compat.inc 363 B

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  1. // built-in include guard removal
  2. // just in case the user has a local dependency with the same file name
  3. #if defined _inc_compat
  4. #undef _inc_compat
  5. #endif
  6. // custom include-guard to ensure we don't duplicate
  7. #if defined _compat_included
  8. #endinput
  9. #endif
  10. #define _compat_included
  11. // Check if player is under compatibility mode
  12. native IsPlayerCompat(playerid);