| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318 |
- // Debug messages
- #define TXT_DebugInfo "Debug information"
- #define TXT_HousesFixed "Houses that have been fixed: %i"
- #define TXT_LastVehicleID "Last vehicle ID: %i"
- #define TXT_LastObjectID "Last object ID: %i"
- #define TXT_TotalHouses "Loaded %i houses"
- #define TXT_TotalBusiness "Loaded %i businesses"
- #define TXT_TotalSpeedCameras "Loaded %i speed-camera's"
- // Define the message that's sent to all players when a player joins the server
- #define TXT_PlayerJoinedServer "{0000FF}Player '{FFFF00}%s{0000FF}' (id: {FFFF00}%i{0000FF}) has joined the server"
- #define TXT_PlayerLeftServer "{0000FF}Player '{FFFF00}%s{0000FF}' (id: {FFFF00}%i{0000FF}) has left the server"
- // Banned texts (also kick messages)
- #define TXT_StillBanned "{FF0000}You're still banned" // Define the text that the player sees when he's still banned when trying to login
- #define TXT_BannedDuration "{FF0000}Remaining: Days: %i, Hours: %i, Minutes: %i, Seconds: %i" // Define the remaining ban-time text
- #define TXT_KickSpeedHack "{FF0000}You've been kicked for using speed-hack and/or air braking"
- #define TXT_KickJetPackHack "{FF0000}You've been kicked for using jetpack-hack"
- #define TXT_KickHealthHack "{FF0000}You've been kicked for using health-hack"
- // Dialog buttons
- #define TXT_DialogButtonCancel "Cancel" // Define the text on the "Cancel"-button for dialogs
- #define TXT_DialogButtonBuy "Buy" // Define the text on the "Buy"-button for dialogs
- #define TXT_DialogButtonSpawn "Spawn"
- #define TXT_DialogButtonSelect "Select"
- #define TXT_DialogButtonYes "Yes"
- #define TXT_DialogButtonNo "No"
- // Dialog entries
- #define TXT_DialogEntryNext "Next..."
- // The register dialog
- #define TXT_DialogRegisterTitle "Welcome" // Define the title-message on top of the register-dialog
- #define TXT_DialogRegisterMsg "Please register by entering your password:" // Define the actual message in the register-dialog
- #define TXT_DialogRegisterButton1 "Register" // Define the text on the "register" button for the register-dialog
- #define TXT_AccountRegistered "{00FF00}You succesfully registered your account"
- #define TXT_RegisterEnterValidPassword "Please enter a valid password to register:"
- #define TXT_PlayerMustRegister "{FF0000}You must register in order to play, you've been kicked out!"
- // The login dialog
- #define TXT_DialogLoginTitle "Welcome" // Define the title-message on top of the login-dialog
- #define TXT_DialogLoginMsg "Please login by entering your password:" // Define the actual message in the login-dialog
- #define TXT_DialogLoginButton1 "Login" // Define the text on the "login" button for the login-dialog
- #define TXT_LoggedIn "{00FF00}You logged in, welcome back"
- #define TXT_WrongPassword "{FF0000}You've entered the wrong password, you've been kicked"
- #define TXT_LoginEnterValidPassword "Please login by entering your password:"
- #define TXT_PlayerMustLogin "{FF0000}You must login in order to play, you've been kicked out!"
