
- #include <sql> // https://github.com/udan11/samp-plugin-sql (Fastest player in town and only one supporting postgreSQL) | Examples: https://pastebin.com/67y2nq2n https://github.com/udan11/samp-plugin-sql/issues/10
- #include <sscanf2> // Newest version: https://github.com/maddinat0r/sscanf/releases | Better readme: https://github.com/Y-Less/sscanf
- #include <strlib> // https://github.com/oscar-broman/strlib
- #include <Pawn.Regex> // https://github.com/urShadow/Pawn.Regex
- #include <Pawn.CMD> // https://github.com/urShadow/Pawn.CMD (Fastest player in town)
- #include <gvar> // https://github.com/samp-incognito/samp-gvar-plugin
- #include <discord-connector> // https://github.com/maddinat0r/samp-discord-connector (Only player in town)
- //#include <streamer> // https://github.com/samp-incognisto/samp-streamer-plugin NOT USED YET
- /// Middle-ware
- // Logging
- Logger(const log_level, const message[]){ // Write to logging facility
- // Do not log commands or debug when script debugging is turned off.
- if(scriptDebug == false){ // Debug is off
- if(log_level == LOGLEVEL_COMMAND || log_level == LOGLEVEL_DEBUG){ // Command or debug message
- return 0; // Stop and do not log
- }
- }
-
- // Messagelevel tag
- new human_readable_log_level[8 + 1];
- switch(log_level){ // Assign log level.
- case LOGLEVEL_CHAT: human_readable_log_level = "chat";
- case LOGLEVEL_COMMAND: human_readable_log_level = "command";
- case LOGLEVEL_DEBUG: human_readable_log_level = "debug";
- case LOGLEVEL_INFO: human_readable_log_level = "info";
- case LOGLEVEL_NOTICE: human_readable_log_level = "notice";
- case LOGLEVEL_WARNING: human_readable_log_level = "warning";
- case LOGLEVEL_ERROR: human_readable_log_level = "error";
- case LOGLEVEL_CRITICAL: human_readable_log_level = "critical";
- case LOGLEVEL_PANIC: human_readable_log_level = "panic";
- }
-
- printf("[%s] %s", human_readable_log_level, message); // Print to STDOUT.
- return 0;
- }
- /*// SQL plugin (BROKEN, look at it again after I have more then a week of experience)
- //forward sqlQuery(SQL:handle, query[]);
- //public sqlQuery(SQL:handle, query[]){
- sqlQuery(SQL:handle, query[]){
- //sql_wait(handle); // Wait for all queries to finish.
- new Result:result = sql_query(handle, query);
- if(sql_error(result)){printf("SQL error");} // Did not work during a test with a faulty statement.
- return result;
- }*/
- // discord-connector
- DiscordSendChannelMessage(DCC_Channel:channel, const message[]){
- if(scriptDebug){ // Log middle-ware event in debugging mode only
- new channel_name[100 + 1]; // Default value from tutorial
- DCC_GetChannelName(channel, channel_name);
- new logMessage[26 + 100 + 2000 + 1]; // Discord max message length = 2000
- format(logMessage, sizeof(logMessage), "Send to discord channel %s: %s", channel_name, message);
- Logger(LOGLEVEL_DEBUG, logMessage); // Actually log the message
- }
- DCC_SendChannelMessage(channel, message); // Call discord-connector DISABLE THIS TO STOP ALL OUTGOING DISCORD MESSAGES
- }
- /// Game-mode
- // Functions
- forward changeName(playerid, const name[]);
- public changeName(playerid, const name[]){ // Check if name is valid and force change if needed.
- // Prevent regex error when comparing against null
- if(isempty(name)){ // No name entered
- ShowPlayerDialog(playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Character name", "You must enter a name.\n\nExamples:\n Jo_Bo\n Dingle_P._J._Berry\n Jackson_DeForest_Kelley\n MaryJo_Ann_LaFluer", "Change", ""); // Force RP name.
-
- return 0;
- }
-
- // Check name
- new Regex:r = Regex_New("^[A-Z][a-z]{1,}([A-Z][a-z]{1,})?(_([A-Z][a-z]{1,}([A-Z][a-z]{1,})?|[A-Z]\\.(_[A-Z]\\.)?))?_[A-Z][a-z]{1,}([A-Z][a-z]{1,})?$"); // Regex name filter
- new isValidName = Regex_Check(name, r); // Validate name to filter
- Regex_Delete(r);
- if(!isValidName){ // Invalid role-play name
- ShowPlayerDialog(playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Character name", "Please pick a realistic name, separate first and last name with an underscore.\n\nExamples:\n Jo_Bo\n Dingle_P._J._Berry\n Jackson_DeForest_Kelley\n MaryJo_Ann_LaFluer", "Change", ""); // Force RP name.
- print("past DIALOG_CHANGENAME");
- }
- else { // Valid role-play name
- // Check for name in use
- /*new escaped_name[MAX_PLAYER_NAME + 1]; // TODO should be more, to account for escape characters.
- sql_escape_string(sqlHandle, name, escaped_name, sizeof(escaped_name)); // Escape player name BROKEN argument type mismatch on argument 2, but name is a sting...*/
- new character_query[999 + MAX_PLAYER_NAME + 1];
- format(character_query, sizeof(character_query), "SELECT id FROM character WHERE name = '%s'", name);
- new Result:character_result = sql_query(sqlHandle, character_query);
- if(sql_num_rows(character_result) > 0){ // Name taken
- ShowPlayerDialog(playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Character name", "Name already taken. Please pick an original name.", "Change", ""); // Force RP name.
- }
- else{ // Name free
- // Rename or character creation
- if(GetPlayerState(playerid) == PLAYER_STATE_NONE){ // Not spawned: character creation
- // Do nothing let continue to spawn, after spawn character will be saved to database.
- }
- else{ // Spawned: renaming existing character
-
- }
-
- // Inform player & change name
- /*if(GetGVarInt("userlevel", playerid) > 1){ // Registered player.
