var.pwn 1022 B

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  1. enum PLAYER_DATA {
  2. PLAYER_DATA_EDIT_IDTYPE, // Edit IDTYPE
  3. PLAYER_DATA_EDIT_ID, // Edit ID of IDTYPE
  4. PLAYER_DATA_EDIT_ATTACHOBJECT, // Attach this object to other objects and vehicles
  5. PLAYER_DATA_EDIT_MATERIALOBJ, // Copy textures / text from this object to another
  6. PLAYER_DATA_EDIT_OBJMATIDX, // object material Index
  7. PLAYER_DATA_CLICKDRAG_POID, // player object used for click & drag editing
  8. bool: PLAYER_DATA_SELECTTD, // is player selecting textdraw
  9. PLAYER_DATA_TDMODE, // textdraw mode / current set of textdraws being shown
  10. bool: PLAYER_DATA_POS_SAVED, // used for saving / loading position
  11. Float: PLAYER_DATA_POS_X, // used for saving / loading position
  12. Float: PLAYER_DATA_POS_Y, // used for saving / loading position
  13. Float: PLAYER_DATA_POS_Z // used for saving / loading position
  14. }
  15. new g_PlayerData[MAX_PLAYERS][PLAYER_DATA];