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textdraws.pwn 121 KB

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  1. /*
  2. /$$ /$$ /$$$$$$ /$$$$$$$ /$$$$$$$
  3. | $$$ | $$ /$$__ $$ | $$__ $$| $$__ $$
  4. | $$$$| $$| $$ \__/ | $$ \ $$| $$ \ $$
  5. | $$ $$ $$| $$ /$$$$ /$$$$$$| $$$$$$$/| $$$$$$$/
  6. | $$ $$$$| $$|_ $$|______/| $$__ $$| $$____/
  7. | $$\ $$$| $$ \ $$ | $$ \ $$| $$
  8. | $$ \ $$| $$$$$$/ | $$ | $$| $$
  9. |__/ \__/ \______/ |__/ |__/|__/
  10. //--------------------------------[TEXTDRAWS.PWN]--------------------------------
  11. * Copyright (c) 2016, Next Generation Gaming, LLC
  12. *
  13. * All rights reserved.
  14. *
  15. * Redistribution and use in source and binary forms, with or without modification,
  16. * are not permitted in any case.
  17. *
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  20. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  21. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  22. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  23. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  24. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  25. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  26. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  27. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  28. * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  29. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  30. */
  31. // Poker Table Textdraw - Credits to GhoulSlayer
  32. CreatePokerGUI(playerid)
  33. {
  34. PlayerPokerUI[playerid][0] = CreatePlayerTextDraw(playerid, 390.000000, 263.000000, " "); // Seat 2 (SEAT 1)
  35. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][0], 2);
  36. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][0], 100);
  37. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][0], 2);
  38. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][0], 0.159998, 1.200001);
  39. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][0], -1);
  40. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][0], 0);
  41. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][0], 1);
  42. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][0], 0);
  43. PlayerPokerUI[playerid][1] = CreatePlayerTextDraw(playerid, 389.000000, 273.000000, " ");
  44. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][1], 2);
  45. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][1], 255);
  46. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][1], 2);
  47. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][1], 0.159998, 1.200001);
  48. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][1], 16711935);
  49. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][1], 0);
  50. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][1], 1);
  51. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][1], 0);
  52. PlayerPokerUI[playerid][2] = CreatePlayerTextDraw(playerid, 369.000000, 286.000000, " ");
  53. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][2], 2);
  54. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][2], 255);
  55. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][2], 4);
  56. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][2], 0.500000, 1.000000);
  57. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][2], -1);
  58. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][2], 0);
  59. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][2], 1);
  60. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][2], 1);
  61. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][2], 1);
  62. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][2], 255);
  63. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][2], 20.000000, 33.000000);
  64. PlayerPokerUI[playerid][3] = CreatePlayerTextDraw(playerid, 392.000000, 286.000000, " ");
  65. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][3], 2);
  66. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][3], 255);
  67. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][3], 4);
  68. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][3], 0.500000, 1.000000);
  69. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][3], -1);
  70. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][3], 0);
  71. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][3], 1);
  72. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][3], 1);
  73. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][3], 1);
  74. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][3], 255);
  75. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][3], 20.000000, 33.000000);
  76. PlayerPokerUI[playerid][4] = CreatePlayerTextDraw(playerid, 391.000000, 319.000000, " ");
  77. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][4], 2);
  78. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][4], 100);
  79. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][4], 2);
  80. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][4], 0.180000, 1.000000);
  81. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][4], -1);
  82. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][4], 0);
  83. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][4], 1);
  84. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][4], 0);
  85. PlayerPokerUI[playerid][5] = CreatePlayerTextDraw(playerid, 250.000000, 263.000000, " "); // Seat 1 (SEAT 2)
  86. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][5], 2);
  87. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][5], 100);
  88. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][5], 2);
  89. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][5], 0.159999, 1.200001);
  90. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][5], -1);
  91. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][5], 0);
  92. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][5], 1);
  93. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][5], 0);
  94. PlayerPokerUI[playerid][6] = CreatePlayerTextDraw(playerid, 250.000000, 273.000000, " ");
  95. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][6], 2);
  96. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][6], 255);
  97. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][6], 2);
  98. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][6], 0.159999, 1.200001);
  99. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][6], 16711935);
  100. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][6], 0);
  101. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][6], 1);
  102. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][6], 0);
  103. PlayerPokerUI[playerid][7] = CreatePlayerTextDraw(playerid, 229.000000, 286.000000, " ");
  104. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][7], 2);
  105. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][7], 255);
  106. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][7], 4);
  107. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][7], 0.500000, 1.000000);
  108. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][7], -1);
  109. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][7], 0);
  110. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][7], 1);
  111. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][7], 1);
  112. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][7], 1);
  113. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][7], 255);
  114. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][7], 20.000000, 33.000000);
  115. PlayerPokerUI[playerid][8] = CreatePlayerTextDraw(playerid, 252.000000, 286.000000, " ");
  116. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][8], 255);
  117. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][8], 4);
  118. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][8], 0.500000, 1.000000);
  119. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][8], -1);
  120. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][8], 0);
  121. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][8], 1);
  122. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][8], 1);
  123. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][8], 1);
  124. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][8], 255);
  125. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][8], 20.000000, 33.000000);
  126. PlayerPokerUI[playerid][9] = CreatePlayerTextDraw(playerid, 250.000000, 319.000000, " ");
  127. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][9], 2);
  128. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][9], 100);
  129. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][9], 2);
  130. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][9], 0.180000, 1.000000);
  131. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][9], -1);
  132. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][9], 0);
  133. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][9], 1);
  134. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][9], 0);
  135. PlayerPokerUI[playerid][10] = CreatePlayerTextDraw(playerid, 199.000000, 190.000000, " "); // Seat 6 (SEAT 3)
  136. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][10], 2);
  137. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][10], 100);
  138. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][10], 2);
  139. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][10], 0.159998, 1.200001);
  140. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][10], -1);
  141. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][10], 0);
  142. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][10], 1);
  143. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][10], 0);
  144. PlayerPokerUI[playerid][11] = CreatePlayerTextDraw(playerid, 199.000000, 199.000000, " ");
  145. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][11], 2);
  146. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][11], 255);
  147. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][11], 2);
  148. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][11], 0.159998, 1.200001);
  149. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][11], 16711935);
  150. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][11], 0);
  151. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][11], 1);
  152. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][11], 0);
  153. PlayerPokerUI[playerid][12] = CreatePlayerTextDraw(playerid, 179.000000, 212.000000, " ");
  154. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][12], 2);
  155. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][12], 255);
  156. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][12], 4);
  157. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][12], 0.500000, 1.000000);
  158. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][12], -1);
  159. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][12], 0);
  160. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][12], 1);
  161. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][12], 1);
  162. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][12], 1);
  163. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][12], 255);
  164. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][12], 20.000000, 33.000000);
  165. PlayerPokerUI[playerid][13] = CreatePlayerTextDraw(playerid, 202.000000, 212.000000, " ");
  166. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][13], 255);
  167. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][13], 4);
  168. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][13], 0.500000, 1.000000);
  169. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][13], -1);
  170. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][13], 0);
  171. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][13], 1);
  172. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][13], 1);
  173. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][13], 1);
  174. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][13], 255);
  175. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][13], 20.000000, 33.000000);
  176. PlayerPokerUI[playerid][14] = CreatePlayerTextDraw(playerid, 200.000000, 245.000000, " ");
  177. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][14], 2);
  178. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][14], 100);
  179. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][14], 2);
  180. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][14], 0.180000, 1.000000);
  181. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][14], -1);
  182. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][14], 0);
  183. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][14], 1);
  184. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][14], 0);
  185. PlayerPokerUI[playerid][15] = CreatePlayerTextDraw(playerid, 250.000000, 116.000000, " "); // Seat 5 (SEAT 4)
  186. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][15], 2);
  187. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][15], 100);
  188. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][15], 2);
  189. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][15], 0.159998, 1.200001);
  190. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][15], -1);
  191. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][15], 0);
  192. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][15], 1);
  193. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][15], 0);
  194. PlayerPokerUI[playerid][16] = CreatePlayerTextDraw(playerid, 250.000000, 126.000000, " ");
  195. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][16], 2);
  196. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][16], 255);
  197. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][16], 2);
  198. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][16], 0.159998, 1.200001);
  199. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][16], 16711935);
  200. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][16], 0);
  201. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][16], 1);
  202. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][16], 0);
  203. PlayerPokerUI[playerid][17] = CreatePlayerTextDraw(playerid, 229.000000, 139.000000, " ");
  204. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][17], 2);
  205. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][17], 255);
  206. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][17], 4);
  207. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][17], 0.500000, 1.000000);
  208. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][17], -1);
  209. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][17], 0);
  210. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][17], 1);
  211. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][17], 1);
  212. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][17], 1);
  213. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][17], 255);
  214. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][17], 20.000000, 33.000000);
  215. PlayerPokerUI[playerid][18] = CreatePlayerTextDraw(playerid, 252.000000, 139.000000, " ");
  216. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][18], 255);
  217. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][18], 4);
  218. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][18], 0.500000, 1.000000);
  219. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][18], -1);
  220. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][18], 0);
  221. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][18], 1);
  222. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][18], 1);
  223. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][18], 1);
  224. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][18], 255);
  225. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][18], 20.000000, 33.000000);
  226. PlayerPokerUI[playerid][19] = CreatePlayerTextDraw(playerid, 250.000000, 172.000000, " ");
  227. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][19], 2);
  228. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][19], 100);
  229. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][19], 2);
  230. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][19], 0.180000, 1.000000);
  231. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][19], -1);
  232. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][19], 0);
  233. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][19], 1);
  234. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][19], 0);
  235. PlayerPokerUI[playerid][20] = CreatePlayerTextDraw(playerid, 390.000000, 116.000000, " "); // Seat 4 (SEAT 5)
  236. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][20], 2);
  237. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][20], 100);
  238. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][20], 2);
  239. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][20], 0.159997, 1.200001);
  240. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][20], -1);
  241. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][20], 0);
  242. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][20], 1);
  243. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][20], 0);
  244. PlayerPokerUI[playerid][21] = CreatePlayerTextDraw(playerid, 389.000000, 126.000000, " ");
  245. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][21], 2);
  246. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][21], 255);
  247. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][21], 2);
  248. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][21], 0.159997, 1.200001);
  249. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][21], 16711935);
  250. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][21], 0);
  251. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][21], 1);
  252. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][21], 0);
  253. PlayerPokerUI[playerid][22] = CreatePlayerTextDraw(playerid, 369.000000, 139.000000, " ");
  254. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][22], 2);
  255. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][22], 255);
  256. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][22], 4);
  257. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][22], 0.500000, 1.000000);
  258. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][22], -1);
  259. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][22], 0);
  260. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][22], 1);
  261. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][22], 1);
  262. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][22], 1);
  263. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][22], 255);
  264. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][22], 20.000000, 33.000000);
  265. PlayerPokerUI[playerid][23] = CreatePlayerTextDraw(playerid, 392.000000, 139.000000, " ");
  266. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][23], 2);
  267. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][23], 255);
  268. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][23], 4);
  269. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][23], 0.500000, 1.000000);
  270. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][23], -1);
  271. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][23], 0);
  272. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][23], 1);
  273. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][23], 1);
  274. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][23], 1);
  275. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][23], 255);
  276. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][23], 20.000000, 33.000000);
  277. PlayerPokerUI[playerid][24] = CreatePlayerTextDraw(playerid, 391.000000, 172.000000, " ");
  278. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][24], 2);
  279. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][24], 100);
  280. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][24], 2);
  281. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][24], 0.180000, 1.000000);
  282. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][24], -1);
  283. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][24], 0);
  284. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][24], 1);
  285. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][24], 0);
  286. PlayerPokerUI[playerid][25] = CreatePlayerTextDraw(playerid, 443.000000, 190.000000, " "); // Seat 3 (SEAT 6)
  287. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][25], 2);
  288. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][25], 100);
  289. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][25], 2);
  290. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][25], 0.159998, 1.200001);
  291. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][25], -1);
  292. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][25], 0);
  293. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][25], 1);
  294. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][25], 0);
  295. PlayerPokerUI[playerid][26] = CreatePlayerTextDraw(playerid, 442.000000, 199.000000, " ");
  296. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][26], 2);
  297. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][26], 255);
  298. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][26], 2);
  299. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][26], 0.159998, 1.200001);
  300. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][26], 16711935);
  301. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][26], 0);
  302. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][26], 1);
  303. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][26], 0);
  304. PlayerPokerUI[playerid][27] = CreatePlayerTextDraw(playerid, 422.000000, 212.000000, " ");
  305. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][27], 2);
  306. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][27], 255);
  307. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][27], 4);
  308. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][27], 0.500000, 1.000000);
  309. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][27], -1);
  310. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][27], 0);
  311. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][27], 1);
  312. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][27], 1);
  313. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][27], 1);
  314. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][27], 255);
  315. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][27], 20.000000, 33.000000);
  316. PlayerPokerUI[playerid][28] = CreatePlayerTextDraw(playerid, 445.000000, 212.000000, " ");
  317. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][28], 255);
  318. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][28], 4);
  319. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][28], 0.500000, 1.000000);
  320. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][28], -1);
  321. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][28], 0);
  322. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][28], 1);
  323. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][28], 1);
  324. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][28], 1);
  325. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][28], 255);
  326. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][28], 20.000000, 33.000000);
  327. PlayerPokerUI[playerid][29] = CreatePlayerTextDraw(playerid, 444.000000, 245.000000, " ");
  328. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][29], 2);
  329. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][29], 100);
  330. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][29], 2);
  331. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][29], 0.180000, 1.000000);