- // Get username
- new username[MAX_PLAYER_NAME], message[75 + MAX_PLAYER_NAME + 1];
- GetGVarString("username", username, sizeof(username), playerid);
- // Update or create character name in database
- new callback[1];
- new Result:result;
- new query[51 + MAX_PLAYER_NAME + MAX_PLAYER_NAME + 1];
- format(query, sizeof(query), "UPDATE \"user\"(name) VALUES('%s') WHERE username == '%s'", name, username);
- sql_wait(sqlHandle); // Wait for other queries to finish
- result = sql_query(sqlHandle, query, callback = "", "r");
- if(sql_error(result)){ // Untested.
- printf("SQL error");
- return 0;
- }
- // Inform user
- format(message, sizeof(message), "SERVER: Your username remains unchanged, next time connect as: %s", username);
- SendClientMessage(playerid, COLOR_WHITE, message);
- }*/
- SetPlayerName(playerid, name); // Change name in-game
- }
- }
-
- return 0;
- }
- forward register(playerid);
- public register(playerid){ // Register player in database
- if(GetPlayerState(playerid) == PLAYER_STATE_NONE){ // Not spawned
- SendClientMessage(playerid, COLOR_DEFAULT_COMMAND_OUTPUT, "ERROR: You need to have spawned to register.");
- }
- else{ // Spawned player
- // Get username
- //new username[MAX_PLAYER_NAME + 1];
- //GetGVarString("username", username, sizeof(username), playerid);
- if(GetGVarInt("userlevel", playerid) != UNREGISTERED_PLAYER){ // Registered player.
- printf("3");
- new message[35 + MAX_PLAYER_NAME + 1];
- format(message, sizeof(message), "ERROR: You are already registered"); //, %s.",
- SendClientMessage(playerid, COLOR_WHITE, message);
- }
- else{ // Unregistered player.
- ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Password", "Please pick a strong and safe password, that you are able to remember.", "Continue", "Cancel"); // Password prompt
- }
- }
- }
- forward getIPID(playerid);
- public getIPID(playerid){
- new player_ip[45 + 1], query[37 + 45 + 1]; // Create varaibles
- GetPlayerIp(playerid, player_ip, sizeof(player_ip)); // Polulate player_ip variable
- format(query, sizeof(query), "SELECT id FROM ip WHERE address = '%s'", player_ip); // Format query string
- new Result:result = sql_query(sqlHandle, query); // Execute query
-
- return sql_get_field_assoc_int(result, "id"); // Get id from result
- }
- forward kickPlayer(playerid, kickerid, const reason[]);
- public kickPlayer(playerid, kickerid, const reason[]){ // Kick a player TODO table for all kicks
- new playername[MAX_PLAYER_NAME +1 ], kickername[MAX_PLAYER_NAME +1];
- GetPlayerName(playerid, playername, sizeof(playername));
- GetPlayerName(kickerid, kickername, sizeof(kickername));
-
- // Notify all players
- new message[25 + 4 + MAX_PLAYER_NAME + 120 + 1]; // Max samp chat message length 128 - 8 for "/kick ? ".
- format(message, sizeof(message), "* [%i] %s kicked %s, reason: %s", kickerid, kickername, playername, reason);
- SendClientMessageToAll(COLOR_NOTICE, message); // Notify all players.
- // Inform player (Redundant, but some people are blind or stupid)
- new playerMessage[25 + 4 + MAX_PLAYER_NAME + 120 + 1]; // Max samp chat message length 128 - 8 for "/kick ? ".
- format(message, sizeof(message), "You have been kicked by %s, reason: %s", kickerName, reason);
- SendClientMessage(playerid, COLOR_RED, playerMessage); // Notify player
- SetTimerEx("Kick", 50, false, "i", playerid); // Give the message 50 milliseconds to reach the player before kicking.
- DiscordEcho(message, ECHO_CHANNEL); // Notify discord public echo
- }
- forward createCharacterRecord(playerid, id);
- public createCharacterRecord(playerid, id){
- new playername[MAX_PLAYER_NAME + 1], character_query[94 + 10 + MAX_PLAYER_NAME + 3 + 1];
- GetPlayerName(playerid, playername, sizeof(playername));
- format(character_query, sizeof(character_query), "INSERT INTO character(character_id, name, skin_id) VALUES(%i, '%s', %i)", id, playername, GetPlayerSkin(playerid));
- sql_query(sqlHandle, character_query);
- }
- forward getUserID(playerid);
- public getUserID(playerid){
- // SQL escape username
- new client_connect_username[MAX_PLAYER_NAME + 1], escaped_username[MAX_PLAYER_NAME + 1]; // TODO escaped_username should be longer to account for escape characters (Also increate database column size!)
