import random from common import font, queries from commands.common import CommandHelpers as CH from commands.common import GameHelpers def do_command(self, connection, event, user, channel): cmdtype, trigger, command, replyto = CH.disect_command(self, event) # Do nothing if it's not a type of command. if not cmdtype: return # Do nothing if there is no command. if not command: return # The first word of the command sting with arguments, is just the command without arguments. try: one = command.split()[0] # Get raw command. except: return # Do noting if the games channel function is off and it's a channel message. if event.target != connection.get_nickname(): # Command issued to channel. if not queries.get_channel_setting_game_commands(self, channel.id): # Games are turned off in channel settigns. return # Do nothing. if command == 'cmd' or command == 'cmds' or command == 'commands': if cmdtype == 'cmd': connection.privmsg(replyto, '%sGames: %s%s%s%s%s%s' % (font.grey, CH.ccc(self, "player"), CH.ccc(self, "players"), CH.ccc(self, "levelup") ,CH.ccc(self, "givecoin"), CH.ccc(self, "8ball"), CH.ccc(self, "dice")[:-2])) connection.privmsg(replyto, font.grey + "Game help: " + font.blue + self.network.help_character + "level" + font.grey + ", " + font.blue + self.network.help_character + "xp" + font.grey + ", " + font.blue + self.network.help_character + "ap" + font.grey + ", " + font.blue + self.network.help_character + "coin" + font.grey + ", " + font.blue + self.network.help_character + "karma" + font.grey + ".") elif one == 'player': if len(command.split()) == 1: if cmdtype == 'help': # Display help text. connection.privmsg(replyto, 'Displays a users game statistics. User optional.') connection.privmsg(replyto, 'Usage: %s%s%s%s %snickname' % (font.blue, self.network.command_character, one, font.reset, font.italic)) return message = '%sYour player stats: ' % font.grey player_name = event.source.nick player = queries.get_user(self, player_name) elif len(command.split()) == 2: player_name = command.split()[1] if cmdtype == 'help': connection.privmsg(replyto, 'Displays game stats for player: %s%s' % (font.red, player_name)) return player = queries.get_user(self, player_name) if not player: connection.action(replyto, 'does not know of a %s%s%s.' % (font.red, trigger.split()[1], font.reset)) return if player_name.lower() == connection.get_nickname().lower(): connection.privmsg(replyto, "The game does not play the master.") return message = '%sPlayer stats for %s%s%s: ' % (font.grey, font.red, player.name, font.reset) else: # Too many arguments. connection.privmsg(replyto, 'Too many arguments, For help type: %s%s%s' % (font.blue, self.network.help_character, one)) return info = GameHelpers.player_info(self, player.id) connection.privmsg(replyto, message + info) elif one == 'levelup': level, xp, xp_spent, total_xp, karma, coin, coin_spent, coin_given, ap, ap_spent = GameHelpers.get_info(self, user.id) if cmdtype == 'help': #Display help text. connection.privmsg(replyto, 'Spend %s XP to gain your next level. Levelup multiple levels by adding an amount.' % str(int(level * 2.7))) connection.privmsg(replyto, 'Example: %s%s%s 3' % (font.blue, self.network.command_character, one)) elif cmdtype == "cmd": upgrade_count = 1 if xp < int(level * 2.7): connection.privmsg(replyto, "Insufficient XP, you need at least " + str(int(level * 2.7)) + ".") return elif ap < 1: connection.privmsg(replyto, "Insufficient AP, you need at least 1.") return elif len(command.split()) == 2: # Command with one argument. try: levels = int(command.split()[1]) except: connection.privmsg(replyto, "Invalid amount.") return if levels < 1: connection.privmsg(replyto, "Invalid amount.") return upgrade_count = levels # Valid amount. elif len(command.split()) >= 3: connection.privmsg(replyto, "Too many arguments. For help type " + font.blue + self.network.help_character + "levelup" + font.reset + ".") return while xp > int(level * 2.7) and ap > 0 and upgrade_count > 0: queries.levelup_user(self, user.id, int(level * 2.7)) level, xp, xp_spent, total_xp, karma, coin, coin_spent, coin_given, ap, ap_spent = GameHelpers.get_info(self, user.id) if upgrade_count < 0: connection.privmsg(replyto, 'Exhausted XP or AP before levelup was complete. You are only partially levelled up.') info = GameHelpers.player_info(self, user.id) connection.privmsg(replyto, "Your new statistics: " + info) elif one == 'givecoin': if cmdtype == 'help': #Display help text. connection.privmsg(replyto, "Give coins to another player. Amount optional.") connection.privmsg(replyto, font.grey + "Usage: " + font.blue + self.network.command_character + "givecoin " + font.reset + font.italic + "user amount") elif cmdtype == "cmd": if len(command.split()) == 1: connection.privmsg(replyto, "Insufficient arguments. For help type " + font.blue + self.network.help_character + "givecoin" + font.reset + ".") return elif