  332. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][29], -1);
  333. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][29], 0);
  334. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][29], 1);
  335. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][29], 0);
  336. PlayerPokerUI[playerid][30] = CreatePlayerTextDraw(playerid, 265.000000, 205.000000, "New Textdraw"); // Community Card Box
  337. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][30], 0);
  338. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][30], 1);
  339. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][30], 0.539999, 2.099998);
  340. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][30], 0);
  341. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][30], 1);
  342. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][30], 1);
  343. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][30], 1);
  344. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][30], 100);
  345. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][30], 375.000000, 71.000000);
  346. PlayerPokerUI[playerid][31] = CreatePlayerTextDraw(playerid, 266.000000, 208.000000, "LD_CARD:cdback");
  347. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][31], 2);
  348. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][31], 255);
  349. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][31], 4);
  350. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][31], 0.500000, 1.000000);
  351. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][31], -1);
  352. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][31], 0);
  353. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][31], 1);
  354. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][31], 1);
  355. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][31], 1);
  356. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][31], 255);
  357. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][31], 20.000000, 33.000000);
  358. PlayerPokerUI[playerid][32] = CreatePlayerTextDraw(playerid, 288.000000, 208.000000, "LD_CARD:cdback");
  359. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][32], 2);
  360. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][32], 255);
  361. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][32], 4);
  362. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][32], 0.500000, 1.000000);
  363. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][32], -1);
  364. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][32], 0);
  365. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][32], 1);
  366. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][32], 1);
  367. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][32], 1);
  368. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][32], 255);
  369. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][32], 20.000000, 33.000000);
  370. PlayerPokerUI[playerid][33] = CreatePlayerTextDraw(playerid, 310.000000, 208.000000, "LD_CARD:cdback");
  371. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][33], 2);
  372. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][33], 255);
  373. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][33], 4);
  374. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][33], 0.500000, 1.000000);
  375. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][33], -1);
  376. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][33], 0);
  377. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][33], 1);
  378. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][33], 1);
  379. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][33], 1);
  380. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][33], 255);
  381. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][33], 20.000000, 33.000000);
  382. PlayerPokerUI[playerid][34] = CreatePlayerTextDraw(playerid, 332.000000, 208.000000, "LD_CARD:cdback");
  383. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][34], 2);
  384. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][34], 255);
  385. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][34], 4);
  386. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][34], 0.500000, 1.000000);
  387. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][34], -1);
  388. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][34], 0);
  389. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][34], 1);
  390. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][34], 1);
  391. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][34], 1);
  392. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][34], 255);
  393. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][34], 20.000000, 33.000000);
  394. PlayerPokerUI[playerid][35] = CreatePlayerTextDraw(playerid, 354.000000, 208.000000, "LD_CARD:cdback");
  395. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][35], 2);
  396. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][35], 255);
  397. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][35], 4);
  398. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][35], 0.500000, 1.000000);
  399. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][35], -1);
  400. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][35], 0);
  401. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][35], 1);
  402. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][35], 1);
  403. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][35], 1);
  404. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][35], 255);
  405. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][35], 20.000000, 33.000000);
  406. PlayerPokerUI[playerid][36] = CreatePlayerTextDraw(playerid, 320.000000, 193.000000, "New Textdraw");
  407. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][36], 2);
  408. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][36], 0);
  409. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][36], 1);
  410. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][36], 0.500000, 0.399999);
  411. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][36], 0);
  412. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][36], 0);
  413. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][36], 1);
  414. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][36], 1);
  415. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][36], 1);
  416. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][36], 50);
  417. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][36], 390.000000, 110.000000);
  418. PlayerPokerUI[playerid][37] = CreatePlayerTextDraw(playerid, 318.000000, 191.000000, "Texas Holdem Poker");
  419. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][37], 2);
  420. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][37], -1);
  421. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][37], 2);
  422. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][37], 0.199999, 1.200000);
  423. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][37], -1);
  424. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][37], 0);
  425. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][37], 1);
  426. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][37], 0);
  427. PlayerPokerUI[playerid][38] = CreatePlayerTextDraw(playerid, 321.000000, 268.000000, " ");
  428. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][38], 2);
  429. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][38], 255);
  430. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][38], 2);
  431. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][38], 0.189999, 1.200000);
  432. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][38], -1);
  433. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][38], 1);
  434. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][38], 1);
  435. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][38], 1);
  436. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][38], 45);
  437. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][38], 10.000000, 26.000000);
  438. PlayerTextDrawSetSelectable(playerid, PlayerPokerUI[playerid][38], 1);
  439. PlayerPokerUI[playerid][39] = CreatePlayerTextDraw(playerid, 321.000000, 284.000000, " ");
  440. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][39], 2);
  441. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][39], 255);
  442. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][39], 2);
  443. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][39], 0.189999, 1.200000);
  444. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][39], -1);
  445. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][39], 1);
  446. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][39], 1);
  447. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][39], 1);
  448. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][39], 45);
  449. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][39], 10.000000, 26.000000);
  450. PlayerTextDrawSetSelectable(playerid, PlayerPokerUI[playerid][39], 1);
  451. PlayerPokerUI[playerid][40] = CreatePlayerTextDraw(playerid, 321.000000, 300.000000, " ");
  452. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][40], 2);
  453. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][40], 255);
  454. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][40], 2);
  455. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][40], 0.189999, 1.200000);
  456. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][40], -1);
  457. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][40], 1);
  458. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][40], 1);
  459. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][40], 1);
  460. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][40], 45);
  461. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][40], 10.000000, 26.000000);
  462. PlayerTextDrawSetSelectable(playerid, PlayerPokerUI[playerid][40], 1);
  463. PlayerPokerUI[playerid][41] = CreatePlayerTextDraw(playerid, 318.000000, 120.000000, "LEAVE");
  464. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][41], 2);
  465. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][41], 255);
  466. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][41], 2);
  467. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][41], 0.189999, 1.200000);
  468. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][41], -1);
  469. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][41], 1);
  470. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][41], 1);
  471. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][41], 1);
  472. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][41], 45);
  473. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][41], 10.000000, 36.000000);
  474. PlayerTextDrawSetSelectable(playerid, PlayerPokerUI[playerid][41], 1);
  475. PlayerPokerUI[playerid][42] = CreatePlayerTextDraw(playerid, 590.000000, 400.000000, "Casino~n~Games");
  476. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][42], 2);
  477. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][42], 255);
  478. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][42], 2);
  479. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][42], 0.500000, 2.000000);
  480. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][42], -1);
  481. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][42], 1);
  482. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][42], 1);
  483. PlayerPokerUI[playerid][43] = CreatePlayerTextDraw(playerid, 589.000000, 396.000000, "GhoulSlayeR's");
  484. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][43], 2);
  485. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][43], 255);
  486. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][43], 2);
  487. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][43], 0.180000, 0.800000);
  488. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][43], 200);
  489. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][43], 0);
  490. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][43], 1);
  491. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][43], 0);
  492. PlayerPokerUI[playerid][44] = CreatePlayerTextDraw(playerid, 588.000000, 437.000000, "v1.0 Beta Version");
  493. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][44], 2);
  494. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][44], 255);
  495. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][44], 2);
  496. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][44], 0.180000, 0.800000);
  497. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][44], 200);
  498. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][44], 0);
  499. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][44], 1);
  500. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][44], 0);
  501. /* PlayerPokerUI[playerid][45] = CreatePlayerTextDraw(playerid, 5.000000, 100.000000, "Debug:");
  502. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][45], 0);
  503. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][45], 2);
  504. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][45], 0.159999, 1.099999);
  505. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][45], 200);
  506. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][45], 0);
  507. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][45], 1);
  508. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][45], 1); */
  509. PlayerPokerUI[playerid][46] = CreatePlayerTextDraw(playerid, 318.000000, 245.000000, "Texas Holdem Poker");
  510. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][46], 2);
  511. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][46], -1);
  512. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][46], 2);
  513. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][46], 0.199999, 1.200000);
  514. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][46], -1);
  515. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][46], 0);
  516. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][46], 1);
  517. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][46], 0);
  518. PlayerPokerUI[playerid][47] = CreatePlayerTextDraw(playerid, 320.000000, 248.000000, "New Textdraw");
  519. PlayerTextDrawAlignment(playerid, PlayerPokerUI[playerid][47], 2);
  520. PlayerTextDrawBackgroundColor(playerid, PlayerPokerUI[playerid][47], 0);
  521. PlayerTextDrawFont(playerid, PlayerPokerUI[playerid][47], 1);
  522. PlayerTextDrawLetterSize(playerid, PlayerPokerUI[playerid][47], 0.500000, 0.399998);
  523. PlayerTextDrawColor(playerid, PlayerPokerUI[playerid][47], 0);
  524. PlayerTextDrawSetOutline(playerid, PlayerPokerUI[playerid][47], 0);
  525. PlayerTextDrawSetProportional(playerid, PlayerPokerUI[playerid][47], 1);
  526. PlayerTextDrawSetShadow(playerid, PlayerPokerUI[playerid][47], 1);
  527. PlayerTextDrawUseBox(playerid, PlayerPokerUI[playerid][47], 1);
  528. PlayerTextDrawBoxColor(playerid, PlayerPokerUI[playerid][47], 50);
  529. PlayerTextDrawTextSize(playerid, PlayerPokerUI[playerid][47], 390.000000, 110.000000);
  530. }
  531. forward LoadTextDraws();
  532. public LoadTextDraws() {
  533. //HouseLights
  534. g_tHouseLights = TextDrawCreate(-1.000000, 0.000000, "`");
  535. TextDrawBackgroundColor(g_tHouseLights, 255);
  536. TextDrawFont(g_tHouseLights, 1);
  537. TextDrawLetterSize(g_tHouseLights, 0.500000, 52.000000);
  538. TextDrawColor(g_tHouseLights, -1);
  539. TextDrawSetOutline(g_tHouseLights, 0);
  540. TextDrawSetProportional(g_tHouseLights, 1);
  541. TextDrawSetShadow(g_tHouseLights, 1);
  542. TextDrawUseBox(g_tHouseLights, 1);
  543. TextDrawBoxColor(g_tHouseLights, 150);
  544. TextDrawTextSize(g_tHouseLights, 649.000000, 78.000000);
  545. TextDrawSetSelectable(g_tHouseLights, 0);
  546. // Blindfold
  547. BFText = TextDrawCreate(-20.000000,2.000000,"|");
  548. TextDrawUseBox(BFText,1);
  549. TextDrawBoxColor(BFText,0x000000ff);
  550. TextDrawTextSize(BFText,660.000000,22.000000);
  551. TextDrawAlignment(BFText,0);
  552. TextDrawBackgroundColor(BFText,0x000000ff);
  553. TextDrawFont(BFText,3);
  554. TextDrawLetterSize(BFText,1.000000,52.200000);
  555. TextDrawColor(BFText,0x000000ff);
  556. TextDrawSetOutline(BFText,1);
  557. TextDrawSetProportional(BFText,1);
  558. TextDrawSetShadow(BFText,1);
  559. // WristWatch
  560. WristWatch = TextDrawCreate(577.000000, 50.000000, " ");
  561. TextDrawAlignment(WristWatch, 2);
  562. TextDrawBackgroundColor(WristWatch, 255);
  563. TextDrawFont(WristWatch, 3);
  564. TextDrawLetterSize(WristWatch, 0.309998, 1.100001);
  565. TextDrawColor(WristWatch, -1);
  566. TextDrawSetOutline(WristWatch, 1);
  567. TextDrawSetProportional(WristWatch, 0);
  568. textdrawscount++;
  569. /* Bottom Box 1
  570. MainMenuTxtdraw[0] = TextDrawCreate(-1.000000, 342.000000, "BottomBox1");
  571. TextDrawBackgroundColor(MainMenuTxtdraw[0], 0);
  572. TextDrawFont(MainMenuTxtdraw[0], 1);
  573. TextDrawLetterSize(MainMenuTxtdraw[0], 0.839999, 11.600002);
  574. TextDrawColor(MainMenuTxtdraw[0], 0);
  575. TextDrawSetOutline(MainMenuTxtdraw[0], 0);
  576. TextDrawSetProportional(MainMenuTxtdraw[0], 1);
  577. TextDrawSetShadow(MainMenuTxtdraw[0], 1);
  578. TextDrawUseBox(MainMenuTxtdraw[0], 1);
  579. TextDrawBoxColor(MainMenuTxtdraw[0], 102);
  580. TextDrawTextSize(MainMenuTxtdraw[0], 677.000000, 134.000000);
  581. textdrawscount++;
  582. // Top Box 1
  583. MainMenuTxtdraw[1] = TextDrawCreate(-10.000000, -18.000000, "TopBox1");
  584. TextDrawBackgroundColor(MainMenuTxtdraw[1], 0);
  585. TextDrawFont(MainMenuTxtdraw[1], 1);
  586. TextDrawLetterSize(MainMenuTxtdraw[1], 0.500000, 13.000000);
  587. TextDrawColor(MainMenuTxtdraw[1], 0);
  588. TextDrawSetOutline(MainMenuTxtdraw[1], 0);
  589. TextDrawSetProportional(MainMenuTxtdraw[1], 1);
  590. TextDrawSetShadow(MainMenuTxtdraw[1], 1);
  591. TextDrawUseBox(MainMenuTxtdraw[1], 1);
  592. TextDrawBoxColor(MainMenuTxtdraw[1], 102);
  593. TextDrawTextSize(MainMenuTxtdraw[1], 770.000000, 0.000000);
  594. textdrawscount++;
  595. // Bottom Box 2
  596. MainMenuTxtdraw[2] = TextDrawCreate(-1.000000, 342.000000, "BottomBox2");
  597. TextDrawBackgroundColor(MainMenuTxtdraw[2], 0);
  598. TextDrawFont(MainMenuTxtdraw[2], 1);
  599. TextDrawLetterSize(MainMenuTxtdraw[2], 0.839999, -0.799999);
  600. TextDrawColor(MainMenuTxtdraw[2], 0);
  601. TextDrawSetOutline(MainMenuTxtdraw[2], 0);
  602. TextDrawSetProportional(MainMenuTxtdraw[2], 1);
  603. TextDrawSetShadow(MainMenuTxtdraw[2], 1);
  604. TextDrawUseBox(MainMenuTxtdraw[2], 1);
  605. TextDrawBoxColor(MainMenuTxtdraw[2], 6730751);
  606. TextDrawTextSize(MainMenuTxtdraw[2], 677.000000, 131.000000);
  607. textdrawscount++;
  608. // Top Box 1
  609. MainMenuTxtdraw[3] = TextDrawCreate(-10.000000, 102.000000, "TopBox1");
  610. TextDrawBackgroundColor(MainMenuTxtdraw[3], 6730751);
  611. TextDrawFont(MainMenuTxtdraw[3], 1);
  612. TextDrawLetterSize(MainMenuTxtdraw[3], 0.500000, 0.199999);
  613. TextDrawColor(MainMenuTxtdraw[3], 0);
  614. TextDrawSetOutline(MainMenuTxtdraw[3], 0);
  615. TextDrawSetProportional(MainMenuTxtdraw[3], 1);
  616. TextDrawSetShadow(MainMenuTxtdraw[3], 1);
  617. TextDrawUseBox(MainMenuTxtdraw[3], 1);
  618. TextDrawBoxColor(MainMenuTxtdraw[3], 6730751);
  619. TextDrawTextSize(MainMenuTxtdraw[3], 770.000000, 138.000000);
  620. textdrawscount++;
  621. // NG-RP Title
  622. MainMenuTxtdraw[4] = TextDrawCreate(263.000000, 10.000000, "NG-RP");
  623. TextDrawBackgroundColor(MainMenuTxtdraw[4], 255);
  624. TextDrawFont(MainMenuTxtdraw[4], 2);
  625. TextDrawLetterSize(MainMenuTxtdraw[4], 0.910000, 4.400001);
  626. TextDrawColor(MainMenuTxtdraw[4], -1);
  627. TextDrawSetOutline(MainMenuTxtdraw[4], 0);
  628. TextDrawSetProportional(MainMenuTxtdraw[4], 1);
  629. TextDrawSetShadow(MainMenuTxtdraw[4], 1);
  630. textdrawscount++;
  631. // NG-RP Subtitle
  632. MainMenuTxtdraw[5] = TextDrawCreate(256.000000, 45.000000, "Los Angeles County Role Play");
  633. TextDrawBackgroundColor(MainMenuTxtdraw[5], 255);
  634. TextDrawFont(MainMenuTxtdraw[5], 2);
  635. TextDrawLetterSize(MainMenuTxtdraw[5], 0.200000, 1.200001);
  636. TextDrawColor(MainMenuTxtdraw[5], -1);
  637. TextDrawSetOutline(MainMenuTxtdraw[5], 0);
  638. TextDrawSetProportional(MainMenuTxtdraw[5], 1);
  639. TextDrawSetShadow(MainMenuTxtdraw[5], 1);
  640. textdrawscount++;
  641. // NG-RP Version
  642. MainMenuTxtdraw[6] = TextDrawCreate(283.000000, 58.000000, SERVER_GM_TEXT);
  643. TextDrawBackgroundColor(MainMenuTxtdraw[6], 255);
  644. TextDrawFont(MainMenuTxtdraw[6], 2);
  645. TextDrawLetterSize(MainMenuTxtdraw[6], 0.200000, 1.200001);
  646. TextDrawColor(MainMenuTxtdraw[6], -65281);
  647. TextDrawSetOutline(MainMenuTxtdraw[6], 0);
  648. TextDrawSetProportional(MainMenuTxtdraw[6], 1);
  649. TextDrawSetShadow(MainMenuTxtdraw[6], 1);
  650. textdrawscount++;
  651. // NG-RP Tooltips
  652. MainMenuTxtdraw[7] = TextDrawCreate(319.000000, 391.000000, Tooltips[random(sizeof(Tooltips))]);
  653. TextDrawAlignment(MainMenuTxtdraw[7], 2);
  654. TextDrawBackgroundColor(MainMenuTxtdraw[7], 255);
  655. TextDrawFont(MainMenuTxtdraw[7], 2);
  656. TextDrawLetterSize(MainMenuTxtdraw[7], 0.250000, 1.600000);
  657. TextDrawColor(MainMenuTxtdraw[7], -1);
  658. TextDrawSetOutline(MainMenuTxtdraw[7], 0);
  659. TextDrawSetProportional(MainMenuTxtdraw[7], 1);
  660. TextDrawSetShadow(MainMenuTxtdraw[7], 1);
  661. textdrawscount++;
  662. // Server Stats Bar
  663. MainMenuTxtdraw[8] = TextDrawCreate(319.000000, 421.000000, " ");
  664. TextDrawAlignment(MainMenuTxtdraw[8], 2);
  665. TextDrawBackgroundColor(MainMenuTxtdraw[8], 255);
  666. TextDrawFont(MainMenuTxtdraw[8], 1);
  667. TextDrawLetterSize(MainMenuTxtdraw[8], 0.189998, 1.100000);
  668. TextDrawColor(MainMenuTxtdraw[8], -1);
  669. TextDrawSetOutline(MainMenuTxtdraw[8], 0);
  670. TextDrawSetProportional(MainMenuTxtdraw[8], 1);
  671. TextDrawSetShadow(MainMenuTxtdraw[8], 1);
  672. textdrawscount++;
  673. // MOTD
  674. MainMenuTxtdraw[9] = TextDrawCreate(319.000000, 364.000000, " ");
  675. TextDrawAlignment(MainMenuTxtdraw[9], 2);
  676. TextDrawBackgroundColor(MainMenuTxtdraw[9], 65535);
  677. TextDrawFont(MainMenuTxtdraw[9], 1);
  678. TextDrawLetterSize(MainMenuTxtdraw[9], 0.229999, 1.400000);
  679. TextDrawColor(MainMenuTxtdraw[9], -1);
  680. TextDrawSetOutline(MainMenuTxtdraw[9], 0);
  681. TextDrawSetProportional(MainMenuTxtdraw[9], 1);
  682. TextDrawSetShadow(MainMenuTxtdraw[9], 0);
  683. textdrawscount++;
  684. MainMenuTxtdraw[10] = TextDrawCreate(319.000000, 81.000000, "This server may contain explicit content and may be considered only for adults.");
  685. TextDrawAlignment(MainMenuTxtdraw[10], 2);
  686. TextDrawBackgroundColor(MainMenuTxtdraw[10], 255);
  687. TextDrawFont(MainMenuTxtdraw[10], 0);
  688. TextDrawLetterSize(MainMenuTxtdraw[10], 0.230000, 1.200000);
  689. TextDrawColor(MainMenuTxtdraw[10], -1);
  690. TextDrawSetOutline(MainMenuTxtdraw[10], 0);
  691. TextDrawSetProportional(MainMenuTxtdraw[10], 1);
  692. TextDrawSetShadow(MainMenuTxtdraw[10], 1);
  693. textdrawscount++;
  694. MainMenuTxtdraw[11] = TextDrawCreate(0.000000, 119.000000, "ShadowBox");
  695. TextDrawBackgroundColor(MainMenuTxtdraw[11], 0);
  696. TextDrawFont(MainMenuTxtdraw[11], 1);
  697. TextDrawLetterSize(MainMenuTxtdraw[11], 0.889999, 22.500005);
  698. TextDrawColor(MainMenuTxtdraw[11], 0);
  699. TextDrawSetOutline(MainMenuTxtdraw[11], 0);
  700. TextDrawSetProportional(MainMenuTxtdraw[11], 1);
  701. TextDrawSetShadow(MainMenuTxtdraw[11], 1);
  702. TextDrawUseBox(MainMenuTxtdraw[11], 1);
  703. TextDrawBoxColor(MainMenuTxtdraw[11], 75);
  704. TextDrawTextSize(MainMenuTxtdraw[11], 658.000000, 56.000000);
  705. textdrawscount++;
  706. */
  707. // Note: It's a mess, I know, I could have less textdraw variables and just used a bigger string with ~n~, I'll optimize it later, but now, it does the trick.