- GetGVarString("client_connect_username", client_connect_username, sizeof(client_connect_username), playerid); // Get client connect name
- sql_escape_string(sqlHandle, client_connect_username, escaped_username, sizeof(escaped_username)); // Escape player name
-
- // Get user ID
- new userid_query[47 + MAX_PLAYER_NAME + 1];
- format(userid_query, sizeof(userid_query), "SELECT id FROM \"user\" WHERE name = '%s'", escaped_username);
- new Result:result = sql_query(sqlHandle, userid_query);
-
- return sql_get_field_assoc_int(result, "id");
- }
- forward authenticate(playerid);
- public authenticate(playerid){
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Sign in", "Enter your password to log on", "Log in", "Change name"); // Show password confirmation dialog
- }
- forward characterSelection(playerid);
- public characterSelection(playerid){
- // If spawned, save current character
- if(GetPlayerState(playerid) != PLAYER_STATE_NONE){
- savePlayerState(playerid);
- }
-
- new id = getUserID(playerid);
- new character_query[87 + SQL_INTERGER_LENGTH + MAX_CHARACTERS_PER_USER_DIGITS + 1];
- format(character_query, sizeof(character_query), "SELECT id, name FROM character WHERE character_id = '%i' LIMIT %i", id, MAX_CHARACTERS_PER_USER);
- new Result:character_result = sql_query(sqlHandle, character_query);
- new character_string[1024 + 1], character_array[MAX_CHARACTERS_PER_USER];
- for(new i = 0; i < sql_num_rows(character_result); i++){
- new name[MAX_PLAYER_NAME + 1];
- sql_get_field_assoc_ex(character_result, i, "name", name, sizeof(name));
- format(character_string, sizeof(character_string), "%s%s\n", character_string, name);
- character_array[i] = sql_get_field_assoc_int_ex(character_result, i, "id");
- }
- new character_array_string[MAX_CHARACTERS_PER_USER * SQL_INTERGER_LENGTH + 1];
- strfrombin(character_array_string, character_array); // Convert array to string for use with GVar
- SetGVarString("character_array_string", character_array_string, playerid);
- ShowPlayerDialog(playerid, DIALOG_CHARACTERS, DIALOG_STYLE_LIST, "Characters", character_string, "Spawn", "New");
- }
- forward savePlayerState(playerid);
- public savePlayerState(playerid){
- new playername[MAX_PLAYER_NAME], escaped_playername[MAX_PLAYER_NAME + 1], character_query[187 + 10 + 3 + 3 + 1 + 16 + 16 + 16 + 16 + MAX_PLAYER_NAME + 1]; // Should be longer to allow for escaped characters
- GetPlayerName(playerid, playername, sizeof(playername));
- sql_escape_string(sqlHandle, playername, escaped_playername, sizeof(escaped_playername)); // Escape player name
- new Float:health, Float:armour, Float:x, Float:y, Float:z, Float:Angle;
- // Unrealiable TODO change to gvars
- GetPlayerHealth(playerid, health);
- GetPlayerArmour(playerid, armour);
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, Angle);
- format(character_query, sizeof(character_query), "UPDATE character SET (cash, health, armor, jailed, pos_x, pos_y, pos_z, rotation) = ('%i', '%f', '%f', '%i', '%f', '%f', '%f', '%f') WHERE name = '%s'", GetPlayerMoney(playerid), health, armour, 0, x, y, z, Angle, escaped_playername);
- sql_query(sqlHandle, character_query);
- }
- forward deleteAllGVars(playerid);
- public deleteAllGVars(playerid){
- // Delete GVars as per https://forum.sa-mp.com/showthread.php?t=151076
- //DeleteGVar("IPID", playerid); // From OnPlayerConnect
- DeleteGVar("client_connect_username", playerid); // From OnPlayerConnect
- DeleteGVar("userlevel", playerid); // From OnPlayerConnect
- DeleteGVar("hash", playerid); // From DIALOG_REGISTER
- DeleteGVar("character_array_string", playerid); // From OnDialogResponse
- DeleteGVar("authentication_count", playerid); // From DIALOG_LOGIN
- }
- // Commands
- public OnPlayerCommandPerformed(playerid, cmd[], params[], result, flags)
- {
- if(result == -1)
- {
- SendClientMessage(playerid, COLOR_DEFAULT_COMMAND_OUTPUT, "SERVER: Unknown command.");
- return 0;
- }
- return 1;
- }
- cmd:help(playerid, params[]){
- SendClientMessage(playerid, COLOR_DEFAULT_COMMAND_OUTPUT, "SERVER: Ask questions in the chat, on Discord or the forum.\nTo list all commands: /cmds");
- return 1;
- }
- alias:help("h");
- cmd:cmds(playerid, params[]){
- SendClientMessage(playerid, COLOR_DEFAULT_COMMAND_OUTPUT, "/cmds /my /v /p");
- return 0;
- }
- alias:cmds("commands", "cmd");
- cmd:register(playerid, params[]){
- register(playerid);
- }
- cmd:my(playerid, params[]){
- // No option specified
- if(strlen(params) < 1){
- SendClientMessage(playerid, COLOR_DEFAULT_COMMAND_OUTPUT, "Usage: /my <option> <value>");
- return SendClientMessage(playerid, COLOR_DEFAULT_COMMAND_OUTPUT, "Options: account");
- }
-
- // Options
- if(!strcmp(params, "account", true, 7)){ // /my account
- strdel(params, 0, 8); // Remove first 8 characters, "account ", from the string.
- // Values
- if (isequal(params, "register", .ignorecase = true)){ // /my account register
- register(playerid); // Call public register function
- }
- else if (isequal(params, "characters", .ignorecase = true)){ // /my account characters
- characterSelection(playerid);
- }
- else{ // Invalid value
- printf("else isequals register");
- SendClientMessage(playerid, COLOR_DEFAULT_COMMAND_OUTPUT, "Usage: /my account <value>");
- SendClientMessage(playerid, COLOR_DEFAULT_COMMAND_OUTPUT, "Values: register");
- }
- }
- else{ // Invalid option
- printf("else !strcmp account");
- SendClientMessage(playerid, COLOR_DEFAULT_COMMAND_OUTPUT, "/my options: account");
- }
- return 0;
- }
- cmd:v(playerid, params[]){
- SendClientMessage(playerid, COLOR_DEFAULT_COMMAND_OUTPUT, "health/armor [AMOUNT]");
- return 1;
- }
- alias:v("vehicle", "veh");
- cmd:p(playerid, params[]){
- SendClientMessage(playerid, COLOR_DEFAULT_COMMAND_OUTPUT, "health/armor [AMOUNT]");
- return 1;
- }
- alias:p("player");
- public PC_OnInit(){ // TODO
- return 1; // Remove this once stuff is in place.
- }
- // a_samp events
- public OnGameModeInit(){
- Logger(LOGLEVEL_NOTICE, "* Global game-mode initialization."); // Log event.
- // Hardcoded settings
- ShowPlayerMarkers(PLAYER_MARKERS_MODE_STREAMED); // Player radar blip markers only visible to nearby players.
- // Set mode name
- SetGameModeText(SERVER_NAME);
- // SQL log level
- if(scriptDebug){
- sql_debug(LOG_ALL, LOG_ALL); // Log everything everywhere.