- #define TXT_FailedLoginProperly "{FF0000}You failed to login properly, you're kicked"
- // The license dialog
- #define TXT_DialogLicenseTitle "Select license:" // Define the title-message on top of the licenses-dialog
- #define TXT_DialogLicenseList "Trucker's license ($50.000, 100 points)\r\nBusdriver license ($25.000, 50 points)" // Define the licenses and their price
- #define TXT_PickupText "Buy licenses" // Defines the text that's shown above the pickup for buying licenses
- #define TXT_TruckerLicenseBought "{00FF00}You have acquired your trucker's license"
- #define TXT_TruckerLicenseNotEnoughMoney "{FF0000}You need $50.000 and 100 score-points to buy a trucker's license"
- #define TXT_TruckerLicenseOwned "{FF0000}You already bought the license"
- #define TXT_TruckerLicenseWrongClass "{FF0000}You must be a trucker to buy a trucker's license"
- #define TXT_BusLicenseBought "{00FF00}You have acquired your busdriver's license"
- #define TXT_BusLicenseNotEnoughMoney "{FF0000}You need $25.000 and 50 score-points to buy a busdriver's license"
- #define TXT_BusLicenseOwned "{FF0000}You already bought the license"
- #define TXT_BusLicenseWrongClass "{FF0000}You must be a busdriver to buy a busdriver's license"
- // Dialog related for /car, /plane, ...
- #define TXT_DialogCarTitle "Choose a car (page %i):"
- #define TXT_DialogPlaneTitle "Choose a plane (page %i):"
- #define TXT_DialogTrailerTitle "Choose a trailer (page %i):"
- #define TXT_PlayerSpawnedVehicle "{00FF00}%s spawned vehicle-id %i (model-id = %i) at coords: x=%4.2f, y=%4.2f, z=%4.2f"
- #define TXT_ChangedWeather "{00FF00}You've changed the weather")
- #define TXT_DialogCommandTitle "List of commands (page %i):"
- // Trucker related
- #define TXT_PlayerCompletedTruckJob "{FFFFFF}Trucker {FF00FF}%s{FFFFFF} succesfully transported {0000FF}%s{FFFFFF}"
- #define TXT_PlayerCompletedTruckJobInfo "from {00FF00}%s{FFFFFF} to {00FF00}%s{FFFFFF}"
- #define TXT_TruckerBonusOverloaded "{00FF00}You also earned a bonus for being overloaded: $%i"
- #define TXT_TruckerBonusMafiaLoad "{00FF00}You also earned a bonus for delivering a mafia-load: $%i"
- #define TXT_TruckerBonusOwnVehicle "{00FF00}You also earned a bonus for using your own truck: $%i"
- #define TXT_TruckerMustEnterVehicle "{FF0000}You must enter your vehicle or re-attach your trailer"
- #define TXT_TruckerOverloaded "{FF0000}You have been overloaded! Avoid the police!"
- #define TXT_TruckerMafiaInterested "~r~The mafia is interested in your load~w~"
- #define TXT_TruckerDialogSelectLoad "Select load:"
- #define TXT_TruckerDialogSelectStartLoc "Select loading point:"
- #define TXT_TruckerDialogSelectEndLoc "Select unloading point:"
- #define TXT_NeedVehicleToProceed "{FF0000}You need to be in your vehicle to proceed"
- #define TXT_NeedTrailerToProceed "{FF0000}You need to have your trailer attached to proceed"
- #define TXT_NeedOnFootToProceed "{FF0000}You need to be on foot to proceed"
- // Busdriver related
- #define TXT_PlayerCompletedBusLine "{FFFFFF}BusDriver {FF00FF}%s{FFFFFF} succesfully completed bus-line {0000FF}%i{FFFFFF}"
- #define TXT_BusDriverMissionPassed "Mission ended" // Define the game-text that shows when the player passed a busdriver mission
- #define TXT_BusDriverJobInfo "~w~Line ~y~%i~w~ (~g~%s~w~): ~b~%i~w~ on bus"
