This will delete the page "Drafting and Deck Building in Tower Rush". Please be certain.
To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
Prioritizing Your Choices
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
Pay attention to the air vs. When you loved this information and you want to receive more details relating to tower rush generously visit the web site. ground balance.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Guaranteed damage is invaluable.
Drafting for the Enemy
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
The PickYour SelectionThe DiscardFast Attacker vs Slow BuildingAlways take the Hog RiderIt is incredibly expensive and easy to defend againstSpell vs SwarmYou now have the perfect counter to the swarm you just gave themYou instantly know one of their cards and have the exact counter ready
Playing the Hand You're Dealt
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.
Choose wisely, and outsmart them before the match even begins.
This will delete the page "Drafting and Deck Building in Tower Rush". Please be certain.