- }
- else{
- sql_debug(LOG_INFO, LOG_WARNING); // Loglevel info for file and worning for console.
- }
- // Connect to database
- sqlHandle = SQL:sql_connect(SQL_HANDLER_POSTGRESQL, PG_HOST, PG_ROLE, PG_PASS, PG_DB, PG_PORT);
- printf("sqlconnection = %d", _:sqlHandle);
- if(!sql_ping(sqlHandle)){
- print( " + Database connection" );
- }
- else{
- print( "Database connection failed" );
- }
- // Initialize Discord channels
- //homeGuild = DCC_GetGuildId(DISCORD_HOME_GUILD_ID); // Set home guild ID. NOT NEEDED FOR NOW AND BROKEN
- echoChannel = DCC_FindChannelById(DISCORD_ECHO_CHANNEL_ID); // Set main echo channel ID.
- mainChannel = DCC_FindChannelById(DISCORD_MAIN_CHANNEL_ID); // Set main notification channel ID.
- adminEchoChannel = DCC_FindChannelById(DISCORD_ADMIN_ECHO_CHANNEL_ID); // Set admin echo channel ID.
- adminChannel = DCC_FindChannelById(DISCORD_ADMIN_CHANNEL_ID); // Set admin notification channel ID.
- managementChannel = DCC_FindChannelById(DISCORD_MANAGEMENT_CHANNEL_ID); // Set management notification channel ID.
-
- // Notify Discord
- new message[36 + 22 + 1];
- format(message, sizeof(message), "* Global game-mode initialization: v%s", MODE_NAME);
- DiscordEcho(message, ECHO_CHANNEL);
- //DiscordEcho(message, MAIN_CHANNEL); // Enable after we are stable
- // Hobo's with a cane (0 ammo value makes them lose the cane as soon as they switch weapon)
- // Only homeless skins, as players should slowly class up in society.
- AddPlayerClass(134, -184.7607, 950.5010, 16.7740, 358.3032, 15, 0, 0, 0, 0, false); // Fort Carson West boulevard right curb.
- AddPlayerClass(10, -184.7607, 950.5010, 16.7740, 358.3032, 15, 0, 0, 0, 0, false); // Fort Carson West boulevard right curb.
- AddPlayerClass(78, 111.0115, 1189.2029, 18.1627, 89.0095, 15, 0, 0, 0, 0, false); // Fort Carson South boulevard left curb.
- AddPlayerClass(129, 111.0115, 1189.2029, 18.1627, 89.0095, 15, 0, 0, 0, 0, false); // Fort Carson South boulevard left curb.
- AddPlayerClass(162, -109.4227, 1242.4860, 16.8223, 183.5798, 15, 0, 0, 0, 0, false); // Fort Carson East boulevard left curb.
- AddPlayerClass(77, -109.4227, 1242.4860, 16.8223, 183.5798, 15, 0, 0, 0, 0, false); // Fort Carson East boulevard left curb.
- AddPlayerClass(79, -201.5379, 948.1683, 15.9131, 359.9720, 15, 0, 0, 0, 0, false); // Fort Carson West boulevard left curb.
- AddPlayerClass(196, -201.5379, 948.1683, 15.9131, 359.9720, 15, 0, 0, 0, 0, false); // Fort Carson West boulevard left curb.
- AddPlayerClass(239, 62.4694, 1205.0531, 18.8153, 89.9380, 15, 0, 0, 0, 0, false); // Fort Carson South boulevard right curb.
- AddPlayerClass(89, 62.4694, 1205.0531, 18.8153, 89.9380, 15, 0, 0, 0, 0, false); // Fort Carson South boulevard right curb.
- AddPlayerClass(135, -126.0831, 1242.5745, 18.6138, 183.2986, 15, 0, 0, 0, 0, false); // Fort Carson East boulevard right curb.
- AddPlayerClass(197, -126.0831, 1242.5745, 18.6138, 183.2986, 15, 0, 0, 0, 0, false); // Fort Carson East boulevard right curb.
- return 1;
- }
- public OnGameModeExit(){
- Logger(LOGLEVEL_NOTICE, "* Global game-mode termination."); // Log event
- sql_wait(sqlHandle); // Wait for queries to finish.
- sql_disconnect(sqlHandle); // Disconnect from database.
- DiscordEcho("* Global game-mode termination.", ECHO_CHANNEL); // Notify discord
- //DiscordEcho("* Global game-mode termination.", MAIN_CHANNEL); // Enable when stable
-
- // Cycle every player
- for(new playerid, a = GetMaxPlayers(); playerid < a; playerid++){
- if(IsPlayerConnected(playerid))
- {
- deleteAllGVars(playerid); // Delete GVars as per https://forum.sa-mp.com/showthread.php?t=151076
- // Set name back to username
- new client_connect_username[MAX_PLAYER_NAME + 1];
- GetGVarString("client_connect_username", client_connect_username, sizeof(client_connect_username), playerid);
- SetPlayerName(playerid, client_connect_username); // Change name in-game
- }
- }
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid){ // Skin selection before spawn.
- if(scriptDebug){
- new playerName[MAX_PLAYER_NAME], message[21 + MAX_PLAYER_NAME + 1];
- GetPlayerName(playerid, playerName, sizeof(playerName));
- format(message, sizeof(message), "* [%d] %s Class selection.", playerid, playerName);
- Logger(LOGLEVEL_DEBUG, message); // Log event.
- }
- SetPlayerPos(playerid, -185.5514, 944.2042, 15.9337); // In front of Fort Carson city limits sign.
- SetPlayerFacingAngle(playerid, 182.7345); // Charater looks toward the camera.
- SetPlayerCameraPos(playerid, -185.5514, 939.0957, 15.6594); // Further in front of the Fort Carson city limits sign.
- SetPlayerCameraLookAt(playerid, -185.5514, 944.2042, 15.9337); // In front of Fort Carson city limits sign.