  708. // Tutorial (Title Box)
  709. TutTxtdraw[0] = TextDrawCreate(167.000000, 121.000000, "Title Box");
  710. TextDrawBackgroundColor(TutTxtdraw[0], 0);
  711. TextDrawFont(TutTxtdraw[0], 2);
  712. TextDrawLetterSize(TutTxtdraw[0], 0.139999, 0.899999);
  713. TextDrawColor(TutTxtdraw[0], 0);
  714. TextDrawSetOutline(TutTxtdraw[0], 0);
  715. TextDrawSetProportional(TutTxtdraw[0], 1);
  716. TextDrawSetShadow(TutTxtdraw[0], 1);
  717. TextDrawUseBox(TutTxtdraw[0], 1);
  718. TextDrawBoxColor(TutTxtdraw[0], 6730751);
  719. TextDrawTextSize(TutTxtdraw[0], 468.000000, 30.000000);
  720. textdrawscount++;
  721. // Notice Box
  722. NoticeTxtdraw[0] = TextDrawCreate(174.000000, 181.000000, "Box");
  723. TextDrawBackgroundColor(NoticeTxtdraw[0], 0);
  724. TextDrawFont(NoticeTxtdraw[0], 1);
  725. TextDrawLetterSize(NoticeTxtdraw[0], 1.590000, 7.700005);
  726. TextDrawColor(NoticeTxtdraw[0], 0);
  727. TextDrawSetOutline(NoticeTxtdraw[0], 0);
  728. TextDrawSetProportional(NoticeTxtdraw[0], 1);
  729. TextDrawSetShadow(NoticeTxtdraw[0], 1);
  730. TextDrawUseBox(NoticeTxtdraw[0], 1);
  731. TextDrawBoxColor(NoticeTxtdraw[0], 100);
  732. TextDrawTextSize(NoticeTxtdraw[0], 454.000000, 18.000000);
  733. NoticeTxtdraw[1] = TextDrawCreate(313.000000, 193.000000, "Loading...");
  734. TextDrawAlignment(NoticeTxtdraw[1], 2);
  735. TextDrawBackgroundColor(NoticeTxtdraw[1], 255);
  736. TextDrawFont(NoticeTxtdraw[1], 2);
  737. TextDrawLetterSize(NoticeTxtdraw[1], 0.629999, 3.000000);
  738. TextDrawColor(NoticeTxtdraw[1], -1);
  739. TextDrawSetOutline(NoticeTxtdraw[1], 1);
  740. TextDrawSetProportional(NoticeTxtdraw[1], 1);
  741. NoticeTxtdraw[2] = TextDrawCreate(309.000000, 222.000000, "Looking up your account, Please Wait!");
  742. TextDrawAlignment(NoticeTxtdraw[2], 2);
  743. TextDrawBackgroundColor(NoticeTxtdraw[2], 255);
  744. TextDrawFont(NoticeTxtdraw[2], 2);
  745. TextDrawLetterSize(NoticeTxtdraw[2], 0.189999, 1.200000);
  746. TextDrawColor(NoticeTxtdraw[2], -1);
  747. TextDrawSetOutline(NoticeTxtdraw[2], 1);
  748. TextDrawSetProportional(NoticeTxtdraw[2], 1);
  749. NoticeTxtdraw[3] = TextDrawCreate(309.000000, 222.000000, "Comparing passwords with database, Please Wait!");
  750. TextDrawAlignment(NoticeTxtdraw[3], 2);
  751. TextDrawBackgroundColor(NoticeTxtdraw[3], 255);
  752. TextDrawFont(NoticeTxtdraw[3], 2);
  753. TextDrawLetterSize(NoticeTxtdraw[3], 0.189999, 1.200000);
  754. TextDrawColor(NoticeTxtdraw[3], -1);
  755. TextDrawSetOutline(NoticeTxtdraw[3], 1);
  756. TextDrawSetProportional(NoticeTxtdraw[3], 1);
  757. NoticeTxtdraw[4] = TextDrawCreate(309.000000, 222.000000, "Fetching & Loading your account, Please Wait!");
  758. TextDrawAlignment(NoticeTxtdraw[4], 2);
  759. TextDrawBackgroundColor(NoticeTxtdraw[4], 255);
  760. TextDrawFont(NoticeTxtdraw[4], 2);
  761. TextDrawLetterSize(NoticeTxtdraw[4], 0.189999, 1.200000);
  762. TextDrawColor(NoticeTxtdraw[4], -1);
  763. TextDrawSetOutline(NoticeTxtdraw[4], 1);
  764. TextDrawSetProportional(NoticeTxtdraw[4], 1);
  765. NoticeTxtdraw[5] = TextDrawCreate(309.000000, 222.000000, "Streaming Objects within area, Please Wait!");
  766. TextDrawAlignment(NoticeTxtdraw[5], 2);
  767. TextDrawBackgroundColor(NoticeTxtdraw[5], 255);
  768. TextDrawFont(NoticeTxtdraw[5], 2);
  769. TextDrawLetterSize(NoticeTxtdraw[5], 0.189999, 1.200000);
  770. TextDrawColor(NoticeTxtdraw[5], -1);
  771. TextDrawSetOutline(NoticeTxtdraw[5], 1);
  772. TextDrawSetProportional(NoticeTxtdraw[5], 1);
  773. NoticeTxtdraw[6] = TextDrawCreate(309.000000, 222.000000, "MySQL server is currently busy, Please Wait!");
  774. TextDrawAlignment(NoticeTxtdraw[6], 2);
  775. TextDrawBackgroundColor(NoticeTxtdraw[6], 255);
  776. TextDrawFont(NoticeTxtdraw[6], 2);
  777. TextDrawLetterSize(NoticeTxtdraw[6], 0.189999, 1.200000);
  778. TextDrawColor(NoticeTxtdraw[6], -1);
  779. TextDrawSetOutline(NoticeTxtdraw[6], 1);
  780. TextDrawSetProportional(NoticeTxtdraw[6], 1);
  781. NoticeTxtdraw[7] = TextDrawCreate(309.000000, 222.000000, "Loading, Please Wait!");
  782. TextDrawAlignment(NoticeTxtdraw[7], 2);
  783. TextDrawBackgroundColor(NoticeTxtdraw[7], 255);
  784. TextDrawFont(NoticeTxtdraw[7], 2);
  785. TextDrawLetterSize(NoticeTxtdraw[7], 0.189999, 1.200000);
  786. TextDrawColor(NoticeTxtdraw[7], -1);
  787. TextDrawSetOutline(NoticeTxtdraw[7], 1);
  788. TextDrawSetProportional(NoticeTxtdraw[7], 1);
  789. // Tutorial (Next Page)
  790. TutTxtdraw[114] = TextDrawCreate(427.000000, 120.000000, "Press ~r~~k~~CONVERSATION_YES~");
  791. TextDrawBackgroundColor(TutTxtdraw[114], 255);
  792. TextDrawFont(TutTxtdraw[114], 2);
  793. TextDrawLetterSize(TutTxtdraw[114], 0.159998, 0.899999);
  794. TextDrawColor(TutTxtdraw[114], -1);
  795. TextDrawSetOutline(TutTxtdraw[114], 1);
  796. TextDrawSetProportional(TutTxtdraw[114], 1);
  797. textdrawscount++;
  798. // Tutorial (Box)
  799. TutTxtdraw[1] = TextDrawCreate(167.000000, 134.000000, "Box");
  800. TextDrawBackgroundColor(TutTxtdraw[1], 0);
  801. TextDrawFont(TutTxtdraw[1], 1);
  802. TextDrawLetterSize(TutTxtdraw[1], 0.500000, 19.999996);
  803. TextDrawColor(TutTxtdraw[1], 0);
  804. TextDrawSetOutline(TutTxtdraw[1], 0);
  805. TextDrawSetProportional(TutTxtdraw[1], 1);
  806. TextDrawSetShadow(TutTxtdraw[1], 1);
  807. TextDrawUseBox(TutTxtdraw[1], 1);
  808. TextDrawBoxColor(TutTxtdraw[1], 75);
  809. TextDrawTextSize(TutTxtdraw[1], 468.000000, -10.000000);
  810. textdrawscount++;
  811. // Tutorial (Logo 1)
  812. TutTxtdraw[2] = TextDrawCreate(270.000000, 241.000000, "LACO-RP");
  813. TextDrawBackgroundColor(TutTxtdraw[2], 75);
  814. TextDrawFont(TutTxtdraw[2], 1);
  815. TextDrawLetterSize(TutTxtdraw[2], 1.119999, 5.599997);
  816. TextDrawColor(TutTxtdraw[2], 0);
  817. TextDrawSetOutline(TutTxtdraw[2], 0);
  818. TextDrawSetProportional(TutTxtdraw[2], 1);
  819. TextDrawSetShadow(TutTxtdraw[2], 5);
  820. textdrawscount++;
  821. // Tutorial (Logo 2)
  822. TutTxtdraw[3] = TextDrawCreate(259.000000, 286.000000, "Los Angeles County Role Play");
  823. TextDrawBackgroundColor(TutTxtdraw[3], 75);
  824. TextDrawFont(TutTxtdraw[3], 1);
  825. TextDrawLetterSize(TutTxtdraw[3], 0.259999, 1.599997);
  826. TextDrawColor(TutTxtdraw[3], 0);
  827. TextDrawSetOutline(TutTxtdraw[3], 0);
  828. TextDrawSetProportional(TutTxtdraw[3], 1);
  829. TextDrawSetShadow(TutTxtdraw[3], 5);
  830. textdrawscount++;
  831. // Tutorial (Frame 1) (Title)
  832. TutTxtdraw[4] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Welcome to Los Angeles County Role Play!");
  833. TextDrawBackgroundColor(TutTxtdraw[4], 255);
  834. TextDrawFont(TutTxtdraw[4], 2);
  835. TextDrawLetterSize(TutTxtdraw[4], 0.209999, 1.000000);
  836. TextDrawColor(TutTxtdraw[4], -1);
  837. TextDrawSetOutline(TutTxtdraw[4], 0);
  838. TextDrawSetProportional(TutTxtdraw[4], 1);
  839. TextDrawSetShadow(TutTxtdraw[4], 1);
  840. textdrawscount++;
  841. // Tutorial (Frame 1) (Line 1)
  842. TutTxtdraw[5] = TextDrawCreate(175.000000, 141.000000, "Introductions! Welcome to Los Angeles County Role Play, SA-MP's most popular");
  843. TextDrawBackgroundColor(TutTxtdraw[5], 255);
  844. TextDrawFont(TutTxtdraw[5], 2);
  845. TextDrawLetterSize(TutTxtdraw[5], 0.159999, 0.899999);
  846. TextDrawColor(TutTxtdraw[5], -1);
  847. TextDrawSetOutline(TutTxtdraw[5], 1);
  848. TextDrawSetProportional(TutTxtdraw[5], 1);
  849. textdrawscount++;
  850. // Tutorial (Frame 1) (Line 2)
  851. TutTxtdraw[6] = TextDrawCreate(175.000000, 151.000000, "English speaking server! Our community has been around for quite");
  852. TextDrawBackgroundColor(TutTxtdraw[6], 255);
  853. TextDrawFont(TutTxtdraw[6], 2);
  854. TextDrawLetterSize(TutTxtdraw[6], 0.159999, 0.899999);
  855. TextDrawColor(TutTxtdraw[6], -1);
  856. TextDrawSetOutline(TutTxtdraw[6], 1);
  857. TextDrawSetProportional(TutTxtdraw[6], 1);
  858. textdrawscount++;
  859. // Tutorial (Frame 1) (Line 3)
  860. TutTxtdraw[7] = TextDrawCreate(175.000000, 161.000000, "some time now, and we are glad to have you with us!");
  861. TextDrawBackgroundColor(TutTxtdraw[7], 255);
  862. TextDrawFont(TutTxtdraw[7], 2);
  863. TextDrawLetterSize(TutTxtdraw[7], 0.159999, 0.899999);
  864. TextDrawColor(TutTxtdraw[7], -1);
  865. TextDrawSetOutline(TutTxtdraw[7], 1);
  866. TextDrawSetProportional(TutTxtdraw[7], 1);
  867. textdrawscount++;
  868. // Tutorial (Frame 1) (Line 4)
  869. TutTxtdraw[8] = TextDrawCreate(175.000000, 193.000000, "You know, we are more than just a SA-MP community, so if you are interested");
  870. TextDrawBackgroundColor(TutTxtdraw[8], 255);
  871. TextDrawFont(TutTxtdraw[8], 2);
  872. TextDrawLetterSize(TutTxtdraw[8], 0.159999, 0.899999);
  873. TextDrawColor(TutTxtdraw[8], -1);
  874. TextDrawSetOutline(TutTxtdraw[8], 1);
  875. TextDrawSetProportional(TutTxtdraw[8], 1);
  876. textdrawscount++;
  877. // Tutorial (Frame 1) (Line 5)
  878. TutTxtdraw[9] = TextDrawCreate(175.000000, 203.000000, "be sure to visit us and sign up on our forums at ~y~www.laco-rp.com~w~ - we");
  879. TextDrawBackgroundColor(TutTxtdraw[9], 255);
  880. TextDrawFont(TutTxtdraw[9], 2);
  881. TextDrawLetterSize(TutTxtdraw[9], 0.159999, 0.899999);
  882. TextDrawColor(TutTxtdraw[9], -1);
  883. TextDrawSetOutline(TutTxtdraw[9], 1);
  884. TextDrawSetProportional(TutTxtdraw[9], 1);
  885. textdrawscount++;
  886. // Tutorial (Frame 1) (Line 6)
  887. TutTxtdraw[10] = TextDrawCreate(175.000000, 214.000000, "will be waiting, be sure to invite your friends!");
  888. TextDrawBackgroundColor(TutTxtdraw[10], 255);
  889. TextDrawFont(TutTxtdraw[10], 2);
  890. TextDrawLetterSize(TutTxtdraw[10], 0.159999, 0.899999);
  891. TextDrawColor(TutTxtdraw[10], -1);
  892. TextDrawSetOutline(TutTxtdraw[10], 1);
  893. TextDrawSetProportional(TutTxtdraw[10], 1);
  894. textdrawscount++;
  895. // Tutorial (Frame 1) (Line 7)
  896. TutTxtdraw[11] = TextDrawCreate(175.000000, 245.000000, "We also have a e-store with a bunch of useful items to purchase, be sure to");
  897. TextDrawBackgroundColor(TutTxtdraw[11], 255);
  898. TextDrawFont(TutTxtdraw[11], 2);
  899. TextDrawLetterSize(TutTxtdraw[11], 0.159999, 0.899999);
  900. TextDrawColor(TutTxtdraw[11], -1);
  901. TextDrawSetOutline(TutTxtdraw[11], 1);
  902. TextDrawSetProportional(TutTxtdraw[11], 1);
  903. textdrawscount++;
  904. // Tutorial (Frame 1) (Line 8)
  905. TutTxtdraw[12] = TextDrawCreate(175.000000, 255.000000, "check it all out at ~y~shop.ng-gaming.net~w~, it helps keep this server up and");
  906. TextDrawBackgroundColor(TutTxtdraw[12], 255);
  907. TextDrawFont(TutTxtdraw[12], 2);
  908. TextDrawLetterSize(TutTxtdraw[12], 0.159999, 0.899999);
  909. TextDrawColor(TutTxtdraw[12], -1);
  910. TextDrawSetOutline(TutTxtdraw[12], 1);
  911. TextDrawSetProportional(TutTxtdraw[12], 1);
  912. textdrawscount++;
  913. // Tutorial (Frame 1) (Line 9)
  914. TutTxtdraw[13] = TextDrawCreate(175.000000, 265.000000, "running with all the prices of space, bandwidth and labor these days.");
  915. TextDrawBackgroundColor(TutTxtdraw[13], 255);
  916. TextDrawFont(TutTxtdraw[13], 2);
  917. TextDrawLetterSize(TutTxtdraw[13], 0.159999, 0.899999);
  918. TextDrawColor(TutTxtdraw[13], -1);
  919. TextDrawSetOutline(TutTxtdraw[13], 1);
  920. TextDrawSetProportional(TutTxtdraw[13], 1);
  921. textdrawscount++;
  922. // Tutorial (Frame 2-9) (Title)
  923. TutTxtdraw[14] = TextDrawCreate(168.000000, 120.000000, "Tutorial - How to make money!");
  924. TextDrawBackgroundColor(TutTxtdraw[14], 255);
  925. TextDrawFont(TutTxtdraw[14], 2);
  926. TextDrawLetterSize(TutTxtdraw[14], 0.209998, 1.000000);
  927. TextDrawColor(TutTxtdraw[14], -1);
  928. TextDrawSetOutline(TutTxtdraw[14], 0);
  929. TextDrawSetProportional(TutTxtdraw[14], 1);
  930. TextDrawSetShadow(TutTxtdraw[14], 1);
  931. textdrawscount++;
  932. // Tutorial (Frame 2-9) (Line 1)
  933. TutTxtdraw[15] = TextDrawCreate(175.000000, 141.000000, "There are many jobs located around San Andreas, these are represented");
  934. TextDrawBackgroundColor(TutTxtdraw[15], 255);
  935. TextDrawFont(TutTxtdraw[15], 2);
  936. TextDrawLetterSize(TutTxtdraw[15], 0.159998, 0.899999);
  937. TextDrawColor(TutTxtdraw[15], -1);
  938. TextDrawSetOutline(TutTxtdraw[15], 1);
  939. TextDrawSetProportional(TutTxtdraw[15], 1);
  940. textdrawscount++;
  941. // Tutorial (Frame 2-9) (Line 2)
  942. TutTxtdraw[16] = TextDrawCreate(175.000000, 151.000000, "by ~y~yellow~w~ information icons.");
  943. TextDrawBackgroundColor(TutTxtdraw[16], 255);
  944. TextDrawFont(TutTxtdraw[16], 2);
  945. TextDrawLetterSize(TutTxtdraw[16], 0.159998, 0.899999);
  946. TextDrawColor(TutTxtdraw[16], -1);
  947. TextDrawSetOutline(TutTxtdraw[16], 1);
  948. TextDrawSetProportional(TutTxtdraw[16], 1);
  949. textdrawscount++;
  950. // Tutorial (Frame 2-9) (Line 3)
  951. TutTxtdraw[17] = TextDrawCreate(181.000000, 172.000000, "| You can ~g~/withdraw~w~ and ~g~/deposit~w~ money at the bank.");
  952. TextDrawBackgroundColor(TutTxtdraw[17], 255);
  953. TextDrawFont(TutTxtdraw[17], 2);
  954. TextDrawLetterSize(TutTxtdraw[17], 0.159998, 0.899999);
  955. TextDrawColor(TutTxtdraw[17], -1);
  956. TextDrawSetOutline(TutTxtdraw[17], 1);
  957. TextDrawSetProportional(TutTxtdraw[17], 1);
  958. textdrawscount++;
  959. // Tutorial (Frame 2-9) (Line 4)
  960. TutTxtdraw[18] = TextDrawCreate(181.000000, 183.000000, "| You can ~g~/awithdraw~w~ and ~g~/adeposit~w~ cash at a ATM for a small fee.");
  961. TextDrawBackgroundColor(TutTxtdraw[18], 255);
  962. TextDrawFont(TutTxtdraw[18], 2);
  963. TextDrawLetterSize(TutTxtdraw[18], 0.159998, 0.899999);
  964. TextDrawColor(TutTxtdraw[18], -1);
  965. TextDrawSetOutline(TutTxtdraw[18], 1);
  966. TextDrawSetProportional(TutTxtdraw[18], 1);
  967. textdrawscount++;
  968. // Tutorial (Frame 2-9) (Line 5)
  969. TutTxtdraw[19] = TextDrawCreate(181.000000, 195.000000, "| You can ~g~/fish~w~ in boats or at the pier for money.");
  970. TextDrawBackgroundColor(TutTxtdraw[19], 255);
  971. TextDrawFont(TutTxtdraw[19], 2);
  972. TextDrawLetterSize(TutTxtdraw[19], 0.159998, 0.899999);
  973. TextDrawColor(TutTxtdraw[19], -1);
  974. TextDrawSetOutline(TutTxtdraw[19], 1);
  975. TextDrawSetProportional(TutTxtdraw[19], 1);
  976. textdrawscount++;
  977. // Tutorial (Frame 2-9) (Line 6)
  978. TutTxtdraw[20] = TextDrawCreate(181.000000, 207.000000, "| You can ~g~/guard~w~ people for money.");
  979. TextDrawBackgroundColor(TutTxtdraw[20], 255);
  980. TextDrawFont(TutTxtdraw[20], 2);
  981. TextDrawLetterSize(TutTxtdraw[20], 0.159998, 0.899999);