- #define TXT_BusDriverBusStopInfo "~w~Line ~y~%i~w~ (~g~%s~w~): ~b~%i~w~ on bus, ~b~%i~w~ on busstop"
- #define TXT_BusDriverReward "~g~You've earned $%i~w~"
- #define TXT_BusDriverMustEnterBus "{FF0000}You must enter your bus"
- #define TXT_SelectBusRoute "Select busroute:"
- #define TXT_BusdriverAlreadyDoingJob "{FF0000}You're already doing a job"
- // Mafia related
- #define TXT_PlayerCompletedMafiaJob "{FFFFFF}Mafia {FF00FF}%s{FFFFFF} succesfully transported {0000FF}%s{FFFFFF}"
- #define TXT_PlayerCompletedMafiaJobInfo "from {00FF00}%s{FFFFFF} to {00FF00}%s{FFFFFF}"
- #define TXT_MafiaMustEnterVehicle "{FF0000}You must enter your vehicle"
- #define TXT_MafiaDeliverStolenLoad "~w~Bring the ~b~stolen load~w~ to the ~r~mafia-hideout~w~"
- #define TXT_MafiaDeliveredStolenLoad "{00FF00}You delivered a stolen mafia-load, you earned $5000"
- // Police related
- #define TXT_PoliceWarnPlayer "~r~This is the police! Stop at once!~w~"
- #define TXT_PoliceFinedPlayerReward "{00FF00}You have fined %s and earned $%i"
- #define TXT_PlayerGotFinedByPolice "{FF0000}You have been caught by %s and payed a fine of $%i"
- #define TXT_PoliceFinedPlayer "{00FF00}Officer %s has fined %s"
- #define TXT_PoliceJailedPlayerReward "{00FF00}You have jailed %s and earned $%i"
- #define TXT_PlayerGotJailedByPolice "{FF0000}You have been jailed by %s for %i minutes"
- #define TXT_PoliceJailedPlayer "{00FF00}Officer %s has jailed %s for %i minutes"
- // Pilot related
- #define TXT_PlayerCompletedPilotJob "{FFFFFF}Pilot {FF00FF}%s{FFFFFF} succesfully transported {0000FF}%s{FFFFFF}"
- #define TXT_PlayerCompletedPilotJobInfo "from {00FF00}%s{FFFFFF} to {00FF00}%s{FFFFFF}"
- // Courier related
- #define TXT_CourierMustEnterVehicle "{FF0000}You must enter your vehicle"
- #define TXT_PlayerCompletedCourierJob "{FFFFFF}Courier {FF00FF}%s{FFFFFF} succesfully delivered {0000FF}%i{FFFFFF} packages"
- #define TXT_PackageDeliveredGameText "Package delivered"
- #define TXT_PackageDeliveredMessage "{00FF00}Package delivered"
- // Roadworker related
- #define TXT_RepairSpeedcamera "~w~Repair the ~r~indicated~w~ speedcamera"
- #define TXT_TowBrokenVehicle "~w~Tow the ~r~broken vehicle~w~ near ~b~%s~w~ to the shredder"
- #define TXT_DeliverBrokenVehicle "~w~Tow the broken vehicle near ~b~%s~w~ to the ~r~shredder~w~"
- #define TXT_RoadworkerMustEnterVehicle "{FF0000}You must enter your vehicle or re-attach your trailer"
- #define TXT_RoadworkerMissionPassed "Mission ended" // Define the game-text that shows when the player passed a roadworker mission
- // Job related, for all classes
- #define TXT_RewardJob "{00FF00}You finished the mission and earned $%i"
- #define TXT_FailedMission "~w~You ~r~failed~w~ your mission. You lost ~y~$1000~w~ to cover expenses." // Define game-text when player fails a mission
- // Class related
- #define TXT_ClassTrucker "Truck driver" // Define the game-text that shows when the player is choosing classes (this one = trucker)
- #define TXT_ClassBusDriver "Bus driver" // Define the game-text that shows when the player is choosing classes (this one = bus-driver)
- #define TXT_ClassPilot "Pilot" // Define the game-text that shows when the player is choosing classes (this one = pilot)
- #define TXT_ClassPolice "Police" // Define the game-text that shows when the player is choosing classes (this one = police)