- return 1; // Must return one, or skin selection breaks
- }
- public OnPlayerConnect(playerid){
- // Create variables
- new playername[MAX_PLAYER_NAME], playerip[45 + 1];
- // Populate variables
- GetPlayerName(playerid, playername, sizeof(playername));
- GetPlayerIp(playerid, playerip, sizeof(playerip));
- // Global connection notification
- new admin_message[22 + MAX_PLAYER_NAME + 45 + 1];
- format(admin_message, sizeof(admin_message), "* [%d] %s (IP:%s) connected.", playerid, playername);
- Logger(LOGLEVEL_INFO, admin_message); // Log event
- //SendClientMessageToAll(COLOR_NOTICE, adminMessage); // Notify all players. CHANGE TO ADMINS.
- DiscordEcho(admin_message, ADMIN_ECHO_CHANNEL); // Notify Discord admin echo.
- // Create IP record or update connection attempts
- new ip_query[109 + 45 + 1]; // 45 for IPv6
- format(ip_query, sizeof(ip_query), "INSERT INTO ip(address) VALUES('%s') ON CONFLICT (address) DO UPDATE SET connections = ip.connections+1", playerip);
- sql_query(sqlHandle, ip_query);
-
- // Check if IP is banned
- new ban_query[40 + 45 + 1]; // 45 for IPv6
- format(ban_query, sizeof(ban_query), "SELECT is_banned FROM ip WHERE address = '%s'", playerip);
- new Result:ban_result = sql_query(sqlHandle, ban_query);
- new banned = sql_get_field_assoc_int(ban_result, "is_banned");
- printf("isbanned: %i", banned);
- // TODO kick if IP is banned.
- // Get user record
- new escaped_username[MAX_PLAYER_NAME + 1], user_query[47 + MAX_PLAYER_NAME + 1]; // Should be longer to allow for escaped characters
- sql_escape_string(sqlHandle, playername, escaped_username, sizeof(escaped_username)); // Escape player name
- format(user_query, sizeof(user_query), "SELECT id FROM \"user\" WHERE name = '%s'", escaped_username);
- //new Result:result = sqlQuery(sqlHandle, user_query); // Middleware broken.
- new Result:result = sql_query(sqlHandle, user_query);
-
- SetGVarString("client_connect_username", playername, playerid); // Used by register and DIALOG_LOGIN
- if(sql_num_rows(result) == 0){ // Unkown user
- SetGVarInt("userlevel", UNREGISTERED_PLAYER, playerid); // Set userlevel unregistered
- changeName(playerid, playername); // Check, force and set role-play name
- }
- else{ // Known user
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Sign in", "Enter your password to log on", "Log in", "Cancel"); // Show password confirmation dialog
- }
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason){
- // Save character
- savePlayerState(playerid);
-
- deleteAllGVars(playerid); // Delete GVars as per https://forum.sa-mp.com/showthread.php?t=151076
-
- new playername[MAX_PLAYER_NAME], message[39 + 4 + MAX_PLAYER_NAME + 1];
- GetPlayerName(playerid, playername, sizeof(playername));
- switch(reason)
- {
- case 0: format(message, sizeof(message), "* [%d] %s disconnected. (Lost Connection)", playerid, playername);
- case 1: format(message, sizeof(message), "* [%d] %s disconnected. (Leaving)", playerid, playername);
- case 2: format(message, sizeof(message), "* [%d] %s disconnected. (Kicked)", playerid, playername); // Leave this in place for RCON kicks.
- }
- Logger(LOGLEVEL_INFO, message); // Log event
- SendClientMessageToAll(COLOR_NOTICE, message); // Notify all players.
- DiscordEcho(message, 0); // Notify discord.
-
- return 1;
- }
- public OnPlayerSpawn(playerid){
- if(scriptDebug){ // Log event in case of debugging.
- new playerName[MAX_PLAYER_NAME], message[MAX_PLAYER_NAME + 14 + 1];
- GetPlayerName(playerid, playerName, sizeof(playerName));
- format(message, sizeof(message), "* [%d] %s spawned.", playerid, playerName);
- Logger(LOGLEVEL_DEBUG, message); // Log event.
- }
- if(GetGVarInt("userlevel", playerid) == UNREGISTERED_PLAYER){ // Unregistered player.
- SendClientMessage(playerid, COLOR_DEFAULT_COMMAND_OUTPUT, "SERVER: To reserve your name, save your character, statistics and money, type: /register");
- }
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason){ // WORK TO FINISH: Paste correct DiscordEcho messages in limetless script.
- new playerName[MAX_PLAYER_NAME], message[15 + MAX_PLAYER_NAME + 1];
- GetPlayerName(playerid, playerName, sizeof(playerName));
- format(message, sizeof(message), "* [%d] %s died.", playerid, playerName); // Add killerid & reason.
- Logger(LOGLEVEL_DEBUG, message); // Log event
- DiscordEcho(message, 2); // Notify Discord admin echo.
- return 1;
- }
- public OnVehicleSpawn(vehicleid) // TODO for 0.0a
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid) // TODO for 0.0a
- {
- return 1;
- }
- public OnPlayerText(playerid, text[]){
- new playerName[MAX_PLAYER_NAME], message[5 + MAX_PLAYER_NAME + 128 + 1]; // 128 = samp text input limit.
- GetPlayerName(playerid, playerName, sizeof(playerName));
- format(message, sizeof(message), "[%d] %s: %s", playerid, playerName, text);
- Logger(LOGLEVEL_CHAT, message); // Log event. NOT NEEDED FOR LIMITLESS: limitless already outputs local chat, but not /b /g /pm etc.
- DiscordEcho(message, 2); // Notify Discord admins echo.
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[]){
- // Make conditional on scriptDebug, but not as long we base for limetless.
- new playerName[MAX_PLAYER_NAME], message[5 + 4 + MAX_PLAYER_NAME + 128 + 1]; // 128 = samp text input limit.
