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- enum PLAYER_DATA {
- PLAYER_DATA_EDIT_IDTYPE, // Edit IDTYPE
- PLAYER_DATA_EDIT_ID, // Edit ID of IDTYPE
- PLAYER_DATA_EDIT_ATTACHOBJECT, // Attach this object to other objects and vehicles
- PLAYER_DATA_EDIT_MATERIALOBJ, // Copy textures / text from this object to another
- PLAYER_DATA_EDIT_OBJMATIDX, // object material Index
- PLAYER_DATA_CLICKDRAG_POID, // player object used for click & drag editing
- bool: PLAYER_DATA_SELECTTD, // is player selecting textdraw
- PLAYER_DATA_TDMODE, // textdraw mode / current set of textdraws being shown
- bool: PLAYER_DATA_POS_SAVED, // used for saving / loading position
- Float: PLAYER_DATA_POS_X, // used for saving / loading position
- Float: PLAYER_DATA_POS_Y, // used for saving / loading position
- Float: PLAYER_DATA_POS_Z // used for saving / loading position
- }
- new g_PlayerData[MAX_PLAYERS][PLAYER_DATA];
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