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- /**--------------------------------------------------------------------------**\
- =======================================
- y_groups - Player group abstractions!
- =======================================
- Description:
- Admin levels, gangs, teams etc - they're all "groups" of people, this
- provides an abstraction for all of these collections.
- Legal:
- Version: MPL 1.1
-
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
-
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
-
- The Original Code is the YSI groups include.
-
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2011
- the Initial Developer. All Rights Reserved.
-
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
-
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- ZeeX - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
-
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
-
- Version:
- 1.0
- Changelog:
- 29/11/10:
- First version
- \**--------------------------------------------------------------------------**/
- #define _GROUP_LOCAL_NAME _GROUP_MAKE_TAG:e
- // Dummy values.
- #define INVALID_GROUP (Group:-1)
- #define GROUP_MASK (Group:0x80000000)
- #define GROUP_GLOBAL (Group:_MAX_GROUPS | GROUP_MASK) //-1)
- #define GROUP_FIX(%0) ((%0)&=~GROUP_MASK)
- #define GROUP_TEMP_FIX(%0) ((%0)&~GROUP_MASK)
- #define GROUP_MANGLE(%0) (Group:(%0) | GROUP_MASK)
- // This is currently "leaking" code to the final script - code that we don't
- // want! No longer.
- #if defined _YSI_HAS_y_groups || COMPILER_1ST_PASS
- #define NO_GROUPS(%0) if(_GROUP_INITIALISE(%0))
- #else
- #define NO_GROUPS(%0)
- #endif
- #define _GROUP_INITIALISE _GROUP_MAKE_NAME<..._InitialiseFromGroups>
- // Chain init functions.
- #define GROUP_CHAIN%9<%0>(%1) (J@=_:(_Y_G@C_YES:_Y_G@C_NO:%0%9|||(_:_Y_G@C3:_Y_G@C2:_Y_G@C0:_Y_G@C1:%0(%1))))
- #define _Y_G@C3:_Y_G@C2:_Y_G@C0:_Y_G@C1:%0(%1,%2,%3) _Y_G@C_3(%0,_:_Y_G@P:_Y_G@Q:_Y_G@R:%1,_:%2,_:%3|||)
- #define _Y_G@C2:_Y_G@C0:_Y_G@C1:%0(%1,%2) _Y_G@C_2(%0,_:_Y_G@P:_Y_G@Q:_Y_G@R:%1,_:%2|||)
- #define _Y_G@C0:_Y_G@C1:%0() _Y_G@C_0(%0)
- #define _Y_G@C1:%0(%1) _Y_G@C_1(%0,_:_Y_G@P:_Y_G@Q:_Y_G@R:%1|||)
- #define _Y_G@C_YES:_Y_G@C_NO:%0?||| (!(%0))?(0):
- #define _Y_G@C_NO:%0|||
- // Can strip out multiple brackets in one go.
- #define _Y_G@P:%0[]%1||| _Y_G@P:%0%1|||
- #define _Y_G@Q:%0&%1||| _Y_G@Q:%0%1|||
- #define _Y_G@R:%0||| %0
- // Set up the uniques to make removing them simpler.
- #define _GROUP_UNIQUE_SYMBOL 0
- #define _GROUP_UNIQUE_FUNCTION
- #if !defined MAX_GROUP_NAME
- #define MAX_GROUP_NAME (24)
- #endif
- #if defined MAX_GROUPS
- // Round up to the next nice number (or not, we could with long macros).
- #define _MAX_GROUPS (_:MAX_GROUPS)
- #else
- // 1 less than a nice number (with good reason).
- #define _MAX_GROUPS (_:127)
- #endif
- #define _MAX_GROUPS_G (_:_MAX_GROUPS + 1)
- // Note that these macros always do the last element before all the others
- // (which may or may not be in order). This is as the last element holds the
- // "default" group, which is the most likely to be a good match.
- #if _MAX_GROUPS < 32
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[0]&%1[0])
- #elseif _MAX_GROUPS < 64
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[1]&%1[1]||%0[0]&%1[0])
- #elseif _MAX_GROUPS < 96
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[2]&%1[2]||%0[0]&%1[0]||%0[1]&%1[1])
- #elseif _MAX_GROUPS < 128
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[3]&%1[3]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2])
- #elseif _MAX_GROUPS < 160
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[4]&%1[4]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3])
- #elseif _MAX_GROUPS < 192
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[5]&%1[5]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4])
- #elseif _MAX_GROUPS < 224
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[6]&%1[6]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5])
- #elseif _MAX_GROUPS < 256
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[7]&%1[7]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6])
- #elseif _MAX_GROUPS < 288
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[8]&%1[8]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7])
- #elseif _MAX_GROUPS < 320
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[9]&%1[9]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8])
- #elseif _MAX_GROUPS < 352
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[10]&%1[10]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8]||%0[9]&%1[9])
- #elseif _MAX_GROUPS < 384
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[11]&%1[11]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8]||%0[9]&%1[9]||%0[10]&%1[10])
- #elseif _MAX_GROUPS < 416
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[12]&%1[12]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8]||%0[9]&%1[9]||%0[10]&%1[10]||%0[11]&%1[11])
- #elseif _MAX_GROUPS < 448
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[13]&%1[13]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8]||%0[9]&%1[9]||%0[10]&%1[10]||%0[11]&%1[11]||%0[12]&%1[12])
- #elseif _MAX_GROUPS < 480
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[14]&%1[14]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8]||%0[9]&%1[9]||%0[10]&%1[10]||%0[11]&%1[11]||%0[12]&%1[12]||%0[13]&%1[13])
- #elseif _MAX_GROUPS < 512
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[15]&%1[15]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8]||%0[9]&%1[9]||%0[10]&%1[10]||%0[11]&%1[11]||%0[12]&%1[12]||%0[13]&%1[13]||%0[14]&%1[14])
- #elseif _MAX_GROUPS < 534
- #define _GROUPS_CHECK_ANY(%0,%1) if(%0[16]&%1[16]||%0[0]&%1[0]||%0[1]&%1[1]||%0[2]&%1[2]||%0[3]&%1[3]||%0[4]&%1[4]||%0[5]&%1[5]||%0[6]&%1[6]||%0[7]&%1[7]||%0[8]&%1[8]||%0[9]&%1[9]||%0[10]&%1[10]||%0[11]&%1[11]||%0[12]&%1[12]||%0[13]&%1[13]||%0[14]&%1[14]||%0[15]&%1[15])
- #else
- // The variable is now based on both input variables to avoid shadow
- // warnings when used within another check (as in "Group_FullPlayerUpdate").
- #define _GROUPS_CHECK_ANY(%0,%1) \
- for (new %1__g%0 = bits<_MAX_GROUPS_G>; %1__g%0--; ) if (%0[%1__g%0] & %1[%1__g%0])
- #endif
- stock
- BitArray:YSI_gGroupPlayers[MAX_PLAYERS]<_MAX_GROUPS_G>,
- BitArray:YSI_gTempGroups<_MAX_GROUPS_G>;
- stock const
- BitArray:YSI_g_cEmptyGroups<_MAX_GROUPS_G>;
|