import random from commands.common import CommandHelpers as CH from commands.common import GameHelpers bold = "\x02" italic = "\x1D" underline = "\x1F" reverse = "\x16" # swap background and foreground colors ("reverse video") reset = "\x0F" blue = "\x0302" green = "\x0303" red = "\x0304" grey = "\x0314" def do_command(self, connection, event): cmdtype, trigger, command, replyto = CH.disect_command(self, event) # Do nothing if there is no command. if not command: return try: command.split()[0] except: return # Do noting if the games channel function is off and it's a channel message. if not self.db.one("SELECT games FROM channels WHERE name='" + event.target + "' AND network='" + self.network + "'") and not event.target == connection.get_nickname(): return if command == "cmd" or command == "cmds" or command == "commands": if cmdtype == "cmd": connection.privmsg(replyto, grey + "Games: " + CH.ccc(self, "8ball") + CH.ccc(self, "dice") + CH.ccc(self, "player") + CH.ccc(self, "players") + CH.ccc(self, "levelup") + CH.ccc(self, "givecoin")[:-2] + ".") connection.privmsg(replyto, grey + "Game help: " + blue + self.helpchar + "level" + grey + ", " + blue + self.helpchar + "xp" + grey + ", " + blue + self.helpchar + "ap" + grey + ", " + blue + self.helpchar + "coin" + grey + ", " + blue + self.helpchar + "karma" + grey + ".") elif command.split()[0] == "8ball": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "Ask a question of the mighty and illusive 8-Ball.") connection.privmsg(replyto, grey + "Usage: " + blue + self.cmdchar + "8ball " + reset + italic + "question") elif cmdtype == "cmd": if len(command.split()) < 2: # Command contains only !8ball. messages = [ "Don't forget to ask a question...", "Hey, that's not a question!", "What would you like to know?", "You want me to predict nothing?", "Are you intentionally not asking a question?", "Ask a question you tease!", "You do not seem to grasp this, for help type: " + blue + self.helpchar + "8ball", "You will die alone.", ] connection.privmsg(replyto, random.choice(messages)) else: messages = [ "Yes.", "No.", "Affirmative.", "No way!", "Negative.", "Positive.", "Correct.", "Incorrect.", "Likely", "Unlikely", "Maybe.", "Definately!", "Perhaps?", "Most indubitably.", "Does the pope shit in the woods?", "When hell freezes over.", "Only between 9 and 5.", "Only just before you die.", red + bold + "ERROR: " + bold + "probability failure.", "Ask again later.", "I don't know.", "Unpredictable.", ] connection.privmsg(replyto, random.choice(messages)) elif command.split()[0] == "dice": if cmdtype == "help": #Display help text. if len(command.split()) is not 1: return connection.privmsg(replyto, "Rolls multiple dices of chosen type. Specifying type or amount is optional.") connection.privmsg(replyto, grey + "Usage: " + blue + self.cmdchar + "dice " + reset + italic + "amount type") connection.privmsg(replyto, grey + "Example: " + blue + self.cmdchar + "dice " + reset + italic + "2 d10") connection.privmsg(replyto, grey + "Note: " + reset + "The dice type is specified as a " + italic + "d " + reset + "followed by the amount of sides.") elif cmdtype == "cmd": arguments = len(command.split()) - 1 if arguments == 0: connection.privmsg(replyto, str(random.randint(1, 6)) + " & " + str(random.randint(1, 6)) + ".") elif arguments == 1: try: diceamount = int(command.split()[1]) except ValueError: # Argument is not an integer. if command.split()[1].startswith("d"): # Specific dice type. try: dicetype = int(command.split()[1][1:]) except ValueError: # "d" not followd by interger. connection.privmsg(replyto, "Invalid number or type of dice. For help type: " + blue + self.helpchar + "dice" + reset + ".") return if dicetype < 1: connection.action(replyto, "can not create objects with less then one side.") else: connection.privmsg(replyto, str(GameHelpers.roll_dice(1, dicetype)[0])) else: # Argument does not start with "d" and is not an integer. connection.privmsg(replyto, "Invalid number or type of dice. For help type: " + blue + self.helpchar + "dice" + reset + ".") return if diceamount < 1: connection.privmsg(replyto, "Rolling " + bold + "no " + reset + "dice.") elif diceamount > 10: connection.action(replyto, "can not fit that many dice into it's robot hands.") else: connection.privmsg(replyto, ", ".join(str(rolls) for rolls in GameHelpers.roll_dice(diceamount, 6)) + ".") # Roll x amount of dice. elif arguments == 2: try: diceamount = int(command.split()[1]) except ValueError: # First argument not an integer. connection.privmsg(replyto, "Invalid number of dice. For help type: " + blue + self.helpchar + "dice" + reset + ".") return try: dicetype = int(command.split()[2][1:]) except ValueError: # Second argument not a dice type. connection.privmsg(replyto, "Invalid type of dice. For help type: " + blue + self.helpchar + "dice" + reset + ".") return if diceamount < 1: connection.privmsg(replyto, "Rolling " + bold + "no " + reset + "dice.") elif diceamount > 10: connection.action(replyto, "can not fit that many dice into it's robot hands.") elif dicetype < 1: connection.action(replyto, "can not create objects with less then one side.") elif dicetype > 9999999999 and diceamount > 1: connection.action(replyto, "Those dices are so large i can only roll one at a time.") else: connection.privmsg(replyto, ", ".join(str(rolls) for rolls in GameHelpers.roll_dice(diceamount, dicetype)) + ".") # Roll x amount of x type dice. else: # Invalid amount of arguments. connection.privmsg(replyto, "Too many arguments. For help type: " + blue + self.helpchar + "dice" + reset + ".") elif command.split()[0] == "player": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "Displays a users game info. User optional.") elif cmdtype == "cmd": if len(command.split()) == 1: user = event.source.nick.lower() message = grey + "Your info. " + reset elif len(command.split()) == 2: user = command.split()[1] if not self.db.one("SELECT id FROM users WHERE LOWER(name)=%s AND network='" + self.network + "'", (user, )): connection.action(replyto, "does not know of a " + red + trigger.split()[1] + reset + ".") return if user == connection.get_nickname().lower(): connection.privmsg(replyto, "The game does not play the master.") return if user == event.source.nick.lower(): message = grey + "Your info. " + reset else: message = grey + "Info for " + red + trigger.split()[1] + reset + ". " else: connection.privmsg(replyto, "Too many arguments, For help type " + blue + self.helpchar + "players " + reset + ".") return level, xp, xpspent, totalxp, karma, coin, coinspent, coingiven, ap, apspent = GameHelpers.get_info(self, user) if ap < 0: ap = 0 connection.privmsg(replyto, message + "Level: " + str(level) + grey + ", " + reset + "XP: " + grey + str(xpspent) + "/" + reset + str(round(xp, 4)) + grey + ", " + reset + "AP: " + str(int(ap)) + grey + ", " + reset + "coin: " + str(coin) + grey + "[S " + str(coinspent) + ", G " + str(coingiven) + "], " + reset + "karma: " + str(round(karma, 4))) elif command.split()[0] == "levelup": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "Spend 10 XP per level gained. Gain multiple levels by specifying the amount.") elif cmdtype == "cmd": user = event.source.nick.lower() level, xp, xpspent, totalxp, karma, coin, coinspent, coingiven, ap, apspent = GameHelpers.get_info(self, user) if len(command.split()) == 1: print("XP < 10: " + str(xp < 10)) if xp < 10: connection.privmsg(replyto, "Insuficcient XP, you need at least 10.") else: self.db.run("UPDATE users SET level=level+1, xp_spent=xp_spent+10 WHERE LOWER(name)=%s AND network=%s", (user, self.network, )) self.db.run("UPDATE users SET coin=coin+0.3 WHERE level>0") elif len(command.split()) == 2: try: levels = int(command.split()[1]) except: connection.privmsg(replyto, "Invalid amount.") return print("XP < level * 10: " + str(xp < levels * 10)) if levels < 1: connection.privmsg(replyto, "Invalid amount.") elif xp < levels * 10: connection.privmsg(replyto, "Insuficcient XP, you need at least " + str(levels * 10) + ".") if ap < 1: connection.privmsg(replyto, "Insufficient AP, you need at least 1.") return else: self.db.run("UPDATE users SET level=level+%s, xp_spent=xp_spent+%s, ap_spent=ap_spent-1 WHERE LOWER(name)=LOWER(%s) AND network=%s", (levels, levels * 10, user, self.network, )) self.db.run("UPDATE users SET coin=coin+%s WHERE level>0", (self.network, )) else: connection.privmsg(replyto, "Too many arguments. For help type " + blue + self.helpchar + "levelup " + reset + ".") elif command.split()[0] == "givecoin": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "Give coins to another player. Amount optional.") connection.privmsg(replyto, grey + "Usage: " + blue + self.cmdchar + "givecoin " + reset + italic + "user amount") elif cmdtype == "cmd": if len(command.split()) == 1: connection.privmsg(replyto, "Insufficient arguments. For help type " + blue + self.helpchar + "givecoin" + reset + ".") return elif len(command.split()) > 3: connection.privmsg(replyto, "Too many arguments. For help type " + blue + self.helpchar + "givecoin" + reset + ".") return elif command.split()[1] == event.source.nick.lower(): connection.privmsg(replyto, "You already have your own coin. For help type " + blue + self.helpchar + "givecoin" + reset + ".") return level, xp, xpspent, totalxp, karma, coin, coinspent, coingiven, ap, apspent = GameHelpers.get_info(self, event.source.nick) receivingrecord = self.db.one("SELECT level, away FROM users WHERE LOWER(name)=%s AND network=%s", (command.split()[1], self.network, )) if level < 1: connection.privmsg(replyto, "You need to " + blue + self.cmdchar + "levelup " + reset + "to be able to give