  982. TextDrawColor(TutTxtdraw[20], -1);
  983. TextDrawSetOutline(TutTxtdraw[20], 1);
  984. TextDrawSetProportional(TutTxtdraw[20], 1);
  985. textdrawscount++;
  986. // Tutorial (Frame 2-9) (Line 7)
  987. TutTxtdraw[21] = TextDrawCreate(181.000000, 219.000000, "| You can ~g~/sellgun~w~ to people for money.");
  988. TextDrawBackgroundColor(TutTxtdraw[21], 255);
  989. TextDrawFont(TutTxtdraw[21], 2);
  990. TextDrawLetterSize(TutTxtdraw[21], 0.159998, 0.899999);
  991. TextDrawColor(TutTxtdraw[21], -1);
  992. TextDrawSetOutline(TutTxtdraw[21], 1);
  993. TextDrawSetProportional(TutTxtdraw[21], 1);
  994. textdrawscount++;
  995. // Tutorial (Frame 2-9) (Line 8)
  996. TutTxtdraw[22] = TextDrawCreate(181.000000, 232.000000, "| You can ~g~/sellpot~w~ or ~g~/sellcrack~w~ to people for money.");
  997. TextDrawBackgroundColor(TutTxtdraw[22], 255);
  998. TextDrawFont(TutTxtdraw[22], 2);
  999. TextDrawLetterSize(TutTxtdraw[22], 0.159998, 0.899999);
  1000. TextDrawColor(TutTxtdraw[22], -1);
  1001. TextDrawSetOutline(TutTxtdraw[22], 1);
  1002. TextDrawSetProportional(TutTxtdraw[22], 1);
  1003. textdrawscount++;
  1004. // Tutorial (Frame 2-9) (Line 9)
  1005. TutTxtdraw[23] = TextDrawCreate(181.000000, 244.000000, "| You can smuggle drugs with ~g~/getcrate~w~ to specific dens.");
  1006. TextDrawBackgroundColor(TutTxtdraw[23], 255);
  1007. TextDrawFont(TutTxtdraw[23], 2);
  1008. TextDrawLetterSize(TutTxtdraw[23], 0.159998, 0.899999);
  1009. TextDrawColor(TutTxtdraw[23], -1);
  1010. TextDrawSetOutline(TutTxtdraw[23], 1);
  1011. TextDrawSetProportional(TutTxtdraw[23], 1);
  1012. textdrawscount++;
  1013. // Tutorial (Frame 2-9) (Line 10)
  1014. TutTxtdraw[24] = TextDrawCreate(181.000000, 256.000000, "| You can ~g~/jobhelp~w~ for more!");
  1015. TextDrawBackgroundColor(TutTxtdraw[24], 255);
  1016. TextDrawFont(TutTxtdraw[24], 2);
  1017. TextDrawLetterSize(TutTxtdraw[24], 0.159998, 0.899999);
  1018. TextDrawColor(TutTxtdraw[24], -1);
  1019. TextDrawSetOutline(TutTxtdraw[24], 1);
  1020. TextDrawSetProportional(TutTxtdraw[24], 1);
  1021. textdrawscount++;
  1022. // Tutorial (Frame 10) (Title)
  1023. TutTxtdraw[25] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Law Enforcement");
  1024. TextDrawBackgroundColor(TutTxtdraw[25], 255);
  1025. TextDrawFont(TutTxtdraw[25], 2);
  1026. TextDrawLetterSize(TutTxtdraw[25], 0.209998, 1.000000);
  1027. TextDrawColor(TutTxtdraw[25], -1);
  1028. TextDrawSetOutline(TutTxtdraw[25], 0);
  1029. TextDrawSetProportional(TutTxtdraw[25], 1);
  1030. TextDrawSetShadow(TutTxtdraw[25], 1);
  1031. textdrawscount++;
  1032. // Tutorial (Frame 10) (Line 1)
  1033. TutTxtdraw[26] = TextDrawCreate(175.000000, 141.000000, "There are currently 4+ ~b~Law Enforcement~w~ Factions. LSPD, SFPD, SASD and FBI.");
  1034. TextDrawBackgroundColor(TutTxtdraw[26], 255);
  1035. TextDrawFont(TutTxtdraw[26], 2);
  1036. TextDrawLetterSize(TutTxtdraw[26], 0.159998, 0.899999);
  1037. TextDrawColor(TutTxtdraw[26], -1);
  1038. TextDrawSetOutline(TutTxtdraw[26], 1);
  1039. TextDrawSetProportional(TutTxtdraw[26], 1);
  1040. textdrawscount++;
  1041. // Tutorial (Frame 10) (Line 2)
  1042. TutTxtdraw[27] = TextDrawCreate(175.000000, 151.000000, "If you cause trouble and break local laws, you may be arrested by one of");
  1043. TextDrawBackgroundColor(TutTxtdraw[27], 255);
  1044. TextDrawFont(TutTxtdraw[27], 2);
  1045. TextDrawLetterSize(TutTxtdraw[27], 0.159998, 0.899999);
  1046. TextDrawColor(TutTxtdraw[27], -1);
  1047. TextDrawSetOutline(TutTxtdraw[27], 1);
  1048. TextDrawSetProportional(TutTxtdraw[27], 1);
  1049. textdrawscount++;
  1050. // Tutorial (Frame 10) (Line 3)
  1051. TutTxtdraw[28] = TextDrawCreate(175.000000, 161.000000, "them. If you're wanting to become a part of these factions, apply on our");
  1052. TextDrawBackgroundColor(TutTxtdraw[28], 255);
  1053. TextDrawFont(TutTxtdraw[28], 2);
  1054. TextDrawLetterSize(TutTxtdraw[28], 0.159998, 0.899999);
  1055. TextDrawColor(TutTxtdraw[28], -1);
  1056. TextDrawSetOutline(TutTxtdraw[28], 1);
  1057. TextDrawSetProportional(TutTxtdraw[28], 1);
  1058. textdrawscount++;
  1059. // Tutorial (Frame 10) (Line 4)
  1060. TutTxtdraw[29] = TextDrawCreate(175.000000, 171.000000, "forums at ~y~www.laco-rp.com~w~.");
  1061. TextDrawBackgroundColor(TutTxtdraw[29], 255);
  1062. TextDrawFont(TutTxtdraw[29], 2);
  1063. TextDrawLetterSize(TutTxtdraw[29], 0.159998, 0.899999);
  1064. TextDrawColor(TutTxtdraw[29], -1);
  1065. TextDrawSetOutline(TutTxtdraw[29], 1);
  1066. TextDrawSetProportional(TutTxtdraw[29], 1);
  1067. textdrawscount++;
  1068. // Tutorial (Frame 10) (Line 5)
  1069. TutTxtdraw[30] = TextDrawCreate(181.000000, 196.000000, "| ~b~LSPD~w~ (Los Santos Police Department)");
  1070. TextDrawBackgroundColor(TutTxtdraw[30], 255);
  1071. TextDrawFont(TutTxtdraw[30], 2);
  1072. TextDrawLetterSize(TutTxtdraw[30], 0.159998, 0.899999);
  1073. TextDrawColor(TutTxtdraw[30], -1);
  1074. TextDrawSetOutline(TutTxtdraw[30], 1);
  1075. TextDrawSetProportional(TutTxtdraw[30], 1);
  1076. textdrawscount++;
  1077. // Tutorial (Frame 10) (Line 6)
  1078. TutTxtdraw[31] = TextDrawCreate(181.000000, 212.000000, "| ~h~~b~SFPD~w~ (San Fierro Police Department)");
  1079. TextDrawBackgroundColor(TutTxtdraw[31], 255);
  1080. TextDrawFont(TutTxtdraw[31], 2);
  1081. TextDrawLetterSize(TutTxtdraw[31], 0.159998, 0.899999);
  1082. TextDrawColor(TutTxtdraw[31], -1);
  1083. TextDrawSetOutline(TutTxtdraw[31], 1);
  1084. TextDrawSetProportional(TutTxtdraw[31], 1);
  1085. textdrawscount++;
  1086. // Tutorial (Frame 10) (Line 7)
  1087. TutTxtdraw[32] = TextDrawCreate(181.000000, 229.000000, "| ~y~SASD~w~ (San Andreas Sheriff's Department)");
  1088. TextDrawBackgroundColor(TutTxtdraw[32], 255);
  1089. TextDrawFont(TutTxtdraw[32], 2);
  1090. TextDrawLetterSize(TutTxtdraw[32], 0.159998, 0.899999);
  1091. TextDrawColor(TutTxtdraw[32], -1);
  1092. TextDrawSetOutline(TutTxtdraw[32], 1);
  1093. TextDrawSetProportional(TutTxtdraw[32], 1);
  1094. textdrawscount++;
  1095. // Tutorial (Frame 10) (Line 8)
  1096. TutTxtdraw[33] = TextDrawCreate(181.000000, 246.000000, "| ~b~FBI~w~ (Federal Bureau of Investigation)");
  1097. TextDrawBackgroundColor(TutTxtdraw[33], 255);
  1098. TextDrawFont(TutTxtdraw[33], 2);
  1099. TextDrawLetterSize(TutTxtdraw[33], 0.159998, 0.899999);
  1100. TextDrawColor(TutTxtdraw[33], -1);
  1101. TextDrawSetOutline(TutTxtdraw[33], 1);
  1102. TextDrawSetProportional(TutTxtdraw[33], 1);
  1103. textdrawscount++;
  1104. // Tutorial (Frame 11) (Title)
  1105. TutTxtdraw[34] = TextDrawCreate(168.000000, 120.000000, "Tutorial - San Andreas Fire/Medical Department");
  1106. TextDrawBackgroundColor(TutTxtdraw[34], 255);
  1107. TextDrawFont(TutTxtdraw[34], 2);
  1108. TextDrawLetterSize(TutTxtdraw[34], 0.209998, 1.000000);
  1109. TextDrawColor(TutTxtdraw[34], -1);
  1110. TextDrawSetOutline(TutTxtdraw[34], 0);
  1111. TextDrawSetProportional(TutTxtdraw[34], 1);
  1112. TextDrawSetShadow(TutTxtdraw[34], 1);
  1113. textdrawscount++;
  1114. // Tutorial (Frame 11) (Line 1)
  1115. TutTxtdraw[35] = TextDrawCreate(175.000000, 141.000000, "If you so happen to get injured, You may use ~g~/service ems~w~ to call for");
  1116. TextDrawBackgroundColor(TutTxtdraw[35], 255);
  1117. TextDrawFont(TutTxtdraw[35], 2);
  1118. TextDrawLetterSize(TutTxtdraw[35], 0.159998, 0.899999);
  1119. TextDrawColor(TutTxtdraw[35], -1);
  1120. TextDrawSetOutline(TutTxtdraw[35], 1);
  1121. TextDrawSetProportional(TutTxtdraw[35], 1);
  1122. textdrawscount++;
  1123. // Tutorial (Frame 11) (Line 2)
  1124. TutTxtdraw[36] = TextDrawCreate(175.000000, 151.000000, "help. If the EMS saves you in time, you may keep your personal belongings,");
  1125. TextDrawBackgroundColor(TutTxtdraw[36], 255);
  1126. TextDrawFont(TutTxtdraw[36], 2);
  1127. TextDrawLetterSize(TutTxtdraw[36], 0.159998, 0.899999);
  1128. TextDrawColor(TutTxtdraw[36], -1);
  1129. TextDrawSetOutline(TutTxtdraw[36], 1);
  1130. TextDrawSetProportional(TutTxtdraw[36], 1);
  1131. textdrawscount++;
  1132. // Tutorial (Frame 11) (Line 3)
  1133. TutTxtdraw[37] = TextDrawCreate(175.000000, 161.000000, "without losing them. If you're wanting to become a part of this faction,");
  1134. TextDrawBackgroundColor(TutTxtdraw[37], 255);
  1135. TextDrawFont(TutTxtdraw[37], 2);
  1136. TextDrawLetterSize(TutTxtdraw[37], 0.159997, 0.899999);
  1137. TextDrawColor(TutTxtdraw[37], -1);
  1138. TextDrawSetOutline(TutTxtdraw[37], 1);
  1139. TextDrawSetProportional(TutTxtdraw[37], 1);
  1140. textdrawscount++;
  1141. // Tutorial (Frame 11) (Line 4)
  1142. TutTxtdraw[38] = TextDrawCreate(175.000000, 171.000000, "apply on our forums at ~y~www.laco-rp.com~w~.");
  1143. TextDrawBackgroundColor(TutTxtdraw[38], 255);
  1144. TextDrawFont(TutTxtdraw[38], 2);
  1145. TextDrawLetterSize(TutTxtdraw[38], 0.159997, 0.899999);
  1146. TextDrawColor(TutTxtdraw[38], -1);
  1147. TextDrawSetOutline(TutTxtdraw[38], 1);
  1148. TextDrawSetProportional(TutTxtdraw[38], 1);
  1149. textdrawscount++;
  1150. // Tutorial (Frame 11) (Line 5)
  1151. TutTxtdraw[39] = TextDrawCreate(175.000000, 204.000000, "If you want to report an emergency, purchase a cellphone and ~g~/call 911~w~");
  1152. TextDrawBackgroundColor(TutTxtdraw[39], 255);
  1153. TextDrawFont(TutTxtdraw[39], 2);
  1154. TextDrawLetterSize(TutTxtdraw[39], 0.159997, 0.899999);
  1155. TextDrawColor(TutTxtdraw[39], -1);
  1156. TextDrawSetOutline(TutTxtdraw[39], 1);
  1157. TextDrawSetProportional(TutTxtdraw[39], 1);
  1158. textdrawscount++;
  1159. // Tutorial (Frame 12) (Title)
  1160. TutTxtdraw[40] = TextDrawCreate(168.000000, 120.000000, "Tutorial - SANews");
  1161. TextDrawBackgroundColor(TutTxtdraw[40], 255);
  1162. TextDrawFont(TutTxtdraw[40], 2);
  1163. TextDrawLetterSize(TutTxtdraw[40], 0.209998, 1.000000);
  1164. TextDrawColor(TutTxtdraw[40], -1);
  1165. TextDrawSetOutline(TutTxtdraw[40], 0);
  1166. TextDrawSetProportional(TutTxtdraw[40], 1);
  1167. TextDrawSetShadow(TutTxtdraw[40], 1);
  1168. textdrawscount++;
  1169. // Tutorial (Frame 12) (Line 1)
  1170. TutTxtdraw[41] = TextDrawCreate(175.000000, 141.000000, "There is a ~b~SANews~w~ faction, they handle all the news within San");
  1171. TextDrawBackgroundColor(TutTxtdraw[41], 255);
  1172. TextDrawFont(TutTxtdraw[41], 2);
  1173. TextDrawLetterSize(TutTxtdraw[41], 0.159998, 0.899999);
  1174. TextDrawColor(TutTxtdraw[41], -1);
  1175. TextDrawSetOutline(TutTxtdraw[41], 1);
  1176. TextDrawSetProportional(TutTxtdraw[41], 1);
  1177. textdrawscount++;
  1178. // Tutorial (Frame 12) (Line 2)
  1179. TutTxtdraw[42] = TextDrawCreate(175.000000, 151.000000, "Andreas. They report about anything from gang riots and government");
  1180. TextDrawBackgroundColor(TutTxtdraw[42], 255);
  1181. TextDrawFont(TutTxtdraw[42], 2);
  1182. TextDrawLetterSize(TutTxtdraw[42], 0.159998, 0.899999);
  1183. TextDrawColor(TutTxtdraw[42], -1);
  1184. TextDrawSetOutline(TutTxtdraw[42], 1);
  1185. TextDrawSetProportional(TutTxtdraw[42], 1);
  1186. textdrawscount++;
  1187. // Tutorial (Frame 12) (Line 3)
  1188. TutTxtdraw[43] = TextDrawCreate(175.000000, 161.000000, "corruption, right down to bank robberies. If you wish to become a part of");
  1189. TextDrawBackgroundColor(TutTxtdraw[43], 255);
  1190. TextDrawFont(TutTxtdraw[43], 2);
  1191. TextDrawLetterSize(TutTxtdraw[43], 0.159997, 0.899999);
  1192. TextDrawColor(TutTxtdraw[43], -1);
  1193. TextDrawSetOutline(TutTxtdraw[43], 1);
  1194. TextDrawSetProportional(TutTxtdraw[43], 1);
  1195. textdrawscount++;
  1196. // Tutorial (Frame 12) (Line 4)
  1197. TutTxtdraw[44] = TextDrawCreate(175.000000, 171.000000, "this faction, apply on our forums at ~y~www.laco-rp.com~w~.");
  1198. TextDrawBackgroundColor(TutTxtdraw[44], 255);
  1199. TextDrawFont(TutTxtdraw[44], 2);
  1200. TextDrawLetterSize(TutTxtdraw[44], 0.159997, 0.899999);
  1201. TextDrawColor(TutTxtdraw[44], -1);
  1202. TextDrawSetOutline(TutTxtdraw[44], 1);
  1203. TextDrawSetProportional(TutTxtdraw[44], 1);
  1204. textdrawscount++;
  1205. // Tutorial (Frame 12) (Line 5)
  1206. TutTxtdraw[45] = TextDrawCreate(175.000000, 204.000000, "If you want to sell items or advertise about a party, use ~g~/ads~w~.");
  1207. TextDrawBackgroundColor(TutTxtdraw[45], 255);
  1208. TextDrawFont(TutTxtdraw[45], 2);
  1209. TextDrawLetterSize(TutTxtdraw[45], 0.159997, 0.899999);
  1210. TextDrawColor(TutTxtdraw[45], -1);
  1211. TextDrawSetOutline(TutTxtdraw[45], 1);
  1212. TextDrawSetProportional(TutTxtdraw[45], 1);
  1213. textdrawscount++;
  1214. // Tutorial (Frame 13) (Title)
  1215. TutTxtdraw[46] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Government");
  1216. TextDrawBackgroundColor(TutTxtdraw[46], 255);
  1217. TextDrawFont(TutTxtdraw[46], 2);
  1218. TextDrawLetterSize(TutTxtdraw[46], 0.209998, 1.000000);
  1219. TextDrawColor(TutTxtdraw[46], -1);
  1220. TextDrawSetOutline(TutTxtdraw[46], 0);
  1221. TextDrawSetProportional(TutTxtdraw[46], 1);
  1222. TextDrawSetShadow(TutTxtdraw[46], 1);
  1223. textdrawscount++;
  1224. // Tutorial (Frame 13) (Line 1)
  1225. TutTxtdraw[47] = TextDrawCreate(175.000000, 141.000000, "There is also a ~b~Government~w~ faction, they make all important decisions");
  1226. TextDrawBackgroundColor(TutTxtdraw[47], 255);
  1227. TextDrawFont(TutTxtdraw[47], 2);
  1228. TextDrawLetterSize(TutTxtdraw[47], 0.159998, 0.899999);
  1229. TextDrawColor(TutTxtdraw[47], -1);
  1230. TextDrawSetOutline(TutTxtdraw[47], 1);
  1231. TextDrawSetProportional(TutTxtdraw[47], 1);
  1232. textdrawscount++;
  1233. // Tutorial (Frame 13) (Line 2)
  1234. TutTxtdraw[48] = TextDrawCreate(175.000000, 151.000000, "within San Andreas. They make sure law is enforced in the judicial branch.");
  1235. TextDrawBackgroundColor(TutTxtdraw[48], 255);
  1236. TextDrawFont(TutTxtdraw[48], 2);
  1237. TextDrawLetterSize(TutTxtdraw[48], 0.159998, 0.899999);
  1238. TextDrawColor(TutTxtdraw[48], -1);
  1239. TextDrawSetOutline(TutTxtdraw[48], 1);
  1240. TextDrawSetProportional(TutTxtdraw[48], 1);
  1241. textdrawscount++;
  1242. // Tutorial (Frame 13) (Line 3)
  1243. TutTxtdraw[49] = TextDrawCreate(175.000000, 161.000000, "They also set taxes and pay wages. If you're wanting to become a part of");
  1244. TextDrawBackgroundColor(TutTxtdraw[49], 255);
  1245. TextDrawFont(TutTxtdraw[49], 2);
  1246. TextDrawLetterSize(TutTxtdraw[49], 0.159997, 0.899999);
  1247. TextDrawColor(TutTxtdraw[49], -1);
  1248. TextDrawSetOutline(TutTxtdraw[49], 1);
  1249. TextDrawSetProportional(TutTxtdraw[49], 1);