- #define TXT_ClassMafia "Mafia" // Define the game-text that shows when the player is choosing classes (this one = mafia)
- #define TXT_ClassCourier "Courier" // Define the game-text that shows when the player is choosing classes (this one = courier)
- #define TXT_ClassAssistance "Assistance" // Define the game-text that shows when the player is choosing classes (this one = assistance)
- #define TXT_ClassRoadWorker "Road worker" // Define the game-text that shows when the player is choosing classes (this one = roadworker)
- // No-job texts for all classes
- #define Trucker_NoJobText "No job at the moment. Enter \"~y~/work~w~\" to start a job"
- #define BusDriver_NoJobText "No job at the moment. Enter \"~y~/work~w~\" to start a job"
- #define Pilot_NoJobText "No job at the moment. Enter \"~y~/work~w~\" to start a job"
- #define Police_NoJobText "~r~'RMB'~w~ fines a player (on foot), ~r~'LCTRL'~w~ warns the player (in vehicle)"
- #define Mafia_NoJobText "Hijack a ~r~marked~w~ vehicle or enter \"~y~/work~w~\" to start a job"
- #define Courier_NoJobText "No job at the moment. Enter \"~y~/work~w~\" to start a job"
- #define Assistance_NoJobText "~r~'RMB'~w~ repairs/refuels a vehicle (on foot), ~r~'LCTRL'~w~ fixes your own vehicle"
- #define RoadWorker_NoJobText "No job at the moment. Enter \"~y~/work~w~\" to start a job"
- // Command related
- #define TXT_PlayerRescued "{0000FF}You've been rescued. $200 has been deducted."
- // Fuel related
- #define TXT_Refuelling "~g~Refuelling..." // Define the game-text that shows when you're refuelling your vehicle
- #define TXT_PickupRefuel "Honk the horn\nto refuel your vehicle"
- #define TXT_RefuelledVehicle "{00FF00}You refuelled your vehicle for $%i"
- #define TXT_CannotRefuelVehicle "{FF0000}You don't have enough cash to refuel your vehicle"
- // Gametexts for loading/unloading
- #define TXT_LoadingGoods "~r~Loading %s... ~w~Please Wait"
- #define TXT_UnloadingGoods "~r~Unloading %s... ~w~Please Wait"
- #define TXT_TruckerLoadingGoods "~r~Loading Your Truck... ~w~Please Wait"
- #define TXT_TruckerUnloadingGoods "~r~Unloading Your Truck... ~w~Please Wait"
- #define TXT_TransportingFromToPickup "~w~Transporting ~b~%s~w~ from ~r~%s~w~ to %s"
- #define TXT_TransportingFromToDeliver "~w~Transporting ~b~%s~w~ from %s to ~r~%s~w~"
- #define TXT_HaulingCargoFromToPickup "~w~Hauling ~b~%s~w~ from ~r~%s~w~ to %s"
- #define TXT_HaulingCargoFromToDeliver "~w~Hauling ~b~%s~w~ from %s to ~r~%s~w~"
- #define TXT_PickupCargoAt "{00FF00}Pickup the %s at %s"
- #define TXT_DeliverCargoTo "{00FF00}Deliver the %s to %s"
- // Cardealer related
- #define TXT_PickupCarDealer "Use \"/rentcar\"\nto rent a car"
- #define TXT_BuyRentCarEmptyList "{FF0000}This is an empty list, the administrator may have disabled all vehicles of this class"
- #define TXT_RentBike "Rent a bike:"
- #define TXT_RentBoat "Rent a boat:"
- #define TXT_RentConvertible "Rent a convertible:"
- #define TXT_RentHelicopter "Rent a helicopter:"
- #define TXT_RentIndustrial "Rent an industrail vehicle:"
- #define TXT_RentLowRider "Rent a low-rider:"
- #define TXT_RentOffRoad "Rent an off-road vehicle:"
- #define TXT_RentPlane "Rent a plane:"
- #define TXT_RentPublicService "Rent a public service vehicle:"