- GetPlayerName(playerid, playerName, sizeof(playerName));
- format(message, sizeof(message), "[%d] %s: %s", playerid, playerName, cmdtext);
- Logger(LOGLEVEL_COMMAND, message); // Log event
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) // TODO for 0.0a
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid) // TODO for 0.0a
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate) // TODO for 0.0a
- {
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid) // TODO for 0.0a
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid) // TODO for 0.0a
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid) // TODO for 0.0a
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid) // TODO for 0.0a
- {
- return 1;
- }
- public OnRconCommand(cmd[]){
- new message[8 + 128 + 1]; // Max samp message legnth = 128.
- format(message, sizeof(message), "* RCON: %s", cmd);
- Logger(LOGLEVEL_NOTICE, message); // Log event
- return 1;
- }
- public OnPlayerRequestSpawn(playerid){ // After picking a skin in class selection.
- if(scriptDebug){ // Only lig spawns when debuggins script.
- new playerName[MAX_PLAYER_NAME], message[14 + MAX_PLAYER_NAME + 1];
- GetPlayerName(playerid, playerName, sizeof(playerName));
- format(message, sizeof(message), "* [%d] %s Chose a character.", playerid, playerName);
- Logger(LOGLEVEL_DEBUG, message); // Log event
- }
- if(GetGVarInt("userlevel", playerid) > UNREGISTERED_PLAYER){ // Registered player
- createCharacterRecord(playerid, getUserID(playerid)); // Save character
- }
- return 1;
- }
- public OnObjectMoved(objectid) // TODO for 0.0a
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid) // TODO for 0.0a
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid) // TODO for 0.0a
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid) // TODO for 0.0a
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid) // TODO for 0.0a
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2) // TODO for 0.0a
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row) // TODO for 0.0a
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid) // TODO for 0.0a
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) // TODO for 0.0a
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) // TODO for 0.0a
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success){
- new message[30 + 45 + 1]; // IPv6 max length = 45
- if(success){
- format(message, sizeof(message), "* [%s] authenticated via RCON.", ip);
- }
- else{
- format(message, sizeof(message), "* [%s] invalid RCON authentication.", ip);
- }
- Logger(1, message); // Log event
- DiscordEcho(message, 4); // Notify Discord management.
- return 1;
- }
- public OnPlayerUpdate(playerid) // Don't use for now.
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid){
- new playerName[MAX_PLAYER_NAME], forPlayerName[MAX_PLAYER_NAME], message[30 + 4 + MAX_PLAYER_NAME + 4 + MAX_PLAYER_NAME + 1];
- GetPlayerName(playerid, playerName, sizeof(playerName));
- GetPlayerName(forplayerid, forPlayerName, sizeof(forPlayerName));
- format(message, sizeof(message), "* [%d] %s is now streamed in for [%d] %s.", playerid, playerName, forplayerid, forPlayerName);
- Logger(1, message); // Log event
- /*format(message, sizeof(message), "[%d] is now streamed in for you.", playerid);
- SendClientMessage(forplayerid, 0xFFFFFFFF, string);*/
- // Is this when they reach eachoters drawdistance, or when they sync?
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid) // TODO for 0.0a
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid) // TODO for 0.0a
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid) // TODO for 0.0a
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]){
- switch(dialogid){
- case DIALOG_CHANGENAME:{
- changeName(playerid, inputtext);
- }
- case DIALOG_REGISTER:{
- if(response){ // If they clicked 'Yes' or pressed enter
- // Check password complexity
- new Regex:r = Regex_New("^(?=.*[a-z])(?=.*[A-Z])(?=.*[0-9])(?=.*[!@#\\$%\\^&\\*\\(\\)\\-\\_=+[{\\]}\\\\|;:'\",<.>\\/?]).{8,}$"); // Regex password filter
- new isSecurePassword = Regex_Check(inputtext, r); // Validate name to filter
- Regex_Delete(r);
- if(!isSecurePassword){ // Insecure password
- ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Insecure password", "Enter a secure password, containg at least:\n\n * A lowercase letter (a-z)\n * A capiral letter (A-Z)\n * A number (0-9).\n * A special character (!@#$%^&*()-_=+[{]}\\|;:'\",<.>/?).\n * 8 characters.", "Register", "Cancel"); // Show password requirements.
- }
- else { // Secure password
- // Hash password
- new buffer[129], hash[129];
- WP_Hash(buffer, sizeof(buffer), inputtext);
- GetGVarString("hash", hash, sizeof(hash), playerid);
- if(isempty(hash)){ // First password dialog
- SetGVarString("hash", buffer, playerid); // Save password has a GVar
- ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Password confirmation", "Repeat your password to confirm.", "Register", "Cancel"); // Show password confirmation dialog
- }
- else{ // Password confirmation
- if(!isequal(hash, buffer)){ // Password does not match confirmation
- DeleteGVar("hash", playerid);
-
- SendClientMessage(playerid, COLOR_RED, "ERROR: Password does not match password confirmation.");
- ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Password", "Enter the same password twice.", "Continue", "Cancel"); // Password prompt
- }
- else{ // Password matches confirmation
- DeleteGVar("hash", playerid);
-
- new client_connect_username[MAX_PLAYER_NAME + 1], playerIP[45 + 1], escaped_username[MAX_PLAYER_NAME + 1]; // 45 for IPv6
- GetGVarString("client_connect_username", client_connect_username, sizeof(client_connect_username), playerid);
- GetPlayerIp(playerid, playerIP, sizeof(playerIP));
- sql_escape_string(sqlHandle, client_connect_username, escaped_username, sizeof(escaped_username));
- // Create user record
- new user_query[80 + MAX_PLAYER_NAME + 129 + 45 + 1]; // 45 for IPv6.
- format(user_query, sizeof(user_query), "INSERT INTO \"user\"(name, password, last_address) VALUES('%s', '%s', '%s')", escaped_username, hash, playerIP);
- //new Result:user_result = sql_query(sqlHandle, user_query);
- //new id = sql_insert_id(user_result); // Broken, always returns 0.