  1250. textdrawscount++;
  1251. // Tutorial (Frame 13) (Line 4)
  1252. TutTxtdraw[50] = TextDrawCreate(175.000000, 171.000000, "this faction, apply on our forums at ~y~www.laco-rp.com~w~.");
  1253. TextDrawBackgroundColor(TutTxtdraw[50], 255);
  1254. TextDrawFont(TutTxtdraw[50], 2);
  1255. TextDrawLetterSize(TutTxtdraw[50], 0.159997, 0.899999);
  1256. TextDrawColor(TutTxtdraw[50], -1);
  1257. TextDrawSetOutline(TutTxtdraw[50], 1);
  1258. TextDrawSetProportional(TutTxtdraw[50], 1);
  1259. textdrawscount++;
  1260. // Tutorial (Frame 13) (Line 5)
  1261. TutTxtdraw[51] = TextDrawCreate(175.000000, 204.000000, "If you'd like to donate your money, you may use ~g~/charity~w~.");
  1262. TextDrawBackgroundColor(TutTxtdraw[51], 255);
  1263. TextDrawFont(TutTxtdraw[51], 2);
  1264. TextDrawLetterSize(TutTxtdraw[51], 0.159997, 0.899999);
  1265. TextDrawColor(TutTxtdraw[51], -1);
  1266. TextDrawSetOutline(TutTxtdraw[51], 1);
  1267. TextDrawSetProportional(TutTxtdraw[51], 1);
  1268. textdrawscount++;
  1269. // Tutorial (Frame 14) (Title)
  1270. TutTxtdraw[52] = TextDrawCreate(168.000000, 120.000000, "Tutorial - The Nation of Tierra Robada");
  1271. TextDrawBackgroundColor(TutTxtdraw[52], 255);
  1272. TextDrawFont(TutTxtdraw[52], 2);
  1273. TextDrawLetterSize(TutTxtdraw[52], 0.209998, 1.000000);
  1274. TextDrawColor(TutTxtdraw[52], -1);
  1275. TextDrawSetOutline(TutTxtdraw[52], 0);
  1276. TextDrawSetProportional(TutTxtdraw[52], 1);
  1277. TextDrawSetShadow(TutTxtdraw[52], 1);
  1278. textdrawscount++;
  1279. // Tutorial (Frame 14) (Line 1)
  1280. TutTxtdraw[53] = TextDrawCreate(175.000000, 141.000000, "~g~Tierra Robada~w~ is an alternate nation seperate from San Andreas. They");
  1281. TextDrawBackgroundColor(TutTxtdraw[53], 255);
  1282. TextDrawFont(TutTxtdraw[53], 2);
  1283. TextDrawLetterSize(TutTxtdraw[53], 0.159998, 0.899999);
  1284. TextDrawColor(TutTxtdraw[53], -1);
  1285. TextDrawSetOutline(TutTxtdraw[53], 1);
  1286. TextDrawSetProportional(TutTxtdraw[53], 1);
  1287. textdrawscount++;
  1288. // Tutorial (Frame 14) (Line 2)
  1289. TutTxtdraw[54] = TextDrawCreate(175.000000, 151.000000, "have their own laws, law enforcement, government and medical divisions.");
  1290. TextDrawBackgroundColor(TutTxtdraw[54], 255);
  1291. TextDrawFont(TutTxtdraw[54], 2);
  1292. TextDrawLetterSize(TutTxtdraw[54], 0.159998, 0.899999);
  1293. TextDrawColor(TutTxtdraw[54], -1);
  1294. TextDrawSetOutline(TutTxtdraw[54], 1);
  1295. TextDrawSetProportional(TutTxtdraw[54], 1);
  1296. textdrawscount++;
  1297. // Tutorial (Frame 14) (Line 3)
  1298. TutTxtdraw[55] = TextDrawCreate(175.000000, 161.000000, "If you wish to become a part of this faction, apply on our forums");
  1299. TextDrawBackgroundColor(TutTxtdraw[55], 255);
  1300. TextDrawFont(TutTxtdraw[55], 2);
  1301. TextDrawLetterSize(TutTxtdraw[55], 0.159997, 0.899999);
  1302. TextDrawColor(TutTxtdraw[55], -1);
  1303. TextDrawSetOutline(TutTxtdraw[55], 1);
  1304. TextDrawSetProportional(TutTxtdraw[55], 1);
  1305. textdrawscount++;
  1306. // Tutorial (Frame 14) (Line 4)
  1307. TutTxtdraw[56] = TextDrawCreate(175.000000, 171.000000, "at ~y~www.laco-rp.com~w~.");
  1308. TextDrawBackgroundColor(TutTxtdraw[56], 255);
  1309. TextDrawFont(TutTxtdraw[56], 2);
  1310. TextDrawLetterSize(TutTxtdraw[56], 0.159997, 0.899999);
  1311. TextDrawColor(TutTxtdraw[56], -1);
  1312. TextDrawSetOutline(TutTxtdraw[56], 1);
  1313. TextDrawSetProportional(TutTxtdraw[56], 1);
  1314. textdrawscount++;
  1315. // Tutorial (Frame 14) (Line 5)
  1316. TutTxtdraw[57] = TextDrawCreate(175.000000, 204.000000, "Be sure to pay the toll when you visit from San Fierro!");
  1317. TextDrawBackgroundColor(TutTxtdraw[57], 255);
  1318. TextDrawFont(TutTxtdraw[57], 2);
  1319. TextDrawLetterSize(TutTxtdraw[57], 0.159997, 0.899999);
  1320. TextDrawColor(TutTxtdraw[57], -1);
  1321. TextDrawSetOutline(TutTxtdraw[57], 1);
  1322. TextDrawSetProportional(TutTxtdraw[57], 1);
  1323. textdrawscount++;
  1324. // Tutorial (Frame 15) (Title)
  1325. TutTxtdraw[58] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Gangs/Families");
  1326. TextDrawBackgroundColor(TutTxtdraw[58], 255);
  1327. TextDrawFont(TutTxtdraw[58], 2);
  1328. TextDrawLetterSize(TutTxtdraw[58], 0.209998, 1.000000);
  1329. TextDrawColor(TutTxtdraw[58], -1);
  1330. TextDrawSetOutline(TutTxtdraw[58], 0);
  1331. TextDrawSetProportional(TutTxtdraw[58], 1);
  1332. TextDrawSetShadow(TutTxtdraw[58], 1);
  1333. textdrawscount++;
  1334. // Tutorial (Frame 15) (Line 1)
  1335. TutTxtdraw[59] = TextDrawCreate(175.000000, 141.000000, "San Andreas has several different crime related gangs/families to join.");
  1336. TextDrawBackgroundColor(TutTxtdraw[59], 255);
  1337. TextDrawFont(TutTxtdraw[59], 2);
  1338. TextDrawLetterSize(TutTxtdraw[59], 0.159998, 0.899999);
  1339. TextDrawColor(TutTxtdraw[59], -1);
  1340. TextDrawSetOutline(TutTxtdraw[59], 1);
  1341. TextDrawSetProportional(TutTxtdraw[59], 1);
  1342. textdrawscount++;
  1343. // Tutorial (Frame 15) (Line 2)
  1344. TutTxtdraw[60] = TextDrawCreate(175.000000, 151.000000, "Type ~g~/families~w~ to display a list of gangs. Type ~g~/families number~w~ to show");
  1345. TextDrawBackgroundColor(TutTxtdraw[60], 255);
  1346. TextDrawFont(TutTxtdraw[60], 2);
  1347. TextDrawLetterSize(TutTxtdraw[60], 0.159998, 0.899999);
  1348. TextDrawColor(TutTxtdraw[60], -1);
  1349. TextDrawSetOutline(TutTxtdraw[60], 1);
  1350. TextDrawSetProportional(TutTxtdraw[60], 1);
  1351. textdrawscount++;
  1352. // Tutorial (Frame 15) (Line 3)
  1353. TutTxtdraw[61] = TextDrawCreate(175.000000, 161.000000, "thier members. Gang members can take control of the weapons/fuel/drug");
  1354. TextDrawBackgroundColor(TutTxtdraw[61], 255);
  1355. TextDrawFont(TutTxtdraw[61], 2);
  1356. TextDrawLetterSize(TutTxtdraw[61], 0.159997, 0.899999);
  1357. TextDrawColor(TutTxtdraw[61], -1);
  1358. TextDrawSetOutline(TutTxtdraw[61], 1);
  1359. TextDrawSetProportional(TutTxtdraw[61], 1);
  1360. textdrawscount++;
  1361. // Tutorial (Frame 15) (Line 4)
  1362. TutTxtdraw[62] = TextDrawCreate(175.000000, 171.000000, "trade to earn quick cash. If you want to join a gang, be sure to roleplay");
  1363. TextDrawBackgroundColor(TutTxtdraw[62], 255);
  1364. TextDrawFont(TutTxtdraw[62], 2);
  1365. TextDrawLetterSize(TutTxtdraw[62], 0.159997, 0.899999);
  1366. TextDrawColor(TutTxtdraw[62], -1);
  1367. TextDrawSetOutline(TutTxtdraw[62], 1);
  1368. TextDrawSetProportional(TutTxtdraw[62], 1);
  1369. textdrawscount++;
  1370. // Tutorial (Frame 15) (Line 5)
  1371. TutTxtdraw[63] = TextDrawCreate(175.000000, 204.000000, "Type ~g~/turfs~w~ to disply the turf maps.");
  1372. TextDrawBackgroundColor(TutTxtdraw[63], 255);
  1373. TextDrawFont(TutTxtdraw[63], 2);
  1374. TextDrawLetterSize(TutTxtdraw[63], 0.159997, 0.899999);
  1375. TextDrawColor(TutTxtdraw[63], -1);
  1376. TextDrawSetOutline(TutTxtdraw[63], 1);
  1377. TextDrawSetProportional(TutTxtdraw[63], 1);
  1378. textdrawscount++;
  1379. // Tutorial (Frame 15) (Line 6)
  1380. TutTxtdraw[64] = TextDrawCreate(175.000000, 182.000000, "with their leaders, you might get your chance!");
  1381. TextDrawBackgroundColor(TutTxtdraw[64], 255);
  1382. TextDrawFont(TutTxtdraw[64], 2);
  1383. TextDrawLetterSize(TutTxtdraw[64], 0.159997, 0.899999);
  1384. TextDrawColor(TutTxtdraw[64], -1);
  1385. TextDrawSetOutline(TutTxtdraw[64], 1);
  1386. TextDrawSetProportional(TutTxtdraw[64], 1);
  1387. textdrawscount++;
  1388. // Tutorial (Frame 16) (Title)
  1389. TutTxtdraw[65] = TextDrawCreate(168.000000, 120.000000, "Tutorial - 24/7 General Store");
  1390. TextDrawBackgroundColor(TutTxtdraw[65], 255);
  1391. TextDrawFont(TutTxtdraw[65], 2);
  1392. TextDrawLetterSize(TutTxtdraw[65], 0.209998, 1.000000);
  1393. TextDrawColor(TutTxtdraw[65], -1);
  1394. TextDrawSetOutline(TutTxtdraw[65], 0);
  1395. TextDrawSetProportional(TutTxtdraw[65], 1);
  1396. TextDrawSetShadow(TutTxtdraw[65], 1);
  1397. textdrawscount++;
  1398. // Tutorial (Frame 16) (Line 1)
  1399. TutTxtdraw[66] = TextDrawCreate(175.000000, 141.000000, "You can purchase different items with the ~g~/buy~w~ command from any 24/7.");
  1400. TextDrawBackgroundColor(TutTxtdraw[66], 255);
  1401. TextDrawFont(TutTxtdraw[66], 2);
  1402. TextDrawLetterSize(TutTxtdraw[66], 0.159998, 0.899999);
  1403. TextDrawColor(TutTxtdraw[66], -1);
  1404. TextDrawSetOutline(TutTxtdraw[66], 1);
  1405. TextDrawSetProportional(TutTxtdraw[66], 1);
  1406. textdrawscount++;
  1407. // Tutorial (Frame 16) (Line 2)
  1408. TutTxtdraw[67] = TextDrawCreate(175.000000, 151.000000, "Buying a cellphone will give you the ability to ~g~/call~w~ or ~g~/sms~w~ other online");
  1409. TextDrawBackgroundColor(TutTxtdraw[67], 255);
  1410. TextDrawFont(TutTxtdraw[67], 2);
  1411. TextDrawLetterSize(TutTxtdraw[67], 0.159998, 0.899999);
  1412. TextDrawColor(TutTxtdraw[67], -1);
  1413. TextDrawSetOutline(TutTxtdraw[67], 1);
  1414. TextDrawSetProportional(TutTxtdraw[67], 1);
  1415. textdrawscount++;
  1416. // Tutorial (Frame 16) (Line 3)
  1417. TutTxtdraw[68] = TextDrawCreate(175.000000, 161.000000, "players. Along with banks, 24/7 stores appear as a green dollar sign on");
  1418. TextDrawBackgroundColor(TutTxtdraw[68], 255);
  1419. TextDrawFont(TutTxtdraw[68], 2);
  1420. TextDrawLetterSize(TutTxtdraw[68], 0.159997, 0.899999);
  1421. TextDrawColor(TutTxtdraw[68], -1);
  1422. TextDrawSetOutline(TutTxtdraw[68], 1);
  1423. TextDrawSetProportional(TutTxtdraw[68], 1);
  1424. textdrawscount++;
  1425. // Tutorial (Frame 16) (Line 4)
  1426. TutTxtdraw[69] = TextDrawCreate(175.000000, 171.000000, "the mini-map.");
  1427. TextDrawBackgroundColor(TutTxtdraw[69], 255);
  1428. TextDrawFont(TutTxtdraw[69], 2);
  1429. TextDrawLetterSize(TutTxtdraw[69], 0.159997, 0.899999);
  1430. TextDrawColor(TutTxtdraw[69], -1);
  1431. TextDrawSetOutline(TutTxtdraw[69], 1);
  1432. TextDrawSetProportional(TutTxtdraw[69], 1);
  1433. textdrawscount++;
  1434. // Tutorial (Frame 16) (Line 5)
  1435. TutTxtdraw[70] = TextDrawCreate(175.000000, 195.000000, "VIPs get special discounts from these stores.");
  1436. TextDrawBackgroundColor(TutTxtdraw[70], 255);
  1437. TextDrawFont(TutTxtdraw[70], 2);
  1438. TextDrawLetterSize(TutTxtdraw[70], 0.159997, 0.899999);
  1439. TextDrawColor(TutTxtdraw[70], -1);
  1440. TextDrawSetOutline(TutTxtdraw[70], 1);
  1441. TextDrawSetProportional(TutTxtdraw[70], 1);
  1442. textdrawscount++;
  1443. // Tutorial (Frame 17) (Title)
  1444. TutTxtdraw[71] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Clothing Stores");
  1445. TextDrawBackgroundColor(TutTxtdraw[71], 255);
  1446. TextDrawFont(TutTxtdraw[71], 2);
  1447. TextDrawLetterSize(TutTxtdraw[71], 0.209998, 1.000000);
  1448. TextDrawColor(TutTxtdraw[71], -1);
  1449. TextDrawSetOutline(TutTxtdraw[71], 0);
  1450. TextDrawSetProportional(TutTxtdraw[71], 1);
  1451. TextDrawSetShadow(TutTxtdraw[71], 1);
  1452. textdrawscount++;
  1453. // Tutorial (Frame 17) (Line 1)
  1454. TutTxtdraw[72] = TextDrawCreate(175.000000, 141.000000, "You can purchase different skins with ~g~/buyclothes~w~ from any clothing store.");
  1455. TextDrawBackgroundColor(TutTxtdraw[72], 255);
  1456. TextDrawFont(TutTxtdraw[72], 2);
  1457. TextDrawLetterSize(TutTxtdraw[72], 0.159998, 0.899999);
  1458. TextDrawColor(TutTxtdraw[72], -1);
  1459. TextDrawSetOutline(TutTxtdraw[72], 1);
  1460. TextDrawSetProportional(TutTxtdraw[72], 1);
  1461. textdrawscount++;
  1462. // Tutorial (Frame 17) (Line 2)
  1463. TutTxtdraw[73] = TextDrawCreate(175.000000, 151.000000, "You can also purchase different clothing items with ~g~/buytoys~w~ from any");
  1464. TextDrawBackgroundColor(TutTxtdraw[73], 255);
  1465. TextDrawFont(TutTxtdraw[73], 2);
  1466. TextDrawLetterSize(TutTxtdraw[73], 0.159998, 0.899999);
  1467. TextDrawColor(TutTxtdraw[73], -1);
  1468. TextDrawSetOutline(TutTxtdraw[73], 1);
  1469. TextDrawSetProportional(TutTxtdraw[73], 1);
  1470. textdrawscount++;
  1471. // Tutorial (Frame 17) (Line 3)
  1472. TutTxtdraw[74] = TextDrawCreate(175.000000, 161.000000, "clothing store. Clothing stores appear as a white tee shirt on the");
  1473. TextDrawBackgroundColor(TutTxtdraw[74], 255);
  1474. TextDrawFont(TutTxtdraw[74], 2);
  1475. TextDrawLetterSize(TutTxtdraw[74], 0.159997, 0.899999);
  1476. TextDrawColor(TutTxtdraw[74], -1);
  1477. TextDrawSetOutline(TutTxtdraw[74], 1);
  1478. TextDrawSetProportional(TutTxtdraw[74], 1);
  1479. textdrawscount++;
  1480. // Tutorial (Frame 17) (Line 4)
  1481. TutTxtdraw[75] = TextDrawCreate(175.000000, 171.000000, "mini-map.");
  1482. TextDrawBackgroundColor(TutTxtdraw[75], 255);
  1483. TextDrawFont(TutTxtdraw[75], 2);
  1484. TextDrawLetterSize(TutTxtdraw[75], 0.159997, 0.899999);
  1485. TextDrawColor(TutTxtdraw[75], -1);
  1486. TextDrawSetOutline(TutTxtdraw[75], 1);
  1487. TextDrawSetProportional(TutTxtdraw[75], 1);
  1488. textdrawscount++;
  1489. // Tutorial (Frame 17) (Line 5)
  1490. TutTxtdraw[76] = TextDrawCreate(175.000000, 195.000000, "VIPs get an unrestricted selection of skins from these stores.");
  1491. TextDrawBackgroundColor(TutTxtdraw[76], 255);
  1492. TextDrawFont(TutTxtdraw[76], 2);
  1493. TextDrawLetterSize(TutTxtdraw[76], 0.159997, 0.899999);
  1494. TextDrawColor(TutTxtdraw[76], -1);
  1495. TextDrawSetOutline(TutTxtdraw[76], 1);
  1496. TextDrawSetProportional(TutTxtdraw[76], 1);
  1497. textdrawscount++;
  1498. // Tutorial (Frame 18) (Title)
  1499. TutTxtdraw[77] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Car Dealerships");
  1500. TextDrawBackgroundColor(TutTxtdraw[77], 255);
  1501. TextDrawFont(TutTxtdraw[77], 2);
  1502. TextDrawLetterSize(TutTxtdraw[77], 0.209998, 1.000000);
  1503. TextDrawColor(TutTxtdraw[77], -1);
  1504. TextDrawSetOutline(TutTxtdraw[77], 0);
  1505. TextDrawSetProportional(TutTxtdraw[77], 1);
  1506. TextDrawSetShadow(TutTxtdraw[77], 1);
  1507. textdrawscount++;
  1508. // Tutorial (Frame 18) (Line 1)
  1509. TutTxtdraw[78] = TextDrawCreate(175.000000, 141.000000, "You can purchase different vehicles from several different car");
  1510. TextDrawBackgroundColor(TutTxtdraw[78], 255);
  1511. TextDrawFont(TutTxtdraw[78], 2);
  1512. TextDrawLetterSize(TutTxtdraw[78], 0.159998, 0.899999);
  1513. TextDrawColor(TutTxtdraw[78], -1);
  1514. TextDrawSetOutline(TutTxtdraw[78], 1);
  1515. TextDrawSetProportional(TutTxtdraw[78], 1);
  1516. textdrawscount++;
  1517. // Tutorial (Frame 18) (Line 2)