len(command.split()) > 3: connection.privmsg(replyto, "Too many arguments. For help type " + font.blue + self.network.help_character + "givecoin" + font.reset + ".") return elif command.split()[1] == event.source.nick.lower(): connection.privmsg(replyto, "You already have your own coin. For help type " + font.blue + self.network.help_character + "givecoin" + font.reset + ".") return elif command.split()[1] == connection.get_nickname() or command.split()[1] == self.network.nickname: connection.privmsg(replyto, "I don't need that. If I wanted I could take all your coin and there would be nothing for you to do to stop me....") return elif len(command.split()) == 3: try: if float(command.split()[2]) < 0: connection.privmsg(replyto, "You clever abuser! The " + font.red + self.network.command_character + font.bold + "give" + font.bold + "coin" + font.reset + " command is not designed for robbing. There will be consequences...") queries.punish_user(self, user_id, -3, -1) return except TypeError: connection.privmsg(replyto, "Invalid amount. For help type " + font.blue + self.network.help_character + "givecoin" + font.reset + ".") return elif event.target == connection.get_nickname(): # Private message for channel in self.channels: user_present = False if command.split()[1] in self.channels[channel].users(): # User is on a channel the bot inhabits. user_present = True if not user_present: connection.privmsg(replyto, font.red + trigger.split()[1] + font.reset + " is not present on any channel I inhabit.") return else: # Channel message if not command.split()[1] in self.channels[event.target].users(): connection.privmsg(replyto, font.red + trigger.split()[1] + font.reset + " is not present on this channel.") return level, xp, xpspent, totalxp, karma, coin, coinspent, coingiven, ap, apspent = GameHelpers.get_info(self, user) receiver = queries.get_user(self, command.split()[1]) if level < 1: connection.privmsg(replyto, "You need to " + font.blue + self.network.command_character + "levelup " + font.reset + "to be able to give coin.") return elif coin < 1: connection.privmsg(replyto, "You have no coin to give.") return elif not receiver: connection.action(replyto, "does not know of any \"" + font.red + trigger.split()[1] + font.reset + "\".") return elif receiver.level <= 0: connection.privmsg(replyto, font.red + trigger.split()[1] + font.reset + " is not playing the game.") return #elif receiver.away == True: # connection.privmsg(replyto, font.red + trigger.split()[1] + font.reset + "is not here right now.") # return elif ap < 1: connection.privmsg(replyto, "You have no action points.") return if len(command.split()) == 2: queires.cointransfer(self, user_id, command.split()[1]) elif len(command.split()) == 3: if coin < command.split()[2]: connection.privmsg(replyto, "You do not have enough coin.") return queires.cointransfer(self, sender.id, receiver.id) info = GameHelpers.player_info(self, sender.id) connection.notice(event.source.nick, "Your new statistics: " + info) elif one == 'players': if cmdtype == 'help': #Display help text. connection.privmsg(replyto, 'Display top player rankings.') elif cmdtype == "cmd": toplevel = GameHelpers.list_top_players(self, "level") topxp = GameHelpers.list_top_players(self, "xp_spent") topcoin = GameHelpers.list_top_players(self, "coin") if toplevel: connection.notice(event.source.nick, "Ranking level: " + toplevel) elif topxp: connection.notice(event.source.nick, "Ranking experience: " + topxp) elif topcoin: connection.notice(event.source.nick, "Ranking wealth: " + topcoin) else: connection.privmsg(replyto, "Nobody is playing the game.") elif command.split()[0] == "level": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "For increasing amounts of XP you can use !levelup to gain a level. As your level increases, things become more difficult, while more capabilities and options are attained.") elif command.split()[0] == "xp": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "XP is earned by using IRC and playing the game, in channels with " + font.red + connection.get_nickname() + font.reset + ". Ask any operator in " + font.red + self.network.home_channel + font.reset + " to add a channel. XP is used to level up, advance classes, as a limit and as a multiplier. Once XP is expended it keeps counting towards your total.") elif command.split()[0] == "ap": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "AP is earned by using IRC and playing the game in channels with " + font.red + connection.get_nickname() + font.reset + ". Ask any operator in " + font.red + self.network.home_channel + font.reset + " to add a channel. AP is expended for every action you take in the game.") elif command.split()[0] == "coin": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "Coin is earned when certain events occur, mostly when other players perform actions. Coin is used to buy items and classes. To give a player