- #define TXT_RentRC "Rent a RC vehicle:"
- #define TXT_RentSaloon "Rent a saloon vehicle:"
- #define TXT_RentSport "Rent a sport vehicle:"
- #define TXT_RentStationWagon "Rent a station wagon:"
- #define TXT_RentTrailer "Rent a trailer:"
- #define TXT_RentUnique "Rent a unique vehicle:"
- #define TXT_AlreadyRentedVehicle "{FF0000}You already had a rented vehicle, but it has been replaced by the new one"
- #define TXT_PlayerRentsVehicle "{00FF00}You have rented a {FFFF00}%s{00FF00} for ${FFFF00}%i{00FF00}"
- #define TXT_RentingTooExpensive "{FF0000}You can't afford to rent this vehicle"
- #define TXT_BuyBike "Buy a bike:"
- #define TXT_BuyBoat "Buy a boat:"
- #define TXT_BuyConvertible "Buy a convertible:"
- #define TXT_BuyHelicopter "Buy a helicopter:"
- #define TXT_BuyIndustrial "Buy an industrail vehicle:"
- #define TXT_BuyLowRider "Buy a low-rider:"
- #define TXT_BuyOffRoad "Buy an off-road vehicle:"
- #define TXT_BuyPlane "Buy a plane:"
- #define TXT_BuyPublicService "Buy a public service vehicle:"
- #define TXT_BuyRC "Buy a RC vehicle:"
- #define TXT_BuySaloon "Buy a saloon vehicle:"
- #define TXT_BuySport "Buy a sport vehicle:"
- #define TXT_BuyStationWagon "Buy a station wagon:"
- #define TXT_BuyTrailer "Buy a trailer:"
- #define TXT_BuyUnique "Buy a unique vehicle:"
- // Jail related
- #define TXT_JailTimer "~w~Jailed: ~r~%i~w~"
- // Speedometer related
- #define TXT_SpeedometerSpeed "~w~Speed: ~b~%i~w~ kph"
- #define TXT_SpeedometerFuel "~w~Fuel: %s"
- #define TXT_SpeedometerCannotUseVehicle "{FF0000}You cannot use this vehicle, it's owned by \"{FFFF00}%s{FF0000}\""
- #define TXT_SpeedometerClampedVehicle "{FF0000}This vehicle is clamped, you cannot use it"
- #define TXT_SpeedometerClampedVehicle2 "{FF0000}You can unclamp it by using {FFFF00}/unclamp"
- #define TXT_PlayerCaughtSpeeding "{FF0000}You've been caught by a speedtrap, slow down!"
- // Toll-gate related
- #define TXT_PlayerPaysToll "You paid $%i for the toll"
- // Convoy related
- #define TXT_PlayerStartsConvoy "Player {00FF00}%s{FFFFFF} wants to start a {00FF00}convoy{FFFFFF}, join him by entering \"/convoy\""
- #define TXT_PlayerJoinedConvoy "Player {00FF00}%s{FFFFFF} has joined the convoy"
- #define TXT_YouJoinedConvoy "{00FF00}You have joined the convoy"
- #define TXT_WaitingLeaderJob "Waiting for the leader to start a job"
- #define TXT_WaitingMembersToLoadCargo "Waiting for all members to load their cargo"
- #define TXT_WaitingMembersToUnLoadCargo "Waiting for all members to unload their cargo"
- #define TXT_ConvoyFull "{FF0000}This convoy is already full"
- #define TXT_ConvoyEnRoute "This convoy is en-route to it's destination, you cannot join it"
- #define TXT_LeaderCancelledConvoy "{FF0000}The leader cancelled the convoy"
- #define TXT_MeetOtherConvoyMembers "{00FF00}Meet the other members of the convoy at the loading point"
- #define TXT_ConvoyDistanceForLeader "{00FF00}Everybody needs to stay within 500m of you"
- #define TXT_ConvoyDistanceForMember "{00FF00}Stay within 500m of the leader of the convoy"
- #define TXT_MemberNeedsCargoTrailer "You need a cargo trailer"
- #define TXT_MemberNeedsOreTrailer "You need an ore trailer"
- #define TXT_MemberNeedsFluidsTrailer "You need a fluids trailer"
- #define TXT_AllMembersSameTrailer "{00FF00}All members have the same trailer, convoy is ready to go"