  1518. TutTxtdraw[79] = TextDrawCreate(175.000000, 151.000000, "dealerships. Once purchased, you can control said vehicle with the ~g~/car");
  1519. TextDrawBackgroundColor(TutTxtdraw[79], 255);
  1520. TextDrawFont(TutTxtdraw[79], 2);
  1521. TextDrawLetterSize(TutTxtdraw[79], 0.159998, 0.899999);
  1522. TextDrawColor(TutTxtdraw[79], -1);
  1523. TextDrawSetOutline(TutTxtdraw[79], 1);
  1524. TextDrawSetProportional(TutTxtdraw[79], 1);
  1525. textdrawscount++;
  1526. // Tutorial (Frame 18) (Line 3)
  1527. TutTxtdraw[80] = TextDrawCreate(175.000000, 161.000000, "command. Car dealerships appear as a car on the mini-map.");
  1528. TextDrawBackgroundColor(TutTxtdraw[80], 255);
  1529. TextDrawFont(TutTxtdraw[80], 2);
  1530. TextDrawLetterSize(TutTxtdraw[80], 0.159997, 0.899999);
  1531. TextDrawColor(TutTxtdraw[80], -1);
  1532. TextDrawSetOutline(TutTxtdraw[80], 1);
  1533. TextDrawSetProportional(TutTxtdraw[80], 1);
  1534. textdrawscount++;
  1535. // Tutorial (Frame 18) (Line 4)
  1536. TutTxtdraw[81] = TextDrawCreate(175.000000, 195.000000, "There are several different car dealerships, also in the VIP garage.");
  1537. TextDrawBackgroundColor(TutTxtdraw[81], 255);
  1538. TextDrawFont(TutTxtdraw[81], 2);
  1539. TextDrawLetterSize(TutTxtdraw[81], 0.159997, 0.899999);
  1540. TextDrawColor(TutTxtdraw[81], -1);
  1541. TextDrawSetOutline(TutTxtdraw[81], 1);
  1542. TextDrawSetProportional(TutTxtdraw[81], 1);
  1543. textdrawscount++;
  1544. // Tutorial (Frame 19) (Title)
  1545. TutTxtdraw[82] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Houses");
  1546. TextDrawBackgroundColor(TutTxtdraw[82], 255);
  1547. TextDrawFont(TutTxtdraw[82], 2);
  1548. TextDrawLetterSize(TutTxtdraw[82], 0.209998, 1.000000);
  1549. TextDrawColor(TutTxtdraw[82], -1);
  1550. TextDrawSetOutline(TutTxtdraw[82], 0);
  1551. TextDrawSetProportional(TutTxtdraw[82], 1);
  1552. TextDrawSetShadow(TutTxtdraw[82], 1);
  1553. textdrawscount++;
  1554. // Tutorial (Frame 19) (Line 1)
  1555. TutTxtdraw[83] = TextDrawCreate(175.000000, 141.000000, "Houses are player ownable living units that you can purchase from other");
  1556. TextDrawBackgroundColor(TutTxtdraw[83], 255);
  1557. TextDrawFont(TutTxtdraw[83], 2);
  1558. TextDrawLetterSize(TutTxtdraw[83], 0.159998, 0.899999);
  1559. TextDrawColor(TutTxtdraw[83], -1);
  1560. TextDrawSetOutline(TutTxtdraw[83], 1);
  1561. TextDrawSetProportional(TutTxtdraw[83], 1);
  1562. textdrawscount++;
  1563. // Tutorial (Frame 19) (Line 2)
  1564. TutTxtdraw[84] = TextDrawCreate(175.000000, 151.000000, "players or from our e-store. You can store materials, drugs and money");
  1565. TextDrawBackgroundColor(TutTxtdraw[84], 255);
  1566. TextDrawFont(TutTxtdraw[84], 2);
  1567. TextDrawLetterSize(TutTxtdraw[84], 0.159998, 0.899999);
  1568. TextDrawColor(TutTxtdraw[84], -1);
  1569. TextDrawSetOutline(TutTxtdraw[84], 1);
  1570. TextDrawSetProportional(TutTxtdraw[84], 1);
  1571. textdrawscount++;
  1572. // Tutorial (Frame 19) (Line 3)
  1573. TutTxtdraw[85] = TextDrawCreate(175.000000, 161.000000, "into the house safe for keep sakes as long as you own the house.");
  1574. TextDrawBackgroundColor(TutTxtdraw[85], 255);
  1575. TextDrawFont(TutTxtdraw[85], 2);
  1576. TextDrawLetterSize(TutTxtdraw[85], 0.159997, 0.899999);
  1577. TextDrawColor(TutTxtdraw[85], -1);
  1578. TextDrawSetOutline(TutTxtdraw[85], 1);
  1579. TextDrawSetProportional(TutTxtdraw[85], 1);
  1580. textdrawscount++;
  1581. // Tutorial (Frame 19) (Line 4)
  1582. TutTxtdraw[86] = TextDrawCreate(175.000000, 195.000000, "Houses appear as a ~g~green~w~ floating house throughout San Andreas.");
  1583. TextDrawBackgroundColor(TutTxtdraw[86], 255);
  1584. TextDrawFont(TutTxtdraw[86], 2);
  1585. TextDrawLetterSize(TutTxtdraw[86], 0.159997, 0.899999);
  1586. TextDrawColor(TutTxtdraw[86], -1);
  1587. TextDrawSetOutline(TutTxtdraw[86], 1);
  1588. TextDrawSetProportional(TutTxtdraw[86], 1);
  1589. textdrawscount++;
  1590. // Tutorial (Frame 20) (Title)
  1591. TutTxtdraw[87] = TextDrawCreate(168.000000, 120.000000, "Tutorial - VIP & E-Store");
  1592. TextDrawBackgroundColor(TutTxtdraw[87], 255);
  1593. TextDrawFont(TutTxtdraw[87], 2);
  1594. TextDrawLetterSize(TutTxtdraw[87], 0.209998, 1.000000);
  1595. TextDrawColor(TutTxtdraw[87], -1);
  1596. TextDrawSetOutline(TutTxtdraw[87], 0);
  1597. TextDrawSetProportional(TutTxtdraw[87], 1);
  1598. TextDrawSetShadow(TutTxtdraw[87], 1);
  1599. textdrawscount++;
  1600. // Tutorial (Frame 20) (Line 1)
  1601. TutTxtdraw[88] = TextDrawCreate(175.000000, 141.000000, "We operate a 24/7 E-Store at ~y~shop.ng-gaming.net~w~, you can purchase Vehicles,");
  1602. TextDrawBackgroundColor(TutTxtdraw[88], 255);
  1603. TextDrawFont(TutTxtdraw[88], 2);
  1604. TextDrawLetterSize(TutTxtdraw[88], 0.159998, 0.899999);
  1605. TextDrawColor(TutTxtdraw[88], -1);
  1606. TextDrawSetOutline(TutTxtdraw[88], 1);
  1607. TextDrawSetProportional(TutTxtdraw[88], 1);
  1608. textdrawscount++;
  1609. // Tutorial (Frame 20) (Line 2)
  1610. TutTxtdraw[89] = TextDrawCreate(175.000000, 151.000000, "Houses, VIP and much much more! We have 4 different VIP levels that users");
  1611. TextDrawBackgroundColor(TutTxtdraw[89], 255);
  1612. TextDrawFont(TutTxtdraw[89], 2);
  1613. TextDrawLetterSize(TutTxtdraw[89], 0.159998, 0.899999);
  1614. TextDrawColor(TutTxtdraw[89], -1);
  1615. TextDrawSetOutline(TutTxtdraw[89], 1);
  1616. TextDrawSetProportional(TutTxtdraw[89], 1);
  1617. textdrawscount++;
  1618. // Tutorial (Frame 20) (Line 3)
  1619. TutTxtdraw[90] = TextDrawCreate(175.000000, 161.000000, "can purchase or obtain - learn more on our shop's website. VIPs have access");
  1620. TextDrawBackgroundColor(TutTxtdraw[90], 255);
  1621. TextDrawFont(TutTxtdraw[90], 2);
  1622. TextDrawLetterSize(TutTxtdraw[90], 0.159997, 0.899999);
  1623. TextDrawColor(TutTxtdraw[90], -1);
  1624. TextDrawSetOutline(TutTxtdraw[90], 1);
  1625. TextDrawSetProportional(TutTxtdraw[90], 1);
  1626. textdrawscount++;
  1627. // Tutorial (Frame 20) (Line 4)
  1628. TutTxtdraw[91] = TextDrawCreate(175.000000, 195.000000, "Want a trial run as a VIP? Ask a VIP for a ~b~buddy invite.");
  1629. TextDrawBackgroundColor(TutTxtdraw[91], 255);
  1630. TextDrawFont(TutTxtdraw[91], 2);
  1631. TextDrawLetterSize(TutTxtdraw[91], 0.159997, 0.899999);
  1632. TextDrawColor(TutTxtdraw[91], -1);
  1633. TextDrawSetOutline(TutTxtdraw[91], 1);
  1634. TextDrawSetProportional(TutTxtdraw[91], 1);
  1635. textdrawscount++;
  1636. // Tutorial (Frame 20) (Line 5)
  1637. TutTxtdraw[92] = TextDrawCreate(175.000000, 172.000000, "to several features, such as VIP chat, special vehicles, and much more!");
  1638. TextDrawBackgroundColor(TutTxtdraw[92], 255);
  1639. TextDrawFont(TutTxtdraw[92], 2);
  1640. TextDrawLetterSize(TutTxtdraw[92], 0.159997, 0.899999);
  1641. TextDrawColor(TutTxtdraw[92], -1);
  1642. TextDrawSetOutline(TutTxtdraw[92], 1);
  1643. TextDrawSetProportional(TutTxtdraw[92], 1);
  1644. textdrawscount++;
  1645. // Tutorial (Frame 21) (Title)
  1646. TutTxtdraw[93] = TextDrawCreate(168.000000, 120.000000, "Tutorial - The Rules");
  1647. TextDrawBackgroundColor(TutTxtdraw[93], 255);
  1648. TextDrawFont(TutTxtdraw[93], 2);
  1649. TextDrawLetterSize(TutTxtdraw[93], 0.209998, 1.000000);
  1650. TextDrawColor(TutTxtdraw[93], -1);
  1651. TextDrawSetOutline(TutTxtdraw[93], 0);
  1652. TextDrawSetProportional(TutTxtdraw[93], 1);
  1653. TextDrawSetShadow(TutTxtdraw[93], 1);
  1654. textdrawscount++;
  1655. // Tutorial (Frame 21) (Line 1)
  1656. TutTxtdraw[94] = TextDrawCreate(175.000000, 141.000000, "Breaking these rules may result in jail/prision time, or leading up to a ban.");
  1657. TextDrawBackgroundColor(TutTxtdraw[94], 255);
  1658. TextDrawFont(TutTxtdraw[94], 2);
  1659. TextDrawLetterSize(TutTxtdraw[94], 0.159998, 0.899999);
  1660. TextDrawColor(TutTxtdraw[94], -1);
  1661. TextDrawSetOutline(TutTxtdraw[94], 1);
  1662. TextDrawSetProportional(TutTxtdraw[94], 1);
  1663. textdrawscount++;
  1664. // Tutorial (Frame 21) (Line 2)
  1665. TutTxtdraw[95] = TextDrawCreate(181.000000, 160.000000, "| No deathmatching - do not kill without a reason.");
  1666. TextDrawBackgroundColor(TutTxtdraw[95], 255);
  1667. TextDrawFont(TutTxtdraw[95], 2);
  1668. TextDrawLetterSize(TutTxtdraw[95], 0.159998, 0.899999);
  1669. TextDrawColor(TutTxtdraw[95], -1);
  1670. TextDrawSetOutline(TutTxtdraw[95], 1);
  1671. TextDrawSetProportional(TutTxtdraw[95], 1);
  1672. textdrawscount++;
  1673. // Tutorial (Frame 21) (Line 3)
  1674. TutTxtdraw[96] = TextDrawCreate(181.000000, 170.000000, "| No revengekilling - you loose 30 minutes of memory when you die.");
  1675. TextDrawBackgroundColor(TutTxtdraw[96], 255);
  1676. TextDrawFont(TutTxtdraw[96], 2);
  1677. TextDrawLetterSize(TutTxtdraw[96], 0.159998, 0.899999);
  1678. TextDrawColor(TutTxtdraw[96], -1);
  1679. TextDrawSetOutline(TutTxtdraw[96], 1);
  1680. TextDrawSetProportional(TutTxtdraw[96], 1);
  1681. textdrawscount++;
  1682. // Tutorial (Frame 21) (Line 4)
  1683. TutTxtdraw[97] = TextDrawCreate(181.000000, 181.000000, "| No carparking - do not park cars on people.");
  1684. TextDrawBackgroundColor(TutTxtdraw[97], 255);
  1685. TextDrawFont(TutTxtdraw[97], 2);
  1686. TextDrawLetterSize(TutTxtdraw[97], 0.159998, 0.899999);
  1687. TextDrawColor(TutTxtdraw[97], -1);
  1688. TextDrawSetOutline(TutTxtdraw[97], 1);
  1689. TextDrawSetProportional(TutTxtdraw[97], 1);
  1690. textdrawscount++;
  1691. // Tutorial (Frame 21) (Line 5)
  1692. TutTxtdraw[98] = TextDrawCreate(181.000000, 192.000000, "| No disconnecting/logging to avoid any roleplay situation.");
  1693. TextDrawBackgroundColor(TutTxtdraw[98], 255);
  1694. TextDrawFont(TutTxtdraw[98], 2);
  1695. TextDrawLetterSize(TutTxtdraw[98], 0.159998, 0.899999);
  1696. TextDrawColor(TutTxtdraw[98], -1);
  1697. TextDrawSetOutline(TutTxtdraw[98], 1);
  1698. TextDrawSetProportional(TutTxtdraw[98], 1);
  1699. textdrawscount++;
  1700. // Tutorial (Frame 21) (Line 6)
  1701. TutTxtdraw[99] = TextDrawCreate(181.000000, 203.000000, "| No account farming/server advertising/cheating/hacking.");
  1702. TextDrawBackgroundColor(TutTxtdraw[99], 255);
  1703. TextDrawFont(TutTxtdraw[99], 2);
  1704. TextDrawLetterSize(TutTxtdraw[99], 0.159998, 0.899999);
  1705. TextDrawColor(TutTxtdraw[99], -1);
  1706. TextDrawSetOutline(TutTxtdraw[99], 1);
  1707. TextDrawSetProportional(TutTxtdraw[99], 1);
  1708. textdrawscount++;
  1709. // Tutorial (Frame 22) (Title)
  1710. TutTxtdraw[100] = TextDrawCreate(168.000000, 120.000000, "Tutorial - The Credits");
  1711. TextDrawBackgroundColor(TutTxtdraw[100], 255);
  1712. TextDrawFont(TutTxtdraw[100], 2);
  1713. TextDrawLetterSize(TutTxtdraw[100], 0.209998, 1.000000);
  1714. TextDrawColor(TutTxtdraw[100], -1);
  1715. TextDrawSetOutline(TutTxtdraw[100], 0);
  1716. TextDrawSetProportional(TutTxtdraw[100], 1);
  1717. TextDrawSetShadow(TutTxtdraw[100], 1);
  1718. textdrawscount++;
  1719. // Tutorial (Frame 22) (Line 1)
  1720. TutTxtdraw[101] = TextDrawCreate(175.000000, 141.000000, "Be sure to thank who makes all of this possible.");
  1721. TextDrawBackgroundColor(TutTxtdraw[101], 255);
  1722. TextDrawFont(TutTxtdraw[101], 2);
  1723. TextDrawLetterSize(TutTxtdraw[101], 0.159998, 0.899999);
  1724. TextDrawColor(TutTxtdraw[101], -1);
  1725. TextDrawSetOutline(TutTxtdraw[101], 1);
  1726. TextDrawSetProportional(TutTxtdraw[101], 1);
  1727. textdrawscount++;
  1728. // Tutorial (Frame 22) (Line 2)
  1729. TutTxtdraw[102] = TextDrawCreate(181.000000, 160.000000, "Director of Development");
  1730. TextDrawBackgroundColor(TutTxtdraw[102], 255);
  1731. TextDrawFont(TutTxtdraw[102], 2);
  1732. TextDrawLetterSize(TutTxtdraw[102], 0.159998, 0.899999);
  1733. TextDrawColor(TutTxtdraw[102], -1);
  1734. TextDrawSetOutline(TutTxtdraw[102], 1);
  1735. TextDrawSetProportional(TutTxtdraw[102], 1);
  1736. textdrawscount++;
  1737. // Tutorial (Frame 22) (Line 3)
  1738. TutTxtdraw[103] = TextDrawCreate(189.000000, 170.000000, "| Miguel");
  1739. TextDrawBackgroundColor(TutTxtdraw[103], 255);
  1740. TextDrawFont(TutTxtdraw[103], 2);
  1741. TextDrawLetterSize(TutTxtdraw[103], 0.159998, 0.899999);
  1742. TextDrawColor(TutTxtdraw[103], -1);
  1743. TextDrawSetOutline(TutTxtdraw[103], 1);
  1744. TextDrawSetProportional(TutTxtdraw[103], 1);
  1745. textdrawscount++;
  1746. // Tutorial (Frame 22) (Line 4)
  1747. TutTxtdraw[104] = TextDrawCreate(354.000000, 160.000000, "Scripting");
  1748. TextDrawBackgroundColor(TutTxtdraw[104], 255);
  1749. TextDrawFont(TutTxtdraw[104], 2);
  1750. TextDrawLetterSize(TutTxtdraw[104], 0.159998, 0.899999);
  1751. TextDrawColor(TutTxtdraw[104], -1);
  1752. TextDrawSetOutline(TutTxtdraw[104], 1);
  1753. TextDrawSetProportional(TutTxtdraw[104], 1);
  1754. textdrawscount++;
  1755. // Tutorial (Frame 22) (Line 5)
  1756. TutTxtdraw[105] = TextDrawCreate(181.000000, 192.000000, "Special Thanks");
  1757. TextDrawBackgroundColor(TutTxtdraw[105], 255);
  1758. TextDrawFont(TutTxtdraw[105], 2);
  1759. TextDrawLetterSize(TutTxtdraw[105], 0.159998, 0.899999);
  1760. TextDrawColor(TutTxtdraw[105], -1);
  1761. TextDrawSetOutline(TutTxtdraw[105], 1);
  1762. TextDrawSetProportional(TutTxtdraw[105], 1);
  1763. textdrawscount++;
  1764. // Tutorial (Frame 22) (Line 6)
  1765. TutTxtdraw[106] = TextDrawCreate(189.000000, 203.000000, "| JernejL~n~| kyeman~n~");
  1766. TextDrawBackgroundColor(TutTxtdraw[106], 255);
  1767. TextDrawFont(TutTxtdraw[106], 2);
  1768. TextDrawLetterSize(TutTxtdraw[106], 0.159998, 0.899999);
  1769. TextDrawColor(TutTxtdraw[106], -1);
  1770. TextDrawSetOutline(TutTxtdraw[106], 1);
  1771. TextDrawSetProportional(TutTxtdraw[106], 1);
  1772. textdrawscount++;
  1773. // Tutorial (Frame 22) (Line 7)
  1774. TutTxtdraw[107] = TextDrawCreate(362.000000, 169.000000, "| Scott~n~| Donuts~n~| Brendan~n~| GhoulSlayeR~n~| Zhao~n~| Calgon~n~| Beren~n~| Razbit~n~| Sew Sumi~n~| John Milete~n~| Brian~n~| (S)Mo Cena~n~| Kareem~n~|Jac Cakey~n~| Farva~n~| AlexR~n~| Akatony~n~| Neo");
  1775. TextDrawBackgroundColor(TutTxtdraw[107], 255);
  1776. TextDrawFont(TutTxtdraw[107], 2);
  1777. TextDrawLetterSize(TutTxtdraw[107], 0.159998, 0.899999);
  1778. TextDrawColor(TutTxtdraw[107], -1);
  1779. TextDrawSetOutline(TutTxtdraw[107], 1);
  1780. TextDrawSetProportional(TutTxtdraw[107], 1);
  1781. textdrawscount++;
  1782. textdrawscount++;
  1783. // Tutorial (Frame 23) (Title)
  1784. TutTxtdraw[108] = TextDrawCreate(168.000000, 120.000000, "Tutorial - Welcome to San Andreas");
  1785. TextDrawBackgroundColor(TutTxtdraw[108], 255);
