| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122 |
- Test:Player_Existing()
- {
- new
- ret[E_USER_PRELOAD];
- Player_Preload("TestPlayer", ret);
- ASSERT(0 == ret[E_USER_PRELOAD_YID]);
- ASSERT(Langs_GetLanguage("EN") == ret[E_USER_PRELOAD_LANG]);
- ASSERT(0x12345678 == ret[E_USER_PRELOAD_BITS]);
- ASSERT(0xAABBCCDD >= ret[E_USER_PRELOAD_DATE]);
- }
- new
- gBot = INVALID_PLAYER_ID;
- Test:Player_ChangeLanguage()
- {
- // Connect the bot here so that it is done way before the PTest is run.
- ConnectNPC("TestPlayer", "npcidle");
- }
- public OnPlayerConnect(playerid)
- {
- new
- name[MAX_PLAYER_NAME];
- GetPlayerName(playerid, name, sizeof (name));
- if (!strcmp(name, "TestPlayer")) gBot = playerid;
- #if defined Testing_OnPlayerConnect
- return Testing_OnPlayerConnect(playerid);
- #else
- return 1;
- #endif
- }
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect Testing_OnPlayerConnect
- #if defined Testing_OnPlayerConnect
- forward Testing_OnPlayerConnect(playerid);
- #endif
- PTestInit:Player_ChangeLanguage(playerid)
- {
- // So that their language can be changed.
- Player_ForceLogin(gBot);
- }
- PTest:Player_ChangeLanguage(playerid)
- {
- new
- ret[E_USER_PRELOAD];
- // Check their language is English, then change it to Dutch.
- Player_Preload("TestPlayer", ret);
- ASSERT(Langs_GetLanguage("EN") == ret[E_USER_PRELOAD_LANG]);
- Player_ChangeLanguage(gBot, "NL");
- Player_Preload("TestPlayer", ret);
- ASSERT(Langs_GetLanguage("NL") == ret[E_USER_PRELOAD_LANG]);
- }
- PTestClose:Player_ChangeLanguage(playerid)
- {
- // Reset the player.
- Player_ChangeLanguage(gBot, "EN");
- //Kick(gBot);
- }
- PTestInit:Player_ChangePassword(playerid)
- {
- // So that their password can be changed.
- Player_ForceLogin(gBot);
- }
- PTest:Player_ChangePassword(playerid)
- {
- new
- ret[E_USER_PRELOAD];
- // Change their password.
- Player_Preload("TestPlayer", ret);
- ASSERT(!strcmp(ret[E_USER_PRELOAD_PASS], "24954A7C4E607137A70D701986CC3C3140C143E5B5886362A8ACB647B81592CF1F092C65178F6E3FFFC6691B044D2290215058E09BBE029D23D1D67F41640090"));
- Player_ChangePassword(gBot, "thisisabadpass");
- Player_Preload("TestPlayer", ret);
- ASSERT(!strcmp(ret[E_USER_PRELOAD_PASS], "B506FEEEDFB83EF44A5DC2E00BF1535E58E3B37A044730F2A6718497A224B5455A441F39F9EB91967B38607416A9B85E5DE3CBE3A48E7A77AB5808674EF33822"));
- }
- PTestClose:Player_ChangePassword(playerid)
- {
- // Reset the player.
- Player_ChangePassword(gBot, "thisisanOKpass");
- //Kick(gBot);
- }
- PTestInit:Player_Preload(playerid)
- {
- Player_ForceLogin(gBot);
- }
- PTest:Player_Preload(playerid)
- {
- new
- //name[MAX_PLAYER_NAME],
- ret[E_USER_PRELOAD];
- //GetPlayerName(playerid, name, sizeof (name));
- Player_Preload("TestPlayer", ret);
- ASSERT(Player_GetYID(gBot) == ret[E_USER_PRELOAD_YID]);
- ASSERT(Langs_GetPlayerLanguage(gBot) == ret[E_USER_PRELOAD_LANG]);
- ASSERT(0x12345678 == ret[E_USER_PRELOAD_BITS]);
- ASSERT(gettime() >= ret[E_USER_PRELOAD_DATE]);
- }
- PTestInit:Player_GetID(playerid)
- {
- // So that their password can be changed.
- Player_ForceLogin(gBot);
- }
- PTest:Player_GetID(playerid)
- {
- ASSERT(Player_GetYID(gBot) == 0);
- ASSERT(Player_GetYID(playerid) < 0);
- }
|