- #define TXT_AllMembersNotSameTrailer "{FF0000}Not all members have the same trailer, convoy cannot start yet"
- #define TXT_AllMembersLoadedCargo "{00FF00}All members have loaded their cargo, convoy is ready to proceed to the unloading-point"
- #define TXT_MemberKickedByDistance "{FF0000}You didn't stay close to the leader, you've been kicked from the convoy"
- #define TXT_MemberFellBehind "Player {00FF00}%s{FFFFFF} fell behind and is kicked from the convoy"
- #define TXT_FinishedConvoy "{00FF00}You finished the convoy and earned $%i"
- #define TXT_LeaderInfoBar "Members: ~g~%i~w~, Furthest member: ~g~%s~w~, Distance: ~r~%3.1f~w~"
- #define TXT_MemberInfoBar "Leader: ~r~%s~w~, distance: ~r~%3.1f~w~, members: ~r~%i~w~"
- #define TXT_CannotJoinJobStarted "{FF0000}You already started a job, you cannot create or join a convoy"
- #define TXT_ConvoyAllreadyJoined "{FF0000}You already joined a convoy"
- #define TXT_ConvoyNeedsTruckerClass "{FF0000}You need to be a trucker to create or join a convoy"
- // Timed messages
- #define TXT_TimedRefuel "{808080}You want to refuel your vehicle? Park on a refuel-pickup and honk the horn"
- #define TXT_TimedConvoy "{808080}You want to start a convoy? Enter \"/convoy\" to start or join one"
- #define TXT_TimedGohome "{808080}You want to teleport to a house you own? Use \"/gohome\" to go home"
- #define TXT_TimedRentCar "{808080}You want to rent a vehicle? Go visit Wang Cars in Doherty, San Fierro"
- #define TXT_TimedLicense "{808080}You're tired of random trucker/busdriver missions? Visit the driving school in Doherty and buy a license"
- #define TXT_TimedSpeedTraps "{808080}Beware of speedtraps (60kph in the city, 90kph on roads, 120kph on highways)"
- #define TXT_TimedGoBusiness "{808080}You want to teleport to a business you own? Use \"/gobus\" to go to your business"
- // House-related
- #define TXT_DefaultHouseName "%s's house"
- #define TXT_PlayerBoughtHouse "{33FF33}You've bought the house for ${FFCC33}%i"
- #define TXT_PlayerOwnsMaxHouses "{FF0000}You already own the maximum amount of allowed houses per player"
- #define TXT_ExitHouseReloadEnv "Waiting for the environment to load"
- #define TXT_PickupHouseOwned "%s\nOwned by: %s\nHouse-level: %i\n/enter"
- #define TXT_PickupHouseForSale "House available for\n$%i\nMax-level: %i\n/buyhouse"
- #define TXT_DialogOldHouseName "Old house-name: %s"
- #define TXT_DialogEnterNewHouseName "Give a new name to your house"
- #define TXT_DialogSelectHouseUpgrade "Select upgrade:"
- #define TXT_HouseReachedMaxLevel "{FF0000}Your house has reached the maximum level, you cannot upgrade it further"
- #define TXT_DialogBuyCarSelectClass "Select vehicle class:"
- #define TXT_HouseHasMaxVehicles "{FF0000}This house has the maximum amount of house-cars already"
- #define TXT_AlreadyBoughtRecentVehicle "{FF0000}You already bought a vehicle recently, use \"/getcar\" and \"/park\" to park it before buying a new one"
- #define TXT_EmptyCarSlot "%s{FFFFFF}Empty car-slot{FFFFFF}\n"
- #define TXT_SelectVehicleToSell "Select vehicle to sell:"
- #define TXT_SelectVehicleToGet "Select vehicle to port to your location:"
- #define TXT_NoHouseVehicles "{FF0000}This house has no vehicles assigned to it"
- #define TXT_SureSellHouse "Are you sure you want to sell your house for $%i?"