  1786. TextDrawFont(TutTxtdraw[108], 2);
  1787. TextDrawLetterSize(TutTxtdraw[108], 0.209998, 1.000000);
  1788. TextDrawColor(TutTxtdraw[108], -1);
  1789. TextDrawSetOutline(TutTxtdraw[108], 0);
  1790. TextDrawSetProportional(TutTxtdraw[108], 1);
  1791. TextDrawSetShadow(TutTxtdraw[108], 1);
  1792. textdrawscount++;
  1793. // Tutorial (Frame 23) (Line 1)
  1794. TutTxtdraw[109] = TextDrawCreate(175.000000, 141.000000, "Enough chat, it's time to for us to shut up and for you to play, so if you");
  1795. TextDrawBackgroundColor(TutTxtdraw[109], 255);
  1796. TextDrawFont(TutTxtdraw[109], 2);
  1797. TextDrawLetterSize(TutTxtdraw[109], 0.159998, 0.899999);
  1798. TextDrawColor(TutTxtdraw[109], -1);
  1799. TextDrawSetOutline(TutTxtdraw[109], 1);
  1800. TextDrawSetProportional(TutTxtdraw[109], 1);
  1801. textdrawscount++;
  1802. // Tutorial (Frame 23) (Line 2)
  1803. TutTxtdraw[110] = TextDrawCreate(175.000000, 152.000000, "have any questions, use ~g~/newb~w~. If you need personal help, use");
  1804. TextDrawBackgroundColor(TutTxtdraw[110], 255);
  1805. TextDrawFont(TutTxtdraw[110], 2);
  1806. TextDrawLetterSize(TutTxtdraw[110], 0.159998, 0.899999);
  1807. TextDrawColor(TutTxtdraw[110], -1);
  1808. TextDrawSetOutline(TutTxtdraw[110], 1);
  1809. TextDrawSetProportional(TutTxtdraw[110], 1);
  1810. textdrawscount++;
  1811. // Tutorial (Frame 23) (Line 3)
  1812. TutTxtdraw[111] = TextDrawCreate(175.000000, 163.000000, "~g~/requesthelp~w~. For a list of commands type ~g~/help. ~w~For more information,");
  1813. TextDrawBackgroundColor(TutTxtdraw[111], 255);
  1814. TextDrawFont(TutTxtdraw[111], 2);
  1815. TextDrawLetterSize(TutTxtdraw[111], 0.159998, 0.899999);
  1816. TextDrawColor(TutTxtdraw[111], -1);
  1817. TextDrawSetOutline(TutTxtdraw[111], 1);
  1818. TextDrawSetProportional(TutTxtdraw[111], 1);
  1819. textdrawscount++;
  1820. // Tutorial (Frame 23) (Line 4)
  1821. TutTxtdraw[112] = TextDrawCreate(175.000000, 174.000000, "check out ~y~www.laco-rp.com~w~.");
  1822. TextDrawBackgroundColor(TutTxtdraw[112], 255);
  1823. TextDrawFont(TutTxtdraw[112], 2);
  1824. TextDrawLetterSize(TutTxtdraw[112], 0.159998, 0.899999);
  1825. TextDrawColor(TutTxtdraw[112], -1);
  1826. TextDrawSetOutline(TutTxtdraw[112], 1);
  1827. TextDrawSetProportional(TutTxtdraw[112], 1);
  1828. textdrawscount++;
  1829. // Tutorial (Frame 23) (Line 5)
  1830. TutTxtdraw[113] = TextDrawCreate(175.000000, 204.000000, "Your weapons will be restricted for the first 2 hours of play.");
  1831. TextDrawBackgroundColor(TutTxtdraw[113], 255);
  1832. TextDrawFont(TutTxtdraw[113], 2);
  1833. TextDrawLetterSize(TutTxtdraw[113], 0.159998, 0.899999);
  1834. TextDrawColor(TutTxtdraw[113], -1);
  1835. TextDrawSetOutline(TutTxtdraw[113], 1);
  1836. TextDrawSetProportional(TutTxtdraw[113], 1);
  1837. textdrawscount++;
  1838. TD_LoginScreen = TextDrawCreate(0.000000, 0.000000, "NGRP:loginscreen");
  1839. TextDrawAlignment(TD_LoginScreen, 2);
  1840. TextDrawBackgroundColor(TD_LoginScreen, 255);
  1841. TextDrawFont(TD_LoginScreen, 4);
  1842. TextDrawLetterSize(TD_LoginScreen, 0.500000, 1.000000);
  1843. TextDrawColor(TD_LoginScreen, -1);
  1844. TextDrawSetOutline(TD_LoginScreen, 0);
  1845. TextDrawSetProportional(TD_LoginScreen, 1);
  1846. TextDrawSetShadow(TD_LoginScreen, 1);
  1847. TextDrawUseBox(TD_LoginScreen, 1);
  1848. TextDrawBoxColor(TD_LoginScreen, 255);
  1849. TextDrawTextSize(TD_LoginScreen, 640.000000, 452.000000);
  1850. TextDrawSetSelectable(TD_LoginScreen, 0);
  1851. print("[Textdraws] Loaded textdraws.");
  1852. return 1;
  1853. }
  1854. stock PrepTradeToysGUI(playerid, sellerid, price, object)
  1855. {
  1856. new string[128];
  1857. InsideTradeToys[playerid] = 1;
  1858. // Background
  1859. ttBackground[playerid] = CreatePlayerTextDraw(playerid, 21.000000, 120.000000, "Background"); // Leave the string there, it will fuck up the size of the background if not
  1860. PlayerTextDrawBackgroundColor(playerid, ttBackground[playerid], 255);
  1861. PlayerTextDrawFont(playerid, ttBackground[playerid], 0);
  1862. PlayerTextDrawLetterSize(playerid, ttBackground[playerid], -0.019998, 34.600002);
  1863. PlayerTextDrawColor(playerid, ttBackground[playerid], -256);
  1864. PlayerTextDrawSetOutline(playerid, ttBackground[playerid], 0);
  1865. PlayerTextDrawSetProportional(playerid, ttBackground[playerid], 0);
  1866. PlayerTextDrawSetShadow(playerid, ttBackground[playerid], 1);
  1867. PlayerTextDrawUseBox(playerid, ttBackground[playerid], 1);
  1868. PlayerTextDrawBoxColor(playerid, ttBackground[playerid], 136);
  1869. PlayerTextDrawTextSize(playerid, ttBackground[playerid], 618.000000, 164.000000);
  1870. PlayerTextDrawSetSelectable(playerid, ttBackground[playerid], 0);
  1871. // Model
  1872. ttModel[playerid] = CreatePlayerTextDraw(playerid, 382.000000, 201.000000, "Model");
  1873. PlayerTextDrawBackgroundColor(playerid, ttModel[playerid], 255);
  1874. PlayerTextDrawFont(playerid, ttModel[playerid], 5);
  1875. PlayerTextDrawLetterSize(playerid, ttModel[playerid], -0.679998, 15.999996);
  1876. PlayerTextDrawColor(playerid, ttModel[playerid], -1);
  1877. PlayerTextDrawSetOutline(playerid, ttModel[playerid], 0);
  1878. PlayerTextDrawSetProportional(playerid, ttModel[playerid], 1);
  1879. PlayerTextDrawSetShadow(playerid, ttModel[playerid], 1);
  1880. PlayerTextDrawUseBox(playerid, ttModel[playerid], 1);
  1881. PlayerTextDrawBoxColor(playerid, ttModel[playerid], 136);
  1882. PlayerTextDrawTextSize(playerid, ttModel[playerid], 171.000000, 145.000000);
  1883. PlayerTextDrawSetSelectable(playerid, ttModel[playerid], 0);
  1884. PlayerTextDrawSetPreviewModel(playerid, ttModel[playerid], object);
  1885. PlayerTextDrawSetPreviewRot(playerid, ttModel[playerid], 0.000000, 0.000000, -180.000000, 1.000000);
  1886. // Object Info
  1887. format(string, sizeof(string), "(Object ID %d)", object);
  1888. ttObjectInfo[playerid] = CreatePlayerTextDraw(playerid, 400.000000, 182.000000, string);
  1889. PlayerTextDrawBackgroundColor(playerid, ttObjectInfo[playerid], 255);
  1890. PlayerTextDrawFont(playerid, ttObjectInfo[playerid], 1);
  1891. PlayerTextDrawLetterSize(playerid, ttObjectInfo[playerid], 0.310000, 1.000000);
  1892. PlayerTextDrawColor(playerid, ttObjectInfo[playerid], -1);
  1893. PlayerTextDrawSetOutline(playerid, ttObjectInfo[playerid], 0);
  1894. PlayerTextDrawSetProportional(playerid, ttObjectInfo[playerid], 1);
  1895. PlayerTextDrawSetShadow(playerid, ttObjectInfo[playerid], 1);
  1896. PlayerTextDrawSetSelectable(playerid, ttObjectInfo[playerid], 0);
  1897. // Logo
  1898. ttLogo[playerid] = CreatePlayerTextDraw(playerid, 264.000000, 121.000000, "Trade a Toy");
  1899. PlayerTextDrawBackgroundColor(playerid, ttLogo[playerid], 255);
  1900. PlayerTextDrawFont(playerid, ttLogo[playerid], 2);
  1901. PlayerTextDrawLetterSize(playerid, ttLogo[playerid], 0.379999, 1.500000);
  1902. PlayerTextDrawColor(playerid, ttLogo[playerid], 542758143);
  1903. PlayerTextDrawSetOutline(playerid, ttLogo[playerid], 0);
  1904. PlayerTextDrawSetProportional(playerid, ttLogo[playerid], 1);
  1905. PlayerTextDrawSetShadow(playerid, ttLogo[playerid], 1);
  1906. PlayerTextDrawSetSelectable(playerid, ttLogo[playerid], 0);
  1907. // Purchase
  1908. ttPurchase[playerid] = CreatePlayerTextDraw(playerid, 91.000000, 295.000000, "Purchase");
  1909. PlayerTextDrawBackgroundColor(playerid, ttPurchase[playerid], 255);
  1910. PlayerTextDrawFont(playerid, ttPurchase[playerid], 1);
  1911. PlayerTextDrawLetterSize(playerid, ttPurchase[playerid], 0.500000, 1.700000);
  1912. PlayerTextDrawColor(playerid, ttPurchase[playerid], 16711935);
  1913. PlayerTextDrawSetOutline(playerid, ttPurchase[playerid], 1);
  1914. PlayerTextDrawSetProportional(playerid, ttPurchase[playerid], 1);
  1915. PlayerTextDrawUseBox(playerid, ttPurchase[playerid], 1);
  1916. PlayerTextDrawBoxColor(playerid, ttPurchase[playerid], 1625166370);
  1917. PlayerTextDrawTextSize(playerid, ttPurchase[playerid], 164.000000, 4.000000);
  1918. PlayerTextDrawSetSelectable(playerid, ttPurchase[playerid], 1);
  1919. // Decline
  1920. ttDecline[playerid] = CreatePlayerTextDraw(playerid, 254.000000, 295.000000, "Decline");
  1921. PlayerTextDrawBackgroundColor(playerid, ttDecline[playerid], 255);
  1922. PlayerTextDrawFont(playerid, ttDecline[playerid], 1);
  1923. PlayerTextDrawLetterSize(playerid, ttDecline[playerid], 0.500000, 1.799999);
  1924. PlayerTextDrawColor(playerid, ttDecline[playerid], -16776961);
  1925. PlayerTextDrawSetOutline(playerid, ttDecline[playerid], 0);
  1926. PlayerTextDrawSetProportional(playerid, ttDecline[playerid], 1);
  1927. PlayerTextDrawSetShadow(playerid, ttDecline[playerid], 1);
  1928. PlayerTextDrawUseBox(playerid, ttDecline[playerid], 1);
  1929. PlayerTextDrawBoxColor(playerid, ttDecline[playerid], -234414302);
  1930. PlayerTextDrawTextSize(playerid, ttDecline[playerid], 310.000000, 0.000000);
  1931. PlayerTextDrawSetSelectable(playerid, ttDecline[playerid], 0);
  1932. // Offer
  1933. format(string, sizeof(string), "%s has offered to sell you this toy for $%s", GetPlayerNameEx(sellerid), number_format(price));
  1934. ttOffer[playerid] = CreatePlayerTextDraw(playerid, 71.000000, 174.000000, string);
  1935. PlayerTextDrawBackgroundColor(playerid, ttOffer[playerid], 255);
  1936. PlayerTextDrawFont(playerid, ttOffer[playerid], 1);
  1937. PlayerTextDrawLetterSize(playerid, ttOffer[playerid], 0.310000, 1.000000);
  1938. PlayerTextDrawColor(playerid, ttOffer[playerid], -1);
  1939. PlayerTextDrawSetOutline(playerid, ttOffer[playerid], 0);
  1940. PlayerTextDrawSetProportional(playerid, ttOffer[playerid], 1);
  1941. PlayerTextDrawSetShadow(playerid, ttOffer[playerid], 1);
  1942. PlayerTextDrawSetSelectable(playerid, ttOffer[playerid], 0);
  1943. // Note
  1944. ttNote[playerid] = CreatePlayerTextDraw(playerid, 74.000000, 221.000000, "If you would like to purchase this toy, press 'Y' on your keyboard, otherwise, press 'N' on your keyboard.");
  1945. PlayerTextDrawBackgroundColor(playerid, ttNote[playerid], 255);
  1946. PlayerTextDrawFont(playerid, ttNote[playerid], 1);
  1947. PlayerTextDrawLetterSize(playerid, ttNote[playerid], 0.150000, 1.000000);
  1948. PlayerTextDrawColor(playerid, ttNote[playerid], -1);
  1949. PlayerTextDrawSetOutline(playerid, ttNote[playerid], 0);
  1950. PlayerTextDrawSetProportional(playerid, ttNote[playerid], 1);
  1951. PlayerTextDrawSetShadow(playerid, ttNote[playerid], 1);
  1952. PlayerTextDrawSetSelectable(playerid, ttNote[playerid], 0);
  1953. // Yes
  1954. ttYes[playerid] = CreatePlayerTextDraw(playerid, 117.000000, 275.000000, "'Y'");
  1955. PlayerTextDrawBackgroundColor(playerid, ttYes[playerid], 255);
  1956. PlayerTextDrawFont(playerid, ttYes[playerid], 1);
  1957. PlayerTextDrawLetterSize(playerid, ttYes[playerid], 0.500000, 1.000000);
  1958. PlayerTextDrawColor(playerid, ttYes[playerid], 16711935);
  1959. PlayerTextDrawSetOutline(playerid, ttYes[playerid], 0);
  1960. PlayerTextDrawSetProportional(playerid, ttYes[playerid], 1);
  1961. PlayerTextDrawSetShadow(playerid, ttYes[playerid], 1);
  1962. PlayerTextDrawSetSelectable(playerid, ttYes[playerid], 0);
  1963. // No
  1964. ttNo[playerid] = CreatePlayerTextDraw(playerid, 270.000000, 271.000000, "'N'");
  1965. PlayerTextDrawBackgroundColor(playerid, ttNo[playerid], 255);
  1966. PlayerTextDrawFont(playerid, ttNo[playerid], 1);
  1967. PlayerTextDrawLetterSize(playerid, ttNo[playerid], 0.500000, 1.000000);
  1968. PlayerTextDrawColor(playerid, ttNo[playerid], -16776961);
  1969. PlayerTextDrawSetOutline(playerid, ttNo[playerid], 0);
  1970. PlayerTextDrawSetProportional(playerid, ttNo[playerid], 1);
  1971. PlayerTextDrawSetShadow(playerid, ttNo[playerid], 1);
  1972. PlayerTextDrawSetSelectable(playerid, ttNo[playerid], 0);
  1973. PlayerTextDrawShow(playerid, ttBackground[playerid]);
  1974. PlayerTextDrawShow(playerid, ttModel[playerid]);
  1975. PlayerTextDrawShow(playerid, ttObjectInfo[playerid]);
  1976. PlayerTextDrawShow(playerid, ttLogo[playerid]);
  1977. PlayerTextDrawShow(playerid, ttPurchase[playerid]);
  1978. PlayerTextDrawShow(playerid, ttDecline[playerid]);
  1979. PlayerTextDrawShow(playerid, ttOffer[playerid]);
  1980. PlayerTextDrawShow(playerid, ttNote[playerid]);
  1981. PlayerTextDrawShow(playerid, ttYes[playerid]);
  1982. PlayerTextDrawShow(playerid, ttNo[playerid]);
  1983. return 1;
  1984. }
  1985. stock HideTradeToysGUI(playerid)
  1986. {
  1987. InsideTradeToys[playerid] = 0;
  1988. PlayerTextDrawHide(playerid, ttBackground[playerid]);
  1989. PlayerTextDrawHide(playerid, ttModel[playerid]);
  1990. PlayerTextDrawHide(playerid, ttObjectInfo[playerid]);
  1991. PlayerTextDrawHide(playerid, ttLogo[playerid]);
  1992. PlayerTextDrawHide(playerid, ttPurchase[playerid]);
  1993. PlayerTextDrawHide(playerid, ttDecline[playerid]);
  1994. PlayerTextDrawHide(playerid, ttOffer[playerid]);
  1995. PlayerTextDrawHide(playerid, ttNote[playerid]);
  1996. PlayerTextDrawHide(playerid, ttYes[playerid]);
  1997. PlayerTextDrawHide(playerid, ttNo[playerid]);
  1998. return 1;
  1999. }
  2000. stock CreateHungerGamesTextdraw(playerid)
  2001. {
  2002. new string[128];
  2003. // Create the Player Count Textdraw
  2004. format(string, sizeof(string), "Players in event: %d", hgPlayerCount);
  2005. HungerPlayerInfo[playerid][hgPlayerText] = CreatePlayerTextDraw(playerid, 41.000000, 433.000000, string);
  2006. PlayerTextDrawBackgroundColor(playerid, HungerPlayerInfo[playerid][hgPlayerText], 255);
  2007. PlayerTextDrawFont(playerid, HungerPlayerInfo[playerid][hgPlayerText], 1);
  2008. PlayerTextDrawLetterSize(playerid, HungerPlayerInfo[playerid][hgPlayerText], 0.250000, 0.899999);
  2009. PlayerTextDrawColor(playerid, HungerPlayerInfo[playerid][hgPlayerText], -1);
  2010. PlayerTextDrawSetOutline(playerid, HungerPlayerInfo[playerid][hgPlayerText], 1);
  2011. PlayerTextDrawSetProportional(playerid, HungerPlayerInfo[playerid][hgPlayerText], 1);
  2012. PlayerTextDrawSetSelectable(playerid, HungerPlayerInfo[playerid][hgPlayerText], 0);
  2013. // Create the loading textdraw
  2014. HungerPlayerInfo[playerid][hgLoadingText] = CreatePlayerTextDraw(playerid, 549.000000, 423.000000, "The Hunger Games is loading...");
  2015. PlayerTextDrawBackgroundColor(playerid, HungerPlayerInfo[playerid][hgLoadingText], 255);
  2016. PlayerTextDrawFont(playerid, HungerPlayerInfo[playerid][hgLoadingText], 1);
  2017. PlayerTextDrawLetterSize(playerid, HungerPlayerInfo[playerid][hgLoadingText], 0.160000, 0.699999);