coin use " + font.blue + self.network.command_character + "givecoin" + font.reset + ". Coin affects karma.") elif command.split()[0] == "karma": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "Karma is a secret formula, based upon on your IRC events and how you play the game. It does not increase like XP. Some events, skills and items are karma based.") elif command.split()[0] == "8ball": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "Ask a question of the mighty and illusive 8-Ball.") connection.privmsg(replyto, font.grey + "Usage: " + font.blue + self.network.command_character + "8ball " + font.reset + font.italic + "question") elif cmdtype == "cmd": if len(command.split()) < 2: # Command contains only !8ball. messages = [ "Don't forget to ask a question...", "Hey, that's not a question!", "What would you like to know?", "You want me to predict nothing?", "Are you intentionally not asking a question?", "Ask a question you tease!", "You do not seem to grasp this, for help type: " + font.blue + self.network.help_character + "8ball", "You will die alone.", ] connection.privmsg(replyto, random.choice(messages)) else: messages = [ "Yes.", "No.", "Affirmative.", "No way!", "Negative.", "Positive.", "Correct.", "Incorrect.", "Likely", "Unlikely", "Maybe.", "Definately!", "Perhaps?", "Most indubitably.", "Does the pope shit in the woods?", "When hell freezes over.", "Only between 9 and 5.", "Only just before you die.", font.red + font.bold + "ERROR: " + font.bold + "probability failure.", "Ask again later.", "I don't know.", "Unpredictable.", ] connection.privmsg(replyto, random.choice(messages)) elif command.split()[0] == "dice": if cmdtype == "help": #Display help text. if len(command.split()) != 1: return connection.privmsg(replyto, "Rolls multiple dices of chosen type. Specifying type or amount is optional.") connection.privmsg(replyto, font.grey + "Usage: " + font.blue + self.network.command_character + "dice " + font.reset + font.italic + "amount type") connection.privmsg(replyto, font.grey + "Example: " + font.blue + self.network.command_character + "dice " + font.reset + font.italic + "2 d10") connection.privmsg(replyto, font.grey + "Note: " + font.reset + "The dice type is specified as a " + font.italic + "d " + font.reset + "followed by the amount of sides.") elif cmdtype == "cmd": arguments = len(command.split()) - 1 if arguments == 0: connection.privmsg(replyto, str(random.randint(1, 6)) + " & " + str(random.randint(1, 6)) + ".") elif arguments == 1: try: diceamount = int(command.split()[1]) except ValueError: # Argument is not an integer. if command.split()[1].startswith("d"): # Specific dice type. try: dicetype = int(command.split()[1][1:]) except ValueError: # "d" not followd by interger. connection.privmsg(replyto, "Invalid number or type of dice. For help type: " + font.blue + self.network.help_character + "dice" + font.reset + ".") return if dicetype < 1: connection.action(replyto, "can not create objects with less then one side.") else: connection.privmsg(replyto, str(GameHelpers.roll_dice(1, dicetype)[0])) else: # Argument does not start with "d" and is not an integer. connection.privmsg(replyto, "Invalid number or type of dice. For help type: " + font.blue + self.network.help_character + "dice" + font.reset + ".") return if diceamount < 1: connection.privmsg(replyto, "Rolling " + font.bold + "no " + font.reset + "dice.") elif diceamount > 10: connection.action(replyto, "can not fit that many dice into it's robot hands.") else: connection.privmsg(replyto, ", ".join(str(rolls) for rolls in GameHelpers.roll_dice(diceamount, 6)) + ".") # Roll x amount of dice. elif arguments == 2: try: diceamount = int(command.split()[1]) except ValueError: # First argument not an integer. connection.privmsg(replyto, "Invalid number of dice. For help type: " + font.blue + self.network.help_character + "dice" + font.reset + ".") return try: dicetype = int(command.split()[2][1:]) except ValueError: # Second argument not a dice type. connection.privmsg(replyto, "Invalid type of dice. For help type: " + font.blue + self.network.help_character + "dice" + font.reset + ".") return if diceamount < 1: connection.privmsg(replyto, "Rolling " + font.bold + "no " + font.reset + "dice.") elif diceamount > 10: connection.action(replyto, "can not fit that many dice into it's robot hands.") elif dicetype < 1: connection.action(replyto, "can not create objects with less then one side.") elif dicetype > 9999999999 and diceamount > 1: connection.action(replyto, "Those dices are so large i can only roll one at a time.") else: connection.privmsg(replyto, ", ".join(str(rolls) for rolls in GameHelpers.roll_dice(diceamount, dicetype)) + ".") # Roll x amount of x type dice. else: # Invalid amount of arguments. connection.privmsg(replyto, "Too many arguments. For help type: " + font.blue + self.network.help_character + "dice" + font.reset + ".")