- // sql_insert_id workaround
- sql_query(sqlHandle, user_query);
-
- new id = getUserID(playerid); // Get ID user user record
-
- SetGVarInt("userlevel", REGISTERED_PLAYER, playerid);
- // Create user_ip relation table record
- new user_ip_query[50 + 10 + 10 + 1 ];
- format(user_ip_query, sizeof(user_ip_query), "INSERT INTO user_ip(id, id) VALUES(%i, %i)", getIPID(playerid), id);
- sql_query(sqlHandle, user_ip_query);
- createCharacterRecord(playerid, id); // Save character
-
- // Inform user
- new dialogMessage[135 + MAX_PLAYER_NAME + 1], message[31 + MAX_PLAYER_NAME + 1];
- format(dialogMessage, sizeof(dialogMessage), "To login as any of your characters, connect as: \nRemember your username carefully, as you have to use it to connect with SA-MP client!", client_connect_username);
- ShowPlayerDialog(playerid, DIALOG_ACCOUNT_CREATED, DIALOG_STYLE_MSGBOX, "Account created", dialogMessage, "Play", "");
- format(message, sizeof(message), "SERVER: Remember your username, %s!", client_connect_username);
- SendClientMessage(playerid, COLOR_WARNING_MESSAGE, message);
- }
- }
- }
- }
- else{ // Pressed ESC or clicked cancel
- DeleteGVar("hash", playerid);
- }
- }
- case DIALOG_LOGIN:{
- if(response){ // If they clicked 'Yes' or pressed enter
- // Escape username
- new client_connect_username[MAX_PLAYER_NAME + 1], escaped_username[MAX_PLAYER_NAME + 1];
- GetGVarString("client_connect_username", client_connect_username, sizeof(client_connect_username), playerid);
- sql_escape_string(sqlHandle, client_connect_username, escaped_username, sizeof(escaped_username));
- // Get account
- new user_query[71 + MAX_PLAYER_NAME + 1], hash[129];
- format(user_query, sizeof(user_query), "SELECT id, password, level FROM \"user\" WHERE name = '%s'", escaped_username);
- new Result:user_result = sql_query(sqlHandle, user_query);
- sql_get_field_assoc_ex(user_result, 0, "password", hash, sizeof(hash));
- // Compare hashes
- new buffer[128 + 1];
- WP_Hash(buffer, sizeof(buffer), inputtext);
- if (!isequal(buffer, hash)){ // Hashes don't match
- // Brute-force protection
- new authentication_count = GetGVarInt("authentication_count", playerid);
- authentication_count++;
- SetGVarInt("authentication_count", authentication_count, playerid);
- printf("auth count %i", authentication_count);
- ShowPlayerDialog(playerid, DIALOG_LOGIN_FAILED, DIALOG_STYLE_MSGBOX, "Authenticaion failed ", "Invalid password.", "", "");
- switch(authentication_count){
- case 0: SetTimerEx("authenticate", 3000, false, "i", playerid); // Return to authentication workflow in 3 second.
- case 1: SetTimerEx("authenticate", 5000, false, "i", playerid); // Return to authentication workflow in 5 seconds.
- case 2: SetTimerEx("authenticate", 7000, false, "i", playerid); // Return to authentication workflow in 7 seconds.
- default: ShowPlayerDialog(playerid, DIALOG_CHANGE_USERNAME, DIALOG_STYLE_INPUT, "Username", "Pick an unregistered username.", "Change", ""); // After 4 failed authentication attempts
- }
- }
- else{ // Hashes match
- // bankick if banned
-
- // Set userlevel
- new userlevel = sql_get_field_assoc_int(user_result, "level");
- SetGVarInt("userlevel", userlevel, playerid);
-
- // Get character names
- characterSelection(playerid);
- /*new id = sql_get_field_assoc_int(user_result, "id");
- new character_query[87 + SQL_INTERGER_LENGTH + MAX_CHARACTERS_PER_USER_DIGITS + 1];
- format(character_query, sizeof(character_query), "SELECT id, name FROM character WHERE character_id = '%i' LIMIT %i", id, MAX_CHARACTERS_PER_USER);
- new Result:character_result = sql_query(sqlHandle, character_query);
- new character_string[1024 + 1], character_array[MAX_CHARACTERS_PER_USER];
- for(new i = 0; i < sql_num_rows(character_result); i++){
- new name[MAX_PLAYER_NAME + 1];
- sql_get_field_assoc_ex(character_result, i, "name", name, sizeof(name));
- format(character_string, sizeof(character_string), "%s%s\n", character_string, name);
- character_array[i] = sql_get_field_assoc_int_ex(character_result, i, "id");
- }
-
- new character_array_string[MAX_CHARACTERS_PER_USER * SQL_INTERGER_LENGTH + 1];
- strfrombin(character_array_string, character_array); // Convert array to string for use with GVar
- SetGVarString("character_array_string", character_array_string, playerid);
-
- ShowPlayerDialog(playerid, DIALOG_CHARACTERS, DIALOG_STYLE_LIST, "Characters", character_string, "Spawn", "New");*/
- }
- }
- else{ // Pressed ESC or clicked cancel
- ShowPlayerDialog(playerid, DIALOG_CHANGE_USERNAME, DIALOG_STYLE_INPUT, "Username", "Pick an unregistered username.", "Change", "");
- }
- }
- case DIALOG_CHANGE_USERNAME:{
- if(response){ // If they clicked 'Yes' or pressed enter
- new Regex:r = Regex_New("^[0-9a-zA-Z\\[\\]\\(\\)\\$@._=]{1,}$"); // Regex name filter
- new isValidName = Regex_Check(inputtext, r);
- Regex_Delete(r);
- if(isValidName){ // Valid name
- // check if taken
- // Get user record
- new escaped_username[MAX_PLAYER_NAME + 1], user_query[999 + MAX_PLAYER_NAME + 1];
- sql_escape_string(sqlHandle, inputtext, escaped_username, sizeof(escaped_username)); // Escape player name
- format(user_query, sizeof(user_query), "SELECT id FROM \"user\" WHERE name = '%s'", escaped_username);
- //new Result:result = sqlQuery(sqlHandle, user_query); // Middleware broken.