  2018. PlayerTextDrawColor(playerid, HungerPlayerInfo[playerid][hgLoadingText], -16776961);
  2019. PlayerTextDrawSetOutline(playerid, HungerPlayerInfo[playerid][hgLoadingText], 1);
  2020. PlayerTextDrawSetProportional(playerid, HungerPlayerInfo[playerid][hgLoadingText], 1);
  2021. PlayerTextDrawSetSelectable(playerid, HungerPlayerInfo[playerid][hgLoadingText], 0);
  2022. // Create the time left textdraw
  2023. format(string, sizeof(string), "Time left until start: %d", hgCountdown);
  2024. HungerPlayerInfo[playerid][hgTimeLeftText] = CreatePlayerTextDraw(playerid, 549.000000, 432.000000, string);
  2025. PlayerTextDrawBackgroundColor(playerid, HungerPlayerInfo[playerid][hgTimeLeftText], 255);
  2026. PlayerTextDrawFont(playerid, HungerPlayerInfo[playerid][hgTimeLeftText], 1);
  2027. PlayerTextDrawLetterSize(playerid, HungerPlayerInfo[playerid][hgTimeLeftText], 0.210000, 1.000000);
  2028. PlayerTextDrawColor(playerid, HungerPlayerInfo[playerid][hgTimeLeftText], -1);
  2029. PlayerTextDrawSetOutline(playerid, HungerPlayerInfo[playerid][hgTimeLeftText], 1);
  2030. PlayerTextDrawSetProportional(playerid, HungerPlayerInfo[playerid][hgTimeLeftText], 1);
  2031. PlayerTextDrawSetSelectable(playerid, HungerPlayerInfo[playerid][hgTimeLeftText], 0);
  2032. // Create the credits textdraw
  2033. HungerPlayerInfo[playerid][hgCreditsText] = CreatePlayerTextDraw(playerid, 532.000000, 2.000000, "The Hunger Games, by Akatony");
  2034. PlayerTextDrawBackgroundColor(playerid, HungerPlayerInfo[playerid][hgCreditsText], 255);
  2035. PlayerTextDrawFont(playerid, HungerPlayerInfo[playerid][hgCreditsText], 1);
  2036. PlayerTextDrawLetterSize(playerid, HungerPlayerInfo[playerid][hgCreditsText], 0.190000, 0.699999);
  2037. PlayerTextDrawColor(playerid, HungerPlayerInfo[playerid][hgCreditsText], -16776961);
  2038. PlayerTextDrawSetOutline(playerid, HungerPlayerInfo[playerid][hgCreditsText], 1);
  2039. PlayerTextDrawSetProportional(playerid, HungerPlayerInfo[playerid][hgCreditsText], 1);
  2040. PlayerTextDrawSetSelectable(playerid, HungerPlayerInfo[playerid][hgCreditsText], 0);
  2041. // Show the textdraws
  2042. PlayerTextDrawShow(playerid, HungerPlayerInfo[playerid][hgPlayerText]);
  2043. PlayerTextDrawShow(playerid, HungerPlayerInfo[playerid][hgLoadingText]);
  2044. PlayerTextDrawShow(playerid, HungerPlayerInfo[playerid][hgTimeLeftText]);
  2045. PlayerTextDrawShow(playerid, HungerPlayerInfo[playerid][hgCreditsText]);
  2046. return true;
  2047. }
  2048. stock HideHungerGamesTextdraw(playerid)
  2049. {
  2050. // Hide the textdraws
  2051. PlayerTextDrawHide(playerid, HungerPlayerInfo[playerid][hgPlayerText]);
  2052. PlayerTextDrawHide(playerid, HungerPlayerInfo[playerid][hgLoadingText]);
  2053. PlayerTextDrawHide(playerid, HungerPlayerInfo[playerid][hgTimeLeftText]);
  2054. PlayerTextDrawHide(playerid, HungerPlayerInfo[playerid][hgCreditsText]);
  2055. return true;
  2056. }
  2057. stock ShowFPSCounter(playerid)
  2058. {
  2059. format(szMiscArray, sizeof(szMiscArray), "%d", pFPS[playerid]);
  2060. pFPSCounter[playerid] = CreatePlayerTextDraw(playerid,617.000000, 2.000000, szMiscArray);
  2061. PlayerTextDrawBackgroundColor(playerid,pFPSCounter[playerid], 255);
  2062. PlayerTextDrawFont(playerid,pFPSCounter[playerid], 3);
  2063. PlayerTextDrawLetterSize(playerid,pFPSCounter[playerid], 0.370000, 1.200000);
  2064. PlayerTextDrawColor(playerid,pFPSCounter[playerid], -65281);
  2065. PlayerTextDrawSetOutline(playerid,pFPSCounter[playerid], 1);
  2066. PlayerTextDrawSetProportional(playerid,pFPSCounter[playerid], 1);
  2067. PlayerTextDrawSetSelectable(playerid,pFPSCounter[playerid], 0);
  2068. PlayerTextDrawShow(playerid, pFPSCounter[playerid]);
  2069. return true;
  2070. }
  2071. stock HideFPSCounter(playerid)
  2072. {
  2073. PlayerTextDrawHide(playerid, pFPSCounter[playerid]);
  2074. return true;
  2075. }
  2076. stock CreatePlayerTextDraws(playerid)
  2077. {
  2078. //GPS text draw
  2079. GPS[playerid] = CreatePlayerTextDraw(playerid,95.000000, 319.000000, "Loading...");
  2080. PlayerTextDrawBackgroundColor(playerid, GPS[playerid], 255);
  2081. PlayerTextDrawAlignment(playerid, GPS[playerid], 2);
  2082. PlayerTextDrawFont(playerid, GPS[playerid], 2);
  2083. PlayerTextDrawLetterSize(playerid, GPS[playerid], 0.250000, 1.800000);
  2084. PlayerTextDrawColor(playerid, GPS[playerid], -1);
  2085. PlayerTextDrawSetOutline(playerid, GPS[playerid], 1);
  2086. PlayerTextDrawSetProportional(playerid, GPS[playerid], 1);
  2087. PlayerTextDrawSetSelectable(playerid, GPS[playerid], 0);
  2088. //Shop Notice Textdraw
  2089. ShopNotice[playerid] = CreatePlayerTextDraw(playerid,16.000000, 193.000000, "_");
  2090. PlayerTextDrawBackgroundColor(playerid, ShopNotice[playerid], 255);
  2091. PlayerTextDrawFont(playerid, ShopNotice[playerid], 1);
  2092. PlayerTextDrawLetterSize(playerid, ShopNotice[playerid], 0.289999, 1.299999);
  2093. PlayerTextDrawColor(playerid, ShopNotice[playerid], -1);
  2094. PlayerTextDrawSetOutline(playerid, ShopNotice[playerid], 0);
  2095. PlayerTextDrawSetProportional(playerid, ShopNotice[playerid], 1);
  2096. PlayerTextDrawSetShadow(playerid, ShopNotice[playerid], 1);
  2097. PlayerTextDrawUseBox(playerid, ShopNotice[playerid], 1);
  2098. PlayerTextDrawBoxColor(playerid, ShopNotice[playerid], 75);
  2099. PlayerTextDrawTextSize(playerid, ShopNotice[playerid], 186.000000, 63.000000);
  2100. PlayerTextDrawSetSelectable(playerid, ShopNotice[playerid], 0);
  2101. MicroNotice[playerid] = CreatePlayerTextDraw(playerid,16.000000, 160.000000, "_");
  2102. PlayerTextDrawBackgroundColor(playerid,MicroNotice[playerid], 255);
  2103. PlayerTextDrawFont(playerid,MicroNotice[playerid], 1);
  2104. PlayerTextDrawLetterSize(playerid,MicroNotice[playerid], 0.159999, 1.000000);
  2105. PlayerTextDrawColor(playerid,MicroNotice[playerid], -1);
  2106. PlayerTextDrawSetOutline(playerid,MicroNotice[playerid], 1);
  2107. PlayerTextDrawSetProportional(playerid,MicroNotice[playerid], 1);
  2108. PlayerTextDrawUseBox(playerid,MicroNotice[playerid], 1);
  2109. PlayerTextDrawBoxColor(playerid,MicroNotice[playerid], 85);
  2110. PlayerTextDrawTextSize(playerid,MicroNotice[playerid], 183.000000, 0.000000);
  2111. PlayerTextDrawSetSelectable(playerid,MicroNotice[playerid], 0);
  2112. //LEO Textdraws
  2113. BackupText[playerid] = CreatePlayerTextDraw(playerid, 505 ,179 , "~r~Backup call active");
  2114. PlayerTextDrawFont(playerid,BackupText[playerid] , 1);
  2115. PlayerTextDrawLetterSize(playerid,BackupText[playerid] , 0.270000, 2.000000);
  2116. PlayerTextDrawColor(playerid,BackupText[playerid] , -1);
  2117. PlayerTextDrawSetOutline(playerid,BackupText[playerid] , true);
  2118. PlayerTextDrawSetProportional(playerid,BackupText[playerid] , true);
  2119. PlayerTextDrawSetShadow(playerid, BackupText[playerid] , 1);
  2120. //Vehicle Textdraws
  2121. _vhudFlash[playerid] = CreatePlayerTextDraw(playerid, -20.000000, 2.000000,"|");
  2122. PlayerTextDrawUseBox(playerid,_vhudFlash[playerid],1);
  2123. PlayerTextDrawBoxColor(playerid,_vhudFlash[playerid],0xffffff55);
  2124. PlayerTextDrawTextSize(playerid,_vhudFlash[playerid],660.000000,22.000000);
  2125. PlayerTextDrawAlignment(playerid,_vhudFlash[playerid],0);
  2126. PlayerTextDrawBackgroundColor(playerid,_vhudFlash[playerid],0x000000ff);
  2127. PlayerTextDrawFont(playerid,_vhudFlash[playerid],3);
  2128. PlayerTextDrawLetterSize(playerid,_vhudFlash[playerid],1.000000,52.200000);
  2129. PlayerTextDrawColor(playerid,_vhudFlash[playerid],0xffffffff);
  2130. PlayerTextDrawSetOutline(playerid,_vhudFlash[playerid], 1);
  2131. PlayerTextDrawSetProportional(playerid,_vhudFlash[playerid], 1);
  2132. PlayerTextDrawSetShadow(playerid, _vhudFlash[playerid], 1);
  2133. _vhudTextFuel[playerid] = CreatePlayerTextDraw(playerid, 495.000000, 133.000000, "~b~Fuel: N/A");
  2134. PlayerTextDrawBackgroundColor(playerid, _vhudTextFuel[playerid], 255);
  2135. PlayerTextDrawFont(playerid, _vhudTextFuel[playerid], 1);
  2136. PlayerTextDrawLetterSize(playerid, _vhudTextFuel[playerid], 0.270000, 2.000000);
  2137. PlayerTextDrawColor(playerid, _vhudTextFuel[playerid], -1);
  2138. PlayerTextDrawSetOutline(playerid, _vhudTextFuel[playerid], 1);
  2139. PlayerTextDrawSetProportional(playerid, _vhudTextFuel[playerid], 1);
  2140. _vhudTextSpeed[playerid] = CreatePlayerTextDraw(playerid, 555.000000, 133.000000, "~b~MPH: N/A");
  2141. PlayerTextDrawBackgroundColor(playerid, _vhudTextSpeed[playerid], 255);
  2142. PlayerTextDrawFont(playerid, _vhudTextSpeed[playerid], 1);
  2143. PlayerTextDrawLetterSize(playerid, _vhudTextSpeed[playerid], 0.270000, 2.000000);
  2144. PlayerTextDrawColor(playerid, _vhudTextSpeed[playerid], -1);
  2145. PlayerTextDrawSetOutline(playerid, _vhudTextSpeed[playerid], 1);
  2146. PlayerTextDrawSetProportional(playerid, _vhudTextSpeed[playerid], 1);
  2147. _vhudSeatBelt[playerid] = CreatePlayerTextDraw(playerid, 555.000000, 150.000000, "~b~SB: ~r~OFF");
  2148. PlayerTextDrawBackgroundColor(playerid, _vhudSeatBelt[playerid], 255);
  2149. PlayerTextDrawFont(playerid, _vhudSeatBelt[playerid], 1);
  2150. PlayerTextDrawLetterSize(playerid, _vhudSeatBelt[playerid], 0.270000, 2.000000);
  2151. PlayerTextDrawColor(playerid, _vhudSeatBelt[playerid], -1);
  2152. PlayerTextDrawSetOutline(playerid, _vhudSeatBelt[playerid], 1);
  2153. PlayerTextDrawSetProportional(playerid, _vhudSeatBelt[playerid], 1);
  2154. _vhudLights[playerid] = CreatePlayerTextDraw(playerid, 495.000000, 150.000000, "~b~Lights: ~r~OFF");
  2155. PlayerTextDrawBackgroundColor(playerid, _vhudLights[playerid], 255);
  2156. PlayerTextDrawFont(playerid, _vhudLights[playerid], 1);
  2157. PlayerTextDrawLetterSize(playerid, _vhudLights[playerid], 0.270000, 2.000000);
  2158. PlayerTextDrawColor(playerid, _vhudLights[playerid], -1);
  2159. PlayerTextDrawSetOutline(playerid, _vhudLights[playerid], 1);
  2160. PlayerTextDrawSetProportional(playerid, _vhudLights[playerid], 1);
  2161. _crTextTarget[playerid] = CreatePlayerTextDraw(playerid, 320.000000, 388.000000, "Target Vehicle: ~r~N/A");
  2162. PlayerTextDrawAlignment(playerid, _crTextTarget[playerid], 2);
  2163. PlayerTextDrawBackgroundColor(playerid, _crTextTarget[playerid], 255);
  2164. PlayerTextDrawFont(playerid, _crTextTarget[playerid], 1);
  2165. PlayerTextDrawLetterSize(playerid, _crTextTarget[playerid], 0.500000, 1.600000);
  2166. PlayerTextDrawColor(playerid, _crTextTarget[playerid], -1);
  2167. PlayerTextDrawSetOutline(playerid, _crTextTarget[playerid], 1);
  2168. PlayerTextDrawSetProportional(playerid, _crTextTarget[playerid], 1);
  2169. _crTextSpeed[playerid] = CreatePlayerTextDraw(playerid, 190.000000, 410.000000, "Speed: ~r~N/A");
  2170. PlayerTextDrawAlignment(playerid, _crTextSpeed[playerid], 1);
  2171. PlayerTextDrawBackgroundColor(playerid, _crTextSpeed[playerid], 255);
  2172. PlayerTextDrawFont(playerid, _crTextSpeed[playerid], 1);
  2173. PlayerTextDrawLetterSize(playerid, _crTextSpeed[playerid], 0.500000, 1.600000);
  2174. PlayerTextDrawColor(playerid, _crTextSpeed[playerid], -1);
  2175. PlayerTextDrawSetOutline(playerid, _crTextSpeed[playerid], 1);
  2176. PlayerTextDrawSetProportional(playerid, _crTextSpeed[playerid], 1);
  2177. _crTickets[playerid] = CreatePlayerTextDraw(playerid, 340.000000, 410.000000, "Tickets: ~r~N/A");
  2178. PlayerTextDrawAlignment(playerid, _crTickets[playerid], 1);
  2179. PlayerTextDrawBackgroundColor(playerid, _crTickets[playerid], 255);
  2180. PlayerTextDrawFont(playerid, _crTickets[playerid], 1);
  2181. PlayerTextDrawLetterSize(playerid, _crTickets[playerid], 0.500000, 1.600000);
  2182. PlayerTextDrawColor(playerid, _crTickets[playerid], -1);
  2183. PlayerTextDrawSetOutline(playerid, _crTickets[playerid], 1);
  2184. PlayerTextDrawSetProportional(playerid, _crTickets[playerid], 1);
  2185. _vhudVisible[playerid] = 0;
  2186. HospTime[playerid] = CreatePlayerTextDraw(playerid,250.000000, 430.000000, "Time Left: ~r~60 ~w~seconds");
  2187. PlayerTextDrawBackgroundColor(playerid, HospTime[playerid], 255);
  2188. PlayerTextDrawFont(playerid, HospTime[playerid], 1);
  2189. PlayerTextDrawLetterSize(playerid, HospTime[playerid], 0.380000, 1.000000);
  2190. PlayerTextDrawColor(playerid, HospTime[playerid], -1);
  2191. PlayerTextDrawSetOutline(playerid, HospTime[playerid], 0);
  2192. PlayerTextDrawSetProportional(playerid, HospTime[playerid], 1);
  2193. PlayerTextDrawSetShadow(playerid, HospTime[playerid], 1);
  2194. PlayerTextDrawSetSelectable(playerid, HospTime[playerid], 0);
  2195. return 1;
  2196. }
  2197. stock CreateAccountRestTextdraw(playerid)
  2198. {
  2199. AccountRestriction[playerid] = CreatePlayerTextDraw(playerid,650.000000, 456.000000, ".");
  2200. PlayerTextDrawAlignment(playerid,AccountRestriction[playerid], 3);
  2201. PlayerTextDrawBackgroundColor(playerid,AccountRestriction[playerid], 255);
  2202. PlayerTextDrawFont(playerid,AccountRestriction[playerid], 1);
  2203. PlayerTextDrawLetterSize(playerid,AccountRestriction[playerid], 0.500000, -3.300000);
  2204. PlayerTextDrawColor(playerid,AccountRestriction[playerid], -1);
  2205. PlayerTextDrawSetOutline(playerid,AccountRestriction[playerid], 0);
  2206. PlayerTextDrawSetProportional(playerid,AccountRestriction[playerid], 1);
  2207. PlayerTextDrawSetShadow(playerid,AccountRestriction[playerid], 1);
  2208. PlayerTextDrawUseBox(playerid,AccountRestriction[playerid], 1);
  2209. PlayerTextDrawBoxColor(playerid,AccountRestriction[playerid], 255);
  2210. PlayerTextDrawTextSize(playerid,AccountRestriction[playerid], 0.000000, 0.000000);
  2211. PlayerTextDrawSetSelectable(playerid,AccountRestriction[playerid], 0);
  2212. AccountRestrictionEx[playerid] = CreatePlayerTextDraw(playerid,39.000000, 428.000000, "Your account is restricted, please contact a member of the RP Improvement Team.");
  2213. PlayerTextDrawBackgroundColor(playerid,AccountRestrictionEx[playerid], 255);
  2214. PlayerTextDrawFont(playerid,AccountRestrictionEx[playerid], 2);
  2215. PlayerTextDrawLetterSize(playerid,AccountRestrictionEx[playerid], 0.300000, 2.000000);
  2216. PlayerTextDrawColor(playerid,AccountRestrictionEx[playerid], -16776961);
  2217. PlayerTextDrawSetOutline(playerid,AccountRestrictionEx[playerid], 0);
  2218. PlayerTextDrawSetProportional(playerid,AccountRestrictionEx[playerid], 1);
  2219. PlayerTextDrawSetShadow(playerid,AccountRestrictionEx[playerid], 1);
  2220. PlayerTextDrawSetSelectable(playerid,AccountRestrictionEx[playerid], 0);
  2221. return true;
  2222. }