- #define TXT_AreYouSure "Are you sure?"
- #define TXT_CannotSellHouseWithCars "{FF0000}You can't sell a house which still has house-cars assigned to it"
- #define TXT_PlayerUpgradedHouse "{00FF00}You've upgraded your house to level %i for $%i"
- #define TXT_CannotAffordUpgrade "{FF0000}You cannot afford this upgrade"
- #define TXT_NoHouseInSlot "{FF0000}You don't have a house in this house-slot"
- #define TXT_ChangedHouseName "{00FF00}You've changed the name of your house"
- #define TXT_PlayerBoughtVehicle "{00FF00}You have bought a {FFFF00}%s{00FF00} for ${FFFF00}%i{00FF00}"
- #define TXT_PlayerMustUseGetcarAndPark "{00FF00}Now get outside and use \"{FFFF00}/getcar{00FF00}\" to spawn it, then use \"{FFFF00}/park{00FF00}\" to park it near your house"
- #define TXT_PlayerMustUsePark "{00FF00}You've spawned your vehicle, now use \"{FFFF00}/park{00FF00}\" to park it near your house"
- #define TXT_CannotAffordVehicle "{FF0000}You can't afford to buy this vehicle"
- #define TXT_PlayerSoldHouse "{00FF00}You've sold your house"
- #define TXT_PlayerSoldVehicle "{00FF00}You've sold your {FFFF00}%s{00FF00} for ${FFFF00}%i{00FF00}"
- #define TXT_NoVehicleInSlot "{FF0000}No vehicle exists in this vehicle-slot"
- #define TXT_DialogTitleBuyInsurance "Buy insurance?"
- #define TXT_DialogBuyInsurance "Are you sure you want to buy an insurance for your house's vehicles for $%i?"
- #define TXT_HouseAlreadyHasInsurance "{FF0000}This house already has an insurance for it's vehicles"
- #define TXT_PlayerBoughtInsurance "{00FF00}You've bought a vehicle-insurance for all vehicles in this house for $%i"
- #define TXT_CannotAffordInsurance "{FF0000}You cannot afford the vehicle-insurance"
- // Business related
- #define TXT_PickupBusinessOwned "%s\nOwned by: %s\nBusiness-level: %i\n/enter"
- #define TXT_PickupBusinessForSale "%s\nAvailable for\n$%i\nEarnings: $%i\n/buybus"
- #define TXT_DefaultBusinessName "%s's business"
- #define TXT_PlayerBoughtBusiness "{33FF33}You've bought the business for ${FFCC33}%i"
- #define TXT_PlayerOwnsMaxBusinesses "{FF0000}You already own the maximum amount of allowed businesses per player"
- #define TXT_NoBusinessInSlot "{FF0000}You don't have a business in this business-slot"
- #define TXT_DialogOldBusinessName "Old business-name: %s"
- #define TXT_DialogEnterNewBusinessName "Give a new name to your business"
- #define TXT_ChangedBusinessName "{00FF00}You've changed the name of your business"
- #define TXT_BusinessReachedMaxLevel "{FF0000}Your business has reached the maximum level, you cannot upgrade it further"
- #define TXT_SureSellBusiness "Are you sure you want to sell your business for $%i?"
- #define TXT_PlayerSoldBusiness "{00FF00}You've sold your business"
|