- new Result:result = sql_query(sqlHandle, user_query);
-
- if(sql_num_rows(result) > 0){ // Username taken
- ShowPlayerDialog(playerid, DIALOG_CHANGE_USERNAME, DIALOG_STYLE_INPUT, "Username", "Pick an unregistered username.", "Change", "");
- }
- else{ // Username free
- SetGVarString("client_connect_username", inputtext, playerid); // Used by register and DIALOG_LOGIN
- SetPlayerName(playerid, inputtext); // Change name in-game
- return 1; // Do nothing to let player continue class selection
- }
- }
- else{ // Invalid name
- ShowPlayerDialog(playerid, DIALOG_CHANGE_USERNAME, DIALOG_STYLE_INPUT, "Username", "Invalid name. Names may only contain numbers (0-9), letters (a-z) & (A-Z) and special characters ([]()$@._=)", "Change", "");
- }
- }
- else{ // Pick another username
- ShowPlayerDialog(playerid, DIALOG_CHANGE_USERNAME, DIALOG_STYLE_INPUT, "Username", "Pick an unregistered username.", "Change", "");
- }
- }
- case DIALOG_CHARACTERS:{
- if(response){ // Spawn as character
- new character_array_string[MAX_CHARACTERS_PER_USER * SQL_INTERGER_LENGTH + 1], character_array[MAX_CHARACTERS_PER_USER];
- GetGVarString("character_array_string", character_array_string, sizeof(character_array_string), playerid);
- DeleteGVar("character_array_string");
-
- strtobin(character_array, character_array_string);
-
- new character_query[999 + MAX_PLAYER_NAME + 1], name[24 + 1];
- format(character_query, sizeof(character_query), "SELECT name, skin_id, cash, armor, health, pos_x, pos_y, pos_z, rotation FROM character WHERE id = '%i'", character_array[listitem]);
- new Result:character_result = sql_query(sqlHandle, character_query);
- sql_get_field_assoc(character_result, "name", name, sizeof(name));
- new skin_id = sql_get_field_assoc_int(character_result, "skin_id");
- new cash = sql_get_field_assoc_int(character_result, "cash");
- new armor = sql_get_field_assoc_int(character_result, "armor");
- new health = sql_get_field_assoc_int(character_result, "health");
- new pos_x = sql_get_field_assoc_int(character_result, "pos_x");
- new pos_y = sql_get_field_assoc_int(character_result, "pos_y");
- new pos_z = sql_get_field_assoc_int(character_result, "pos_z");
- new rotation = sql_get_field_assoc_int(character_result, "rotation");
- SetSpawnInfo(playerid, 0, skin_id, pos_x, pos_y, pos_z, rotation, 0, 0, 0, 0, 0, 0);
- //SetSpawnInfo(playerid, 0, skin_id, -144.0328, 1225.0564, 19.8992, 175.5507, 0, 0, 0, 0, 0, 0 );
-
- SetPlayerName(playerid, name); // Change name in-game
- SpawnPlayer(playerid);
- }
- else{ // New character
- // character cap
- new id = getUserID(playerid);
- new character_query[62 + SQL_INTERGER_LENGTH + 1];
- format(character_query, sizeof(character_query), "SELECT id FROM character WHERE character_id = '%i'", id);
- new Result:character_result = sql_query(sqlHandle, character_query);
- printf("%i", sql_num_rows(character_result));
- if(sql_num_rows(character_result) >= MAX_CHARACTERS_PER_USER){ // At or over character limit
- SendClientMessage(playerid, COLOR_WARNING_MESSAGE, "SERVER: Maximum characters reached, can not create another.");
- characterSelection(playerid);
- }
- else{
- changeName(playerid, ""); // Pick name and save character
- }
-
- }
- }
- case DIALOG_LOGIN_FAILED:{
- ShowPlayerDialog(playerid, DIALOG_LOGIN_FAILED, DIALOG_STYLE_MSGBOX, "Authenticaion failed ", "Please wait...", "", "");
- }
- }
- return 0; // MUST return 0 here, just like OnPlayerCommandText.
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source) // TODO for 0.0a
- {
- return 1;
- }
- public OnEnterExitModShop(playerid, enterexit, interiorid) // TODO for 0.0a
- {
- return 1;
- }
- public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid) // TODO for 0.0a
- {
- return 1;
- }
- public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid) // TODO for 0.0a
- {
- return 1;
- }
- // discord-connector events
- public DCC_OnMessageCreate(DCC_Message:message){
- // Originating Discord channel
- new DCC_Channel:channel;
- DCC_GetMessageChannel(message, channel);
- // Originating Discord user
- new DCC_User:author;
- DCC_GetMessageAuthor(message, author);
- // Message content
- new str[256];
- new command[32], params[128];
- DCC_GetMessageContent(message, str);
- sscanf(str, "s[32]s[128]", command, params);
- // Ignore bots
- new bool:isBot;
- DCC_IsUserBot(author, isBot);
- if(isBot){
- return 1;
- }
- /*// Beyond this point, don't respond to commands on foreign guilds.
- if(guild != homeGuild){
- return 1;
- }*/
- // Beyond this point, only respond to privilaged channels.
- if(channel != adminEchoChannel && channel != adminChannel && channel != managementChannel){
- return 1;
- }
- // Test command.
- if(!strcmp(command, "!test", true)){
- DiscordSendChannelMessage(channel, "Works.");
- print("Some said !test in the echo channel.");
- }
- return 1;
- }
- // Entrypoint
- main(){
- // Credits
- print("\n*----------------------------------*");
- print(" RPFW");
- new message[21 + 20 + 1];
- format(message, sizeof(message), " Role-play framework v%s", MODE_NAME);
- print(message);
- //printf("System load average: %f",loadavg()); // Linux only TODO: test
- print("*----------------------------------*\n");
- }
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