coin.") return elif coin < 1: connection.privmsg(replyto, "You have no coin to give.") return elif not receivingrecord: connection.action(replyto, "does not know of any \"" + red + trigger.split()[1] + reset + "\".") return elif receivingrecord[0] == 0: connection.privmsg(replyto, red + trigger.split()[1] + reset + " is not playing the game.") return elif receivingrecord[1] == True: connection.privmsg(replyto, red + trigger.split()[1] + reset + "is not here right now.") return elif ap < 1: connection.privmsg(replyto, "You have no action points, go use IRC some more...") return if len(command.split()) == 2: self.db.run("UPDATE users SET coin=coin-1, coin_spent=coin_spent+1, coin_given=coin_given+1, ap_spent=ap_spent+1 WHERE name=%s AND network=%s", (event.source.nick, self.network, )) self.db.run("UPDATE users SET coin=coin+1 WHERE LOWER(name)=%s AND network=%s", (command.split()[1], self.network, )) elif len(command.split()) == 3: self.db.run("UPDATE users SET coin=coin-%s, coin_spent=coint_spent+%s coin_given=coin_given+%s, ap_spent=ap_spent+%s WHERE name=%s AND network=%s", (command.split()[2], command.split()[2], command.split()[2], command.split()[2], event.source.nick, self.network, )) self.db.run("UPDATE users SET coin=coin+%s WHERE LOWER(name)=%s AND network=%s", (command.split()[2], command.split()[1], self.network)) elif command.split()[0] == "players": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "Display top player rankings.") elif cmdtype == "cmd": toplevel = GameHelpers.list_top_players(self, "level") if toplevel: connection.notice(event.source.nick, "Ranking level: " + toplevel) topxp = GameHelpers.list_top_players(self, "xp_spent") if topxp: connection.notice(event.source.nick, "Ranking experience: " + topxp) topcoin = GameHelpers.list_top_players(self, "coin") if topcoin: connection.notice(event.source.nick, "Ranking wealth: " + topcoin) if not toplevel and not topxp and not topcoin: connection.privmsg(replyto, "Nobody is playing the game.") elif command.split()[0] == "level": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "For 10 XP you can use !levelup to gain a level. As your level increases, things become more difficult, while more capabilities and options are unlocked.") elif command.split()[0] == "xp": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "XP is earned by using IRC and playing the game, in channels with " + red + connection.get_nickname() + reset + ". Ask any operator in " + red + self.homechannel + reset + " to add a channel. XP is used to level up, advance classes, as a limit and as a multiplier. Once XP is expended it keeps counting towards your total.") elif command.split()[0] == "ap": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "AP is earned by using IRC and playing the game in channels with " + red + connection.get_nickname() + reset + ". Ask any operator in " + red + self.homechannel + reset + " to add a channel. AP is expended for every action you take in the game.") elif command.split()[0] == "coin": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "Coin is earned when certain events occur, for instance when a player expends XP. Coin is used to buy items and classes. To give a player coin use " + blue + self.cmdchar + "givecoin" + reset + ". Coin affects karma.") elif command.split()[0] == "karma": if cmdtype == "help": #Display help text. connection.privmsg(replyto, "Karma is a secret formula, based upon on your IRC events and how you play the game. It does not increase like XP. Some events, skills and items are karma based.") # elif command.split()[0] == "classup": # if cmdtype == "help": #Display help text. # connection.privmsg(replyto, "Spend 10 XP to gain a class in your current level. List available classes with " + blue + self.helpchar + "classup available " + reset + ".") # connection.privmsg(replyto, grey + "Usage: " + blue + self.cmdchar + "classup " + reset + italic + "class") # elif cmdtype == "cmd": # # if len(command.split()) == 1: # connection.privmsg(replyto, "Insufficient arguments. For help type " + blue + self.helpchar + "classup" + reset + ".") # if len(command.split()) == 2: # if command.split()[1] == "available": # level, xp, xpspent, karma = GameHelpers.get_info(self, event.source.nick) # if level == 0: # connection.privmsg(replyto, "There are no level 0 classes.") # if level == 1: # connection.privmsg(replyto, "Level 1 classes: Maggot, nubcake, ") # if level == 2: # connection.privmsg(replyto, "Level 2 classes: Retard, ") # if level == 3: # connection.privmsg(replyto, "Level 3 classes: ") # if level == 4: # connection.privmsg(replyto, "Level 3 classes: ") # if level == 5: # connection.privmsg(replyto, "Level 4 classes: ") # else: # else: # connection.privmsg(replyto, "Too many arguments. For help type " + blue + self.helpchar + "classup" + reset + ".")